src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include <mgba/internal/debugger/cli-debugger.h>
9
10#ifdef USE_GDB_STUB
11#include <mgba/internal/debugger/gdb-stub.h>
12#endif
13#ifdef USE_EDITLINE
14#include "feature/editline/cli-el-backend.h"
15#endif
16
17#include <mgba/core/core.h>
18#include <mgba/core/config.h>
19#include <mgba/core/input.h>
20#include <mgba/core/thread.h>
21#include <mgba/internal/gba/input.h>
22
23#include "feature/commandline.h"
24#include <mgba-util/vfs.h>
25
26#include <SDL.h>
27
28#include <errno.h>
29#include <signal.h>
30
31#define PORT "sdl"
32
33static bool mSDLInit(struct mSDLRenderer* renderer);
34static void mSDLDeinit(struct mSDLRenderer* renderer);
35
36static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
37
38int main(int argc, char** argv) {
39 struct mSDLRenderer renderer = {0};
40
41 struct mCoreOptions opts = {
42 .useBios = true,
43 .rewindEnable = true,
44 .rewindBufferCapacity = 600,
45 .rewindSave = true,
46 .audioBuffers = 1024,
47 .videoSync = false,
48 .audioSync = true,
49 .volume = 0x100,
50 };
51
52 struct mArguments args;
53 struct mGraphicsOpts graphicsOpts;
54
55 struct mSubParser subparser;
56
57 initParserForGraphics(&subparser, &graphicsOpts);
58 bool parsed = parseArguments(&args, argc, argv, &subparser);
59 if (!args.fname) {
60 parsed = false;
61 }
62 if (!parsed || args.showHelp) {
63 usage(argv[0], subparser.usage);
64 freeArguments(&args);
65 return !parsed;
66 }
67 if (args.showVersion) {
68 version(argv[0]);
69 freeArguments(&args);
70 return 0;
71 }
72
73 renderer.core = mCoreFind(args.fname);
74 if (!renderer.core) {
75 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
76 freeArguments(&args);
77 return 1;
78 }
79 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
80#ifdef BUILD_GL
81 mSDLGLCreate(&renderer);
82#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
83 mSDLGLES2Create(&renderer);
84#else
85 mSDLSWCreate(&renderer);
86#endif
87
88 renderer.ratio = graphicsOpts.multiplier;
89 if (renderer.ratio == 0) {
90 renderer.ratio = 1;
91 }
92 opts.width = renderer.width * renderer.ratio;
93 opts.height = renderer.height * renderer.ratio;
94
95 if (!renderer.core->init(renderer.core)) {
96 freeArguments(&args);
97 return 1;
98 }
99
100 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
101 mCoreInitConfig(renderer.core, PORT);
102 applyArguments(&args, &subparser, &renderer.core->config);
103
104 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
105 mCoreLoadConfig(renderer.core);
106
107 renderer.viewportWidth = renderer.core->opts.width;
108 renderer.viewportHeight = renderer.core->opts.height;
109#if SDL_VERSION_ATLEAST(2, 0, 0)
110 renderer.player.fullscreen = renderer.core->opts.fullscreen;
111 renderer.player.windowUpdated = 0;
112#else
113 renderer.fullscreen = renderer.core->opts.fullscreen;
114#endif
115
116 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
117 renderer.filter = renderer.core->opts.resampleVideo;
118
119 if (!mSDLInit(&renderer)) {
120 freeArguments(&args);
121 renderer.core->deinit(renderer.core);
122 return 1;
123 }
124
125 renderer.player.bindings = &renderer.core->inputMap;
126 mSDLInitBindingsGBA(&renderer.core->inputMap);
127 mSDLInitEvents(&renderer.events);
128 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
129 mSDLAttachPlayer(&renderer.events, &renderer.player);
130 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
131
132#if SDL_VERSION_ATLEAST(2, 0, 0)
133 renderer.core->setRumble(renderer.core, &renderer.player.rumble.d);
134#endif
135
136 int ret;
137
138 // TODO: Use opts and config
139 ret = mSDLRun(&renderer, &args);
140 mSDLDetachPlayer(&renderer.events, &renderer.player);
141 mInputMapDeinit(&renderer.core->inputMap);
142
143 mSDLDeinit(&renderer);
144
145 freeArguments(&args);
146 mCoreConfigFreeOpts(&opts);
147 mCoreConfigDeinit(&renderer.core->config);
148 renderer.core->deinit(renderer.core);
149
150 return ret;
151}
152
153int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
154 struct mCoreThread thread = {
155 .core = renderer->core
156 };
157 if (!mCoreLoadFile(renderer->core, args->fname)) {
158 return 1;
159 }
160 mCoreAutoloadSave(renderer->core);
161#ifdef USE_DEBUGGERS
162 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
163 if (debugger) {
164#ifdef USE_EDITLINE
165 if (args->debuggerType == DEBUGGER_CLI) {
166 struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
167 CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
168 }
169#endif
170 mDebuggerAttach(debugger, renderer->core);
171 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
172 }
173#endif
174
175 if (args->patch) {
176 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
177 if (patch) {
178 renderer->core->loadPatch(renderer->core, patch);
179 }
180 } else {
181 mCoreAutoloadPatch(renderer->core);
182 }
183
184 renderer->audio.samples = renderer->core->opts.audioBuffers;
185 renderer->audio.sampleRate = 44100;
186
187 bool didFail = !mCoreThreadStart(&thread);
188 if (!didFail) {
189#if SDL_VERSION_ATLEAST(2, 0, 0)
190 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
191 mSDLSuspendScreensaver(&renderer->events);
192#endif
193 if (mSDLInitAudio(&renderer->audio, &thread)) {
194 renderer->runloop(renderer, &thread);
195 mSDLPauseAudio(&renderer->audio);
196 if (mCoreThreadHasCrashed(&thread)) {
197 didFail = true;
198 printf("The game crashed!\n");
199 }
200 } else {
201 didFail = true;
202 printf("Could not initialize audio.\n");
203 }
204#if SDL_VERSION_ATLEAST(2, 0, 0)
205 mSDLResumeScreensaver(&renderer->events);
206 mSDLSetScreensaverSuspendable(&renderer->events, false);
207#endif
208
209 mCoreThreadJoin(&thread);
210 } else {
211 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
212 }
213 renderer->core->unloadROM(renderer->core);
214 return didFail;
215}
216
217static bool mSDLInit(struct mSDLRenderer* renderer) {
218 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
219 printf("Could not initialize video: %s\n", SDL_GetError());
220 return false;
221 }
222
223 return renderer->init(renderer);
224}
225
226static void mSDLDeinit(struct mSDLRenderer* renderer) {
227 mSDLDeinitEvents(&renderer->events);
228 mSDLDeinitAudio(&renderer->audio);
229#if SDL_VERSION_ATLEAST(2, 0, 0)
230 SDL_DestroyWindow(renderer->window);
231#endif
232
233 renderer->deinit(renderer);
234
235 SDL_Quit();
236}