all repos — mgba @ 82c06bb42e7874bfc658a58d4a12be8230ac055d

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/input.h>
  68#include <mgba/internal/gb/video.h>
  69#endif
  70#ifdef M_CORE_GBA
  71#include <mgba/gba/interface.h>
  72#include <mgba/internal/gba/gba.h>
  73#include <mgba/internal/gba/input.h>
  74#include <mgba/internal/gba/video.h>
  75#endif
  76#ifdef M_CORE_DS
  77#include <mgba/internal/ds/input.h>
  78#endif
  79#include <mgba/feature/commandline.h>
  80#include "feature/sqlite3/no-intro.h"
  81#include <mgba-util/vfs.h>
  82
  83#ifdef M_CORE_GB
  84#define SUPPORT_GB (1 << PLATFORM_GB)
  85#else
  86#define SUPPORT_GB 0
  87#endif
  88
  89#ifdef M_CORE_GBA
  90#define SUPPORT_GBA (1 << PLATFORM_GBA)
  91#else
  92#define SUPPORT_GBA 0
  93#endif
  94
  95#ifdef M_CORE_DS
  96#define SUPPORT_DS (1 << PLATFORM_DS)
  97#else
  98#define SUPPORT_DS 0
  99#endif
 100
 101using namespace QGBA;
 102
 103Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
 104	: QMainWindow(parent)
 105	, m_manager(manager)
 106	, m_logView(new LogView(&m_log))
 107	, m_screenWidget(new WindowBackground())
 108	, m_config(config)
 109	, m_inputController(playerId, this)
 110	, m_shortcutController(new ShortcutController(this))
 111{
 112	setFocusPolicy(Qt::StrongFocus);
 113	setAcceptDrops(true);
 114	setAttribute(Qt::WA_DeleteOnClose);
 115	updateTitle();
 116
 117	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 118	m_logo = m_logo; // Free memory left over in old pixmap
 119
 120#if defined(M_CORE_GBA)
 121	float i = 2;
 122#elif defined(M_CORE_GB)
 123	float i = 3;
 124#endif
 125	QVariant multiplier = m_config->getOption("scaleMultiplier");
 126	if (!multiplier.isNull()) {
 127		m_savedScale = multiplier.toInt();
 128		i = m_savedScale;
 129	}
 130#ifdef USE_SQLITE3
 131	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 132	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 133	showLibrary->connect([this](const QVariant& value) {
 134		if (value.toBool()) {
 135			if (m_controller) {
 136				m_screenWidget->layout()->addWidget(m_libraryView);
 137			} else {
 138				attachWidget(m_libraryView);
 139			}
 140		} else {
 141			detachWidget(m_libraryView);
 142		}
 143	}, this);
 144	m_config->updateOption("showLibrary");
 145	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 146	libraryStyle->connect([this](const QVariant& value) {
 147		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 148	}, this);
 149	m_config->updateOption("libraryStyle");
 150
 151	connect(m_libraryView, &LibraryController::startGame, [this]() {
 152		VFile* output = m_libraryView->selectedVFile();
 153		if (output) {
 154			QPair<QString, QString> path = m_libraryView->selectedPath();
 155			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 156		}
 157	});
 158#endif
 159#if defined(M_CORE_GBA)
 160	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 161#elif defined(M_CORE_GB)
 162	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 163#endif
 164	m_screenWidget->setPixmap(m_logo);
 165	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 166	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 167	m_screenWidget->setLockIntegerScaling(false);
 168	setCentralWidget(m_screenWidget);
 169
 170	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 171	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 172	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 173
 174	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 175	m_log.load(m_config);
 176	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 177	m_focusCheck.setInterval(200);
 178	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 179	m_mustRestart.setSingleShot(true);
 180
 181	m_shortcutController->setConfigController(m_config);
 182	m_shortcutController->setActionMapper(&m_actions);
 183	setupMenu(menuBar());
 184
 185#ifdef M_CORE_GBA
 186	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 187#endif
 188#ifdef M_CORE_GB
 189	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 190#endif
 191#ifdef M_CORE_DS
 192	m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
 193#endif
 194}
 195
 196Window::~Window() {
 197	delete m_logView;
 198
 199#ifdef USE_FFMPEG
 200	delete m_videoView;
 201	delete m_gifView;
 202#endif
 203
 204#ifdef USE_SQLITE3
 205	delete m_libraryView;
 206#endif
 207}
 208
 209void Window::argumentsPassed(mArguments* args) {
 210	loadConfig();
 211
 212	if (args->patch) {
 213		m_pendingPatch = args->patch;
 214	}
 215
 216	if (args->savestate) {
 217		m_pendingState = args->savestate;
 218	}
 219
 220	if (args->fname) {
 221		setController(m_manager->loadGame(args->fname), args->fname);
 222	}
 223
 224#ifdef USE_GDB_STUB
 225	if (args->debuggerType == DEBUGGER_GDB) {
 226		if (!m_gdbController) {
 227			m_gdbController = new GDBController(this);
 228			if (m_controller) {
 229				m_gdbController->setController(m_controller);
 230			}
 231			m_gdbController->listen();
 232		}
 233	}
 234#endif
 235}
 236
 237void Window::resizeFrame(const QSize& size) {
 238	QSize newSize(size);
 239	if (windowHandle()) {
 240		QRect geom = windowHandle()->screen()->availableGeometry();
 241		if (newSize.width() > geom.width()) {
 242			newSize.setWidth(geom.width());
 243		}
 244		if (newSize.height() > geom.height()) {
 245			newSize.setHeight(geom.height());
 246		}
 247	}
 248	m_screenWidget->setSizeHint(newSize);
 249	newSize -= m_screenWidget->size();
 250	newSize += this->size();
 251	if (!isFullScreen()) {
 252		resize(newSize);
 253	}
 254}
 255
 256void Window::setConfig(ConfigController* config) {
 257	m_config = config;
 258}
 259
 260void Window::loadConfig() {
 261	const mCoreOptions* opts = m_config->options();
 262	reloadConfig();
 263
 264	if (opts->width && opts->height) {
 265		resizeFrame(QSize(opts->width, opts->height));
 266	}
 267
 268	if (opts->fullscreen) {
 269		enterFullScreen();
 270	}
 271
 272	m_mruFiles = m_config->getMRU();
 273	updateMRU();
 274
 275	m_inputController.setConfiguration(m_config);
 276}
 277
 278void Window::reloadConfig() {
 279	const mCoreOptions* opts = m_config->options();
 280
 281	m_log.setLevels(opts->logLevel);
 282
 283	if (m_controller) {
 284		m_controller->loadConfig(m_config);
 285		if (m_audioProcessor) {
 286			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 287			m_audioProcessor->requestSampleRate(opts->sampleRate);
 288		}
 289		m_display->resizeContext();
 290	}
 291	if (m_display) {
 292		m_display->lockAspectRatio(opts->lockAspectRatio);
 293		m_display->filter(opts->resampleVideo);
 294	}
 295	m_screenWidget->filter(opts->resampleVideo);
 296
 297	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 298}
 299
 300void Window::saveConfig() {
 301	m_inputController.saveConfiguration();
 302	m_config->write();
 303}
 304
 305QString Window::getFilters() const {
 306	QStringList filters;
 307	QStringList formats;
 308
 309#ifdef M_CORE_GBA
 310	QStringList gbaFormats{
 311		"*.gba",
 312#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 313		"*.zip",
 314#endif
 315#ifdef USE_LZMA
 316		"*.7z",
 317#endif
 318#ifdef USE_ELF
 319		"*.elf",
 320#endif
 321		"*.agb",
 322		"*.mb",
 323		"*.rom",
 324		"*.bin"};
 325	formats.append(gbaFormats);
 326	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 327#endif
 328
 329#ifdef M_CORE_DS
 330	QStringList dsFormats{
 331		"*.nds",
 332		"*.srl",
 333#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 334		"*.zip",
 335#endif
 336#ifdef USE_LZMA
 337		"*.7z",
 338#endif
 339		"*.rom",
 340		"*.bin"};
 341	formats.append(dsFormats);
 342	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 343#endif
 344
 345#ifdef M_CORE_GB
 346	QStringList gbFormats{
 347		"*.gb",
 348		"*.gbc",
 349		"*.sgb",
 350#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 351		"*.zip",
 352#endif
 353#ifdef USE_LZMA
 354		"*.7z",
 355#endif
 356		"*.rom",
 357		"*.bin"};
 358	formats.append(gbFormats);
 359	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 360#endif
 361
 362	formats.removeDuplicates();
 363	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 364	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 365	return filters.join(";;");
 366}
 367
 368QString Window::getFiltersArchive() const {
 369	QStringList filters;
 370
 371	QStringList formats{
 372#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 373		"*.zip",
 374#endif
 375#ifdef USE_LZMA
 376		"*.7z",
 377#endif
 378	};
 379	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 380	return filters.join(";;");
 381}
 382
 383void Window::selectROM() {
 384	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 385	if (!filename.isEmpty()) {
 386		setController(m_manager->loadGame(filename), filename);
 387	}
 388}
 389
 390#ifdef USE_SQLITE3
 391void Window::selectROMInArchive() {
 392	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 393	if (filename.isEmpty()) {
 394		return;
 395	}
 396	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 397	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 398		VFile* output = archiveInspector->selectedVFile();
 399		QPair<QString, QString> path = archiveInspector->selectedPath();
 400		if (output) {
 401			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 402		}
 403		archiveInspector->close();
 404	});
 405	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 406	archiveInspector->show();
 407}
 408
 409void Window::addDirToLibrary() {
 410	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 411	if (filename.isEmpty()) {
 412		return;
 413	}
 414	m_libraryView->addDirectory(filename);
 415}
 416#endif
 417
 418void Window::replaceROM() {
 419	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 420	if (!filename.isEmpty()) {
 421		m_controller->replaceGame(filename);
 422	}
 423}
 424
 425void Window::selectSave(bool temporary) {
 426	QStringList formats{"*.sav"};
 427	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 428	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 429	if (!filename.isEmpty()) {
 430		m_controller->loadSave(filename, temporary);
 431	}
 432}
 433
 434void Window::selectState(bool load) {
 435	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 436	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 437	if (load) {
 438		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 439		if (!filename.isEmpty()) {
 440			m_controller->loadState(filename);
 441		}
 442	} else {
 443		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 444		if (!filename.isEmpty()) {
 445			m_controller->saveState(filename);
 446		}
 447	}
 448}
 449
 450void Window::multiplayerChanged() {
 451	if (!m_controller) {
 452		return;
 453	}
 454	int attached = 1;
 455	MultiplayerController* multiplayer = m_controller->multiplayerController();
 456	if (multiplayer) {
 457		attached = multiplayer->attached();
 458	}
 459	for (Action* action : m_nonMpActions) {
 460		action->setEnabled(attached < 2);
 461	}
 462}
 463
 464void Window::selectPatch() {
 465	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 466	if (!filename.isEmpty()) {
 467		if (m_controller) {
 468			m_controller->loadPatch(filename);
 469		} else {
 470			m_pendingPatch = filename;
 471		}
 472	}
 473}
 474
 475void Window::scanCard() {
 476	QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
 477	for (QString& filename : filenames) {
 478		m_controller->scanCard(filename);
 479	}
 480}
 481
 482void Window::openView(QWidget* widget) {
 483	connect(this, &Window::shutdown, widget, &QWidget::close);
 484	widget->setAttribute(Qt::WA_DeleteOnClose);
 485	widget->show();
 486}
 487
 488void Window::loadCamImage() {
 489	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 490	if (!filename.isEmpty()) {
 491		m_inputController.loadCamImage(filename);
 492	}
 493}
 494
 495void Window::importSharkport() {
 496	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 497	if (!filename.isEmpty()) {
 498		m_controller->importSharkport(filename);
 499	}
 500}
 501
 502void Window::exportSharkport() {
 503	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 504	if (!filename.isEmpty()) {
 505		m_controller->exportSharkport(filename);
 506	}
 507}
 508
 509void Window::openSettingsWindow() {
 510	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, &m_log);
 511#if defined(BUILD_GL) || defined(BUILD_GLES2)
 512	if (m_display->supportsShaders()) {
 513		settingsWindow->setShaderSelector(m_shaderView.get());
 514	}
 515#endif
 516	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 517	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 518	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 519	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 520	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
 521	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 522	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 523#ifdef USE_SQLITE3
 524	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 525#endif
 526	openView(settingsWindow);
 527}
 528
 529void Window::startVideoLog() {
 530	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 531	if (!filename.isEmpty()) {
 532		m_controller->startVideoLog(filename);
 533	}
 534}
 535
 536template <typename T, typename... A>
 537std::function<void()> Window::openTView(A... arg) {
 538	return [=]() {
 539		T* view = new T(arg...);
 540		openView(view);
 541	};
 542}
 543
 544
 545template <typename T, typename... A>
 546std::function<void()> Window::openControllerTView(A... arg) {
 547	return [=]() {
 548		T* view = new T(m_controller, arg...);
 549		openView(view);
 550	};
 551}
 552
 553#ifdef USE_FFMPEG
 554void Window::openVideoWindow() {
 555	if (!m_videoView) {
 556		m_videoView = new VideoView();
 557		if (m_controller) {
 558			m_videoView->setController(m_controller);
 559		}
 560		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 561	}
 562	m_videoView->show();
 563}
 564
 565void Window::openGIFWindow() {
 566	if (!m_gifView) {
 567		m_gifView = new GIFView();
 568		if (m_controller) {
 569			m_gifView->setController(m_controller);
 570		}
 571		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 572	}
 573	m_gifView->show();
 574}
 575#endif
 576
 577#ifdef USE_GDB_STUB
 578void Window::gdbOpen() {
 579	if (!m_gdbController) {
 580		m_gdbController = new GDBController(this);
 581	}
 582	GDBWindow* window = new GDBWindow(m_gdbController);
 583	m_gdbController->setController(m_controller);
 584	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 585	openView(window);
 586}
 587#endif
 588
 589#ifdef USE_DEBUGGERS
 590void Window::consoleOpen() {
 591	if (!m_console) {
 592		m_console = new DebuggerConsoleController(this);
 593	}
 594	DebuggerConsole* window = new DebuggerConsole(m_console);
 595	if (m_controller) {
 596		m_console->setController(m_controller);
 597	}
 598	openView(window);
 599}
 600#endif
 601
 602void Window::resizeEvent(QResizeEvent*) {
 603	if (!isFullScreen()) {
 604		m_config->setOption("height", m_screenWidget->height());
 605		m_config->setOption("width", m_screenWidget->width());
 606	}
 607
 608	int factor = 0;
 609	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 610	if (m_controller) {
 611		size = m_controller->screenDimensions();
 612	}
 613	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 614	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 615		factor = m_screenWidget->width() / size.width();
 616	}
 617	m_savedScale = factor;
 618	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 619		iter.value()->setActive(iter.key() == factor);
 620	}
 621
 622	m_config->setOption("fullscreen", isFullScreen());
 623}
 624
 625void Window::showEvent(QShowEvent* event) {
 626	if (m_wasOpened) {
 627		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 628			focusCheck();
 629			if (m_autoresume) {
 630				m_controller->setPaused(false);
 631				m_autoresume = false;
 632			}
 633		}
 634		return;
 635	}
 636	m_wasOpened = true;
 637	resizeFrame(m_screenWidget->sizeHint());
 638	QVariant windowPos = m_config->getQtOption("windowPos");
 639	QRect geom = windowHandle()->screen()->availableGeometry();
 640	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 641		move(windowPos.toPoint());
 642	} else {
 643		QRect rect = frameGeometry();
 644		rect.moveCenter(geom.center());
 645		move(rect.topLeft());
 646	}
 647	if (m_fullscreenOnStart) {
 648		enterFullScreen();
 649		m_fullscreenOnStart = false;
 650	}
 651	reloadDisplayDriver();
 652	setFocus();
 653}
 654
 655void Window::hideEvent(QHideEvent* event) {
 656	if (!event->spontaneous()) {
 657		return;
 658	}
 659	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 660		return;
 661	}
 662	if (!m_controller->isPaused()) {
 663		m_autoresume = true;
 664		m_controller->setPaused(true);
 665	}
 666}
 667
 668void Window::closeEvent(QCloseEvent* event) {
 669	emit shutdown();
 670	m_config->setQtOption("windowPos", pos());
 671
 672	if (m_savedScale > 0) {
 673		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 674		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 675	}
 676	saveConfig();
 677	if (m_controller) {
 678		event->ignore();
 679		m_pendingClose = true;
 680	} else {
 681		m_display.reset();
 682	}
 683}
 684
 685void Window::focusInEvent(QFocusEvent*) {
 686	m_display->forceDraw();
 687}
 688
 689void Window::focusOutEvent(QFocusEvent*) {
 690}
 691
 692void Window::dragEnterEvent(QDragEnterEvent* event) {
 693	if (event->mimeData()->hasFormat("text/uri-list")) {
 694		event->acceptProposedAction();
 695	}
 696}
 697
 698void Window::dropEvent(QDropEvent* event) {
 699	QString uris = event->mimeData()->data("text/uri-list");
 700	uris = uris.trimmed();
 701	if (uris.contains("\n")) {
 702		// Only one file please
 703		return;
 704	}
 705	QUrl url(uris);
 706	if (!url.isLocalFile()) {
 707		// No remote loading
 708		return;
 709	}
 710	event->accept();
 711	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 712}
 713
 714void Window::mouseMoveEvent(QMouseEvent* event) {
 715	if (!m_controller) {
 716		return;
 717	}
 718	QPoint pos = event->pos();
 719	pos = m_screenWidget->mapFrom(this, pos);
 720	QSize dimensions = m_controller->screenDimensions();
 721	QSize viewportDimensions = m_display->viewportSize();
 722	QSize screenDimensions = m_screenWidget->size();
 723	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 724	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 725	mCore* core = m_controller->thread()->core;
 726	core->setCursorLocation(core, x, y);
 727	event->accept();
 728}
 729
 730void Window::mousePressEvent(QMouseEvent* event) {
 731	if (event->button() != Qt::LeftButton) {
 732		return;
 733	}
 734	if (!m_controller) {
 735		return;
 736	}
 737	mouseMoveEvent(event);
 738	mCore* core = m_controller->thread()->core;
 739	core->setCursorDown(core, true);
 740}
 741
 742void Window::mouseReleaseEvent(QMouseEvent* event) {
 743	if (event->button() != Qt::LeftButton) {
 744		return;
 745	}
 746	if (!m_controller) {
 747		return;
 748	}
 749	mouseMoveEvent(event);
 750	mCore* core = m_controller->thread()->core;
 751	core->setCursorDown(core, false);
 752}
 753
 754void Window::enterFullScreen() {
 755	if (!isVisible()) {
 756		m_fullscreenOnStart = true;
 757		return;
 758	}
 759	if (isFullScreen()) {
 760		return;
 761	}
 762	showFullScreen();
 763#ifndef Q_OS_MAC
 764	if (m_controller && !m_controller->isPaused()) {
 765		menuBar()->hide();
 766	}
 767#endif
 768}
 769
 770void Window::exitFullScreen() {
 771	if (!isFullScreen()) {
 772		return;
 773	}
 774	m_screenWidget->unsetCursor();
 775	menuBar()->show();
 776	showNormal();
 777}
 778
 779void Window::toggleFullScreen() {
 780	if (isFullScreen()) {
 781		exitFullScreen();
 782	} else {
 783		enterFullScreen();
 784	}
 785}
 786
 787void Window::gameStarted() {
 788	for (Action* action : m_gameActions) {
 789		action->setEnabled(true);
 790	}
 791	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 792		action.value()->setEnabled(false);
 793	}
 794	for (auto& action : m_platformActions.values(m_controller->platform())) {
 795		action->setEnabled(true);
 796	}
 797#ifdef M_CORE_DS
 798	if (m_controller->platform() == PLATFORM_DS && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 799		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 800		                                    tr("DS support requires dumps of the BIOS and firmware."),
 801		                                    QMessageBox::Ok, this, Qt::Sheet);
 802		fail->setAttribute(Qt::WA_DeleteOnClose);
 803		fail->show();
 804		m_controller->stop();
 805		return;
 806	}
 807#endif
 808	QSize size = m_controller->screenDimensions();
 809	m_screenWidget->setDimensions(size.width(), size.height());
 810	m_config->updateOption("lockIntegerScaling");
 811	m_config->updateOption("lockAspectRatio");
 812	m_config->updateOption("interframeBlending");
 813	m_config->updateOption("showOSD");
 814	if (m_savedScale > 0) {
 815		resizeFrame(size * m_savedScale);
 816	}
 817	attachWidget(m_display.get());
 818	setMouseTracking(true);
 819	setFocus();
 820
 821#ifndef Q_OS_MAC
 822	if (isFullScreen()) {
 823		menuBar()->hide();
 824	}
 825#endif
 826
 827	reloadAudioDriver();
 828	multiplayerChanged();
 829	updateTitle();
 830
 831	m_hitUnimplementedBiosCall = false;
 832	if (m_config->getOption("showFps", "1").toInt()) {
 833		m_fpsTimer.start();
 834		m_frameTimer.start();
 835	}
 836	m_focusCheck.start();
 837	if (m_display->underMouse()) {
 838		m_screenWidget->setCursor(Qt::BlankCursor);
 839	}
 840
 841	CoreController::Interrupter interrupter(m_controller, true);
 842	mCore* core = m_controller->thread()->core;
 843	m_actions.clearMenu("videoLayers");
 844	m_actions.clearMenu("audioChannels");
 845	const mCoreChannelInfo* videoLayers;
 846	const mCoreChannelInfo* audioChannels;
 847	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 848	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 849
 850	if (nVideo) {
 851		for (size_t i = 0; i < nVideo; ++i) {
 852			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 853				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 854			}, "videoLayers");
 855			action->setActive(true);
 856		}
 857	}
 858	if (nAudio) {
 859		for (size_t i = 0; i < nAudio; ++i) {
 860			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 861				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 862			}, "audioChannels");
 863			action->setActive(true);
 864		}
 865	}
 866	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 867
 868#ifdef USE_DISCORD_RPC
 869	DiscordCoordinator::gameStarted(m_controller);
 870#endif
 871}
 872
 873void Window::gameStopped() {
 874	for (Action* action : m_platformActions) {
 875		action->setEnabled(true);
 876	}
 877	for (Action* action : m_gameActions) {
 878		action->setEnabled(false);
 879	}
 880	setWindowFilePath(QString());
 881	detachWidget(m_display.get());
 882	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 883	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 884	m_screenWidget->setLockIntegerScaling(false);
 885	m_screenWidget->setPixmap(m_logo);
 886	m_screenWidget->unsetCursor();
 887	if (m_display) {
 888#ifdef M_CORE_GB
 889		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 890#elif defined(M_CORE_GBA)
 891		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 892#endif
 893	}
 894
 895	setMouseTracking(false);
 896	m_actions.clearMenu("videoLayers");
 897	m_actions.clearMenu("audioChannels");
 898
 899	m_fpsTimer.stop();
 900	m_focusCheck.stop();
 901
 902	if (m_audioProcessor) {
 903		m_audioProcessor->stop();
 904		m_audioProcessor.reset();
 905	}
 906	m_display->stopDrawing();
 907
 908	m_controller.reset();
 909	updateTitle();
 910
 911	m_display->setVideoProxy({});
 912	if (m_pendingClose) {
 913		m_display.reset();
 914		close();
 915	}
 916#ifndef Q_OS_MAC
 917	menuBar()->show();
 918#endif
 919
 920#ifdef USE_DISCORD_RPC
 921	DiscordCoordinator::gameStopped();
 922#endif
 923
 924	emit paused(false);
 925}
 926
 927void Window::gameCrashed(const QString& errorMessage) {
 928	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 929	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 930	                                     QMessageBox::Ok, this, Qt::Sheet);
 931	crash->setAttribute(Qt::WA_DeleteOnClose);
 932	crash->show();
 933}
 934
 935void Window::gameFailed() {
 936	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
 937	                                    tr("Could not start game."),
 938	                                    QMessageBox::Ok, this, Qt::Sheet);
 939	fail->setAttribute(Qt::WA_DeleteOnClose);
 940	fail->show();
 941}
 942
 943void Window::unimplementedBiosCall(int) {
 944	// TODO: Mention which call?
 945	if (m_hitUnimplementedBiosCall) {
 946		return;
 947	}
 948	m_hitUnimplementedBiosCall = true;
 949
 950	QMessageBox* fail = new QMessageBox(
 951	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 952	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 953	    QMessageBox::Ok, this, Qt::Sheet);
 954	fail->setAttribute(Qt::WA_DeleteOnClose);
 955	fail->show();
 956}
 957
 958void Window::reloadDisplayDriver() {
 959	if (m_controller) {
 960		m_display->stopDrawing();
 961		detachWidget(m_display.get());
 962	}
 963	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 964#if defined(BUILD_GL) || defined(BUILD_GLES2)
 965	m_shaderView.reset();
 966	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 967#endif
 968
 969	connect(m_display.get(), &Display::hideCursor, [this]() {
 970		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 971			m_screenWidget->setCursor(Qt::BlankCursor);
 972		}
 973	});
 974	connect(m_display.get(), &Display::showCursor, [this]() {
 975		m_screenWidget->unsetCursor();
 976	});
 977
 978	const mCoreOptions* opts = m_config->options();
 979	m_display->lockAspectRatio(opts->lockAspectRatio);
 980	m_display->lockIntegerScaling(opts->lockIntegerScaling);
 981	m_display->interframeBlending(opts->interframeBlending);
 982	m_display->filter(opts->resampleVideo);
 983	m_screenWidget->filter(opts->resampleVideo);
 984	m_config->updateOption("showOSD");
 985#if defined(BUILD_GL) || defined(BUILD_GLES2)
 986	if (opts->shader) {
 987		struct VDir* shader = VDirOpen(opts->shader);
 988		if (shader && m_display->supportsShaders()) {
 989			m_display->setShaders(shader);
 990			m_shaderView->refreshShaders();
 991			shader->close(shader);
 992		}
 993	}
 994#endif
 995
 996	if (m_controller) {
 997		attachDisplay();
 998
 999		attachWidget(m_display.get());
1000		m_display->startDrawing(m_controller);
1001	}
1002#ifdef M_CORE_GB
1003	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
1004#elif defined(M_CORE_GBA)
1005	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1006#endif
1007}
1008
1009void Window::reloadAudioDriver() {
1010	if (!m_controller) {
1011		return;
1012	}
1013	if (m_audioProcessor) {
1014		m_audioProcessor->stop();
1015		m_audioProcessor.reset();
1016	}
1017
1018	const mCoreOptions* opts = m_config->options();
1019	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
1020	m_audioProcessor->setInput(m_controller);
1021	m_audioProcessor->setBufferSamples(opts->audioBuffers);
1022	m_audioProcessor->requestSampleRate(opts->sampleRate);
1023	m_audioProcessor->start();
1024	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
1025	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
1026	connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
1027	connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
1028}
1029
1030void Window::changeRenderer() {
1031	if (!m_controller) {
1032		return;
1033	}
1034	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
1035		std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
1036		if (!proxy) {
1037			proxy = std::make_shared<VideoProxy>();
1038		}
1039		m_display->setVideoProxy(proxy);
1040		proxy->attach(m_controller.get());
1041
1042		int fb = m_display->framebufferHandle();
1043		if (fb >= 0) {
1044			m_controller->setFramebufferHandle(fb);
1045		}
1046	} else {
1047		m_controller->setFramebufferHandle(-1);
1048	}
1049}
1050
1051void Window::tryMakePortable() {
1052	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
1053	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
1054	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
1055	confirm->setAttribute(Qt::WA_DeleteOnClose);
1056	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
1057	confirm->show();
1058}
1059
1060void Window::mustRestart() {
1061	if (m_mustRestart.isActive()) {
1062		return;
1063	}
1064	m_mustRestart.start();
1065	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
1066	                                      tr("Some changes will not take effect until the emulator is restarted."),
1067	                                      QMessageBox::Ok, this, Qt::Sheet);
1068	dialog->setAttribute(Qt::WA_DeleteOnClose);
1069	dialog->show();
1070}
1071
1072void Window::recordFrame() {
1073	m_frameList.append(m_frameTimer.nsecsElapsed());
1074	m_frameTimer.restart();
1075}
1076
1077void Window::showFPS() {
1078	if (m_frameList.isEmpty()) {
1079		updateTitle();
1080		return;
1081	}
1082	qint64 total = 0;
1083	for (qint64 t : m_frameList) {
1084		total += t;
1085	}
1086	double fps = (m_frameList.size() * 1e10) / total;
1087	m_frameList.clear();
1088	fps = round(fps) / 10.f;
1089	updateTitle(fps);
1090}
1091
1092void Window::updateTitle(float fps) {
1093	QString title;
1094
1095	if (m_controller) {
1096		CoreController::Interrupter interrupter(m_controller);
1097		const NoIntroDB* db = GBAApp::app()->gameDB();
1098		NoIntroGame game{};
1099		uint32_t crc32 = 0;
1100		mCore* core = m_controller->thread()->core;
1101		core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1102		QString filePath = windowFilePath();
1103
1104		if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1105			QFileInfo fileInfo(filePath);
1106			title = fileInfo.fileName();
1107		} else {
1108			char gameTitle[17] = { '\0' };
1109			core->getGameTitle(core, gameTitle);
1110			title = gameTitle;
1111
1112#ifdef USE_SQLITE3
1113			if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1114				title = QLatin1String(game.name);
1115			}
1116#endif
1117		}
1118		
1119		MultiplayerController* multiplayer = m_controller->multiplayerController();
1120		if (multiplayer && multiplayer->attached() > 1) {
1121			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1122			for (Action* action : m_nonMpActions) {
1123				action->setEnabled(false);
1124			}
1125		} else {
1126			for (Action* action : m_nonMpActions) {
1127				action->setEnabled(true);
1128			}
1129		}
1130	}
1131	if (title.isNull()) {
1132		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1133	} else if (fps < 0) {
1134		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1135	} else {
1136		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1137	}
1138}
1139
1140void Window::openStateWindow(LoadSave ls) {
1141	if (m_stateWindow) {
1142		return;
1143	}
1144	MultiplayerController* multiplayer = m_controller->multiplayerController();
1145	if (multiplayer && multiplayer->attached() > 1) {
1146		return;
1147	}
1148	bool wasPaused = m_controller->isPaused();
1149	m_stateWindow = new LoadSaveState(m_controller);
1150	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1151	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1152		detachWidget(m_stateWindow);
1153		m_stateWindow = nullptr;
1154		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1155	});
1156	if (!wasPaused) {
1157		m_controller->setPaused(true);
1158		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1159			if (m_controller) {
1160				m_controller->setPaused(false);
1161			}
1162		});
1163	}
1164	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1165	m_stateWindow->setMode(ls);
1166	updateFrame();
1167#ifndef Q_OS_MAC
1168	menuBar()->show();
1169#endif
1170	attachWidget(m_stateWindow);
1171}
1172
1173void Window::setupMenu(QMenuBar* menubar) {
1174	installEventFilter(m_shortcutController);
1175
1176	menubar->clear();
1177	m_actions.addMenu(tr("&File"), "file");
1178
1179	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1180
1181#ifdef USE_SQLITE3
1182	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1183	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1184#endif
1185
1186	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1187		this->selectSave(false);
1188	}, "file");
1189	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1190		this->selectSave(true);
1191	}, "file");
1192
1193	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1194
1195#ifdef M_CORE_GBA
1196	m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1197		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1198	}, "file");
1199#endif
1200
1201	addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1202#ifdef M_CORE_GBA
1203	Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1204	m_platformActions.insert(PLATFORM_GBA, scanCard);
1205#endif
1206
1207	addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1208
1209	m_actions.addMenu(tr("Recent"), "mru", "file");
1210	m_actions.addSeparator("file");
1211
1212	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1213	m_actions.addSeparator("file");
1214
1215	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1216		this->openStateWindow(LoadSave::LOAD);
1217	}, "file", QKeySequence("F10"));
1218	m_nonMpActions.append(loadState);
1219	m_platformActions.insert(PLATFORM_GBA, loadState);
1220	m_platformActions.insert(PLATFORM_GB, loadState);
1221
1222	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1223		this->selectState(true);
1224	}, "file");
1225	m_nonMpActions.append(loadStateFile);
1226	m_platformActions.insert(PLATFORM_GBA, loadStateFile);
1227	m_platformActions.insert(PLATFORM_GB, loadStateFile);
1228
1229	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1230		this->openStateWindow(LoadSave::SAVE);
1231	}, "file", QKeySequence("Shift+F10"));
1232	m_nonMpActions.append(saveState);
1233	m_platformActions.insert(PLATFORM_GBA, saveState);
1234	m_platformActions.insert(PLATFORM_GB, saveState);
1235
1236	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1237		this->selectState(false);
1238	}, "file");
1239	m_nonMpActions.append(saveStateFile);
1240	m_platformActions.insert(PLATFORM_GBA, saveStateFile);
1241	m_platformActions.insert(PLATFORM_GB, saveStateFile);
1242
1243	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1244	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1245
1246	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1247		m_controller->loadState();
1248	}, "quickLoad");
1249	m_nonMpActions.append(quickLoad);
1250	m_platformActions.insert(PLATFORM_GBA, quickLoad);
1251	m_platformActions.insert(PLATFORM_GB, quickLoad);
1252
1253	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1254		m_controller->saveState();
1255	}, "quickSave");
1256	m_nonMpActions.append(quickSave);
1257	m_platformActions.insert(PLATFORM_GBA, quickSave);
1258	m_platformActions.insert(PLATFORM_GB, quickSave);
1259
1260	m_actions.addSeparator("quickLoad");
1261	m_actions.addSeparator("quickSave");
1262
1263	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1264	m_nonMpActions.append(undoLoadState);
1265	m_platformActions.insert(PLATFORM_GBA, undoLoadState);
1266	m_platformActions.insert(PLATFORM_GB, undoLoadState);
1267
1268	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1269	m_nonMpActions.append(undoSaveState);
1270	m_platformActions.insert(PLATFORM_GBA, undoSaveState);
1271	m_platformActions.insert(PLATFORM_GB, undoSaveState);
1272
1273	m_actions.addSeparator("quickLoad");
1274	m_actions.addSeparator("quickSave");
1275
1276	for (int i = 1; i < 10; ++i) {
1277		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1278			m_controller->loadState(i);
1279		}, "quickLoad", QString("F%1").arg(i));
1280		m_nonMpActions.append(quickLoad);
1281		m_platformActions.insert(PLATFORM_GBA, quickLoad);
1282		m_platformActions.insert(PLATFORM_GB, quickLoad);
1283
1284		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1285			m_controller->saveState(i);
1286		}, "quickSave", QString("Shift+F%1").arg(i));
1287		m_nonMpActions.append(quickSave);
1288		m_platformActions.insert(PLATFORM_GBA, quickSave);
1289		m_platformActions.insert(PLATFORM_GB, quickSave);
1290	}
1291
1292	m_actions.addSeparator("file");
1293	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1294
1295#ifdef M_CORE_GBA
1296	m_actions.addSeparator("file");
1297	Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1298	m_platformActions.insert(PLATFORM_GBA, importShark);
1299
1300	Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1301	m_platformActions.insert(PLATFORM_GBA, exportShark);
1302#endif
1303
1304	m_actions.addSeparator("file");
1305	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1306		GBAApp::app()->newWindow();
1307	}, "file");
1308
1309#ifndef Q_OS_MAC
1310	m_actions.addSeparator("file");
1311#endif
1312
1313	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1314
1315#ifndef Q_OS_MAC
1316	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1317#endif
1318
1319	m_actions.addMenu(tr("&Emulation"), "emu");
1320
1321	addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1322	addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1323	Action* yank = addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1324	m_platformActions.insert(PLATFORM_GBA, yank);
1325	m_platformActions.insert(PLATFORM_GB, yank);
1326
1327	m_actions.addSeparator("emu");
1328
1329	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1330		if (m_controller) {
1331			m_controller->setPaused(paused);
1332		} else {
1333			m_pendingPause = paused;
1334		}
1335	}, "emu", QKeySequence("Ctrl+P"));
1336	connect(this, &Window::paused, pause, &Action::setActive);
1337
1338	addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1339
1340	m_actions.addSeparator("emu");
1341
1342	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1343		if (m_controller) {
1344			m_controller->setFastForward(held);
1345		}
1346	}, "emu", QKeySequence(Qt::Key_Tab));
1347
1348	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1349		m_controller->forceFastForward(value);
1350	}, "emu", QKeySequence("Shift+Tab"));
1351
1352	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1353	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1354	ffspeed->connect([this](const QVariant&) {
1355		reloadConfig();
1356	}, this);
1357	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1358	ffspeed->setValue(QVariant(-1.0f));
1359	m_actions.addSeparator("fastForwardSpeed");
1360	for (int i = 2; i < 11; ++i) {
1361		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1362	}
1363	m_config->updateOption("fastForwardRatio");
1364
1365	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1366		if (m_controller) {
1367			m_controller->setRewinding(held);
1368		}
1369	}, "emu", QKeySequence("`"));
1370	m_nonMpActions.append(rewindHeld);
1371
1372	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1373		m_controller->rewind();
1374	}, "emu", QKeySequence("~"));
1375	m_nonMpActions.append(rewind);
1376	m_platformActions.insert(PLATFORM_GBA, rewind);
1377	m_platformActions.insert(PLATFORM_GB, rewind);
1378
1379	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1380		m_controller->rewind(1);
1381	}, "emu", QKeySequence("Ctrl+B"));
1382	m_nonMpActions.append(frameRewind);
1383	m_platformActions.insert(PLATFORM_GBA, frameRewind);
1384	m_platformActions.insert(PLATFORM_GB, frameRewind);
1385
1386	ConfigOption* videoSync = m_config->addOption("videoSync");
1387	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1388	videoSync->connect([this](const QVariant&) {
1389		reloadConfig();
1390	}, this);
1391	m_config->updateOption("videoSync");
1392
1393	ConfigOption* audioSync = m_config->addOption("audioSync");
1394	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1395	audioSync->connect([this](const QVariant&) {
1396		reloadConfig();
1397	}, this);
1398	m_config->updateOption("audioSync");
1399
1400	m_actions.addSeparator("emu");
1401
1402	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1403	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1404	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1405	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1406		m_inputController.setLuminanceLevel(10);
1407	}, "solar");
1408	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1409		m_inputController.setLuminanceLevel(0);
1410	}, "solar");
1411
1412	m_actions.addSeparator("solar");
1413	for (int i = 0; i <= 10; ++i) {
1414		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1415			m_inputController.setLuminanceLevel(i);
1416		}, "solar");
1417	}
1418
1419#ifdef M_CORE_GB
1420	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1421		PrinterView* view = new PrinterView(m_controller);
1422		openView(view);
1423		m_controller->attachPrinter();
1424	}, "emu");
1425	m_platformActions.insert(PLATFORM_GB, gbPrint);
1426#endif
1427
1428#ifdef M_CORE_GBA
1429	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1430	m_platformActions.insert(PLATFORM_GBA, bcGate);
1431#endif
1432
1433	m_actions.addMenu(tr("Audio/&Video"), "av");
1434	m_actions.addMenu(tr("Frame size"), "frame", "av");
1435	for (int i = 1; i <= 8; ++i) {
1436		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1437			Action* setSize = m_frameSizes[i];
1438			showNormal();
1439			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1440			if (m_controller) {
1441				size = m_controller->screenDimensions();
1442			}
1443			size *= i;
1444			m_savedScale = i;
1445			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1446			resizeFrame(size);
1447			setSize->setActive(true);
1448		}, "frame");
1449		setSize->setExclusive(true);
1450		if (m_savedScale == i) {
1451			setSize->setActive(true);
1452		}
1453		m_frameSizes[i] = setSize;
1454	}
1455	QKeySequence fullscreenKeys;
1456#ifdef Q_OS_WIN
1457	fullscreenKeys = QKeySequence("Alt+Return");
1458#else
1459	fullscreenKeys = QKeySequence("Ctrl+F");
1460#endif
1461	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1462
1463	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1464	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1465	lockAspectRatio->connect([this](const QVariant& value) {
1466		if (m_display) {
1467			m_display->lockAspectRatio(value.toBool());
1468		}
1469		if (m_controller) {
1470			m_screenWidget->setLockAspectRatio(value.toBool());
1471		}
1472	}, this);
1473	m_config->updateOption("lockAspectRatio");
1474
1475	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1476	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1477	lockIntegerScaling->connect([this](const QVariant& value) {
1478		if (m_display) {
1479			m_display->lockIntegerScaling(value.toBool());
1480		}
1481		if (m_controller) {
1482			m_screenWidget->setLockIntegerScaling(value.toBool());
1483		}
1484	}, this);
1485	m_config->updateOption("lockIntegerScaling");
1486
1487	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1488	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1489	interframeBlending->connect([this](const QVariant& value) {
1490		if (m_display) {
1491			m_display->interframeBlending(value.toBool());
1492		}
1493	}, this);
1494	m_config->updateOption("interframeBlending");
1495
1496	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1497	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1498	resampleVideo->connect([this](const QVariant& value) {
1499		if (m_display) {
1500			m_display->filter(value.toBool());
1501		}
1502		m_screenWidget->filter(value.toBool());
1503	}, this);
1504	m_config->updateOption("resampleVideo");
1505
1506	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1507	ConfigOption* skip = m_config->addOption("frameskip");
1508	skip->connect([this](const QVariant&) {
1509		reloadConfig();
1510	}, this);
1511	for (int i = 0; i <= 10; ++i) {
1512		skip->addValue(QString::number(i), i, &m_actions, "skip");
1513	}
1514	m_config->updateOption("frameskip");
1515
1516	m_actions.addSeparator("av");
1517
1518	ConfigOption* mute = m_config->addOption("mute");
1519	mute->addBoolean(tr("Mute"), &m_actions, "av");
1520	mute->connect([this](const QVariant& value) {
1521		if (value.toInt()) {
1522			m_config->setOption("fastForwardMute", true);
1523		}
1524		reloadConfig();
1525	}, this);
1526	m_config->updateOption("mute");
1527
1528	m_actions.addMenu(tr("FPS target"),"target", "av");
1529	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1530	QMap<double, Action*> fpsTargets;
1531	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1532		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1533	}
1534	m_actions.addSeparator("target");
1535	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1536	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1537
1538	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1539		reloadConfig();
1540		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1541			bool enableSignals = iter.value()->blockSignals(true);
1542			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1543			iter.value()->blockSignals(enableSignals);
1544		}
1545	}, this);
1546	m_config->updateOption("fpsTarget");
1547
1548	m_actions.addSeparator("av");
1549
1550#ifdef USE_PNG
1551	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1552		m_controller->screenshot();
1553	}, "av", tr("F12"));
1554#endif
1555
1556#ifdef USE_FFMPEG
1557	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1558	addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1559#endif
1560
1561	m_actions.addSeparator("av");
1562	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1563	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1564
1565	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1566
1567	m_actions.addMenu(tr("&Tools"), "tools");
1568	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1569
1570	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1571		if (!m_overrideView) {
1572			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1573			if (m_controller) {
1574				m_overrideView->setController(m_controller);
1575			}
1576			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1577		}
1578		m_overrideView->show();
1579		m_overrideView->recheck();
1580	}, "tools");
1581
1582	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1583		if (!m_sensorView) {
1584			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1585			if (m_controller) {
1586				m_sensorView->setController(m_controller);
1587			}
1588			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1589		}
1590		m_sensorView->show();
1591	}, "tools");
1592
1593	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1594
1595	m_actions.addSeparator("tools");
1596	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1597
1598#ifdef USE_DEBUGGERS
1599	m_actions.addSeparator("tools");
1600	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1601#ifdef USE_GDB_STUB
1602	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1603	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1604#endif
1605#endif
1606	m_actions.addSeparator("tools");
1607
1608	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1609	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1610	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1611	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1612
1613#ifdef M_CORE_GBA
1614	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1615		if (!m_frameView) {
1616			m_frameView = new FrameView(m_controller);
1617			connect(this, &Window::shutdown, this, [this]() {
1618				if (m_frameView) {
1619					m_frameView->close();
1620				}
1621			});
1622			connect(m_frameView, &QObject::destroyed, this, [this]() {
1623				m_frameView = nullptr;
1624			});
1625			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1626		}
1627		m_frameView->show();
1628	}, "tools");
1629	m_platformActions.insert(PLATFORM_GBA, frameWindow);
1630#endif
1631
1632	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1633	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1634
1635#ifdef M_CORE_GBA
1636	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1637	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1638#endif
1639
1640	m_actions.addSeparator("tools");
1641	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1642	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1643		m_controller->endVideoLog();
1644	}, "tools");
1645
1646	ConfigOption* skipBios = m_config->addOption("skipBios");
1647	skipBios->connect([this](const QVariant&) {
1648		reloadConfig();
1649	}, this);
1650
1651	ConfigOption* useBios = m_config->addOption("useBios");
1652	useBios->connect([this](const QVariant&) {
1653		reloadConfig();
1654	}, this);
1655
1656	ConfigOption* buffers = m_config->addOption("audioBuffers");
1657	buffers->connect([this](const QVariant&) {
1658		reloadConfig();
1659	}, this);
1660
1661	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1662	sampleRate->connect([this](const QVariant&) {
1663		reloadConfig();
1664	}, this);
1665
1666	ConfigOption* volume = m_config->addOption("volume");
1667	volume->connect([this](const QVariant&) {
1668		reloadConfig();
1669	}, this);
1670
1671	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1672	volumeFf->connect([this](const QVariant&) {
1673		reloadConfig();
1674	}, this);
1675
1676	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1677	muteFf->connect([this](const QVariant&) {
1678		reloadConfig();
1679	}, this);
1680
1681	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1682	rewindEnable->connect([this](const QVariant&) {
1683		reloadConfig();
1684	}, this);
1685
1686	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1687	rewindBufferCapacity->connect([this](const QVariant&) {
1688		reloadConfig();
1689	}, this);
1690
1691	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1692	allowOpposingDirections->connect([this](const QVariant&) {
1693		reloadConfig();
1694	}, this);
1695
1696	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1697	saveStateExtdata->connect([this](const QVariant&) {
1698		reloadConfig();
1699	}, this);
1700
1701	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1702	loadStateExtdata->connect([this](const QVariant&) {
1703		reloadConfig();
1704	}, this);
1705
1706	ConfigOption* preload = m_config->addOption("preload");
1707	preload->connect([this](const QVariant& value) {
1708		m_manager->setPreload(value.toBool());
1709	}, this);
1710	m_config->updateOption("preload");
1711
1712	ConfigOption* showFps = m_config->addOption("showFps");
1713	showFps->connect([this](const QVariant& value) {
1714		if (!value.toInt()) {
1715			m_fpsTimer.stop();
1716			updateTitle();
1717		} else if (m_controller) {
1718			m_fpsTimer.start();
1719			m_frameTimer.start();
1720		}
1721	}, this);
1722
1723	ConfigOption* showOSD = m_config->addOption("showOSD");
1724	showOSD->connect([this](const QVariant& value) {
1725		if (m_display) {
1726			m_display->showOSDMessages(value.toBool());
1727		}
1728	}, this);
1729
1730	ConfigOption* videoScale = m_config->addOption("videoScale");
1731	videoScale->connect([this](const QVariant& value) {
1732		if (m_display) {
1733			m_display->setVideoScale(value.toInt());
1734		}
1735	}, this);
1736
1737	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1738
1739	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1740		if (m_controller) {
1741			mCheatPressButton(m_controller->cheatDevice(), held);
1742		}
1743	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1744
1745	for (Action* action : m_gameActions) {
1746		action->setEnabled(false);
1747	}
1748
1749	m_shortcutController->rebuildItems();
1750	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1751}
1752
1753void Window::attachWidget(QWidget* widget) {
1754	m_screenWidget->layout()->addWidget(widget);
1755	m_screenWidget->unsetCursor();
1756	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1757}
1758
1759void Window::detachWidget(QWidget* widget) {
1760	m_screenWidget->layout()->removeWidget(widget);
1761}
1762
1763void Window::appendMRU(const QString& fname) {
1764	int index = m_mruFiles.indexOf(fname);
1765	if (index >= 0) {
1766		m_mruFiles.removeAt(index);
1767	}
1768	m_mruFiles.prepend(fname);
1769	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1770		m_mruFiles.removeLast();
1771	}
1772	updateMRU();
1773}
1774
1775void Window::clearMRU() {
1776	m_mruFiles.clear();
1777	updateMRU();
1778}
1779
1780void Window::updateMRU() {
1781	m_actions.clearMenu("mru");
1782	int i = 0;
1783	for (const QString& file : m_mruFiles) {
1784		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1785		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1786			setController(m_manager->loadGame(file), file);
1787		}, "mru", QString("Ctrl+%1").arg(i));
1788		++i;
1789	}
1790	m_config->setMRU(m_mruFiles);
1791	m_config->write();
1792	m_actions.addSeparator("mru");
1793	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1794
1795	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1796}
1797
1798Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1799	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1800		if (m_controller) {
1801			function();
1802		}
1803	}, menu, shortcut);
1804	m_gameActions.append(action);
1805	return action;
1806}
1807
1808template<typename T, typename V>
1809Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1810	return addGameAction(visibleName, name, [this, obj, method]() {
1811		(obj->*method)();
1812	}, menu, shortcut);
1813}
1814
1815template<typename V>
1816Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1817	return addGameAction(visibleName, name, [this, method]() {
1818		(m_controller.get()->*method)();
1819	}, menu, shortcut);
1820}
1821
1822Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1823	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1824		if (m_controller) {
1825			function(value);
1826		}
1827	}, menu, shortcut);
1828	m_gameActions.append(action);
1829	return action;
1830}
1831
1832void Window::focusCheck() {
1833	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1834		return;
1835	}
1836	if (QGuiApplication::focusWindow() && m_autoresume) {
1837		m_controller->setPaused(false);
1838		m_autoresume = false;
1839	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1840		m_autoresume = true;
1841		m_controller->setPaused(true);
1842	}
1843}
1844
1845void Window::updateFrame() {
1846	QPixmap pixmap;
1847	pixmap.convertFromImage(m_controller->getPixels());
1848	m_screenWidget->setPixmap(pixmap);
1849	emit paused(true);
1850}
1851
1852void Window::setController(CoreController* controller, const QString& fname) {
1853	if (!controller) {
1854		return;
1855	}
1856	if (m_pendingClose) {
1857		return;
1858	}
1859
1860	if (m_controller) {
1861		m_controller->stop();
1862		QTimer::singleShot(0, this, [this, controller, fname]() {
1863			setController(controller, fname);
1864		});
1865		return;
1866	}
1867	if (!fname.isEmpty()) {
1868		setWindowFilePath(fname);
1869		appendMRU(fname);
1870	}
1871
1872	if (!m_display) {
1873		reloadDisplayDriver();
1874	}
1875
1876	m_controller = std::shared_ptr<CoreController>(controller);
1877	m_inputController.recalibrateAxes();
1878	m_controller->setInputController(&m_inputController);
1879	m_controller->setLogger(&m_log);
1880	m_display->startDrawing(m_controller);
1881
1882	connect(this, &Window::shutdown, [this]() {
1883		if (!m_controller) {
1884			return;
1885		}
1886		m_controller->stop();
1887		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1888	});
1889
1890	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1891	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1892	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1893	{
1894		connect(m_controller.get(), &CoreController::stopping, [this]() {
1895			m_controller.reset();
1896		});
1897	}
1898	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1899	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1900
1901#ifndef Q_OS_MAC
1902	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1903	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1904		if(isFullScreen()) {
1905			menuBar()->hide();
1906		}
1907	});
1908#endif
1909
1910	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1911	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1912		emit paused(false);
1913	});
1914
1915	attachDisplay();
1916
1917	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1918	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1919	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1920	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1921	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1922
1923#ifdef USE_GDB_STUB
1924	if (m_gdbController) {
1925		m_gdbController->setController(m_controller);
1926	}
1927#endif
1928
1929#ifdef USE_DEBUGGERS
1930	if (m_console) {
1931		m_console->setController(m_controller);
1932	}
1933#endif
1934
1935#ifdef USE_FFMPEG
1936	if (m_gifView) {
1937		m_gifView->setController(m_controller);
1938	}
1939
1940	if (m_videoView) {
1941		m_videoView->setController(m_controller);
1942	}
1943#endif
1944
1945	if (m_sensorView) {
1946		m_sensorView->setController(m_controller);
1947	}
1948
1949	if (m_overrideView) {
1950		m_overrideView->setController(m_controller);
1951	}
1952
1953	if (!m_pendingPatch.isEmpty()) {
1954		m_controller->loadPatch(m_pendingPatch);
1955		m_pendingPatch = QString();
1956	}
1957
1958	m_controller->loadConfig(m_config);
1959	m_controller->start();
1960
1961	if (!m_pendingState.isEmpty()) {
1962		m_controller->loadState(m_pendingState);
1963		m_pendingState = QString();
1964	}
1965
1966	if (m_pendingPause) {
1967		m_controller->setPaused(true);
1968		m_pendingPause = false;
1969	}
1970}
1971
1972void Window::attachDisplay() {
1973	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1974	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1975	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1976	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1977	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1978	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1979	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1980	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1981	changeRenderer();
1982}
1983
1984WindowBackground::WindowBackground(QWidget* parent)
1985	: QWidget(parent)
1986{
1987	setLayout(new QStackedLayout());
1988	layout()->setContentsMargins(0, 0, 0, 0);
1989}
1990
1991void WindowBackground::setPixmap(const QPixmap& pmap) {
1992	m_pixmap = pmap;
1993	update();
1994}
1995
1996void WindowBackground::setSizeHint(const QSize& hint) {
1997	m_sizeHint = hint;
1998}
1999
2000QSize WindowBackground::sizeHint() const {
2001	return m_sizeHint;
2002}
2003
2004void WindowBackground::setCenteredAspectRatio(int width, int height) {
2005	m_centered = true;
2006	m_lockAspectRatio = true;
2007	setDimensions(width, height);
2008}
2009
2010void WindowBackground::setDimensions(int width, int height) {
2011	m_aspectWidth = width;
2012	m_aspectHeight = height;
2013}
2014
2015void WindowBackground::setLockIntegerScaling(bool lock) {
2016	m_lockIntegerScaling = lock;
2017}
2018
2019void WindowBackground::setLockAspectRatio(bool lock) {
2020	m_centered = false;
2021	m_lockAspectRatio = lock;
2022}
2023
2024void WindowBackground::filter(bool filter) {
2025	m_filter = filter;
2026}
2027
2028void WindowBackground::paintEvent(QPaintEvent* event) {
2029	QWidget::paintEvent(event);
2030	const QPixmap& logo = pixmap();
2031	QPainter painter(this);
2032	painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
2033	painter.fillRect(QRect(QPoint(), size()), Qt::black);
2034	QSize s = size();
2035	QSize ds = s;
2036	if (m_centered) {
2037		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2038			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2039		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2040			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2041		}
2042	} else if (m_lockAspectRatio) {
2043		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2044			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2045		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2046			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2047		}
2048	}
2049	if (m_lockIntegerScaling) {
2050		if (ds.width() >= m_aspectWidth) {
2051			ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2052		}
2053		if (ds.height() >= m_aspectHeight) {
2054			ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2055		}
2056	}
2057	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2058	QRect full(origin, ds);
2059	painter.drawPixmap(full, logo);
2060}