src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba.h"
18}
19
20#include "GDBController.h"
21#include "Display.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24
25struct GBAOptions;
26struct GBAArguments;
27
28namespace QGBA {
29
30class ConfigController;
31class GameController;
32class GIFView;
33class LogView;
34class ShortcutController;
35class VideoView;
36class WindowBackground;
37
38class Window : public QMainWindow {
39Q_OBJECT
40
41public:
42 Window(ConfigController* config, QWidget* parent = nullptr);
43 virtual ~Window();
44
45 GameController* controller() { return m_controller; }
46
47 void setConfig(ConfigController*);
48 void argumentsPassed(GBAArguments*);
49
50 void resizeFrame(int width, int height);
51
52signals:
53 void startDrawing(const uint32_t*, GBAThread*);
54 void shutdown();
55 void audioBufferSamplesChanged(int samples);
56 void fpsTargetChanged(float target);
57
58public slots:
59 void selectROM();
60 void selectBIOS();
61 void selectPatch();
62 void toggleFullScreen();
63 void loadConfig();
64 void saveConfig();
65
66 void openKeymapWindow();
67 void openSettingsWindow();
68 void openShortcutWindow();
69
70 void openGamePakWindow();
71
72#ifdef BUILD_SDL
73 void openGamepadWindow();
74#endif
75
76#ifdef USE_FFMPEG
77 void openVideoWindow();
78#endif
79
80#ifdef USE_MAGICK
81 void openGIFWindow();
82#endif
83
84#ifdef USE_GDB_STUB
85 void gdbOpen();
86#endif
87
88protected:
89 virtual void keyPressEvent(QKeyEvent* event) override;
90 virtual void keyReleaseEvent(QKeyEvent* event) override;
91 virtual void resizeEvent(QResizeEvent*) override;
92 virtual void closeEvent(QCloseEvent*) override;
93 virtual void focusOutEvent(QFocusEvent*) override;
94
95private slots:
96 void gameStarted(GBAThread*);
97 void gameStopped();
98 void gameCrashed(const QString&);
99 void redoLogo();
100
101 void recordFrame();
102 void showFPS();
103
104private:
105 static const int FPS_TIMER_INTERVAL = 2000;
106 static const int FRAME_LIST_SIZE = 120;
107
108 void setupMenu(QMenuBar*);
109 void openStateWindow(LoadSave);
110
111 void attachWidget(QWidget* widget);
112 void detachWidget(QWidget* widget);
113
114 void appendMRU(const QString& fname);
115 void updateMRU();
116
117 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
118
119 GameController* m_controller;
120 Display* m_display;
121 QList<QAction*> m_gameActions;
122 LogView* m_logView;
123 LoadSaveState* m_stateWindow;
124 WindowBackground* m_screenWidget;
125 QPixmap m_logo;
126 ConfigController* m_config;
127 InputController m_inputController;
128 QList<QDateTime> m_frameList;
129 QTimer m_fpsTimer;
130 QList<QString> m_mruFiles;
131 QMenu* m_mruMenu;
132 ShortcutController* m_shortcutController;
133
134#ifdef USE_FFMPEG
135 VideoView* m_videoView;
136#endif
137
138#ifdef USE_MAGICK
139 GIFView* m_gifView;
140#endif
141
142#ifdef USE_GDB_STUB
143 GDBController* m_gdbController;
144#endif
145};
146
147class WindowBackground : public QLabel {
148Q_OBJECT
149
150public:
151 WindowBackground(QWidget* parent = 0);
152
153 void setSizeHint(const QSize& size);
154 virtual QSize sizeHint() const override;
155
156private:
157 QSize m_sizeHint;
158};
159
160}
161
162#endif