src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QStackedLayout>
13
14#include "ConfigController.h"
15#include "GameController.h"
16#include "GBAKeyEditor.h"
17#include "GDBController.h"
18#include "GDBWindow.h"
19#include "GIFView.h"
20#include "LoadSaveState.h"
21#include "LogView.h"
22#include "VideoView.h"
23
24extern "C" {
25#include "platform/commandline.h"
26}
27
28using namespace QGBA;
29
30Window::Window(ConfigController* config, QWidget* parent)
31 : QMainWindow(parent)
32 , m_logView(new LogView())
33 , m_stateWindow(nullptr)
34 , m_screenWidget(new WindowBackground())
35 , m_logo(":/res/mgba-1024.png")
36 , m_config(config)
37#ifdef USE_FFMPEG
38 , m_videoView(nullptr)
39#endif
40#ifdef USE_MAGICK
41 , m_gifView(nullptr)
42#endif
43#ifdef USE_GDB_STUB
44 , m_gdbController(nullptr)
45#endif
46{
47 setWindowTitle(PROJECT_NAME);
48 setFocusPolicy(Qt::StrongFocus);
49 m_controller = new GameController(this);
50 m_controller->setInputController(&m_inputController);
51
52 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
53 format.setSwapInterval(1);
54 m_display = new Display(format);
55
56 m_screenWidget->setMinimumSize(m_display->minimumSize());
57 m_screenWidget->setSizePolicy(m_display->sizePolicy());
58 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
59 setCentralWidget(m_screenWidget);
60
61 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
62 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
63 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
64 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
65 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
66#ifndef Q_OS_MAC
67 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
68 connect(m_controller, &GameController::gameUnpaused, [this]() {
69 if(isFullScreen()) {
70 menuBar()->hide();
71 }
72 });
73#endif
74 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
75 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
76 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
77 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
78 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
79 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
80 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
81 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
82 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
83 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
84 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
85 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
86 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
87
88 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
89 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
90
91 setupMenu(menuBar());
92}
93
94Window::~Window() {
95 delete m_logView;
96
97#ifdef USE_FFMPEG
98 delete m_videoView;
99#endif
100
101#ifdef USE_MAGICK
102 delete m_gifView;
103#endif
104}
105
106void Window::argumentsPassed(GBAArguments* args) {
107 loadConfig();
108
109 if (args->patch) {
110 m_controller->loadPatch(args->patch);
111 }
112
113 if (args->fname) {
114 m_controller->loadGame(args->fname, args->dirmode);
115 }
116}
117
118void Window::resizeFrame(int width, int height) {
119 QSize newSize(width, height);
120 newSize -= m_screenWidget->size();
121 newSize += size();
122 resize(newSize);
123}
124
125void Window::setConfig(ConfigController* config) {
126 m_config = config;
127}
128
129void Window::loadConfig() {
130 const GBAOptions* opts = m_config->options();
131
132 m_logView->setLevels(opts->logLevel);
133
134 m_controller->setFrameskip(opts->frameskip);
135 m_controller->setAudioSync(opts->audioSync);
136 m_controller->setVideoSync(opts->videoSync);
137 m_display->lockAspectRatio(opts->lockAspectRatio);
138
139 if (opts->bios) {
140 m_controller->loadBIOS(opts->bios);
141 }
142
143 if (opts->fpsTarget) {
144 emit fpsTargetChanged(opts->fpsTarget);
145 }
146
147 if (opts->audioBuffers) {
148 emit audioBufferSamplesChanged(opts->audioBuffers);
149 }
150
151 if (opts->width && opts->height) {
152 m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
153 }
154
155 m_inputController.setConfiguration(m_config);
156}
157
158void Window::saveConfig() {
159 m_config->write();
160}
161
162void Window::selectROM() {
163 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
164 if (!filename.isEmpty()) {
165 m_controller->loadGame(filename);
166 }
167}
168
169void Window::selectBIOS() {
170 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
171 if (!filename.isEmpty()) {
172 m_controller->loadBIOS(filename);
173 }
174}
175
176void Window::selectPatch() {
177 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
178 if (!filename.isEmpty()) {
179 m_controller->loadPatch(filename);
180 }
181}
182
183void Window::openKeymapWindow() {
184 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
185 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
186 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
187 keyEditor->show();
188}
189
190#ifdef BUILD_SDL
191void Window::openGamepadWindow() {
192 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
193 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
194 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
195 keyEditor->show();
196}
197#endif
198
199#ifdef USE_FFMPEG
200void Window::openVideoWindow() {
201 if (!m_videoView) {
202 m_videoView = new VideoView();
203 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
204 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
205 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
206 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
207 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
208 }
209 m_videoView->show();
210}
211#endif
212
213#ifdef USE_MAGICK
214void Window::openGIFWindow() {
215 if (!m_gifView) {
216 m_gifView = new GIFView();
217 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
218 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
219 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
220 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
221 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
222 }
223 m_gifView->show();
224}
225#endif
226
227#ifdef USE_GDB_STUB
228void Window::gdbOpen() {
229 if (!m_gdbController) {
230 m_gdbController = new GDBController(m_controller, this);
231 }
232 GDBWindow* window = new GDBWindow(m_gdbController);
233 window->show();
234}
235#endif
236
237void Window::keyPressEvent(QKeyEvent* event) {
238 if (event->isAutoRepeat()) {
239 QWidget::keyPressEvent(event);
240 return;
241 }
242 if (event->key() == Qt::Key_Tab) {
243 m_controller->setTurbo(true, false);
244 }
245 GBAKey key = m_inputController.mapKeyboard(event->key());
246 if (key == GBA_KEY_NONE) {
247 QWidget::keyPressEvent(event);
248 return;
249 }
250 m_controller->keyPressed(key);
251 event->accept();
252}
253
254void Window::keyReleaseEvent(QKeyEvent* event) {
255 if (event->isAutoRepeat()) {
256 QWidget::keyReleaseEvent(event);
257 return;
258 }
259 if (event->key() == Qt::Key_Tab) {
260 m_controller->setTurbo(false, false);
261 }
262 GBAKey key = m_inputController.mapKeyboard(event->key());
263 if (key == GBA_KEY_NONE) {
264 QWidget::keyPressEvent(event);
265 return;
266 }
267 m_controller->keyReleased(key);
268 event->accept();
269}
270
271void Window::resizeEvent(QResizeEvent*) {
272 redoLogo();
273 m_config->setOption("height", m_screenWidget->height());
274 m_config->setOption("width", m_screenWidget->width());
275}
276
277void Window::closeEvent(QCloseEvent* event) {
278 emit shutdown();
279 QMainWindow::closeEvent(event);
280}
281
282void Window::toggleFullScreen() {
283 if (isFullScreen()) {
284 showNormal();
285 menuBar()->show();
286 } else {
287 showFullScreen();
288#ifndef Q_OS_MAC
289 if (m_controller->isLoaded() && !m_controller->isPaused()) {
290 menuBar()->hide();
291 }
292#endif
293 }
294}
295
296void Window::gameStarted(GBAThread* context) {
297 emit startDrawing(m_controller->drawContext(), context);
298 foreach (QAction* action, m_gameActions) {
299 action->setDisabled(false);
300 }
301 char title[13] = { '\0' };
302 GBAGetGameTitle(context->gba, title);
303 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
304 attachWidget(m_display);
305 m_screenWidget->setScaledContents(true);
306
307#ifndef Q_OS_MAC
308 if(isFullScreen()) {
309 menuBar()->hide();
310 }
311#endif
312
313 m_fpsTimer.start();
314}
315
316void Window::gameStopped() {
317 foreach (QAction* action, m_gameActions) {
318 action->setDisabled(true);
319 }
320 setWindowTitle(tr(PROJECT_NAME));
321 detachWidget(m_display);
322 m_screenWidget->setScaledContents(false);
323 redoLogo();
324
325 m_fpsTimer.stop();
326}
327
328void Window::redoLogo() {
329 if (m_controller->isLoaded()) {
330 return;
331 }
332 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
333 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
334 m_screenWidget->setPixmap(logo);
335}
336
337void Window::recordFrame() {
338 m_frameList.append(QDateTime::currentDateTime());
339 while (m_frameList.count() > FRAME_LIST_SIZE) {
340 m_frameList.removeFirst();
341 }
342}
343
344void Window::showFPS() {
345 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
346 float fps = (m_frameList.count() - 1) * 10000.f / interval;
347 fps = round(fps) / 10.f;
348 char title[13] = { '\0' };
349 GBAGetGameTitle(m_controller->thread()->gba, title);
350 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
351}
352
353void Window::openStateWindow(LoadSave ls) {
354 if (m_stateWindow) {
355 return;
356 }
357 bool wasPaused = m_controller->isPaused();
358 m_stateWindow = new LoadSaveState(m_controller);
359 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
360 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
361 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
362 m_screenWidget->layout()->removeWidget(m_stateWindow);
363 m_stateWindow = nullptr;
364 setFocus();
365 });
366 if (!wasPaused) {
367 m_controller->setPaused(true);
368 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
369 }
370 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
371 m_stateWindow->setMode(ls);
372 attachWidget(m_stateWindow);
373}
374
375void Window::setupMenu(QMenuBar* menubar) {
376 menubar->clear();
377 QMenu* fileMenu = menubar->addMenu(tr("&File"));
378 addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
379 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
380 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
381
382 fileMenu->addSeparator();
383
384 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
385 loadState->setShortcut(tr("F10"));
386 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
387 m_gameActions.append(loadState);
388 addAction(loadState);
389 fileMenu->addAction(loadState);
390
391 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
392 saveState->setShortcut(tr("Shift+F10"));
393 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
394 m_gameActions.append(saveState);
395 addAction(saveState);
396 fileMenu->addAction(saveState);
397
398 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
399 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
400 int i;
401 for (i = 1; i < 10; ++i) {
402 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
403 quickLoad->setShortcut(tr("F%1").arg(i));
404 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
405 m_gameActions.append(quickLoad);
406 addAction(quickLoad);
407 quickLoadMenu->addAction(quickLoad);
408
409 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
410 quickSave->setShortcut(tr("Shift+F%1").arg(i));
411 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
412 m_gameActions.append(quickSave);
413 addAction(quickSave);
414 quickSaveMenu->addAction(quickSave);
415 }
416
417#ifndef Q_OS_MAC
418 fileMenu->addSeparator();
419 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
420#endif
421
422 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
423 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
424 reset->setShortcut(tr("Ctrl+R"));
425 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
426 m_gameActions.append(reset);
427 addAction(reset);
428 emulationMenu->addAction(reset);
429
430 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
431 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
432 m_gameActions.append(shutdown);
433 emulationMenu->addAction(shutdown);
434 emulationMenu->addSeparator();
435
436 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
437 pause->setChecked(false);
438 pause->setCheckable(true);
439 pause->setShortcut(tr("Ctrl+P"));
440 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
441 connect(m_controller, &GameController::gamePaused, [this, pause]() {
442 pause->setChecked(true);
443
444 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
445 QPixmap pixmap;
446 pixmap.convertFromImage(currentImage.rgbSwapped());
447 m_screenWidget->setPixmap(pixmap);
448 });
449 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
450 m_gameActions.append(pause);
451 addAction(pause);
452 emulationMenu->addAction(pause);
453
454 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
455 frameAdvance->setShortcut(tr("Ctrl+N"));
456 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
457 m_gameActions.append(frameAdvance);
458 addAction(frameAdvance);
459 emulationMenu->addAction(frameAdvance);
460
461 emulationMenu->addSeparator();
462
463 QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
464 turbo->setCheckable(true);
465 turbo->setChecked(false);
466 turbo->setShortcut(tr("Shift+Tab"));
467 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
468 addAction(turbo);
469 emulationMenu->addAction(turbo);
470
471 ConfigOption* videoSync = m_config->addOption("videoSync");
472 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
473 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
474 m_config->updateOption("videoSync");
475
476 ConfigOption* audioSync = m_config->addOption("audioSync");
477 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
478 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
479 m_config->updateOption("audioSync");
480
481 emulationMenu->addSeparator();
482 QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
483 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
484 emulationMenu->addAction(keymap);
485
486#ifdef BUILD_SDL
487 QAction* gamepad = new QAction(tr("Remap gamepad..."), emulationMenu);
488 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
489 emulationMenu->addAction(gamepad);
490#endif
491
492 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
493 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
494 for (int i = 1; i <= 6; ++i) {
495 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
496 connect(setSize, &QAction::triggered, [this, i]() {
497 showNormal();
498 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
499 });
500 frameMenu->addAction(setSize);
501 }
502 addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
503
504 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
505 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
506 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
507 m_config->updateOption("lockAspectRatio");
508
509 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
510 ConfigOption* skip = m_config->addOption("frameskip");
511 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
512 for (int i = 0; i <= 10; ++i) {
513 skip->addValue(QString::number(i), i, skipMenu);
514 }
515 m_config->updateOption("frameskip");
516
517 avMenu->addSeparator();
518
519 QMenu* buffersMenu = avMenu->addMenu(tr("Buffer &size"));
520 ConfigOption* buffers = m_config->addOption("audioBuffers");
521 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
522 buffers->addValue(tr("512"), 512, buffersMenu);
523 buffers->addValue(tr("768"), 768, buffersMenu);
524 buffers->addValue(tr("1024"), 1024, buffersMenu);
525 buffers->addValue(tr("2048"), 2048, buffersMenu);
526 buffers->addValue(tr("4096"), 4096, buffersMenu);
527 m_config->updateOption("audioBuffers");
528
529 avMenu->addSeparator();
530
531 QMenu* target = avMenu->addMenu("FPS target");
532 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
533 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
534 fpsTargetOption->addValue(tr("15"), 15, target);
535 fpsTargetOption->addValue(tr("30"), 30, target);
536 fpsTargetOption->addValue(tr("45"), 45, target);
537 fpsTargetOption->addValue(tr("60"), 60, target);
538 fpsTargetOption->addValue(tr("90"), 90, target);
539 fpsTargetOption->addValue(tr("120"), 120, target);
540 fpsTargetOption->addValue(tr("240"), 240, target);
541 m_config->updateOption("fpsTarget");
542
543#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
544 avMenu->addSeparator();
545#endif
546
547#ifdef USE_PNG
548 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
549 screenshot->setShortcut(tr("F12"));
550 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
551 m_gameActions.append(screenshot);
552 addAction(screenshot);
553 avMenu->addAction(screenshot);
554#endif
555
556#ifdef USE_FFMPEG
557 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
558 recordOutput->setShortcut(tr("F11"));
559 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
560 addAction(recordOutput);
561 avMenu->addAction(recordOutput);
562#endif
563
564#ifdef USE_MAGICK
565 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
566 recordGIF->setShortcut(tr("Shift+F11"));
567 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
568 addAction(recordGIF);
569 avMenu->addAction(recordGIF);
570#endif
571
572 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
573 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
574 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
575 debuggingMenu->addAction(viewLogs);
576#ifdef USE_GDB_STUB
577 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
578 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
579 debuggingMenu->addAction(gdbWindow);
580#endif
581
582 foreach (QAction* action, m_gameActions) {
583 action->setDisabled(true);
584 }
585}
586
587void Window::attachWidget(QWidget* widget) {
588 m_screenWidget->layout()->addWidget(widget);
589 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
590}
591
592void Window::detachWidget(QWidget* widget) {
593 m_screenWidget->layout()->removeWidget(widget);
594}
595
596WindowBackground::WindowBackground(QWidget* parent)
597 : QLabel(parent)
598{
599 setLayout(new QStackedLayout());
600 layout()->setContentsMargins(0, 0, 0, 0);
601 setAlignment(Qt::AlignCenter);
602 QPalette p = palette();
603 p.setColor(backgroundRole(), Qt::black);
604 setPalette(p);
605 setAutoFillBackground(true);
606}
607
608void WindowBackground::setSizeHint(const QSize& hint) {
609 m_sizeHint = hint;
610}
611
612QSize WindowBackground::sizeHint() const {
613 return m_sizeHint;
614}