all repos — mgba @ 803b7c9859e2f6385bb1295f711a28e2b2c52599

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_DISPLAY_GL
  7#define QGBA_DISPLAY_GL
  8
  9#include "Display.h"
 10
 11#ifdef USE_EPOXY
 12#include <epoxy/gl.h>
 13#ifndef GLdouble
 14#define GLdouble GLdouble
 15#endif
 16#endif
 17
 18#include <QGLWidget>
 19#include <QList>
 20#include <QMouseEvent>
 21#include <QQueue>
 22#include <QThread>
 23#include <QTimer>
 24
 25#include "platform/video-backend.h"
 26
 27namespace QGBA {
 28
 29class EmptyGLWidget : public QGLWidget {
 30public:
 31	EmptyGLWidget(const QGLFormat& format, QWidget* parent) : QGLWidget(format, parent) { setAutoBufferSwap(false); }
 32
 33protected:
 34	void paintEvent(QPaintEvent*) override {}
 35	void resizeEvent(QResizeEvent*) override {}
 36	void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); }
 37};
 38
 39class PainterGL;
 40class DisplayGL : public Display {
 41Q_OBJECT
 42
 43public:
 44	DisplayGL(const QGLFormat& format, QWidget* parent = nullptr);
 45	~DisplayGL();
 46
 47	bool isDrawing() const override { return m_isDrawing; }
 48	bool supportsShaders() const override;
 49	VideoShader* shaders() override;
 50
 51public slots:
 52	void startDrawing(mCoreThread* context) override;
 53	void stopDrawing() override;
 54	void pauseDrawing() override;
 55	void unpauseDrawing() override;
 56	void forceDraw() override;
 57	void lockAspectRatio(bool lock) override;
 58	void filter(bool filter) override;
 59	void framePosted(const uint32_t*) override;
 60	void setShaders(struct VDir*) override;
 61	void clearShaders() override;
 62
 63protected:
 64	virtual void paintEvent(QPaintEvent*) override {}
 65	virtual void resizeEvent(QResizeEvent*) override;
 66
 67private:
 68	void resizePainter();
 69
 70	bool m_isDrawing;
 71	QGLWidget* m_gl;
 72	PainterGL* m_painter;
 73	QThread* m_drawThread;
 74	mCoreThread* m_context;
 75};
 76
 77class PainterGL : public QObject {
 78Q_OBJECT
 79
 80public:
 81	PainterGL(int majorVersion, QGLWidget* parent);
 82	~PainterGL();
 83
 84	void setContext(mCoreThread*);
 85	void setMessagePainter(MessagePainter*);
 86	void enqueue(const uint32_t* backing);
 87
 88	bool supportsShaders() const { return m_supportsShaders; }
 89
 90public slots:
 91	void forceDraw();
 92	void draw();
 93	void start();
 94	void stop();
 95	void pause();
 96	void unpause();
 97	void resize(const QSize& size);
 98	void lockAspectRatio(bool lock);
 99	void filter(bool filter);
100
101	void setShaders(struct VDir*);
102	void clearShaders();
103	VideoShader* shaders();
104
105private:
106	void performDraw();
107	void dequeue();
108	void dequeueAll();
109
110	QList<uint32_t*> m_free;
111	QQueue<uint32_t*> m_queue;
112	QPainter m_painter;
113	QMutex m_mutex;
114	QGLWidget* m_gl;
115	bool m_active;
116	bool m_started;
117	mCoreThread* m_context;
118	bool m_supportsShaders;
119	VideoShader m_shader;
120	VideoBackend* m_backend;
121	QSize m_size;
122	MessagePainter* m_messagePainter;
123};
124
125}
126
127#endif