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mGBA Game Boy Advance Emulator

src/gba/gba-rr.h (view raw)

 1#ifndef GBA_RR_H
 2#define GBA_RR_H
 3
 4#include "common.h"
 5
 6struct GBA;
 7struct VFile;
 8
 9struct GBARRContext {
10	struct GBARRBlock* rootBlock;
11	struct GBARRBlock* currentBlock;
12
13	// Playback state
14	struct GBARRBlock* playbackBlock;
15	size_t inputId;
16
17	// Recording state
18	bool isRecording;
19	bool inputThisFrame;
20	uint32_t frames;
21	uint32_t lagFrames;
22};
23
24void GBARRContextCreate(struct GBA*);
25void GBARRContextDestroy(struct GBA*);
26
27bool GBARRStartPlaying(struct GBA*);
28void GBARRStopPlaying(struct GBA*);
29bool GBARRStartRecording(struct GBA*);
30void GBARRStopRecording(struct GBA*);
31
32bool GBARRIsPlaying(struct GBA*);
33bool GBARRIsRecording(struct GBA*);
34
35void GBARRNextFrame(struct GBA*);
36void GBARRLogInput(struct GBA*, uint16_t input);
37uint16_t GBARRQueryInput(struct GBA*);
38
39#endif