src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#ifdef USE_CLI_DEBUGGER
9#include "debugger/cli-debugger.h"
10#endif
11
12#ifdef USE_GDB_STUB
13#include "debugger/gdb-stub.h"
14#endif
15
16#include "core/core.h"
17#include "core/config.h"
18#include "core/input.h"
19#include "core/thread.h"
20#include "gba/input.h"
21#ifdef M_CORE_GBA
22#include "gba/core.h"
23#include "gba/gba.h"
24#include "gba/video.h"
25#endif
26#ifdef M_CORE_GB
27#include "gb/core.h"
28#include "gb/gb.h"
29#include "gb/video.h"
30#endif
31#include "feature/commandline.h"
32#include "util/configuration.h"
33#include "util/vfs.h"
34
35#include <SDL.h>
36
37#include <errno.h>
38#include <signal.h>
39#include <sys/time.h>
40
41#define PORT "sdl"
42
43static bool mSDLInit(struct mSDLRenderer* renderer);
44static void mSDLDeinit(struct mSDLRenderer* renderer);
45
46static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
47
48int main(int argc, char** argv) {
49 struct mSDLRenderer renderer = {};
50
51 struct mCoreOptions opts = {
52 .useBios = true,
53 .rewindEnable = true,
54 .rewindBufferCapacity = 600,
55 .audioBuffers = 1024,
56 .videoSync = false,
57 .audioSync = true,
58 .volume = 0x100,
59 };
60
61 struct mArguments args;
62 struct mGraphicsOpts graphicsOpts;
63
64 struct mSubParser subparser;
65
66 initParserForGraphics(&subparser, &graphicsOpts);
67 bool parsed = parseArguments(&args, argc, argv, &subparser);
68 if (!args.fname) {
69 parsed = false;
70 }
71 if (!parsed || args.showHelp) {
72 usage(argv[0], subparser.usage);
73 freeArguments(&args);
74 return !parsed;
75 }
76 if (args.showVersion) {
77 version(argv[0]);
78 freeArguments(&args);
79 return 0;
80 }
81
82 renderer.core = mCoreFind(args.fname);
83 if (!renderer.core) {
84 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
85 freeArguments(&args);
86 return 1;
87 }
88 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
89#ifdef BUILD_GL
90 mSDLGLCreate(&renderer);
91#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
92 mSDLGLES2Create(&renderer);
93#else
94 mSDLSWCreate(&renderer);
95#endif
96
97 renderer.ratio = graphicsOpts.multiplier;
98 if (renderer.ratio == 0) {
99 renderer.ratio = 1;
100 }
101 opts.width = renderer.width * renderer.ratio;
102 opts.height = renderer.height * renderer.ratio;
103
104 if (!renderer.core->init(renderer.core)) {
105 freeArguments(&args);
106 return 1;
107 }
108
109 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
110 mCoreInitConfig(renderer.core, PORT);
111 applyArguments(&args, &subparser, &renderer.core->config);
112
113 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
114 mCoreLoadConfig(renderer.core);
115
116 renderer.viewportWidth = renderer.core->opts.width;
117 renderer.viewportHeight = renderer.core->opts.height;
118#if SDL_VERSION_ATLEAST(2, 0, 0)
119 renderer.player.fullscreen = renderer.core->opts.fullscreen;
120 renderer.player.windowUpdated = 0;
121#else
122 renderer.fullscreen = renderer.core->opts.fullscreen;
123#endif
124
125 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
126 renderer.filter = renderer.core->opts.resampleVideo;
127
128 if (!mSDLInit(&renderer)) {
129 freeArguments(&args);
130 renderer.core->deinit(renderer.core);
131 return 1;
132 }
133
134 renderer.player.bindings = &renderer.core->inputMap;
135 mSDLInitBindingsGBA(&renderer.core->inputMap);
136 mSDLInitEvents(&renderer.events);
137 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
138 mSDLAttachPlayer(&renderer.events, &renderer.player);
139 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
140
141#if SDL_VERSION_ATLEAST(2, 0, 0)
142 renderer.core->setRumble(renderer.core, &renderer.player.rumble.d);
143#endif
144
145 int ret;
146
147 // TODO: Use opts and config
148 ret = mSDLRun(&renderer, &args);
149 mSDLDetachPlayer(&renderer.events, &renderer.player);
150 mInputMapDeinit(&renderer.core->inputMap);
151
152 mSDLDeinit(&renderer);
153
154 freeArguments(&args);
155 mCoreConfigFreeOpts(&opts);
156 mCoreConfigDeinit(&renderer.core->config);
157 renderer.core->deinit(renderer.core);
158
159 return ret;
160}
161
162int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
163 struct mCoreThread thread = {
164 .core = renderer->core
165 };
166 if (!mCoreLoadFile(renderer->core, args->fname)) {
167 return 1;
168 }
169 mCoreAutoloadSave(renderer->core);
170 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
171 if (debugger) {
172 mDebuggerAttach(debugger, renderer->core);
173 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
174 }
175
176 if (args->patch) {
177 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
178 if (patch) {
179 renderer->core->loadPatch(renderer->core, patch);
180 }
181 } else {
182 mCoreAutoloadPatch(renderer->core);
183 }
184
185 renderer->audio.samples = renderer->core->opts.audioBuffers;
186 renderer->audio.sampleRate = 44100;
187
188 bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
189 if (!didFail) {
190#if SDL_VERSION_ATLEAST(2, 0, 0)
191 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
192 mSDLSuspendScreensaver(&renderer->events);
193#endif
194 if (mCoreThreadStart(&thread)) {
195 renderer->runloop(renderer, &thread);
196 mSDLPauseAudio(&renderer->audio);
197 mCoreThreadJoin(&thread);
198 } else {
199 didFail = true;
200 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
201 }
202
203#if SDL_VERSION_ATLEAST(2, 0, 0)
204 mSDLResumeScreensaver(&renderer->events);
205 mSDLSetScreensaverSuspendable(&renderer->events, false);
206#endif
207
208 if (mCoreThreadHasCrashed(&thread)) {
209 didFail = true;
210 printf("The game crashed!\n");
211 }
212 }
213 renderer->core->unloadROM(renderer->core);
214 return didFail;
215}
216
217static bool mSDLInit(struct mSDLRenderer* renderer) {
218 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
219 printf("Could not initialize video: %s\n", SDL_GetError());
220 return false;
221 }
222
223 return renderer->init(renderer);
224}
225
226static void mSDLDeinit(struct mSDLRenderer* renderer) {
227 mSDLDeinitEvents(&renderer->events);
228 mSDLDeinitAudio(&renderer->audio);
229#if SDL_VERSION_ATLEAST(2, 0, 0)
230 SDL_DestroyWindow(renderer->window);
231#endif
232
233 renderer->deinit(renderer);
234
235 SDL_Quit();
236}