CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
36 - GBA Video: Start timing mid-scanline when skipping BIOS
37 - Core: Fix audio sync breaking when interrupted
38 - Qt: Improve FPS timer stability
39 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
40 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
41 - GBA BIOS: Fix BitUnPack final byte
42 - GB I/O: DMA register is R/W
43Misc:
44 - GBA Timer: Use global cycles for timers
45 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
46 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
47 - Qt: Redo GameController into multiple classes
48 - Test: Restructure test suite into multiple executables
49 - Python: Integrate tests from cinema test suite
50 - Util: Don't build crc32 if the function already exists
51 - GBA: Implement display start DMAs
52 - Qt: Prevent window from being created off-screen
53 - Qt: Add option to disable FPS display
54 - GBA: Improve multiboot image detection
55 - GB MBC: Remove erroneous bank 0 wrapping
56 - GBA Cheats: Allow multiple ROM patches in the same slot
57 - GB: Skip BIOS option now works
58 - Libretro: Add frameskip option
59 - GBA Memory: 64 MiB GBA Video cartridge support
60 - PSP2: Use system enter key by default
61 - 3DS: Remove deprecated CSND interface
62 - Qt: Options to mess around with layer placement
63 - GBA Savedata: Remove ability to disable realistic timing
64 - Qt: Add load alternate save option
65 - GB Audio: Improved audio quality
66 - GB, GBA Audio: Increase max audio volume
67 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
68
690.6.3: (2017-04-14)
70Bugfixes:
71 - GB Audio: Revert unsigned audio changes
72 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
73 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
74
750.6.2: (2017-04-03)
76Bugfixes:
77 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
78 - 3DS: Fix opening files in directory names with trailing slashes
79 - LR35902: Fix watchpoints not reporting new value
80 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
81 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
82 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
83 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
84 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
85 - GBA: Fix SharkPort saves for EEPROM games
86 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
87 - GBA BIOS: Fix incorrect exit condition in LZ77
88 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
89 - GBA Cheats: Fix slide codes not initializing properly
90 - GBA DMA: ROM reads are forced to increment
91 - GBA Hardware: RTC accuracy improvements
92 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
93 - GBA Memory: Fix copy-on-write memory leak
94 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
95 - GBA Savedata: Fix crash when resizing flash
96 - GBA Video: Force align 256-color tiles
97 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
98 - PSP2: Fix issues causing poor audio
99 - Python: Fix package directory
100 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
101 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
102 - Wii: Fix screen tear when unpausing
103 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
104Misc:
105 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
106 - GB MBC: Remove erroneous bank 0 wrapping
107 - GBA: Improve multiboot image detection
108 - PSP2: Use system enter key by default
109
1100.6.1: (2017-10-01)
111Bugfixes:
112 - GB, GBA: Fix crashes when attempting to identify null VFiles
113 - GB, GBA: Fix sync to video with frameskip
114 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
115 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
116 - GB Core: Fix palette loading when loading a foreign config
117 - GB MBC: Pocket Cam memory should be accessible without enabling
118 - GB MBC: Fix SRAM sizes 4 and 5
119 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
120 - GB MBC: Fix RTC loading when file size is off
121 - GB Memory: Initialize peripheral pointers
122 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
123 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
124 - GB Memory: Actually load latch time from savestate
125 - GB Serialize: Fix deserializing video STAT
126 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
127 - GB Video: Fix potential hang when ending mode 0
128 - GB Video: Fix read mode when enabling LCD
129 - GBA: Reset active region as needed when loading a ROM
130 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
131 - GBA BIOS: Use core's VRAM variable instead of renderer's
132 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
133 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
134 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
135 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
136 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
137 - Python: Fix importing .gb or .gba before .core
138 - Qt: Fix command line debugger closing second game
139 - Qt: Fix LOG argument order
140 - Qt: Fix timezone issues with time overrides
141 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
142 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
143Misc:
144 - CMake: Fix CPack dependencies for libpng 1.6
145 - GBA: Detect hardware for Pokémon FireRed ROM hacks
146 - GBA Cheats: Improve detection of raw cheats
147 - Qt: Don't rebuild library view if style hasn't changed
148 - Qt: Allow overrides to be saved before a game is loaded
149 - Qt: Hide mouse immediately when loading
150 - SDL: Fix 2.0.5 build on macOS under some circumstances
151 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
152
1530.6.0: (2017-07-16)
154Features:
155 - Library view
156 - Sprite viewer
157 - Debugging console
158 - Improved memory viewer
159 - Memory search
160 - Command line ability to override configuration values
161 - Add option to allow preloading the entire ROM before running
162 - Add option for whether rewinding restores save games
163 - Savestates now contain any RTC override data
164 - Add option to lock video to integer scaling
165 - LR35902: Watchpoints
166 - LR35902/GB-Z80 disassembler
167 - GB: Tile viewer
168 - GB: Video/audio channel enabling/disabling
169 - GB: Symbol table support
170 - GB MBC: Add MBC1 multicart support
171 - GBA: Support printing debug strings from inside a game
172 - GBA: Better cheat type autodetection
173 - Implement keypad interrupts
174 - Configuration of gamepad hats
175 - Video log recording for testing and bug reporting
176 - Debugger: Segment/bank support
177 - Debugger: Execution tracing
178 - Qt: German translation (by Lothar Serra Mari)
179 - Qt: Spanish translation (by Kevin López)
180 - Qt: Italian translation (by theheroGAC)
181Bugfixes:
182 - ARM7: Fix MLA/*MULL/*MLAL timing
183 - Core: Fix crash with rewind if savestates shrink
184 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
185 - Core: Fix directory sets crashing on close if base isn't properly detached
186 - FFmpeg: Fix overflow and general issues with audio encoding
187 - GB: Fix flickering when screen is strobed quickly
188 - GB: Fix STAT blocking
189 - GB MBC: Fix ROM bank overflows getting set to bank 0
190 - GB MBC: Fix swapping carts not detect new MBC
191 - GB Timer: Improve DIV reset behavior
192 - GB Timer: Fix DIV batching if TAC changes
193 - GB Video: Reset renderer when loading state
194 - GBA: Fix multiboot ROM loading
195 - GBA: Fix multiboot loading resulting in too small WRAM
196 - GBA BIOS: Implement BitUnPack
197 - GBA BIOS: Fix ArcTan sign in HLE BIOS
198 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
199 - GBA BIOS: Fix INT_MIN/-1 crash
200 - GBA Hardware: Fix crash if a savestate lies about game hardware
201 - GBA I/O: Handle audio registers specially when deserializing
202 - GBA Memory: Improve initial skipped BIOS state
203 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
204 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
205 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
206 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
207 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
208 - LR35902: Fix core never exiting with certain event patterns
209 - LR35902: Fix pc overflowing current region off-by-one
210 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
211 - OpenGL: Fix some shaders causing offset graphics
212 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
213 - Qt: Fix window icon being stretched
214 - Qt: Fix data directory path
215 - Qt: Fix timing issues on high refresh rate monitors
216 - Qt: Fix linking after some windows have been closed
217 - Qt: Fix crash when changing audio settings after a game is closed
218 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
219 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
220 - Qt: Fix game unpausing after frame advancing and refocusing
221 - SDL: Fix game crash check
222 - SDL: Fix race condition with audio thread when starting
223 - SDL: Fix showing version number
224 - Test: Fix crash when loading invalid file
225 - Test: Fix crash when fuzzing fails to load a file
226 - Test: Don't rely on core for frames elapsed
227 - Test: Fix crash when loading invalid file
228 - Test: Fix crash when fuzzing fails to load a file
229 - Tools: Fix recurring multiple times over the same library
230 - Util: Fix overflow when loading invalid UPS patches
231 - Util: Fix highest-fd socket not being returned by SocketAccept
232 - Windows: Fix VDir.rewind
233Misc:
234 - All: Add C++ header guards
235 - All: Move time.h include to common.h
236 - 3DS, PSP2, Wii: Last directory loaded is saved
237 - CMake: Add ability to just print version string
238 - Core: New, faster event timing subsystem
239 - Core: Clean up some thread state checks
240 - Core: Add generic checksum function
241 - Core: Cores can now have multiple sets of callbacks
242 - Core: Restore sleep callback
243 - Core: Move rewind diffing to its own thread
244 - Core: Ability to enumerate and modify video and audio channels
245 - Core: List memory segments in the core
246 - Core: Move savestate creation time to extdata
247 - Core: Config values can now be hexadecimal
248 - Core: Improved threading interrupted detection
249 - Debugger: Modularize CLI debugger
250 - Debugger: Make building with debugging aspects optional
251 - Debugger: Add functions for read- or write-only watchpoints
252 - Debugger: Make attaching a backend idempotent
253 - Debugger: Add mDebuggerRunFrame convenience function
254 - Feature: Move game database from flatfile to SQLite3
255 - Feature: Support ImageMagick 7
256 - Feature: Make -l option explicit
257 - FFmpeg: Return false if a file fails to open
258 - FFmpeg: Force MP4 files to YUV420P
259 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
260 - GB: Reset with initial state of DIV register
261 - GB MBC: New MBC7 implementation
262 - GB Audio: Simplify envelope code
263 - GB Audio: Improve initial envelope samples
264 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
265 - GB Video: Improved video timings
266 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
267 - GBA, GB: ROM is now unloaded if a patch is applied
268 - GBA DMA: Refactor DMA out of memory.c
269 - GBA DMA: Move DMAs to using absolute timing
270 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
271 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
272 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
273 - GBA Memory: Support reading/writing POSTFLG
274 - GBA Memory: Remove unused prefetch cruft
275 - GBA Timer: Improve accuracy of timers
276 - GBA Video: Clean up unused timers
277 - GBA Video: Allow multiple handles into the same tile cache
278 - GBA Video, GB Video: Colors are now fully scaled
279 - GBA Video: Optimize when BLD* registers are written frequently
280 - OpenGL: Add xBR-lv2 shader
281 - Qt: Move last directory setting from qt.ini to config.ini
282 - Qt: Improved HiDPI support
283 - Qt: Expose configuration directory
284 - Qt: Merge "Save" and "OK" buttons in shader options
285 - Qt: Automatically load controller profile when plugged in
286 - Qt: Rename "Resample video" option to "Bilinear filtering"
287 - Qt: Remove audio thread
288 - Qt: Remove audio buffer sizing in AudioProcessorQt
289 - Qt: Re-enable QtMultimedia on Windows
290 - Qt: Make "Mute" able to be bound to a key
291 - Qt: Add .gb/.gbc files to the extension list in Info.plist
292 - Qt: Relax hard dependency on OpenGL
293 - Qt: Better highlight active key in control binding
294 - SDL: Remove scancode key input
295 - SDL: Automatically map controllers when plugged in
296 - Test: Add a basic test suite
297 - Util: Add size counting to Table
298 - Util: Add 8-bit PNG write support
299 - Util: Tune patch-fast extent sizes
300 - VFS: Call msync when syncing mapped data
301 - VFS: Allow truncating memory chunk VFiles
302 - VFS: Fix some minor VFile issues with FILEs
303 - VFS: Optimize expanding in-memory files
304 - VFS: Add VFileFIFO for operating on circle buffers
305Changes from beta 1:
306Features:
307 - Qt: Italian translation (by theheroGAC)
308 - Qt: Updated German translation
309Bugfixes:
310 - GB Audio: Fix incorrect channel 4 iteration
311 - GB Audio: Fix zombie mode bit masking
312 - GB Serialize: Fix timer serialization
313 - GB Video: Fix LYC regression
314 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
315 - GBA Timer: Fix count-up timing overflowing timer 3
316 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
317 - Qt: Fix memory search close button (fixes mgba.io/i/769)
318 - Qt: Fix window icon being stretched
319 - Qt: Fix initial window size (fixes mgba.io/i/766)
320 - Qt: Fix data directory path
321 - Qt: Fix controls not saving on non-SDL builds
322 - Qt: Fix translation initialization (fixes mgba.io/i/776)
323 - Qt: Fix patch loading while a game is running
324 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
325 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
326 - Qt: Fix GL-less build
327 - Qt: Fix Software renderer not handling alpha bits properly
328 - Qt: Fix screen background improperly stretching
329 - SDL: Fix cheats not loading
330Misc:
331 - GB Serialize: Add MBC state serialization
332 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
333 - GBA Timer: Improve accuracy of timers
334 - PSP2: Update toolchain to use vita.cmake
335 - Qt: Add language selector
336 - Qt: Minor test fixes
337 - Qt: Move shader settings into main settings window
338 - Qt: Dismiss game crashing/failing dialogs when a new game loads
339 - Qt: Properly ship Qt translations
340 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
341
3420.6 beta 1: (2017-06-29)
343 - Initial beta for 0.6
344
3450.5.2: (2016-12-31)
346Bugfixes:
347 - All: Fix fullscreen config option being ignored
348 - ARM7: PSR mode bits should not get sign extended
349 - GB: Fix audio not being deinitialized
350 - GB: Fix crash when masking savedata
351 - GB: Properly initialize sramRealVf variable
352 - GB Audio: Fix serialization of channel 3 and NR52 properties
353 - GB Audio: Reset envelope timer when reseting sound channel
354 - GB MBC: Fix SRAM dangling pointer with RTC games
355 - GB MBC: Fix initializing MBC when no ROM is loaded
356 - GB Memory: Fix patching ROM bank 0
357 - GB Memory: Fix starting HDMAs during mode 0
358 - GB Memory: Fix HDMA5 value after DMA completes
359 - GB Video: Initialize LCDC in renderer
360 - GB Video: Hblank IRQs should mask LYC=LY IRQs
361 - GBA: Fix IRQs firing after already being cleared
362 - GBA: Only unhalt CPU if appropriate bit is set in IE
363 - GBA: Add savegame override for Crash Bandicoot 2
364 - GBA BIOS: Fix MidiKey2Freq BIOS reads
365 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
366 - GBA Cheats: Fix GameShark ROM patches
367 - GBA I/O: Mask off WAITCNT bits that cannot be written
368 - GBA Memory: Fix misaligned BIOS reads
369 - GBA Memory: Fix VCOUNT being writable
370 - GBA Video: Fix out of bounds sprite transforms
371 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
372 - Libretro: Fix disabling BIOS
373 - Libretro: Fix Game Boy savestates and audio
374 - Qt: Fix changing resolution of software renderer
375 - Qt: Fix setting overrides
376 - Qt: Fix cut off tiles and alignment issues in tile viewer
377 - Qt: Only reset window dimensions when first shown
378 - Qt: Fix Qt Multimedia audio driver on big endian
379 - Qt: Fix Apply button for key and controller configurations
380 - VFS: Fix resizing memory chunks when not needed
381 - Windows: Fix Unicode directory handling
382Misc:
383 - GB, GBA: Prevent loading null ROMs
384 - GB Audio: Initialize wave RAM to GBC values
385 - GB Memory: Reset ROM bank when loading a ROM
386 - PSP2: Improved controller rumble
387
3880.5.1: (2016-10-05)
389Bugfixes:
390 - Core: Fix importing save games as read-only
391 - FFmpeg: Fix encoding AAC
392 - GB: Fix invalid STOP behavior on Game Boy Color
393 - GB: Initialize audio properly
394 - GB: Properly clear KEY1 bit 0 when switching speeds
395 - GB: Properly unload save files when unloading a ROM
396 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
397 - GB MBC: Fix MBC7 when size is incorrectly specified
398 - GB MBC: Fix RTC access when no save file is loaded
399 - GB SIO: Don't auto-clock external shift clock
400 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
401 - GB Video: Fix video frames getting missed when LCDC is off
402 - GB Video: Clear screen when LCDC is off
403 - GBA Cheats: Fix holding onto pointers that may get invalidated
404 - GBA Cheats: Fix key-activated CodeBreaker cheats
405 - GBA Cheats: Fix uninitialized memory getting freed when saving
406 - GBA Hardware: Improve Game Boy Player rumble behavior
407 - GBA Memory: Fix several unused I/O register read values
408 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
409 - LR35902: Fix events running with the wrong cycle active
410 - Qt: Fix "close" button on Overrides view
411 - Qt: Fix saving overrides
412 - Qt: Fix directory set unloading when replacing the ROM
413 - Qt: Fix patch loading
414 - Qt: Fix crash when saving an override if a game isn't loaded
415 - Qt: Fix showing default display driver as OpenGL (force 1.x)
416 - SDL: Attach rumble in SDL frontend
417 - Util: Fix PNG identification on files too small to be a PNG
418Misc:
419 - All: Only update version info if needed
420 - All: Split out install locations for Libretro and OpenEmu
421 - FFmpeg: Encoding cleanup
422 - GB: Reset active region when reloading ROM
423 - GB Memory: Initialize RAM pattern for GBC
424 - GB Video: Improved video timings
425 - Qt: Manage window sizes slightly better
426 - Qt: Remember scale option independent of core dimensions
427
4280.5.0: (2016-09-19)
429Features:
430 - Game Boy support
431 - Support for encrypted CodeBreaker GBA cheats
432 - Emulation of Vast Fame protected GBA carts (taizou)
433 - Tile viewer
434 - Threaded rendering mode
435 - Libretro: Memory map and achievement support (leiradel)
436 - GUI: Add UI control remapping
437 - GUI: Add fast-forward
438 - Wii: 240p support
439 - 3DS: Adjustable screen darkening
440 - Ability to temporarily load a savegame
441 - Load specific files out of archives
442 - Automatic BIOS detection
443Bugfixes:
444 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
445 - Debugger: Fix GDB breakpoints
446 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
447 - GBA: Fix filehandle leak with savegames
448 - GBA: Timer 0 cannot be count up
449 - GBA: Count up timers should not count themselves
450 - GBA Memory: Fix mirror on non-overdumped Classic NES games
451 - GBA Memory: Fix ldm {pc}
452 - GBA Savedata: Fix savedata sync timer
453 - GBA Savedata: Only unmap savedata if present
454 - GBA Serialize: Savestates now properly store prefetch
455 - GBA Video: WIN0/1 take priority over OBJWIN
456 - GBA Video: Fix out-of-order OBJWIN
457 - PSP2: Fix GPU crash while exiting
458 - PSP2: Fix VSync
459 - PSP2: Fix accelerometer range
460 - PSP2: Actually load screen mode setting
461 - PSP2: Fix gyroscope direction
462 - PSP2: Delete threads after they return
463 - PSP2: Fix mapping/unmapping from not at 0
464 - Qt: Fix bug in software renderer scaling
465 - Qt: Fix hanging key press after disabling autofire
466 - Qt: Fix being unable to pause manually when using auto-pausing
467 - SDL: Fix axes being mapped wrong
468 - Util: Fix realloc semantics in utf16to8
469 - Util: Fix inserting too many items into a hash table
470 - VFS: Fix uninitialized varaible reading from 7z
471 - VFS: Fix reading multiple files from a 7z archive
472 - Wii: Fix framelimiting after a slowdown
473 - Wii: Fix garbage flash at startup
474Misc:
475 - 3DS: Use blip_add_delta_fast for a small speed improvement
476 - 3DS: Allow UTF-16 filenames
477 - 3DS: Port to using citro3D
478 - 3DS: Use system font for menus
479 - 3DS: Attempt to use Core 2 for threads
480 - 3DS: Adjustable filering
481 - 3DS: 3D banner
482 - All: Add QUIET parameter to silence CMake
483 - All: Faster memory read/write
484 - ARM7: Support forcing Thumb mode via MSR
485 - ARM7: Flush prefetch cache when loading CPSR via MSR
486 - ARM7: Clean up instruction decoding for future expandability
487 - Debugger: Support register and memory writes via GDB stub
488 - Debugger: Add software breakpoint support to gdb
489 - FFmpeg: Full support for libavcodec 56+
490 - GBA: Better debug logging if event processing breaks
491 - GBA Audio: Force audio DMAs to not increment destination
492 - GBA BIOS: Use custom ArcTan, not relying on OS
493 - GBA Hardware: Clean up dead code in GBP
494 - GBA Memory: Optimize stalling behavior
495 - GBA Memory: Optimize Load-/StoreMultiple
496 - GBA Savedata: Add realistic timing for EEPROM
497 - GBA Serialize: Savestates now store if CPU was halted
498 - GBA Video: Remove old slow path fallback
499 - GBA Video: Optimize sprite drawing
500 - GBA Video: Optimize mode 0 rendering
501 - GBA Video: Optimize compositing cases slightly
502 - GUI: Screenshot dimensions are now passed through
503 - GUI: Add back logging
504 - GUI: Only reload config if manually saved
505 - GUI: Increase scrolling speed
506 - OpenGL: Log shader compilation failure
507 - OpenGL: Add texSize uniform
508 - Qt: Make -g flag work in Qt build
509 - Qt: Simplify OpenGL context creation
510 - Qt: Thread startup improvements
511 - Qt: Make audio channel/video layer options shortcut mappable
512 - Qt: Remove some C99isms from C++ code
513 - Qt: Remove default autofire mappings
514 - Qt: Make reseting when pasued frame-accurate
515 - Qt: Rearchitect game closing codepath
516 - PSP2: Use system font for menus
517 - PSP2: Add rumble for PS TV
518 - PSP2: Add fit-to-height screen mode
519 - PSP2: Sync files per descriptor
520 - PSP2: Allow UTF-8 filenames
521 - PSP2: Screenshots are now saved into the Photo Gallery
522 - PSP2: Stop underclocking when menuing
523 - SDL: Increase default audio buffer size to 1024 samples
524 - SDL: More responsive rumble
525 - Util: Add Vector GetConstPointer
526 - Util: Add rtrim
527 - Util: Add endswith
528 - VFS: Improve zip file detection
529 - Wii: Add pixelated resample filter
530 - Windows: Add native VDir support
531 - Util: Add PRIz macro for libc versions that don't support %z
532
5330.4.1: (2016-07-11)
534Bugfixes:
535 - All: Fix several file handle leaks
536 - All: Fix instruction tables getting zeroed when linking sometimes
537 - ARM7: Fix flags on SBC/RSC
538 - ARM7: Fix setting spsr privilege bits when spsr is empty
539 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
540 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
541 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
542 - GBA Memory: Fix executing code from OBJ region of VRAM
543 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
544 - GBA Serialize: Fix loading savegames from savestates
545 - OpenGL: Correct boolean vector strcmp strings for uniforms
546 - Qt: Fix sending gameStopped twice
547 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
548 - Qt: Fix initial state of key mapping
549 - Qt: Initialize m_useBios
550 - SDL: Fix joystick initialization on BSD
551 - SDL: Fix potential joystick crash in games with rumble
552 - SDL: Fix SDL 1.2 build
553 - SDL: Fix sporadic crash when deinitializing audio
554 - Shaders: Fix AGS-001 shader with some bad drivers
555 - Util: Use closesocket on Windows
556 - Util: Fix socket bind addresses
557 - VFS: Fix reading 7z archives without rewinding first
558 - VFS: VFileFromFD should not open directories
559 - Wii: Fix tilting direction
560 - Util: Fix realloc semantics in utf16to8
561Misc:
562 - All: Allow use of external minizip library
563 - Debugger: CLI debugger now exits when end-of-stream is reached
564 - FFmpeg: Update dependencies on Ubuntu
565 - GBA: Slightly optimize GBAProcessEvents
566 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
567 - GBA Video: Null renderer should return proper register values
568 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
569 - Qt: Add preset for DualShock 4
570 - Qt: Update 360 input profile on OS X to reflect newer drivers
571 - Qt: Remove use of NaN
572 - Qt: Canonicalize file paths when loading games
573 - Qt: Add refresh button to controller editing
574 - SDL: Remove default gamepad mappings
575 - Util: Fix intermittent build failure on OS X
576 - VFS: VFile.sync now updates modified time
577
5780.4.0: (2016-02-02)
579Features:
580 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
581 - I/O viewer
582 - Booting of multiboot images
583 - Customization of GIF recording
584 - Libretro: Cheat code support
585 - Support for GLSL shaders
586 - ROM information view
587 - Support for VBA-style cheat codes
588 - Savestates now store creation timestamps
589 - Key autofire
590 - Libretro: Allow blocking opposing directional input
591 - OpenEmu core for OS X
592 - Libretro: Settings for using BIOS and skipping intro
593 - Libretro: Customizable idle loop removal
594 - Implemented cycle counting for sprite rendering
595 - Cleaner, unified settings window
596 - Added a setting for pausing when the emulator is not in focus
597 - Customizable paths for save games, save states, screenshots and patches
598 - Controller hotplugging
599 - Ability to store save games and active cheats within savestates
600Bugfixes:
601 - ARM7: Fix sign of unaligned LDRSH
602 - ARM7: Fix decoding of some ARM ALU instructions with shifters
603 - Debugger: Fix watchpoints in gdb
604 - GBA: Fix warnings when creating and loading savestates
605 - GBA: Fix Iridion II savetype
606 - GBA BIOS: Fix misaligned CpuSet
607 - GBA Cheats: Fix cheats setting the Action Replay version
608 - GBA Hardware: Fix GPIO on big endian
609 - GBA Memory: Fix DMA register writing behavior
610 - GBA Memory: Fix DMAs triggering two cycles early
611 - Libretro: Fix aspect ratio
612 - Qt: Fix some potential crashes with the gamepad mapping
613 - Qt: Fix keys being mapped incorrectly when loading configuration file
614 - Util: Fix PowerPC PNG read/write pixel order
615 - Util: Fix excessive memory allocation when decoding a PNG
616 - VFS: Fix VFileReadline and remove _vfdReadline
617Misc:
618 - All: Improved PowerPC support
619 - All: Fix some undefined behavior warnings
620 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
621 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
622 - GBA: Implement bad I/O register loading
623 - GBA: Allow jumping to OAM and palette RAM
624 - GBA BIOS: Finish implementing RegisterRamReset
625 - GBA Config: Add "override" layer for better one-time configuration
626 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
627 - GBA Memory: Use a dynamically sized mask for ROM memory
628 - GBA Memory: Implement several unimplemented memory access types
629 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
630 - GBA RR: Starting from savestate now embeds the savegame
631 - GBA RR: Add preliminary SRAM support for VBM loading
632 - GBA RR: Add support for resets in movies
633 - GBA Video: Remove lastHblank, as it is implied
634 - Libretro: Use anonymous memory mappers for large blocks of memory
635 - Libretro: Add install target for libretro core
636 - Qt: Window size command line options are now supported
637 - Qt: Increase usability of key mapper
638 - Qt: Add 'Apply' button to settings window
639 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
640 - Qt: Allow use of modifier keys as input
641 - Qt: Optimize log viewer
642 - Qt: Added button for breaking into the GDB debugger
643 - Qt: Add box for showing duration of rewind
644 - SDL: Support fullscreen in SDL 1.2
645 - SDL: Allow GBASDLAudio to be used without a thread context
646 - Util: Use VFile for configuration
647 - Util: Add MutexTryLock
648
6490.3.2: (2015-12-16)
650Bugfixes:
651 - ARM7: Fix STRT/STRBT
652 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
653 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
654 - Libretro: Fix problems with rumble not turning off
655 - GBA: Fix idle skip state being retained between games
656 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
657 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
658 - GBA BIOS: Fix Sqrt sign
659 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
660 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
661 - GBA Memory: Fix DMA behavior for SRAM accesses
662 - GBA Memory: Fix Store8 to OBJ VRAM
663 - GBA Memory: Fix alignment of LDM/STM on SRAM
664 - GBA Memory: Fix unaligned out-of-bounds ROM loads
665 - GBA Memory: Fix timing of DMAs
666 - GBA Video: Fix _mix for 15-bit color
667 - GBA Video: Fix OAM and palette initialization
668 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
669 - Qt: Use safer isLoaded check in GameController
670 - Qt: Fix a race condition in PainterGL that could lead to a crash
671 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
672 - Qt: Fix font size in memory viewer
673 - Qt: Fix a crash in the memory viewer
674 - Qt: Add additional checks in CheatModel to prevent crashes
675 - Qt: Fix race condition with setting sample rate
676 - Qt: Fix crash when closing multiplayer windows
677 - Qt: Fix resetting while paused
678Misc:
679 - GBA Audio: Implement missing flags on SOUNDCNT_X register
680 - Qt: Add mute option to menu
681
6820.3.1: (2015-10-24)
683Bugfixes:
684 - ARM7: Fix instruction decoding of Thumb shifts
685 - GBA: Deinit savegame when unloading a ROM
686 - GBA: Fix BIOS check on big endian
687 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
688 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
689 - GBA Audio: Fix audio channels being silenced at the wrong time
690 - GBA Memory: Fix bad BIOS Load16 on big endian
691 - GBA Memory: Fix bad Load8 on big endian
692 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
693 - GBA Video: Fix edge case with sprite blend modes and semitransparency
694 - GBA Video: Fix objwin and blending interaction on sprites
695 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
696 - Libretro: Fix a memory leak with the render buffer
697 - Qt: Windows no longer spawn in the top left on first launch
698 - Qt: Fix install path of XDG desktop file with DESTDIR
699 - Qt: Fix drag and drop on Windows
700 - Qt: Reenable double buffering, as disabling it broke some Windows configs
701 - VFS: Fix return values of VFileFILE.read and .write
702Misc:
703 - All: Reset next event to cycles instead of zero to interrupt
704 - All: Add --version flag
705 - ARM7: Force disable LTO on two files to work around a GCC bug
706 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
707 - GBA: Better memory handling with PNG savestates
708 - GBA: Additional savestate sanity checks
709 - GBA: Check for cycle count being too high
710 - GBA Audio: Allow GBAAVStream to have no video callback
711 - GBA BIOS: Implement RegisterRamReset for SIO registers
712 - Qt: Remove useless help icons in dialogs
713 - Qt: Prevent savestate window from opening while in multiplayer
714 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
715 - Qt: Dropping multiplayer windows works more cleanly now
716
7170.3.0: (2015-08-16)
718Features:
719 - Ability to hide individual background layers, or OBJs
720 - Ability to mute individual audio channels
721 - Palette viewer and exporter
722 - Volume control
723 - More shortcuts are editable (e.g. quick save/load)
724 - Rewind now shows the frame after rewinding
725 - Import/Export of GameShark/Action Replay snapshots
726 - Add "Step backwards" item for single increment rewind
727 - Deadzone estimation for game controllers
728 - Analog inputs can be used for shortcuts
729 - Menu items for specific solar sensor brightness levels
730 - Remappable controls for tilt and gyroscope sensors
731 - Status messages for actions taken while a game is running (e.g. save/load state)
732 - Memory inspector
733 - Screensaver can now be suspended while a game is running
734 - Load/save the most recent savestate slot
735 - Support varible speed (PWM) rumble
736 - Ability to cap fast forward speed
737 - Finer control over FPS target
738 - Holdable shortcut for rewinding one frame at a time
739 - Ability to boot directly into the BIOS
740 - Preliminary support for yanking out the game pak while a game is running
741 - Thumb-drive mode by putting a file called portable.ini in the same folder
742 - Configurable display driver, between software and OpenGL
743 - Undo-able savestate loading and saving
744 - Controller profiles now store shortcut settings
745 - Default controller profiles for several common controllers
746 - Libretro now supports BIOS, rumble and solar sensor
747 - Implement BIOS call Stop, for sleep mode
748 - Automatically load patches, if found
749 - Improved video synchronization
750 - Configurable audio output sample rate
751Bugfixes:
752 - ARM7: Fix SWI and IRQ timings
753 - ARM7: Fix Thumb MUL timing
754 - ARM7: Fix timing of multiplies to use N cycles
755 - ARM7: ARMHotplugDetach should call deinit
756 - Debugger: Fix use-after-free in breakpoint clearing code
757 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
758 - GBA: Cap audio FIFO read size during deserialization
759 - GBA: Check for corrupted savestates when loading
760 - GBA: Check for improperly sized savestates when loading
761 - GBA: Check for savestates made from differently sized ROMs
762 - GBA: Fix calls to endian-independent loadstores
763 - GBA: Fix timing of reading from timer registers
764 - GBA: Ensure cycles never go negative
765 - GBA Audio: Force audio FIFOs to 32-bit
766 - GBA Audio: Fix audio pitch changing when adjusting buffer size
767 - GBA Audio: Fix sample order in audio channel 3
768 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
769 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
770 - GBA Memory: Improve Thumb open bus behavior
771 - GBA Memory: Fix potential DMA issue when loading a savestate
772 - GBA Memory: Fix load/store multiple video memory waitstates
773 - GBA SIO: Fix reseting when there are SIO devices attached
774 - GBA Video: Blended sprites should never have other effects applied
775 - GBA Video: Fix out-of-bounds tiles in mosaic
776 - GBA Video: Fix windows not affecting sprites
777 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
778 - GBA Video: Fix timing on first scanline
779 - Qt: Better cleanup when a game crashes
780 - Qt: Fix open ROM dialog filtering for archive formats
781 - Qt: Cap the maximum number of multiplayer windows
782 - Qt: Fix maximum year in sensor override
783 - Qt: Fix window being too tall after exiting fullscreen
784 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
785 - Qt: Fix analog buttons not getting unmapped
786 - Qt: Fix passing command line options
787 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
788 - SDL: Fix SDL build when OpenGL is missing
789 - Util: Allow loading IPS patches that grow the ROM
790 - VFS: Fix resource leaks if some allocations fail
791 - VFS: Fix line-reading to return proper values
792 - Video: Fix an issue with very long filenames
793 - Util: Fix formatting of floats
794Misc:
795 - All: Add --help flag for command line programs
796 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
797 - All: Enable static linking for Windows
798 - All: Enable static linking for OS X
799 - All: Threads are now named
800 - All: Proper handling of Unicode file paths
801 - ARM7: Add emulation for Undefined CPU mode
802 - ARM7: Reduce the size of the Thumb instruction table
803 - GBA: Add status log level
804 - GBA: GBARewind now returns how many states it has rewound
805 - GBA: SIO logging layer
806 - GBA BIOS: Stub out SoundBias
807 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
808 - GBA: Don't include GBACLIDebugger struct unless needed
809 - GBA: Savedata is now synced shortly after data finishes being written
810 - GBA: Process multiple timer events at once, if necessary
811 - GBA Audio: Implement audio reset for channels A/B
812 - GBA Audio: Process multiple audio events at once, if necessary
813 - GBA Hardware: Backport generic RTC source into core
814 - GBA Input: Allow axes and buttons to be mapped to the same key
815 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
816 - GBA SIO: Add a dummy driver for Normal mode
817 - GBA Thread: Add functionality for running callbacks on the GBA thread
818 - GBA Thread: Split GBASync into a separate file
819 - GBA Video: Refactor software renderer into separate files
820 - GBA Video: Slightly optimize mode 0 mosaic rendering
821 - Debugger: Free watchpoints in addition to breakpoints
822 - Qt: Handle saving input settings better
823 - Qt: Move GL frame drawing back onto its own thread
824 - Qt: Fast forward (held) option moved from Other to Emulation menu
825 - Qt: Show version info in window title
826 - Qt: Migrate multiplayer window handling into GBAApp
827 - Qt: Unified file opening and saving with last location
828 - Qt: Fix windows being resizable when they shouldn't have been
829 - Qt: Only hide cursor in full screen
830 - Qt: Replace pause-after-frame mutex with an atomic
831 - Qt: Add application icon and XDG desktop files
832 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
833 - Qt: Don't save window size when entering fullscreen
834 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
835 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
836 - Qt: Increase usability of key mapper
837 - Qt: Show checkmark for window sizes
838 - Qt: Set window path to loaded ROM
839 - Perf: Ability to load savestates immediately on launch
840 - SDL: Properly check for initialization
841 - SDL: Clean up initialization functions
842 - SDL: Clean up GL context
843 - Util: Allow disabling the threading code entirely
844 - VFS: Add sync method to force syncing with backing
845
8460.2.1: (2015-05-13)
847Bugfixes:
848 - All: Fix sanitize-deb script not cleaning up after itself
849 - All: Fix dependencies for libavcodec on Debian-derived platforms
850 - ARM7: Handle writeback for PC in addressing modes 2 and 3
851 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
852 - ARM7: Fix ARM multiply instructions when PC is a destination register
853 - Debugger: Fix use-after-free in breakpoint clearing code
854 - Debugger: Fix boundary conditions in tab completion
855 - GBA: Fix timers not updating timing when writing to only the reload register
856 - GBA: Fix rewind boundary conditions
857 - GBA: Add initial I/O register settings for background matrix registers
858 - GBA: Fix hang when loading a savestate if sync to video is enabled
859 - GBA: Handle out-of-bounds I/O access
860 - GBA: Fix bounds-checking on EEPROM access
861 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
862 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
863 - GBA Memory: Allow SRAM to be 64kB
864 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
865 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
866 - GBA Video: Fix second frame mode 5
867 - Perf: Fix race condition if a game crashes immediately on start
868 - Qt: Fix Display object leak when closing a window
869 - Qt: Fix .deb dependencies
870 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
871 - Qt: Fix window not regaining focus after exiting savestate window
872 - Qt: Fix regression where video would not record if the game had already started
873 - Qt: Fix potential crash if a gamepad causes focus to change
874 - Qt: Fix controller axis querying
875 - Qt: Fix multiplayer windows opening as the wrong size
876 - Qt: Fix controllers sometimes not loading the right profile
877 - SDL: Fix boundary conditions for joystick adjustments
878 - SDL: Allocate properly sized input maps
879 - SDL: Fix potential build issues when Qt and SDL2 are in use
880 - Util: Fix resource leak in UTF-8 handling code
881 - Util: Fix a null-pointer issue when attempting to delete a key
882 - VFS: Fix resource leaks if some allocations fail
883 - Video: Fix an issue with very long filenames
884Misc:
885 - GBA Memory: Soft-crash if jumping past the end of a ROM
886 - Qt: Show multiplayer numbers in window title
887 - Qt: Solar sensor can have shortcuts set
888
8890.2.0: (2015-04-03)
890Features:
891 - Support for gamepad axes, e.g. analog sticks or triggers
892 - Add scale presets for up to 6x
893 - Settings window
894 - Bilinear resampling option
895 - Add option to skip BIOS start screen
896 - List of recently opened games
897 - Support for games using the Solar Sensor
898 - Better audio resampling via blip-buf
899 - Game Pak overrides dialog for setting savetype and sensor values
900 - Support for games using the tilt sensor
901 - Remappable shortcuts for keyboard and gamepad
902 - Rewinding of emulation
903 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
904 - Support IPv6
905 - Save directory of last loaded file
906 - Support BPS patches
907 - Automatically detect and optimize out idle loops
908 - Configurable game overrides
909 - Support loading 7-Zip files
910 - Drag and drop game loading
911 - Cheat code support
912 - Runtime configurable audio driver
913 - Libretro core for use with RetroArch and other front-ends
914 - Controller profiles for setting different bindings for different controllers
915 - Ability to lock aspect ratio
916 - Local link cable support
917 - Ability to switch which game controller is in use per instance
918 - Ability to prevent opposing directional input
919 - Warning dialog if an unimplemented BIOS feature is called
920 - Debugger: Add CLI "frame", frame advance command
921 - Debugger: Add CLI functions for writing to memory
922 - Debugger: Add CLI functions for examining memory regions
923 - Debugger: Add CLI function for writing a register
924Bugfixes:
925 - ARM7: Extend prefetch by one stage
926 - ARM7: Fix cycle counting for loads
927 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
928 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
929 - GBA: Initialize gba.sync to null
930 - GBA: Fix timer initialization
931 - GBA Audio: Support 16-bit writes to FIFO audio
932 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
933 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
934 - GBA BIOS: Fix BIOS prefetch after reset
935 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
936 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
937 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
938 - GBA Memory: Fix I cycles that had been moved to ARM7 core
939 - GBA Memory: Fix cycle counting for 32-bit load/stores
940 - GBA RR: Fix fallthrough error when reading tags from a movie
941 - GBA Thread: Fix possible hang when loading an archive
942 - GBA Thread: Fix possible deadlock in video sync
943 - Perf: Fix crash when the GBA thread fails to start
944 - Qt: Fix crash starting a GDB stub if a game isn't loaded
945 - Qt: Fix crash when adjusting settings after closing a game
946 - Qt: Fix crash when starting GDB stub after closing a game
947 - Qt: Fix patch loading while a game is running
948 - Qt: Fix crash when loading a game after stopping GDB server
949 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
950 - Qt: Fix crash when attempting to pause if a game is not running
951 - SDL: Properly clean up if a game doesn't launch
952 - Util: Fix sockets on Windows
953Misc:
954 - All: Enable link-time optimization
955 - Debugger: Watchpoints now work on STM/LDM instructions
956 - Debugger: Clean up GDB stub network interfacing
957 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
958 - Debugger: Merge Thumb BL instructions when disassembling
959 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
960 - Debugger: Watchpoints now report address watched (fixes #68)
961 - Debugger: Add support for soft breakpoints
962 - Debugger: Make I/O register names be addresses instead of values
963 - Debugger: Rename read/write commands
964 - GBA: Improve accuracy of event timing
965 - GBA: Add API for getting Configuration structs for overrides and input
966 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
967 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
968 - GBA: Move A/V stream interface into core
969 - GBA: Savestates now take into account savedata state machines (fixes #109)
970 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
971 - GBA Memory: Simplify memory API and use fixed bus width
972 - GBA Thread: Make GBASyncWaitFrameStart time out
973 - GBA Video: Start video at the last scanline instead of the first
974 - Qt: Optimize logo drawing
975 - Qt: Move frame upload back onto main thread
976 - Qt: Remember window position
977 - Qt: Double-clicking on the window toggles full screen
978 - Util: Use proper locale for reading and writing float values
979
9800.1.1: (2015-01-24)
981Bugfixes:
982 - ARM7: Fix LDM writeback to a register already written
983 - GBA: Fix timers 2 and 3 updating incorrectly
984 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
985 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
986 - GBA Audio: Properly initialize audio FIFO channels
987 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
988 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
989 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
990 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
991 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
992 - GBA BIOS: Fix HuffUnComp boundary conditions
993 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
994 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
995 - GBA Memory: Filter out top nybble of DMA addresses
996 - GBA Memory: Properly bounds-check VRAM accesses
997 - GBA Memory: Fix initial DMA state
998 - GBA Thread: Allow halted games to exit cleanly
999 - GBA Video: Fix blend issues with obscured middle layers
1000 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1001 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1002 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1003 - GBA Video: Fix sprite boundary conditions with mosaic
1004 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1005 - Qt: Fix issue with set frame sizes being the wrong height
1006 - Qt: Fix emulator crashing when full screen if a game is not running
1007 - Qt: Fix window focus issues
1008 - Qt: Properly set default video recording settings
1009 - Qt: Fix a race condition when a game crashes immediately
1010 - Qt: Fix some cases where key mapping can break if focus is adjusted
1011 - Qt: Fix crash if a game pauses before any frames are shown
1012 - Debugger: Negative PC-relative loads now properly subtract the offset
1013 - Debugger: Align PC-relative loads in Thumb
1014 - Debugger: Fix watchpoints triggering too late
1015 - Debugger: Fix binary print putting spaces between digits
1016 - Video: Ensure FFmpeg encoder has audio frames
1017 - Video: Fix uncompressed PCM audio recording
1018 - Video: Fix FFmpeg crashing when the file extension is wrong
1019 - Util: Fix SOCKET_FAILED macro
1020Misc:
1021 - GBA: Exit cleanly on FATAL if the port supports it
1022 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1023 - Qt: Disable sync to video by default
1024 - Qt: Handle a game crash without crashing
1025 - Qt: Set default log level to FATAL, ERROR and WARN
1026 - Qt: Clarify some phrasing in the menus
1027 - Qt: Clear active buttons when focus is lost
1028
10290.1.0: (2014-12-13)
1030 - Initial release