all repos — mgba @ 845ecfe81e4458645688af34e347e99bb0b53ed0

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11Bugfixes:
 12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 13 - Python: Fix importing .gb or .gba before .core
 14 - GBA: Reset active region as needed when loading a ROM
 15 - Qt: Fix command line debugger closing second game
 16 - GB Serialize: Fix audio state loading
 17 - GB Video: Fix dot clock timing being slightly wrong
 18 - GB MBC: Pocket Cam memory should be accessible without enabling
 19 - GB Memory: Initialize peripheral pointers
 20 - GB MBC: Fix SRAM sizes 4 and 5
 21 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 22 - GB Core: Fix palette loading when loading a foreign config
 23 - Qt: Fix LOG argument order
 24 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 25 - GB, GBA: Fix crashes when attempting to identify null VFiles
 26 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 27 - GB MBC: Fix RTC loading when file size is off
 28 - GB Serialize: Fix deserializing video STAT
 29 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 30 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 31 - Qt: Fix timezone issues with time overrides
 32 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 33 - ARM: Fix MSR when T bit is set
 34 - GB Video: Fix potential hang when ending mode 0
 35 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 36 - GB Memory: Actually load latch time from savestate
 37 - GB Serialize: Fix game title check
 38 - GB, GBA: Fix sync to video with frameskip
 39 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 40 - GBA BIOS: Use core's VRAM variable instead of renderer's
 41 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 42 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 43 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 44 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 45 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 46 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 47 - GB: Revamp IRQ handling based on new information
 48 - GB Video: Fix read mode when enabling LCD
 49Misc:
 50 - GBA Timer: Use global cycles for timers
 51 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 52 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 53 - Qt: Don't rebuild library view if style hasn't changed
 54 - Qt: Redo GameController into multiple classes
 55 - SDL: Fix 2.0.5 build on macOS under some circumstances
 56 - Test: Restructure test suite into multiple executables
 57 - Python: Integrate tests from cinema test suite
 58 - Util: Don't build crc32 if the function already exists
 59 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 60 - CMake: Fix CPack dependencies for libpng 1.6
 61 - Qt: Allow overrides to be saved before a game is loaded
 62 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 63 - GBA Cheats: Improve detection of raw cheats
 64
 650.6.0: (2017-07-16)
 66Features:
 67 - Library view
 68 - Sprite viewer
 69 - Debugging console
 70 - Improved memory viewer
 71 - Memory search
 72 - Command line ability to override configuration values
 73 - Add option to allow preloading the entire ROM before running
 74 - Add option for whether rewinding restores save games
 75 - Savestates now contain any RTC override data
 76 - Add option to lock video to integer scaling
 77 - LR35902: Watchpoints
 78 - LR35902/GB-Z80 disassembler
 79 - GB: Tile viewer
 80 - GB: Video/audio channel enabling/disabling
 81 - GB: Symbol table support
 82 - GB MBC: Add MBC1 multicart support
 83 - GBA: Support printing debug strings from inside a game
 84 - GBA: Better cheat type autodetection
 85 - Implement keypad interrupts
 86 - Configuration of gamepad hats
 87 - Video log recording for testing and bug reporting
 88 - Debugger: Segment/bank support
 89 - Debugger: Execution tracing
 90 - Qt: German translation (by Lothar Serra Mari)
 91 - Qt: Spanish translation (by Kevin López)
 92 - Qt: Italian translation (by theheroGAC)
 93Bugfixes:
 94 - ARM7: Fix MLA/*MULL/*MLAL timing
 95 - Core: Fix crash with rewind if savestates shrink
 96 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 97 - Core: Fix directory sets crashing on close if base isn't properly detached
 98 - FFmpeg: Fix overflow and general issues with audio encoding
 99 - GB: Fix flickering when screen is strobed quickly
100 - GB: Fix STAT blocking
101 - GB MBC: Fix ROM bank overflows getting set to bank 0
102 - GB MBC: Fix swapping carts not detect new MBC
103 - GB Timer: Improve DIV reset behavior
104 - GB Timer: Fix DIV batching if TAC changes
105 - GB Video: Reset renderer when loading state
106 - GBA: Fix multiboot ROM loading
107 - GBA: Fix multiboot loading resulting in too small WRAM
108 - GBA BIOS: Implement BitUnPack
109 - GBA BIOS: Fix ArcTan sign in HLE BIOS
110 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
111 - GBA BIOS: Fix INT_MIN/-1 crash
112 - GBA Hardware: Fix crash if a savestate lies about game hardware
113 - GBA I/O: Handle audio registers specially when deserializing
114 - GBA Memory: Improve initial skipped BIOS state
115 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
116 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
117 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
118 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
119 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
120 - LR35902: Fix core never exiting with certain event patterns
121 - LR35902: Fix pc overflowing current region off-by-one
122 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
123 - OpenGL: Fix some shaders causing offset graphics
124 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
125 - Qt: Fix window icon being stretched
126 - Qt: Fix data directory path
127 - Qt: Fix timing issues on high refresh rate monitors
128 - Qt: Fix linking after some windows have been closed
129 - Qt: Fix crash when changing audio settings after a game is closed
130 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
131 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
132 - Qt: Fix game unpausing after frame advancing and refocusing
133 - SDL: Fix game crash check
134 - SDL: Fix race condition with audio thread when starting
135 - SDL: Fix showing version number
136 - Test: Fix crash when loading invalid file
137 - Test: Fix crash when fuzzing fails to load a file
138 - Test: Don't rely on core for frames elapsed
139 - Test: Fix crash when loading invalid file
140 - Test: Fix crash when fuzzing fails to load a file
141 - Tools: Fix recurring multiple times over the same library
142 - Util: Fix overflow when loading invalid UPS patches
143 - Util: Fix highest-fd socket not being returned by SocketAccept
144 - Windows: Fix VDir.rewind
145Misc:
146 - All: Add C++ header guards
147 - All: Move time.h include to common.h
148 - 3DS, PSP2, Wii: Last directory loaded is saved
149 - CMake: Add ability to just print version string
150 - Core: New, faster event timing subsystem
151 - Core: Clean up some thread state checks
152 - Core: Add generic checksum function
153 - Core: Cores can now have multiple sets of callbacks
154 - Core: Restore sleep callback
155 - Core: Move rewind diffing to its own thread
156 - Core: Ability to enumerate and modify video and audio channels
157 - Core: List memory segments in the core
158 - Core: Move savestate creation time to extdata
159 - Core: Config values can now be hexadecimal
160 - Core: Improved threading interrupted detection
161 - Debugger: Modularize CLI debugger
162 - Debugger: Make building with debugging aspects optional
163 - Debugger: Add functions for read- or write-only watchpoints
164 - Debugger: Make attaching a backend idempotent
165 - Debugger: Add mDebuggerRunFrame convenience function
166 - Feature: Move game database from flatfile to SQLite3
167 - Feature: Support ImageMagick 7
168 - Feature: Make -l option explicit
169 - FFmpeg: Return false if a file fails to open
170 - FFmpeg: Force MP4 files to YUV420P
171 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
172 - GB: Reset with initial state of DIV register
173 - GB MBC: New MBC7 implementation
174 - GB Audio: Simplify envelope code
175 - GB Audio: Improve initial envelope samples
176 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
177 - GB Video: Improved video timings
178 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
179 - GBA, GB: ROM is now unloaded if a patch is applied
180 - GBA DMA: Refactor DMA out of memory.c
181 - GBA DMA: Move DMAs to using absolute timing
182 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
183 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
184 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
185 - GBA Memory: Support reading/writing POSTFLG
186 - GBA Memory: Remove unused prefetch cruft
187 - GBA Timer: Improve accuracy of timers
188 - GBA Video: Clean up unused timers
189 - GBA Video: Allow multiple handles into the same tile cache
190 - GBA Video, GB Video: Colors are now fully scaled
191 - GBA Video: Optimize when BLD* registers are written frequently
192 - OpenGL: Add xBR-lv2 shader
193 - Qt: Move last directory setting from qt.ini to config.ini
194 - Qt: Improved HiDPI support
195 - Qt: Expose configuration directory
196 - Qt: Merge "Save" and "OK" buttons in shader options
197 - Qt: Automatically load controller profile when plugged in
198 - Qt: Rename "Resample video" option to "Bilinear filtering"
199 - Qt: Remove audio thread
200 - Qt: Remove audio buffer sizing in AudioProcessorQt
201 - Qt: Re-enable QtMultimedia on Windows
202 - Qt: Make "Mute" able to be bound to a key
203 - Qt: Add .gb/.gbc files to the extension list in Info.plist
204 - Qt: Relax hard dependency on OpenGL
205 - Qt: Better highlight active key in control binding
206 - SDL: Remove scancode key input
207 - SDL: Automatically map controllers when plugged in
208 - Test: Add a basic test suite
209 - Util: Add size counting to Table
210 - Util: Add 8-bit PNG write support
211 - Util: Tune patch-fast extent sizes
212 - VFS: Call msync when syncing mapped data
213 - VFS: Allow truncating memory chunk VFiles
214 - VFS: Fix some minor VFile issues with FILEs
215 - VFS: Optimize expanding in-memory files
216 - VFS: Add VFileFIFO for operating on circle buffers
217Changes from beta 1:
218Features:
219 - Qt: Italian translation (by theheroGAC)
220 - Qt: Updated German translation
221Bugfixes:
222 - GB Audio: Fix incorrect channel 4 iteration
223 - GB Audio: Fix zombie mode bit masking
224 - GB Serialize: Fix timer serialization
225 - GB Video: Fix LYC regression
226 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
227 - GBA Timer: Fix count-up timing overflowing timer 3
228 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
229 - Qt: Fix memory search close button (fixes mgba.io/i/769)
230 - Qt: Fix window icon being stretched
231 - Qt: Fix initial window size (fixes mgba.io/i/766)
232 - Qt: Fix data directory path
233 - Qt: Fix controls not saving on non-SDL builds
234 - Qt: Fix translation initialization (fixes mgba.io/i/776)
235 - Qt: Fix patch loading while a game is running
236 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
237 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
238 - Qt: Fix GL-less build
239 - Qt: Fix Software renderer not handling alpha bits properly
240 - Qt: Fix screen background improperly stretching
241 - SDL: Fix cheats not loading
242Misc:
243 - GB Serialize: Add MBC state serialization
244 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
245 - GBA Timer: Improve accuracy of timers
246 - PSP2: Update toolchain to use vita.cmake
247 - Qt: Add language selector
248 - Qt: Minor test fixes
249 - Qt: Move shader settings into main settings window
250 - Qt: Dismiss game crashing/failing dialogs when a new game loads
251 - Qt: Properly ship Qt translations
252 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
253
2540.6 beta 1: (2017-06-29)
255 - Initial beta for 0.6
256
2570.5.2: (2016-12-31)
258Bugfixes:
259 - All: Fix fullscreen config option being ignored
260 - ARM7: PSR mode bits should not get sign extended
261 - GB: Fix audio not being deinitialized
262 - GB: Fix crash when masking savedata
263 - GB: Properly initialize sramRealVf variable
264 - GB Audio: Fix serialization of channel 3 and NR52 properties
265 - GB Audio: Reset envelope timer when reseting sound channel
266 - GB MBC: Fix SRAM dangling pointer with RTC games
267 - GB MBC: Fix initializing MBC when no ROM is loaded
268 - GB Memory: Fix patching ROM bank 0
269 - GB Memory: Fix starting HDMAs during mode 0
270 - GB Memory: Fix HDMA5 value after DMA completes
271 - GB Video: Initialize LCDC in renderer
272 - GB Video: Hblank IRQs should mask LYC=LY IRQs
273 - GBA: Fix IRQs firing after already being cleared
274 - GBA: Only unhalt CPU if appropriate bit is set in IE
275 - GBA: Add savegame override for Crash Bandicoot 2
276 - GBA BIOS: Fix MidiKey2Freq BIOS reads
277 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
278 - GBA Cheats: Fix GameShark ROM patches
279 - GBA I/O: Mask off WAITCNT bits that cannot be written
280 - GBA Memory: Fix misaligned BIOS reads
281 - GBA Memory: Fix VCOUNT being writable
282 - GBA Video: Fix out of bounds sprite transforms
283 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
284 - Libretro: Fix disabling BIOS
285 - Libretro: Fix Game Boy savestates and audio
286 - Qt: Fix changing resolution of software renderer
287 - Qt: Fix setting overrides
288 - Qt: Fix cut off tiles and alignment issues in tile viewer
289 - Qt: Only reset window dimensions when first shown
290 - Qt: Fix Qt Multimedia audio driver on big endian
291 - Qt: Fix Apply button for key and controller configurations
292 - VFS: Fix resizing memory chunks when not needed
293 - Windows: Fix Unicode directory handling
294Misc:
295 - GB, GBA: Prevent loading null ROMs
296 - GB Audio: Initialize wave RAM to GBC values
297 - GB Memory: Reset ROM bank when loading a ROM
298 - PSP2: Improved controller rumble
299
3000.5.1: (2016-10-05)
301Bugfixes:
302 - Core: Fix importing save games as read-only
303 - FFmpeg: Fix encoding AAC
304 - GB: Fix invalid STOP behavior on Game Boy Color
305 - GB: Initialize audio properly
306 - GB: Properly clear KEY1 bit 0 when switching speeds
307 - GB: Properly unload save files when unloading a ROM
308 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
309 - GB MBC: Fix MBC7 when size is incorrectly specified
310 - GB MBC: Fix RTC access when no save file is loaded
311 - GB SIO: Don't auto-clock external shift clock
312 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
313 - GB Video: Fix video frames getting missed when LCDC is off
314 - GB Video: Clear screen when LCDC is off
315 - GBA Cheats: Fix holding onto pointers that may get invalidated
316 - GBA Cheats: Fix key-activated CodeBreaker cheats
317 - GBA Cheats: Fix uninitialized memory getting freed when saving
318 - GBA Hardware: Improve Game Boy Player rumble behavior
319 - GBA Memory: Fix several unused I/O register read values
320 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
321 - LR35902: Fix events running with the wrong cycle active
322 - Qt: Fix "close" button on Overrides view
323 - Qt: Fix saving overrides
324 - Qt: Fix directory set unloading when replacing the ROM
325 - Qt: Fix patch loading
326 - Qt: Fix crash when saving an override if a game isn't loaded
327 - Qt: Fix showing default display driver as OpenGL (force 1.x)
328 - SDL: Attach rumble in SDL frontend
329 - Util: Fix PNG identification on files too small to be a PNG
330Misc:
331 - All: Only update version info if needed
332 - All: Split out install locations for Libretro and OpenEmu
333 - FFmpeg: Encoding cleanup
334 - GB: Reset active region when reloading ROM
335 - GB Memory: Initialize RAM pattern for GBC
336 - GB Video: Improved video timings
337 - Qt: Manage window sizes slightly better
338 - Qt: Remember scale option independent of core dimensions
339
3400.5.0: (2016-09-19)
341Features:
342 - Game Boy support
343 - Support for encrypted CodeBreaker GBA cheats
344 - Emulation of Vast Fame protected GBA carts (taizou)
345 - Tile viewer
346 - Threaded rendering mode
347 - Libretro: Memory map and achievement support (leiradel)
348 - GUI: Add UI control remapping
349 - GUI: Add fast-forward
350 - Wii: 240p support
351 - 3DS: Adjustable screen darkening
352 - Ability to temporarily load a savegame
353 - Load specific files out of archives
354 - Automatic BIOS detection
355Bugfixes:
356 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
357 - Debugger: Fix GDB breakpoints
358 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
359 - GBA: Fix filehandle leak with savegames
360 - GBA: Timer 0 cannot be count up
361 - GBA: Count up timers should not count themselves
362 - GBA Memory: Fix mirror on non-overdumped Classic NES games
363 - GBA Memory: Fix ldm {pc}
364 - GBA Savedata: Fix savedata sync timer
365 - GBA Savedata: Only unmap savedata if present
366 - GBA Serialize: Savestates now properly store prefetch
367 - GBA Video: WIN0/1 take priority over OBJWIN
368 - GBA Video: Fix out-of-order OBJWIN
369 - PSP2: Fix GPU crash while exiting
370 - PSP2: Fix VSync
371 - PSP2: Fix accelerometer range
372 - PSP2: Actually load screen mode setting
373 - PSP2: Fix gyroscope direction
374 - PSP2: Delete threads after they return
375 - PSP2: Fix mapping/unmapping from not at 0
376 - Qt: Fix bug in software renderer scaling
377 - Qt: Fix hanging key press after disabling autofire
378 - Qt: Fix being unable to pause manually when using auto-pausing
379 - SDL: Fix axes being mapped wrong
380 - Util: Fix realloc semantics in utf16to8
381 - Util: Fix inserting too many items into a hash table
382 - VFS: Fix uninitialized varaible reading from 7z
383 - VFS: Fix reading multiple files from a 7z archive
384 - Wii: Fix framelimiting after a slowdown
385 - Wii: Fix garbage flash at startup
386Misc:
387 - 3DS: Use blip_add_delta_fast for a small speed improvement
388 - 3DS: Allow UTF-16 filenames
389 - 3DS: Port to using citro3D
390 - 3DS: Use system font for menus
391 - 3DS: Attempt to use Core 2 for threads
392 - 3DS: Adjustable filering
393 - 3DS: 3D banner
394 - All: Add QUIET parameter to silence CMake
395 - All: Faster memory read/write
396 - ARM7: Support forcing Thumb mode via MSR
397 - ARM7: Flush prefetch cache when loading CPSR via MSR
398 - ARM7: Clean up instruction decoding for future expandability
399 - Debugger: Support register and memory writes via GDB stub
400 - Debugger: Add software breakpoint support to gdb
401 - FFmpeg: Full support for libavcodec 56+
402 - GBA: Better debug logging if event processing breaks
403 - GBA Audio: Force audio DMAs to not increment destination
404 - GBA BIOS: Use custom ArcTan, not relying on OS
405 - GBA Hardware: Clean up dead code in GBP
406 - GBA Memory: Optimize stalling behavior
407 - GBA Memory: Optimize Load-/StoreMultiple
408 - GBA Savedata: Add realistic timing for EEPROM
409 - GBA Serialize: Savestates now store if CPU was halted
410 - GBA Video: Remove old slow path fallback
411 - GBA Video: Optimize sprite drawing
412 - GBA Video: Optimize mode 0 rendering
413 - GBA Video: Optimize compositing cases slightly
414 - GUI: Screenshot dimensions are now passed through
415 - GUI: Add back logging
416 - GUI: Only reload config if manually saved
417 - GUI: Increase scrolling speed
418 - OpenGL: Log shader compilation failure
419 - OpenGL: Add texSize uniform
420 - Qt: Make -g flag work in Qt build
421 - Qt: Simplify OpenGL context creation
422 - Qt: Thread startup improvements
423 - Qt: Make audio channel/video layer options shortcut mappable
424 - Qt: Remove some C99isms from C++ code
425 - Qt: Remove default autofire mappings
426 - Qt: Make reseting when pasued frame-accurate
427 - Qt: Rearchitect game closing codepath
428 - PSP2: Use system font for menus
429 - PSP2: Add rumble for PS TV
430 - PSP2: Add fit-to-height screen mode
431 - PSP2: Sync files per descriptor
432 - PSP2: Allow UTF-8 filenames
433 - PSP2: Screenshots are now saved into the Photo Gallery
434 - PSP2: Stop underclocking when menuing
435 - SDL: Increase default audio buffer size to 1024 samples
436 - SDL: More responsive rumble
437 - Util: Add Vector GetConstPointer
438 - Util: Add rtrim
439 - Util: Add endswith
440 - VFS: Improve zip file detection
441 - Wii: Add pixelated resample filter
442 - Windows: Add native VDir support
443 - Util: Add PRIz macro for libc versions that don't support %z
444
4450.4.1: (2016-07-11)
446Bugfixes:
447 - All: Fix several file handle leaks
448 - All: Fix instruction tables getting zeroed when linking sometimes
449 - ARM7: Fix flags on SBC/RSC
450 - ARM7: Fix setting spsr privilege bits when spsr is empty
451 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
452 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
453 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
454 - GBA Memory: Fix executing code from OBJ region of VRAM
455 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
456 - GBA Serialize: Fix loading savegames from savestates
457 - OpenGL: Correct boolean vector strcmp strings for uniforms
458 - Qt: Fix sending gameStopped twice
459 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
460 - Qt: Fix initial state of key mapping
461 - Qt: Initialize m_useBios
462 - SDL: Fix joystick initialization on BSD
463 - SDL: Fix potential joystick crash in games with rumble
464 - SDL: Fix SDL 1.2 build
465 - SDL: Fix sporadic crash when deinitializing audio
466 - Shaders: Fix AGS-001 shader with some bad drivers
467 - Util: Use closesocket on Windows
468 - Util: Fix socket bind addresses
469 - VFS: Fix reading 7z archives without rewinding first
470 - VFS: VFileFromFD should not open directories
471 - Wii: Fix tilting direction
472 - Util: Fix realloc semantics in utf16to8
473Misc:
474 - All: Allow use of external minizip library
475 - Debugger: CLI debugger now exits when end-of-stream is reached
476 - FFmpeg: Update dependencies on Ubuntu
477 - GBA: Slightly optimize GBAProcessEvents
478 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
479 - GBA Video: Null renderer should return proper register values
480 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
481 - Qt: Add preset for DualShock 4
482 - Qt: Update 360 input profile on OS X to reflect newer drivers
483 - Qt: Remove use of NaN
484 - Qt: Canonicalize file paths when loading games
485 - Qt: Add refresh button to controller editing
486 - SDL: Remove default gamepad mappings
487 - Util: Fix intermittent build failure on OS X
488 - VFS: VFile.sync now updates modified time
489
4900.4.0: (2016-02-02)
491Features:
492 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
493 - I/O viewer
494 - Booting of multiboot images
495 - Customization of GIF recording
496 - Libretro: Cheat code support
497 - Support for GLSL shaders
498 - ROM information view
499 - Support for VBA-style cheat codes
500 - Savestates now store creation timestamps
501 - Key autofire
502 - Libretro: Allow blocking opposing directional input
503 - OpenEmu core for OS X
504 - Libretro: Settings for using BIOS and skipping intro
505 - Libretro: Customizable idle loop removal
506 - Implemented cycle counting for sprite rendering
507 - Cleaner, unified settings window
508 - Added a setting for pausing when the emulator is not in focus
509 - Customizable paths for save games, save states, screenshots and patches
510 - Controller hotplugging
511 - Ability to store save games and active cheats within savestates
512Bugfixes:
513 - ARM7: Fix sign of unaligned LDRSH
514 - ARM7: Fix decoding of some ARM ALU instructions with shifters
515 - Debugger: Fix watchpoints in gdb
516 - GBA: Fix warnings when creating and loading savestates
517 - GBA: Fix Iridion II savetype
518 - GBA BIOS: Fix misaligned CpuSet
519 - GBA Cheats: Fix cheats setting the Action Replay version
520 - GBA Hardware: Fix GPIO on big endian
521 - GBA Memory: Fix DMA register writing behavior
522 - GBA Memory: Fix DMAs triggering two cycles early
523 - Libretro: Fix aspect ratio
524 - Qt: Fix some potential crashes with the gamepad mapping
525 - Qt: Fix keys being mapped incorrectly when loading configuration file
526 - Util: Fix PowerPC PNG read/write pixel order
527 - Util: Fix excessive memory allocation when decoding a PNG
528 - VFS: Fix VFileReadline and remove _vfdReadline
529Misc:
530 - All: Improved PowerPC support
531 - All: Fix some undefined behavior warnings
532 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
533 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
534 - GBA: Implement bad I/O register loading
535 - GBA: Allow jumping to OAM and palette RAM
536 - GBA BIOS: Finish implementing RegisterRamReset
537 - GBA Config: Add "override" layer for better one-time configuration
538 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
539 - GBA Memory: Use a dynamically sized mask for ROM memory
540 - GBA Memory: Implement several unimplemented memory access types
541 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
542 - GBA RR: Starting from savestate now embeds the savegame
543 - GBA RR: Add preliminary SRAM support for VBM loading
544 - GBA RR: Add support for resets in movies
545 - GBA Video: Remove lastHblank, as it is implied
546 - Libretro: Use anonymous memory mappers for large blocks of memory
547 - Libretro: Add install target for libretro core
548 - Qt: Window size command line options are now supported
549 - Qt: Increase usability of key mapper
550 - Qt: Add 'Apply' button to settings window
551 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
552 - Qt: Allow use of modifier keys as input
553 - Qt: Optimize log viewer
554 - Qt: Added button for breaking into the GDB debugger
555 - Qt: Add box for showing duration of rewind
556 - SDL: Support fullscreen in SDL 1.2
557 - SDL: Allow GBASDLAudio to be used without a thread context
558 - Util: Use VFile for configuration
559 - Util: Add MutexTryLock
560
5610.3.2: (2015-12-16)
562Bugfixes:
563 - ARM7: Fix STRT/STRBT
564 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
565 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
566 - Libretro: Fix problems with rumble not turning off
567 - GBA: Fix idle skip state being retained between games
568 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
569 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
570 - GBA BIOS: Fix Sqrt sign
571 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
572 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
573 - GBA Memory: Fix DMA behavior for SRAM accesses
574 - GBA Memory: Fix Store8 to OBJ VRAM
575 - GBA Memory: Fix alignment of LDM/STM on SRAM
576 - GBA Memory: Fix unaligned out-of-bounds ROM loads
577 - GBA Memory: Fix timing of DMAs
578 - GBA Video: Fix _mix for 15-bit color
579 - GBA Video: Fix OAM and palette initialization
580 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
581 - Qt: Use safer isLoaded check in GameController
582 - Qt: Fix a race condition in PainterGL that could lead to a crash
583 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
584 - Qt: Fix font size in memory viewer
585 - Qt: Fix a crash in the memory viewer
586 - Qt: Add additional checks in CheatModel to prevent crashes
587 - Qt: Fix race condition with setting sample rate
588 - Qt: Fix crash when closing multiplayer windows
589 - Qt: Fix resetting while paused
590Misc:
591 - GBA Audio: Implement missing flags on SOUNDCNT_X register
592 - Qt: Add mute option to menu
593
5940.3.1: (2015-10-24)
595Bugfixes:
596 - ARM7: Fix instruction decoding of Thumb shifts
597 - GBA: Deinit savegame when unloading a ROM
598 - GBA: Fix BIOS check on big endian
599 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
600 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
601 - GBA Audio: Fix audio channels being silenced at the wrong time
602 - GBA Memory: Fix bad BIOS Load16 on big endian
603 - GBA Memory: Fix bad Load8 on big endian
604 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
605 - GBA Video: Fix edge case with sprite blend modes and semitransparency
606 - GBA Video: Fix objwin and blending interaction on sprites
607 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
608 - Libretro: Fix a memory leak with the render buffer
609 - Qt: Windows no longer spawn in the top left on first launch
610 - Qt: Fix install path of XDG desktop file with DESTDIR
611 - Qt: Fix drag and drop on Windows
612 - Qt: Reenable double buffering, as disabling it broke some Windows configs
613 - VFS: Fix return values of VFileFILE.read and .write
614Misc:
615 - All: Reset next event to cycles instead of zero to interrupt
616 - All: Add --version flag
617 - ARM7: Force disable LTO on two files to work around a GCC bug
618 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
619 - GBA: Better memory handling with PNG savestates
620 - GBA: Additional savestate sanity checks
621 - GBA: Check for cycle count being too high
622 - GBA Audio: Allow GBAAVStream to have no video callback
623 - GBA BIOS: Implement RegisterRamReset for SIO registers
624 - Qt: Remove useless help icons in dialogs
625 - Qt: Prevent savestate window from opening while in multiplayer
626 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
627 - Qt: Dropping multiplayer windows works more cleanly now
628
6290.3.0: (2015-08-16)
630Features:
631 - Ability to hide individual background layers, or OBJs
632 - Ability to mute individual audio channels
633 - Palette viewer and exporter
634 - Volume control
635 - More shortcuts are editable (e.g. quick save/load)
636 - Rewind now shows the frame after rewinding
637 - Import/Export of GameShark/Action Replay snapshots
638 - Add "Step backwards" item for single increment rewind
639 - Deadzone estimation for game controllers
640 - Analog inputs can be used for shortcuts
641 - Menu items for specific solar sensor brightness levels
642 - Remappable controls for tilt and gyroscope sensors
643 - Status messages for actions taken while a game is running (e.g. save/load state)
644 - Memory inspector
645 - Screensaver can now be suspended while a game is running
646 - Load/save the most recent savestate slot
647 - Support varible speed (PWM) rumble
648 - Ability to cap fast forward speed
649 - Finer control over FPS target
650 - Holdable shortcut for rewinding one frame at a time
651 - Ability to boot directly into the BIOS
652 - Preliminary support for yanking out the game pak while a game is running
653 - Thumb-drive mode by putting a file called portable.ini in the same folder
654 - Configurable display driver, between software and OpenGL
655 - Undo-able savestate loading and saving
656 - Controller profiles now store shortcut settings
657 - Default controller profiles for several common controllers
658 - Libretro now supports BIOS, rumble and solar sensor
659 - Implement BIOS call Stop, for sleep mode
660 - Automatically load patches, if found
661 - Improved video synchronization
662 - Configurable audio output sample rate
663Bugfixes:
664 - ARM7: Fix SWI and IRQ timings
665 - ARM7: Fix Thumb MUL timing
666 - ARM7: Fix timing of multiplies to use N cycles
667 - ARM7: ARMHotplugDetach should call deinit
668 - Debugger: Fix use-after-free in breakpoint clearing code
669 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
670 - GBA: Cap audio FIFO read size during deserialization
671 - GBA: Check for corrupted savestates when loading
672 - GBA: Check for improperly sized savestates when loading
673 - GBA: Check for savestates made from differently sized ROMs
674 - GBA: Fix calls to endian-independent loadstores
675 - GBA: Fix timing of reading from timer registers
676 - GBA: Ensure cycles never go negative
677 - GBA Audio: Force audio FIFOs to 32-bit
678 - GBA Audio: Fix audio pitch changing when adjusting buffer size
679 - GBA Audio: Fix sample order in audio channel 3
680 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
681 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
682 - GBA Memory: Improve Thumb open bus behavior
683 - GBA Memory: Fix potential DMA issue when loading a savestate
684 - GBA Memory: Fix load/store multiple video memory waitstates
685 - GBA SIO: Fix reseting when there are SIO devices attached
686 - GBA Video: Blended sprites should never have other effects applied
687 - GBA Video: Fix out-of-bounds tiles in mosaic
688 - GBA Video: Fix windows not affecting sprites
689 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
690 - GBA Video: Fix timing on first scanline
691 - Qt: Better cleanup when a game crashes
692 - Qt: Fix open ROM dialog filtering for archive formats
693 - Qt: Cap the maximum number of multiplayer windows
694 - Qt: Fix maximum year in sensor override
695 - Qt: Fix window being too tall after exiting fullscreen
696 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
697 - Qt: Fix analog buttons not getting unmapped
698 - Qt: Fix passing command line options
699 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
700 - SDL: Fix SDL build when OpenGL is missing
701 - Util: Allow loading IPS patches that grow the ROM
702 - VFS: Fix resource leaks if some allocations fail
703 - VFS: Fix line-reading to return proper values
704 - Video: Fix an issue with very long filenames
705 - Util: Fix formatting of floats
706Misc:
707 - All: Add --help flag for command line programs
708 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
709 - All: Enable static linking for Windows
710 - All: Enable static linking for OS X
711 - All: Threads are now named
712 - All: Proper handling of Unicode file paths
713 - ARM7: Add emulation for Undefined CPU mode
714 - ARM7: Reduce the size of the Thumb instruction table
715 - GBA: Add status log level
716 - GBA: GBARewind now returns how many states it has rewound
717 - GBA: SIO logging layer
718 - GBA BIOS: Stub out SoundBias
719 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
720 - GBA: Don't include GBACLIDebugger struct unless needed
721 - GBA: Savedata is now synced shortly after data finishes being written
722 - GBA: Process multiple timer events at once, if necessary
723 - GBA Audio: Implement audio reset for channels A/B
724 - GBA Audio: Process multiple audio events at once, if necessary
725 - GBA Hardware: Backport generic RTC source into core
726 - GBA Input: Allow axes and buttons to be mapped to the same key
727 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
728 - GBA SIO: Add a dummy driver for Normal mode
729 - GBA Thread: Add functionality for running callbacks on the GBA thread
730 - GBA Thread: Split GBASync into a separate file
731 - GBA Video: Refactor software renderer into separate files
732 - GBA Video: Slightly optimize mode 0 mosaic rendering
733 - Debugger: Free watchpoints in addition to breakpoints
734 - Qt: Handle saving input settings better
735 - Qt: Move GL frame drawing back onto its own thread
736 - Qt: Fast forward (held) option moved from Other to Emulation menu
737 - Qt: Show version info in window title
738 - Qt: Migrate multiplayer window handling into GBAApp
739 - Qt: Unified file opening and saving with last location
740 - Qt: Fix windows being resizable when they shouldn't have been
741 - Qt: Only hide cursor in full screen
742 - Qt: Replace pause-after-frame mutex with an atomic
743 - Qt: Add application icon and XDG desktop files
744 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
745 - Qt: Don't save window size when entering fullscreen
746 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
747 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
748 - Qt: Increase usability of key mapper
749 - Qt: Show checkmark for window sizes
750 - Qt: Set window path to loaded ROM
751 - Perf: Ability to load savestates immediately on launch
752 - SDL: Properly check for initialization
753 - SDL: Clean up initialization functions
754 - SDL: Clean up GL context
755 - Util: Allow disabling the threading code entirely
756 - VFS: Add sync method to force syncing with backing
757
7580.2.1: (2015-05-13)
759Bugfixes:
760 - All: Fix sanitize-deb script not cleaning up after itself
761 - All: Fix dependencies for libavcodec on Debian-derived platforms
762 - ARM7: Handle writeback for PC in addressing modes 2 and 3
763 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
764 - ARM7: Fix ARM multiply instructions when PC is a destination register
765 - Debugger: Fix use-after-free in breakpoint clearing code
766 - Debugger: Fix boundary conditions in tab completion
767 - GBA: Fix timers not updating timing when writing to only the reload register
768 - GBA: Fix rewind boundary conditions
769 - GBA: Add initial I/O register settings for background matrix registers
770 - GBA: Fix hang when loading a savestate if sync to video is enabled
771 - GBA: Handle out-of-bounds I/O access
772 - GBA: Fix bounds-checking on EEPROM access
773 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
774 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
775 - GBA Memory: Allow SRAM to be 64kB
776 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
777 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
778 - GBA Video: Fix second frame mode 5
779 - Perf: Fix race condition if a game crashes immediately on start
780 - Qt: Fix Display object leak when closing a window
781 - Qt: Fix .deb dependencies
782 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
783 - Qt: Fix window not regaining focus after exiting savestate window
784 - Qt: Fix regression where video would not record if the game had already started
785 - Qt: Fix potential crash if a gamepad causes focus to change
786 - Qt: Fix controller axis querying
787 - Qt: Fix multiplayer windows opening as the wrong size
788 - Qt: Fix controllers sometimes not loading the right profile
789 - SDL: Fix boundary conditions for joystick adjustments
790 - SDL: Allocate properly sized input maps
791 - SDL: Fix potential build issues when Qt and SDL2 are in use
792 - Util: Fix resource leak in UTF-8 handling code
793 - Util: Fix a null-pointer issue when attempting to delete a key
794 - VFS: Fix resource leaks if some allocations fail
795 - Video: Fix an issue with very long filenames
796Misc:
797 - GBA Memory: Soft-crash if jumping past the end of a ROM
798 - Qt: Show multiplayer numbers in window title
799 - Qt: Solar sensor can have shortcuts set
800
8010.2.0: (2015-04-03)
802Features:
803 - Support for gamepad axes, e.g. analog sticks or triggers
804 - Add scale presets for up to 6x
805 - Settings window
806 - Bilinear resampling option
807 - Add option to skip BIOS start screen
808 - List of recently opened games
809 - Support for games using the Solar Sensor
810 - Better audio resampling via blip-buf
811 - Game Pak overrides dialog for setting savetype and sensor values
812 - Support for games using the tilt sensor
813 - Remappable shortcuts for keyboard and gamepad
814 - Rewinding of emulation
815 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
816 - Support IPv6
817 - Save directory of last loaded file
818 - Support BPS patches
819 - Automatically detect and optimize out idle loops
820 - Configurable game overrides
821 - Support loading 7-Zip files
822 - Drag and drop game loading
823 - Cheat code support
824 - Runtime configurable audio driver
825 - Libretro core for use with RetroArch and other front-ends
826 - Controller profiles for setting different bindings for different controllers
827 - Ability to lock aspect ratio
828 - Local link cable support
829 - Ability to switch which game controller is in use per instance
830 - Ability to prevent opposing directional input
831 - Warning dialog if an unimplemented BIOS feature is called
832 - Debugger: Add CLI "frame", frame advance command
833 - Debugger: Add CLI functions for writing to memory
834 - Debugger: Add CLI functions for examining memory regions
835 - Debugger: Add CLI function for writing a register
836Bugfixes:
837 - ARM7: Extend prefetch by one stage
838 - ARM7: Fix cycle counting for loads
839 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
840 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
841 - GBA: Initialize gba.sync to null
842 - GBA: Fix timer initialization
843 - GBA Audio: Support 16-bit writes to FIFO audio
844 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
845 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
846 - GBA BIOS: Fix BIOS prefetch after reset
847 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
848 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
849 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
850 - GBA Memory: Fix I cycles that had been moved to ARM7 core
851 - GBA Memory: Fix cycle counting for 32-bit load/stores
852 - GBA RR: Fix fallthrough error when reading tags from a movie
853 - GBA Thread: Fix possible hang when loading an archive
854 - GBA Thread: Fix possible deadlock in video sync
855 - Perf: Fix crash when the GBA thread fails to start
856 - Qt: Fix crash starting a GDB stub if a game isn't loaded
857 - Qt: Fix crash when adjusting settings after closing a game
858 - Qt: Fix crash when starting GDB stub after closing a game
859 - Qt: Fix patch loading while a game is running
860 - Qt: Fix crash when loading a game after stopping GDB server
861 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
862 - Qt: Fix crash when attempting to pause if a game is not running
863 - SDL: Properly clean up if a game doesn't launch
864 - Util: Fix sockets on Windows
865Misc:
866 - All: Enable link-time optimization
867 - Debugger: Watchpoints now work on STM/LDM instructions
868 - Debugger: Clean up GDB stub network interfacing
869 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
870 - Debugger: Merge Thumb BL instructions when disassembling
871 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
872 - Debugger: Watchpoints now report address watched (fixes #68)
873 - Debugger: Add support for soft breakpoints
874 - Debugger: Make I/O register names be addresses instead of values
875 - Debugger: Rename read/write commands
876 - GBA: Improve accuracy of event timing
877 - GBA: Add API for getting Configuration structs for overrides and input
878 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
879 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
880 - GBA: Move A/V stream interface into core
881 - GBA: Savestates now take into account savedata state machines (fixes #109)
882 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
883 - GBA Memory: Simplify memory API and use fixed bus width
884 - GBA Thread: Make GBASyncWaitFrameStart time out
885 - GBA Video: Start video at the last scanline instead of the first
886 - Qt: Optimize logo drawing
887 - Qt: Move frame upload back onto main thread
888 - Qt: Remember window position
889 - Qt: Double-clicking on the window toggles full screen
890 - Util: Use proper locale for reading and writing float values
891
8920.1.1: (2015-01-24)
893Bugfixes:
894 - ARM7: Fix LDM writeback to a register already written
895 - GBA: Fix timers 2 and 3 updating incorrectly
896 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
897 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
898 - GBA Audio: Properly initialize audio FIFO channels
899 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
900 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
901 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
902 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
903 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
904 - GBA BIOS: Fix HuffUnComp boundary conditions
905 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
906 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
907 - GBA Memory: Filter out top nybble of DMA addresses
908 - GBA Memory: Properly bounds-check VRAM accesses
909 - GBA Memory: Fix initial DMA state
910 - GBA Thread: Allow halted games to exit cleanly
911 - GBA Video: Fix blend issues with obscured middle layers
912 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
913 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
914 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
915 - GBA Video: Fix sprite boundary conditions with mosaic
916 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
917 - Qt: Fix issue with set frame sizes being the wrong height
918 - Qt: Fix emulator crashing when full screen if a game is not running
919 - Qt: Fix window focus issues
920 - Qt: Properly set default video recording settings
921 - Qt: Fix a race condition when a game crashes immediately
922 - Qt: Fix some cases where key mapping can break if focus is adjusted
923 - Qt: Fix crash if a game pauses before any frames are shown
924 - Debugger: Negative PC-relative loads now properly subtract the offset
925 - Debugger: Align PC-relative loads in Thumb
926 - Debugger: Fix watchpoints triggering too late
927 - Debugger: Fix binary print putting spaces between digits
928 - Video: Ensure FFmpeg encoder has audio frames
929 - Video: Fix uncompressed PCM audio recording
930 - Video: Fix FFmpeg crashing when the file extension is wrong
931 - Util: Fix SOCKET_FAILED macro
932Misc:
933 - GBA: Exit cleanly on FATAL if the port supports it
934 - GBA Memory: Implement 16- and 32-bit loads from SRAM
935 - Qt: Disable sync to video by default
936 - Qt: Handle a game crash without crashing
937 - Qt: Set default log level to FATAL, ERROR and WARN
938 - Qt: Clarify some phrasing in the menus
939 - Qt: Clear active buttons when focus is lost
940
9410.1.0: (2014-12-13)
942 - Initial release