all repos — mgba @ 82c4d93dc451af784444a968fee8edc65b0b471a

mGBA Game Boy Advance Emulator

src/gba/cheats.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef GBA_CHEATS_H
  7#define GBA_CHEATS_H
  8
  9#include "util/common.h"
 10
 11#include "arm.h"
 12#include "util/vector.h"
 13
 14#define MAX_ROM_PATCHES 4
 15
 16enum GBACheatType {
 17	CHEAT_ASSIGN,
 18	CHEAT_ASSIGN_INDIRECT,
 19	CHEAT_AND,
 20	CHEAT_ADD,
 21	CHEAT_OR,
 22	CHEAT_IF_EQ,
 23	CHEAT_IF_NE,
 24	CHEAT_IF_LT,
 25	CHEAT_IF_GT,
 26	CHEAT_IF_ULT,
 27	CHEAT_IF_UGT,
 28	CHEAT_IF_AND,
 29	CHEAT_IF_LAND
 30};
 31
 32enum GBACodeBreakerType {
 33	CB_GAME_ID = 0x0,
 34	CB_HOOK = 0x1,
 35	CB_OR_2 = 0x2,
 36	CB_ASSIGN_1 = 0x3,
 37	CB_FILL = 0x4,
 38	CB_FILL_8 = 0x5,
 39	CB_AND_2 = 0x6,
 40	CB_IF_EQ = 0x7,
 41	CB_ASSIGN_2 = 0x8,
 42	CB_ENCRYPT = 0x9,
 43	CB_IF_NE = 0xA,
 44	CB_IF_GT = 0xB,
 45	CB_IF_LT = 0xC,
 46	CB_IF_SPECIAL = 0xD,
 47	CB_ADD_2 = 0xE,
 48	CB_IF_AND = 0xF,
 49};
 50
 51enum GBAGameSharkType {
 52	GSA_ASSIGN_1 = 0x0,
 53	GSA_ASSIGN_2 = 0x1,
 54	GSA_ASSIGN_4 = 0x2,
 55	GSA_ASSIGN_LIST = 0x3,
 56	GSA_PATCH = 0x6,
 57	GSA_BUTTON = 0x8,
 58	GSA_IF_EQ = 0xD,
 59	GSA_IF_EQ_RANGE = 0xE,
 60	GSA_HOOK = 0xF
 61};
 62
 63enum GBAActionReplay3Condition {
 64	PAR3_COND_OTHER = 0x00000000,
 65	PAR3_COND_EQ = 0x08000000,
 66	PAR3_COND_NE = 0x10000000,
 67	PAR3_COND_LT = 0x18000000,
 68	PAR3_COND_GT = 0x20000000,
 69	PAR3_COND_ULT = 0x28000000,
 70	PAR3_COND_UGT = 0x30000000,
 71	PAR3_COND_LAND = 0x38000000,
 72};
 73
 74enum GBAActionReplay3Width {
 75	PAR3_WIDTH_1 = 0x00000000,
 76	PAR3_WIDTH_2 = 0x02000000,
 77	PAR3_WIDTH_4 = 0x04000000,
 78	PAR3_WIDTH_FALSE = 0x06000000,
 79};
 80
 81enum GBAActionReplay3Action {
 82	PAR3_ACTION_NEXT = 0x00000000,
 83	PAR3_ACTION_NEXT_TWO = 0x40000000,
 84	PAR3_ACTION_BLOCK = 0x80000000,
 85	PAR3_ACTION_DISABLE = 0xC0000000,
 86};
 87
 88enum GBAActionReplay3Base {
 89	PAR3_BASE_ASSIGN = 0x00000000,
 90	PAR3_BASE_INDIRECT = 0x40000000,
 91	PAR3_BASE_ADD = 0x80000000,
 92	PAR3_BASE_OTHER = 0xC0000000,
 93
 94	PAR3_BASE_ASSIGN_1 = 0x00000000,
 95	PAR3_BASE_ASSIGN_2 = 0x02000000,
 96	PAR3_BASE_ASSIGN_4 = 0x04000000,
 97	PAR3_BASE_INDIRECT_1 = 0x40000000,
 98	PAR3_BASE_INDIRECT_2 = 0x42000000,
 99	PAR3_BASE_INDIRECT_4 = 0x44000000,
100	PAR3_BASE_ADD_1 = 0x80000000,
101	PAR3_BASE_ADD_2 = 0x82000000,
102	PAR3_BASE_ADD_4 = 0x84000000,
103	PAR3_BASE_HOOK = 0xC4000000,
104	PAR3_BASE_IO_2 = 0xC6000000,
105	PAR3_BASE_IO_3 = 0xC7000000,
106};
107
108enum GBAActionReplay3Other {
109	PAR3_OTHER_END = 0x00000000,
110	PAR3_OTHER_SLOWDOWN = 0x08000000,
111	PAR3_OTHER_BUTTON_1 = 0x10000000,
112	PAR3_OTHER_BUTTON_2 = 0x12000000,
113	PAR3_OTHER_BUTTON_4 = 0x14000000,
114	PAR3_OTHER_PATCH_1 = 0x18000000,
115	PAR3_OTHER_PATCH_2 = 0x1A000000,
116	PAR3_OTHER_PATCH_3 = 0x1C000000,
117	PAR3_OTHER_PATCH_4 = 0x1E000000,
118	PAR3_OTHER_ENDIF = 0x40000000,
119	PAR3_OTHER_ELSE = 0x60000000,
120	PAR3_OTHER_FILL_1 = 0x80000000,
121	PAR3_OTHER_FILL_2 = 0x82000000,
122	PAR3_OTHER_FILL_4 = 0x84000000,
123};
124
125enum {
126	PAR3_COND = 0x38000000,
127	PAR3_WIDTH = 0x06000000,
128	PAR3_ACTION = 0xC0000000,
129	PAR3_BASE = 0xC0000000,
130
131	PAR3_WIDTH_BASE = 25
132};
133
134struct GBACheat {
135	enum GBACheatType type;
136	int width;
137	uint32_t address;
138	uint32_t operand;
139	uint32_t repeat;
140	uint32_t negativeRepeat;
141
142	int32_t addressOffset;
143	int32_t operandOffset;
144};
145
146struct GBACheatHook {
147	uint32_t address;
148	enum ExecutionMode mode;
149	uint32_t patchedOpcode;
150	size_t refs;
151	size_t reentries;
152};
153
154DECLARE_VECTOR(GBACheatList, struct GBACheat);
155DECLARE_VECTOR(StringList, char*);
156
157struct GBACheatSet {
158	struct GBACheatHook* hook;
159	struct GBACheatList list;
160
161	struct GBACheatPatch {
162		uint32_t address;
163		int16_t newValue;
164		int16_t oldValue;
165		bool applied;
166		bool exists;
167	} romPatches[MAX_ROM_PATCHES];
168
169	struct GBACheat* incompleteCheat;
170	struct GBACheatPatch* incompletePatch;
171	struct GBACheat* currentBlock;
172
173	int gsaVersion;
174	uint32_t gsaSeeds[4];
175	int remainingAddresses;
176
177	char* name;
178	bool enabled;
179	struct StringList lines;
180};
181
182DECLARE_VECTOR(GBACheatSets, struct GBACheatSet*);
183
184struct GBACheatDevice {
185	struct ARMComponent d;
186	struct GBA* p;
187
188	struct GBACheatSets cheats;
189};
190
191struct VFile;
192
193void GBACheatDeviceCreate(struct GBACheatDevice*);
194void GBACheatDeviceDestroy(struct GBACheatDevice*);
195void GBACheatDeviceClear(struct GBACheatDevice*);
196
197void GBACheatSetInit(struct GBACheatSet*, const char* name);
198void GBACheatSetDeinit(struct GBACheatSet*);
199
200void GBACheatAttachDevice(struct GBA* gba, struct GBACheatDevice*);
201
202void GBACheatAddSet(struct GBACheatDevice*, struct GBACheatSet*);
203void GBACheatRemoveSet(struct GBACheatDevice*, struct GBACheatSet*);
204void GBACheatSetCopyProperties(struct GBACheatSet* newSet, struct GBACheatSet* set);
205
206bool GBACheatAddCodeBreaker(struct GBACheatSet*, uint32_t op1, uint16_t op2);
207bool GBACheatAddCodeBreakerLine(struct GBACheatSet*, const char* line);
208
209bool GBACheatAddGameShark(struct GBACheatSet*, uint32_t op1, uint32_t op2);
210bool GBACheatAddGameSharkLine(struct GBACheatSet*, const char* line);
211
212bool GBACheatAddProActionReplay(struct GBACheatSet*, uint32_t op1, uint32_t op2);
213bool GBACheatAddProActionReplayLine(struct GBACheatSet*, const char* line);
214
215bool GBACheatAddVBALine(struct GBACheatSet*, const char* line);
216
217bool GBACheatAddAutodetect(struct GBACheatSet*, uint32_t op1, uint32_t op2);
218
219bool GBACheatParseFile(struct GBACheatDevice*, struct VFile*);
220bool GBACheatSaveFile(struct GBACheatDevice*, struct VFile*);
221
222bool GBACheatAddLine(struct GBACheatSet*, const char* line);
223
224void GBACheatRefresh(struct GBACheatDevice*, struct GBACheatSet*);
225
226#endif