/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLES2_H #define GLES2_H #include #include "platform/video-backend.h" struct GBAGLES2Context { struct VideoBackend d; GLuint tex; GLuint fragmentShader; GLuint vertexShader; GLuint program; GLuint bufferObject; GLuint texLocation; GLuint positionLocation; }; void GBAGLES2ContextCreate(struct GBAGLES2Context*); #endif