all repos — mgba @ 7fd3eb722bc6fd993f1df4c9e81c16f3c101f245

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11Bugfixes:
 12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 13 - GB Serialize: Fix audio state loading
 14 - GB Video: Fix dot clock timing being slightly wrong
 15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 16 - ARM: Fix MSR when T bit is set
 17 - GB Serialize: Fix game title check
 18 - GB: Revamp IRQ handling based on new information
 19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 20 - GBA Video: Force align 256-color tiles
 21 - GBA DMA: ROM reads are forced to increment
 22 - GB Video: Fix loading states while in mode 3
 23 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 24 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 25 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 26 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 27 - GBA Savedata: Fix crash when resizing flash
 28 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 29Misc:
 30 - GBA Timer: Use global cycles for timers
 31 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 32 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 33 - Qt: Redo GameController into multiple classes
 34 - Test: Restructure test suite into multiple executables
 35 - Python: Integrate tests from cinema test suite
 36 - Util: Don't build crc32 if the function already exists
 37 - GBA: Implement display start DMAs
 38 - Qt: Prevent window from being created off-screen
 39 - Qt: Add option to disable FPS display
 40 - GBA: Improve multiboot image detection
 41
 420.6.1: (2017-10-01)
 43Bugfixes:
 44 - GB, GBA: Fix crashes when attempting to identify null VFiles
 45 - GB, GBA: Fix sync to video with frameskip
 46 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 47 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 48 - GB Core: Fix palette loading when loading a foreign config
 49 - GB MBC: Pocket Cam memory should be accessible without enabling
 50 - GB MBC: Fix SRAM sizes 4 and 5
 51 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 52 - GB MBC: Fix RTC loading when file size is off
 53 - GB Memory: Initialize peripheral pointers
 54 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 55 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 56 - GB Memory: Actually load latch time from savestate
 57 - GB Serialize: Fix deserializing video STAT
 58 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 59 - GB Video: Fix potential hang when ending mode 0
 60 - GB Video: Fix read mode when enabling LCD
 61 - GBA: Reset active region as needed when loading a ROM
 62 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 63 - GBA BIOS: Use core's VRAM variable instead of renderer's
 64 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 65 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 66 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 67 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 68 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 69 - Python: Fix importing .gb or .gba before .core
 70 - Qt: Fix command line debugger closing second game
 71 - Qt: Fix LOG argument order
 72 - Qt: Fix timezone issues with time overrides
 73 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 74 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 75Misc:
 76 - CMake: Fix CPack dependencies for libpng 1.6
 77 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 78 - GBA Cheats: Improve detection of raw cheats
 79 - Qt: Don't rebuild library view if style hasn't changed
 80 - Qt: Allow overrides to be saved before a game is loaded
 81 - Qt: Hide mouse immediately when loading
 82 - SDL: Fix 2.0.5 build on macOS under some circumstances
 83 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 84
 850.6.0: (2017-07-16)
 86Features:
 87 - Library view
 88 - Sprite viewer
 89 - Debugging console
 90 - Improved memory viewer
 91 - Memory search
 92 - Command line ability to override configuration values
 93 - Add option to allow preloading the entire ROM before running
 94 - Add option for whether rewinding restores save games
 95 - Savestates now contain any RTC override data
 96 - Add option to lock video to integer scaling
 97 - LR35902: Watchpoints
 98 - LR35902/GB-Z80 disassembler
 99 - GB: Tile viewer
100 - GB: Video/audio channel enabling/disabling
101 - GB: Symbol table support
102 - GB MBC: Add MBC1 multicart support
103 - GBA: Support printing debug strings from inside a game
104 - GBA: Better cheat type autodetection
105 - Implement keypad interrupts
106 - Configuration of gamepad hats
107 - Video log recording for testing and bug reporting
108 - Debugger: Segment/bank support
109 - Debugger: Execution tracing
110 - Qt: German translation (by Lothar Serra Mari)
111 - Qt: Spanish translation (by Kevin López)
112 - Qt: Italian translation (by theheroGAC)
113Bugfixes:
114 - ARM7: Fix MLA/*MULL/*MLAL timing
115 - Core: Fix crash with rewind if savestates shrink
116 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
117 - Core: Fix directory sets crashing on close if base isn't properly detached
118 - FFmpeg: Fix overflow and general issues with audio encoding
119 - GB: Fix flickering when screen is strobed quickly
120 - GB: Fix STAT blocking
121 - GB MBC: Fix ROM bank overflows getting set to bank 0
122 - GB MBC: Fix swapping carts not detect new MBC
123 - GB Timer: Improve DIV reset behavior
124 - GB Timer: Fix DIV batching if TAC changes
125 - GB Video: Reset renderer when loading state
126 - GBA: Fix multiboot ROM loading
127 - GBA: Fix multiboot loading resulting in too small WRAM
128 - GBA BIOS: Implement BitUnPack
129 - GBA BIOS: Fix ArcTan sign in HLE BIOS
130 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
131 - GBA BIOS: Fix INT_MIN/-1 crash
132 - GBA Hardware: Fix crash if a savestate lies about game hardware
133 - GBA I/O: Handle audio registers specially when deserializing
134 - GBA Memory: Improve initial skipped BIOS state
135 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
136 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
137 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
138 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
139 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
140 - LR35902: Fix core never exiting with certain event patterns
141 - LR35902: Fix pc overflowing current region off-by-one
142 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
143 - OpenGL: Fix some shaders causing offset graphics
144 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
145 - Qt: Fix window icon being stretched
146 - Qt: Fix data directory path
147 - Qt: Fix timing issues on high refresh rate monitors
148 - Qt: Fix linking after some windows have been closed
149 - Qt: Fix crash when changing audio settings after a game is closed
150 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
151 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
152 - Qt: Fix game unpausing after frame advancing and refocusing
153 - SDL: Fix game crash check
154 - SDL: Fix race condition with audio thread when starting
155 - SDL: Fix showing version number
156 - Test: Fix crash when loading invalid file
157 - Test: Fix crash when fuzzing fails to load a file
158 - Test: Don't rely on core for frames elapsed
159 - Test: Fix crash when loading invalid file
160 - Test: Fix crash when fuzzing fails to load a file
161 - Tools: Fix recurring multiple times over the same library
162 - Util: Fix overflow when loading invalid UPS patches
163 - Util: Fix highest-fd socket not being returned by SocketAccept
164 - Windows: Fix VDir.rewind
165Misc:
166 - All: Add C++ header guards
167 - All: Move time.h include to common.h
168 - 3DS, PSP2, Wii: Last directory loaded is saved
169 - CMake: Add ability to just print version string
170 - Core: New, faster event timing subsystem
171 - Core: Clean up some thread state checks
172 - Core: Add generic checksum function
173 - Core: Cores can now have multiple sets of callbacks
174 - Core: Restore sleep callback
175 - Core: Move rewind diffing to its own thread
176 - Core: Ability to enumerate and modify video and audio channels
177 - Core: List memory segments in the core
178 - Core: Move savestate creation time to extdata
179 - Core: Config values can now be hexadecimal
180 - Core: Improved threading interrupted detection
181 - Debugger: Modularize CLI debugger
182 - Debugger: Make building with debugging aspects optional
183 - Debugger: Add functions for read- or write-only watchpoints
184 - Debugger: Make attaching a backend idempotent
185 - Debugger: Add mDebuggerRunFrame convenience function
186 - Feature: Move game database from flatfile to SQLite3
187 - Feature: Support ImageMagick 7
188 - Feature: Make -l option explicit
189 - FFmpeg: Return false if a file fails to open
190 - FFmpeg: Force MP4 files to YUV420P
191 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
192 - GB: Reset with initial state of DIV register
193 - GB MBC: New MBC7 implementation
194 - GB Audio: Simplify envelope code
195 - GB Audio: Improve initial envelope samples
196 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
197 - GB Video: Improved video timings
198 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
199 - GBA, GB: ROM is now unloaded if a patch is applied
200 - GBA DMA: Refactor DMA out of memory.c
201 - GBA DMA: Move DMAs to using absolute timing
202 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
203 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
204 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
205 - GBA Memory: Support reading/writing POSTFLG
206 - GBA Memory: Remove unused prefetch cruft
207 - GBA Timer: Improve accuracy of timers
208 - GBA Video: Clean up unused timers
209 - GBA Video: Allow multiple handles into the same tile cache
210 - GBA Video, GB Video: Colors are now fully scaled
211 - GBA Video: Optimize when BLD* registers are written frequently
212 - OpenGL: Add xBR-lv2 shader
213 - Qt: Move last directory setting from qt.ini to config.ini
214 - Qt: Improved HiDPI support
215 - Qt: Expose configuration directory
216 - Qt: Merge "Save" and "OK" buttons in shader options
217 - Qt: Automatically load controller profile when plugged in
218 - Qt: Rename "Resample video" option to "Bilinear filtering"
219 - Qt: Remove audio thread
220 - Qt: Remove audio buffer sizing in AudioProcessorQt
221 - Qt: Re-enable QtMultimedia on Windows
222 - Qt: Make "Mute" able to be bound to a key
223 - Qt: Add .gb/.gbc files to the extension list in Info.plist
224 - Qt: Relax hard dependency on OpenGL
225 - Qt: Better highlight active key in control binding
226 - SDL: Remove scancode key input
227 - SDL: Automatically map controllers when plugged in
228 - Test: Add a basic test suite
229 - Util: Add size counting to Table
230 - Util: Add 8-bit PNG write support
231 - Util: Tune patch-fast extent sizes
232 - VFS: Call msync when syncing mapped data
233 - VFS: Allow truncating memory chunk VFiles
234 - VFS: Fix some minor VFile issues with FILEs
235 - VFS: Optimize expanding in-memory files
236 - VFS: Add VFileFIFO for operating on circle buffers
237Changes from beta 1:
238Features:
239 - Qt: Italian translation (by theheroGAC)
240 - Qt: Updated German translation
241Bugfixes:
242 - GB Audio: Fix incorrect channel 4 iteration
243 - GB Audio: Fix zombie mode bit masking
244 - GB Serialize: Fix timer serialization
245 - GB Video: Fix LYC regression
246 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
247 - GBA Timer: Fix count-up timing overflowing timer 3
248 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
249 - Qt: Fix memory search close button (fixes mgba.io/i/769)
250 - Qt: Fix window icon being stretched
251 - Qt: Fix initial window size (fixes mgba.io/i/766)
252 - Qt: Fix data directory path
253 - Qt: Fix controls not saving on non-SDL builds
254 - Qt: Fix translation initialization (fixes mgba.io/i/776)
255 - Qt: Fix patch loading while a game is running
256 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
257 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
258 - Qt: Fix GL-less build
259 - Qt: Fix Software renderer not handling alpha bits properly
260 - Qt: Fix screen background improperly stretching
261 - SDL: Fix cheats not loading
262Misc:
263 - GB Serialize: Add MBC state serialization
264 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
265 - GBA Timer: Improve accuracy of timers
266 - PSP2: Update toolchain to use vita.cmake
267 - Qt: Add language selector
268 - Qt: Minor test fixes
269 - Qt: Move shader settings into main settings window
270 - Qt: Dismiss game crashing/failing dialogs when a new game loads
271 - Qt: Properly ship Qt translations
272 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
273
2740.6 beta 1: (2017-06-29)
275 - Initial beta for 0.6
276
2770.5.2: (2016-12-31)
278Bugfixes:
279 - All: Fix fullscreen config option being ignored
280 - ARM7: PSR mode bits should not get sign extended
281 - GB: Fix audio not being deinitialized
282 - GB: Fix crash when masking savedata
283 - GB: Properly initialize sramRealVf variable
284 - GB Audio: Fix serialization of channel 3 and NR52 properties
285 - GB Audio: Reset envelope timer when reseting sound channel
286 - GB MBC: Fix SRAM dangling pointer with RTC games
287 - GB MBC: Fix initializing MBC when no ROM is loaded
288 - GB Memory: Fix patching ROM bank 0
289 - GB Memory: Fix starting HDMAs during mode 0
290 - GB Memory: Fix HDMA5 value after DMA completes
291 - GB Video: Initialize LCDC in renderer
292 - GB Video: Hblank IRQs should mask LYC=LY IRQs
293 - GBA: Fix IRQs firing after already being cleared
294 - GBA: Only unhalt CPU if appropriate bit is set in IE
295 - GBA: Add savegame override for Crash Bandicoot 2
296 - GBA BIOS: Fix MidiKey2Freq BIOS reads
297 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
298 - GBA Cheats: Fix GameShark ROM patches
299 - GBA I/O: Mask off WAITCNT bits that cannot be written
300 - GBA Memory: Fix misaligned BIOS reads
301 - GBA Memory: Fix VCOUNT being writable
302 - GBA Video: Fix out of bounds sprite transforms
303 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
304 - Libretro: Fix disabling BIOS
305 - Libretro: Fix Game Boy savestates and audio
306 - Qt: Fix changing resolution of software renderer
307 - Qt: Fix setting overrides
308 - Qt: Fix cut off tiles and alignment issues in tile viewer
309 - Qt: Only reset window dimensions when first shown
310 - Qt: Fix Qt Multimedia audio driver on big endian
311 - Qt: Fix Apply button for key and controller configurations
312 - VFS: Fix resizing memory chunks when not needed
313 - Windows: Fix Unicode directory handling
314Misc:
315 - GB, GBA: Prevent loading null ROMs
316 - GB Audio: Initialize wave RAM to GBC values
317 - GB Memory: Reset ROM bank when loading a ROM
318 - PSP2: Improved controller rumble
319
3200.5.1: (2016-10-05)
321Bugfixes:
322 - Core: Fix importing save games as read-only
323 - FFmpeg: Fix encoding AAC
324 - GB: Fix invalid STOP behavior on Game Boy Color
325 - GB: Initialize audio properly
326 - GB: Properly clear KEY1 bit 0 when switching speeds
327 - GB: Properly unload save files when unloading a ROM
328 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
329 - GB MBC: Fix MBC7 when size is incorrectly specified
330 - GB MBC: Fix RTC access when no save file is loaded
331 - GB SIO: Don't auto-clock external shift clock
332 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
333 - GB Video: Fix video frames getting missed when LCDC is off
334 - GB Video: Clear screen when LCDC is off
335 - GBA Cheats: Fix holding onto pointers that may get invalidated
336 - GBA Cheats: Fix key-activated CodeBreaker cheats
337 - GBA Cheats: Fix uninitialized memory getting freed when saving
338 - GBA Hardware: Improve Game Boy Player rumble behavior
339 - GBA Memory: Fix several unused I/O register read values
340 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
341 - LR35902: Fix events running with the wrong cycle active
342 - Qt: Fix "close" button on Overrides view
343 - Qt: Fix saving overrides
344 - Qt: Fix directory set unloading when replacing the ROM
345 - Qt: Fix patch loading
346 - Qt: Fix crash when saving an override if a game isn't loaded
347 - Qt: Fix showing default display driver as OpenGL (force 1.x)
348 - SDL: Attach rumble in SDL frontend
349 - Util: Fix PNG identification on files too small to be a PNG
350Misc:
351 - All: Only update version info if needed
352 - All: Split out install locations for Libretro and OpenEmu
353 - FFmpeg: Encoding cleanup
354 - GB: Reset active region when reloading ROM
355 - GB Memory: Initialize RAM pattern for GBC
356 - GB Video: Improved video timings
357 - Qt: Manage window sizes slightly better
358 - Qt: Remember scale option independent of core dimensions
359
3600.5.0: (2016-09-19)
361Features:
362 - Game Boy support
363 - Support for encrypted CodeBreaker GBA cheats
364 - Emulation of Vast Fame protected GBA carts (taizou)
365 - Tile viewer
366 - Threaded rendering mode
367 - Libretro: Memory map and achievement support (leiradel)
368 - GUI: Add UI control remapping
369 - GUI: Add fast-forward
370 - Wii: 240p support
371 - 3DS: Adjustable screen darkening
372 - Ability to temporarily load a savegame
373 - Load specific files out of archives
374 - Automatic BIOS detection
375Bugfixes:
376 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
377 - Debugger: Fix GDB breakpoints
378 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
379 - GBA: Fix filehandle leak with savegames
380 - GBA: Timer 0 cannot be count up
381 - GBA: Count up timers should not count themselves
382 - GBA Memory: Fix mirror on non-overdumped Classic NES games
383 - GBA Memory: Fix ldm {pc}
384 - GBA Savedata: Fix savedata sync timer
385 - GBA Savedata: Only unmap savedata if present
386 - GBA Serialize: Savestates now properly store prefetch
387 - GBA Video: WIN0/1 take priority over OBJWIN
388 - GBA Video: Fix out-of-order OBJWIN
389 - PSP2: Fix GPU crash while exiting
390 - PSP2: Fix VSync
391 - PSP2: Fix accelerometer range
392 - PSP2: Actually load screen mode setting
393 - PSP2: Fix gyroscope direction
394 - PSP2: Delete threads after they return
395 - PSP2: Fix mapping/unmapping from not at 0
396 - Qt: Fix bug in software renderer scaling
397 - Qt: Fix hanging key press after disabling autofire
398 - Qt: Fix being unable to pause manually when using auto-pausing
399 - SDL: Fix axes being mapped wrong
400 - Util: Fix realloc semantics in utf16to8
401 - Util: Fix inserting too many items into a hash table
402 - VFS: Fix uninitialized varaible reading from 7z
403 - VFS: Fix reading multiple files from a 7z archive
404 - Wii: Fix framelimiting after a slowdown
405 - Wii: Fix garbage flash at startup
406Misc:
407 - 3DS: Use blip_add_delta_fast for a small speed improvement
408 - 3DS: Allow UTF-16 filenames
409 - 3DS: Port to using citro3D
410 - 3DS: Use system font for menus
411 - 3DS: Attempt to use Core 2 for threads
412 - 3DS: Adjustable filering
413 - 3DS: 3D banner
414 - All: Add QUIET parameter to silence CMake
415 - All: Faster memory read/write
416 - ARM7: Support forcing Thumb mode via MSR
417 - ARM7: Flush prefetch cache when loading CPSR via MSR
418 - ARM7: Clean up instruction decoding for future expandability
419 - Debugger: Support register and memory writes via GDB stub
420 - Debugger: Add software breakpoint support to gdb
421 - FFmpeg: Full support for libavcodec 56+
422 - GBA: Better debug logging if event processing breaks
423 - GBA Audio: Force audio DMAs to not increment destination
424 - GBA BIOS: Use custom ArcTan, not relying on OS
425 - GBA Hardware: Clean up dead code in GBP
426 - GBA Memory: Optimize stalling behavior
427 - GBA Memory: Optimize Load-/StoreMultiple
428 - GBA Savedata: Add realistic timing for EEPROM
429 - GBA Serialize: Savestates now store if CPU was halted
430 - GBA Video: Remove old slow path fallback
431 - GBA Video: Optimize sprite drawing
432 - GBA Video: Optimize mode 0 rendering
433 - GBA Video: Optimize compositing cases slightly
434 - GUI: Screenshot dimensions are now passed through
435 - GUI: Add back logging
436 - GUI: Only reload config if manually saved
437 - GUI: Increase scrolling speed
438 - OpenGL: Log shader compilation failure
439 - OpenGL: Add texSize uniform
440 - Qt: Make -g flag work in Qt build
441 - Qt: Simplify OpenGL context creation
442 - Qt: Thread startup improvements
443 - Qt: Make audio channel/video layer options shortcut mappable
444 - Qt: Remove some C99isms from C++ code
445 - Qt: Remove default autofire mappings
446 - Qt: Make reseting when pasued frame-accurate
447 - Qt: Rearchitect game closing codepath
448 - PSP2: Use system font for menus
449 - PSP2: Add rumble for PS TV
450 - PSP2: Add fit-to-height screen mode
451 - PSP2: Sync files per descriptor
452 - PSP2: Allow UTF-8 filenames
453 - PSP2: Screenshots are now saved into the Photo Gallery
454 - PSP2: Stop underclocking when menuing
455 - SDL: Increase default audio buffer size to 1024 samples
456 - SDL: More responsive rumble
457 - Util: Add Vector GetConstPointer
458 - Util: Add rtrim
459 - Util: Add endswith
460 - VFS: Improve zip file detection
461 - Wii: Add pixelated resample filter
462 - Windows: Add native VDir support
463 - Util: Add PRIz macro for libc versions that don't support %z
464
4650.4.1: (2016-07-11)
466Bugfixes:
467 - All: Fix several file handle leaks
468 - All: Fix instruction tables getting zeroed when linking sometimes
469 - ARM7: Fix flags on SBC/RSC
470 - ARM7: Fix setting spsr privilege bits when spsr is empty
471 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
472 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
473 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
474 - GBA Memory: Fix executing code from OBJ region of VRAM
475 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
476 - GBA Serialize: Fix loading savegames from savestates
477 - OpenGL: Correct boolean vector strcmp strings for uniforms
478 - Qt: Fix sending gameStopped twice
479 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
480 - Qt: Fix initial state of key mapping
481 - Qt: Initialize m_useBios
482 - SDL: Fix joystick initialization on BSD
483 - SDL: Fix potential joystick crash in games with rumble
484 - SDL: Fix SDL 1.2 build
485 - SDL: Fix sporadic crash when deinitializing audio
486 - Shaders: Fix AGS-001 shader with some bad drivers
487 - Util: Use closesocket on Windows
488 - Util: Fix socket bind addresses
489 - VFS: Fix reading 7z archives without rewinding first
490 - VFS: VFileFromFD should not open directories
491 - Wii: Fix tilting direction
492 - Util: Fix realloc semantics in utf16to8
493Misc:
494 - All: Allow use of external minizip library
495 - Debugger: CLI debugger now exits when end-of-stream is reached
496 - FFmpeg: Update dependencies on Ubuntu
497 - GBA: Slightly optimize GBAProcessEvents
498 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
499 - GBA Video: Null renderer should return proper register values
500 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
501 - Qt: Add preset for DualShock 4
502 - Qt: Update 360 input profile on OS X to reflect newer drivers
503 - Qt: Remove use of NaN
504 - Qt: Canonicalize file paths when loading games
505 - Qt: Add refresh button to controller editing
506 - SDL: Remove default gamepad mappings
507 - Util: Fix intermittent build failure on OS X
508 - VFS: VFile.sync now updates modified time
509
5100.4.0: (2016-02-02)
511Features:
512 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
513 - I/O viewer
514 - Booting of multiboot images
515 - Customization of GIF recording
516 - Libretro: Cheat code support
517 - Support for GLSL shaders
518 - ROM information view
519 - Support for VBA-style cheat codes
520 - Savestates now store creation timestamps
521 - Key autofire
522 - Libretro: Allow blocking opposing directional input
523 - OpenEmu core for OS X
524 - Libretro: Settings for using BIOS and skipping intro
525 - Libretro: Customizable idle loop removal
526 - Implemented cycle counting for sprite rendering
527 - Cleaner, unified settings window
528 - Added a setting for pausing when the emulator is not in focus
529 - Customizable paths for save games, save states, screenshots and patches
530 - Controller hotplugging
531 - Ability to store save games and active cheats within savestates
532Bugfixes:
533 - ARM7: Fix sign of unaligned LDRSH
534 - ARM7: Fix decoding of some ARM ALU instructions with shifters
535 - Debugger: Fix watchpoints in gdb
536 - GBA: Fix warnings when creating and loading savestates
537 - GBA: Fix Iridion II savetype
538 - GBA BIOS: Fix misaligned CpuSet
539 - GBA Cheats: Fix cheats setting the Action Replay version
540 - GBA Hardware: Fix GPIO on big endian
541 - GBA Memory: Fix DMA register writing behavior
542 - GBA Memory: Fix DMAs triggering two cycles early
543 - Libretro: Fix aspect ratio
544 - Qt: Fix some potential crashes with the gamepad mapping
545 - Qt: Fix keys being mapped incorrectly when loading configuration file
546 - Util: Fix PowerPC PNG read/write pixel order
547 - Util: Fix excessive memory allocation when decoding a PNG
548 - VFS: Fix VFileReadline and remove _vfdReadline
549Misc:
550 - All: Improved PowerPC support
551 - All: Fix some undefined behavior warnings
552 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
553 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
554 - GBA: Implement bad I/O register loading
555 - GBA: Allow jumping to OAM and palette RAM
556 - GBA BIOS: Finish implementing RegisterRamReset
557 - GBA Config: Add "override" layer for better one-time configuration
558 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
559 - GBA Memory: Use a dynamically sized mask for ROM memory
560 - GBA Memory: Implement several unimplemented memory access types
561 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
562 - GBA RR: Starting from savestate now embeds the savegame
563 - GBA RR: Add preliminary SRAM support for VBM loading
564 - GBA RR: Add support for resets in movies
565 - GBA Video: Remove lastHblank, as it is implied
566 - Libretro: Use anonymous memory mappers for large blocks of memory
567 - Libretro: Add install target for libretro core
568 - Qt: Window size command line options are now supported
569 - Qt: Increase usability of key mapper
570 - Qt: Add 'Apply' button to settings window
571 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
572 - Qt: Allow use of modifier keys as input
573 - Qt: Optimize log viewer
574 - Qt: Added button for breaking into the GDB debugger
575 - Qt: Add box for showing duration of rewind
576 - SDL: Support fullscreen in SDL 1.2
577 - SDL: Allow GBASDLAudio to be used without a thread context
578 - Util: Use VFile for configuration
579 - Util: Add MutexTryLock
580
5810.3.2: (2015-12-16)
582Bugfixes:
583 - ARM7: Fix STRT/STRBT
584 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
585 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
586 - Libretro: Fix problems with rumble not turning off
587 - GBA: Fix idle skip state being retained between games
588 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
589 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
590 - GBA BIOS: Fix Sqrt sign
591 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
592 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
593 - GBA Memory: Fix DMA behavior for SRAM accesses
594 - GBA Memory: Fix Store8 to OBJ VRAM
595 - GBA Memory: Fix alignment of LDM/STM on SRAM
596 - GBA Memory: Fix unaligned out-of-bounds ROM loads
597 - GBA Memory: Fix timing of DMAs
598 - GBA Video: Fix _mix for 15-bit color
599 - GBA Video: Fix OAM and palette initialization
600 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
601 - Qt: Use safer isLoaded check in GameController
602 - Qt: Fix a race condition in PainterGL that could lead to a crash
603 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
604 - Qt: Fix font size in memory viewer
605 - Qt: Fix a crash in the memory viewer
606 - Qt: Add additional checks in CheatModel to prevent crashes
607 - Qt: Fix race condition with setting sample rate
608 - Qt: Fix crash when closing multiplayer windows
609 - Qt: Fix resetting while paused
610Misc:
611 - GBA Audio: Implement missing flags on SOUNDCNT_X register
612 - Qt: Add mute option to menu
613
6140.3.1: (2015-10-24)
615Bugfixes:
616 - ARM7: Fix instruction decoding of Thumb shifts
617 - GBA: Deinit savegame when unloading a ROM
618 - GBA: Fix BIOS check on big endian
619 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
620 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
621 - GBA Audio: Fix audio channels being silenced at the wrong time
622 - GBA Memory: Fix bad BIOS Load16 on big endian
623 - GBA Memory: Fix bad Load8 on big endian
624 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
625 - GBA Video: Fix edge case with sprite blend modes and semitransparency
626 - GBA Video: Fix objwin and blending interaction on sprites
627 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
628 - Libretro: Fix a memory leak with the render buffer
629 - Qt: Windows no longer spawn in the top left on first launch
630 - Qt: Fix install path of XDG desktop file with DESTDIR
631 - Qt: Fix drag and drop on Windows
632 - Qt: Reenable double buffering, as disabling it broke some Windows configs
633 - VFS: Fix return values of VFileFILE.read and .write
634Misc:
635 - All: Reset next event to cycles instead of zero to interrupt
636 - All: Add --version flag
637 - ARM7: Force disable LTO on two files to work around a GCC bug
638 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
639 - GBA: Better memory handling with PNG savestates
640 - GBA: Additional savestate sanity checks
641 - GBA: Check for cycle count being too high
642 - GBA Audio: Allow GBAAVStream to have no video callback
643 - GBA BIOS: Implement RegisterRamReset for SIO registers
644 - Qt: Remove useless help icons in dialogs
645 - Qt: Prevent savestate window from opening while in multiplayer
646 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
647 - Qt: Dropping multiplayer windows works more cleanly now
648
6490.3.0: (2015-08-16)
650Features:
651 - Ability to hide individual background layers, or OBJs
652 - Ability to mute individual audio channels
653 - Palette viewer and exporter
654 - Volume control
655 - More shortcuts are editable (e.g. quick save/load)
656 - Rewind now shows the frame after rewinding
657 - Import/Export of GameShark/Action Replay snapshots
658 - Add "Step backwards" item for single increment rewind
659 - Deadzone estimation for game controllers
660 - Analog inputs can be used for shortcuts
661 - Menu items for specific solar sensor brightness levels
662 - Remappable controls for tilt and gyroscope sensors
663 - Status messages for actions taken while a game is running (e.g. save/load state)
664 - Memory inspector
665 - Screensaver can now be suspended while a game is running
666 - Load/save the most recent savestate slot
667 - Support varible speed (PWM) rumble
668 - Ability to cap fast forward speed
669 - Finer control over FPS target
670 - Holdable shortcut for rewinding one frame at a time
671 - Ability to boot directly into the BIOS
672 - Preliminary support for yanking out the game pak while a game is running
673 - Thumb-drive mode by putting a file called portable.ini in the same folder
674 - Configurable display driver, between software and OpenGL
675 - Undo-able savestate loading and saving
676 - Controller profiles now store shortcut settings
677 - Default controller profiles for several common controllers
678 - Libretro now supports BIOS, rumble and solar sensor
679 - Implement BIOS call Stop, for sleep mode
680 - Automatically load patches, if found
681 - Improved video synchronization
682 - Configurable audio output sample rate
683Bugfixes:
684 - ARM7: Fix SWI and IRQ timings
685 - ARM7: Fix Thumb MUL timing
686 - ARM7: Fix timing of multiplies to use N cycles
687 - ARM7: ARMHotplugDetach should call deinit
688 - Debugger: Fix use-after-free in breakpoint clearing code
689 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
690 - GBA: Cap audio FIFO read size during deserialization
691 - GBA: Check for corrupted savestates when loading
692 - GBA: Check for improperly sized savestates when loading
693 - GBA: Check for savestates made from differently sized ROMs
694 - GBA: Fix calls to endian-independent loadstores
695 - GBA: Fix timing of reading from timer registers
696 - GBA: Ensure cycles never go negative
697 - GBA Audio: Force audio FIFOs to 32-bit
698 - GBA Audio: Fix audio pitch changing when adjusting buffer size
699 - GBA Audio: Fix sample order in audio channel 3
700 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
701 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
702 - GBA Memory: Improve Thumb open bus behavior
703 - GBA Memory: Fix potential DMA issue when loading a savestate
704 - GBA Memory: Fix load/store multiple video memory waitstates
705 - GBA SIO: Fix reseting when there are SIO devices attached
706 - GBA Video: Blended sprites should never have other effects applied
707 - GBA Video: Fix out-of-bounds tiles in mosaic
708 - GBA Video: Fix windows not affecting sprites
709 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
710 - GBA Video: Fix timing on first scanline
711 - Qt: Better cleanup when a game crashes
712 - Qt: Fix open ROM dialog filtering for archive formats
713 - Qt: Cap the maximum number of multiplayer windows
714 - Qt: Fix maximum year in sensor override
715 - Qt: Fix window being too tall after exiting fullscreen
716 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
717 - Qt: Fix analog buttons not getting unmapped
718 - Qt: Fix passing command line options
719 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
720 - SDL: Fix SDL build when OpenGL is missing
721 - Util: Allow loading IPS patches that grow the ROM
722 - VFS: Fix resource leaks if some allocations fail
723 - VFS: Fix line-reading to return proper values
724 - Video: Fix an issue with very long filenames
725 - Util: Fix formatting of floats
726Misc:
727 - All: Add --help flag for command line programs
728 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
729 - All: Enable static linking for Windows
730 - All: Enable static linking for OS X
731 - All: Threads are now named
732 - All: Proper handling of Unicode file paths
733 - ARM7: Add emulation for Undefined CPU mode
734 - ARM7: Reduce the size of the Thumb instruction table
735 - GBA: Add status log level
736 - GBA: GBARewind now returns how many states it has rewound
737 - GBA: SIO logging layer
738 - GBA BIOS: Stub out SoundBias
739 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
740 - GBA: Don't include GBACLIDebugger struct unless needed
741 - GBA: Savedata is now synced shortly after data finishes being written
742 - GBA: Process multiple timer events at once, if necessary
743 - GBA Audio: Implement audio reset for channels A/B
744 - GBA Audio: Process multiple audio events at once, if necessary
745 - GBA Hardware: Backport generic RTC source into core
746 - GBA Input: Allow axes and buttons to be mapped to the same key
747 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
748 - GBA SIO: Add a dummy driver for Normal mode
749 - GBA Thread: Add functionality for running callbacks on the GBA thread
750 - GBA Thread: Split GBASync into a separate file
751 - GBA Video: Refactor software renderer into separate files
752 - GBA Video: Slightly optimize mode 0 mosaic rendering
753 - Debugger: Free watchpoints in addition to breakpoints
754 - Qt: Handle saving input settings better
755 - Qt: Move GL frame drawing back onto its own thread
756 - Qt: Fast forward (held) option moved from Other to Emulation menu
757 - Qt: Show version info in window title
758 - Qt: Migrate multiplayer window handling into GBAApp
759 - Qt: Unified file opening and saving with last location
760 - Qt: Fix windows being resizable when they shouldn't have been
761 - Qt: Only hide cursor in full screen
762 - Qt: Replace pause-after-frame mutex with an atomic
763 - Qt: Add application icon and XDG desktop files
764 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
765 - Qt: Don't save window size when entering fullscreen
766 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
767 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
768 - Qt: Increase usability of key mapper
769 - Qt: Show checkmark for window sizes
770 - Qt: Set window path to loaded ROM
771 - Perf: Ability to load savestates immediately on launch
772 - SDL: Properly check for initialization
773 - SDL: Clean up initialization functions
774 - SDL: Clean up GL context
775 - Util: Allow disabling the threading code entirely
776 - VFS: Add sync method to force syncing with backing
777
7780.2.1: (2015-05-13)
779Bugfixes:
780 - All: Fix sanitize-deb script not cleaning up after itself
781 - All: Fix dependencies for libavcodec on Debian-derived platforms
782 - ARM7: Handle writeback for PC in addressing modes 2 and 3
783 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
784 - ARM7: Fix ARM multiply instructions when PC is a destination register
785 - Debugger: Fix use-after-free in breakpoint clearing code
786 - Debugger: Fix boundary conditions in tab completion
787 - GBA: Fix timers not updating timing when writing to only the reload register
788 - GBA: Fix rewind boundary conditions
789 - GBA: Add initial I/O register settings for background matrix registers
790 - GBA: Fix hang when loading a savestate if sync to video is enabled
791 - GBA: Handle out-of-bounds I/O access
792 - GBA: Fix bounds-checking on EEPROM access
793 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
794 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
795 - GBA Memory: Allow SRAM to be 64kB
796 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
797 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
798 - GBA Video: Fix second frame mode 5
799 - Perf: Fix race condition if a game crashes immediately on start
800 - Qt: Fix Display object leak when closing a window
801 - Qt: Fix .deb dependencies
802 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
803 - Qt: Fix window not regaining focus after exiting savestate window
804 - Qt: Fix regression where video would not record if the game had already started
805 - Qt: Fix potential crash if a gamepad causes focus to change
806 - Qt: Fix controller axis querying
807 - Qt: Fix multiplayer windows opening as the wrong size
808 - Qt: Fix controllers sometimes not loading the right profile
809 - SDL: Fix boundary conditions for joystick adjustments
810 - SDL: Allocate properly sized input maps
811 - SDL: Fix potential build issues when Qt and SDL2 are in use
812 - Util: Fix resource leak in UTF-8 handling code
813 - Util: Fix a null-pointer issue when attempting to delete a key
814 - VFS: Fix resource leaks if some allocations fail
815 - Video: Fix an issue with very long filenames
816Misc:
817 - GBA Memory: Soft-crash if jumping past the end of a ROM
818 - Qt: Show multiplayer numbers in window title
819 - Qt: Solar sensor can have shortcuts set
820
8210.2.0: (2015-04-03)
822Features:
823 - Support for gamepad axes, e.g. analog sticks or triggers
824 - Add scale presets for up to 6x
825 - Settings window
826 - Bilinear resampling option
827 - Add option to skip BIOS start screen
828 - List of recently opened games
829 - Support for games using the Solar Sensor
830 - Better audio resampling via blip-buf
831 - Game Pak overrides dialog for setting savetype and sensor values
832 - Support for games using the tilt sensor
833 - Remappable shortcuts for keyboard and gamepad
834 - Rewinding of emulation
835 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
836 - Support IPv6
837 - Save directory of last loaded file
838 - Support BPS patches
839 - Automatically detect and optimize out idle loops
840 - Configurable game overrides
841 - Support loading 7-Zip files
842 - Drag and drop game loading
843 - Cheat code support
844 - Runtime configurable audio driver
845 - Libretro core for use with RetroArch and other front-ends
846 - Controller profiles for setting different bindings for different controllers
847 - Ability to lock aspect ratio
848 - Local link cable support
849 - Ability to switch which game controller is in use per instance
850 - Ability to prevent opposing directional input
851 - Warning dialog if an unimplemented BIOS feature is called
852 - Debugger: Add CLI "frame", frame advance command
853 - Debugger: Add CLI functions for writing to memory
854 - Debugger: Add CLI functions for examining memory regions
855 - Debugger: Add CLI function for writing a register
856Bugfixes:
857 - ARM7: Extend prefetch by one stage
858 - ARM7: Fix cycle counting for loads
859 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
860 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
861 - GBA: Initialize gba.sync to null
862 - GBA: Fix timer initialization
863 - GBA Audio: Support 16-bit writes to FIFO audio
864 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
865 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
866 - GBA BIOS: Fix BIOS prefetch after reset
867 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
868 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
869 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
870 - GBA Memory: Fix I cycles that had been moved to ARM7 core
871 - GBA Memory: Fix cycle counting for 32-bit load/stores
872 - GBA RR: Fix fallthrough error when reading tags from a movie
873 - GBA Thread: Fix possible hang when loading an archive
874 - GBA Thread: Fix possible deadlock in video sync
875 - Perf: Fix crash when the GBA thread fails to start
876 - Qt: Fix crash starting a GDB stub if a game isn't loaded
877 - Qt: Fix crash when adjusting settings after closing a game
878 - Qt: Fix crash when starting GDB stub after closing a game
879 - Qt: Fix patch loading while a game is running
880 - Qt: Fix crash when loading a game after stopping GDB server
881 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
882 - Qt: Fix crash when attempting to pause if a game is not running
883 - SDL: Properly clean up if a game doesn't launch
884 - Util: Fix sockets on Windows
885Misc:
886 - All: Enable link-time optimization
887 - Debugger: Watchpoints now work on STM/LDM instructions
888 - Debugger: Clean up GDB stub network interfacing
889 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
890 - Debugger: Merge Thumb BL instructions when disassembling
891 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
892 - Debugger: Watchpoints now report address watched (fixes #68)
893 - Debugger: Add support for soft breakpoints
894 - Debugger: Make I/O register names be addresses instead of values
895 - Debugger: Rename read/write commands
896 - GBA: Improve accuracy of event timing
897 - GBA: Add API for getting Configuration structs for overrides and input
898 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
899 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
900 - GBA: Move A/V stream interface into core
901 - GBA: Savestates now take into account savedata state machines (fixes #109)
902 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
903 - GBA Memory: Simplify memory API and use fixed bus width
904 - GBA Thread: Make GBASyncWaitFrameStart time out
905 - GBA Video: Start video at the last scanline instead of the first
906 - Qt: Optimize logo drawing
907 - Qt: Move frame upload back onto main thread
908 - Qt: Remember window position
909 - Qt: Double-clicking on the window toggles full screen
910 - Util: Use proper locale for reading and writing float values
911
9120.1.1: (2015-01-24)
913Bugfixes:
914 - ARM7: Fix LDM writeback to a register already written
915 - GBA: Fix timers 2 and 3 updating incorrectly
916 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
917 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
918 - GBA Audio: Properly initialize audio FIFO channels
919 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
920 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
921 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
922 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
923 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
924 - GBA BIOS: Fix HuffUnComp boundary conditions
925 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
926 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
927 - GBA Memory: Filter out top nybble of DMA addresses
928 - GBA Memory: Properly bounds-check VRAM accesses
929 - GBA Memory: Fix initial DMA state
930 - GBA Thread: Allow halted games to exit cleanly
931 - GBA Video: Fix blend issues with obscured middle layers
932 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
933 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
934 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
935 - GBA Video: Fix sprite boundary conditions with mosaic
936 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
937 - Qt: Fix issue with set frame sizes being the wrong height
938 - Qt: Fix emulator crashing when full screen if a game is not running
939 - Qt: Fix window focus issues
940 - Qt: Properly set default video recording settings
941 - Qt: Fix a race condition when a game crashes immediately
942 - Qt: Fix some cases where key mapping can break if focus is adjusted
943 - Qt: Fix crash if a game pauses before any frames are shown
944 - Debugger: Negative PC-relative loads now properly subtract the offset
945 - Debugger: Align PC-relative loads in Thumb
946 - Debugger: Fix watchpoints triggering too late
947 - Debugger: Fix binary print putting spaces between digits
948 - Video: Ensure FFmpeg encoder has audio frames
949 - Video: Fix uncompressed PCM audio recording
950 - Video: Fix FFmpeg crashing when the file extension is wrong
951 - Util: Fix SOCKET_FAILED macro
952Misc:
953 - GBA: Exit cleanly on FATAL if the port supports it
954 - GBA Memory: Implement 16- and 32-bit loads from SRAM
955 - Qt: Disable sync to video by default
956 - Qt: Handle a game crash without crashing
957 - Qt: Set default log level to FATAL, ERROR and WARN
958 - Qt: Clarify some phrasing in the menus
959 - Qt: Clear active buttons when focus is lost
960
9610.1.0: (2014-12-13)
962 - Initial release