all repos — mgba @ 7ea054ee01d0203fd9e50bc6263344d185cb6176

mGBA Game Boy Advance Emulator

src/feature/sqlite3/no-intro.c (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "no-intro.h"
  7
  8#include <mgba-util/string.h>
  9#include <mgba-util/vector.h>
 10#include <mgba-util/vfs.h>
 11
 12#include <sqlite3.h>
 13
 14struct NoIntroDB {
 15	sqlite3* db;
 16	sqlite3_stmt* crc32;
 17};
 18
 19struct NoIntroDB* NoIntroDBLoad(const char* path) {
 20	struct NoIntroDB* db = malloc(sizeof(*db));
 21
 22	if (sqlite3_open_v2(path, &db->db, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE | SQLITE_OPEN_FULLMUTEX, NULL)) {
 23		goto error;
 24	}
 25
 26	static const char createTables[] =
 27		"PRAGMA foreign_keys = ON;\n"
 28		"PRAGMA journal_mode = MEMORY;\n"
 29		"PRAGMA synchronous = NORMAL;\n"
 30		"CREATE TABLE IF NOT EXISTS gamedb ("
 31			"dbid INTEGER NOT NULL PRIMARY KEY ASC,"
 32			"name TEXT,"
 33			"version TEXT,"
 34			"CONSTRAINT versioning UNIQUE (name, version)"
 35		");\n"
 36		"CREATE TABLE IF NOT EXISTS games ("
 37			"gid INTEGER NOT NULL PRIMARY KEY ASC,"
 38			"name TEXT,"
 39			"dbid INTEGER NOT NULL REFERENCES gamedb(dbid) ON DELETE CASCADE"
 40		");\n"
 41		"CREATE TABLE IF NOT EXISTS roms ("
 42			"name TEXT,"
 43			"size INTEGER,"
 44			"crc32 INTEGER,"
 45			"md5 BLOB,"
 46			"sha1 BLOB,"
 47			"flags INTEGER DEFAULT 0,"
 48			"gid INTEGER NOT NULL REFERENCES games(gid) ON DELETE CASCADE"
 49		");\n"
 50		"CREATE INDEX IF NOT EXISTS crc32 ON roms (crc32);";
 51	if (sqlite3_exec(db->db, createTables, NULL, NULL, NULL)) {
 52		goto error;
 53	}
 54
 55	static const char selectRom[] = "SELECT * FROM games JOIN roms USING (gid) WHERE roms.crc32 = ?;";
 56	if (sqlite3_prepare_v2(db->db, selectRom, -1, &db->crc32, NULL)) {
 57		goto error;
 58	}
 59
 60	return db;
 61
 62error:
 63	if (db->crc32) {
 64		sqlite3_finalize(db->crc32);
 65	}
 66	NoIntroDBDestroy(db);
 67	return NULL;
 68
 69}
 70
 71bool NoIntroDBLoadClrMamePro(struct NoIntroDB* db, struct VFile* vf) {
 72	struct NoIntroGame buffer = { 0 };
 73
 74	sqlite3_stmt* gamedbTable = NULL;
 75	sqlite3_stmt* gamedbDrop = NULL;
 76	sqlite3_stmt* gameTable = NULL;
 77	sqlite3_stmt* romTable = NULL;
 78	char* fieldName = NULL;
 79	sqlite3_int64 currentGame = -1;
 80	sqlite3_int64 currentDb = -1;
 81	char* dbType = NULL;
 82	char* dbVersion = NULL;
 83	char line[512];
 84
 85	static const char insertGamedb[] = "INSERT INTO gamedb (name, version) VALUES (?, ?);";
 86	if (sqlite3_prepare_v2(db->db, insertGamedb, -1, &gamedbTable, NULL)) {
 87		return false;
 88	}
 89
 90	static const char deleteGamedb[] = "DELETE FROM gamedb WHERE name = ? AND version < ?;";
 91	if (sqlite3_prepare_v2(db->db, deleteGamedb, -1, &gamedbDrop, NULL)) {
 92		return false;
 93	}
 94
 95	static const char insertGame[] = "INSERT INTO games (dbid, name) VALUES (?, ?);";
 96	if (sqlite3_prepare_v2(db->db, insertGame, -1, &gameTable, NULL)) {
 97		return false;
 98	}
 99
100	static const char insertRom[] = "INSERT INTO roms (gid, name, size, crc32, md5, sha1, flags) VALUES (:game, :name, :size, :crc32, :md5, :sha1, :flags);";
101	if (sqlite3_prepare_v2(db->db, insertRom, -1, &romTable, NULL)) {
102		return false;
103	}
104
105	size_t remainingInTransaction = 0;
106
107	while (true) {
108		ssize_t bytesRead = vf->readline(vf, line, sizeof(line));
109		if (!bytesRead) {
110			break;
111		}
112		ssize_t i;
113		const char* token;
114		for (i = 0; i < bytesRead; ++i) {
115			while (isspace((int) line[i]) && i < bytesRead) {
116				++i;
117			}
118			if (i >= bytesRead) {
119				break;
120			}
121			token = &line[i];
122			while (!isspace((int) line[i]) && i < bytesRead) {
123				++i;
124			}
125			if (i >= bytesRead) {
126				break;
127			}
128			switch (token[0]) {
129			case '(':
130				if (!fieldName) {
131					break;
132				}
133				if (!remainingInTransaction) {
134					remainingInTransaction = 16;
135					sqlite3_exec(db->db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
136				} else {
137					--remainingInTransaction;
138				}
139
140				if (strcmp(fieldName, "clrmamepro") == 0) {
141					free((void*) dbType);
142					free((void*) dbVersion);
143					dbType = NULL;
144					dbVersion = NULL;
145					currentDb = -1;
146					currentGame = -1;
147				} else if (currentDb >= 0 && strcmp(fieldName, "game") == 0) {
148					free((void*) buffer.name);
149					free((void*) buffer.romName);
150					memset(&buffer, 0, sizeof(buffer));
151					currentGame = -1;
152				} else if (currentDb >= 0 && strcmp(fieldName, "rom") == 0) {
153					sqlite3_clear_bindings(gameTable);
154					sqlite3_reset(gameTable);
155					sqlite3_bind_int64(gameTable, 1, currentDb);
156					sqlite3_bind_text(gameTable, 2, buffer.name, -1, SQLITE_TRANSIENT);
157					sqlite3_step(gameTable);
158					currentGame = sqlite3_last_insert_rowid(db->db);
159				}
160				free(fieldName);
161				fieldName = NULL;
162				break;
163			case ')':
164				if (currentDb < 0 && dbType && dbVersion) {
165					sqlite3_clear_bindings(gamedbDrop);
166					sqlite3_reset(gamedbDrop);
167					sqlite3_bind_text(gamedbDrop, 1, dbType, -1, SQLITE_TRANSIENT);
168					sqlite3_bind_text(gamedbDrop, 2, dbVersion, -1, SQLITE_TRANSIENT);
169					sqlite3_step(gamedbDrop);
170
171					sqlite3_clear_bindings(gamedbTable);
172					sqlite3_reset(gamedbTable);
173					sqlite3_bind_text(gamedbTable, 1, dbType, -1, SQLITE_TRANSIENT);
174					sqlite3_bind_text(gamedbTable, 2, dbVersion, -1, SQLITE_TRANSIENT);
175					if (sqlite3_step(gamedbTable) == SQLITE_DONE) {
176						currentDb = sqlite3_last_insert_rowid(db->db);
177					}
178					free((void*) dbType);
179					free((void*) dbVersion);
180					dbType = NULL;
181					dbVersion = NULL;
182				}
183				if (currentGame >= 0 && buffer.romName) {
184					sqlite3_clear_bindings(romTable);
185					sqlite3_reset(romTable);
186					sqlite3_bind_int64(romTable, 1, currentGame);
187					sqlite3_bind_text(romTable, 2, buffer.romName, -1, SQLITE_TRANSIENT);
188					sqlite3_bind_int64(romTable, 3, buffer.size);
189					sqlite3_bind_int(romTable, 4, buffer.crc32);
190					sqlite3_bind_blob(romTable, 5, buffer.md5, sizeof(buffer.md5), NULL);
191					sqlite3_bind_blob(romTable, 6, buffer.sha1, sizeof(buffer.sha1), NULL);
192					sqlite3_bind_int(romTable, 7, buffer.verified);
193					sqlite3_step(romTable);
194					free((void*) buffer.romName);
195					buffer.romName = NULL;
196				}
197				if (!remainingInTransaction) {
198					sqlite3_exec(db->db, "COMMIT;", NULL, NULL, NULL);
199				}
200				break;
201			case '"':
202				++token;
203				for (; line[i] != '"' && i < bytesRead; ++i);
204				// Fall through
205			default:
206				line[i] = '\0';
207				if (fieldName) {
208					if (currentGame >= 0) {
209						if (strcmp("name", fieldName) == 0) {
210							free((void*) buffer.romName);
211							buffer.romName = strdup(token);
212						} else if (strcmp("size", fieldName) == 0) {
213							char* end;
214							unsigned long value = strtoul(token, &end, 10);
215							if (end) {
216								buffer.size = value;
217							}
218						} else if (strcmp("crc", fieldName) == 0) {
219							char* end;
220							unsigned long value = strtoul(token, &end, 16);
221							if (end) {
222								buffer.crc32 = value;
223							}
224						} else if (strcmp("md5", fieldName) == 0) {
225							size_t b;
226							for (b = 0; b < sizeof(buffer.md5) && token && *token; ++b) {
227								token = hex8(token, &buffer.md5[b]);
228							}
229						} else if (strcmp("sha1", fieldName) == 0) {
230							size_t b;
231							for (b = 0; b < sizeof(buffer.sha1) && token && *token; ++b) {
232								token = hex8(token, &buffer.sha1[b]);
233							}
234						} else if (strcmp("flags", fieldName) == 0) {
235							buffer.verified = strcmp("verified", fieldName) == 0;
236						}
237					} else if (currentDb >= 0) {
238						if (strcmp("name", fieldName) == 0) {
239							free((void*) buffer.name);
240							buffer.name = strdup(token);
241						}
242					} else {
243						if (strcmp("name", fieldName) == 0) {
244							free((void*) dbType);
245							dbType = strdup(token);
246						} else if (strcmp("version", fieldName) == 0) {
247							free((void*) dbVersion);
248							dbVersion = strdup(token);
249						}
250					}
251					free(fieldName);
252					fieldName = NULL;
253				} else {
254					fieldName = strdup(token);
255				}
256				break;
257			}
258		}
259	}
260
261	free((void*) buffer.name);
262	free((void*) buffer.romName);
263	free((void*) dbType);
264	free((void*) dbVersion);
265
266	sqlite3_finalize(gameTable);
267	sqlite3_finalize(romTable);
268
269	if (remainingInTransaction) {
270		sqlite3_exec(db->db, "COMMIT;", NULL, NULL, NULL);
271	}
272	sqlite3_exec(db->db, "VACUUM", NULL, NULL, NULL);
273
274	return true;
275}
276
277void NoIntroDBDestroy(struct NoIntroDB* db) {
278	sqlite3_close(db->db);
279	free(db);
280}
281
282bool NoIntroDBLookupGameByCRC(const struct NoIntroDB* db, uint32_t crc32, struct NoIntroGame* game) {
283	if (!db) {
284		return false;
285	}
286	sqlite3_clear_bindings(db->crc32);
287	sqlite3_reset(db->crc32);
288	sqlite3_bind_int(db->crc32, 1, crc32);
289	if (sqlite3_step(db->crc32) != SQLITE_ROW) {
290		return false;
291	}
292	game->name = (const char*) sqlite3_column_text(db->crc32, 1);
293	game->romName = (const char*) sqlite3_column_text(db->crc32, 3);
294	game->size = sqlite3_column_int(db->crc32, 4);
295	game->crc32 = sqlite3_column_int(db->crc32, 5);
296	// TODO: md5/sha1
297	game->verified = sqlite3_column_int(db->crc32, 8);
298	return true;
299}