all repos — mgba @ 7f86ebc4e6f8f1d24f2a6276a65b0f2635aad81c

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "GBAApp.h"
  34#include "GDBController.h"
  35#include "GDBWindow.h"
  36#include "GIFView.h"
  37#include "IOViewer.h"
  38#include "LoadSaveState.h"
  39#include "LogView.h"
  40#include "MapView.h"
  41#include "MemorySearch.h"
  42#include "MemoryView.h"
  43#include "MultiplayerController.h"
  44#include "OverrideView.h"
  45#include "ObjView.h"
  46#include "PaletteView.h"
  47#include "PlacementControl.h"
  48#include "PrinterView.h"
  49#include "ROMInfo.h"
  50#include "SensorView.h"
  51#include "SettingsView.h"
  52#include "ShaderSelector.h"
  53#include "ShortcutController.h"
  54#include "TileView.h"
  55#include "VideoProxy.h"
  56#include "VideoView.h"
  57
  58#ifdef USE_DISCORD_RPC
  59#include "DiscordCoordinator.h"
  60#endif
  61
  62#include <mgba/core/version.h>
  63#include <mgba/core/cheats.h>
  64#ifdef M_CORE_GB
  65#include <mgba/internal/gb/gb.h>
  66#include <mgba/internal/gb/video.h>
  67#endif
  68#ifdef M_CORE_GBA
  69#include <mgba/gba/interface.h>
  70#include <mgba/internal/gba/gba.h>
  71#endif
  72#include <mgba/feature/commandline.h>
  73#include "feature/sqlite3/no-intro.h"
  74#include <mgba-util/vfs.h>
  75
  76using namespace QGBA;
  77
  78Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  79	: QMainWindow(parent)
  80	, m_manager(manager)
  81	, m_logView(new LogView(&m_log))
  82	, m_screenWidget(new WindowBackground())
  83	, m_config(config)
  84	, m_inputController(playerId, this)
  85	, m_shortcutController(new ShortcutController(this))
  86{
  87	setFocusPolicy(Qt::StrongFocus);
  88	setAcceptDrops(true);
  89	setAttribute(Qt::WA_DeleteOnClose);
  90	updateTitle();
  91
  92	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  93	m_logo = m_logo; // Free memory left over in old pixmap
  94
  95#if defined(M_CORE_GBA)
  96	float i = 2;
  97#elif defined(M_CORE_GB)
  98	float i = 3;
  99#endif
 100	QVariant multiplier = m_config->getOption("scaleMultiplier");
 101	if (!multiplier.isNull()) {
 102		m_savedScale = multiplier.toInt();
 103		i = m_savedScale;
 104	}
 105#ifdef USE_SQLITE3
 106	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 107	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 108	showLibrary->connect([this](const QVariant& value) {
 109		if (value.toBool()) {
 110			if (m_controller) {
 111				m_screenWidget->layout()->addWidget(m_libraryView);
 112			} else {
 113				attachWidget(m_libraryView);
 114			}
 115		} else {
 116			detachWidget(m_libraryView);
 117		}
 118	}, this);
 119	m_config->updateOption("showLibrary");
 120	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 121	libraryStyle->connect([this](const QVariant& value) {
 122		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 123	}, this);
 124	m_config->updateOption("libraryStyle");
 125
 126	connect(m_libraryView, &LibraryController::startGame, [this]() {
 127		VFile* output = m_libraryView->selectedVFile();
 128		if (output) {
 129			QPair<QString, QString> path = m_libraryView->selectedPath();
 130			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 131		}
 132	});
 133#endif
 134#if defined(M_CORE_GBA)
 135	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 136#elif defined(M_CORE_GB)
 137	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 138#endif
 139	m_screenWidget->setPixmap(m_logo);
 140	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 141	m_screenWidget->setLockIntegerScaling(false);
 142	m_screenWidget->setLockAspectRatio(true);
 143	setCentralWidget(m_screenWidget);
 144
 145	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 146	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 147	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 148	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 149
 150	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 151	m_log.load(m_config);
 152	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 153	m_focusCheck.setInterval(200);
 154
 155	m_shortcutController->setConfigController(m_config);
 156	m_shortcutController->setActionMapper(&m_actions);
 157	setupMenu(menuBar());
 158}
 159
 160Window::~Window() {
 161	delete m_logView;
 162
 163#ifdef USE_FFMPEG
 164	delete m_videoView;
 165#endif
 166
 167#ifdef USE_MAGICK
 168	delete m_gifView;
 169#endif
 170
 171#ifdef USE_SQLITE3
 172	delete m_libraryView;
 173#endif
 174}
 175
 176void Window::argumentsPassed(mArguments* args) {
 177	loadConfig();
 178
 179	if (args->patch) {
 180		m_pendingPatch = args->patch;
 181	}
 182
 183	if (args->savestate) {
 184		m_pendingState = args->savestate;
 185	}
 186
 187	if (args->fname) {
 188		setController(m_manager->loadGame(args->fname), args->fname);
 189	}
 190
 191#ifdef USE_GDB_STUB
 192	if (args->debuggerType == DEBUGGER_GDB) {
 193		if (!m_gdbController) {
 194			m_gdbController = new GDBController(this);
 195			if (m_controller) {
 196				m_gdbController->setController(m_controller);
 197			}
 198			m_gdbController->listen();
 199		}
 200	}
 201#endif
 202}
 203
 204void Window::resizeFrame(const QSize& size) {
 205	QSize newSize(size);
 206	if (windowHandle()) {
 207		QRect geom = windowHandle()->screen()->availableGeometry();
 208		if (newSize.width() > geom.width()) {
 209			newSize.setWidth(geom.width());
 210		}
 211		if (newSize.height() > geom.height()) {
 212			newSize.setHeight(geom.height());
 213		}
 214	}
 215	m_screenWidget->setSizeHint(newSize);
 216	newSize -= m_screenWidget->size();
 217	newSize += this->size();
 218	if (!isFullScreen()) {
 219		resize(newSize);
 220	}
 221}
 222
 223void Window::setConfig(ConfigController* config) {
 224	m_config = config;
 225}
 226
 227void Window::loadConfig() {
 228	const mCoreOptions* opts = m_config->options();
 229	reloadConfig();
 230
 231	if (opts->width && opts->height) {
 232		resizeFrame(QSize(opts->width, opts->height));
 233	}
 234
 235	if (opts->fullscreen) {
 236		enterFullScreen();
 237	}
 238
 239	m_mruFiles = m_config->getMRU();
 240	updateMRU();
 241
 242	m_inputController.setConfiguration(m_config);
 243}
 244
 245void Window::reloadConfig() {
 246	const mCoreOptions* opts = m_config->options();
 247
 248	m_log.setLevels(opts->logLevel);
 249
 250	if (m_controller) {
 251		m_controller->loadConfig(m_config);
 252		if (m_audioProcessor) {
 253			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 254			m_audioProcessor->requestSampleRate(opts->sampleRate);
 255		}
 256		m_display->resizeContext();
 257	}
 258	if (m_display) {
 259		m_display->lockAspectRatio(opts->lockAspectRatio);
 260		m_display->filter(opts->resampleVideo);
 261	}
 262
 263	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 264}
 265
 266void Window::saveConfig() {
 267	m_inputController.saveConfiguration();
 268	m_config->write();
 269}
 270
 271QString Window::getFilters() const {
 272	QStringList filters;
 273	QStringList formats;
 274
 275#ifdef M_CORE_GBA
 276	QStringList gbaFormats{
 277		"*.gba",
 278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 279		"*.zip",
 280#endif
 281#ifdef USE_LZMA
 282		"*.7z",
 283#endif
 284#ifdef USE_ELF
 285		"*.elf",
 286#endif
 287		"*.agb",
 288		"*.mb",
 289		"*.rom",
 290		"*.bin"};
 291	formats.append(gbaFormats);
 292	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 293#endif
 294
 295#ifdef M_CORE_GB
 296	QStringList gbFormats{
 297		"*.gb",
 298		"*.gbc",
 299		"*.sgb",
 300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 301		"*.zip",
 302#endif
 303#ifdef USE_LZMA
 304		"*.7z",
 305#endif
 306		"*.rom",
 307		"*.bin"};
 308	formats.append(gbFormats);
 309	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 310#endif
 311
 312	formats.removeDuplicates();
 313	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 314	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 315	return filters.join(";;");
 316}
 317
 318QString Window::getFiltersArchive() const {
 319	QStringList filters;
 320
 321	QStringList formats{
 322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 323		"*.zip",
 324#endif
 325#ifdef USE_LZMA
 326		"*.7z",
 327#endif
 328	};
 329	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 330	return filters.join(";;");
 331}
 332
 333void Window::selectROM() {
 334	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 335	if (!filename.isEmpty()) {
 336		setController(m_manager->loadGame(filename), filename);
 337	}
 338}
 339
 340#ifdef USE_SQLITE3
 341void Window::selectROMInArchive() {
 342	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 343	if (filename.isEmpty()) {
 344		return;
 345	}
 346	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 347	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 348		VFile* output = archiveInspector->selectedVFile();
 349		QPair<QString, QString> path = archiveInspector->selectedPath();
 350		if (output) {
 351			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 352		}
 353		archiveInspector->close();
 354	});
 355	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 356	archiveInspector->show();
 357}
 358
 359void Window::addDirToLibrary() {
 360	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 361	if (filename.isEmpty()) {
 362		return;
 363	}
 364	m_libraryView->addDirectory(filename);
 365}
 366#endif
 367
 368void Window::replaceROM() {
 369	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 370	if (!filename.isEmpty()) {
 371		m_controller->replaceGame(filename);
 372	}
 373}
 374
 375void Window::selectSave(bool temporary) {
 376	QStringList formats{"*.sav"};
 377	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 378	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 379	if (!filename.isEmpty()) {
 380		m_controller->loadSave(filename, temporary);
 381	}
 382}
 383
 384void Window::selectState(bool load) {
 385	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 386	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 387	if (load) {
 388		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 389		if (!filename.isEmpty()) {
 390			m_controller->loadState(filename);
 391		}
 392	} else {
 393		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 394		if (!filename.isEmpty()) {
 395			m_controller->saveState(filename);
 396		}
 397	}
 398}
 399
 400void Window::multiplayerChanged() {
 401	if (!m_controller) {
 402		return;
 403	}
 404	int attached = 1;
 405	MultiplayerController* multiplayer = m_controller->multiplayerController();
 406	if (multiplayer) {
 407		attached = multiplayer->attached();
 408	}
 409	for (Action* action : m_nonMpActions) {
 410		action->setEnabled(attached < 2);
 411	}
 412}
 413
 414void Window::selectPatch() {
 415	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 416	if (!filename.isEmpty()) {
 417		if (m_controller) {
 418			m_controller->loadPatch(filename);
 419		} else {
 420			m_pendingPatch = filename;
 421		}
 422	}
 423}
 424
 425void Window::openView(QWidget* widget) {
 426	connect(this, &Window::shutdown, widget, &QWidget::close);
 427	widget->setAttribute(Qt::WA_DeleteOnClose);
 428	widget->show();
 429}
 430
 431void Window::loadCamImage() {
 432	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 433	if (!filename.isEmpty()) {
 434		m_inputController.loadCamImage(filename);
 435	}
 436}
 437
 438void Window::importSharkport() {
 439	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 440	if (!filename.isEmpty()) {
 441		m_controller->importSharkport(filename);
 442	}
 443}
 444
 445void Window::exportSharkport() {
 446	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 447	if (!filename.isEmpty()) {
 448		m_controller->exportSharkport(filename);
 449	}
 450}
 451
 452void Window::openSettingsWindow() {
 453	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 454#if defined(BUILD_GL) || defined(BUILD_GLES2)
 455	if (m_display->supportsShaders()) {
 456		settingsWindow->setShaderSelector(m_shaderView.get());
 457	}
 458#endif
 459	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 460	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 461	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 462	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 463	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 464	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 465	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 466#ifdef USE_SQLITE3
 467	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 468#endif
 469	openView(settingsWindow);
 470}
 471
 472void Window::startVideoLog() {
 473	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 474	if (!filename.isEmpty()) {
 475		m_controller->startVideoLog(filename);
 476	}
 477}
 478
 479template <typename T, typename... A>
 480std::function<void()> Window::openTView(A... arg) {
 481	return [=]() {
 482		T* view = new T(arg...);
 483		openView(view);
 484	};
 485}
 486
 487
 488template <typename T, typename... A>
 489std::function<void()> Window::openControllerTView(A... arg) {
 490	return [=]() {
 491		T* view = new T(m_controller, arg...);
 492		openView(view);
 493	};
 494}
 495
 496#ifdef USE_FFMPEG
 497void Window::openVideoWindow() {
 498	if (!m_videoView) {
 499		m_videoView = new VideoView();
 500		if (m_controller) {
 501			m_videoView->setController(m_controller);
 502		}
 503		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 504	}
 505	m_videoView->show();
 506}
 507#endif
 508
 509#ifdef USE_MAGICK
 510void Window::openGIFWindow() {
 511	if (!m_gifView) {
 512		m_gifView = new GIFView();
 513		if (m_controller) {
 514			m_gifView->setController(m_controller);
 515		}
 516		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 517	}
 518	m_gifView->show();
 519}
 520#endif
 521
 522#ifdef USE_GDB_STUB
 523void Window::gdbOpen() {
 524	if (!m_gdbController) {
 525		m_gdbController = new GDBController(this);
 526	}
 527	GDBWindow* window = new GDBWindow(m_gdbController);
 528	m_gdbController->setController(m_controller);
 529	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 530	openView(window);
 531}
 532#endif
 533
 534#ifdef USE_DEBUGGERS
 535void Window::consoleOpen() {
 536	if (!m_console) {
 537		m_console = new DebuggerConsoleController(this);
 538	}
 539	DebuggerConsole* window = new DebuggerConsole(m_console);
 540	if (m_controller) {
 541		m_console->setController(m_controller);
 542	}
 543	openView(window);
 544}
 545#endif
 546
 547void Window::keyPressEvent(QKeyEvent* event) {
 548	if (event->isAutoRepeat()) {
 549		QWidget::keyPressEvent(event);
 550		return;
 551	}
 552	GBAKey key = m_inputController.mapKeyboard(event->key());
 553	if (key == GBA_KEY_NONE) {
 554		QWidget::keyPressEvent(event);
 555		return;
 556	}
 557	if (m_controller) {
 558		m_controller->addKey(key);
 559	}
 560	event->accept();
 561}
 562
 563void Window::keyReleaseEvent(QKeyEvent* event) {
 564	if (event->isAutoRepeat()) {
 565		QWidget::keyReleaseEvent(event);
 566		return;
 567	}
 568	GBAKey key = m_inputController.mapKeyboard(event->key());
 569	if (key == GBA_KEY_NONE) {
 570		QWidget::keyPressEvent(event);
 571		return;
 572	}
 573	if (m_controller) {
 574		m_controller->clearKey(key);
 575	}
 576	event->accept();
 577}
 578
 579void Window::resizeEvent(QResizeEvent* event) {
 580	if (!isFullScreen()) {
 581		m_config->setOption("height", m_screenWidget->height());
 582		m_config->setOption("width", m_screenWidget->width());
 583	}
 584
 585	int factor = 0;
 586	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 587	if (m_controller) {
 588		size = m_controller->screenDimensions();
 589	}
 590	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 591	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 592		factor = m_screenWidget->width() / size.width();
 593	}
 594	m_savedScale = factor;
 595	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 596		iter.value()->setActive(iter.key() == factor);
 597	}
 598
 599	m_config->setOption("fullscreen", isFullScreen());
 600}
 601
 602void Window::showEvent(QShowEvent* event) {
 603	if (m_wasOpened) {
 604		return;
 605	}
 606	m_wasOpened = true;
 607	resizeFrame(m_screenWidget->sizeHint());
 608	QVariant windowPos = m_config->getQtOption("windowPos");
 609	QRect geom = windowHandle()->screen()->availableGeometry();
 610	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 611		move(windowPos.toPoint());
 612	} else {
 613		QRect rect = frameGeometry();
 614		rect.moveCenter(geom.center());
 615		move(rect.topLeft());
 616	}
 617	if (m_fullscreenOnStart) {
 618		enterFullScreen();
 619		m_fullscreenOnStart = false;
 620	}
 621	reloadDisplayDriver();
 622	setFocus();
 623}
 624
 625void Window::closeEvent(QCloseEvent* event) {
 626	emit shutdown();
 627	m_config->setQtOption("windowPos", pos());
 628
 629	if (m_savedScale > 0) {
 630		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 631		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 632	}
 633	saveConfig();
 634	if (m_controller) {
 635		event->ignore();
 636		m_pendingClose = true;
 637	} else {
 638		m_display.reset();
 639	}
 640}
 641
 642void Window::focusInEvent(QFocusEvent*) {
 643	m_display->forceDraw();
 644}
 645
 646void Window::focusOutEvent(QFocusEvent*) {
 647}
 648
 649void Window::dragEnterEvent(QDragEnterEvent* event) {
 650	if (event->mimeData()->hasFormat("text/uri-list")) {
 651		event->acceptProposedAction();
 652	}
 653}
 654
 655void Window::dropEvent(QDropEvent* event) {
 656	QString uris = event->mimeData()->data("text/uri-list");
 657	uris = uris.trimmed();
 658	if (uris.contains("\n")) {
 659		// Only one file please
 660		return;
 661	}
 662	QUrl url(uris);
 663	if (!url.isLocalFile()) {
 664		// No remote loading
 665		return;
 666	}
 667	event->accept();
 668	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 669}
 670
 671void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 672	if (event->button() != Qt::LeftButton) {
 673		return;
 674	}
 675	toggleFullScreen();
 676}
 677
 678void Window::enterFullScreen() {
 679	if (!isVisible()) {
 680		m_fullscreenOnStart = true;
 681		return;
 682	}
 683	if (isFullScreen()) {
 684		return;
 685	}
 686	showFullScreen();
 687#ifndef Q_OS_MAC
 688	if (m_controller && !m_controller->isPaused()) {
 689		menuBar()->hide();
 690	}
 691#endif
 692}
 693
 694void Window::exitFullScreen() {
 695	if (!isFullScreen()) {
 696		return;
 697	}
 698	m_screenWidget->unsetCursor();
 699	menuBar()->show();
 700	showNormal();
 701}
 702
 703void Window::toggleFullScreen() {
 704	if (isFullScreen()) {
 705		exitFullScreen();
 706	} else {
 707		enterFullScreen();
 708	}
 709}
 710
 711void Window::gameStarted() {
 712	for (Action* action : m_gameActions) {
 713		action->setEnabled(true);
 714	}
 715	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 716		action.value()->setEnabled(m_controller->platform() == action.key());
 717	}
 718	QSize size = m_controller->screenDimensions();
 719	m_screenWidget->setDimensions(size.width(), size.height());
 720	m_config->updateOption("lockIntegerScaling");
 721	m_config->updateOption("lockAspectRatio");
 722	if (m_savedScale > 0) {
 723		resizeFrame(size * m_savedScale);
 724	}
 725	attachWidget(m_display.get());
 726	setFocus();
 727
 728#ifndef Q_OS_MAC
 729	if (isFullScreen()) {
 730		menuBar()->hide();
 731	}
 732#endif
 733
 734	reloadAudioDriver();
 735	multiplayerChanged();
 736	updateTitle();
 737
 738	m_hitUnimplementedBiosCall = false;
 739	if (m_config->getOption("showFps", "1").toInt()) {
 740		m_fpsTimer.start();
 741		m_frameTimer.start();
 742	}
 743	m_focusCheck.start();
 744	if (m_display->underMouse()) {
 745		m_screenWidget->setCursor(Qt::BlankCursor);
 746	}
 747
 748	CoreController::Interrupter interrupter(m_controller, true);
 749	mCore* core = m_controller->thread()->core;
 750	m_actions.clearMenu("videoLayers");
 751	m_actions.clearMenu("audioChannels");
 752	const mCoreChannelInfo* videoLayers;
 753	const mCoreChannelInfo* audioChannels;
 754	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 755	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 756
 757	if (nVideo) {
 758		for (size_t i = 0; i < nVideo; ++i) {
 759			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 760				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 761			}, "videoLayers");
 762			action->setActive(true);
 763		}
 764	}
 765	if (nAudio) {
 766		for (size_t i = 0; i < nAudio; ++i) {
 767			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 768				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
 769			}, "audioChannels");
 770			action->setActive(true);
 771		}
 772	}
 773	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 774
 775
 776#ifdef USE_DISCORD_RPC
 777	DiscordCoordinator::gameStarted(m_controller);
 778#endif
 779}
 780
 781void Window::gameStopped() {
 782	m_controller.reset();
 783	m_display->stopDrawing();
 784	if (m_pendingClose) {
 785		m_display.reset();
 786		close();
 787	}
 788#ifdef M_CORE_GBA
 789	for (Action* action : m_platformActions) {
 790		action->setEnabled(true);
 791	}
 792#endif
 793	for (Action* action : m_gameActions) {
 794		action->setEnabled(false);
 795	}
 796	setWindowFilePath(QString());
 797	updateTitle();
 798	detachWidget(m_display.get());
 799	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 800	m_screenWidget->setLockIntegerScaling(false);
 801	m_screenWidget->setLockAspectRatio(true);
 802	m_screenWidget->setPixmap(m_logo);
 803	m_screenWidget->unsetCursor();
 804	if (m_display) {
 805#ifdef M_CORE_GB
 806		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 807#elif defined(M_CORE_GBA)
 808		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 809#endif
 810	}
 811
 812	m_actions.clearMenu("videoLayers");
 813	m_actions.clearMenu("audioChannels");
 814
 815	m_fpsTimer.stop();
 816	m_focusCheck.stop();
 817
 818	if (m_audioProcessor) {
 819		m_audioProcessor->stop();
 820		m_audioProcessor.reset();
 821	}
 822
 823#ifdef USE_DISCORD_RPC
 824	DiscordCoordinator::gameStopped();
 825#endif
 826
 827	emit paused(false);
 828}
 829
 830void Window::gameCrashed(const QString& errorMessage) {
 831	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 832	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 833	                                     QMessageBox::Ok, this, Qt::Sheet);
 834	crash->setAttribute(Qt::WA_DeleteOnClose);
 835	crash->show();
 836}
 837
 838void Window::gameFailed() {
 839	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 840	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 841	                                    QMessageBox::Ok, this, Qt::Sheet);
 842	fail->setAttribute(Qt::WA_DeleteOnClose);
 843	fail->show();
 844}
 845
 846void Window::unimplementedBiosCall(int call) {
 847	if (m_hitUnimplementedBiosCall) {
 848		return;
 849	}
 850	m_hitUnimplementedBiosCall = true;
 851
 852	QMessageBox* fail = new QMessageBox(
 853	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 854	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 855	    QMessageBox::Ok, this, Qt::Sheet);
 856	fail->setAttribute(Qt::WA_DeleteOnClose);
 857	fail->show();
 858}
 859
 860void Window::reloadDisplayDriver() {
 861	if (m_controller) {
 862		if (m_controller->hardwareAccelerated()) {
 863			mustRestart();
 864			return;
 865		}
 866		m_display->stopDrawing();
 867		detachWidget(m_display.get());
 868	}
 869	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 870#if defined(BUILD_GL) || defined(BUILD_GLES2)
 871	m_shaderView.reset();
 872	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 873#endif
 874
 875	connect(m_display.get(), &Display::hideCursor, [this]() {
 876		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 877			m_screenWidget->setCursor(Qt::BlankCursor);
 878		}
 879	});
 880	connect(m_display.get(), &Display::showCursor, [this]() {
 881		m_screenWidget->unsetCursor();
 882	});
 883
 884	const mCoreOptions* opts = m_config->options();
 885	m_display->lockAspectRatio(opts->lockAspectRatio);
 886	m_display->filter(opts->resampleVideo);
 887#if defined(BUILD_GL) || defined(BUILD_GLES2)
 888	if (opts->shader) {
 889		struct VDir* shader = VDirOpen(opts->shader);
 890		if (shader && m_display->supportsShaders()) {
 891			m_display->setShaders(shader);
 892			m_shaderView->refreshShaders();
 893			shader->close(shader);
 894		}
 895	}
 896#endif
 897
 898	if (m_controller) {
 899		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 900		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 901		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 902		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 903		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 904		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 905		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 906
 907		attachWidget(m_display.get());
 908		m_display->startDrawing(m_controller);
 909	}
 910#ifdef M_CORE_GB
 911	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 912#elif defined(M_CORE_GBA)
 913	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 914#endif
 915}
 916
 917void Window::reloadAudioDriver() {
 918	if (!m_controller) {
 919		return;
 920	}
 921	if (m_audioProcessor) {
 922		m_audioProcessor->stop();
 923		m_audioProcessor.reset();
 924	}
 925
 926	const mCoreOptions* opts = m_config->options();
 927	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 928	m_audioProcessor->setInput(m_controller);
 929	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 930	m_audioProcessor->requestSampleRate(opts->sampleRate);
 931	m_audioProcessor->start();
 932	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 933	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 934}
 935
 936void Window::tryMakePortable() {
 937	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 938	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 939	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 940	confirm->setAttribute(Qt::WA_DeleteOnClose);
 941	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 942	confirm->show();
 943}
 944
 945void Window::mustRestart() {
 946	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 947	                                      tr("Some changes will not take effect until the emulator is restarted."),
 948	                                      QMessageBox::Ok, this, Qt::Sheet);
 949	dialog->setAttribute(Qt::WA_DeleteOnClose);
 950	dialog->show();
 951}
 952
 953void Window::recordFrame() {
 954	m_frameList.append(m_frameTimer.nsecsElapsed());
 955	m_frameTimer.restart();
 956}
 957
 958void Window::showFPS() {
 959	if (m_frameList.isEmpty()) {
 960		updateTitle();
 961		return;
 962	}
 963	qint64 total = 0;
 964	for (qint64 t : m_frameList) {
 965		total += t;
 966	}
 967	double fps = (m_frameList.size() * 1e10) / total;
 968	m_frameList.clear();
 969	fps = round(fps) / 10.f;
 970	updateTitle(fps);
 971}
 972
 973void Window::updateTitle(float fps) {
 974	QString title;
 975
 976	if (m_controller) {
 977		CoreController::Interrupter interrupter(m_controller);
 978		const NoIntroDB* db = GBAApp::app()->gameDB();
 979		NoIntroGame game{};
 980		uint32_t crc32 = 0;
 981		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 982
 983		char gameTitle[17] = { '\0' };
 984		mCore* core = m_controller->thread()->core;
 985		core->getGameTitle(core, gameTitle);
 986		title = gameTitle;
 987
 988#ifdef USE_SQLITE3
 989		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 990			title = QLatin1String(game.name);
 991		}
 992#endif
 993		MultiplayerController* multiplayer = m_controller->multiplayerController();
 994		if (multiplayer && multiplayer->attached() > 1) {
 995			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 996			for (Action* action : m_nonMpActions) {
 997				action->setEnabled(false);
 998			}
 999		} else {
1000			for (Action* action : m_nonMpActions) {
1001				action->setEnabled(true);
1002			}
1003		}
1004	}
1005	if (title.isNull()) {
1006		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1007	} else if (fps < 0) {
1008		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1009	} else {
1010		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1011	}
1012}
1013
1014void Window::openStateWindow(LoadSave ls) {
1015	if (m_stateWindow) {
1016		return;
1017	}
1018	MultiplayerController* multiplayer = m_controller->multiplayerController();
1019	if (multiplayer && multiplayer->attached() > 1) {
1020		return;
1021	}
1022	bool wasPaused = m_controller->isPaused();
1023	m_stateWindow = new LoadSaveState(m_controller);
1024	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1025	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1026		detachWidget(m_stateWindow);
1027		m_stateWindow = nullptr;
1028		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1029	});
1030	if (!wasPaused) {
1031		m_controller->setPaused(true);
1032		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1033			if (m_controller) {
1034				m_controller->setPaused(false);
1035			}
1036		});
1037	}
1038	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1039	m_stateWindow->setMode(ls);
1040	updateFrame();
1041	attachWidget(m_stateWindow);
1042}
1043
1044void Window::setupMenu(QMenuBar* menubar) {
1045	installEventFilter(m_shortcutController);
1046
1047	menubar->clear();
1048	m_actions.addMenu(tr("&File"), "file");
1049
1050	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1051
1052#ifdef USE_SQLITE3
1053	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1054	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1055#endif
1056
1057	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1058		this->selectSave(false);
1059	}, "file");
1060	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1061		this->selectSave(true);
1062	}, "file");
1063
1064	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1065
1066#ifdef M_CORE_GBA
1067	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1068		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1069	}, "file");
1070#endif
1071
1072	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1073
1074	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1075
1076	m_actions.addMenu(tr("Recent"), "mru", "file");
1077	m_actions.addSeparator("file");
1078
1079	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1080	m_actions.addSeparator("file");
1081
1082	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1083		this->openStateWindow(LoadSave::LOAD);
1084	}, "file", QKeySequence("F10"));
1085	m_nonMpActions.append(loadState);
1086
1087	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1088		this->selectState(true);
1089	}, "file");
1090	m_nonMpActions.append(loadStateFile);
1091
1092	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1093		this->openStateWindow(LoadSave::SAVE);
1094	}, "file", QKeySequence("Shift+F10"));
1095	m_nonMpActions.append(saveState);
1096
1097	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1098		this->selectState(false);
1099	}, "file");
1100	m_nonMpActions.append(saveStateFile);
1101
1102	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1103	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1104
1105	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1106		m_controller->loadState();
1107	}, "quickLoad");
1108	m_nonMpActions.append(quickLoad);
1109
1110	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1111		m_controller->saveState();
1112	}, "quickSave");
1113	m_nonMpActions.append(quickSave);
1114
1115	m_actions.addSeparator("quickLoad");
1116	m_actions.addSeparator("quickSave");
1117
1118	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1119		m_controller->loadBackupState();
1120	}, "quickLoad", QKeySequence("F11"));
1121	m_nonMpActions.append(undoLoadState);
1122
1123	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1124		m_controller->saveBackupState();
1125	}, "quickSave", QKeySequence("Shift+F11"));
1126	m_nonMpActions.append(undoSaveState);
1127
1128	m_actions.addSeparator("quickLoad");
1129	m_actions.addSeparator("quickSave");
1130
1131	for (int i = 1; i < 10; ++i) {
1132		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1133			m_controller->loadState(i);
1134		}, "quickLoad", QString("F%1").arg(i));
1135		m_nonMpActions.append(quickLoad);
1136
1137		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1138			m_controller->saveState(i);
1139		}, "quickSave", QString("Shift+F%1").arg(i));
1140		m_nonMpActions.append(quickSave);
1141	}
1142
1143	m_actions.addSeparator("file");
1144	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1145
1146#ifdef M_CORE_GBA
1147	m_actions.addSeparator("file");
1148	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1149	m_platformActions.insert(PLATFORM_GBA, importShark);
1150
1151	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1152	m_platformActions.insert(PLATFORM_GBA, exportShark);
1153#endif
1154
1155	m_actions.addSeparator("file");
1156	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1157		GBAApp::app()->newWindow();
1158	}, "file");
1159
1160#ifndef Q_OS_MAC
1161	m_actions.addSeparator("file");
1162#endif
1163
1164	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1165
1166#ifndef Q_OS_MAC
1167	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1168#endif
1169
1170	m_actions.addMenu(tr("&Emulation"), "emu");
1171	addGameAction(tr("&Reset"), "reset", [this]() {
1172		m_controller->reset();
1173	}, "emu", QKeySequence("Ctrl+R"));
1174
1175	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1176		m_controller->stop();
1177	}, "emu");
1178
1179#ifdef M_CORE_GBA
1180	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1181		m_controller->yankPak();
1182	}, "emu");
1183	m_platformActions.insert(PLATFORM_GBA, yank);
1184#endif
1185	m_actions.addSeparator("emu");
1186
1187	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1188		if (m_controller) {
1189			m_controller->setPaused(paused);
1190		} else {
1191			m_pendingPause = paused;
1192		}
1193	}, "emu", QKeySequence("Ctrl+P"));
1194	connect(this, &Window::paused, pause, &Action::setActive);
1195
1196	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1197		m_controller->frameAdvance();
1198	}, "emu", QKeySequence("Ctrl+N"));
1199
1200	m_actions.addSeparator("emu");
1201
1202	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1203		if (m_controller) {
1204			m_controller->setFastForward(held);
1205		}
1206	}, "emu", QKeySequence(Qt::Key_Tab));
1207
1208	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1209		m_controller->forceFastForward(value);
1210	}, "emu", QKeySequence("Shift+Tab"));
1211
1212	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1213	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1214	ffspeed->connect([this](const QVariant& value) {
1215		reloadConfig();
1216	}, this);
1217	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1218	ffspeed->setValue(QVariant(-1.0f));
1219	m_actions.addSeparator("fastForwardSpeed");
1220	for (int i = 2; i < 11; ++i) {
1221		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1222	}
1223	m_config->updateOption("fastForwardRatio");
1224
1225	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1226		if (m_controller) {
1227			m_controller->setRewinding(held);
1228		}
1229	}, "emu", QKeySequence("`"));
1230	m_nonMpActions.append(rewindHeld);
1231
1232	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1233		m_controller->rewind();
1234	}, "emu", QKeySequence("~"));
1235	m_nonMpActions.append(rewind);
1236
1237	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1238		m_controller->rewind(1);
1239	}, "emu", QKeySequence("Ctrl+B"));
1240	m_nonMpActions.append(frameRewind);
1241
1242	ConfigOption* videoSync = m_config->addOption("videoSync");
1243	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1244	videoSync->connect([this](const QVariant& value) {
1245		reloadConfig();
1246	}, this);
1247	m_config->updateOption("videoSync");
1248
1249	ConfigOption* audioSync = m_config->addOption("audioSync");
1250	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1251	audioSync->connect([this](const QVariant& value) {
1252		reloadConfig();
1253	}, this);
1254	m_config->updateOption("audioSync");
1255
1256	m_actions.addSeparator("emu");
1257
1258	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1259	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1260	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1261	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1262		m_inputController.setLuminanceLevel(10);
1263	}, "solar");
1264	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1265		m_inputController.setLuminanceLevel(0);
1266	}, "solar");
1267
1268	m_actions.addSeparator("solar");
1269	for (int i = 0; i <= 10; ++i) {
1270		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1271			m_inputController.setLuminanceLevel(i);
1272		}, "solar");
1273	}
1274
1275#ifdef M_CORE_GB
1276	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1277		PrinterView* view = new PrinterView(m_controller);
1278		openView(view);
1279		m_controller->attachPrinter();
1280	}, "emu");
1281	m_platformActions.insert(PLATFORM_GB, gbPrint);
1282#endif
1283
1284#ifdef M_CORE_GBA
1285	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1286	m_platformActions.insert(PLATFORM_GBA, bcGate);
1287#endif
1288
1289	m_actions.addMenu(tr("Audio/&Video"), "av");
1290	m_actions.addMenu(tr("Frame size"), "frame", "av");
1291	for (int i = 1; i <= 8; ++i) {
1292		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1293			Action* setSize = m_frameSizes[i];
1294			showNormal();
1295			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1296			if (m_controller) {
1297				size = m_controller->screenDimensions();
1298			}
1299			size *= i;
1300			m_savedScale = i;
1301			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1302			resizeFrame(size);
1303			setSize->setActive(true);
1304		}, "frame");
1305		setSize->setExclusive(true);
1306		if (m_savedScale == i) {
1307			setSize->setActive(true);
1308		}
1309		m_frameSizes[i] = setSize;
1310	}
1311	QKeySequence fullscreenKeys;
1312#ifdef Q_OS_WIN
1313	fullscreenKeys = QKeySequence("Alt+Return");
1314#else
1315	fullscreenKeys = QKeySequence("Ctrl+F");
1316#endif
1317	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1318
1319	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1320	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1321	lockAspectRatio->connect([this](const QVariant& value) {
1322		if (m_display) {
1323			m_display->lockAspectRatio(value.toBool());
1324		}
1325		if (m_controller) {
1326			m_screenWidget->setLockAspectRatio(value.toBool());
1327		}
1328	}, this);
1329	m_config->updateOption("lockAspectRatio");
1330
1331	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1332	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1333	lockIntegerScaling->connect([this](const QVariant& value) {
1334		if (m_display) {
1335			m_display->lockIntegerScaling(value.toBool());
1336		}
1337		if (m_controller) {
1338			m_screenWidget->setLockIntegerScaling(value.toBool());
1339		}
1340	}, this);
1341	m_config->updateOption("lockIntegerScaling");
1342
1343	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1344	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1345	resampleVideo->connect([this](const QVariant& value) {
1346		if (m_display) {
1347			m_display->filter(value.toBool());
1348		}
1349	}, this);
1350	m_config->updateOption("resampleVideo");
1351
1352	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1353	ConfigOption* skip = m_config->addOption("frameskip");
1354	skip->connect([this](const QVariant& value) {
1355		reloadConfig();
1356	}, this);
1357	for (int i = 0; i <= 10; ++i) {
1358		skip->addValue(QString::number(i), i, &m_actions, "skip");
1359	}
1360	m_config->updateOption("frameskip");
1361
1362	m_actions.addSeparator("av");
1363
1364	ConfigOption* mute = m_config->addOption("mute");
1365	mute->addBoolean(tr("Mute"), &m_actions, "av");
1366	mute->connect([this](const QVariant& value) {
1367		reloadConfig();
1368	}, this);
1369	m_config->updateOption("mute");
1370
1371	m_actions.addMenu(tr("FPS target"),"target", "av");
1372	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1373	QMap<double, Action*> fpsTargets;
1374	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1375		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1376	}
1377	m_actions.addSeparator("target");
1378	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1379	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1380
1381	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1382		reloadConfig();
1383		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1384			bool enableSignals = iter.value()->blockSignals(true);
1385			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1386			iter.value()->blockSignals(enableSignals);
1387		}
1388	}, this);
1389	m_config->updateOption("fpsTarget");
1390
1391	m_actions.addSeparator("av");
1392
1393#ifdef USE_PNG
1394	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1395		m_controller->screenshot();
1396	}, "av", tr("F12"));
1397#endif
1398
1399#ifdef USE_FFMPEG
1400	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1401#endif
1402
1403#ifdef USE_MAGICK
1404	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1405#endif
1406
1407	m_actions.addSeparator("av");
1408	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1409	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1410
1411	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1412
1413	m_actions.addMenu(tr("&Tools"), "tools");
1414	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1415
1416	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1417		if (!m_overrideView) {
1418			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1419			if (m_controller) {
1420				m_overrideView->setController(m_controller);
1421			}
1422			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1423		}
1424		m_overrideView->show();
1425		m_overrideView->recheck();
1426	}, "tools");
1427
1428	m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1429		if (!m_sensorView) {
1430			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1431			if (m_controller) {
1432				m_sensorView->setController(m_controller);
1433			}
1434			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1435		}
1436		m_sensorView->show();
1437	}, "tools");
1438
1439	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1440
1441	m_actions.addSeparator("tools");
1442	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1443
1444#ifdef USE_DEBUGGERS
1445	m_actions.addSeparator("tools");
1446	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1447#ifdef USE_GDB_STUB
1448	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1449	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1450#endif
1451#endif
1452	m_actions.addSeparator("tools");
1453
1454	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1455	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1456	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1457	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1458	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1459	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1460
1461#ifdef M_CORE_GBA
1462	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1463	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1464#endif
1465
1466	m_actions.addSeparator("tools");
1467	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1468	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1469		m_controller->endVideoLog();
1470	}, "tools");
1471
1472	ConfigOption* skipBios = m_config->addOption("skipBios");
1473	skipBios->connect([this](const QVariant& value) {
1474		reloadConfig();
1475	}, this);
1476
1477	ConfigOption* useBios = m_config->addOption("useBios");
1478	useBios->connect([this](const QVariant& value) {
1479		reloadConfig();
1480	}, this);
1481
1482	ConfigOption* buffers = m_config->addOption("audioBuffers");
1483	buffers->connect([this](const QVariant& value) {
1484		reloadConfig();
1485	}, this);
1486
1487	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1488	sampleRate->connect([this](const QVariant& value) {
1489		reloadConfig();
1490	}, this);
1491
1492	ConfigOption* volume = m_config->addOption("volume");
1493	volume->connect([this](const QVariant& value) {
1494		reloadConfig();
1495	}, this);
1496
1497	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1498	volumeFf->connect([this](const QVariant& value) {
1499		reloadConfig();
1500	}, this);
1501
1502	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1503	muteFf->connect([this](const QVariant& value) {
1504		reloadConfig();
1505	}, this);
1506
1507	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1508	rewindEnable->connect([this](const QVariant& value) {
1509		reloadConfig();
1510	}, this);
1511
1512	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1513	rewindBufferCapacity->connect([this](const QVariant& value) {
1514		reloadConfig();
1515	}, this);
1516
1517	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1518	allowOpposingDirections->connect([this](const QVariant& value) {
1519		reloadConfig();
1520	}, this);
1521
1522	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1523	saveStateExtdata->connect([this](const QVariant& value) {
1524		reloadConfig();
1525	}, this);
1526
1527	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1528	loadStateExtdata->connect([this](const QVariant& value) {
1529		reloadConfig();
1530	}, this);
1531
1532	ConfigOption* preload = m_config->addOption("preload");
1533	preload->connect([this](const QVariant& value) {
1534		m_manager->setPreload(value.toBool());
1535	}, this);
1536	m_config->updateOption("preload");
1537
1538	ConfigOption* showFps = m_config->addOption("showFps");
1539	showFps->connect([this](const QVariant& value) {
1540		if (!value.toInt()) {
1541			m_fpsTimer.stop();
1542			updateTitle();
1543		} else if (m_controller) {
1544			m_fpsTimer.start();
1545			m_frameTimer.start();
1546		}
1547	}, this);
1548
1549	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1550
1551	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1552		if (m_controller) {
1553			mCheatPressButton(m_controller->cheatDevice(), held);
1554		}
1555	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1556
1557	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1558	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1559		if (m_controller) {
1560			m_controller->setAutofire(GBA_KEY_A, held);
1561		}
1562	}, "autofire");
1563	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1564		if (m_controller) {
1565			m_controller->setAutofire(GBA_KEY_B, held);
1566		}
1567	}, "autofire");
1568	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1569		if (m_controller) {
1570			m_controller->setAutofire(GBA_KEY_L, held);
1571		}
1572	}, "autofire");
1573	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1574		if (m_controller) {
1575			m_controller->setAutofire(GBA_KEY_R, held);
1576		}
1577	}, "autofire");
1578	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1579		if (m_controller) {
1580			m_controller->setAutofire(GBA_KEY_START, held);
1581		}
1582	}, "autofire");
1583	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1584		if (m_controller) {
1585			m_controller->setAutofire(GBA_KEY_SELECT, held);
1586		}
1587	}, "autofire");
1588	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1589		if (m_controller) {
1590			m_controller->setAutofire(GBA_KEY_UP, held);
1591		}
1592	}, "autofire");
1593	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1594		if (m_controller) {
1595			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1596		}
1597	}, "autofire");
1598	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1599		if (m_controller) {
1600			m_controller->setAutofire(GBA_KEY_DOWN, held);
1601		}
1602	}, "autofire");
1603	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1604		if (m_controller) {
1605			m_controller->setAutofire(GBA_KEY_LEFT, held);
1606		}
1607	}, "autofire");
1608
1609	for (Action* action : m_gameActions) {
1610		action->setEnabled(false);
1611	}
1612
1613	m_shortcutController->rebuildItems();
1614	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1615}
1616
1617void Window::attachWidget(QWidget* widget) {
1618	m_screenWidget->layout()->addWidget(widget);
1619	m_screenWidget->unsetCursor();
1620	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1621}
1622
1623void Window::detachWidget(QWidget* widget) {
1624	m_screenWidget->layout()->removeWidget(widget);
1625}
1626
1627void Window::appendMRU(const QString& fname) {
1628	int index = m_mruFiles.indexOf(fname);
1629	if (index >= 0) {
1630		m_mruFiles.removeAt(index);
1631	}
1632	m_mruFiles.prepend(fname);
1633	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1634		m_mruFiles.removeLast();
1635	}
1636	updateMRU();
1637}
1638
1639void Window::updateMRU() {
1640	m_actions.clearMenu("mru");
1641	int i = 0;
1642	for (const QString& file : m_mruFiles) {
1643		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1644		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1645			setController(m_manager->loadGame(file), file);
1646		}, "mru", QString("Ctrl+%1").arg(i));
1647		++i;
1648	}
1649	m_config->setMRU(m_mruFiles);
1650	m_config->write();
1651	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1652}
1653
1654Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1655	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1656		if (m_controller) {
1657			function();
1658		}
1659	}, menu, shortcut);
1660	m_gameActions.append(action);
1661	return action;
1662}
1663
1664template<typename T, typename V>
1665Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1666	return addGameAction(visibleName, name, [this, obj, method]() {
1667		if (m_controller) {
1668			(obj->*method)();
1669		}
1670	}, menu, shortcut);
1671}
1672
1673Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1674	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1675		if (m_controller) {
1676			function(value);
1677		}
1678	}, menu, shortcut);
1679	m_gameActions.append(action);
1680	return action;
1681}
1682
1683void Window::focusCheck() {
1684	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1685		return;
1686	}
1687	if (QGuiApplication::focusWindow() && m_autoresume) {
1688		m_controller->setPaused(false);
1689		m_autoresume = false;
1690	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1691		m_autoresume = true;
1692		m_controller->setPaused(true);
1693	}
1694}
1695
1696void Window::updateFrame() {
1697	QSize size = m_controller->screenDimensions();
1698	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1699	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1700	QPixmap pixmap;
1701	pixmap.convertFromImage(currentImage);
1702	m_screenWidget->setPixmap(pixmap);
1703	emit paused(true);
1704}
1705
1706void Window::setController(CoreController* controller, const QString& fname) {
1707	if (!controller) {
1708		return;
1709	}
1710	if (m_pendingClose) {
1711		return;
1712	}
1713
1714	if (m_controller) {
1715		m_controller->stop();
1716		QTimer::singleShot(0, this, [this, controller, fname]() {
1717			setController(controller, fname);
1718		});
1719		return;
1720	}
1721	if (!fname.isEmpty()) {
1722		setWindowFilePath(fname);
1723		appendMRU(fname);
1724	}
1725
1726	if (!m_display) {
1727		reloadDisplayDriver();
1728	}
1729
1730	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1731		if (m_display->videoProxy()) {
1732			m_display->videoProxy()->attach(controller);
1733		}
1734
1735		int fb = m_display->framebufferHandle();
1736		if (fb >= 0) {
1737			controller->setFramebufferHandle(fb);
1738		}
1739	}
1740
1741	m_controller = std::shared_ptr<CoreController>(controller);
1742	m_inputController.recalibrateAxes();
1743	m_controller->setInputController(&m_inputController);
1744	m_controller->setLogger(&m_log);
1745	m_display->startDrawing(m_controller);
1746
1747	connect(this, &Window::shutdown, [this]() {
1748		if (!m_controller) {
1749			return;
1750		}
1751		m_controller->stop();
1752		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1753	});
1754
1755	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1756	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1757	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1758	{
1759		connect(m_controller.get(), &CoreController::stopping, [this]() {
1760			m_controller.reset();
1761		});
1762	}
1763	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1764	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1765
1766#ifndef Q_OS_MAC
1767	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1768	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1769		if(isFullScreen()) {
1770			menuBar()->hide();
1771		}
1772	});
1773#endif
1774
1775	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1776	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1777		emit paused(false);
1778	});
1779
1780	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1781	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1782	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1783	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1784	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1785	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1786	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1787
1788	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1789	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1790	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1791	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1792	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1793
1794#ifdef USE_GDB_STUB
1795	if (m_gdbController) {
1796		m_gdbController->setController(m_controller);
1797	}
1798#endif
1799
1800#ifdef USE_DEBUGGERS
1801	if (m_console) {
1802		m_console->setController(m_controller);
1803	}
1804#endif
1805
1806#ifdef USE_MAGICK
1807	if (m_gifView) {
1808		m_gifView->setController(m_controller);
1809	}
1810#endif
1811
1812#ifdef USE_FFMPEG
1813	if (m_videoView) {
1814		m_videoView->setController(m_controller);
1815	}
1816#endif
1817
1818	if (m_sensorView) {
1819		m_sensorView->setController(m_controller);
1820	}
1821
1822	if (m_overrideView) {
1823		m_overrideView->setController(m_controller);
1824	}
1825
1826	if (!m_pendingPatch.isEmpty()) {
1827		m_controller->loadPatch(m_pendingPatch);
1828		m_pendingPatch = QString();
1829	}
1830
1831	m_controller->loadConfig(m_config);
1832	m_controller->start();
1833
1834	if (!m_pendingState.isEmpty()) {
1835		m_controller->loadState(m_pendingState);
1836		m_pendingState = QString();
1837	}
1838
1839	if (m_pendingPause) {
1840		m_controller->setPaused(true);
1841		m_pendingPause = false;
1842	}
1843}
1844
1845WindowBackground::WindowBackground(QWidget* parent)
1846	: QWidget(parent)
1847{
1848	setLayout(new QStackedLayout());
1849	layout()->setContentsMargins(0, 0, 0, 0);
1850}
1851
1852void WindowBackground::setPixmap(const QPixmap& pmap) {
1853	m_pixmap = pmap;
1854	update();
1855}
1856
1857void WindowBackground::setSizeHint(const QSize& hint) {
1858	m_sizeHint = hint;
1859}
1860
1861QSize WindowBackground::sizeHint() const {
1862	return m_sizeHint;
1863}
1864
1865void WindowBackground::setDimensions(int width, int height) {
1866	m_aspectWidth = width;
1867	m_aspectHeight = height;
1868}
1869
1870void WindowBackground::setLockIntegerScaling(bool lock) {
1871	m_lockIntegerScaling = lock;
1872}
1873
1874void WindowBackground::setLockAspectRatio(bool lock) {
1875	m_lockAspectRatio = lock;
1876}
1877
1878void WindowBackground::paintEvent(QPaintEvent* event) {
1879	QWidget::paintEvent(event);
1880	const QPixmap& logo = pixmap();
1881	QPainter painter(this);
1882	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1883	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1884	QSize s = size();
1885	QSize ds = s;
1886	if (m_lockAspectRatio) {
1887		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1888			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1889		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1890			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1891		}
1892	}
1893	if (m_lockIntegerScaling) {
1894		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1895		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1896	}
1897	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1898	QRect full(origin, ds);
1899	painter.drawPixmap(full, logo);
1900}