CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25Bugfixes:
26 - ARM7: Fix SWI and IRQ timings
27 - GBA Audio: Force audio FIFOs to 32-bit
28 - GBA Memory: Improve Thumb open bus behavior
29 - VFS: Fix resource leaks if some allocations fail
30 - Video: Fix an issue with very long filenames
31 - GBA Video: Blended sprites should never have other effects applied
32 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
33 - Qt: Better cleanup when a game crashes
34 - Qt: Fix open ROM dialog filtering for archive formats
35 - ARM7: Fix Thumb MUL timing
36 - Qt: Cap the maximum number of multiplayer windows
37 - Qt: Fix maximum year in sensor override
38 - GBA: Cap audio FIFO read size during deserialization
39 - GBA: Check for corrupted savestates when loading
40 - GBA: Check for improperly sized savestates when loading
41 - GBA: Check for savestates made from differently sized ROMs
42 - GBA Video: Fix out-of-bounds tiles in mosaic
43 - GBA Memory: Fix potential DMA issue when loading a savestate
44 - GBA Audio: Fix audio pitch changing when adjusting buffer size
45 - SDL: Fix SDL build when OpenGL is missing
46 - ARM7: Fix timing of multiplies to use N cycles
47 - GBA: Fix calls to endian-independent loadstores
48 - GBA Video: Fix windows not affecting sprites
49 - VFS: Fix line-reading to return proper values
50 - GBA Memory: Fix load/store multiple video memory waitstates
51 - GBA: Fix timing of reading from timer registers
52 - Util: Allow loading IPS patches that grow the ROM
53Misc:
54 - Qt: Handle saving input settings better
55 - Debugger: Free watchpoints in addition to breakpoints
56 - Qt: Move GL frame drawing back onto its own thread
57 - GBA: Add status log level
58 - GBA Thread: Add functionality for running callbacks on the GBA thread
59 - Qt: Fast forward (held) option moved from Other to Emulation menu
60 - All: Add --help flag for command line programs
61 - Qt: Show version info in window title
62 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
63 - GBA SIO: Add a dummy driver for Normal mode
64 - GBA: GBARewind now returns how many states it has rewound
65 - All: Enable static linking for Windows
66 - All: Enable static linking for OS X
67 - Qt: Migrate multiplayer window handling into GBAApp
68 - Qt: Unified file opening and saving with last location
69 - Qt: Fix windows being resizable when they shouldn't have been
70 - Qt: Only hide cursor in full screen
71 - Perf: Ability to load savestates immediately on launch
72 - Qt: Replace pause-after-frame mutex with an atomic
73 - Util: Allow disabling the threading code entirely
74 - GBA: SIO logging layer
75 - Qt: Add application icon and XDG desktop files
76 - GBA Thread: Split GBASync into a separate file
77 - SDL: Properly check for initialization
78 - SDL: Clean up initialization functions
79 - All: Threads are now named
80 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
81 - Qt: Don't save window size when entering fullscreen
82 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
83 - GBA Video: Refactor software renderer into separate files
84 - ARM7: Add emulation for Undefined CPU mode
85 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
86 - ARM7: Reduce the size of the Thumb instruction table
87 - GBA: Don't include GBACLIDebugger struct unless needed
88 - SDL: Clean up GL context
89 - GBA Audio: Implement audio reset for channels A/B
90
910.2.1: (2015-05-13)
92Bugfixes:
93 - All: Fix sanitize-deb script not cleaning up after itself
94 - All: Fix dependencies for libavcodec on Debian-derived platforms
95 - ARM7: Handle writeback for PC in addressing modes 2 and 3
96 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
97 - ARM7: Fix ARM multiply instructions when PC is a destination register
98 - Debugger: Fix use-after-free in breakpoint clearing code
99 - Debugger: Fix boundary conditions in tab completion
100 - GBA: Fix timers not updating timing when writing to only the reload register
101 - GBA: Fix rewind boundary conditions
102 - GBA: Add initial I/O register settings for background matrix registers
103 - GBA: Fix hang when loading a savestate if sync to video is enabled
104 - GBA: Handle out-of-bounds I/O access
105 - GBA: Fix bounds-checking on EEPROM access
106 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
107 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
108 - GBA Memory: Allow SRAM to be 64kB
109 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
110 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
111 - GBA Video: Fix second frame mode 5
112 - Perf: Fix race condition if a game crashes immediately on start
113 - Qt: Fix Display object leak when closing a window
114 - Qt: Fix .deb dependencies
115 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
116 - Qt: Fix window not regaining focus after exiting savestate window
117 - Qt: Fix regression where video would not record if the game had already started
118 - Qt: Fix potential crash if a gamepad causes focus to change
119 - Qt: Fix controller axis querying
120 - Qt: Fix multiplayer windows opening as the wrong size
121 - Qt: Fix controllers sometimes not loading the right profile
122 - SDL: Fix boundary conditions for joystick adjustments
123 - SDL: Allocate properly sized input maps
124 - SDL: Fix potential build issues when Qt and SDL2 are in use
125 - Util: Fix resource leak in UTF-8 handling code
126 - Util: Fix a null-pointer issue when attempting to delete a key
127 - VFS: Fix resource leaks if some allocations fail
128 - Video: Fix an issue with very long filenames
129Misc:
130 - GBA Memory: Soft-crash if jumping past the end of a ROM
131 - Qt: Show multiplayer numbers in window title
132 - Qt: Solar sensor can have shortcuts set
133
1340.2.0: (2015-04-03)
135Features:
136 - Support for gamepad axes, e.g. analog sticks or triggers
137 - Add scale presets for up to 6x
138 - Settings window
139 - Bilinear resampling option
140 - Add option to skip BIOS start screen
141 - List of recently opened games
142 - Support for games using the Solar Sensor
143 - Better audio resampling via blip-buf
144 - Game Pak overrides dialog for setting savetype and sensor values
145 - Support for games using the tilt sensor
146 - Remappable shortcuts for keyboard and gamepad
147 - Rewinding of emulation
148 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
149 - Support IPv6
150 - Save directory of last loaded file
151 - Support BPS patches
152 - Automatically detect and optimize out idle loops
153 - Configurable game overrides
154 - Support loading 7-Zip files
155 - Drag and drop game loading
156 - Cheat code support
157 - Runtime configurable audio driver
158 - Libretro core for use with RetroArch and other front-ends
159 - Controller profiles for setting different bindings for different controllers
160 - Ability to lock aspect ratio
161 - Local link cable support
162 - Ability to switch which game controller is in use per instance
163 - Ability to prevent opposing directional input
164 - Warning dialog if an unimplemented BIOS feature is called
165 - Debugger: Add CLI "frame", frame advance command
166 - Debugger: Add CLI functions for writing to memory
167 - Debugger: Add CLI functions for examining memory regions
168 - Debugger: Add CLI function for writing a register
169Bugfixes:
170 - ARM7: Extend prefetch by one stage
171 - ARM7: Fix cycle counting for loads
172 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
173 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
174 - GBA: Initialize gba.sync to null
175 - GBA: Fix timer initialization
176 - GBA Audio: Support 16-bit writes to FIFO audio
177 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
178 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
179 - GBA BIOS: Fix BIOS prefetch after reset
180 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
181 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
182 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
183 - GBA Memory: Fix I cycles that had been moved to ARM7 core
184 - GBA Memory: Fix cycle counting for 32-bit load/stores
185 - GBA RR: Fix fallthrough error when reading tags from a movie
186 - GBA Thread: Fix possible hang when loading an archive
187 - GBA Thread: Fix possible deadlock in video sync
188 - Perf: Fix crash when the GBA thread fails to start
189 - Qt: Fix crash starting a GDB stub if a game isn't loaded
190 - Qt: Fix crash when adjusting settings after closing a game
191 - Qt: Fix crash when starting GDB stub after closing a game
192 - Qt: Fix patch loading while a game is running
193 - Qt: Fix crash when loading a game after stopping GDB server
194 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
195 - Qt: Fix crash when attempting to pause if a game is not running
196 - SDL: Properly clean up if a game doesn't launch
197 - Util: Fix sockets on Windows
198Misc:
199 - All: Enable link-time optimization
200 - Debugger: Watchpoints now work on STM/LDM instructions
201 - Debugger: Clean up GDB stub network interfacing
202 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
203 - Debugger: Merge Thumb BL instructions when disassembling
204 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
205 - Debugger: Watchpoints now report address watched (fixes #68)
206 - Debugger: Add support for soft breakpoints
207 - Debugger: Make I/O register names be addresses instead of values
208 - Debugger: Rename read/write commands
209 - GBA: Improve accuracy of event timing
210 - GBA: Add API for getting Configuration structs for overrides and input
211 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
212 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
213 - GBA: Move A/V stream interface into core
214 - GBA: Savestates now take into account savedata state machines (fixes #109)
215 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
216 - GBA Memory: Simplify memory API and use fixed bus width
217 - GBA Thread: Make GBASyncWaitFrameStart time out
218 - GBA Video: Start video at the last scanline instead of the first
219 - Qt: Optimize logo drawing
220 - Qt: Move frame upload back onto main thread
221 - Qt: Remember window position
222 - Qt: Double-clicking on the window toggles full screen
223 - Util: Use proper locale for reading and writing float values
224
2250.1.1: (2015-01-24)
226Bugfixes:
227 - ARM7: Fix LDM writeback to a register already written
228 - GBA: Fix timers 2 and 3 updating incorrectly
229 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
230 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
231 - GBA Audio: Properly initialize audio FIFO channels
232 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
233 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
234 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
235 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
236 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
237 - GBA BIOS: Fix HuffUnComp boundary conditions
238 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
239 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
240 - GBA Memory: Filter out top nybble of DMA addresses
241 - GBA Memory: Properly bounds-check VRAM accesses
242 - GBA Memory: Fix initial DMA state
243 - GBA Thread: Allow halted games to exit cleanly
244 - GBA Video: Fix blend issues with obscured middle layers
245 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
246 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
247 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
248 - GBA Video: Fix sprite boundary conditions with mosaic
249 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
250 - Qt: Fix issue with set frame sizes being the wrong height
251 - Qt: Fix emulator crashing when full screen if a game is not running
252 - Qt: Fix window focus issues
253 - Qt: Properly set default video recording settings
254 - Qt: Fix a race condition when a game crashes immediately
255 - Qt: Fix some cases where key mapping can break if focus is adjusted
256 - Qt: Fix crash if a game pauses before any frames are shown
257 - Debugger: Negative PC-relative loads now properly subtract the offset
258 - Debugger: Align PC-relative loads in Thumb
259 - Debugger: Fix watchpoints triggering too late
260 - Debugger: Fix binary print putting spaces between digits
261 - Video: Ensure FFmpeg encoder has audio frames
262 - Video: Fix uncompressed PCM audio recording
263 - Video: Fix FFmpeg crashing when the file extension is wrong
264 - Util: Fix SOCKET_FAILED macro
265Misc:
266 - GBA: Exit cleanly on FATAL if the port supports it
267 - GBA Memory: Implement 16- and 32-bit loads from SRAM
268 - Qt: Disable sync to video by default
269 - Qt: Handle a game crash without crashing
270 - Qt: Set default log level to FATAL, ERROR and WARN
271 - Qt: Clarify some phrasing in the menus
272 - Qt: Clear active buttons when focus is lost
273
2740.1.0: (2014-12-13)
275 - Initial release