all repos — mgba @ 7e973c207ac62df1964ffc11b3916b72b32f10ba

mGBA Game Boy Advance Emulator

CHANGES (view raw)

 10.2.0: (Future)
 2Features:
 3 - Support for gamepad axes, e.g. analog sticks or triggers
 4 - Add scale presets for up to 6x
 5 - Debugger: Add CLI "frame", frame advance command
 6 - Settings window
 7 - Bilinear resampling option
 8 - Add option to skip BIOS start screen
 9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20 - Support BPS patches
21 - Configurable game overrides
22 - Support loading 7-Zip files
23 - Drag and drop game loading
24Bugfixes:
25 - ARM7: Extend prefetch by one stage
26 - GBA Audio: Support 16-bit writes to FIFO audio
27 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
28 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
29 - GBA BIOS: Fix BIOS prefetch after reset
30 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
31 - GBA Thread: Fix possible hang when loading an archive
32 - Perf: Fix crash when the GBA thread fails to start
33 - SDL: Properly clean up if a game doesn't launch
34 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
35 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
36Misc:
37 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
38 - GBA Memory: Simplify memory API and use fixed bus width
39 - GBA Video: Start video at the last scanline instead of the first
40 - Debugger: Watchpoints now work on STM/LDM instructions
41 - GBA: Improve accuracy of event timing
42 - Debugger: Clean up GDB stub network interfacing
43 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
44 - Debugger: Merge Thumb BL instructions when disassembling
45 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
46 - Debugger: Watchpoints now report address watched (fixes #68)
47
480.1.1: (2015-01-24)
49Bugfixes:
50 - ARM7: Fix LDM writeback to a register already written
51 - GBA: Fix timers 2 and 3 updating incorrectly
52 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
53 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
54 - GBA Audio: Properly initialize audio FIFO channels
55 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
56 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
57 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
58 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
59 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
60 - GBA BIOS: Fix HuffUnComp boundary conditions
61 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
62 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
63 - GBA Memory: Filter out top nybble of DMA addresses
64 - GBA Memory: Properly bounds-check VRAM accesses
65 - GBA Memory: Fix initial DMA state
66 - GBA Thread: Allow halted games to exit cleanly
67 - GBA Video: Fix blend issues with obscured middle layers
68 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
69 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
70 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
71 - GBA Video: Fix sprite boundary conditions with mosaic
72 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
73 - Qt: Fix issue with set frame sizes being the wrong height
74 - Qt: Fix emulator crashing when full screen if a game is not running
75 - Qt: Fix window focus issues
76 - Qt: Properly set default video recording settings
77 - Qt: Fix a race condition when a game crashes immediately
78 - Qt: Fix some cases where key mapping can break if focus is adjusted
79 - Qt: Fix crash if a game pauses before any frames are shown
80 - Debugger: Negative PC-relative loads now properly subtract the offset
81 - Debugger: Align PC-relative loads in Thumb
82 - Debugger: Fix watchpoints triggering too late
83 - Debugger: Fix binary print putting spaces between digits
84 - Video: Ensure FFmpeg encoder has audio frames
85 - Video: Fix uncompressed PCM audio recording
86 - Video: Fix FFmpeg crashing when the file extension is wrong
87 - Util: Fix SOCKET_FAILED macro
88Misc:
89 - GBA: Exit cleanly on FATAL if the port supports it
90 - GBA Memory: Implement 16- and 32-bit loads from SRAM
91 - Qt: Disable sync to video by default
92 - Qt: Handle a game crash without crashing
93 - Qt: Set default log level to FATAL, ERROR and WARN
94 - Qt: Clarify some phrasing in the menus
95 - Qt: Clear active buttons when focus is lost
96
970.1.0: (2014-12-13)
98 - Initial release