all repos — mgba @ 7ee7734a73f728107622eb72c68f5bbfbef3d821

mGBA Game Boy Advance Emulator

src/gba/overrides.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/overrides.h>
  7
  8#include <mgba/internal/gba/gba.h>
  9#include <mgba/internal/gba/hardware.h>
 10
 11#include <mgba-util/configuration.h>
 12
 13static const struct GBACartridgeOverride _overrides[] = {
 14	// Advance Wars
 15	{ "AWRE", SAVEDATA_FLASH512, HW_NONE, 0x8038810, false },
 16	{ "AWRP", SAVEDATA_FLASH512, HW_NONE, 0x8038810, false },
 17
 18	// Advance Wars 2: Black Hole Rising
 19	{ "AW2E", SAVEDATA_FLASH512, HW_NONE, 0x8036E08, false },
 20	{ "AW2P", SAVEDATA_FLASH512, HW_NONE, 0x803719C, false },
 21
 22	// Boktai: The Sun is in Your Hand
 23	{ "U3IJ", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 24	{ "U3IE", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 25	{ "U3IP", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 26
 27	// Boktai 2: Solar Boy Django
 28	{ "U32J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 29	{ "U32E", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 30	{ "U32P", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 31
 32	// Crash Bandicoot 2 - N-Tranced
 33	{ "AC8J", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 34	{ "AC8E", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 35	{ "AC8P", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 36
 37	// Dragon Ball Z - The Legacy of Goku
 38	{ "ALGP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 39
 40	// Dragon Ball Z - The Legacy of Goku II
 41	{ "ALFJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 42	{ "ALFE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 43	{ "ALFP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 44
 45	// Dragon Ball Z - Taiketsu
 46	{ "BDBE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 47	{ "BDBP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 48
 49	// Drill Dozer
 50	{ "V49J", SAVEDATA_SRAM, HW_RUMBLE, IDLE_LOOP_NONE, false },
 51	{ "V49E", SAVEDATA_SRAM, HW_RUMBLE, IDLE_LOOP_NONE, false },
 52
 53	// Final Fantasy Tactics Advance
 54	{ "AFXE", SAVEDATA_FLASH512, HW_NONE, 0x8000428, false },
 55
 56	// F-Zero - Climax
 57	{ "BFTJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
 58
 59	// Iridion II
 60	{ "AI2E", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
 61	{ "AI2P", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
 62
 63	// Golden Sun: The Lost Age
 64	{ "AGFE", SAVEDATA_FLASH512, HW_NONE, 0x801353A, false },
 65
 66	// Koro Koro Puzzle - Happy Panechu!
 67	{ "KHPJ", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
 68
 69	// Legendz - Yomigaeru Shiren no Shima
 70	{ "BLJJ", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
 71	{ "BLJK", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
 72
 73	// Legendz - Sign of Nekuromu
 74	{ "BLVJ", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
 75
 76	// Mega Man Battle Network
 77	{ "AREE", SAVEDATA_SRAM, HW_NONE, 0x800032E, false },
 78
 79	// Mega Man Zero
 80	{ "AZCE", SAVEDATA_SRAM, HW_NONE, 0x80004E8, false },
 81
 82	// Metal Slug Advance
 83	{ "BSME", SAVEDATA_EEPROM, HW_NONE, 0x8000290, false },
 84
 85	// Pokemon Pinball: Ruby & Sapphire
 86	{ "BPPJ", SAVEDATA_SRAM, HW_GB_PLAYER_DETECTION, IDLE_LOOP_NONE, false },
 87	{ "BPPE", SAVEDATA_SRAM, HW_GB_PLAYER_DETECTION, IDLE_LOOP_NONE, false },
 88	{ "BPPP", SAVEDATA_SRAM, HW_GB_PLAYER_DETECTION, IDLE_LOOP_NONE, false },
 89	{ "BPPU", SAVEDATA_SRAM, HW_GB_PLAYER_DETECTION, IDLE_LOOP_NONE, false },
 90
 91	// Pokemon Ruby
 92	{ "AXVJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 93	{ "AXVE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 94	{ "AXVP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 95	{ "AXVI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 96	{ "AXVS", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 97	{ "AXVD", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 98	{ "AXVF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 99
100	// Pokemon Sapphire
101	{ "AXPJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
102	{ "AXPE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
103	{ "AXPP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
104	{ "AXPI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
105	{ "AXPS", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
106	{ "AXPD", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
107	{ "AXPF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
108
109	// Pokemon Emerald
110	{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
111	{ "BPEE", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
112	{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
113	{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
114	{ "BPES", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
115	{ "BPED", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
116	{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
117
118	// Pokemon Mystery Dungeon
119	{ "B24J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
120	{ "B24E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
121	{ "B24P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
122	{ "B24U", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
123
124	// Pokemon FireRed
125	{ "BPRJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
126	{ "BPRE", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
127	{ "BPRP", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
128	{ "BPRI", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
129	{ "BPRS", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
130	{ "BPRD", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
131	{ "BPRF", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
132
133	// Pokemon LeafGreen
134	{ "BPGJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
135	{ "BPGE", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
136	{ "BPGP", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
137	{ "BPGI", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
138	{ "BPGS", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
139	{ "BPGD", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
140	{ "BPGF", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
141
142	// RockMan EXE 4.5 - Real Operation
143	{ "BR4J", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
144
145	// Rocky
146	{ "AR8E", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
147	{ "AROP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
148
149	// Sennen Kazoku
150	{ "BKAJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
151
152	// Shin Bokura no Taiyou: Gyakushuu no Sabata
153	{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
154
155	// Super Mario Advance 2
156	{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
157	{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
158	{ "AA2P", SAVEDATA_AUTODETECT, HW_NONE, 0x800052E, false },
159
160	// Super Mario Advance 3
161	{ "A3AJ", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C, false },
162	{ "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C, false },
163	{ "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C, false },
164
165	// Super Mario Advance 4
166	{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, 0x800072A, false },
167	{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, 0x800072A, false },
168	{ "AX4P", SAVEDATA_FLASH1M, HW_NONE, 0x800072A, false },
169
170	// Super Monkey Ball Jr.
171	{ "ALUE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
172	{ "ALUP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
173
174	// Top Gun - Combat Zones
175	{ "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
176
177	// Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle
178	{ "BUHJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
179
180	// Wario Ware Twisted
181	{ "RZWJ", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
182	{ "RZWE", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
183	{ "RZWP", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
184
185	// Yoshi's Universal Gravitation
186	{ "KYGJ", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
187	{ "KYGE", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
188	{ "KYGP", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
189
190	// Aging cartridge
191	{ "TCHK", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
192
193	{ { 0, 0, 0, 0 }, 0, 0, IDLE_LOOP_NONE, false }
194};
195
196bool GBAOverrideFind(const struct Configuration* config, struct GBACartridgeOverride* override) {
197	override->savetype = SAVEDATA_AUTODETECT;
198	override->hardware = HW_NONE;
199	override->idleLoop = IDLE_LOOP_NONE;
200	override->mirroring = false;
201	bool found = false;
202
203	if (override->id[0] == 'F') {
204		// Classic NES Series
205		override->savetype = SAVEDATA_EEPROM;
206		override->mirroring = true;
207		found = true;
208	} else {
209		int i;
210		for (i = 0; _overrides[i].id[0]; ++i) {
211			if (memcmp(override->id, _overrides[i].id, sizeof(override->id)) == 0) {
212				*override = _overrides[i];
213				found = true;
214				break;
215			}
216		}
217	}
218
219	if (config) {
220		char sectionName[16];
221		snprintf(sectionName, sizeof(sectionName), "override.%c%c%c%c", override->id[0], override->id[1], override->id[2], override->id[3]);
222		const char* savetype = ConfigurationGetValue(config, sectionName, "savetype");
223		const char* hardware = ConfigurationGetValue(config, sectionName, "hardware");
224		const char* idleLoop = ConfigurationGetValue(config, sectionName, "idleLoop");
225
226		if (savetype) {
227			if (strcasecmp(savetype, "SRAM") == 0) {
228				found = true;
229				override->savetype = SAVEDATA_SRAM;
230			} else if (strcasecmp(savetype, "EEPROM") == 0) {
231				found = true;
232				override->savetype = SAVEDATA_EEPROM;
233			} else if (strcasecmp(savetype, "EEPROM512") == 0) {
234				found = true;
235				override->savetype = SAVEDATA_EEPROM512;
236			} else if (strcasecmp(savetype, "FLASH512") == 0) {
237				found = true;
238				override->savetype = SAVEDATA_FLASH512;
239			} else if (strcasecmp(savetype, "FLASH1M") == 0) {
240				found = true;
241				override->savetype = SAVEDATA_FLASH1M;
242			} else if (strcasecmp(savetype, "NONE") == 0) {
243				found = true;
244				override->savetype = SAVEDATA_FORCE_NONE;
245			}
246		}
247
248		if (hardware) {
249			char* end;
250			long type = strtoul(hardware, &end, 0);
251			if (end && !*end) {
252				override->hardware = type;
253				found = true;
254			}
255		}
256
257		if (idleLoop) {
258			char* end;
259			uint32_t address = strtoul(idleLoop, &end, 16);
260			if (end && !*end) {
261				override->idleLoop = address;
262				found = true;
263			}
264		}
265	}
266	return found;
267}
268
269void GBAOverrideSave(struct Configuration* config, const struct GBACartridgeOverride* override) {
270	char sectionName[16];
271	snprintf(sectionName, sizeof(sectionName), "override.%c%c%c%c", override->id[0], override->id[1], override->id[2], override->id[3]);
272	const char* savetype = 0;
273	switch (override->savetype) {
274	case SAVEDATA_SRAM:
275		savetype = "SRAM";
276		break;
277	case SAVEDATA_EEPROM:
278		savetype = "EEPROM";
279		break;
280	case SAVEDATA_EEPROM512:
281		savetype = "EEPROM512";
282		break;
283	case SAVEDATA_FLASH512:
284		savetype = "FLASH512";
285		break;
286	case SAVEDATA_FLASH1M:
287		savetype = "FLASH1M";
288		break;
289	case SAVEDATA_FORCE_NONE:
290		savetype = "NONE";
291		break;
292	case SAVEDATA_AUTODETECT:
293		break;
294	}
295	ConfigurationSetValue(config, sectionName, "savetype", savetype);
296
297	if (override->hardware != HW_NO_OVERRIDE) {
298		ConfigurationSetIntValue(config, sectionName, "hardware", override->hardware);
299	} else {
300		ConfigurationClearValue(config, sectionName, "hardware");
301	}
302
303	if (override->idleLoop != IDLE_LOOP_NONE) {
304		ConfigurationSetUIntValue(config, sectionName, "idleLoop", override->idleLoop);
305	} else {
306		ConfigurationClearValue(config, sectionName, "idleLoop");
307	}
308}
309
310void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* override) {
311	if (override->savetype != SAVEDATA_AUTODETECT) {
312		GBASavedataForceType(&gba->memory.savedata, override->savetype);
313	}
314
315	if (override->hardware != HW_NO_OVERRIDE) {
316		GBAHardwareClear(&gba->memory.hw);
317
318		if (override->hardware & HW_RTC) {
319			GBAHardwareInitRTC(&gba->memory.hw);
320		}
321
322		if (override->hardware & HW_GYRO) {
323			GBAHardwareInitGyro(&gba->memory.hw);
324		}
325
326		if (override->hardware & HW_RUMBLE) {
327			GBAHardwareInitRumble(&gba->memory.hw);
328		}
329
330		if (override->hardware & HW_LIGHT_SENSOR) {
331			GBAHardwareInitLight(&gba->memory.hw);
332		}
333
334		if (override->hardware & HW_TILT) {
335			GBAHardwareInitTilt(&gba->memory.hw);
336		}
337
338		if (override->hardware & HW_GB_PLAYER_DETECTION) {
339			gba->memory.hw.devices |= HW_GB_PLAYER_DETECTION;
340		} else {
341			gba->memory.hw.devices &= ~HW_GB_PLAYER_DETECTION;
342		}
343	}
344
345	if (override->idleLoop != IDLE_LOOP_NONE) {
346		gba->idleLoop = override->idleLoop;
347		if (gba->idleOptimization == IDLE_LOOP_DETECT) {
348			gba->idleOptimization = IDLE_LOOP_REMOVE;
349		}
350	}
351
352	if (override->mirroring) {
353		gba->memory.mirroring = true;
354	}
355}
356
357void GBAOverrideApplyDefaults(struct GBA* gba, const struct Configuration* overrides) {
358	struct GBACartridgeOverride override = { .idleLoop = IDLE_LOOP_NONE };
359	const struct GBACartridge* cart = (const struct GBACartridge*) gba->memory.rom;
360	if (cart) {
361		memcpy(override.id, &cart->id, sizeof(override.id));
362
363		if (!strncmp("pokemon red version", &((const char*) gba->memory.rom)[0x108], 20) && gba->romCrc32 != 0xDD88761C) {
364			// Enable FLASH1M and RTC on Pokémon FireRed ROM hacks
365			override.savetype = SAVEDATA_FLASH1M;
366			override.hardware = HW_RTC;
367			GBAOverrideApply(gba, &override);
368		} else if (GBAOverrideFind(overrides, &override)) {
369			GBAOverrideApply(gba, &override);
370		}
371	}
372}