all repos — mgba @ 8345e29798f8e22ce0e0053ff62d08d61dce36fa

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16 - Core: Fix importing save games as read-only
 17 - Util: Fix PNG identification on files too small to be a PNG
 18 - GB: Fix invalid STOP behavior on Game Boy Color
 19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 20 - SDL: Attach rumble in SDL frontend
 21Misc:
 22 - All: Only update version info if needed
 23 - FFmpeg: Encoding cleanup
 24 - GB Memory: Initialize RAM pattern for GBC
 25 - SDL: Remove scancode key input
 26 - GB Video: Improved video timings
 27
 280.5.0: (2016-09-19)
 29Features:
 30 - Game Boy support
 31 - Support for encrypted CodeBreaker GBA cheats
 32 - Emulation of Vast Fame protected GBA carts (taizou)
 33 - Tile viewer
 34 - Threaded rendering mode
 35 - Libretro: Memory map and achievement support (leiradel)
 36 - GUI: Add UI control remapping
 37 - GUI: Add fast-forward
 38 - Wii: 240p support
 39 - 3DS: Adjustable screen darkening
 40 - Ability to temporarily load a savegame
 41 - Load specific files out of archives
 42 - Automatic BIOS detection
 43Bugfixes:
 44 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 45 - Debugger: Fix GDB breakpoints
 46 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 47 - GBA: Fix filehandle leak with savegames
 48 - GBA: Timer 0 cannot be count up
 49 - GBA: Count up timers should not count themselves
 50 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 51 - GBA Memory: Fix ldm {pc}
 52 - GBA Savedata: Fix savedata sync timer
 53 - GBA Savedata: Only unmap savedata if present
 54 - GBA Serialize: Savestates now properly store prefetch
 55 - GBA Video: WIN0/1 take priority over OBJWIN
 56 - GBA Video: Fix out-of-order OBJWIN
 57 - PSP2: Fix GPU crash while exiting
 58 - PSP2: Fix VSync
 59 - PSP2: Fix accelerometer range
 60 - PSP2: Actually load screen mode setting
 61 - PSP2: Fix gyroscope direction
 62 - PSP2: Delete threads after they return
 63 - PSP2: Fix mapping/unmapping from not at 0
 64 - Qt: Fix bug in software renderer scaling
 65 - Qt: Fix hanging key press after disabling autofire
 66 - Qt: Fix being unable to pause manually when using auto-pausing
 67 - SDL: Fix axes being mapped wrong
 68 - Util: Fix realloc semantics in utf16to8
 69 - Util: Fix inserting too many items into a hash table
 70 - VFS: Fix uninitialized varaible reading from 7z
 71 - VFS: Fix reading multiple files from a 7z archive
 72 - Wii: Fix framelimiting after a slowdown
 73 - Wii: Fix garbage flash at startup
 74Misc:
 75 - 3DS: Use blip_add_delta_fast for a small speed improvement
 76 - 3DS: Allow UTF-16 filenames
 77 - 3DS: Port to using citro3D
 78 - 3DS: Use system font for menus
 79 - 3DS: Attempt to use Core 2 for threads
 80 - 3DS: Adjustable filering
 81 - 3DS: 3D banner
 82 - All: Add QUIET parameter to silence CMake
 83 - All: Faster memory read/write
 84 - ARM7: Support forcing Thumb mode via MSR
 85 - ARM7: Flush prefetch cache when loading CPSR via MSR
 86 - ARM7: Clean up instruction decoding for future expandability
 87 - Debugger: Support register and memory writes via GDB stub
 88 - Debugger: Add software breakpoint support to gdb
 89 - FFmpeg: Full support for libavcodec 56+
 90 - GBA: Better debug logging if event processing breaks
 91 - GBA Audio: Force audio DMAs to not increment destination
 92 - GBA BIOS: Use custom ArcTan, not relying on OS
 93 - GBA Hardware: Clean up dead code in GBP
 94 - GBA Memory: Optimize stalling behavior
 95 - GBA Memory: Optimize Load-/StoreMultiple
 96 - GBA Savedata: Add realistic timing for EEPROM
 97 - GBA Serialize: Savestates now store if CPU was halted
 98 - GBA Video: Remove old slow path fallback
 99 - GBA Video: Optimize sprite drawing
100 - GBA Video: Optimize mode 0 rendering
101 - GBA Video: Optimize compositing cases slightly
102 - GUI: Screenshot dimensions are now passed through
103 - GUI: Add back logging
104 - GUI: Only reload config if manually saved
105 - GUI: Increase scrolling speed
106 - OpenGL: Log shader compilation failure
107 - OpenGL: Add texSize uniform
108 - Qt: Make -g flag work in Qt build
109 - Qt: Simplify OpenGL context creation
110 - Qt: Thread startup improvements
111 - Qt: Make audio channel/video layer options shortcut mappable
112 - Qt: Remove some C99isms from C++ code
113 - Qt: Remove default autofire mappings
114 - Qt: Make reseting when pasued frame-accurate
115 - Qt: Rearchitect game closing codepath
116 - PSP2: Use system font for menus
117 - PSP2: Add rumble for PS TV
118 - PSP2: Add fit-to-height screen mode
119 - PSP2: Sync files per descriptor
120 - PSP2: Allow UTF-8 filenames
121 - PSP2: Screenshots are now saved into the Photo Gallery
122 - PSP2: Stop underclocking when menuing
123 - SDL: Increase default audio buffer size to 1024 samples
124 - SDL: More responsive rumble
125 - Util: Add Vector GetConstPointer
126 - Util: Add rtrim
127 - Util: Add endswith
128 - VFS: Improve zip file detection
129 - Wii: Add pixelated resample filter
130 - Windows: Add native VDir support
131 - Util: Add PRIz macro for libc versions that don't support %z
132
1330.4.1: (2016-07-11)
134Bugfixes:
135 - All: Fix several file handle leaks
136 - All: Fix instruction tables getting zeroed when linking sometimes
137 - ARM7: Fix flags on SBC/RSC
138 - ARM7: Fix setting spsr privilege bits when spsr is empty
139 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
140 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
141 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
142 - GBA Memory: Fix executing code from OBJ region of VRAM
143 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
144 - GBA Serialize: Fix loading savegames from savestates
145 - OpenGL: Correct boolean vector strcmp strings for uniforms
146 - Qt: Fix sending gameStopped twice
147 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
148 - Qt: Fix initial state of key mapping
149 - Qt: Initialize m_useBios
150 - SDL: Fix joystick initialization on BSD
151 - SDL: Fix potential joystick crash in games with rumble
152 - SDL: Fix SDL 1.2 build
153 - SDL: Fix sporadic crash when deinitializing audio
154 - Shaders: Fix AGS-001 shader with some bad drivers
155 - Util: Use closesocket on Windows
156 - Util: Fix socket bind addresses
157 - VFS: Fix reading 7z archives without rewinding first
158 - VFS: VFileFromFD should not open directories
159 - Wii: Fix tilting direction
160 - Util: Fix realloc semantics in utf16to8
161Misc:
162 - All: Allow use of external minizip library
163 - Debugger: CLI debugger now exits when end-of-stream is reached
164 - FFmpeg: Update dependencies on Ubuntu
165 - GBA: Slightly optimize GBAProcessEvents
166 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
167 - GBA Video: Null renderer should return proper register values
168 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
169 - Qt: Add preset for DualShock 4
170 - Qt: Update 360 input profile on OS X to reflect newer drivers
171 - Qt: Remove use of NaN
172 - Qt: Canonicalize file paths when loading games
173 - Qt: Add refresh button to controller editing
174 - SDL: Remove default gamepad mappings
175 - Util: Fix intermittent build failure on OS X
176 - VFS: VFile.sync now updates modified time
177
1780.4.0: (2016-02-02)
179Features:
180 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
181 - I/O viewer
182 - Booting of multiboot images
183 - Customization of GIF recording
184 - Libretro: Cheat code support
185 - Support for GLSL shaders
186 - ROM information view
187 - Support for VBA-style cheat codes
188 - Savestates now store creation timestamps
189 - Key autofire
190 - Libretro: Allow blocking opposing directional input
191 - OpenEmu core for OS X
192 - Libretro: Settings for using BIOS and skipping intro
193 - Libretro: Customizable idle loop removal
194 - Implemented cycle counting for sprite rendering
195 - Cleaner, unified settings window
196 - Added a setting for pausing when the emulator is not in focus
197 - Customizable paths for save games, save states, screenshots and patches
198 - Controller hotplugging
199 - Ability to store save games and active cheats within savestates
200Bugfixes:
201 - ARM7: Fix sign of unaligned LDRSH
202 - ARM7: Fix decoding of some ARM ALU instructions with shifters
203 - Debugger: Fix watchpoints in gdb
204 - GBA: Fix warnings when creating and loading savestates
205 - GBA: Fix Iridion II savetype
206 - GBA BIOS: Fix misaligned CpuSet
207 - GBA Cheats: Fix cheats setting the Action Replay version
208 - GBA Hardware: Fix GPIO on big endian
209 - GBA Memory: Fix DMA register writing behavior
210 - GBA Memory: Fix DMAs triggering two cycles early
211 - Libretro: Fix aspect ratio
212 - Qt: Fix some potential crashes with the gamepad mapping
213 - Qt: Fix keys being mapped incorrectly when loading configuration file
214 - Util: Fix PowerPC PNG read/write pixel order
215 - Util: Fix excessive memory allocation when decoding a PNG
216 - VFS: Fix VFileReadline and remove _vfdReadline
217Misc:
218 - All: Improved PowerPC support
219 - All: Fix some undefined behavior warnings
220 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
221 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
222 - GBA: Implement bad I/O register loading
223 - GBA: Allow jumping to OAM and palette RAM
224 - GBA BIOS: Finish implementing RegisterRamReset
225 - GBA Config: Add "override" layer for better one-time configuration
226 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
227 - GBA Memory: Use a dynamically sized mask for ROM memory
228 - GBA Memory: Implement several unimplemented memory access types
229 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
230 - GBA RR: Starting from savestate now embeds the savegame
231 - GBA RR: Add preliminary SRAM support for VBM loading
232 - GBA RR: Add support for resets in movies
233 - GBA Video: Remove lastHblank, as it is implied
234 - Libretro: Use anonymous memory mappers for large blocks of memory
235 - Libretro: Add install target for libretro core
236 - Qt: Window size command line options are now supported
237 - Qt: Increase usability of key mapper
238 - Qt: Add 'Apply' button to settings window
239 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
240 - Qt: Allow use of modifier keys as input
241 - Qt: Optimize log viewer
242 - Qt: Added button for breaking into the GDB debugger
243 - Qt: Add box for showing duration of rewind
244 - SDL: Support fullscreen in SDL 1.2
245 - SDL: Allow GBASDLAudio to be used without a thread context
246 - Util: Use VFile for configuration
247 - Util: Add MutexTryLock
248
2490.3.2: (2015-12-16)
250Bugfixes:
251 - ARM7: Fix STRT/STRBT
252 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
253 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
254 - Libretro: Fix problems with rumble not turning off
255 - GBA: Fix idle skip state being retained between games
256 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
257 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
258 - GBA BIOS: Fix Sqrt sign
259 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
260 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
261 - GBA Memory: Fix DMA behavior for SRAM accesses
262 - GBA Memory: Fix Store8 to OBJ VRAM
263 - GBA Memory: Fix alignment of LDM/STM on SRAM
264 - GBA Memory: Fix unaligned out-of-bounds ROM loads
265 - GBA Memory: Fix timing of DMAs
266 - GBA Video: Fix _mix for 15-bit color
267 - GBA Video: Fix OAM and palette initialization
268 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
269 - Qt: Use safer isLoaded check in GameController
270 - Qt: Fix a race condition in PainterGL that could lead to a crash
271 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
272 - Qt: Fix font size in memory viewer
273 - Qt: Fix a crash in the memory viewer
274 - Qt: Add additional checks in CheatModel to prevent crashes
275 - Qt: Fix race condition with setting sample rate
276 - Qt: Fix crash when closing multiplayer windows
277 - Qt: Fix resetting while paused
278Misc:
279 - GBA Audio: Implement missing flags on SOUNDCNT_X register
280 - Qt: Add mute option to menu
281
2820.3.1: (2015-10-24)
283Bugfixes:
284 - ARM7: Fix instruction decoding of Thumb shifts
285 - GBA: Deinit savegame when unloading a ROM
286 - GBA: Fix BIOS check on big endian
287 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
288 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
289 - GBA Audio: Fix audio channels being silenced at the wrong time
290 - GBA Memory: Fix bad BIOS Load16 on big endian
291 - GBA Memory: Fix bad Load8 on big endian
292 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
293 - GBA Video: Fix edge case with sprite blend modes and semitransparency
294 - GBA Video: Fix objwin and blending interaction on sprites
295 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
296 - Libretro: Fix a memory leak with the render buffer
297 - Qt: Windows no longer spawn in the top left on first launch
298 - Qt: Fix install path of XDG desktop file with DESTDIR
299 - Qt: Fix drag and drop on Windows
300 - Qt: Reenable double buffering, as disabling it broke some Windows configs
301 - VFS: Fix return values of VFileFILE.read and .write
302Misc:
303 - All: Reset next event to cycles instead of zero to interrupt
304 - All: Add --version flag
305 - ARM7: Force disable LTO on two files to work around a GCC bug
306 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
307 - GBA: Better memory handling with PNG savestates
308 - GBA: Additional savestate sanity checks
309 - GBA: Check for cycle count being too high
310 - GBA Audio: Allow GBAAVStream to have no video callback
311 - GBA BIOS: Implement RegisterRamReset for SIO registers
312 - Qt: Remove useless help icons in dialogs
313 - Qt: Prevent savestate window from opening while in multiplayer
314 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
315 - Qt: Dropping multiplayer windows works more cleanly now
316
3170.3.0: (2015-08-16)
318Features:
319 - Ability to hide individual background layers, or OBJs
320 - Ability to mute individual audio channels
321 - Palette viewer and exporter
322 - Volume control
323 - More shortcuts are editable (e.g. quick save/load)
324 - Rewind now shows the frame after rewinding
325 - Import/Export of GameShark/Action Replay snapshots
326 - Add "Step backwards" item for single increment rewind
327 - Deadzone estimation for game controllers
328 - Analog inputs can be used for shortcuts
329 - Menu items for specific solar sensor brightness levels
330 - Remappable controls for tilt and gyroscope sensors
331 - Status messages for actions taken while a game is running (e.g. save/load state)
332 - Memory inspector
333 - Screensaver can now be suspended while a game is running
334 - Load/save the most recent savestate slot
335 - Support varible speed (PWM) rumble
336 - Ability to cap fast forward speed
337 - Finer control over FPS target
338 - Holdable shortcut for rewinding one frame at a time
339 - Ability to boot directly into the BIOS
340 - Preliminary support for yanking out the game pak while a game is running
341 - Thumb-drive mode by putting a file called portable.ini in the same folder
342 - Configurable display driver, between software and OpenGL
343 - Undo-able savestate loading and saving
344 - Controller profiles now store shortcut settings
345 - Default controller profiles for several common controllers
346 - Libretro now supports BIOS, rumble and solar sensor
347 - Implement BIOS call Stop, for sleep mode
348 - Automatically load patches, if found
349 - Improved video synchronization
350 - Configurable audio output sample rate
351Bugfixes:
352 - ARM7: Fix SWI and IRQ timings
353 - ARM7: Fix Thumb MUL timing
354 - ARM7: Fix timing of multiplies to use N cycles
355 - ARM7: ARMHotplugDetach should call deinit
356 - Debugger: Fix use-after-free in breakpoint clearing code
357 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
358 - GBA: Cap audio FIFO read size during deserialization
359 - GBA: Check for corrupted savestates when loading
360 - GBA: Check for improperly sized savestates when loading
361 - GBA: Check for savestates made from differently sized ROMs
362 - GBA: Fix calls to endian-independent loadstores
363 - GBA: Fix timing of reading from timer registers
364 - GBA: Ensure cycles never go negative
365 - GBA Audio: Force audio FIFOs to 32-bit
366 - GBA Audio: Fix audio pitch changing when adjusting buffer size
367 - GBA Audio: Fix sample order in audio channel 3
368 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
369 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
370 - GBA Memory: Improve Thumb open bus behavior
371 - GBA Memory: Fix potential DMA issue when loading a savestate
372 - GBA Memory: Fix load/store multiple video memory waitstates
373 - GBA SIO: Fix reseting when there are SIO devices attached
374 - GBA Video: Blended sprites should never have other effects applied
375 - GBA Video: Fix out-of-bounds tiles in mosaic
376 - GBA Video: Fix windows not affecting sprites
377 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
378 - GBA Video: Fix timing on first scanline
379 - Qt: Better cleanup when a game crashes
380 - Qt: Fix open ROM dialog filtering for archive formats
381 - Qt: Cap the maximum number of multiplayer windows
382 - Qt: Fix maximum year in sensor override
383 - Qt: Fix window being too tall after exiting fullscreen
384 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
385 - Qt: Fix analog buttons not getting unmapped
386 - Qt: Fix passing command line options
387 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
388 - SDL: Fix SDL build when OpenGL is missing
389 - Util: Allow loading IPS patches that grow the ROM
390 - VFS: Fix resource leaks if some allocations fail
391 - VFS: Fix line-reading to return proper values
392 - Video: Fix an issue with very long filenames
393 - Util: Fix formatting of floats
394Misc:
395 - All: Add --help flag for command line programs
396 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
397 - All: Enable static linking for Windows
398 - All: Enable static linking for OS X
399 - All: Threads are now named
400 - All: Proper handling of Unicode file paths
401 - ARM7: Add emulation for Undefined CPU mode
402 - ARM7: Reduce the size of the Thumb instruction table
403 - GBA: Add status log level
404 - GBA: GBARewind now returns how many states it has rewound
405 - GBA: SIO logging layer
406 - GBA BIOS: Stub out SoundBias
407 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
408 - GBA: Don't include GBACLIDebugger struct unless needed
409 - GBA: Savedata is now synced shortly after data finishes being written
410 - GBA: Process multiple timer events at once, if necessary
411 - GBA Audio: Implement audio reset for channels A/B
412 - GBA Audio: Process multiple audio events at once, if necessary
413 - GBA Hardware: Backport generic RTC source into core
414 - GBA Input: Allow axes and buttons to be mapped to the same key
415 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
416 - GBA SIO: Add a dummy driver for Normal mode
417 - GBA Thread: Add functionality for running callbacks on the GBA thread
418 - GBA Thread: Split GBASync into a separate file
419 - GBA Video: Refactor software renderer into separate files
420 - GBA Video: Slightly optimize mode 0 mosaic rendering
421 - Debugger: Free watchpoints in addition to breakpoints
422 - Qt: Handle saving input settings better
423 - Qt: Move GL frame drawing back onto its own thread
424 - Qt: Fast forward (held) option moved from Other to Emulation menu
425 - Qt: Show version info in window title
426 - Qt: Migrate multiplayer window handling into GBAApp
427 - Qt: Unified file opening and saving with last location
428 - Qt: Fix windows being resizable when they shouldn't have been
429 - Qt: Only hide cursor in full screen
430 - Qt: Replace pause-after-frame mutex with an atomic
431 - Qt: Add application icon and XDG desktop files
432 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
433 - Qt: Don't save window size when entering fullscreen
434 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
435 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
436 - Qt: Increase usability of key mapper
437 - Qt: Show checkmark for window sizes
438 - Qt: Set window path to loaded ROM
439 - Perf: Ability to load savestates immediately on launch
440 - SDL: Properly check for initialization
441 - SDL: Clean up initialization functions
442 - SDL: Clean up GL context
443 - Util: Allow disabling the threading code entirely
444 - VFS: Add sync method to force syncing with backing
445
4460.2.1: (2015-05-13)
447Bugfixes:
448 - All: Fix sanitize-deb script not cleaning up after itself
449 - All: Fix dependencies for libavcodec on Debian-derived platforms
450 - ARM7: Handle writeback for PC in addressing modes 2 and 3
451 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
452 - ARM7: Fix ARM multiply instructions when PC is a destination register
453 - Debugger: Fix use-after-free in breakpoint clearing code
454 - Debugger: Fix boundary conditions in tab completion
455 - GBA: Fix timers not updating timing when writing to only the reload register
456 - GBA: Fix rewind boundary conditions
457 - GBA: Add initial I/O register settings for background matrix registers
458 - GBA: Fix hang when loading a savestate if sync to video is enabled
459 - GBA: Handle out-of-bounds I/O access
460 - GBA: Fix bounds-checking on EEPROM access
461 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
462 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
463 - GBA Memory: Allow SRAM to be 64kB
464 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
465 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
466 - GBA Video: Fix second frame mode 5
467 - Perf: Fix race condition if a game crashes immediately on start
468 - Qt: Fix Display object leak when closing a window
469 - Qt: Fix .deb dependencies
470 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
471 - Qt: Fix window not regaining focus after exiting savestate window
472 - Qt: Fix regression where video would not record if the game had already started
473 - Qt: Fix potential crash if a gamepad causes focus to change
474 - Qt: Fix controller axis querying
475 - Qt: Fix multiplayer windows opening as the wrong size
476 - Qt: Fix controllers sometimes not loading the right profile
477 - SDL: Fix boundary conditions for joystick adjustments
478 - SDL: Allocate properly sized input maps
479 - SDL: Fix potential build issues when Qt and SDL2 are in use
480 - Util: Fix resource leak in UTF-8 handling code
481 - Util: Fix a null-pointer issue when attempting to delete a key
482 - VFS: Fix resource leaks if some allocations fail
483 - Video: Fix an issue with very long filenames
484Misc:
485 - GBA Memory: Soft-crash if jumping past the end of a ROM
486 - Qt: Show multiplayer numbers in window title
487 - Qt: Solar sensor can have shortcuts set
488
4890.2.0: (2015-04-03)
490Features:
491 - Support for gamepad axes, e.g. analog sticks or triggers
492 - Add scale presets for up to 6x
493 - Settings window
494 - Bilinear resampling option
495 - Add option to skip BIOS start screen
496 - List of recently opened games
497 - Support for games using the Solar Sensor
498 - Better audio resampling via blip-buf
499 - Game Pak overrides dialog for setting savetype and sensor values
500 - Support for games using the tilt sensor
501 - Remappable shortcuts for keyboard and gamepad
502 - Rewinding of emulation
503 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
504 - Support IPv6
505 - Save directory of last loaded file
506 - Support BPS patches
507 - Automatically detect and optimize out idle loops
508 - Configurable game overrides
509 - Support loading 7-Zip files
510 - Drag and drop game loading
511 - Cheat code support
512 - Runtime configurable audio driver
513 - Libretro core for use with RetroArch and other front-ends
514 - Controller profiles for setting different bindings for different controllers
515 - Ability to lock aspect ratio
516 - Local link cable support
517 - Ability to switch which game controller is in use per instance
518 - Ability to prevent opposing directional input
519 - Warning dialog if an unimplemented BIOS feature is called
520 - Debugger: Add CLI "frame", frame advance command
521 - Debugger: Add CLI functions for writing to memory
522 - Debugger: Add CLI functions for examining memory regions
523 - Debugger: Add CLI function for writing a register
524Bugfixes:
525 - ARM7: Extend prefetch by one stage
526 - ARM7: Fix cycle counting for loads
527 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
528 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
529 - GBA: Initialize gba.sync to null
530 - GBA: Fix timer initialization
531 - GBA Audio: Support 16-bit writes to FIFO audio
532 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
533 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
534 - GBA BIOS: Fix BIOS prefetch after reset
535 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
536 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
537 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
538 - GBA Memory: Fix I cycles that had been moved to ARM7 core
539 - GBA Memory: Fix cycle counting for 32-bit load/stores
540 - GBA RR: Fix fallthrough error when reading tags from a movie
541 - GBA Thread: Fix possible hang when loading an archive
542 - GBA Thread: Fix possible deadlock in video sync
543 - Perf: Fix crash when the GBA thread fails to start
544 - Qt: Fix crash starting a GDB stub if a game isn't loaded
545 - Qt: Fix crash when adjusting settings after closing a game
546 - Qt: Fix crash when starting GDB stub after closing a game
547 - Qt: Fix patch loading while a game is running
548 - Qt: Fix crash when loading a game after stopping GDB server
549 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
550 - Qt: Fix crash when attempting to pause if a game is not running
551 - SDL: Properly clean up if a game doesn't launch
552 - Util: Fix sockets on Windows
553Misc:
554 - All: Enable link-time optimization
555 - Debugger: Watchpoints now work on STM/LDM instructions
556 - Debugger: Clean up GDB stub network interfacing
557 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
558 - Debugger: Merge Thumb BL instructions when disassembling
559 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
560 - Debugger: Watchpoints now report address watched (fixes #68)
561 - Debugger: Add support for soft breakpoints
562 - Debugger: Make I/O register names be addresses instead of values
563 - Debugger: Rename read/write commands
564 - GBA: Improve accuracy of event timing
565 - GBA: Add API for getting Configuration structs for overrides and input
566 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
567 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
568 - GBA: Move A/V stream interface into core
569 - GBA: Savestates now take into account savedata state machines (fixes #109)
570 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
571 - GBA Memory: Simplify memory API and use fixed bus width
572 - GBA Thread: Make GBASyncWaitFrameStart time out
573 - GBA Video: Start video at the last scanline instead of the first
574 - Qt: Optimize logo drawing
575 - Qt: Move frame upload back onto main thread
576 - Qt: Remember window position
577 - Qt: Double-clicking on the window toggles full screen
578 - Util: Use proper locale for reading and writing float values
579
5800.1.1: (2015-01-24)
581Bugfixes:
582 - ARM7: Fix LDM writeback to a register already written
583 - GBA: Fix timers 2 and 3 updating incorrectly
584 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
585 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
586 - GBA Audio: Properly initialize audio FIFO channels
587 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
588 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
589 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
590 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
591 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
592 - GBA BIOS: Fix HuffUnComp boundary conditions
593 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
594 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
595 - GBA Memory: Filter out top nybble of DMA addresses
596 - GBA Memory: Properly bounds-check VRAM accesses
597 - GBA Memory: Fix initial DMA state
598 - GBA Thread: Allow halted games to exit cleanly
599 - GBA Video: Fix blend issues with obscured middle layers
600 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
601 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
602 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
603 - GBA Video: Fix sprite boundary conditions with mosaic
604 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
605 - Qt: Fix issue with set frame sizes being the wrong height
606 - Qt: Fix emulator crashing when full screen if a game is not running
607 - Qt: Fix window focus issues
608 - Qt: Properly set default video recording settings
609 - Qt: Fix a race condition when a game crashes immediately
610 - Qt: Fix some cases where key mapping can break if focus is adjusted
611 - Qt: Fix crash if a game pauses before any frames are shown
612 - Debugger: Negative PC-relative loads now properly subtract the offset
613 - Debugger: Align PC-relative loads in Thumb
614 - Debugger: Fix watchpoints triggering too late
615 - Debugger: Fix binary print putting spaces between digits
616 - Video: Ensure FFmpeg encoder has audio frames
617 - Video: Fix uncompressed PCM audio recording
618 - Video: Fix FFmpeg crashing when the file extension is wrong
619 - Util: Fix SOCKET_FAILED macro
620Misc:
621 - GBA: Exit cleanly on FATAL if the port supports it
622 - GBA Memory: Implement 16- and 32-bit loads from SRAM
623 - Qt: Disable sync to video by default
624 - Qt: Handle a game crash without crashing
625 - Qt: Set default log level to FATAL, ERROR and WARN
626 - Qt: Clarify some phrasing in the menus
627 - Qt: Clear active buttons when focus is lost
628
6290.1.0: (2014-12-13)
630 - Initial release