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mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "serialize.h"
  7
  8#include "gba/audio.h"
  9#include "gba/io.h"
 10#include "gba/rr/rr.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14#include "util/memory.h"
 15#include "util/vfs.h"
 16
 17#include <fcntl.h>
 18
 19#ifdef USE_PNG
 20#include "util/png-io.h"
 21#include <png.h>
 22#include <zlib.h>
 23#endif
 24
 25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	state->versionMagic = GBA_SAVESTATE_MAGIC;
 29	state->biosChecksum = gba->biosChecksum;
 30	state->romCrc32 = gba->romCrc32;
 31
 32	if (gba->memory.rom) {
 33		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 34		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 35	} else {
 36		state->id = 0;
 37		memset(state->title, 0, sizeof(state->title));
 38	}
 39
 40	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 41	state->cpu.cpsr = gba->cpu->cpsr;
 42	state->cpu.spsr = gba->cpu->spsr;
 43	state->cpu.cycles = gba->cpu->cycles;
 44	state->cpu.nextEvent = gba->cpu->nextEvent;
 45	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 46	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 47
 48	state->biosPrefetch = gba->memory.biosPrefetch;
 49	state->cpuPrefetch[0] = gba->cpu->prefetch[0];
 50	state->cpuPrefetch[1] = gba->cpu->prefetch[1];
 51
 52	GBAMemorySerialize(&gba->memory, state);
 53	GBAIOSerialize(gba, state);
 54	GBAVideoSerialize(&gba->video, state);
 55	GBAAudioSerialize(&gba->audio, state);
 56	GBASavedataSerialize(&gba->memory.savedata, state, false);
 57
 58	state->associatedStreamId = 0;
 59	if (gba->rr) {
 60		gba->rr->stateSaved(gba->rr, state);
 61	}
 62}
 63
 64bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 65	bool error = false;
 66	int32_t check;
 67	uint32_t ucheck;
 68	LOAD_32(ucheck, 0, &state->versionMagic);
 69	if (ucheck != GBA_SAVESTATE_MAGIC) {
 70		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC, ucheck);
 71		error = true;
 72	}
 73	LOAD_32(ucheck, 0, &state->biosChecksum);
 74	if (ucheck != gba->biosChecksum) {
 75		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
 76		uint32_t pc;
 77		LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 78		if (pc < SIZE_BIOS && pc >= 0x20) {
 79			error = true;
 80		}
 81	}
 82	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
 83		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 84		error = true;
 85	} else if (!gba->memory.rom && state->id != 0) {
 86		GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded");
 87		error = true;
 88	}
 89	LOAD_32(ucheck, 0, &state->romCrc32);
 90	if (ucheck != gba->romCrc32) {
 91		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 92	}
 93	LOAD_32(check, 0, &state->cpu.cycles);
 94	if (check < 0) {
 95		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative");
 96		error = true;
 97	}
 98	if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
 99		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are too high");
100		error = true;
101	}
102	LOAD_32(check, 0, &state->video.eventDiff);
103	if (check < 0) {
104		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative");
105		error = true;
106	}
107	LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
108	int region = (check >> BASE_OFFSET);
109	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
110		GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM");
111		error = true;
112	}
113	if (error) {
114		return false;
115	}
116	size_t i;
117	for (i = 0; i < 16; ++i) {
118		LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
119	}
120	LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
121	LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
122	LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
123	LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
124	for (i = 0; i < 6; ++i) {
125		int j;
126		for (j = 0; j < 7; ++j) {
127			LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
128		}
129		LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
130	}
131	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
132	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
133	if (state->biosPrefetch) {
134		LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
135	}
136	if (gba->cpu->cpsr.t) {
137		gba->cpu->executionMode = MODE_THUMB;
138		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
139			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
140			LOAD_32(gba->cpu->prefetch[1], 2, state->cpuPrefetch);
141			gba->cpu->prefetch[0] &= 0xFFFF;
142			gba->cpu->prefetch[1] &= 0xFFFF;
143		} else {
144			// Maintain backwards compat
145			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
146			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
147		}
148	} else {
149		gba->cpu->executionMode = MODE_ARM;
150		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
151			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
152			LOAD_32(gba->cpu->prefetch[1], 2, state->cpuPrefetch);
153		} else {
154			// Maintain backwards compat
155			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
156			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
157		}
158	}
159
160	GBAMemoryDeserialize(&gba->memory, state);
161	GBAIODeserialize(gba, state);
162	GBAVideoDeserialize(&gba->video, state);
163	GBAAudioDeserialize(&gba->audio, state);
164	GBASavedataDeserialize(&gba->memory.savedata, state, false);
165
166	if (gba->rr) {
167		gba->rr->stateLoaded(gba->rr, state);
168	}
169	return true;
170}
171
172struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) {
173	char suffix[5] = { '\0' };
174	snprintf(suffix, sizeof(suffix), ".ss%d", slot);
175	return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
176}
177
178#ifdef USE_PNG
179static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
180	unsigned stride;
181	const void* pixels = 0;
182	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
183	if (!pixels) {
184		return false;
185	}
186
187	struct GBASerializedState* state = GBAAllocateState();
188	if (!state) {
189		return false;
190	}
191	GBASerialize(gba, state);
192	uLongf len = compressBound(sizeof(*state));
193	void* buffer = malloc(len);
194	if (!buffer) {
195		GBADeallocateState(state);
196		return false;
197	}
198	compress(buffer, &len, (const Bytef*) state, sizeof(*state));
199	GBADeallocateState(state);
200
201	png_structp png = PNGWriteOpen(vf);
202	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
203	if (!png || !info) {
204		PNGWriteClose(png, info);
205		free(buffer);
206		return false;
207	}
208	PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
209	PNGWriteCustomChunk(png, "gbAs", len, buffer);
210	PNGWriteClose(png, info);
211	free(buffer);
212	return true;
213}
214
215static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
216	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
217		return 0;
218	}
219	struct GBASerializedState* state = GBAAllocateState();
220	uLongf len = sizeof(*state);
221	uncompress((Bytef*) state, &len, chunk->data, chunk->size);
222	if (!GBADeserialize(png_get_user_chunk_ptr(png), state)) {
223		GBADeallocateState(state);
224		longjmp(png_jmpbuf(png), 1);
225	}
226	GBADeallocateState(state);
227	return 1;
228}
229
230static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
231	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
232	png_infop info = png_create_info_struct(png);
233	png_infop end = png_create_info_struct(png);
234	if (!png || !info || !end) {
235		PNGReadClose(png, info, end);
236		return false;
237	}
238	uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
239	if (!pixels) {
240		PNGReadClose(png, info, end);
241		return false;
242	}
243
244	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
245	bool success = PNGReadHeader(png, info);
246	success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
247	success = success && PNGReadFooter(png, end);
248	PNGReadClose(png, info, end);
249	if (success) {
250		gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
251		GBASyncForceFrame(gba->sync);
252	}
253
254	free(pixels);
255	return success;
256}
257#endif
258
259#ifndef _3DS
260bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
261	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
262	if (!vf) {
263		return false;
264	}
265	bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
266	vf->close(vf);
267	if (success) {
268		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot);
269	} else {
270		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to save", slot);
271	}
272	return success;
273}
274
275bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
276	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
277	if (!vf) {
278		return false;
279	}
280	threadContext->rewindBufferSize = 0;
281	bool success = GBALoadStateNamed(threadContext->gba, vf);
282	vf->close(vf);
283	if (success) {
284		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
285	} else {
286		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot);
287	}
288	return success;
289}
290#endif
291
292bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
293#ifdef USE_PNG
294	if (!screenshot) {
295#else
296	UNUSED(screenshot);
297#endif
298		vf->truncate(vf, sizeof(struct GBASerializedState));
299		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
300		if (!state) {
301			return false;
302		}
303		GBASerialize(gba, state);
304		vf->unmap(vf, state, sizeof(struct GBASerializedState));
305		return true;
306#ifdef USE_PNG
307	}
308	else {
309		return _savePNGState(gba, vf);
310	}
311#endif
312	return false;
313}
314
315bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
316#ifdef USE_PNG
317	if (isPNG(vf)) {
318		return _loadPNGState(gba, vf);
319	}
320#endif
321	if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
322		return false;
323	}
324	struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
325	if (!state) {
326		return false;
327	}
328	bool success = GBADeserialize(gba, state);
329	vf->unmap(vf, state, sizeof(struct GBASerializedState));
330	return success;
331}
332
333struct GBASerializedState* GBAAllocateState(void) {
334	return anonymousMemoryMap(sizeof(struct GBASerializedState));
335}
336
337void GBADeallocateState(struct GBASerializedState* state) {
338	mappedMemoryFree(state, sizeof(struct GBASerializedState));
339}
340
341void GBARecordFrame(struct GBAThread* thread) {
342	int offset = thread->rewindBufferWriteOffset;
343	struct GBASerializedState* state = thread->rewindBuffer[offset];
344	if (!state) {
345		state = GBAAllocateState();
346		thread->rewindBuffer[offset] = state;
347	}
348	GBASerialize(thread->gba, state);
349
350	if (thread->rewindScreenBuffer) {
351		unsigned stride;
352		const uint8_t* pixels = 0;
353		thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (const void**) &pixels);
354		if (pixels) {
355			size_t y;
356			for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
357				memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
358			}
359		}
360	}
361	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
362	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
363}
364
365void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) {
366	if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) {
367		return;
368	}
369	threadContext->rewindBufferInterval = newInterval;
370	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
371	threadContext->rewindBufferSize = 0;
372	if (threadContext->rewindBuffer) {
373		int i;
374		for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
375			GBADeallocateState(threadContext->rewindBuffer[i]);
376		}
377		free(threadContext->rewindBuffer);
378		free(threadContext->rewindScreenBuffer);
379	}
380	threadContext->rewindBufferCapacity = newCapacity;
381	if (threadContext->rewindBufferCapacity > 0) {
382		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*));
383		threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
384	} else {
385		threadContext->rewindBuffer = 0;
386		threadContext->rewindScreenBuffer = 0;
387	}
388}
389
390int GBARewind(struct GBAThread* thread, int nStates) {
391	if (nStates > thread->rewindBufferSize || nStates < 0) {
392		nStates = thread->rewindBufferSize;
393	}
394	if (nStates == 0) {
395		return 0;
396	}
397	int offset = thread->rewindBufferWriteOffset - nStates;
398	if (offset < 0) {
399		offset += thread->rewindBufferCapacity;
400	}
401	struct GBASerializedState* state = thread->rewindBuffer[offset];
402	if (!state) {
403		return 0;
404	}
405	thread->rewindBufferSize -= nStates;
406	thread->rewindBufferWriteOffset = offset;
407	GBADeserialize(thread->gba, state);
408	if (thread->rewindScreenBuffer) {
409		thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]);
410	}
411	return nStates;
412}
413
414void GBARewindAll(struct GBAThread* thread) {
415	GBARewind(thread, thread->rewindBufferSize);
416}
417
418void GBATakeScreenshot(struct GBA* gba, struct VDir* dir) {
419#ifdef USE_PNG
420	unsigned stride;
421	const void* pixels = 0;
422	struct VFile* vf = VDirOptionalOpenIncrementFile(dir, gba->activeFile, "screenshot", "-", ".png", O_CREAT | O_TRUNC | O_WRONLY);
423	bool success = false;
424	if (vf) {
425		gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
426		png_structp png = PNGWriteOpen(vf);
427		png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
428		success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
429		PNGWriteClose(png, info);
430		vf->close(vf);
431	}
432	if (success) {
433		GBALog(gba, GBA_LOG_STATUS, "Screenshot saved");
434		return;
435	}
436#endif
437	GBALog(gba, GBA_LOG_STATUS, "Failed to take screenshot");
438}