CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9Emulation fixes:
10 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
11 - GBA: Reset now reloads multiboot ROMs
12 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
13 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
14 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
15 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
16 - GBA Video: Fix scanline cache with scale factor change edge cases
17 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
18 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
19 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
20Other fixes:
21 - Qt: More app metadata fixes
22 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
23 - LR35902: Fix disassembly of several CB-prefix instructions
24 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
25 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
26 - CMake: Fix .deb imagemagick dependencies
27 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
28Misc:
29 - GBA Savedata: EEPROM performance fixes
30 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
31 - GB Memory: Support running from blocked memory
32 - Qt: Don't unload ROM immediately if it crashes
33 - Debugger: Add breakpoint and watchpoint listing
34 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
35 - LR35902: Support PC-relative opcode decoding
36 - Qt: Improve camera initialization
37 - Qt: Support switching webcams
38 - Core: Add keysRead callback
39
400.7.1: (2019-02-24)
41Bugfixes:
42 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
43 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
44 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
45 - GB, GBA Serialize: Fix loading two states in a row
46 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
47 - GBA DMA: Fix Display Start DMAs
48 - GBA DMA: Fix DMA start/end timing
49 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
50 - GBA Memory: Fix a few AGBPrint crashes
51 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
52 - GBA SIO: Prevent writing read-only multiplayer bits
53 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
54 - Python: Fix crash when deleting files owned by library
55 - Python: Make sure GB link object isn't GC'd before GB object
56 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
57 - Qt: Fix tile and sprite views not always displaying at first
58 - Qt: Fix audio context holding onto closed game controller
59 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
60 - Qt: Fix window icon on X11
61 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
62 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
63 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
64Misc:
65 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
66 - Qt: Updated Italian translation (by Vecna)
67
680.7.0: (2019-01-26)
69Features:
70 - ELF support
71 - Game Boy Camera support
72 - Qt: Set default Game Boy colors
73 - Game Boy Printer support
74 - Super Game Boy support
75 - Customizable autofire speed
76 - Ability to set default Game Boy model
77 - Map viewer
78 - Automatic cheat loading and saving
79 - GameShark and Action Replay button support
80 - AGBPrint support
81 - Debugger: Conditional breakpoints and watchpoints
82 - Ability to select GB/GBC/SGB BIOS on console ports
83 - Optional automatic state saving/loading
84 - Access to ur0 and uma0 partitions on the Vita
85 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
86 - GBA: ARMIPS/A22i-style and ELF symbol table support
87 - Initial Switch port
88Bugfixes:
89 - ARM: Fix MSR when T bit is set
90 - Core: Fix audio sync breaking when interrupted
91 - Core: Fix ordering events when scheduling during events
92 - FFmpeg: Fix encoding audio/video queue issues
93 - GB: Revamp IRQ handling based on new information
94 - GB: Fix IRQ disabling on the same T-cycle as an assert
95 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
96 - GB Audio: Clock frame events on DIV
97 - GB Audio: Fix channel 3 reset value
98 - GB Audio: Fix channel 4 initial LFSR
99 - GB Audio: Fix channel 1, 2 and 4 reset timing
100 - GB I/O: DMA register is R/W
101 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
102 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
103 - GB, GBA Savedata: Fix unmasking savedata crash
104 - GB Serialize: Fix audio state loading
105 - GB Serialize: Fix game title check
106 - GB Serialize: Fix IRQ pending/EI pending confusion
107 - GB Timer: Minor accuracy improvements
108 - GB Video: Fix dot clock timing being slightly wrong
109 - GB Video: Fix loading states while in mode 3
110 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
111 - GB Video: Fix SCX timing
112 - GB, GBA Video: Don't call finishFrame twice in thread proxy
113 - GBA: Reset WAITCNT properly
114 - GBA BIOS: Fix BitUnPack final byte
115 - GBA BIOS: Fix BitUnPack narrowing
116 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
117 - GBA DMA: Fix temporal sorting of DMAs of different priorities
118 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
119 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
120 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
121 - GBA Savedata: Fix savedata modified time updating when read-only
122 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
123 - GBA Serialize: Fix loading states in Hblank
124 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
125 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
126 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
127 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
128 - GBA Video: Start timing mid-scanline when skipping BIOS
129 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
130 - GBA Video: Make layer disabling work consistently
131 - PSP2: Fix more issues causing poor audio
132 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
133 - Qt: Improve FPS timer stability
134 - Util: Fix wrapping edge cases in RingFIFO
135Misc:
136 - 3DS: Remove deprecated CSND interface
137 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
138 - Core: Remove broken option for whether rewinding restores save games
139 - Feature: Added loading savestates from command line
140 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
141 - FFmpeg: Support lossless h.264 encoding
142 - FFmpeg: Support lossless VP9 encoding
143 - GBA Cheats: Allow multiple ROM patches in the same slot
144 - GB: Skip BIOS option now works
145 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
146 - GB Audio: Improved audio quality
147 - GB, GBA Audio: Increase max audio volume
148 - GB MBC: Remove erroneous bank 0 wrapping
149 - GB Video: Darken colors in GBA mode
150 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
151 - GBA: Implement display start DMAs
152 - GBA: Improve multiboot image detection
153 - GBA Memory: 64 MiB GBA Video cartridge support
154 - GBA Savedata: Remove ability to disable realistic timing
155 - GBA Timer: Use global cycles for timers
156 - Libretro: Add frameskip option
157 - mGUI: Add fast forward toggle
158 - PSP2: Use system enter key by default
159 - Python: Integrate tests from cinema test suite
160 - Qt: Redo GameController into multiple classes
161 - Qt: Prevent window from being created off-screen
162 - Qt: Add option to disable FPS display
163 - Qt: Options to mess around with layer placement
164 - Qt: Add load alternate save option
165 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
166 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
167 - Test: Restructure test suite into multiple executables
168 - Util: Don't build crc32 if the function already exists
169 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
170Changes from beta 1:
171Features:
172 - Libretro: Add Game Boy cheat support
173 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
174 - Switch: Rumble support
175 - Switch: Rotation support
176 - Switch: Screen stretching options
177 - Qt: State file load/save menu options
178 - Windows installer
179 - Tile viewer now has adjustable width
180 - Python: Experimental audio API
181Bugfixes:
182 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
183 - Core: Remember to deinit proxy ring FIFO
184 - Core: Reroot timing list when (de)scheduling
185 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
186 - GB MBC: Fix MBC30 SRAM
187 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
188 - GB Video: Fix SGB border hole size
189 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
190 - GBA: Fix GB Player features
191 - GBA I/O: SOUNDCNT_HI is readable when sound is off
192 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
193 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
194 - Libretro: Fix adding codes with hooks
195 - PSP2: Fix audio crackling after fast forward
196 - PSP2: Fix audio crackling when buffer is full
197 - Qt: Fix jumbled background when paused
198 - Qt: Fix FPS counter on Windows
199 - Qt: Fix focus issues with load/save state overlay
200 - Switch: Fix incorrect mapping for fast forward cap
201 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
202 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
203 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
204 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
205 - Qt: Ensure FATAL logs reach log view
206 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
207Misc:
208 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
209 - Debugger: Minor text fixes
210 - Debugger: Readability improvements (fixes mgba.io/i/1238)
211 - GB: Improved SGB2 support
212 - GB Audio: Skip frame if enabled when clock is high
213 - Libretro: Reduce rumble callbacks
214 - mGUI: Add SGB border configuration option
215 - mGUI: Add support for different settings types
216 - Python: Minor API improvements
217 - Qt: Ensure camera image is valid
218 - Qt: Debugger console history
219 - Qt: Detect presence of GL_ARB_framebuffer_object
220 - Qt: Minor memory view tweaks
221 - Res: Improve modeling of AGB/AGS screen in shaders
222 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
223 - Wii: Expose stretch configuration in settings
224 - Wii: Stretch now sets pixel-accurate mode size cap
225
2260.7 beta 1: (2018-09-24)
227- Initial beta for 0.7
228
2290.6.3: (2018-04-14)
230Bugfixes:
231 - GB Audio: Revert unsigned audio changes
232 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
233 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
234
2350.6.2: (2018-04-03)
236Bugfixes:
237 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
238 - 3DS: Fix opening files in directory names with trailing slashes
239 - LR35902: Fix watchpoints not reporting new value
240 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
241 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
242 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
243 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
244 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
245 - GBA: Fix SharkPort saves for EEPROM games
246 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
247 - GBA BIOS: Fix incorrect exit condition in LZ77
248 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
249 - GBA Cheats: Fix slide codes not initializing properly
250 - GBA DMA: ROM reads are forced to increment
251 - GBA Hardware: RTC accuracy improvements
252 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
253 - GBA Memory: Fix copy-on-write memory leak
254 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
255 - GBA Savedata: Fix crash when resizing flash
256 - GBA Video: Force align 256-color tiles
257 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
258 - PSP2: Fix issues causing poor audio
259 - Python: Fix package directory
260 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
261 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
262 - Wii: Fix screen tear when unpausing
263 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
264Misc:
265 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
266 - GB MBC: Remove erroneous bank 0 wrapping
267 - GBA: Improve multiboot image detection
268 - PSP2: Use system enter key by default
269
2700.6.1: (2017-10-01)
271Bugfixes:
272 - GB, GBA: Fix crashes when attempting to identify null VFiles
273 - GB, GBA: Fix sync to video with frameskip
274 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
275 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
276 - GB Core: Fix palette loading when loading a foreign config
277 - GB MBC: Pocket Cam memory should be accessible without enabling
278 - GB MBC: Fix SRAM sizes 4 and 5
279 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
280 - GB MBC: Fix RTC loading when file size is off
281 - GB Memory: Initialize peripheral pointers
282 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
283 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
284 - GB Memory: Actually load latch time from savestate
285 - GB Serialize: Fix deserializing video STAT
286 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
287 - GB Video: Fix potential hang when ending mode 0
288 - GB Video: Fix read mode when enabling LCD
289 - GBA: Reset active region as needed when loading a ROM
290 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
291 - GBA BIOS: Use core's VRAM variable instead of renderer's
292 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
293 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
294 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
295 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
296 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
297 - Python: Fix importing .gb or .gba before .core
298 - Qt: Fix command line debugger closing second game
299 - Qt: Fix LOG argument order
300 - Qt: Fix timezone issues with time overrides
301 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
302 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
303Misc:
304 - CMake: Fix CPack dependencies for libpng 1.6
305 - GBA: Detect hardware for Pokémon FireRed ROM hacks
306 - GBA Cheats: Improve detection of raw cheats
307 - Qt: Don't rebuild library view if style hasn't changed
308 - Qt: Allow overrides to be saved before a game is loaded
309 - Qt: Hide mouse immediately when loading
310 - SDL: Fix 2.0.5 build on macOS under some circumstances
311 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
312
3130.6.0: (2017-07-16)
314Features:
315 - Library view
316 - Sprite viewer
317 - Debugging console
318 - Improved memory viewer
319 - Memory search
320 - Command line ability to override configuration values
321 - Add option to allow preloading the entire ROM before running
322 - Add option for whether rewinding restores save games
323 - Savestates now contain any RTC override data
324 - Add option to lock video to integer scaling
325 - LR35902: Watchpoints
326 - LR35902/GB-Z80 disassembler
327 - GB: Tile viewer
328 - GB: Video/audio channel enabling/disabling
329 - GB: Symbol table support
330 - GB MBC: Add MBC1 multicart support
331 - GBA: Support printing debug strings from inside a game
332 - GBA: Better cheat type autodetection
333 - Implement keypad interrupts
334 - Configuration of gamepad hats
335 - Video log recording for testing and bug reporting
336 - Debugger: Segment/bank support
337 - Debugger: Execution tracing
338 - Qt: German translation (by Lothar Serra Mari)
339 - Qt: Spanish translation (by Kevin López)
340 - Qt: Italian translation (by theheroGAC)
341Bugfixes:
342 - ARM7: Fix MLA/*MULL/*MLAL timing
343 - Core: Fix crash with rewind if savestates shrink
344 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
345 - Core: Fix directory sets crashing on close if base isn't properly detached
346 - FFmpeg: Fix overflow and general issues with audio encoding
347 - GB: Fix flickering when screen is strobed quickly
348 - GB: Fix STAT blocking
349 - GB MBC: Fix ROM bank overflows getting set to bank 0
350 - GB MBC: Fix swapping carts not detect new MBC
351 - GB Timer: Improve DIV reset behavior
352 - GB Timer: Fix DIV batching if TAC changes
353 - GB Video: Reset renderer when loading state
354 - GBA: Fix multiboot ROM loading
355 - GBA: Fix multiboot loading resulting in too small WRAM
356 - GBA BIOS: Implement BitUnPack
357 - GBA BIOS: Fix ArcTan sign in HLE BIOS
358 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
359 - GBA BIOS: Fix INT_MIN/-1 crash
360 - GBA Hardware: Fix crash if a savestate lies about game hardware
361 - GBA I/O: Handle audio registers specially when deserializing
362 - GBA Memory: Improve initial skipped BIOS state
363 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
364 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
365 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
366 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
367 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
368 - LR35902: Fix core never exiting with certain event patterns
369 - LR35902: Fix pc overflowing current region off-by-one
370 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
371 - OpenGL: Fix some shaders causing offset graphics
372 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
373 - Qt: Fix window icon being stretched
374 - Qt: Fix data directory path
375 - Qt: Fix timing issues on high refresh rate monitors
376 - Qt: Fix linking after some windows have been closed
377 - Qt: Fix crash when changing audio settings after a game is closed
378 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
379 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
380 - Qt: Fix game unpausing after frame advancing and refocusing
381 - SDL: Fix game crash check
382 - SDL: Fix race condition with audio thread when starting
383 - SDL: Fix showing version number
384 - Test: Fix crash when loading invalid file
385 - Test: Fix crash when fuzzing fails to load a file
386 - Test: Don't rely on core for frames elapsed
387 - Test: Fix crash when loading invalid file
388 - Test: Fix crash when fuzzing fails to load a file
389 - Tools: Fix recurring multiple times over the same library
390 - Util: Fix overflow when loading invalid UPS patches
391 - Util: Fix highest-fd socket not being returned by SocketAccept
392 - Windows: Fix VDir.rewind
393Misc:
394 - All: Add C++ header guards
395 - All: Move time.h include to common.h
396 - 3DS, PSP2, Wii: Last directory loaded is saved
397 - CMake: Add ability to just print version string
398 - Core: New, faster event timing subsystem
399 - Core: Clean up some thread state checks
400 - Core: Add generic checksum function
401 - Core: Cores can now have multiple sets of callbacks
402 - Core: Restore sleep callback
403 - Core: Move rewind diffing to its own thread
404 - Core: Ability to enumerate and modify video and audio channels
405 - Core: List memory segments in the core
406 - Core: Move savestate creation time to extdata
407 - Core: Config values can now be hexadecimal
408 - Core: Improved threading interrupted detection
409 - Debugger: Modularize CLI debugger
410 - Debugger: Make building with debugging aspects optional
411 - Debugger: Add functions for read- or write-only watchpoints
412 - Debugger: Make attaching a backend idempotent
413 - Debugger: Add mDebuggerRunFrame convenience function
414 - Feature: Move game database from flatfile to SQLite3
415 - Feature: Support ImageMagick 7
416 - Feature: Make -l option explicit
417 - FFmpeg: Return false if a file fails to open
418 - FFmpeg: Force MP4 files to YUV420P
419 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
420 - GB: Reset with initial state of DIV register
421 - GB MBC: New MBC7 implementation
422 - GB Audio: Simplify envelope code
423 - GB Audio: Improve initial envelope samples
424 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
425 - GB Video: Improved video timings
426 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
427 - GBA, GB: ROM is now unloaded if a patch is applied
428 - GBA DMA: Refactor DMA out of memory.c
429 - GBA DMA: Move DMAs to using absolute timing
430 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
431 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
432 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
433 - GBA Memory: Support reading/writing POSTFLG
434 - GBA Memory: Remove unused prefetch cruft
435 - GBA Timer: Improve accuracy of timers
436 - GBA Video: Clean up unused timers
437 - GBA Video: Allow multiple handles into the same tile cache
438 - GBA Video, GB Video: Colors are now fully scaled
439 - GBA Video: Optimize when BLD* registers are written frequently
440 - OpenGL: Add xBR-lv2 shader
441 - Qt: Move last directory setting from qt.ini to config.ini
442 - Qt: Improved HiDPI support
443 - Qt: Expose configuration directory
444 - Qt: Merge "Save" and "OK" buttons in shader options
445 - Qt: Automatically load controller profile when plugged in
446 - Qt: Rename "Resample video" option to "Bilinear filtering"
447 - Qt: Remove audio thread
448 - Qt: Remove audio buffer sizing in AudioProcessorQt
449 - Qt: Re-enable QtMultimedia on Windows
450 - Qt: Make "Mute" able to be bound to a key
451 - Qt: Add .gb/.gbc files to the extension list in Info.plist
452 - Qt: Relax hard dependency on OpenGL
453 - Qt: Better highlight active key in control binding
454 - SDL: Remove scancode key input
455 - SDL: Automatically map controllers when plugged in
456 - Test: Add a basic test suite
457 - Util: Add size counting to Table
458 - Util: Add 8-bit PNG write support
459 - Util: Tune patch-fast extent sizes
460 - VFS: Call msync when syncing mapped data
461 - VFS: Allow truncating memory chunk VFiles
462 - VFS: Fix some minor VFile issues with FILEs
463 - VFS: Optimize expanding in-memory files
464 - VFS: Add VFileFIFO for operating on circle buffers
465Changes from beta 1:
466Features:
467 - Qt: Italian translation (by theheroGAC)
468 - Qt: Updated German translation
469Bugfixes:
470 - GB Audio: Fix incorrect channel 4 iteration
471 - GB Audio: Fix zombie mode bit masking
472 - GB Serialize: Fix timer serialization
473 - GB Video: Fix LYC regression
474 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
475 - GBA Timer: Fix count-up timing overflowing timer 3
476 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
477 - Qt: Fix memory search close button (fixes mgba.io/i/769)
478 - Qt: Fix window icon being stretched
479 - Qt: Fix initial window size (fixes mgba.io/i/766)
480 - Qt: Fix data directory path
481 - Qt: Fix controls not saving on non-SDL builds
482 - Qt: Fix translation initialization (fixes mgba.io/i/776)
483 - Qt: Fix patch loading while a game is running
484 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
485 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
486 - Qt: Fix GL-less build
487 - Qt: Fix Software renderer not handling alpha bits properly
488 - Qt: Fix screen background improperly stretching
489 - SDL: Fix cheats not loading
490Misc:
491 - GB Serialize: Add MBC state serialization
492 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
493 - GBA Timer: Improve accuracy of timers
494 - PSP2: Update toolchain to use vita.cmake
495 - Qt: Add language selector
496 - Qt: Minor test fixes
497 - Qt: Move shader settings into main settings window
498 - Qt: Dismiss game crashing/failing dialogs when a new game loads
499 - Qt: Properly ship Qt translations
500 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
501
5020.6 beta 1: (2017-06-29)
503 - Initial beta for 0.6
504
5050.5.2: (2016-12-31)
506Bugfixes:
507 - All: Fix fullscreen config option being ignored
508 - ARM7: PSR mode bits should not get sign extended
509 - GB: Fix audio not being deinitialized
510 - GB: Fix crash when masking savedata
511 - GB: Properly initialize sramRealVf variable
512 - GB Audio: Fix serialization of channel 3 and NR52 properties
513 - GB Audio: Reset envelope timer when reseting sound channel
514 - GB MBC: Fix SRAM dangling pointer with RTC games
515 - GB MBC: Fix initializing MBC when no ROM is loaded
516 - GB Memory: Fix patching ROM bank 0
517 - GB Memory: Fix starting HDMAs during mode 0
518 - GB Memory: Fix HDMA5 value after DMA completes
519 - GB Video: Initialize LCDC in renderer
520 - GB Video: Hblank IRQs should mask LYC=LY IRQs
521 - GBA: Fix IRQs firing after already being cleared
522 - GBA: Only unhalt CPU if appropriate bit is set in IE
523 - GBA: Add savegame override for Crash Bandicoot 2
524 - GBA BIOS: Fix MidiKey2Freq BIOS reads
525 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
526 - GBA Cheats: Fix GameShark ROM patches
527 - GBA I/O: Mask off WAITCNT bits that cannot be written
528 - GBA Memory: Fix misaligned BIOS reads
529 - GBA Memory: Fix VCOUNT being writable
530 - GBA Video: Fix out of bounds sprite transforms
531 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
532 - Libretro: Fix disabling BIOS
533 - Libretro: Fix Game Boy savestates and audio
534 - Qt: Fix changing resolution of software renderer
535 - Qt: Fix setting overrides
536 - Qt: Fix cut off tiles and alignment issues in tile viewer
537 - Qt: Only reset window dimensions when first shown
538 - Qt: Fix Qt Multimedia audio driver on big endian
539 - Qt: Fix Apply button for key and controller configurations
540 - VFS: Fix resizing memory chunks when not needed
541 - Windows: Fix Unicode directory handling
542Misc:
543 - GB, GBA: Prevent loading null ROMs
544 - GB Audio: Initialize wave RAM to GBC values
545 - GB Memory: Reset ROM bank when loading a ROM
546 - PSP2: Improved controller rumble
547
5480.5.1: (2016-10-05)
549Bugfixes:
550 - Core: Fix importing save games as read-only
551 - FFmpeg: Fix encoding AAC
552 - GB: Fix invalid STOP behavior on Game Boy Color
553 - GB: Initialize audio properly
554 - GB: Properly clear KEY1 bit 0 when switching speeds
555 - GB: Properly unload save files when unloading a ROM
556 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
557 - GB MBC: Fix MBC7 when size is incorrectly specified
558 - GB MBC: Fix RTC access when no save file is loaded
559 - GB SIO: Don't auto-clock external shift clock
560 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
561 - GB Video: Fix video frames getting missed when LCDC is off
562 - GB Video: Clear screen when LCDC is off
563 - GBA Cheats: Fix holding onto pointers that may get invalidated
564 - GBA Cheats: Fix key-activated CodeBreaker cheats
565 - GBA Cheats: Fix uninitialized memory getting freed when saving
566 - GBA Hardware: Improve Game Boy Player rumble behavior
567 - GBA Memory: Fix several unused I/O register read values
568 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
569 - LR35902: Fix events running with the wrong cycle active
570 - Qt: Fix "close" button on Overrides view
571 - Qt: Fix saving overrides
572 - Qt: Fix directory set unloading when replacing the ROM
573 - Qt: Fix patch loading
574 - Qt: Fix crash when saving an override if a game isn't loaded
575 - Qt: Fix showing default display driver as OpenGL (force 1.x)
576 - SDL: Attach rumble in SDL frontend
577 - Util: Fix PNG identification on files too small to be a PNG
578Misc:
579 - All: Only update version info if needed
580 - All: Split out install locations for Libretro and OpenEmu
581 - FFmpeg: Encoding cleanup
582 - GB: Reset active region when reloading ROM
583 - GB Memory: Initialize RAM pattern for GBC
584 - GB Video: Improved video timings
585 - Qt: Manage window sizes slightly better
586 - Qt: Remember scale option independent of core dimensions
587
5880.5.0: (2016-09-19)
589Features:
590 - Game Boy support
591 - Support for encrypted CodeBreaker GBA cheats
592 - Emulation of Vast Fame protected GBA carts (taizou)
593 - Tile viewer
594 - Threaded rendering mode
595 - Libretro: Memory map and achievement support (leiradel)
596 - GUI: Add UI control remapping
597 - GUI: Add fast-forward
598 - Wii: 240p support
599 - 3DS: Adjustable screen darkening
600 - Ability to temporarily load a savegame
601 - Load specific files out of archives
602 - Automatic BIOS detection
603Bugfixes:
604 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
605 - Debugger: Fix GDB breakpoints
606 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
607 - GBA: Fix filehandle leak with savegames
608 - GBA: Timer 0 cannot be count up
609 - GBA: Count up timers should not count themselves
610 - GBA Memory: Fix mirror on non-overdumped Classic NES games
611 - GBA Memory: Fix ldm {pc}
612 - GBA Savedata: Fix savedata sync timer
613 - GBA Savedata: Only unmap savedata if present
614 - GBA Serialize: Savestates now properly store prefetch
615 - GBA Video: WIN0/1 take priority over OBJWIN
616 - GBA Video: Fix out-of-order OBJWIN
617 - PSP2: Fix GPU crash while exiting
618 - PSP2: Fix VSync
619 - PSP2: Fix accelerometer range
620 - PSP2: Actually load screen mode setting
621 - PSP2: Fix gyroscope direction
622 - PSP2: Delete threads after they return
623 - PSP2: Fix mapping/unmapping from not at 0
624 - Qt: Fix bug in software renderer scaling
625 - Qt: Fix hanging key press after disabling autofire
626 - Qt: Fix being unable to pause manually when using auto-pausing
627 - SDL: Fix axes being mapped wrong
628 - Util: Fix realloc semantics in utf16to8
629 - Util: Fix inserting too many items into a hash table
630 - VFS: Fix uninitialized varaible reading from 7z
631 - VFS: Fix reading multiple files from a 7z archive
632 - Wii: Fix framelimiting after a slowdown
633 - Wii: Fix garbage flash at startup
634Misc:
635 - 3DS: Use blip_add_delta_fast for a small speed improvement
636 - 3DS: Allow UTF-16 filenames
637 - 3DS: Port to using citro3D
638 - 3DS: Use system font for menus
639 - 3DS: Attempt to use Core 2 for threads
640 - 3DS: Adjustable filering
641 - 3DS: 3D banner
642 - All: Add QUIET parameter to silence CMake
643 - All: Faster memory read/write
644 - ARM7: Support forcing Thumb mode via MSR
645 - ARM7: Flush prefetch cache when loading CPSR via MSR
646 - ARM7: Clean up instruction decoding for future expandability
647 - Debugger: Support register and memory writes via GDB stub
648 - Debugger: Add software breakpoint support to gdb
649 - FFmpeg: Full support for libavcodec 56+
650 - GBA: Better debug logging if event processing breaks
651 - GBA Audio: Force audio DMAs to not increment destination
652 - GBA BIOS: Use custom ArcTan, not relying on OS
653 - GBA Hardware: Clean up dead code in GBP
654 - GBA Memory: Optimize stalling behavior
655 - GBA Memory: Optimize Load-/StoreMultiple
656 - GBA Savedata: Add realistic timing for EEPROM
657 - GBA Serialize: Savestates now store if CPU was halted
658 - GBA Video: Remove old slow path fallback
659 - GBA Video: Optimize sprite drawing
660 - GBA Video: Optimize mode 0 rendering
661 - GBA Video: Optimize compositing cases slightly
662 - GUI: Screenshot dimensions are now passed through
663 - GUI: Add back logging
664 - GUI: Only reload config if manually saved
665 - GUI: Increase scrolling speed
666 - OpenGL: Log shader compilation failure
667 - OpenGL: Add texSize uniform
668 - Qt: Make -g flag work in Qt build
669 - Qt: Simplify OpenGL context creation
670 - Qt: Thread startup improvements
671 - Qt: Make audio channel/video layer options shortcut mappable
672 - Qt: Remove some C99isms from C++ code
673 - Qt: Remove default autofire mappings
674 - Qt: Make reseting when pasued frame-accurate
675 - Qt: Rearchitect game closing codepath
676 - PSP2: Use system font for menus
677 - PSP2: Add rumble for PS TV
678 - PSP2: Add fit-to-height screen mode
679 - PSP2: Sync files per descriptor
680 - PSP2: Allow UTF-8 filenames
681 - PSP2: Screenshots are now saved into the Photo Gallery
682 - PSP2: Stop underclocking when menuing
683 - SDL: Increase default audio buffer size to 1024 samples
684 - SDL: More responsive rumble
685 - Util: Add Vector GetConstPointer
686 - Util: Add rtrim
687 - Util: Add endswith
688 - VFS: Improve zip file detection
689 - Wii: Add pixelated resample filter
690 - Windows: Add native VDir support
691 - Util: Add PRIz macro for libc versions that don't support %z
692
6930.4.1: (2016-07-11)
694Bugfixes:
695 - All: Fix several file handle leaks
696 - All: Fix instruction tables getting zeroed when linking sometimes
697 - ARM7: Fix flags on SBC/RSC
698 - ARM7: Fix setting spsr privilege bits when spsr is empty
699 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
700 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
701 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
702 - GBA Memory: Fix executing code from OBJ region of VRAM
703 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
704 - GBA Serialize: Fix loading savegames from savestates
705 - OpenGL: Correct boolean vector strcmp strings for uniforms
706 - Qt: Fix sending gameStopped twice
707 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
708 - Qt: Fix initial state of key mapping
709 - Qt: Initialize m_useBios
710 - SDL: Fix joystick initialization on BSD
711 - SDL: Fix potential joystick crash in games with rumble
712 - SDL: Fix SDL 1.2 build
713 - SDL: Fix sporadic crash when deinitializing audio
714 - Shaders: Fix AGS-001 shader with some bad drivers
715 - Util: Use closesocket on Windows
716 - Util: Fix socket bind addresses
717 - VFS: Fix reading 7z archives without rewinding first
718 - VFS: VFileFromFD should not open directories
719 - Wii: Fix tilting direction
720 - Util: Fix realloc semantics in utf16to8
721Misc:
722 - All: Allow use of external minizip library
723 - Debugger: CLI debugger now exits when end-of-stream is reached
724 - FFmpeg: Update dependencies on Ubuntu
725 - GBA: Slightly optimize GBAProcessEvents
726 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
727 - GBA Video: Null renderer should return proper register values
728 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
729 - Qt: Add preset for DualShock 4
730 - Qt: Update 360 input profile on OS X to reflect newer drivers
731 - Qt: Remove use of NaN
732 - Qt: Canonicalize file paths when loading games
733 - Qt: Add refresh button to controller editing
734 - SDL: Remove default gamepad mappings
735 - Util: Fix intermittent build failure on OS X
736 - VFS: VFile.sync now updates modified time
737
7380.4.0: (2016-02-02)
739Features:
740 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
741 - I/O viewer
742 - Booting of multiboot images
743 - Customization of GIF recording
744 - Libretro: Cheat code support
745 - Support for GLSL shaders
746 - ROM information view
747 - Support for VBA-style cheat codes
748 - Savestates now store creation timestamps
749 - Key autofire
750 - Libretro: Allow blocking opposing directional input
751 - OpenEmu core for OS X
752 - Libretro: Settings for using BIOS and skipping intro
753 - Libretro: Customizable idle loop removal
754 - Implemented cycle counting for sprite rendering
755 - Cleaner, unified settings window
756 - Added a setting for pausing when the emulator is not in focus
757 - Customizable paths for save games, save states, screenshots and patches
758 - Controller hotplugging
759 - Ability to store save games and active cheats within savestates
760Bugfixes:
761 - ARM7: Fix sign of unaligned LDRSH
762 - ARM7: Fix decoding of some ARM ALU instructions with shifters
763 - Debugger: Fix watchpoints in gdb
764 - GBA: Fix warnings when creating and loading savestates
765 - GBA: Fix Iridion II savetype
766 - GBA BIOS: Fix misaligned CpuSet
767 - GBA Cheats: Fix cheats setting the Action Replay version
768 - GBA Hardware: Fix GPIO on big endian
769 - GBA Memory: Fix DMA register writing behavior
770 - GBA Memory: Fix DMAs triggering two cycles early
771 - Libretro: Fix aspect ratio
772 - Qt: Fix some potential crashes with the gamepad mapping
773 - Qt: Fix keys being mapped incorrectly when loading configuration file
774 - Util: Fix PowerPC PNG read/write pixel order
775 - Util: Fix excessive memory allocation when decoding a PNG
776 - VFS: Fix VFileReadline and remove _vfdReadline
777Misc:
778 - All: Improved PowerPC support
779 - All: Fix some undefined behavior warnings
780 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
781 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
782 - GBA: Implement bad I/O register loading
783 - GBA: Allow jumping to OAM and palette RAM
784 - GBA BIOS: Finish implementing RegisterRamReset
785 - GBA Config: Add "override" layer for better one-time configuration
786 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
787 - GBA Memory: Use a dynamically sized mask for ROM memory
788 - GBA Memory: Implement several unimplemented memory access types
789 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
790 - GBA RR: Starting from savestate now embeds the savegame
791 - GBA RR: Add preliminary SRAM support for VBM loading
792 - GBA RR: Add support for resets in movies
793 - GBA Video: Remove lastHblank, as it is implied
794 - Libretro: Use anonymous memory mappers for large blocks of memory
795 - Libretro: Add install target for libretro core
796 - Qt: Window size command line options are now supported
797 - Qt: Increase usability of key mapper
798 - Qt: Add 'Apply' button to settings window
799 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
800 - Qt: Allow use of modifier keys as input
801 - Qt: Optimize log viewer
802 - Qt: Added button for breaking into the GDB debugger
803 - Qt: Add box for showing duration of rewind
804 - SDL: Support fullscreen in SDL 1.2
805 - SDL: Allow GBASDLAudio to be used without a thread context
806 - Util: Use VFile for configuration
807 - Util: Add MutexTryLock
808
8090.3.2: (2015-12-16)
810Bugfixes:
811 - ARM7: Fix STRT/STRBT
812 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
813 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
814 - Libretro: Fix problems with rumble not turning off
815 - GBA: Fix idle skip state being retained between games
816 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
817 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
818 - GBA BIOS: Fix Sqrt sign
819 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
820 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
821 - GBA Memory: Fix DMA behavior for SRAM accesses
822 - GBA Memory: Fix Store8 to OBJ VRAM
823 - GBA Memory: Fix alignment of LDM/STM on SRAM
824 - GBA Memory: Fix unaligned out-of-bounds ROM loads
825 - GBA Memory: Fix timing of DMAs
826 - GBA Video: Fix _mix for 15-bit color
827 - GBA Video: Fix OAM and palette initialization
828 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
829 - Qt: Use safer isLoaded check in GameController
830 - Qt: Fix a race condition in PainterGL that could lead to a crash
831 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
832 - Qt: Fix font size in memory viewer
833 - Qt: Fix a crash in the memory viewer
834 - Qt: Add additional checks in CheatModel to prevent crashes
835 - Qt: Fix race condition with setting sample rate
836 - Qt: Fix crash when closing multiplayer windows
837 - Qt: Fix resetting while paused
838Misc:
839 - GBA Audio: Implement missing flags on SOUNDCNT_X register
840 - Qt: Add mute option to menu
841
8420.3.1: (2015-10-24)
843Bugfixes:
844 - ARM7: Fix instruction decoding of Thumb shifts
845 - GBA: Deinit savegame when unloading a ROM
846 - GBA: Fix BIOS check on big endian
847 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
848 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
849 - GBA Audio: Fix audio channels being silenced at the wrong time
850 - GBA Memory: Fix bad BIOS Load16 on big endian
851 - GBA Memory: Fix bad Load8 on big endian
852 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
853 - GBA Video: Fix edge case with sprite blend modes and semitransparency
854 - GBA Video: Fix objwin and blending interaction on sprites
855 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
856 - Libretro: Fix a memory leak with the render buffer
857 - Qt: Windows no longer spawn in the top left on first launch
858 - Qt: Fix install path of XDG desktop file with DESTDIR
859 - Qt: Fix drag and drop on Windows
860 - Qt: Reenable double buffering, as disabling it broke some Windows configs
861 - VFS: Fix return values of VFileFILE.read and .write
862Misc:
863 - All: Reset next event to cycles instead of zero to interrupt
864 - All: Add --version flag
865 - ARM7: Force disable LTO on two files to work around a GCC bug
866 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
867 - GBA: Better memory handling with PNG savestates
868 - GBA: Additional savestate sanity checks
869 - GBA: Check for cycle count being too high
870 - GBA Audio: Allow GBAAVStream to have no video callback
871 - GBA BIOS: Implement RegisterRamReset for SIO registers
872 - Qt: Remove useless help icons in dialogs
873 - Qt: Prevent savestate window from opening while in multiplayer
874 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
875 - Qt: Dropping multiplayer windows works more cleanly now
876
8770.3.0: (2015-08-16)
878Features:
879 - Ability to hide individual background layers, or OBJs
880 - Ability to mute individual audio channels
881 - Palette viewer and exporter
882 - Volume control
883 - More shortcuts are editable (e.g. quick save/load)
884 - Rewind now shows the frame after rewinding
885 - Import/Export of GameShark/Action Replay snapshots
886 - Add "Step backwards" item for single increment rewind
887 - Deadzone estimation for game controllers
888 - Analog inputs can be used for shortcuts
889 - Menu items for specific solar sensor brightness levels
890 - Remappable controls for tilt and gyroscope sensors
891 - Status messages for actions taken while a game is running (e.g. save/load state)
892 - Memory inspector
893 - Screensaver can now be suspended while a game is running
894 - Load/save the most recent savestate slot
895 - Support varible speed (PWM) rumble
896 - Ability to cap fast forward speed
897 - Finer control over FPS target
898 - Holdable shortcut for rewinding one frame at a time
899 - Ability to boot directly into the BIOS
900 - Preliminary support for yanking out the game pak while a game is running
901 - Thumb-drive mode by putting a file called portable.ini in the same folder
902 - Configurable display driver, between software and OpenGL
903 - Undo-able savestate loading and saving
904 - Controller profiles now store shortcut settings
905 - Default controller profiles for several common controllers
906 - Libretro now supports BIOS, rumble and solar sensor
907 - Implement BIOS call Stop, for sleep mode
908 - Automatically load patches, if found
909 - Improved video synchronization
910 - Configurable audio output sample rate
911Bugfixes:
912 - ARM7: Fix SWI and IRQ timings
913 - ARM7: Fix Thumb MUL timing
914 - ARM7: Fix timing of multiplies to use N cycles
915 - ARM7: ARMHotplugDetach should call deinit
916 - Debugger: Fix use-after-free in breakpoint clearing code
917 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
918 - GBA: Cap audio FIFO read size during deserialization
919 - GBA: Check for corrupted savestates when loading
920 - GBA: Check for improperly sized savestates when loading
921 - GBA: Check for savestates made from differently sized ROMs
922 - GBA: Fix calls to endian-independent loadstores
923 - GBA: Fix timing of reading from timer registers
924 - GBA: Ensure cycles never go negative
925 - GBA Audio: Force audio FIFOs to 32-bit
926 - GBA Audio: Fix audio pitch changing when adjusting buffer size
927 - GBA Audio: Fix sample order in audio channel 3
928 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
929 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
930 - GBA Memory: Improve Thumb open bus behavior
931 - GBA Memory: Fix potential DMA issue when loading a savestate
932 - GBA Memory: Fix load/store multiple video memory waitstates
933 - GBA SIO: Fix reseting when there are SIO devices attached
934 - GBA Video: Blended sprites should never have other effects applied
935 - GBA Video: Fix out-of-bounds tiles in mosaic
936 - GBA Video: Fix windows not affecting sprites
937 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
938 - GBA Video: Fix timing on first scanline
939 - Qt: Better cleanup when a game crashes
940 - Qt: Fix open ROM dialog filtering for archive formats
941 - Qt: Cap the maximum number of multiplayer windows
942 - Qt: Fix maximum year in sensor override
943 - Qt: Fix window being too tall after exiting fullscreen
944 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
945 - Qt: Fix analog buttons not getting unmapped
946 - Qt: Fix passing command line options
947 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
948 - SDL: Fix SDL build when OpenGL is missing
949 - Util: Allow loading IPS patches that grow the ROM
950 - VFS: Fix resource leaks if some allocations fail
951 - VFS: Fix line-reading to return proper values
952 - Video: Fix an issue with very long filenames
953 - Util: Fix formatting of floats
954Misc:
955 - All: Add --help flag for command line programs
956 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
957 - All: Enable static linking for Windows
958 - All: Enable static linking for OS X
959 - All: Threads are now named
960 - All: Proper handling of Unicode file paths
961 - ARM7: Add emulation for Undefined CPU mode
962 - ARM7: Reduce the size of the Thumb instruction table
963 - GBA: Add status log level
964 - GBA: GBARewind now returns how many states it has rewound
965 - GBA: SIO logging layer
966 - GBA BIOS: Stub out SoundBias
967 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
968 - GBA: Don't include GBACLIDebugger struct unless needed
969 - GBA: Savedata is now synced shortly after data finishes being written
970 - GBA: Process multiple timer events at once, if necessary
971 - GBA Audio: Implement audio reset for channels A/B
972 - GBA Audio: Process multiple audio events at once, if necessary
973 - GBA Hardware: Backport generic RTC source into core
974 - GBA Input: Allow axes and buttons to be mapped to the same key
975 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
976 - GBA SIO: Add a dummy driver for Normal mode
977 - GBA Thread: Add functionality for running callbacks on the GBA thread
978 - GBA Thread: Split GBASync into a separate file
979 - GBA Video: Refactor software renderer into separate files
980 - GBA Video: Slightly optimize mode 0 mosaic rendering
981 - Debugger: Free watchpoints in addition to breakpoints
982 - Qt: Handle saving input settings better
983 - Qt: Move GL frame drawing back onto its own thread
984 - Qt: Fast forward (held) option moved from Other to Emulation menu
985 - Qt: Show version info in window title
986 - Qt: Migrate multiplayer window handling into GBAApp
987 - Qt: Unified file opening and saving with last location
988 - Qt: Fix windows being resizable when they shouldn't have been
989 - Qt: Only hide cursor in full screen
990 - Qt: Replace pause-after-frame mutex with an atomic
991 - Qt: Add application icon and XDG desktop files
992 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
993 - Qt: Don't save window size when entering fullscreen
994 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
995 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
996 - Qt: Increase usability of key mapper
997 - Qt: Show checkmark for window sizes
998 - Qt: Set window path to loaded ROM
999 - Perf: Ability to load savestates immediately on launch
1000 - SDL: Properly check for initialization
1001 - SDL: Clean up initialization functions
1002 - SDL: Clean up GL context
1003 - Util: Allow disabling the threading code entirely
1004 - VFS: Add sync method to force syncing with backing
1005
10060.2.1: (2015-05-13)
1007Bugfixes:
1008 - All: Fix sanitize-deb script not cleaning up after itself
1009 - All: Fix dependencies for libavcodec on Debian-derived platforms
1010 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1011 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1012 - ARM7: Fix ARM multiply instructions when PC is a destination register
1013 - Debugger: Fix use-after-free in breakpoint clearing code
1014 - Debugger: Fix boundary conditions in tab completion
1015 - GBA: Fix timers not updating timing when writing to only the reload register
1016 - GBA: Fix rewind boundary conditions
1017 - GBA: Add initial I/O register settings for background matrix registers
1018 - GBA: Fix hang when loading a savestate if sync to video is enabled
1019 - GBA: Handle out-of-bounds I/O access
1020 - GBA: Fix bounds-checking on EEPROM access
1021 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1022 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1023 - GBA Memory: Allow SRAM to be 64kB
1024 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1025 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1026 - GBA Video: Fix second frame mode 5
1027 - Perf: Fix race condition if a game crashes immediately on start
1028 - Qt: Fix Display object leak when closing a window
1029 - Qt: Fix .deb dependencies
1030 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1031 - Qt: Fix window not regaining focus after exiting savestate window
1032 - Qt: Fix regression where video would not record if the game had already started
1033 - Qt: Fix potential crash if a gamepad causes focus to change
1034 - Qt: Fix controller axis querying
1035 - Qt: Fix multiplayer windows opening as the wrong size
1036 - Qt: Fix controllers sometimes not loading the right profile
1037 - SDL: Fix boundary conditions for joystick adjustments
1038 - SDL: Allocate properly sized input maps
1039 - SDL: Fix potential build issues when Qt and SDL2 are in use
1040 - Util: Fix resource leak in UTF-8 handling code
1041 - Util: Fix a null-pointer issue when attempting to delete a key
1042 - VFS: Fix resource leaks if some allocations fail
1043 - Video: Fix an issue with very long filenames
1044Misc:
1045 - GBA Memory: Soft-crash if jumping past the end of a ROM
1046 - Qt: Show multiplayer numbers in window title
1047 - Qt: Solar sensor can have shortcuts set
1048
10490.2.0: (2015-04-03)
1050Features:
1051 - Support for gamepad axes, e.g. analog sticks or triggers
1052 - Add scale presets for up to 6x
1053 - Settings window
1054 - Bilinear resampling option
1055 - Add option to skip BIOS start screen
1056 - List of recently opened games
1057 - Support for games using the Solar Sensor
1058 - Better audio resampling via blip-buf
1059 - Game Pak overrides dialog for setting savetype and sensor values
1060 - Support for games using the tilt sensor
1061 - Remappable shortcuts for keyboard and gamepad
1062 - Rewinding of emulation
1063 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1064 - Support IPv6
1065 - Save directory of last loaded file
1066 - Support BPS patches
1067 - Automatically detect and optimize out idle loops
1068 - Configurable game overrides
1069 - Support loading 7-Zip files
1070 - Drag and drop game loading
1071 - Cheat code support
1072 - Runtime configurable audio driver
1073 - Libretro core for use with RetroArch and other front-ends
1074 - Controller profiles for setting different bindings for different controllers
1075 - Ability to lock aspect ratio
1076 - Local link cable support
1077 - Ability to switch which game controller is in use per instance
1078 - Ability to prevent opposing directional input
1079 - Warning dialog if an unimplemented BIOS feature is called
1080 - Debugger: Add CLI "frame", frame advance command
1081 - Debugger: Add CLI functions for writing to memory
1082 - Debugger: Add CLI functions for examining memory regions
1083 - Debugger: Add CLI function for writing a register
1084Bugfixes:
1085 - ARM7: Extend prefetch by one stage
1086 - ARM7: Fix cycle counting for loads
1087 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1088 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1089 - GBA: Initialize gba.sync to null
1090 - GBA: Fix timer initialization
1091 - GBA Audio: Support 16-bit writes to FIFO audio
1092 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1093 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1094 - GBA BIOS: Fix BIOS prefetch after reset
1095 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1096 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1097 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1098 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1099 - GBA Memory: Fix cycle counting for 32-bit load/stores
1100 - GBA RR: Fix fallthrough error when reading tags from a movie
1101 - GBA Thread: Fix possible hang when loading an archive
1102 - GBA Thread: Fix possible deadlock in video sync
1103 - Perf: Fix crash when the GBA thread fails to start
1104 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1105 - Qt: Fix crash when adjusting settings after closing a game
1106 - Qt: Fix crash when starting GDB stub after closing a game
1107 - Qt: Fix patch loading while a game is running
1108 - Qt: Fix crash when loading a game after stopping GDB server
1109 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1110 - Qt: Fix crash when attempting to pause if a game is not running
1111 - SDL: Properly clean up if a game doesn't launch
1112 - Util: Fix sockets on Windows
1113Misc:
1114 - All: Enable link-time optimization
1115 - Debugger: Watchpoints now work on STM/LDM instructions
1116 - Debugger: Clean up GDB stub network interfacing
1117 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1118 - Debugger: Merge Thumb BL instructions when disassembling
1119 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1120 - Debugger: Watchpoints now report address watched (fixes #68)
1121 - Debugger: Add support for soft breakpoints
1122 - Debugger: Make I/O register names be addresses instead of values
1123 - Debugger: Rename read/write commands
1124 - GBA: Improve accuracy of event timing
1125 - GBA: Add API for getting Configuration structs for overrides and input
1126 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1127 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1128 - GBA: Move A/V stream interface into core
1129 - GBA: Savestates now take into account savedata state machines (fixes #109)
1130 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1131 - GBA Memory: Simplify memory API and use fixed bus width
1132 - GBA Thread: Make GBASyncWaitFrameStart time out
1133 - GBA Video: Start video at the last scanline instead of the first
1134 - Qt: Optimize logo drawing
1135 - Qt: Move frame upload back onto main thread
1136 - Qt: Remember window position
1137 - Qt: Double-clicking on the window toggles full screen
1138 - Util: Use proper locale for reading and writing float values
1139
11400.1.1: (2015-01-24)
1141Bugfixes:
1142 - ARM7: Fix LDM writeback to a register already written
1143 - GBA: Fix timers 2 and 3 updating incorrectly
1144 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1145 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1146 - GBA Audio: Properly initialize audio FIFO channels
1147 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1148 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1149 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1150 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1151 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1152 - GBA BIOS: Fix HuffUnComp boundary conditions
1153 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1154 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1155 - GBA Memory: Filter out top nybble of DMA addresses
1156 - GBA Memory: Properly bounds-check VRAM accesses
1157 - GBA Memory: Fix initial DMA state
1158 - GBA Thread: Allow halted games to exit cleanly
1159 - GBA Video: Fix blend issues with obscured middle layers
1160 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1161 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1162 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1163 - GBA Video: Fix sprite boundary conditions with mosaic
1164 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1165 - Qt: Fix issue with set frame sizes being the wrong height
1166 - Qt: Fix emulator crashing when full screen if a game is not running
1167 - Qt: Fix window focus issues
1168 - Qt: Properly set default video recording settings
1169 - Qt: Fix a race condition when a game crashes immediately
1170 - Qt: Fix some cases where key mapping can break if focus is adjusted
1171 - Qt: Fix crash if a game pauses before any frames are shown
1172 - Debugger: Negative PC-relative loads now properly subtract the offset
1173 - Debugger: Align PC-relative loads in Thumb
1174 - Debugger: Fix watchpoints triggering too late
1175 - Debugger: Fix binary print putting spaces between digits
1176 - Video: Ensure FFmpeg encoder has audio frames
1177 - Video: Fix uncompressed PCM audio recording
1178 - Video: Fix FFmpeg crashing when the file extension is wrong
1179 - Util: Fix SOCKET_FAILED macro
1180Misc:
1181 - GBA: Exit cleanly on FATAL if the port supports it
1182 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1183 - Qt: Disable sync to video by default
1184 - Qt: Handle a game crash without crashing
1185 - Qt: Set default log level to FATAL, ERROR and WARN
1186 - Qt: Clarify some phrasing in the menus
1187 - Qt: Clear active buttons when focus is lost
1188
11890.1.0: (2014-12-13)
1190 - Initial release