CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Other fixes:
90 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
91 - Vita: Fix analog controls (fixes mgba.io/i/1554)
92
930.8 beta 1: (2019-10-20)
94- Initial beta for 0.8
95
960.7.3: (2019-09-15)
97Emulation fixes:
98 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
99 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
100 - GB Audio: Improve channel 4 supersampling
101 - GB Printer: Reset printer buffer index after printing
102 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
103 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
104 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
105 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
106 - GBA Memory: Fix STM/LDM to invalid VRAM
107 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
108 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
109Other fixes:
110 - Core: Fix crashes if core directories aren't set
111 - Core: Fix crash when exiting game with cheats loaded
112 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
113 - GBA Cheats: Fix PARv3 Thumb hooks
114 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
115 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
116 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
117 - Qt: Fix race conditions initializing GDB stub
118 - Qt: Improve cheat view UX
119 - Libretro: Fix crash changing allowing opposing directions (hhromic)
120 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
121 - Switch: Fix threading-related crash on second launch
122Misc:
123 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
124 - Qt: Show error message if file failed to load
125
1260.7.2: (2019-05-25)
127Emulation fixes:
128 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
129 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
130 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
131 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
132 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
133 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
134 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
135 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
136 - GBA Video: Fix scanline cache with scale factor change edge cases
137 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
138 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
139Other fixes:
140 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
141 - All: Fix several memory leaks
142 - GB Core: Fix toggling WIN and OBJ being swapped
143 - GBA: Fix skipping BIOS on irregularly sized ROMs
144 - CMake: Fix .deb imagemagick dependencies
145 - FFmpeg: Improve initialization reliability and cleanup
146 - FFmpeg: Fix audio conversion producing gaps
147 - LR35902: Fix disassembly of several CB-prefix instructions
148 - LR35902: Fix trailing whitespace in disassembly
149 - Qt: More app metadata fixes
150 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
151 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
152 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
153 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
154 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
155 - Qt: Fix bounded fast forward with Qt Multimedia
156 - Qt: Fix saving settings with native FPS target
157 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
158Misc:
159 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
160 - Qt: Improve camera initialization
161 - Vita: Improved frame drawing speed
162
1630.7.1: (2019-02-24)
164Bugfixes:
165 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
166 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
167 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
168 - GB, GBA Serialize: Fix loading two states in a row
169 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
170 - GBA DMA: Fix Display Start DMAs
171 - GBA DMA: Fix DMA start/end timing
172 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
173 - GBA Memory: Fix a few AGBPrint crashes
174 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
175 - GBA SIO: Prevent writing read-only multiplayer bits
176 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
177 - Python: Fix crash when deleting files owned by library
178 - Python: Make sure GB link object isn't GC'd before GB object
179 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
180 - Qt: Fix tile and sprite views not always displaying at first
181 - Qt: Fix audio context holding onto closed game controller
182 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
183 - Qt: Fix window icon on X11
184 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
185 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
186 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
187Misc:
188 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
189 - Qt: Updated Italian translation (by Vecna)
190
1910.7.0: (2019-01-26)
192Features:
193 - ELF support
194 - Game Boy Camera support
195 - Qt: Set default Game Boy colors
196 - Game Boy Printer support
197 - Super Game Boy support
198 - Customizable autofire speed
199 - Ability to set default Game Boy model
200 - Map viewer
201 - Automatic cheat loading and saving
202 - GameShark and Action Replay button support
203 - AGBPrint support
204 - Debugger: Conditional breakpoints and watchpoints
205 - Ability to select GB/GBC/SGB BIOS on console ports
206 - Optional automatic state saving/loading
207 - Access to ur0 and uma0 partitions on the Vita
208 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
209 - GBA: ARMIPS/A22i-style and ELF symbol table support
210 - Initial Switch port
211Bugfixes:
212 - ARM: Fix MSR when T bit is set
213 - Core: Fix audio sync breaking when interrupted
214 - Core: Fix ordering events when scheduling during events
215 - FFmpeg: Fix encoding audio/video queue issues
216 - GB: Revamp IRQ handling based on new information
217 - GB: Fix IRQ disabling on the same T-cycle as an assert
218 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
219 - GB Audio: Clock frame events on DIV
220 - GB Audio: Fix channel 3 reset value
221 - GB Audio: Fix channel 4 initial LFSR
222 - GB Audio: Fix channel 1, 2 and 4 reset timing
223 - GB I/O: DMA register is R/W
224 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
225 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
226 - GB, GBA Savedata: Fix unmasking savedata crash
227 - GB Serialize: Fix audio state loading
228 - GB Serialize: Fix game title check
229 - GB Serialize: Fix IRQ pending/EI pending confusion
230 - GB Timer: Minor accuracy improvements
231 - GB Video: Fix dot clock timing being slightly wrong
232 - GB Video: Fix loading states while in mode 3
233 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
234 - GB Video: Fix SCX timing
235 - GB, GBA Video: Don't call finishFrame twice in thread proxy
236 - GBA: Reset WAITCNT properly
237 - GBA BIOS: Fix BitUnPack final byte
238 - GBA BIOS: Fix BitUnPack narrowing
239 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
240 - GBA DMA: Fix temporal sorting of DMAs of different priorities
241 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
242 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
243 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
244 - GBA Savedata: Fix savedata modified time updating when read-only
245 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
246 - GBA Serialize: Fix loading states in Hblank
247 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
248 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
249 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
250 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
251 - GBA Video: Start timing mid-scanline when skipping BIOS
252 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
253 - GBA Video: Make layer disabling work consistently
254 - PSP2: Fix more issues causing poor audio
255 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
256 - Qt: Improve FPS timer stability
257 - Util: Fix wrapping edge cases in RingFIFO
258Misc:
259 - 3DS: Remove deprecated CSND interface
260 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
261 - Core: Remove broken option for whether rewinding restores save games
262 - Feature: Added loading savestates from command line
263 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
264 - FFmpeg: Support lossless h.264 encoding
265 - FFmpeg: Support lossless VP9 encoding
266 - GBA Cheats: Allow multiple ROM patches in the same slot
267 - GB: Skip BIOS option now works
268 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
269 - GB Audio: Improved audio quality
270 - GB, GBA Audio: Increase max audio volume
271 - GB MBC: Remove erroneous bank 0 wrapping
272 - GB Video: Darken colors in GBA mode
273 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
274 - GBA: Implement display start DMAs
275 - GBA: Improve multiboot image detection
276 - GBA Memory: 64 MiB GBA Video cartridge support
277 - GBA Savedata: Remove ability to disable realistic timing
278 - GBA Timer: Use global cycles for timers
279 - Libretro: Add frameskip option
280 - mGUI: Add fast forward toggle
281 - PSP2: Use system enter key by default
282 - Python: Integrate tests from cinema test suite
283 - Qt: Redo GameController into multiple classes
284 - Qt: Prevent window from being created off-screen
285 - Qt: Add option to disable FPS display
286 - Qt: Options to mess around with layer placement
287 - Qt: Add load alternate save option
288 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
289 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
290 - Test: Restructure test suite into multiple executables
291 - Util: Don't build crc32 if the function already exists
292 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
293Changes from beta 1:
294Features:
295 - Libretro: Add Game Boy cheat support
296 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
297 - Switch: Rumble support
298 - Switch: Rotation support
299 - Switch: Screen stretching options
300 - Qt: State file load/save menu options
301 - Windows installer
302 - Tile viewer now has adjustable width
303 - Python: Experimental audio API
304Bugfixes:
305 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
306 - Core: Remember to deinit proxy ring FIFO
307 - Core: Reroot timing list when (de)scheduling
308 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
309 - GB MBC: Fix MBC30 SRAM
310 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
311 - GB Video: Fix SGB border hole size
312 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
313 - GBA: Fix GB Player features
314 - GBA I/O: SOUNDCNT_HI is readable when sound is off
315 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
316 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
317 - Libretro: Fix adding codes with hooks
318 - PSP2: Fix audio crackling after fast forward
319 - PSP2: Fix audio crackling when buffer is full
320 - Qt: Fix jumbled background when paused
321 - Qt: Fix FPS counter on Windows
322 - Qt: Fix focus issues with load/save state overlay
323 - Switch: Fix incorrect mapping for fast forward cap
324 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
325 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
326 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
327 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
328 - Qt: Ensure FATAL logs reach log view
329 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
330Misc:
331 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
332 - Debugger: Minor text fixes
333 - Debugger: Readability improvements (fixes mgba.io/i/1238)
334 - GB: Improved SGB2 support
335 - GB Audio: Skip frame if enabled when clock is high
336 - Libretro: Reduce rumble callbacks
337 - mGUI: Add SGB border configuration option
338 - mGUI: Add support for different settings types
339 - Python: Minor API improvements
340 - Qt: Ensure camera image is valid
341 - Qt: Debugger console history
342 - Qt: Detect presence of GL_ARB_framebuffer_object
343 - Qt: Minor memory view tweaks
344 - Res: Improve modeling of AGB/AGS screen in shaders
345 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
346 - Wii: Expose stretch configuration in settings
347 - Wii: Stretch now sets pixel-accurate mode size cap
348
3490.7 beta 1: (2018-09-24)
350- Initial beta for 0.7
351
3520.6.3: (2018-04-14)
353Bugfixes:
354 - GB Audio: Revert unsigned audio changes
355 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
356 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
357
3580.6.2: (2018-04-03)
359Bugfixes:
360 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
361 - 3DS: Fix opening files in directory names with trailing slashes
362 - LR35902: Fix watchpoints not reporting new value
363 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
364 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
365 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
366 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
367 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
368 - GBA: Fix SharkPort saves for EEPROM games
369 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
370 - GBA BIOS: Fix incorrect exit condition in LZ77
371 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
372 - GBA Cheats: Fix slide codes not initializing properly
373 - GBA DMA: ROM reads are forced to increment
374 - GBA Hardware: RTC accuracy improvements
375 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
376 - GBA Memory: Fix copy-on-write memory leak
377 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
378 - GBA Savedata: Fix crash when resizing flash
379 - GBA Video: Force align 256-color tiles
380 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
381 - PSP2: Fix issues causing poor audio
382 - Python: Fix package directory
383 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
384 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
385 - Wii: Fix screen tear when unpausing
386 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
387Misc:
388 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
389 - GB MBC: Remove erroneous bank 0 wrapping
390 - GBA: Improve multiboot image detection
391 - PSP2: Use system enter key by default
392
3930.6.1: (2017-10-01)
394Bugfixes:
395 - GB, GBA: Fix crashes when attempting to identify null VFiles
396 - GB, GBA: Fix sync to video with frameskip
397 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
398 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
399 - GB Core: Fix palette loading when loading a foreign config
400 - GB MBC: Pocket Cam memory should be accessible without enabling
401 - GB MBC: Fix SRAM sizes 4 and 5
402 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
403 - GB MBC: Fix RTC loading when file size is off
404 - GB Memory: Initialize peripheral pointers
405 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
406 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
407 - GB Memory: Actually load latch time from savestate
408 - GB Serialize: Fix deserializing video STAT
409 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
410 - GB Video: Fix potential hang when ending mode 0
411 - GB Video: Fix read mode when enabling LCD
412 - GBA: Reset active region as needed when loading a ROM
413 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
414 - GBA BIOS: Use core's VRAM variable instead of renderer's
415 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
416 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
417 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
418 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
419 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
420 - Python: Fix importing .gb or .gba before .core
421 - Qt: Fix command line debugger closing second game
422 - Qt: Fix LOG argument order
423 - Qt: Fix timezone issues with time overrides
424 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
425 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
426Misc:
427 - CMake: Fix CPack dependencies for libpng 1.6
428 - GBA: Detect hardware for Pokémon FireRed ROM hacks
429 - GBA Cheats: Improve detection of raw cheats
430 - Qt: Don't rebuild library view if style hasn't changed
431 - Qt: Allow overrides to be saved before a game is loaded
432 - Qt: Hide mouse immediately when loading
433 - SDL: Fix 2.0.5 build on macOS under some circumstances
434 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
435
4360.6.0: (2017-07-16)
437Features:
438 - Library view
439 - Sprite viewer
440 - Debugging console
441 - Improved memory viewer
442 - Memory search
443 - Command line ability to override configuration values
444 - Add option to allow preloading the entire ROM before running
445 - Add option for whether rewinding restores save games
446 - Savestates now contain any RTC override data
447 - Add option to lock video to integer scaling
448 - LR35902: Watchpoints
449 - LR35902/GB-Z80 disassembler
450 - GB: Tile viewer
451 - GB: Video/audio channel enabling/disabling
452 - GB: Symbol table support
453 - GB MBC: Add MBC1 multicart support
454 - GBA: Support printing debug strings from inside a game
455 - GBA: Better cheat type autodetection
456 - Implement keypad interrupts
457 - Configuration of gamepad hats
458 - Video log recording for testing and bug reporting
459 - Debugger: Segment/bank support
460 - Debugger: Execution tracing
461 - Qt: German translation (by Lothar Serra Mari)
462 - Qt: Spanish translation (by Kevin López)
463 - Qt: Italian translation (by theheroGAC)
464Bugfixes:
465 - ARM7: Fix MLA/*MULL/*MLAL timing
466 - Core: Fix crash with rewind if savestates shrink
467 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
468 - Core: Fix directory sets crashing on close if base isn't properly detached
469 - FFmpeg: Fix overflow and general issues with audio encoding
470 - GB: Fix flickering when screen is strobed quickly
471 - GB: Fix STAT blocking
472 - GB MBC: Fix ROM bank overflows getting set to bank 0
473 - GB MBC: Fix swapping carts not detect new MBC
474 - GB Timer: Improve DIV reset behavior
475 - GB Timer: Fix DIV batching if TAC changes
476 - GB Video: Reset renderer when loading state
477 - GBA: Fix multiboot ROM loading
478 - GBA: Fix multiboot loading resulting in too small WRAM
479 - GBA BIOS: Implement BitUnPack
480 - GBA BIOS: Fix ArcTan sign in HLE BIOS
481 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
482 - GBA BIOS: Fix INT_MIN/-1 crash
483 - GBA Hardware: Fix crash if a savestate lies about game hardware
484 - GBA I/O: Handle audio registers specially when deserializing
485 - GBA Memory: Improve initial skipped BIOS state
486 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
487 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
488 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
489 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
490 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
491 - LR35902: Fix core never exiting with certain event patterns
492 - LR35902: Fix pc overflowing current region off-by-one
493 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
494 - OpenGL: Fix some shaders causing offset graphics
495 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
496 - Qt: Fix window icon being stretched
497 - Qt: Fix data directory path
498 - Qt: Fix timing issues on high refresh rate monitors
499 - Qt: Fix linking after some windows have been closed
500 - Qt: Fix crash when changing audio settings after a game is closed
501 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
502 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
503 - Qt: Fix game unpausing after frame advancing and refocusing
504 - SDL: Fix game crash check
505 - SDL: Fix race condition with audio thread when starting
506 - SDL: Fix showing version number
507 - Test: Fix crash when loading invalid file
508 - Test: Fix crash when fuzzing fails to load a file
509 - Test: Don't rely on core for frames elapsed
510 - Test: Fix crash when loading invalid file
511 - Test: Fix crash when fuzzing fails to load a file
512 - Tools: Fix recurring multiple times over the same library
513 - Util: Fix overflow when loading invalid UPS patches
514 - Util: Fix highest-fd socket not being returned by SocketAccept
515 - Windows: Fix VDir.rewind
516Misc:
517 - All: Add C++ header guards
518 - All: Move time.h include to common.h
519 - 3DS, PSP2, Wii: Last directory loaded is saved
520 - CMake: Add ability to just print version string
521 - Core: New, faster event timing subsystem
522 - Core: Clean up some thread state checks
523 - Core: Add generic checksum function
524 - Core: Cores can now have multiple sets of callbacks
525 - Core: Restore sleep callback
526 - Core: Move rewind diffing to its own thread
527 - Core: Ability to enumerate and modify video and audio channels
528 - Core: List memory segments in the core
529 - Core: Move savestate creation time to extdata
530 - Core: Config values can now be hexadecimal
531 - Core: Improved threading interrupted detection
532 - Debugger: Modularize CLI debugger
533 - Debugger: Make building with debugging aspects optional
534 - Debugger: Add functions for read- or write-only watchpoints
535 - Debugger: Make attaching a backend idempotent
536 - Debugger: Add mDebuggerRunFrame convenience function
537 - Feature: Move game database from flatfile to SQLite3
538 - Feature: Support ImageMagick 7
539 - Feature: Make -l option explicit
540 - FFmpeg: Return false if a file fails to open
541 - FFmpeg: Force MP4 files to YUV420P
542 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
543 - GB: Reset with initial state of DIV register
544 - GB MBC: New MBC7 implementation
545 - GB Audio: Simplify envelope code
546 - GB Audio: Improve initial envelope samples
547 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
548 - GB Video: Improved video timings
549 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
550 - GBA, GB: ROM is now unloaded if a patch is applied
551 - GBA DMA: Refactor DMA out of memory.c
552 - GBA DMA: Move DMAs to using absolute timing
553 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
554 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
555 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
556 - GBA Memory: Support reading/writing POSTFLG
557 - GBA Memory: Remove unused prefetch cruft
558 - GBA Timer: Improve accuracy of timers
559 - GBA Video: Clean up unused timers
560 - GBA Video: Allow multiple handles into the same tile cache
561 - GBA Video, GB Video: Colors are now fully scaled
562 - GBA Video: Optimize when BLD* registers are written frequently
563 - OpenGL: Add xBR-lv2 shader
564 - Qt: Move last directory setting from qt.ini to config.ini
565 - Qt: Improved HiDPI support
566 - Qt: Expose configuration directory
567 - Qt: Merge "Save" and "OK" buttons in shader options
568 - Qt: Automatically load controller profile when plugged in
569 - Qt: Rename "Resample video" option to "Bilinear filtering"
570 - Qt: Remove audio thread
571 - Qt: Remove audio buffer sizing in AudioProcessorQt
572 - Qt: Re-enable QtMultimedia on Windows
573 - Qt: Make "Mute" able to be bound to a key
574 - Qt: Add .gb/.gbc files to the extension list in Info.plist
575 - Qt: Relax hard dependency on OpenGL
576 - Qt: Better highlight active key in control binding
577 - SDL: Remove scancode key input
578 - SDL: Automatically map controllers when plugged in
579 - Test: Add a basic test suite
580 - Util: Add size counting to Table
581 - Util: Add 8-bit PNG write support
582 - Util: Tune patch-fast extent sizes
583 - VFS: Call msync when syncing mapped data
584 - VFS: Allow truncating memory chunk VFiles
585 - VFS: Fix some minor VFile issues with FILEs
586 - VFS: Optimize expanding in-memory files
587 - VFS: Add VFileFIFO for operating on circle buffers
588Changes from beta 1:
589Features:
590 - Qt: Italian translation (by theheroGAC)
591 - Qt: Updated German translation
592Bugfixes:
593 - GB Audio: Fix incorrect channel 4 iteration
594 - GB Audio: Fix zombie mode bit masking
595 - GB Serialize: Fix timer serialization
596 - GB Video: Fix LYC regression
597 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
598 - GBA Timer: Fix count-up timing overflowing timer 3
599 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
600 - Qt: Fix memory search close button (fixes mgba.io/i/769)
601 - Qt: Fix window icon being stretched
602 - Qt: Fix initial window size (fixes mgba.io/i/766)
603 - Qt: Fix data directory path
604 - Qt: Fix controls not saving on non-SDL builds
605 - Qt: Fix translation initialization (fixes mgba.io/i/776)
606 - Qt: Fix patch loading while a game is running
607 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
608 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
609 - Qt: Fix GL-less build
610 - Qt: Fix Software renderer not handling alpha bits properly
611 - Qt: Fix screen background improperly stretching
612 - SDL: Fix cheats not loading
613Misc:
614 - GB Serialize: Add MBC state serialization
615 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
616 - GBA Timer: Improve accuracy of timers
617 - PSP2: Update toolchain to use vita.cmake
618 - Qt: Add language selector
619 - Qt: Minor test fixes
620 - Qt: Move shader settings into main settings window
621 - Qt: Dismiss game crashing/failing dialogs when a new game loads
622 - Qt: Properly ship Qt translations
623 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
624
6250.6 beta 1: (2017-06-29)
626 - Initial beta for 0.6
627
6280.5.2: (2016-12-31)
629Bugfixes:
630 - All: Fix fullscreen config option being ignored
631 - ARM7: PSR mode bits should not get sign extended
632 - GB: Fix audio not being deinitialized
633 - GB: Fix crash when masking savedata
634 - GB: Properly initialize sramRealVf variable
635 - GB Audio: Fix serialization of channel 3 and NR52 properties
636 - GB Audio: Reset envelope timer when reseting sound channel
637 - GB MBC: Fix SRAM dangling pointer with RTC games
638 - GB MBC: Fix initializing MBC when no ROM is loaded
639 - GB Memory: Fix patching ROM bank 0
640 - GB Memory: Fix starting HDMAs during mode 0
641 - GB Memory: Fix HDMA5 value after DMA completes
642 - GB Video: Initialize LCDC in renderer
643 - GB Video: Hblank IRQs should mask LYC=LY IRQs
644 - GBA: Fix IRQs firing after already being cleared
645 - GBA: Only unhalt CPU if appropriate bit is set in IE
646 - GBA: Add savegame override for Crash Bandicoot 2
647 - GBA BIOS: Fix MidiKey2Freq BIOS reads
648 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
649 - GBA Cheats: Fix GameShark ROM patches
650 - GBA I/O: Mask off WAITCNT bits that cannot be written
651 - GBA Memory: Fix misaligned BIOS reads
652 - GBA Memory: Fix VCOUNT being writable
653 - GBA Video: Fix out of bounds sprite transforms
654 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
655 - Libretro: Fix disabling BIOS
656 - Libretro: Fix Game Boy savestates and audio
657 - Qt: Fix changing resolution of software renderer
658 - Qt: Fix setting overrides
659 - Qt: Fix cut off tiles and alignment issues in tile viewer
660 - Qt: Only reset window dimensions when first shown
661 - Qt: Fix Qt Multimedia audio driver on big endian
662 - Qt: Fix Apply button for key and controller configurations
663 - VFS: Fix resizing memory chunks when not needed
664 - Windows: Fix Unicode directory handling
665Misc:
666 - GB, GBA: Prevent loading null ROMs
667 - GB Audio: Initialize wave RAM to GBC values
668 - GB Memory: Reset ROM bank when loading a ROM
669 - PSP2: Improved controller rumble
670
6710.5.1: (2016-10-05)
672Bugfixes:
673 - Core: Fix importing save games as read-only
674 - FFmpeg: Fix encoding AAC
675 - GB: Fix invalid STOP behavior on Game Boy Color
676 - GB: Initialize audio properly
677 - GB: Properly clear KEY1 bit 0 when switching speeds
678 - GB: Properly unload save files when unloading a ROM
679 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
680 - GB MBC: Fix MBC7 when size is incorrectly specified
681 - GB MBC: Fix RTC access when no save file is loaded
682 - GB SIO: Don't auto-clock external shift clock
683 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
684 - GB Video: Fix video frames getting missed when LCDC is off
685 - GB Video: Clear screen when LCDC is off
686 - GBA Cheats: Fix holding onto pointers that may get invalidated
687 - GBA Cheats: Fix key-activated CodeBreaker cheats
688 - GBA Cheats: Fix uninitialized memory getting freed when saving
689 - GBA Hardware: Improve Game Boy Player rumble behavior
690 - GBA Memory: Fix several unused I/O register read values
691 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
692 - LR35902: Fix events running with the wrong cycle active
693 - Qt: Fix "close" button on Overrides view
694 - Qt: Fix saving overrides
695 - Qt: Fix directory set unloading when replacing the ROM
696 - Qt: Fix patch loading
697 - Qt: Fix crash when saving an override if a game isn't loaded
698 - Qt: Fix showing default display driver as OpenGL (force 1.x)
699 - SDL: Attach rumble in SDL frontend
700 - Util: Fix PNG identification on files too small to be a PNG
701Misc:
702 - All: Only update version info if needed
703 - All: Split out install locations for Libretro and OpenEmu
704 - FFmpeg: Encoding cleanup
705 - GB: Reset active region when reloading ROM
706 - GB Memory: Initialize RAM pattern for GBC
707 - GB Video: Improved video timings
708 - Qt: Manage window sizes slightly better
709 - Qt: Remember scale option independent of core dimensions
710
7110.5.0: (2016-09-19)
712Features:
713 - Game Boy support
714 - Support for encrypted CodeBreaker GBA cheats
715 - Emulation of Vast Fame protected GBA carts (taizou)
716 - Tile viewer
717 - Threaded rendering mode
718 - Libretro: Memory map and achievement support (leiradel)
719 - GUI: Add UI control remapping
720 - GUI: Add fast-forward
721 - Wii: 240p support
722 - 3DS: Adjustable screen darkening
723 - Ability to temporarily load a savegame
724 - Load specific files out of archives
725 - Automatic BIOS detection
726Bugfixes:
727 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
728 - Debugger: Fix GDB breakpoints
729 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
730 - GBA: Fix filehandle leak with savegames
731 - GBA: Timer 0 cannot be count up
732 - GBA: Count up timers should not count themselves
733 - GBA Memory: Fix mirror on non-overdumped Classic NES games
734 - GBA Memory: Fix ldm {pc}
735 - GBA Savedata: Fix savedata sync timer
736 - GBA Savedata: Only unmap savedata if present
737 - GBA Serialize: Savestates now properly store prefetch
738 - GBA Video: WIN0/1 take priority over OBJWIN
739 - GBA Video: Fix out-of-order OBJWIN
740 - PSP2: Fix GPU crash while exiting
741 - PSP2: Fix VSync
742 - PSP2: Fix accelerometer range
743 - PSP2: Actually load screen mode setting
744 - PSP2: Fix gyroscope direction
745 - PSP2: Delete threads after they return
746 - PSP2: Fix mapping/unmapping from not at 0
747 - Qt: Fix bug in software renderer scaling
748 - Qt: Fix hanging key press after disabling autofire
749 - Qt: Fix being unable to pause manually when using auto-pausing
750 - SDL: Fix axes being mapped wrong
751 - Util: Fix realloc semantics in utf16to8
752 - Util: Fix inserting too many items into a hash table
753 - VFS: Fix uninitialized varaible reading from 7z
754 - VFS: Fix reading multiple files from a 7z archive
755 - Wii: Fix framelimiting after a slowdown
756 - Wii: Fix garbage flash at startup
757Misc:
758 - 3DS: Use blip_add_delta_fast for a small speed improvement
759 - 3DS: Allow UTF-16 filenames
760 - 3DS: Port to using citro3D
761 - 3DS: Use system font for menus
762 - 3DS: Attempt to use Core 2 for threads
763 - 3DS: Adjustable filering
764 - 3DS: 3D banner
765 - All: Add QUIET parameter to silence CMake
766 - All: Faster memory read/write
767 - ARM7: Support forcing Thumb mode via MSR
768 - ARM7: Flush prefetch cache when loading CPSR via MSR
769 - ARM7: Clean up instruction decoding for future expandability
770 - Debugger: Support register and memory writes via GDB stub
771 - Debugger: Add software breakpoint support to gdb
772 - FFmpeg: Full support for libavcodec 56+
773 - GBA: Better debug logging if event processing breaks
774 - GBA Audio: Force audio DMAs to not increment destination
775 - GBA BIOS: Use custom ArcTan, not relying on OS
776 - GBA Hardware: Clean up dead code in GBP
777 - GBA Memory: Optimize stalling behavior
778 - GBA Memory: Optimize Load-/StoreMultiple
779 - GBA Savedata: Add realistic timing for EEPROM
780 - GBA Serialize: Savestates now store if CPU was halted
781 - GBA Video: Remove old slow path fallback
782 - GBA Video: Optimize sprite drawing
783 - GBA Video: Optimize mode 0 rendering
784 - GBA Video: Optimize compositing cases slightly
785 - GUI: Screenshot dimensions are now passed through
786 - GUI: Add back logging
787 - GUI: Only reload config if manually saved
788 - GUI: Increase scrolling speed
789 - OpenGL: Log shader compilation failure
790 - OpenGL: Add texSize uniform
791 - Qt: Make -g flag work in Qt build
792 - Qt: Simplify OpenGL context creation
793 - Qt: Thread startup improvements
794 - Qt: Make audio channel/video layer options shortcut mappable
795 - Qt: Remove some C99isms from C++ code
796 - Qt: Remove default autofire mappings
797 - Qt: Make reseting when pasued frame-accurate
798 - Qt: Rearchitect game closing codepath
799 - PSP2: Use system font for menus
800 - PSP2: Add rumble for PS TV
801 - PSP2: Add fit-to-height screen mode
802 - PSP2: Sync files per descriptor
803 - PSP2: Allow UTF-8 filenames
804 - PSP2: Screenshots are now saved into the Photo Gallery
805 - PSP2: Stop underclocking when menuing
806 - SDL: Increase default audio buffer size to 1024 samples
807 - SDL: More responsive rumble
808 - Util: Add Vector GetConstPointer
809 - Util: Add rtrim
810 - Util: Add endswith
811 - VFS: Improve zip file detection
812 - Wii: Add pixelated resample filter
813 - Windows: Add native VDir support
814 - Util: Add PRIz macro for libc versions that don't support %z
815
8160.4.1: (2016-07-11)
817Bugfixes:
818 - All: Fix several file handle leaks
819 - All: Fix instruction tables getting zeroed when linking sometimes
820 - ARM7: Fix flags on SBC/RSC
821 - ARM7: Fix setting spsr privilege bits when spsr is empty
822 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
823 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
824 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
825 - GBA Memory: Fix executing code from OBJ region of VRAM
826 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
827 - GBA Serialize: Fix loading savegames from savestates
828 - OpenGL: Correct boolean vector strcmp strings for uniforms
829 - Qt: Fix sending gameStopped twice
830 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
831 - Qt: Fix initial state of key mapping
832 - Qt: Initialize m_useBios
833 - SDL: Fix joystick initialization on BSD
834 - SDL: Fix potential joystick crash in games with rumble
835 - SDL: Fix SDL 1.2 build
836 - SDL: Fix sporadic crash when deinitializing audio
837 - Shaders: Fix AGS-001 shader with some bad drivers
838 - Util: Use closesocket on Windows
839 - Util: Fix socket bind addresses
840 - VFS: Fix reading 7z archives without rewinding first
841 - VFS: VFileFromFD should not open directories
842 - Wii: Fix tilting direction
843 - Util: Fix realloc semantics in utf16to8
844Misc:
845 - All: Allow use of external minizip library
846 - Debugger: CLI debugger now exits when end-of-stream is reached
847 - FFmpeg: Update dependencies on Ubuntu
848 - GBA: Slightly optimize GBAProcessEvents
849 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
850 - GBA Video: Null renderer should return proper register values
851 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
852 - Qt: Add preset for DualShock 4
853 - Qt: Update 360 input profile on OS X to reflect newer drivers
854 - Qt: Remove use of NaN
855 - Qt: Canonicalize file paths when loading games
856 - Qt: Add refresh button to controller editing
857 - SDL: Remove default gamepad mappings
858 - Util: Fix intermittent build failure on OS X
859 - VFS: VFile.sync now updates modified time
860
8610.4.0: (2016-02-02)
862Features:
863 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
864 - I/O viewer
865 - Booting of multiboot images
866 - Customization of GIF recording
867 - Libretro: Cheat code support
868 - Support for GLSL shaders
869 - ROM information view
870 - Support for VBA-style cheat codes
871 - Savestates now store creation timestamps
872 - Key autofire
873 - Libretro: Allow blocking opposing directional input
874 - OpenEmu core for OS X
875 - Libretro: Settings for using BIOS and skipping intro
876 - Libretro: Customizable idle loop removal
877 - Implemented cycle counting for sprite rendering
878 - Cleaner, unified settings window
879 - Added a setting for pausing when the emulator is not in focus
880 - Customizable paths for save games, save states, screenshots and patches
881 - Controller hotplugging
882 - Ability to store save games and active cheats within savestates
883Bugfixes:
884 - ARM7: Fix sign of unaligned LDRSH
885 - ARM7: Fix decoding of some ARM ALU instructions with shifters
886 - Debugger: Fix watchpoints in gdb
887 - GBA: Fix warnings when creating and loading savestates
888 - GBA: Fix Iridion II savetype
889 - GBA BIOS: Fix misaligned CpuSet
890 - GBA Cheats: Fix cheats setting the Action Replay version
891 - GBA Hardware: Fix GPIO on big endian
892 - GBA Memory: Fix DMA register writing behavior
893 - GBA Memory: Fix DMAs triggering two cycles early
894 - Libretro: Fix aspect ratio
895 - Qt: Fix some potential crashes with the gamepad mapping
896 - Qt: Fix keys being mapped incorrectly when loading configuration file
897 - Util: Fix PowerPC PNG read/write pixel order
898 - Util: Fix excessive memory allocation when decoding a PNG
899 - VFS: Fix VFileReadline and remove _vfdReadline
900Misc:
901 - All: Improved PowerPC support
902 - All: Fix some undefined behavior warnings
903 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
904 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
905 - GBA: Implement bad I/O register loading
906 - GBA: Allow jumping to OAM and palette RAM
907 - GBA BIOS: Finish implementing RegisterRamReset
908 - GBA Config: Add "override" layer for better one-time configuration
909 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
910 - GBA Memory: Use a dynamically sized mask for ROM memory
911 - GBA Memory: Implement several unimplemented memory access types
912 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
913 - GBA RR: Starting from savestate now embeds the savegame
914 - GBA RR: Add preliminary SRAM support for VBM loading
915 - GBA RR: Add support for resets in movies
916 - GBA Video: Remove lastHblank, as it is implied
917 - Libretro: Use anonymous memory mappers for large blocks of memory
918 - Libretro: Add install target for libretro core
919 - Qt: Window size command line options are now supported
920 - Qt: Increase usability of key mapper
921 - Qt: Add 'Apply' button to settings window
922 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
923 - Qt: Allow use of modifier keys as input
924 - Qt: Optimize log viewer
925 - Qt: Added button for breaking into the GDB debugger
926 - Qt: Add box for showing duration of rewind
927 - SDL: Support fullscreen in SDL 1.2
928 - SDL: Allow GBASDLAudio to be used without a thread context
929 - Util: Use VFile for configuration
930 - Util: Add MutexTryLock
931
9320.3.2: (2015-12-16)
933Bugfixes:
934 - ARM7: Fix STRT/STRBT
935 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
936 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
937 - Libretro: Fix problems with rumble not turning off
938 - GBA: Fix idle skip state being retained between games
939 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
940 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
941 - GBA BIOS: Fix Sqrt sign
942 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
943 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
944 - GBA Memory: Fix DMA behavior for SRAM accesses
945 - GBA Memory: Fix Store8 to OBJ VRAM
946 - GBA Memory: Fix alignment of LDM/STM on SRAM
947 - GBA Memory: Fix unaligned out-of-bounds ROM loads
948 - GBA Memory: Fix timing of DMAs
949 - GBA Video: Fix _mix for 15-bit color
950 - GBA Video: Fix OAM and palette initialization
951 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
952 - Qt: Use safer isLoaded check in GameController
953 - Qt: Fix a race condition in PainterGL that could lead to a crash
954 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
955 - Qt: Fix font size in memory viewer
956 - Qt: Fix a crash in the memory viewer
957 - Qt: Add additional checks in CheatModel to prevent crashes
958 - Qt: Fix race condition with setting sample rate
959 - Qt: Fix crash when closing multiplayer windows
960 - Qt: Fix resetting while paused
961Misc:
962 - GBA Audio: Implement missing flags on SOUNDCNT_X register
963 - Qt: Add mute option to menu
964
9650.3.1: (2015-10-24)
966Bugfixes:
967 - ARM7: Fix instruction decoding of Thumb shifts
968 - GBA: Deinit savegame when unloading a ROM
969 - GBA: Fix BIOS check on big endian
970 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
971 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
972 - GBA Audio: Fix audio channels being silenced at the wrong time
973 - GBA Memory: Fix bad BIOS Load16 on big endian
974 - GBA Memory: Fix bad Load8 on big endian
975 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
976 - GBA Video: Fix edge case with sprite blend modes and semitransparency
977 - GBA Video: Fix objwin and blending interaction on sprites
978 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
979 - Libretro: Fix a memory leak with the render buffer
980 - Qt: Windows no longer spawn in the top left on first launch
981 - Qt: Fix install path of XDG desktop file with DESTDIR
982 - Qt: Fix drag and drop on Windows
983 - Qt: Reenable double buffering, as disabling it broke some Windows configs
984 - VFS: Fix return values of VFileFILE.read and .write
985Misc:
986 - All: Reset next event to cycles instead of zero to interrupt
987 - All: Add --version flag
988 - ARM7: Force disable LTO on two files to work around a GCC bug
989 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
990 - GBA: Better memory handling with PNG savestates
991 - GBA: Additional savestate sanity checks
992 - GBA: Check for cycle count being too high
993 - GBA Audio: Allow GBAAVStream to have no video callback
994 - GBA BIOS: Implement RegisterRamReset for SIO registers
995 - Qt: Remove useless help icons in dialogs
996 - Qt: Prevent savestate window from opening while in multiplayer
997 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
998 - Qt: Dropping multiplayer windows works more cleanly now
999
10000.3.0: (2015-08-16)
1001Features:
1002 - Ability to hide individual background layers, or OBJs
1003 - Ability to mute individual audio channels
1004 - Palette viewer and exporter
1005 - Volume control
1006 - More shortcuts are editable (e.g. quick save/load)
1007 - Rewind now shows the frame after rewinding
1008 - Import/Export of GameShark/Action Replay snapshots
1009 - Add "Step backwards" item for single increment rewind
1010 - Deadzone estimation for game controllers
1011 - Analog inputs can be used for shortcuts
1012 - Menu items for specific solar sensor brightness levels
1013 - Remappable controls for tilt and gyroscope sensors
1014 - Status messages for actions taken while a game is running (e.g. save/load state)
1015 - Memory inspector
1016 - Screensaver can now be suspended while a game is running
1017 - Load/save the most recent savestate slot
1018 - Support varible speed (PWM) rumble
1019 - Ability to cap fast forward speed
1020 - Finer control over FPS target
1021 - Holdable shortcut for rewinding one frame at a time
1022 - Ability to boot directly into the BIOS
1023 - Preliminary support for yanking out the game pak while a game is running
1024 - Thumb-drive mode by putting a file called portable.ini in the same folder
1025 - Configurable display driver, between software and OpenGL
1026 - Undo-able savestate loading and saving
1027 - Controller profiles now store shortcut settings
1028 - Default controller profiles for several common controllers
1029 - Libretro now supports BIOS, rumble and solar sensor
1030 - Implement BIOS call Stop, for sleep mode
1031 - Automatically load patches, if found
1032 - Improved video synchronization
1033 - Configurable audio output sample rate
1034Bugfixes:
1035 - ARM7: Fix SWI and IRQ timings
1036 - ARM7: Fix Thumb MUL timing
1037 - ARM7: Fix timing of multiplies to use N cycles
1038 - ARM7: ARMHotplugDetach should call deinit
1039 - Debugger: Fix use-after-free in breakpoint clearing code
1040 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1041 - GBA: Cap audio FIFO read size during deserialization
1042 - GBA: Check for corrupted savestates when loading
1043 - GBA: Check for improperly sized savestates when loading
1044 - GBA: Check for savestates made from differently sized ROMs
1045 - GBA: Fix calls to endian-independent loadstores
1046 - GBA: Fix timing of reading from timer registers
1047 - GBA: Ensure cycles never go negative
1048 - GBA Audio: Force audio FIFOs to 32-bit
1049 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1050 - GBA Audio: Fix sample order in audio channel 3
1051 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1052 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1053 - GBA Memory: Improve Thumb open bus behavior
1054 - GBA Memory: Fix potential DMA issue when loading a savestate
1055 - GBA Memory: Fix load/store multiple video memory waitstates
1056 - GBA SIO: Fix reseting when there are SIO devices attached
1057 - GBA Video: Blended sprites should never have other effects applied
1058 - GBA Video: Fix out-of-bounds tiles in mosaic
1059 - GBA Video: Fix windows not affecting sprites
1060 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1061 - GBA Video: Fix timing on first scanline
1062 - Qt: Better cleanup when a game crashes
1063 - Qt: Fix open ROM dialog filtering for archive formats
1064 - Qt: Cap the maximum number of multiplayer windows
1065 - Qt: Fix maximum year in sensor override
1066 - Qt: Fix window being too tall after exiting fullscreen
1067 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1068 - Qt: Fix analog buttons not getting unmapped
1069 - Qt: Fix passing command line options
1070 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1071 - SDL: Fix SDL build when OpenGL is missing
1072 - Util: Allow loading IPS patches that grow the ROM
1073 - VFS: Fix resource leaks if some allocations fail
1074 - VFS: Fix line-reading to return proper values
1075 - Video: Fix an issue with very long filenames
1076 - Util: Fix formatting of floats
1077Misc:
1078 - All: Add --help flag for command line programs
1079 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1080 - All: Enable static linking for Windows
1081 - All: Enable static linking for OS X
1082 - All: Threads are now named
1083 - All: Proper handling of Unicode file paths
1084 - ARM7: Add emulation for Undefined CPU mode
1085 - ARM7: Reduce the size of the Thumb instruction table
1086 - GBA: Add status log level
1087 - GBA: GBARewind now returns how many states it has rewound
1088 - GBA: SIO logging layer
1089 - GBA BIOS: Stub out SoundBias
1090 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1091 - GBA: Don't include GBACLIDebugger struct unless needed
1092 - GBA: Savedata is now synced shortly after data finishes being written
1093 - GBA: Process multiple timer events at once, if necessary
1094 - GBA Audio: Implement audio reset for channels A/B
1095 - GBA Audio: Process multiple audio events at once, if necessary
1096 - GBA Hardware: Backport generic RTC source into core
1097 - GBA Input: Allow axes and buttons to be mapped to the same key
1098 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1099 - GBA SIO: Add a dummy driver for Normal mode
1100 - GBA Thread: Add functionality for running callbacks on the GBA thread
1101 - GBA Thread: Split GBASync into a separate file
1102 - GBA Video: Refactor software renderer into separate files
1103 - GBA Video: Slightly optimize mode 0 mosaic rendering
1104 - Debugger: Free watchpoints in addition to breakpoints
1105 - Qt: Handle saving input settings better
1106 - Qt: Move GL frame drawing back onto its own thread
1107 - Qt: Fast forward (held) option moved from Other to Emulation menu
1108 - Qt: Show version info in window title
1109 - Qt: Migrate multiplayer window handling into GBAApp
1110 - Qt: Unified file opening and saving with last location
1111 - Qt: Fix windows being resizable when they shouldn't have been
1112 - Qt: Only hide cursor in full screen
1113 - Qt: Replace pause-after-frame mutex with an atomic
1114 - Qt: Add application icon and XDG desktop files
1115 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1116 - Qt: Don't save window size when entering fullscreen
1117 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1118 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1119 - Qt: Increase usability of key mapper
1120 - Qt: Show checkmark for window sizes
1121 - Qt: Set window path to loaded ROM
1122 - Perf: Ability to load savestates immediately on launch
1123 - SDL: Properly check for initialization
1124 - SDL: Clean up initialization functions
1125 - SDL: Clean up GL context
1126 - Util: Allow disabling the threading code entirely
1127 - VFS: Add sync method to force syncing with backing
1128
11290.2.1: (2015-05-13)
1130Bugfixes:
1131 - All: Fix sanitize-deb script not cleaning up after itself
1132 - All: Fix dependencies for libavcodec on Debian-derived platforms
1133 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1134 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1135 - ARM7: Fix ARM multiply instructions when PC is a destination register
1136 - Debugger: Fix use-after-free in breakpoint clearing code
1137 - Debugger: Fix boundary conditions in tab completion
1138 - GBA: Fix timers not updating timing when writing to only the reload register
1139 - GBA: Fix rewind boundary conditions
1140 - GBA: Add initial I/O register settings for background matrix registers
1141 - GBA: Fix hang when loading a savestate if sync to video is enabled
1142 - GBA: Handle out-of-bounds I/O access
1143 - GBA: Fix bounds-checking on EEPROM access
1144 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1145 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1146 - GBA Memory: Allow SRAM to be 64kB
1147 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1148 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1149 - GBA Video: Fix second frame mode 5
1150 - Perf: Fix race condition if a game crashes immediately on start
1151 - Qt: Fix Display object leak when closing a window
1152 - Qt: Fix .deb dependencies
1153 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1154 - Qt: Fix window not regaining focus after exiting savestate window
1155 - Qt: Fix regression where video would not record if the game had already started
1156 - Qt: Fix potential crash if a gamepad causes focus to change
1157 - Qt: Fix controller axis querying
1158 - Qt: Fix multiplayer windows opening as the wrong size
1159 - Qt: Fix controllers sometimes not loading the right profile
1160 - SDL: Fix boundary conditions for joystick adjustments
1161 - SDL: Allocate properly sized input maps
1162 - SDL: Fix potential build issues when Qt and SDL2 are in use
1163 - Util: Fix resource leak in UTF-8 handling code
1164 - Util: Fix a null-pointer issue when attempting to delete a key
1165 - VFS: Fix resource leaks if some allocations fail
1166 - Video: Fix an issue with very long filenames
1167Misc:
1168 - GBA Memory: Soft-crash if jumping past the end of a ROM
1169 - Qt: Show multiplayer numbers in window title
1170 - Qt: Solar sensor can have shortcuts set
1171
11720.2.0: (2015-04-03)
1173Features:
1174 - Support for gamepad axes, e.g. analog sticks or triggers
1175 - Add scale presets for up to 6x
1176 - Settings window
1177 - Bilinear resampling option
1178 - Add option to skip BIOS start screen
1179 - List of recently opened games
1180 - Support for games using the Solar Sensor
1181 - Better audio resampling via blip-buf
1182 - Game Pak overrides dialog for setting savetype and sensor values
1183 - Support for games using the tilt sensor
1184 - Remappable shortcuts for keyboard and gamepad
1185 - Rewinding of emulation
1186 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1187 - Support IPv6
1188 - Save directory of last loaded file
1189 - Support BPS patches
1190 - Automatically detect and optimize out idle loops
1191 - Configurable game overrides
1192 - Support loading 7-Zip files
1193 - Drag and drop game loading
1194 - Cheat code support
1195 - Runtime configurable audio driver
1196 - Libretro core for use with RetroArch and other front-ends
1197 - Controller profiles for setting different bindings for different controllers
1198 - Ability to lock aspect ratio
1199 - Local link cable support
1200 - Ability to switch which game controller is in use per instance
1201 - Ability to prevent opposing directional input
1202 - Warning dialog if an unimplemented BIOS feature is called
1203 - Debugger: Add CLI "frame", frame advance command
1204 - Debugger: Add CLI functions for writing to memory
1205 - Debugger: Add CLI functions for examining memory regions
1206 - Debugger: Add CLI function for writing a register
1207Bugfixes:
1208 - ARM7: Extend prefetch by one stage
1209 - ARM7: Fix cycle counting for loads
1210 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1211 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1212 - GBA: Initialize gba.sync to null
1213 - GBA: Fix timer initialization
1214 - GBA Audio: Support 16-bit writes to FIFO audio
1215 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1216 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1217 - GBA BIOS: Fix BIOS prefetch after reset
1218 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1219 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1220 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1221 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1222 - GBA Memory: Fix cycle counting for 32-bit load/stores
1223 - GBA RR: Fix fallthrough error when reading tags from a movie
1224 - GBA Thread: Fix possible hang when loading an archive
1225 - GBA Thread: Fix possible deadlock in video sync
1226 - Perf: Fix crash when the GBA thread fails to start
1227 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1228 - Qt: Fix crash when adjusting settings after closing a game
1229 - Qt: Fix crash when starting GDB stub after closing a game
1230 - Qt: Fix patch loading while a game is running
1231 - Qt: Fix crash when loading a game after stopping GDB server
1232 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1233 - Qt: Fix crash when attempting to pause if a game is not running
1234 - SDL: Properly clean up if a game doesn't launch
1235 - Util: Fix sockets on Windows
1236Misc:
1237 - All: Enable link-time optimization
1238 - Debugger: Watchpoints now work on STM/LDM instructions
1239 - Debugger: Clean up GDB stub network interfacing
1240 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1241 - Debugger: Merge Thumb BL instructions when disassembling
1242 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1243 - Debugger: Watchpoints now report address watched (fixes #68)
1244 - Debugger: Add support for soft breakpoints
1245 - Debugger: Make I/O register names be addresses instead of values
1246 - Debugger: Rename read/write commands
1247 - GBA: Improve accuracy of event timing
1248 - GBA: Add API for getting Configuration structs for overrides and input
1249 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1250 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1251 - GBA: Move A/V stream interface into core
1252 - GBA: Savestates now take into account savedata state machines (fixes #109)
1253 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1254 - GBA Memory: Simplify memory API and use fixed bus width
1255 - GBA Thread: Make GBASyncWaitFrameStart time out
1256 - GBA Video: Start video at the last scanline instead of the first
1257 - Qt: Optimize logo drawing
1258 - Qt: Move frame upload back onto main thread
1259 - Qt: Remember window position
1260 - Qt: Double-clicking on the window toggles full screen
1261 - Util: Use proper locale for reading and writing float values
1262
12630.1.1: (2015-01-24)
1264Bugfixes:
1265 - ARM7: Fix LDM writeback to a register already written
1266 - GBA: Fix timers 2 and 3 updating incorrectly
1267 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1268 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1269 - GBA Audio: Properly initialize audio FIFO channels
1270 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1271 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1272 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1273 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1274 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1275 - GBA BIOS: Fix HuffUnComp boundary conditions
1276 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1277 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1278 - GBA Memory: Filter out top nybble of DMA addresses
1279 - GBA Memory: Properly bounds-check VRAM accesses
1280 - GBA Memory: Fix initial DMA state
1281 - GBA Thread: Allow halted games to exit cleanly
1282 - GBA Video: Fix blend issues with obscured middle layers
1283 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1284 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1285 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1286 - GBA Video: Fix sprite boundary conditions with mosaic
1287 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1288 - Qt: Fix issue with set frame sizes being the wrong height
1289 - Qt: Fix emulator crashing when full screen if a game is not running
1290 - Qt: Fix window focus issues
1291 - Qt: Properly set default video recording settings
1292 - Qt: Fix a race condition when a game crashes immediately
1293 - Qt: Fix some cases where key mapping can break if focus is adjusted
1294 - Qt: Fix crash if a game pauses before any frames are shown
1295 - Debugger: Negative PC-relative loads now properly subtract the offset
1296 - Debugger: Align PC-relative loads in Thumb
1297 - Debugger: Fix watchpoints triggering too late
1298 - Debugger: Fix binary print putting spaces between digits
1299 - Video: Ensure FFmpeg encoder has audio frames
1300 - Video: Fix uncompressed PCM audio recording
1301 - Video: Fix FFmpeg crashing when the file extension is wrong
1302 - Util: Fix SOCKET_FAILED macro
1303Misc:
1304 - GBA: Exit cleanly on FATAL if the port supports it
1305 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1306 - Qt: Disable sync to video by default
1307 - Qt: Handle a game crash without crashing
1308 - Qt: Set default log level to FATAL, ERROR and WARN
1309 - Qt: Clarify some phrasing in the menus
1310 - Qt: Clear active buttons when focus is lost
1311
13120.1.0: (2014-12-13)
1313 - Initial release