all repos — mgba @ 833d81ee755c1434452143ef722a60126b000175

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24 - Preliminary support for yanking out the game pak while a game is running
 25Bugfixes:
 26 - ARM7: Fix SWI and IRQ timings
 27 - GBA Audio: Force audio FIFOs to 32-bit
 28 - GBA Memory: Improve Thumb open bus behavior
 29 - VFS: Fix resource leaks if some allocations fail
 30 - Video: Fix an issue with very long filenames
 31 - GBA Video: Blended sprites should never have other effects applied
 32 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 33 - Qt: Better cleanup when a game crashes
 34 - Qt: Fix open ROM dialog filtering for archive formats
 35 - ARM7: Fix Thumb MUL timing
 36 - Qt: Cap the maximum number of multiplayer windows
 37 - Qt: Fix maximum year in sensor override
 38 - GBA: Cap audio FIFO read size during deserialization
 39 - GBA: Check for corrupted savestates when loading
 40 - GBA: Check for improperly sized savestates when loading
 41 - GBA: Check for savestates made from differently sized ROMs
 42 - GBA Video: Fix out-of-bounds tiles in mosaic
 43 - GBA Memory: Fix potential DMA issue when loading a savestate
 44 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 45 - SDL: Fix SDL build when OpenGL is missing
 46 - ARM7: Fix timing of multiplies to use N cycles
 47 - GBA: Fix calls to endian-independent loadstores
 48 - GBA Video: Fix windows not affecting sprites
 49 - VFS: Fix line-reading to return proper values
 50 - GBA Memory: Fix load/store multiple video memory waitstates
 51Misc:
 52 - Qt: Handle saving input settings better
 53 - Debugger: Free watchpoints in addition to breakpoints
 54 - Qt: Move GL frame drawing back onto its own thread
 55 - GBA: Add status log level
 56 - GBA Thread: Add functionality for running callbacks on the GBA thread
 57 - Qt: Fast forward (held) option moved from Other to Emulation menu
 58 - All: Add --help flag for command line programs
 59 - Qt: Show version info in window title
 60 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 61 - GBA SIO: Add a dummy driver for Normal mode
 62 - GBA: GBARewind now returns how many states it has rewound
 63 - All: Enable static linking for Windows
 64 - All: Enable static linking for OS X
 65 - Qt: Migrate multiplayer window handling into GBAApp
 66 - Qt: Unified file opening and saving with last location
 67 - Qt: Fix windows being resizable when they shouldn't have been
 68 - Qt: Only hide cursor in full screen
 69 - Perf: Ability to load savestates immediately on launch
 70 - Qt: Replace pause-after-frame mutex with an atomic
 71 - Util: Allow disabling the threading code entirely
 72 - GBA: SIO logging layer
 73 - Qt: Add application icon and XDG desktop files
 74 - GBA Thread: Split GBASync into a separate file
 75 - SDL: Properly check for initialization
 76 - SDL: Clean up initialization functions
 77 - All: Threads are now named
 78 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 79 - Qt: Don't save window size when entering fullscreen
 80 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 81 - GBA Video: Refactor software renderer into separate files
 82 - ARM7: Add emulation for Undefined CPU mode
 83
 840.2.1: (2015-05-13)
 85Bugfixes:
 86 - All: Fix sanitize-deb script not cleaning up after itself
 87 - All: Fix dependencies for libavcodec on Debian-derived platforms
 88 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 89 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 90 - ARM7: Fix ARM multiply instructions when PC is a destination register
 91 - Debugger: Fix use-after-free in breakpoint clearing code
 92 - Debugger: Fix boundary conditions in tab completion
 93 - GBA: Fix timers not updating timing when writing to only the reload register
 94 - GBA: Fix rewind boundary conditions
 95 - GBA: Add initial I/O register settings for background matrix registers
 96 - GBA: Fix hang when loading a savestate if sync to video is enabled
 97 - GBA: Handle out-of-bounds I/O access
 98 - GBA: Fix bounds-checking on EEPROM access
 99 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
100 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
101 - GBA Memory: Allow SRAM to be 64kB
102 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
103 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
104 - GBA Video: Fix second frame mode 5
105 - Perf: Fix race condition if a game crashes immediately on start
106 - Qt: Fix Display object leak when closing a window
107 - Qt: Fix .deb dependencies
108 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
109 - Qt: Fix window not regaining focus after exiting savestate window
110 - Qt: Fix regression where video would not record if the game had already started
111 - Qt: Fix potential crash if a gamepad causes focus to change
112 - Qt: Fix controller axis querying
113 - Qt: Fix multiplayer windows opening as the wrong size
114 - Qt: Fix controllers sometimes not loading the right profile
115 - SDL: Fix boundary conditions for joystick adjustments
116 - SDL: Allocate properly sized input maps
117 - SDL: Fix potential build issues when Qt and SDL2 are in use
118 - Util: Fix resource leak in UTF-8 handling code
119 - Util: Fix a null-pointer issue when attempting to delete a key
120 - VFS: Fix resource leaks if some allocations fail
121 - Video: Fix an issue with very long filenames
122Misc:
123 - GBA Memory: Soft-crash if jumping past the end of a ROM
124 - Qt: Show multiplayer numbers in window title
125 - Qt: Solar sensor can have shortcuts set
126
1270.2.0: (2015-04-03)
128Features:
129 - Support for gamepad axes, e.g. analog sticks or triggers
130 - Add scale presets for up to 6x
131 - Settings window
132 - Bilinear resampling option
133 - Add option to skip BIOS start screen
134 - List of recently opened games
135 - Support for games using the Solar Sensor
136 - Better audio resampling via blip-buf
137 - Game Pak overrides dialog for setting savetype and sensor values
138 - Support for games using the tilt sensor
139 - Remappable shortcuts for keyboard and gamepad
140 - Rewinding of emulation
141 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
142 - Support IPv6
143 - Save directory of last loaded file
144 - Support BPS patches
145 - Automatically detect and optimize out idle loops
146 - Configurable game overrides
147 - Support loading 7-Zip files
148 - Drag and drop game loading
149 - Cheat code support
150 - Runtime configurable audio driver
151 - Libretro core for use with RetroArch and other front-ends
152 - Controller profiles for setting different bindings for different controllers
153 - Ability to lock aspect ratio
154 - Local link cable support
155 - Ability to switch which game controller is in use per instance
156 - Ability to prevent opposing directional input
157 - Warning dialog if an unimplemented BIOS feature is called
158 - Debugger: Add CLI "frame", frame advance command
159 - Debugger: Add CLI functions for writing to memory
160 - Debugger: Add CLI functions for examining memory regions
161 - Debugger: Add CLI function for writing a register
162Bugfixes:
163 - ARM7: Extend prefetch by one stage
164 - ARM7: Fix cycle counting for loads
165 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
166 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
167 - GBA: Initialize gba.sync to null
168 - GBA: Fix timer initialization
169 - GBA Audio: Support 16-bit writes to FIFO audio
170 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
171 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
172 - GBA BIOS: Fix BIOS prefetch after reset
173 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
174 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
175 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
176 - GBA Memory: Fix I cycles that had been moved to ARM7 core
177 - GBA Memory: Fix cycle counting for 32-bit load/stores
178 - GBA RR: Fix fallthrough error when reading tags from a movie
179 - GBA Thread: Fix possible hang when loading an archive
180 - GBA Thread: Fix possible deadlock in video sync
181 - Perf: Fix crash when the GBA thread fails to start
182 - Qt: Fix crash starting a GDB stub if a game isn't loaded
183 - Qt: Fix crash when adjusting settings after closing a game
184 - Qt: Fix crash when starting GDB stub after closing a game
185 - Qt: Fix patch loading while a game is running
186 - Qt: Fix crash when loading a game after stopping GDB server
187 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
188 - Qt: Fix crash when attempting to pause if a game is not running
189 - SDL: Properly clean up if a game doesn't launch
190 - Util: Fix sockets on Windows
191Misc:
192 - All: Enable link-time optimization
193 - Debugger: Watchpoints now work on STM/LDM instructions
194 - Debugger: Clean up GDB stub network interfacing
195 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
196 - Debugger: Merge Thumb BL instructions when disassembling
197 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
198 - Debugger: Watchpoints now report address watched (fixes #68)
199 - Debugger: Add support for soft breakpoints
200 - Debugger: Make I/O register names be addresses instead of values
201 - Debugger: Rename read/write commands
202 - GBA: Improve accuracy of event timing
203 - GBA: Add API for getting Configuration structs for overrides and input
204 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
205 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
206 - GBA: Move A/V stream interface into core
207 - GBA: Savestates now take into account savedata state machines (fixes #109)
208 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
209 - GBA Memory: Simplify memory API and use fixed bus width
210 - GBA Thread: Make GBASyncWaitFrameStart time out
211 - GBA Video: Start video at the last scanline instead of the first
212 - Qt: Optimize logo drawing
213 - Qt: Move frame upload back onto main thread
214 - Qt: Remember window position
215 - Qt: Double-clicking on the window toggles full screen
216 - Util: Use proper locale for reading and writing float values
217
2180.1.1: (2015-01-24)
219Bugfixes:
220 - ARM7: Fix LDM writeback to a register already written
221 - GBA: Fix timers 2 and 3 updating incorrectly
222 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
223 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
224 - GBA Audio: Properly initialize audio FIFO channels
225 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
226 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
227 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
228 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
229 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
230 - GBA BIOS: Fix HuffUnComp boundary conditions
231 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
232 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
233 - GBA Memory: Filter out top nybble of DMA addresses
234 - GBA Memory: Properly bounds-check VRAM accesses
235 - GBA Memory: Fix initial DMA state
236 - GBA Thread: Allow halted games to exit cleanly
237 - GBA Video: Fix blend issues with obscured middle layers
238 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
239 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
240 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
241 - GBA Video: Fix sprite boundary conditions with mosaic
242 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
243 - Qt: Fix issue with set frame sizes being the wrong height
244 - Qt: Fix emulator crashing when full screen if a game is not running
245 - Qt: Fix window focus issues
246 - Qt: Properly set default video recording settings
247 - Qt: Fix a race condition when a game crashes immediately
248 - Qt: Fix some cases where key mapping can break if focus is adjusted
249 - Qt: Fix crash if a game pauses before any frames are shown
250 - Debugger: Negative PC-relative loads now properly subtract the offset
251 - Debugger: Align PC-relative loads in Thumb
252 - Debugger: Fix watchpoints triggering too late
253 - Debugger: Fix binary print putting spaces between digits
254 - Video: Ensure FFmpeg encoder has audio frames
255 - Video: Fix uncompressed PCM audio recording
256 - Video: Fix FFmpeg crashing when the file extension is wrong
257 - Util: Fix SOCKET_FAILED macro
258Misc:
259 - GBA: Exit cleanly on FATAL if the port supports it
260 - GBA Memory: Implement 16- and 32-bit loads from SRAM
261 - Qt: Disable sync to video by default
262 - Qt: Handle a game crash without crashing
263 - Qt: Set default log level to FATAL, ERROR and WARN
264 - Qt: Clarify some phrasing in the menus
265 - Qt: Clear active buttons when focus is lost
266
2670.1.0: (2014-12-13)
268 - Initial release