all repos — mgba @ 82f503bc4e8673d06ab49ae91d7cb781557efe57

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16 - Core: Fix importing save games as read-only
 17 - Util: Fix PNG identification on files too small to be a PNG
 18 - GB: Fix invalid STOP behavior on Game Boy Color
 19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 20 - SDL: Attach rumble in SDL frontend
 21 - GBA Hardware: Improve Game Boy Player rumble behavior
 22 - GB: Initialize audio properly
 23 - GB MBC: Fix RTC access when no save file is loaded
 24 - GB: Properly clear KEY1 bit 0 when switching speeds
 25 - LR35902: Fix core never exiting with certain event patterns
 26 - GBA Cheats: Fix uninitialized memory getting freed when saving
 27Misc:
 28 - All: Only update version info if needed
 29 - FFmpeg: Encoding cleanup
 30 - GB Memory: Initialize RAM pattern for GBC
 31 - SDL: Remove scancode key input
 32 - GB Video: Improved video timings
 33 - All: Split out install locations for Libretro and OpenEmu
 34 - GBA Video: Clean up unused timers
 35
 360.5.0: (2016-09-19)
 37Features:
 38 - Game Boy support
 39 - Support for encrypted CodeBreaker GBA cheats
 40 - Emulation of Vast Fame protected GBA carts (taizou)
 41 - Tile viewer
 42 - Threaded rendering mode
 43 - Libretro: Memory map and achievement support (leiradel)
 44 - GUI: Add UI control remapping
 45 - GUI: Add fast-forward
 46 - Wii: 240p support
 47 - 3DS: Adjustable screen darkening
 48 - Ability to temporarily load a savegame
 49 - Load specific files out of archives
 50 - Automatic BIOS detection
 51Bugfixes:
 52 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 53 - Debugger: Fix GDB breakpoints
 54 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 55 - GBA: Fix filehandle leak with savegames
 56 - GBA: Timer 0 cannot be count up
 57 - GBA: Count up timers should not count themselves
 58 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 59 - GBA Memory: Fix ldm {pc}
 60 - GBA Savedata: Fix savedata sync timer
 61 - GBA Savedata: Only unmap savedata if present
 62 - GBA Serialize: Savestates now properly store prefetch
 63 - GBA Video: WIN0/1 take priority over OBJWIN
 64 - GBA Video: Fix out-of-order OBJWIN
 65 - PSP2: Fix GPU crash while exiting
 66 - PSP2: Fix VSync
 67 - PSP2: Fix accelerometer range
 68 - PSP2: Actually load screen mode setting
 69 - PSP2: Fix gyroscope direction
 70 - PSP2: Delete threads after they return
 71 - PSP2: Fix mapping/unmapping from not at 0
 72 - Qt: Fix bug in software renderer scaling
 73 - Qt: Fix hanging key press after disabling autofire
 74 - Qt: Fix being unable to pause manually when using auto-pausing
 75 - SDL: Fix axes being mapped wrong
 76 - Util: Fix realloc semantics in utf16to8
 77 - Util: Fix inserting too many items into a hash table
 78 - VFS: Fix uninitialized varaible reading from 7z
 79 - VFS: Fix reading multiple files from a 7z archive
 80 - Wii: Fix framelimiting after a slowdown
 81 - Wii: Fix garbage flash at startup
 82Misc:
 83 - 3DS: Use blip_add_delta_fast for a small speed improvement
 84 - 3DS: Allow UTF-16 filenames
 85 - 3DS: Port to using citro3D
 86 - 3DS: Use system font for menus
 87 - 3DS: Attempt to use Core 2 for threads
 88 - 3DS: Adjustable filering
 89 - 3DS: 3D banner
 90 - All: Add QUIET parameter to silence CMake
 91 - All: Faster memory read/write
 92 - ARM7: Support forcing Thumb mode via MSR
 93 - ARM7: Flush prefetch cache when loading CPSR via MSR
 94 - ARM7: Clean up instruction decoding for future expandability
 95 - Debugger: Support register and memory writes via GDB stub
 96 - Debugger: Add software breakpoint support to gdb
 97 - FFmpeg: Full support for libavcodec 56+
 98 - GBA: Better debug logging if event processing breaks
 99 - GBA Audio: Force audio DMAs to not increment destination
100 - GBA BIOS: Use custom ArcTan, not relying on OS
101 - GBA Hardware: Clean up dead code in GBP
102 - GBA Memory: Optimize stalling behavior
103 - GBA Memory: Optimize Load-/StoreMultiple
104 - GBA Savedata: Add realistic timing for EEPROM
105 - GBA Serialize: Savestates now store if CPU was halted
106 - GBA Video: Remove old slow path fallback
107 - GBA Video: Optimize sprite drawing
108 - GBA Video: Optimize mode 0 rendering
109 - GBA Video: Optimize compositing cases slightly
110 - GUI: Screenshot dimensions are now passed through
111 - GUI: Add back logging
112 - GUI: Only reload config if manually saved
113 - GUI: Increase scrolling speed
114 - OpenGL: Log shader compilation failure
115 - OpenGL: Add texSize uniform
116 - Qt: Make -g flag work in Qt build
117 - Qt: Simplify OpenGL context creation
118 - Qt: Thread startup improvements
119 - Qt: Make audio channel/video layer options shortcut mappable
120 - Qt: Remove some C99isms from C++ code
121 - Qt: Remove default autofire mappings
122 - Qt: Make reseting when pasued frame-accurate
123 - Qt: Rearchitect game closing codepath
124 - PSP2: Use system font for menus
125 - PSP2: Add rumble for PS TV
126 - PSP2: Add fit-to-height screen mode
127 - PSP2: Sync files per descriptor
128 - PSP2: Allow UTF-8 filenames
129 - PSP2: Screenshots are now saved into the Photo Gallery
130 - PSP2: Stop underclocking when menuing
131 - SDL: Increase default audio buffer size to 1024 samples
132 - SDL: More responsive rumble
133 - Util: Add Vector GetConstPointer
134 - Util: Add rtrim
135 - Util: Add endswith
136 - VFS: Improve zip file detection
137 - Wii: Add pixelated resample filter
138 - Windows: Add native VDir support
139 - Util: Add PRIz macro for libc versions that don't support %z
140
1410.4.1: (2016-07-11)
142Bugfixes:
143 - All: Fix several file handle leaks
144 - All: Fix instruction tables getting zeroed when linking sometimes
145 - ARM7: Fix flags on SBC/RSC
146 - ARM7: Fix setting spsr privilege bits when spsr is empty
147 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
148 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
149 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
150 - GBA Memory: Fix executing code from OBJ region of VRAM
151 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
152 - GBA Serialize: Fix loading savegames from savestates
153 - OpenGL: Correct boolean vector strcmp strings for uniforms
154 - Qt: Fix sending gameStopped twice
155 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
156 - Qt: Fix initial state of key mapping
157 - Qt: Initialize m_useBios
158 - SDL: Fix joystick initialization on BSD
159 - SDL: Fix potential joystick crash in games with rumble
160 - SDL: Fix SDL 1.2 build
161 - SDL: Fix sporadic crash when deinitializing audio
162 - Shaders: Fix AGS-001 shader with some bad drivers
163 - Util: Use closesocket on Windows
164 - Util: Fix socket bind addresses
165 - VFS: Fix reading 7z archives without rewinding first
166 - VFS: VFileFromFD should not open directories
167 - Wii: Fix tilting direction
168 - Util: Fix realloc semantics in utf16to8
169Misc:
170 - All: Allow use of external minizip library
171 - Debugger: CLI debugger now exits when end-of-stream is reached
172 - FFmpeg: Update dependencies on Ubuntu
173 - GBA: Slightly optimize GBAProcessEvents
174 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
175 - GBA Video: Null renderer should return proper register values
176 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
177 - Qt: Add preset for DualShock 4
178 - Qt: Update 360 input profile on OS X to reflect newer drivers
179 - Qt: Remove use of NaN
180 - Qt: Canonicalize file paths when loading games
181 - Qt: Add refresh button to controller editing
182 - SDL: Remove default gamepad mappings
183 - Util: Fix intermittent build failure on OS X
184 - VFS: VFile.sync now updates modified time
185
1860.4.0: (2016-02-02)
187Features:
188 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
189 - I/O viewer
190 - Booting of multiboot images
191 - Customization of GIF recording
192 - Libretro: Cheat code support
193 - Support for GLSL shaders
194 - ROM information view
195 - Support for VBA-style cheat codes
196 - Savestates now store creation timestamps
197 - Key autofire
198 - Libretro: Allow blocking opposing directional input
199 - OpenEmu core for OS X
200 - Libretro: Settings for using BIOS and skipping intro
201 - Libretro: Customizable idle loop removal
202 - Implemented cycle counting for sprite rendering
203 - Cleaner, unified settings window
204 - Added a setting for pausing when the emulator is not in focus
205 - Customizable paths for save games, save states, screenshots and patches
206 - Controller hotplugging
207 - Ability to store save games and active cheats within savestates
208Bugfixes:
209 - ARM7: Fix sign of unaligned LDRSH
210 - ARM7: Fix decoding of some ARM ALU instructions with shifters
211 - Debugger: Fix watchpoints in gdb
212 - GBA: Fix warnings when creating and loading savestates
213 - GBA: Fix Iridion II savetype
214 - GBA BIOS: Fix misaligned CpuSet
215 - GBA Cheats: Fix cheats setting the Action Replay version
216 - GBA Hardware: Fix GPIO on big endian
217 - GBA Memory: Fix DMA register writing behavior
218 - GBA Memory: Fix DMAs triggering two cycles early
219 - Libretro: Fix aspect ratio
220 - Qt: Fix some potential crashes with the gamepad mapping
221 - Qt: Fix keys being mapped incorrectly when loading configuration file
222 - Util: Fix PowerPC PNG read/write pixel order
223 - Util: Fix excessive memory allocation when decoding a PNG
224 - VFS: Fix VFileReadline and remove _vfdReadline
225Misc:
226 - All: Improved PowerPC support
227 - All: Fix some undefined behavior warnings
228 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
229 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
230 - GBA: Implement bad I/O register loading
231 - GBA: Allow jumping to OAM and palette RAM
232 - GBA BIOS: Finish implementing RegisterRamReset
233 - GBA Config: Add "override" layer for better one-time configuration
234 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
235 - GBA Memory: Use a dynamically sized mask for ROM memory
236 - GBA Memory: Implement several unimplemented memory access types
237 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
238 - GBA RR: Starting from savestate now embeds the savegame
239 - GBA RR: Add preliminary SRAM support for VBM loading
240 - GBA RR: Add support for resets in movies
241 - GBA Video: Remove lastHblank, as it is implied
242 - Libretro: Use anonymous memory mappers for large blocks of memory
243 - Libretro: Add install target for libretro core
244 - Qt: Window size command line options are now supported
245 - Qt: Increase usability of key mapper
246 - Qt: Add 'Apply' button to settings window
247 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
248 - Qt: Allow use of modifier keys as input
249 - Qt: Optimize log viewer
250 - Qt: Added button for breaking into the GDB debugger
251 - Qt: Add box for showing duration of rewind
252 - SDL: Support fullscreen in SDL 1.2
253 - SDL: Allow GBASDLAudio to be used without a thread context
254 - Util: Use VFile for configuration
255 - Util: Add MutexTryLock
256
2570.3.2: (2015-12-16)
258Bugfixes:
259 - ARM7: Fix STRT/STRBT
260 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
261 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
262 - Libretro: Fix problems with rumble not turning off
263 - GBA: Fix idle skip state being retained between games
264 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
265 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
266 - GBA BIOS: Fix Sqrt sign
267 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
268 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
269 - GBA Memory: Fix DMA behavior for SRAM accesses
270 - GBA Memory: Fix Store8 to OBJ VRAM
271 - GBA Memory: Fix alignment of LDM/STM on SRAM
272 - GBA Memory: Fix unaligned out-of-bounds ROM loads
273 - GBA Memory: Fix timing of DMAs
274 - GBA Video: Fix _mix for 15-bit color
275 - GBA Video: Fix OAM and palette initialization
276 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
277 - Qt: Use safer isLoaded check in GameController
278 - Qt: Fix a race condition in PainterGL that could lead to a crash
279 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
280 - Qt: Fix font size in memory viewer
281 - Qt: Fix a crash in the memory viewer
282 - Qt: Add additional checks in CheatModel to prevent crashes
283 - Qt: Fix race condition with setting sample rate
284 - Qt: Fix crash when closing multiplayer windows
285 - Qt: Fix resetting while paused
286Misc:
287 - GBA Audio: Implement missing flags on SOUNDCNT_X register
288 - Qt: Add mute option to menu
289
2900.3.1: (2015-10-24)
291Bugfixes:
292 - ARM7: Fix instruction decoding of Thumb shifts
293 - GBA: Deinit savegame when unloading a ROM
294 - GBA: Fix BIOS check on big endian
295 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
296 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
297 - GBA Audio: Fix audio channels being silenced at the wrong time
298 - GBA Memory: Fix bad BIOS Load16 on big endian
299 - GBA Memory: Fix bad Load8 on big endian
300 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
301 - GBA Video: Fix edge case with sprite blend modes and semitransparency
302 - GBA Video: Fix objwin and blending interaction on sprites
303 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
304 - Libretro: Fix a memory leak with the render buffer
305 - Qt: Windows no longer spawn in the top left on first launch
306 - Qt: Fix install path of XDG desktop file with DESTDIR
307 - Qt: Fix drag and drop on Windows
308 - Qt: Reenable double buffering, as disabling it broke some Windows configs
309 - VFS: Fix return values of VFileFILE.read and .write
310Misc:
311 - All: Reset next event to cycles instead of zero to interrupt
312 - All: Add --version flag
313 - ARM7: Force disable LTO on two files to work around a GCC bug
314 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
315 - GBA: Better memory handling with PNG savestates
316 - GBA: Additional savestate sanity checks
317 - GBA: Check for cycle count being too high
318 - GBA Audio: Allow GBAAVStream to have no video callback
319 - GBA BIOS: Implement RegisterRamReset for SIO registers
320 - Qt: Remove useless help icons in dialogs
321 - Qt: Prevent savestate window from opening while in multiplayer
322 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
323 - Qt: Dropping multiplayer windows works more cleanly now
324
3250.3.0: (2015-08-16)
326Features:
327 - Ability to hide individual background layers, or OBJs
328 - Ability to mute individual audio channels
329 - Palette viewer and exporter
330 - Volume control
331 - More shortcuts are editable (e.g. quick save/load)
332 - Rewind now shows the frame after rewinding
333 - Import/Export of GameShark/Action Replay snapshots
334 - Add "Step backwards" item for single increment rewind
335 - Deadzone estimation for game controllers
336 - Analog inputs can be used for shortcuts
337 - Menu items for specific solar sensor brightness levels
338 - Remappable controls for tilt and gyroscope sensors
339 - Status messages for actions taken while a game is running (e.g. save/load state)
340 - Memory inspector
341 - Screensaver can now be suspended while a game is running
342 - Load/save the most recent savestate slot
343 - Support varible speed (PWM) rumble
344 - Ability to cap fast forward speed
345 - Finer control over FPS target
346 - Holdable shortcut for rewinding one frame at a time
347 - Ability to boot directly into the BIOS
348 - Preliminary support for yanking out the game pak while a game is running
349 - Thumb-drive mode by putting a file called portable.ini in the same folder
350 - Configurable display driver, between software and OpenGL
351 - Undo-able savestate loading and saving
352 - Controller profiles now store shortcut settings
353 - Default controller profiles for several common controllers
354 - Libretro now supports BIOS, rumble and solar sensor
355 - Implement BIOS call Stop, for sleep mode
356 - Automatically load patches, if found
357 - Improved video synchronization
358 - Configurable audio output sample rate
359Bugfixes:
360 - ARM7: Fix SWI and IRQ timings
361 - ARM7: Fix Thumb MUL timing
362 - ARM7: Fix timing of multiplies to use N cycles
363 - ARM7: ARMHotplugDetach should call deinit
364 - Debugger: Fix use-after-free in breakpoint clearing code
365 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
366 - GBA: Cap audio FIFO read size during deserialization
367 - GBA: Check for corrupted savestates when loading
368 - GBA: Check for improperly sized savestates when loading
369 - GBA: Check for savestates made from differently sized ROMs
370 - GBA: Fix calls to endian-independent loadstores
371 - GBA: Fix timing of reading from timer registers
372 - GBA: Ensure cycles never go negative
373 - GBA Audio: Force audio FIFOs to 32-bit
374 - GBA Audio: Fix audio pitch changing when adjusting buffer size
375 - GBA Audio: Fix sample order in audio channel 3
376 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
377 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
378 - GBA Memory: Improve Thumb open bus behavior
379 - GBA Memory: Fix potential DMA issue when loading a savestate
380 - GBA Memory: Fix load/store multiple video memory waitstates
381 - GBA SIO: Fix reseting when there are SIO devices attached
382 - GBA Video: Blended sprites should never have other effects applied
383 - GBA Video: Fix out-of-bounds tiles in mosaic
384 - GBA Video: Fix windows not affecting sprites
385 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
386 - GBA Video: Fix timing on first scanline
387 - Qt: Better cleanup when a game crashes
388 - Qt: Fix open ROM dialog filtering for archive formats
389 - Qt: Cap the maximum number of multiplayer windows
390 - Qt: Fix maximum year in sensor override
391 - Qt: Fix window being too tall after exiting fullscreen
392 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
393 - Qt: Fix analog buttons not getting unmapped
394 - Qt: Fix passing command line options
395 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
396 - SDL: Fix SDL build when OpenGL is missing
397 - Util: Allow loading IPS patches that grow the ROM
398 - VFS: Fix resource leaks if some allocations fail
399 - VFS: Fix line-reading to return proper values
400 - Video: Fix an issue with very long filenames
401 - Util: Fix formatting of floats
402Misc:
403 - All: Add --help flag for command line programs
404 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
405 - All: Enable static linking for Windows
406 - All: Enable static linking for OS X
407 - All: Threads are now named
408 - All: Proper handling of Unicode file paths
409 - ARM7: Add emulation for Undefined CPU mode
410 - ARM7: Reduce the size of the Thumb instruction table
411 - GBA: Add status log level
412 - GBA: GBARewind now returns how many states it has rewound
413 - GBA: SIO logging layer
414 - GBA BIOS: Stub out SoundBias
415 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
416 - GBA: Don't include GBACLIDebugger struct unless needed
417 - GBA: Savedata is now synced shortly after data finishes being written
418 - GBA: Process multiple timer events at once, if necessary
419 - GBA Audio: Implement audio reset for channels A/B
420 - GBA Audio: Process multiple audio events at once, if necessary
421 - GBA Hardware: Backport generic RTC source into core
422 - GBA Input: Allow axes and buttons to be mapped to the same key
423 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
424 - GBA SIO: Add a dummy driver for Normal mode
425 - GBA Thread: Add functionality for running callbacks on the GBA thread
426 - GBA Thread: Split GBASync into a separate file
427 - GBA Video: Refactor software renderer into separate files
428 - GBA Video: Slightly optimize mode 0 mosaic rendering
429 - Debugger: Free watchpoints in addition to breakpoints
430 - Qt: Handle saving input settings better
431 - Qt: Move GL frame drawing back onto its own thread
432 - Qt: Fast forward (held) option moved from Other to Emulation menu
433 - Qt: Show version info in window title
434 - Qt: Migrate multiplayer window handling into GBAApp
435 - Qt: Unified file opening and saving with last location
436 - Qt: Fix windows being resizable when they shouldn't have been
437 - Qt: Only hide cursor in full screen
438 - Qt: Replace pause-after-frame mutex with an atomic
439 - Qt: Add application icon and XDG desktop files
440 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
441 - Qt: Don't save window size when entering fullscreen
442 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
443 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
444 - Qt: Increase usability of key mapper
445 - Qt: Show checkmark for window sizes
446 - Qt: Set window path to loaded ROM
447 - Perf: Ability to load savestates immediately on launch
448 - SDL: Properly check for initialization
449 - SDL: Clean up initialization functions
450 - SDL: Clean up GL context
451 - Util: Allow disabling the threading code entirely
452 - VFS: Add sync method to force syncing with backing
453
4540.2.1: (2015-05-13)
455Bugfixes:
456 - All: Fix sanitize-deb script not cleaning up after itself
457 - All: Fix dependencies for libavcodec on Debian-derived platforms
458 - ARM7: Handle writeback for PC in addressing modes 2 and 3
459 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
460 - ARM7: Fix ARM multiply instructions when PC is a destination register
461 - Debugger: Fix use-after-free in breakpoint clearing code
462 - Debugger: Fix boundary conditions in tab completion
463 - GBA: Fix timers not updating timing when writing to only the reload register
464 - GBA: Fix rewind boundary conditions
465 - GBA: Add initial I/O register settings for background matrix registers
466 - GBA: Fix hang when loading a savestate if sync to video is enabled
467 - GBA: Handle out-of-bounds I/O access
468 - GBA: Fix bounds-checking on EEPROM access
469 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
470 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
471 - GBA Memory: Allow SRAM to be 64kB
472 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
473 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
474 - GBA Video: Fix second frame mode 5
475 - Perf: Fix race condition if a game crashes immediately on start
476 - Qt: Fix Display object leak when closing a window
477 - Qt: Fix .deb dependencies
478 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
479 - Qt: Fix window not regaining focus after exiting savestate window
480 - Qt: Fix regression where video would not record if the game had already started
481 - Qt: Fix potential crash if a gamepad causes focus to change
482 - Qt: Fix controller axis querying
483 - Qt: Fix multiplayer windows opening as the wrong size
484 - Qt: Fix controllers sometimes not loading the right profile
485 - SDL: Fix boundary conditions for joystick adjustments
486 - SDL: Allocate properly sized input maps
487 - SDL: Fix potential build issues when Qt and SDL2 are in use
488 - Util: Fix resource leak in UTF-8 handling code
489 - Util: Fix a null-pointer issue when attempting to delete a key
490 - VFS: Fix resource leaks if some allocations fail
491 - Video: Fix an issue with very long filenames
492Misc:
493 - GBA Memory: Soft-crash if jumping past the end of a ROM
494 - Qt: Show multiplayer numbers in window title
495 - Qt: Solar sensor can have shortcuts set
496
4970.2.0: (2015-04-03)
498Features:
499 - Support for gamepad axes, e.g. analog sticks or triggers
500 - Add scale presets for up to 6x
501 - Settings window
502 - Bilinear resampling option
503 - Add option to skip BIOS start screen
504 - List of recently opened games
505 - Support for games using the Solar Sensor
506 - Better audio resampling via blip-buf
507 - Game Pak overrides dialog for setting savetype and sensor values
508 - Support for games using the tilt sensor
509 - Remappable shortcuts for keyboard and gamepad
510 - Rewinding of emulation
511 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
512 - Support IPv6
513 - Save directory of last loaded file
514 - Support BPS patches
515 - Automatically detect and optimize out idle loops
516 - Configurable game overrides
517 - Support loading 7-Zip files
518 - Drag and drop game loading
519 - Cheat code support
520 - Runtime configurable audio driver
521 - Libretro core for use with RetroArch and other front-ends
522 - Controller profiles for setting different bindings for different controllers
523 - Ability to lock aspect ratio
524 - Local link cable support
525 - Ability to switch which game controller is in use per instance
526 - Ability to prevent opposing directional input
527 - Warning dialog if an unimplemented BIOS feature is called
528 - Debugger: Add CLI "frame", frame advance command
529 - Debugger: Add CLI functions for writing to memory
530 - Debugger: Add CLI functions for examining memory regions
531 - Debugger: Add CLI function for writing a register
532Bugfixes:
533 - ARM7: Extend prefetch by one stage
534 - ARM7: Fix cycle counting for loads
535 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
536 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
537 - GBA: Initialize gba.sync to null
538 - GBA: Fix timer initialization
539 - GBA Audio: Support 16-bit writes to FIFO audio
540 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
541 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
542 - GBA BIOS: Fix BIOS prefetch after reset
543 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
544 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
545 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
546 - GBA Memory: Fix I cycles that had been moved to ARM7 core
547 - GBA Memory: Fix cycle counting for 32-bit load/stores
548 - GBA RR: Fix fallthrough error when reading tags from a movie
549 - GBA Thread: Fix possible hang when loading an archive
550 - GBA Thread: Fix possible deadlock in video sync
551 - Perf: Fix crash when the GBA thread fails to start
552 - Qt: Fix crash starting a GDB stub if a game isn't loaded
553 - Qt: Fix crash when adjusting settings after closing a game
554 - Qt: Fix crash when starting GDB stub after closing a game
555 - Qt: Fix patch loading while a game is running
556 - Qt: Fix crash when loading a game after stopping GDB server
557 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
558 - Qt: Fix crash when attempting to pause if a game is not running
559 - SDL: Properly clean up if a game doesn't launch
560 - Util: Fix sockets on Windows
561Misc:
562 - All: Enable link-time optimization
563 - Debugger: Watchpoints now work on STM/LDM instructions
564 - Debugger: Clean up GDB stub network interfacing
565 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
566 - Debugger: Merge Thumb BL instructions when disassembling
567 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
568 - Debugger: Watchpoints now report address watched (fixes #68)
569 - Debugger: Add support for soft breakpoints
570 - Debugger: Make I/O register names be addresses instead of values
571 - Debugger: Rename read/write commands
572 - GBA: Improve accuracy of event timing
573 - GBA: Add API for getting Configuration structs for overrides and input
574 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
575 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
576 - GBA: Move A/V stream interface into core
577 - GBA: Savestates now take into account savedata state machines (fixes #109)
578 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
579 - GBA Memory: Simplify memory API and use fixed bus width
580 - GBA Thread: Make GBASyncWaitFrameStart time out
581 - GBA Video: Start video at the last scanline instead of the first
582 - Qt: Optimize logo drawing
583 - Qt: Move frame upload back onto main thread
584 - Qt: Remember window position
585 - Qt: Double-clicking on the window toggles full screen
586 - Util: Use proper locale for reading and writing float values
587
5880.1.1: (2015-01-24)
589Bugfixes:
590 - ARM7: Fix LDM writeback to a register already written
591 - GBA: Fix timers 2 and 3 updating incorrectly
592 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
593 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
594 - GBA Audio: Properly initialize audio FIFO channels
595 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
596 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
597 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
598 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
599 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
600 - GBA BIOS: Fix HuffUnComp boundary conditions
601 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
602 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
603 - GBA Memory: Filter out top nybble of DMA addresses
604 - GBA Memory: Properly bounds-check VRAM accesses
605 - GBA Memory: Fix initial DMA state
606 - GBA Thread: Allow halted games to exit cleanly
607 - GBA Video: Fix blend issues with obscured middle layers
608 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
609 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
610 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
611 - GBA Video: Fix sprite boundary conditions with mosaic
612 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
613 - Qt: Fix issue with set frame sizes being the wrong height
614 - Qt: Fix emulator crashing when full screen if a game is not running
615 - Qt: Fix window focus issues
616 - Qt: Properly set default video recording settings
617 - Qt: Fix a race condition when a game crashes immediately
618 - Qt: Fix some cases where key mapping can break if focus is adjusted
619 - Qt: Fix crash if a game pauses before any frames are shown
620 - Debugger: Negative PC-relative loads now properly subtract the offset
621 - Debugger: Align PC-relative loads in Thumb
622 - Debugger: Fix watchpoints triggering too late
623 - Debugger: Fix binary print putting spaces between digits
624 - Video: Ensure FFmpeg encoder has audio frames
625 - Video: Fix uncompressed PCM audio recording
626 - Video: Fix FFmpeg crashing when the file extension is wrong
627 - Util: Fix SOCKET_FAILED macro
628Misc:
629 - GBA: Exit cleanly on FATAL if the port supports it
630 - GBA Memory: Implement 16- and 32-bit loads from SRAM
631 - Qt: Disable sync to video by default
632 - Qt: Handle a game crash without crashing
633 - Qt: Set default log level to FATAL, ERROR and WARN
634 - Qt: Clarify some phrasing in the menus
635 - Qt: Clear active buttons when focus is lost
636
6370.1.0: (2014-12-13)
638 - Initial release