all repos — mgba @ 803b7c9859e2f6385bb1295f711a28e2b2c52599

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#include <QApplication>
  9#include <QResizeEvent>
 10
 11#include <mgba/core/core.h>
 12#include <mgba/core/thread.h>
 13#ifdef BUILD_GL
 14#include "platform/opengl/gl.h"
 15#endif
 16#if !defined(_WIN32) || defined(USE_EPOXY)
 17#include "platform/opengl/gles2.h"
 18#ifdef _WIN32
 19#include <epoxy/wgl.h>
 20#endif
 21#endif
 22
 23using namespace QGBA;
 24
 25DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 26	: Display(parent)
 27	, m_isDrawing(false)
 28	, m_gl(new EmptyGLWidget(format, this))
 29	, m_drawThread(nullptr)
 30	, m_context(nullptr)
 31{
 32	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 33	m_gl->setMouseTracking(true);
 34	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 35}
 36
 37DisplayGL::~DisplayGL() {
 38	delete m_painter;
 39}
 40
 41bool DisplayGL::supportsShaders() const {
 42	return m_painter->supportsShaders();
 43}
 44
 45VideoShader* DisplayGL::shaders() {
 46	VideoShader* shaders = nullptr;
 47	if (m_drawThread) {
 48		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 49	} else {
 50		shaders = m_painter->shaders();
 51	}
 52	return shaders;
 53}
 54
 55void DisplayGL::startDrawing(mCoreThread* thread) {
 56	if (m_drawThread) {
 57		return;
 58	}
 59	m_isDrawing = true;
 60	m_painter->setContext(thread);
 61	m_painter->setMessagePainter(messagePainter());
 62	m_context = thread;
 63	m_painter->resize(size());
 64	m_gl->move(0, 0);
 65	m_drawThread = new QThread(this);
 66	m_drawThread->setObjectName("Painter Thread");
 67	m_gl->context()->doneCurrent();
 68	m_gl->context()->moveToThread(m_drawThread);
 69	m_painter->moveToThread(m_drawThread);
 70	connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
 71	m_drawThread->start();
 72	mCoreSyncSetVideoSync(&m_context->sync, false);
 73
 74	lockAspectRatio(isAspectRatioLocked());
 75	filter(isFiltered());
 76#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 77	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 78#else
 79	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 80#endif
 81	resizePainter();
 82}
 83
 84void DisplayGL::stopDrawing() {
 85	if (m_drawThread) {
 86		m_isDrawing = false;
 87		if (mCoreThreadIsActive(m_context)) {
 88			mCoreThreadInterrupt(m_context);
 89		}
 90		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 91		m_drawThread->exit();
 92		m_drawThread = nullptr;
 93		if (mCoreThreadIsActive(m_context)) {
 94			mCoreThreadContinue(m_context);
 95		}
 96	}
 97}
 98
 99void DisplayGL::pauseDrawing() {
100	if (m_drawThread) {
101		m_isDrawing = false;
102		if (mCoreThreadIsActive(m_context)) {
103			mCoreThreadInterrupt(m_context);
104		}
105		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
106		if (mCoreThreadIsActive(m_context)) {
107			mCoreThreadContinue(m_context);
108		}
109	}
110}
111
112void DisplayGL::unpauseDrawing() {
113	if (m_drawThread) {
114		m_isDrawing = true;
115		if (mCoreThreadIsActive(m_context)) {
116			mCoreThreadInterrupt(m_context);
117		}
118		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
119		if (mCoreThreadIsActive(m_context)) {
120			mCoreThreadContinue(m_context);
121		}
122	}
123}
124
125void DisplayGL::forceDraw() {
126	if (m_drawThread) {
127		QMetaObject::invokeMethod(m_painter, "forceDraw");
128	}
129}
130
131void DisplayGL::lockAspectRatio(bool lock) {
132	Display::lockAspectRatio(lock);
133	if (m_drawThread) {
134		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
135	}
136}
137
138void DisplayGL::filter(bool filter) {
139	Display::filter(filter);
140	if (m_drawThread) {
141		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
142	}
143}
144
145void DisplayGL::framePosted(const uint32_t* buffer) {
146	if (m_drawThread && buffer) {
147		m_painter->enqueue(buffer);
148		QMetaObject::invokeMethod(m_painter, "draw");
149	}
150}
151
152void DisplayGL::setShaders(struct VDir* shaders) {
153	if (m_drawThread) {
154		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
155	} else {
156		m_painter->setShaders(shaders);
157	}
158}
159
160void DisplayGL::clearShaders() {
161	QMetaObject::invokeMethod(m_painter, "clearShaders");
162}
163
164void DisplayGL::resizeEvent(QResizeEvent* event) {
165	Display::resizeEvent(event);
166	resizePainter();
167}
168
169void DisplayGL::resizePainter() {
170	m_gl->resize(size());
171	if (m_drawThread) {
172		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
173	}
174}
175
176PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
177	: m_gl(parent)
178	, m_active(false)
179	, m_started(false)
180	, m_context(nullptr)
181	, m_shader{}
182	, m_backend(nullptr)
183	, m_messagePainter(nullptr)
184{
185#ifdef BUILD_GL
186	mGLContext* glBackend;
187#endif
188#if !defined(_WIN32) || defined(USE_EPOXY)
189	mGLES2Context* gl2Backend;
190#endif
191
192#if !defined(_WIN32) || defined(USE_EPOXY)
193	if (majorVersion >= 2) {
194		gl2Backend = new mGLES2Context;
195		mGLES2ContextCreate(gl2Backend);
196		m_backend = &gl2Backend->d;
197		m_supportsShaders = true;
198	}
199#endif
200
201#ifdef BUILD_GL
202	 if (!m_backend) {
203		glBackend = new mGLContext;
204		mGLContextCreate(glBackend);
205		m_backend = &glBackend->d;
206		m_supportsShaders = false;
207	}
208#endif
209	m_backend->swap = [](VideoBackend* v) {
210		PainterGL* painter = static_cast<PainterGL*>(v->user);
211		painter->m_gl->swapBuffers();
212	};
213
214	m_gl->makeCurrent();
215#if defined(_WIN32) && defined(USE_EPOXY)
216	epoxy_handle_external_wglMakeCurrent();
217#endif
218	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
219#if !defined(_WIN32) || defined(USE_EPOXY)
220	if (m_supportsShaders) {
221		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
222	}
223#endif
224	m_gl->doneCurrent();
225
226	m_backend->user = this;
227	m_backend->filter = false;
228	m_backend->lockAspectRatio = false;
229
230	for (int i = 0; i < 2; ++i) {
231		m_free.append(new uint32_t[256 * 256]);
232	}
233}
234
235PainterGL::~PainterGL() {
236	while (!m_queue.isEmpty()) {
237		delete[] m_queue.dequeue();
238	}
239	for (auto item : m_free) {
240		delete[] item;
241	}
242	m_gl->makeCurrent();
243#if defined(_WIN32) && defined(USE_EPOXY)
244	epoxy_handle_external_wglMakeCurrent();
245#endif
246#if !defined(_WIN32) || defined(USE_EPOXY)
247	if (m_shader.passes) {
248		mGLES2ShaderFree(&m_shader);
249	}
250#endif
251	m_backend->deinit(m_backend);
252	m_gl->doneCurrent();
253	delete m_backend;
254	m_backend = nullptr;
255}
256
257void PainterGL::setContext(mCoreThread* context) {
258	m_context = context;
259
260	if (!context) {
261		return;
262	}
263
264	m_gl->makeCurrent();
265#if defined(_WIN32) && defined(USE_EPOXY)
266	epoxy_handle_external_wglMakeCurrent();
267#endif
268	unsigned width, height;
269	context->core->desiredVideoDimensions(context->core, &width, &height);
270	m_backend->setDimensions(m_backend, width, height);
271	m_gl->doneCurrent();
272}
273
274void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
275	m_messagePainter = messagePainter;
276}
277
278void PainterGL::resize(const QSize& size) {
279	m_size = size;
280	if (m_started && !m_active) {
281		forceDraw();
282	}
283}
284
285void PainterGL::lockAspectRatio(bool lock) {
286	m_backend->lockAspectRatio = lock;
287	if (m_started && !m_active) {
288		forceDraw();
289	}
290}
291
292void PainterGL::filter(bool filter) {
293	m_backend->filter = filter;
294	if (m_started && !m_active) {
295		forceDraw();
296	}
297}
298
299void PainterGL::start() {
300	m_gl->makeCurrent();
301#if defined(_WIN32) && defined(USE_EPOXY)
302	epoxy_handle_external_wglMakeCurrent();
303#endif
304
305#if !defined(_WIN32) || defined(USE_EPOXY)
306	if (m_supportsShaders && m_shader.passes) {
307		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
308	}
309#endif
310
311	m_gl->doneCurrent();
312	m_active = true;
313	m_started = true;
314}
315
316void PainterGL::draw() {
317	if (m_queue.isEmpty() || !mCoreThreadIsActive(m_context)) {
318		return;
319	}
320	if (mCoreSyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
321		dequeue();
322		mCoreSyncWaitFrameEnd(&m_context->sync);
323		m_painter.begin(m_gl->context()->device());
324		performDraw();
325		m_painter.end();
326		m_backend->swap(m_backend);
327	} else {
328		mCoreSyncWaitFrameEnd(&m_context->sync);
329	}
330	if (!m_queue.isEmpty()) {
331		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
332	}
333}
334
335void PainterGL::forceDraw() {
336	m_painter.begin(m_gl->context()->device());
337	performDraw();
338	m_painter.end();
339	m_backend->swap(m_backend);
340}
341
342void PainterGL::stop() {
343	m_active = false;
344	m_started = false;
345	m_gl->makeCurrent();
346#if defined(_WIN32) && defined(USE_EPOXY)
347	epoxy_handle_external_wglMakeCurrent();
348#endif
349	dequeueAll();
350	m_backend->clear(m_backend);
351	m_backend->swap(m_backend);
352	m_gl->doneCurrent();
353	m_gl->context()->moveToThread(m_gl->thread());
354	moveToThread(m_gl->thread());
355}
356
357void PainterGL::pause() {
358	m_active = false;
359}
360
361void PainterGL::unpause() {
362	m_active = true;
363}
364
365void PainterGL::performDraw() {
366	m_painter.beginNativePainting();
367#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
368	float r = m_gl->devicePixelRatioF();
369#else
370	float r = m_gl->devicePixelRatio();
371#endif
372	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
373	m_backend->drawFrame(m_backend);
374	m_painter.endNativePainting();
375	if (m_messagePainter) {
376		m_messagePainter->paint(&m_painter);
377	}
378}
379
380void PainterGL::enqueue(const uint32_t* backing) {
381	m_mutex.lock();
382	uint32_t* buffer;
383	if (m_free.isEmpty()) {
384		buffer = m_queue.dequeue();
385	} else {
386		buffer = m_free.takeLast();
387	}
388	unsigned width, height;
389	m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
390	memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
391	m_queue.enqueue(buffer);
392	m_mutex.unlock();
393}
394
395void PainterGL::dequeue() {
396	m_mutex.lock();
397	if (m_queue.isEmpty()) {
398		m_mutex.unlock();
399		return;
400	}
401	uint32_t* buffer = m_queue.dequeue();
402	m_backend->postFrame(m_backend, buffer);
403	m_free.append(buffer);
404	m_mutex.unlock();
405}
406
407void PainterGL::dequeueAll() {
408	uint32_t* buffer = 0;
409	m_mutex.lock();
410	while (!m_queue.isEmpty()) {
411		buffer = m_queue.dequeue();
412		m_free.append(buffer);
413	}
414	if (buffer) {
415		m_backend->postFrame(m_backend, buffer);
416	}
417	m_mutex.unlock();
418}
419
420void PainterGL::setShaders(struct VDir* dir) {
421	if (!supportsShaders()) {
422		return;
423	}
424#if !defined(_WIN32) || defined(USE_EPOXY)
425	m_gl->makeCurrent();
426#if defined(_WIN32) && defined(USE_EPOXY)
427	epoxy_handle_external_wglMakeCurrent();
428#endif
429	if (m_shader.passes) {
430		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
431		mGLES2ShaderFree(&m_shader);
432	}
433	mGLES2ShaderLoad(&m_shader, dir);
434	if (m_started) {
435		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
436	}
437	m_gl->doneCurrent();
438#endif
439}
440
441void PainterGL::clearShaders() {
442	if (!supportsShaders()) {
443		return;
444	}
445#if !defined(_WIN32) || defined(USE_EPOXY)
446	m_gl->makeCurrent();
447#if defined(_WIN32) && defined(USE_EPOXY)
448	epoxy_handle_external_wglMakeCurrent();
449#endif
450	if (m_shader.passes) {
451		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
452		mGLES2ShaderFree(&m_shader);
453	}
454	m_gl->doneCurrent();
455#endif
456}
457
458VideoShader* PainterGL::shaders() {
459	return &m_shader;
460}