CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - mGUI: Remember name and position of last loaded game
68 - OpenGL: Only resize textures when needed
69 - Qt: Don't unload ROM immediately if it crashes
70 - Qt: Support switching webcams
71 - Qt: Cap window size on start to monitor size
72 - Qt: Open a message box for Qt frontend errors
73 - Qt: Increase maximum magnifications and scaling
74 - Qt: Add native FPS button to settings view
75 - Qt: Improve sync code
76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
77 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
78 - Qt: Remove What's This icon from dialogs
79 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
80 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
81 - Qt: Show list of all sprites in sprite view
82 - Qt: Add option for disabling OSD messages
83 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
84 - SM83: Support PC-relative opcode decoding
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95 - GBA Timers: Improve timer startup emulation
96 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
97 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
98 - GBA Video: Fix effects blending improperly in some non-last windows
99 - GBA Video: Copy higher priority target 1 flag
100Other fixes:
101 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
102 - Core: Fix uninitialized memory issues with graphics caches
103 - Core: Return null for out of bounds cached tile VRAM querying
104 - GBA Video: Fix OpenGL fragment data binding
105 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
106 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
107 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
108 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
109 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
110 - Qt: Fix several cases where shader selections don't get saved
111 - Qt: Fix division by zero error in invalid TilePainter state
112 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
113 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
114 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
115 - Qt: Fix inability to clear default keybindings
116 - Qt: Release held actions if they get rebound
117 - Vita: Fix analog controls (fixes mgba.io/i/1554)
118 - Wii: Fix game fast-forwarding after slowing down
119 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
120Misc:
121 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
122 - GBA: Trim non-movie ROMs to 32 MiB if applicable
123 - GBA Audio: Redo channel 4 batching for GBA only
124 - GBA I/O: Stop logging several harmless invalid register reads
125 - GBA Video: Changing OpenGL scaling no longer requires restart
126 - Debugger: Separate aliases from main commands
127 - Debugger: Print break-/watchpoint ID when breaking in CLI
128 - Debugger: Minor interface cleanup
129 - SDL: Use controller GUID instead of name
130 - SM83: Rename LR35902 to SM83
131 - Tools: Allow using threaded renderer in perf.py
132 - Tools: Clean up unused argument in mgba-perf
133
1340.8 beta 1: (2019-10-20)
135- Initial beta for 0.8
136
1370.7.3: (2019-09-15)
138Emulation fixes:
139 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
140 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
141 - GB Audio: Improve channel 4 supersampling
142 - GB Printer: Reset printer buffer index after printing
143 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
144 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
145 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
146 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
147 - GBA Memory: Fix STM/LDM to invalid VRAM
148 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
149 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
150Other fixes:
151 - Core: Fix crashes if core directories aren't set
152 - Core: Fix crash when exiting game with cheats loaded
153 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
154 - GBA Cheats: Fix PARv3 Thumb hooks
155 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
156 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
157 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
158 - Qt: Fix race conditions initializing GDB stub
159 - Qt: Improve cheat view UX
160 - Libretro: Fix crash changing allowing opposing directions (hhromic)
161 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
162 - Switch: Fix threading-related crash on second launch
163Misc:
164 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
165 - Qt: Show error message if file failed to load
166
1670.7.2: (2019-05-25)
168Emulation fixes:
169 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
170 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
171 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
172 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
173 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
174 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
175 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
176 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
177 - GBA Video: Fix scanline cache with scale factor change edge cases
178 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
179 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
180Other fixes:
181 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
182 - All: Fix several memory leaks
183 - GB Core: Fix toggling WIN and OBJ being swapped
184 - GBA: Fix skipping BIOS on irregularly sized ROMs
185 - CMake: Fix .deb imagemagick dependencies
186 - FFmpeg: Improve initialization reliability and cleanup
187 - FFmpeg: Fix audio conversion producing gaps
188 - LR35902: Fix disassembly of several CB-prefix instructions
189 - LR35902: Fix trailing whitespace in disassembly
190 - Qt: More app metadata fixes
191 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
192 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
193 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
194 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
195 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
196 - Qt: Fix bounded fast forward with Qt Multimedia
197 - Qt: Fix saving settings with native FPS target
198 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
199Misc:
200 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
201 - Qt: Improve camera initialization
202 - Vita: Improved frame drawing speed
203
2040.7.1: (2019-02-24)
205Bugfixes:
206 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
207 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
208 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
209 - GB, GBA Serialize: Fix loading two states in a row
210 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
211 - GBA DMA: Fix Display Start DMAs
212 - GBA DMA: Fix DMA start/end timing
213 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
214 - GBA Memory: Fix a few AGBPrint crashes
215 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
216 - GBA SIO: Prevent writing read-only multiplayer bits
217 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
218 - Python: Fix crash when deleting files owned by library
219 - Python: Make sure GB link object isn't GC'd before GB object
220 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
221 - Qt: Fix tile and sprite views not always displaying at first
222 - Qt: Fix audio context holding onto closed game controller
223 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
224 - Qt: Fix window icon on X11
225 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
226 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
227 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
228Misc:
229 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
230 - Qt: Updated Italian translation (by Vecna)
231
2320.7.0: (2019-01-26)
233Features:
234 - ELF support
235 - Game Boy Camera support
236 - Qt: Set default Game Boy colors
237 - Game Boy Printer support
238 - Super Game Boy support
239 - Customizable autofire speed
240 - Ability to set default Game Boy model
241 - Map viewer
242 - Automatic cheat loading and saving
243 - GameShark and Action Replay button support
244 - AGBPrint support
245 - Debugger: Conditional breakpoints and watchpoints
246 - Ability to select GB/GBC/SGB BIOS on console ports
247 - Optional automatic state saving/loading
248 - Access to ur0 and uma0 partitions on the Vita
249 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
250 - GBA: ARMIPS/A22i-style and ELF symbol table support
251 - Initial Switch port
252Bugfixes:
253 - ARM: Fix MSR when T bit is set
254 - Core: Fix audio sync breaking when interrupted
255 - Core: Fix ordering events when scheduling during events
256 - FFmpeg: Fix encoding audio/video queue issues
257 - GB: Revamp IRQ handling based on new information
258 - GB: Fix IRQ disabling on the same T-cycle as an assert
259 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
260 - GB Audio: Clock frame events on DIV
261 - GB Audio: Fix channel 3 reset value
262 - GB Audio: Fix channel 4 initial LFSR
263 - GB Audio: Fix channel 1, 2 and 4 reset timing
264 - GB I/O: DMA register is R/W
265 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
266 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
267 - GB, GBA Savedata: Fix unmasking savedata crash
268 - GB Serialize: Fix audio state loading
269 - GB Serialize: Fix game title check
270 - GB Serialize: Fix IRQ pending/EI pending confusion
271 - GB Timer: Minor accuracy improvements
272 - GB Video: Fix dot clock timing being slightly wrong
273 - GB Video: Fix loading states while in mode 3
274 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
275 - GB Video: Fix SCX timing
276 - GB, GBA Video: Don't call finishFrame twice in thread proxy
277 - GBA: Reset WAITCNT properly
278 - GBA BIOS: Fix BitUnPack final byte
279 - GBA BIOS: Fix BitUnPack narrowing
280 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
281 - GBA DMA: Fix temporal sorting of DMAs of different priorities
282 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
283 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
284 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
285 - GBA Savedata: Fix savedata modified time updating when read-only
286 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
287 - GBA Serialize: Fix loading states in Hblank
288 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
289 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
290 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
291 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
292 - GBA Video: Start timing mid-scanline when skipping BIOS
293 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
294 - GBA Video: Make layer disabling work consistently
295 - PSP2: Fix more issues causing poor audio
296 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
297 - Qt: Improve FPS timer stability
298 - Util: Fix wrapping edge cases in RingFIFO
299Misc:
300 - 3DS: Remove deprecated CSND interface
301 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
302 - Core: Remove broken option for whether rewinding restores save games
303 - Feature: Added loading savestates from command line
304 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
305 - FFmpeg: Support lossless h.264 encoding
306 - FFmpeg: Support lossless VP9 encoding
307 - GBA Cheats: Allow multiple ROM patches in the same slot
308 - GB: Skip BIOS option now works
309 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
310 - GB Audio: Improved audio quality
311 - GB, GBA Audio: Increase max audio volume
312 - GB MBC: Remove erroneous bank 0 wrapping
313 - GB Video: Darken colors in GBA mode
314 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
315 - GBA: Implement display start DMAs
316 - GBA: Improve multiboot image detection
317 - GBA Memory: 64 MiB GBA Video cartridge support
318 - GBA Savedata: Remove ability to disable realistic timing
319 - GBA Timer: Use global cycles for timers
320 - Libretro: Add frameskip option
321 - mGUI: Add fast forward toggle
322 - PSP2: Use system enter key by default
323 - Python: Integrate tests from cinema test suite
324 - Qt: Redo GameController into multiple classes
325 - Qt: Prevent window from being created off-screen
326 - Qt: Add option to disable FPS display
327 - Qt: Options to mess around with layer placement
328 - Qt: Add load alternate save option
329 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
330 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
331 - Test: Restructure test suite into multiple executables
332 - Util: Don't build crc32 if the function already exists
333 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
334Changes from beta 1:
335Features:
336 - Libretro: Add Game Boy cheat support
337 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
338 - Switch: Rumble support
339 - Switch: Rotation support
340 - Switch: Screen stretching options
341 - Qt: State file load/save menu options
342 - Windows installer
343 - Tile viewer now has adjustable width
344 - Python: Experimental audio API
345Bugfixes:
346 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
347 - Core: Remember to deinit proxy ring FIFO
348 - Core: Reroot timing list when (de)scheduling
349 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
350 - GB MBC: Fix MBC30 SRAM
351 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
352 - GB Video: Fix SGB border hole size
353 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
354 - GBA: Fix GB Player features
355 - GBA I/O: SOUNDCNT_HI is readable when sound is off
356 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
357 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
358 - Libretro: Fix adding codes with hooks
359 - PSP2: Fix audio crackling after fast forward
360 - PSP2: Fix audio crackling when buffer is full
361 - Qt: Fix jumbled background when paused
362 - Qt: Fix FPS counter on Windows
363 - Qt: Fix focus issues with load/save state overlay
364 - Switch: Fix incorrect mapping for fast forward cap
365 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
366 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
367 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
368 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
369 - Qt: Ensure FATAL logs reach log view
370 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
371Misc:
372 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
373 - Debugger: Minor text fixes
374 - Debugger: Readability improvements (fixes mgba.io/i/1238)
375 - GB: Improved SGB2 support
376 - GB Audio: Skip frame if enabled when clock is high
377 - Libretro: Reduce rumble callbacks
378 - mGUI: Add SGB border configuration option
379 - mGUI: Add support for different settings types
380 - Python: Minor API improvements
381 - Qt: Ensure camera image is valid
382 - Qt: Debugger console history
383 - Qt: Detect presence of GL_ARB_framebuffer_object
384 - Qt: Minor memory view tweaks
385 - Res: Improve modeling of AGB/AGS screen in shaders
386 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
387 - Wii: Expose stretch configuration in settings
388 - Wii: Stretch now sets pixel-accurate mode size cap
389
3900.7 beta 1: (2018-09-24)
391- Initial beta for 0.7
392
3930.6.3: (2018-04-14)
394Bugfixes:
395 - GB Audio: Revert unsigned audio changes
396 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
397 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
398
3990.6.2: (2018-04-03)
400Bugfixes:
401 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
402 - 3DS: Fix opening files in directory names with trailing slashes
403 - LR35902: Fix watchpoints not reporting new value
404 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
405 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
406 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
407 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
408 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
409 - GBA: Fix SharkPort saves for EEPROM games
410 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
411 - GBA BIOS: Fix incorrect exit condition in LZ77
412 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
413 - GBA Cheats: Fix slide codes not initializing properly
414 - GBA DMA: ROM reads are forced to increment
415 - GBA Hardware: RTC accuracy improvements
416 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
417 - GBA Memory: Fix copy-on-write memory leak
418 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
419 - GBA Savedata: Fix crash when resizing flash
420 - GBA Video: Force align 256-color tiles
421 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
422 - PSP2: Fix issues causing poor audio
423 - Python: Fix package directory
424 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
425 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
426 - Wii: Fix screen tear when unpausing
427 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
428Misc:
429 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
430 - GB MBC: Remove erroneous bank 0 wrapping
431 - GBA: Improve multiboot image detection
432 - PSP2: Use system enter key by default
433
4340.6.1: (2017-10-01)
435Bugfixes:
436 - GB, GBA: Fix crashes when attempting to identify null VFiles
437 - GB, GBA: Fix sync to video with frameskip
438 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
439 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
440 - GB Core: Fix palette loading when loading a foreign config
441 - GB MBC: Pocket Cam memory should be accessible without enabling
442 - GB MBC: Fix SRAM sizes 4 and 5
443 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
444 - GB MBC: Fix RTC loading when file size is off
445 - GB Memory: Initialize peripheral pointers
446 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
447 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
448 - GB Memory: Actually load latch time from savestate
449 - GB Serialize: Fix deserializing video STAT
450 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
451 - GB Video: Fix potential hang when ending mode 0
452 - GB Video: Fix read mode when enabling LCD
453 - GBA: Reset active region as needed when loading a ROM
454 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
455 - GBA BIOS: Use core's VRAM variable instead of renderer's
456 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
457 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
458 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
459 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
460 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
461 - Python: Fix importing .gb or .gba before .core
462 - Qt: Fix command line debugger closing second game
463 - Qt: Fix LOG argument order
464 - Qt: Fix timezone issues with time overrides
465 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
466 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
467Misc:
468 - CMake: Fix CPack dependencies for libpng 1.6
469 - GBA: Detect hardware for Pokémon FireRed ROM hacks
470 - GBA Cheats: Improve detection of raw cheats
471 - Qt: Don't rebuild library view if style hasn't changed
472 - Qt: Allow overrides to be saved before a game is loaded
473 - Qt: Hide mouse immediately when loading
474 - SDL: Fix 2.0.5 build on macOS under some circumstances
475 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
476
4770.6.0: (2017-07-16)
478Features:
479 - Library view
480 - Sprite viewer
481 - Debugging console
482 - Improved memory viewer
483 - Memory search
484 - Command line ability to override configuration values
485 - Add option to allow preloading the entire ROM before running
486 - Add option for whether rewinding restores save games
487 - Savestates now contain any RTC override data
488 - Add option to lock video to integer scaling
489 - LR35902: Watchpoints
490 - LR35902/GB-Z80 disassembler
491 - GB: Tile viewer
492 - GB: Video/audio channel enabling/disabling
493 - GB: Symbol table support
494 - GB MBC: Add MBC1 multicart support
495 - GBA: Support printing debug strings from inside a game
496 - GBA: Better cheat type autodetection
497 - Implement keypad interrupts
498 - Configuration of gamepad hats
499 - Video log recording for testing and bug reporting
500 - Debugger: Segment/bank support
501 - Debugger: Execution tracing
502 - Qt: German translation (by Lothar Serra Mari)
503 - Qt: Spanish translation (by Kevin López)
504 - Qt: Italian translation (by theheroGAC)
505Bugfixes:
506 - ARM7: Fix MLA/*MULL/*MLAL timing
507 - Core: Fix crash with rewind if savestates shrink
508 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
509 - Core: Fix directory sets crashing on close if base isn't properly detached
510 - FFmpeg: Fix overflow and general issues with audio encoding
511 - GB: Fix flickering when screen is strobed quickly
512 - GB: Fix STAT blocking
513 - GB MBC: Fix ROM bank overflows getting set to bank 0
514 - GB MBC: Fix swapping carts not detect new MBC
515 - GB Timer: Improve DIV reset behavior
516 - GB Timer: Fix DIV batching if TAC changes
517 - GB Video: Reset renderer when loading state
518 - GBA: Fix multiboot ROM loading
519 - GBA: Fix multiboot loading resulting in too small WRAM
520 - GBA BIOS: Implement BitUnPack
521 - GBA BIOS: Fix ArcTan sign in HLE BIOS
522 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
523 - GBA BIOS: Fix INT_MIN/-1 crash
524 - GBA Hardware: Fix crash if a savestate lies about game hardware
525 - GBA I/O: Handle audio registers specially when deserializing
526 - GBA Memory: Improve initial skipped BIOS state
527 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
528 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
529 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
530 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
531 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
532 - LR35902: Fix core never exiting with certain event patterns
533 - LR35902: Fix pc overflowing current region off-by-one
534 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
535 - OpenGL: Fix some shaders causing offset graphics
536 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
537 - Qt: Fix window icon being stretched
538 - Qt: Fix data directory path
539 - Qt: Fix timing issues on high refresh rate monitors
540 - Qt: Fix linking after some windows have been closed
541 - Qt: Fix crash when changing audio settings after a game is closed
542 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
543 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
544 - Qt: Fix game unpausing after frame advancing and refocusing
545 - SDL: Fix game crash check
546 - SDL: Fix race condition with audio thread when starting
547 - SDL: Fix showing version number
548 - Test: Fix crash when loading invalid file
549 - Test: Fix crash when fuzzing fails to load a file
550 - Test: Don't rely on core for frames elapsed
551 - Test: Fix crash when loading invalid file
552 - Test: Fix crash when fuzzing fails to load a file
553 - Tools: Fix recurring multiple times over the same library
554 - Util: Fix overflow when loading invalid UPS patches
555 - Util: Fix highest-fd socket not being returned by SocketAccept
556 - Windows: Fix VDir.rewind
557Misc:
558 - All: Add C++ header guards
559 - All: Move time.h include to common.h
560 - 3DS, PSP2, Wii: Last directory loaded is saved
561 - CMake: Add ability to just print version string
562 - Core: New, faster event timing subsystem
563 - Core: Clean up some thread state checks
564 - Core: Add generic checksum function
565 - Core: Cores can now have multiple sets of callbacks
566 - Core: Restore sleep callback
567 - Core: Move rewind diffing to its own thread
568 - Core: Ability to enumerate and modify video and audio channels
569 - Core: List memory segments in the core
570 - Core: Move savestate creation time to extdata
571 - Core: Config values can now be hexadecimal
572 - Core: Improved threading interrupted detection
573 - Debugger: Modularize CLI debugger
574 - Debugger: Make building with debugging aspects optional
575 - Debugger: Add functions for read- or write-only watchpoints
576 - Debugger: Make attaching a backend idempotent
577 - Debugger: Add mDebuggerRunFrame convenience function
578 - Feature: Move game database from flatfile to SQLite3
579 - Feature: Support ImageMagick 7
580 - Feature: Make -l option explicit
581 - FFmpeg: Return false if a file fails to open
582 - FFmpeg: Force MP4 files to YUV420P
583 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
584 - GB: Reset with initial state of DIV register
585 - GB MBC: New MBC7 implementation
586 - GB Audio: Simplify envelope code
587 - GB Audio: Improve initial envelope samples
588 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
589 - GB Video: Improved video timings
590 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
591 - GBA, GB: ROM is now unloaded if a patch is applied
592 - GBA DMA: Refactor DMA out of memory.c
593 - GBA DMA: Move DMAs to using absolute timing
594 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
595 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
596 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
597 - GBA Memory: Support reading/writing POSTFLG
598 - GBA Memory: Remove unused prefetch cruft
599 - GBA Timer: Improve accuracy of timers
600 - GBA Video: Clean up unused timers
601 - GBA Video: Allow multiple handles into the same tile cache
602 - GBA Video, GB Video: Colors are now fully scaled
603 - GBA Video: Optimize when BLD* registers are written frequently
604 - OpenGL: Add xBR-lv2 shader
605 - Qt: Move last directory setting from qt.ini to config.ini
606 - Qt: Improved HiDPI support
607 - Qt: Expose configuration directory
608 - Qt: Merge "Save" and "OK" buttons in shader options
609 - Qt: Automatically load controller profile when plugged in
610 - Qt: Rename "Resample video" option to "Bilinear filtering"
611 - Qt: Remove audio thread
612 - Qt: Remove audio buffer sizing in AudioProcessorQt
613 - Qt: Re-enable QtMultimedia on Windows
614 - Qt: Make "Mute" able to be bound to a key
615 - Qt: Add .gb/.gbc files to the extension list in Info.plist
616 - Qt: Relax hard dependency on OpenGL
617 - Qt: Better highlight active key in control binding
618 - SDL: Remove scancode key input
619 - SDL: Automatically map controllers when plugged in
620 - Test: Add a basic test suite
621 - Util: Add size counting to Table
622 - Util: Add 8-bit PNG write support
623 - Util: Tune patch-fast extent sizes
624 - VFS: Call msync when syncing mapped data
625 - VFS: Allow truncating memory chunk VFiles
626 - VFS: Fix some minor VFile issues with FILEs
627 - VFS: Optimize expanding in-memory files
628 - VFS: Add VFileFIFO for operating on circle buffers
629Changes from beta 1:
630Features:
631 - Qt: Italian translation (by theheroGAC)
632 - Qt: Updated German translation
633Bugfixes:
634 - GB Audio: Fix incorrect channel 4 iteration
635 - GB Audio: Fix zombie mode bit masking
636 - GB Serialize: Fix timer serialization
637 - GB Video: Fix LYC regression
638 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
639 - GBA Timer: Fix count-up timing overflowing timer 3
640 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
641 - Qt: Fix memory search close button (fixes mgba.io/i/769)
642 - Qt: Fix window icon being stretched
643 - Qt: Fix initial window size (fixes mgba.io/i/766)
644 - Qt: Fix data directory path
645 - Qt: Fix controls not saving on non-SDL builds
646 - Qt: Fix translation initialization (fixes mgba.io/i/776)
647 - Qt: Fix patch loading while a game is running
648 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
649 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
650 - Qt: Fix GL-less build
651 - Qt: Fix Software renderer not handling alpha bits properly
652 - Qt: Fix screen background improperly stretching
653 - SDL: Fix cheats not loading
654Misc:
655 - GB Serialize: Add MBC state serialization
656 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
657 - GBA Timer: Improve accuracy of timers
658 - PSP2: Update toolchain to use vita.cmake
659 - Qt: Add language selector
660 - Qt: Minor test fixes
661 - Qt: Move shader settings into main settings window
662 - Qt: Dismiss game crashing/failing dialogs when a new game loads
663 - Qt: Properly ship Qt translations
664 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
665
6660.6 beta 1: (2017-06-29)
667 - Initial beta for 0.6
668
6690.5.2: (2016-12-31)
670Bugfixes:
671 - All: Fix fullscreen config option being ignored
672 - ARM7: PSR mode bits should not get sign extended
673 - GB: Fix audio not being deinitialized
674 - GB: Fix crash when masking savedata
675 - GB: Properly initialize sramRealVf variable
676 - GB Audio: Fix serialization of channel 3 and NR52 properties
677 - GB Audio: Reset envelope timer when reseting sound channel
678 - GB MBC: Fix SRAM dangling pointer with RTC games
679 - GB MBC: Fix initializing MBC when no ROM is loaded
680 - GB Memory: Fix patching ROM bank 0
681 - GB Memory: Fix starting HDMAs during mode 0
682 - GB Memory: Fix HDMA5 value after DMA completes
683 - GB Video: Initialize LCDC in renderer
684 - GB Video: Hblank IRQs should mask LYC=LY IRQs
685 - GBA: Fix IRQs firing after already being cleared
686 - GBA: Only unhalt CPU if appropriate bit is set in IE
687 - GBA: Add savegame override for Crash Bandicoot 2
688 - GBA BIOS: Fix MidiKey2Freq BIOS reads
689 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
690 - GBA Cheats: Fix GameShark ROM patches
691 - GBA I/O: Mask off WAITCNT bits that cannot be written
692 - GBA Memory: Fix misaligned BIOS reads
693 - GBA Memory: Fix VCOUNT being writable
694 - GBA Video: Fix out of bounds sprite transforms
695 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
696 - Libretro: Fix disabling BIOS
697 - Libretro: Fix Game Boy savestates and audio
698 - Qt: Fix changing resolution of software renderer
699 - Qt: Fix setting overrides
700 - Qt: Fix cut off tiles and alignment issues in tile viewer
701 - Qt: Only reset window dimensions when first shown
702 - Qt: Fix Qt Multimedia audio driver on big endian
703 - Qt: Fix Apply button for key and controller configurations
704 - VFS: Fix resizing memory chunks when not needed
705 - Windows: Fix Unicode directory handling
706Misc:
707 - GB, GBA: Prevent loading null ROMs
708 - GB Audio: Initialize wave RAM to GBC values
709 - GB Memory: Reset ROM bank when loading a ROM
710 - PSP2: Improved controller rumble
711
7120.5.1: (2016-10-05)
713Bugfixes:
714 - Core: Fix importing save games as read-only
715 - FFmpeg: Fix encoding AAC
716 - GB: Fix invalid STOP behavior on Game Boy Color
717 - GB: Initialize audio properly
718 - GB: Properly clear KEY1 bit 0 when switching speeds
719 - GB: Properly unload save files when unloading a ROM
720 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
721 - GB MBC: Fix MBC7 when size is incorrectly specified
722 - GB MBC: Fix RTC access when no save file is loaded
723 - GB SIO: Don't auto-clock external shift clock
724 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
725 - GB Video: Fix video frames getting missed when LCDC is off
726 - GB Video: Clear screen when LCDC is off
727 - GBA Cheats: Fix holding onto pointers that may get invalidated
728 - GBA Cheats: Fix key-activated CodeBreaker cheats
729 - GBA Cheats: Fix uninitialized memory getting freed when saving
730 - GBA Hardware: Improve Game Boy Player rumble behavior
731 - GBA Memory: Fix several unused I/O register read values
732 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
733 - LR35902: Fix events running with the wrong cycle active
734 - Qt: Fix "close" button on Overrides view
735 - Qt: Fix saving overrides
736 - Qt: Fix directory set unloading when replacing the ROM
737 - Qt: Fix patch loading
738 - Qt: Fix crash when saving an override if a game isn't loaded
739 - Qt: Fix showing default display driver as OpenGL (force 1.x)
740 - SDL: Attach rumble in SDL frontend
741 - Util: Fix PNG identification on files too small to be a PNG
742Misc:
743 - All: Only update version info if needed
744 - All: Split out install locations for Libretro and OpenEmu
745 - FFmpeg: Encoding cleanup
746 - GB: Reset active region when reloading ROM
747 - GB Memory: Initialize RAM pattern for GBC
748 - GB Video: Improved video timings
749 - Qt: Manage window sizes slightly better
750 - Qt: Remember scale option independent of core dimensions
751
7520.5.0: (2016-09-19)
753Features:
754 - Game Boy support
755 - Support for encrypted CodeBreaker GBA cheats
756 - Emulation of Vast Fame protected GBA carts (taizou)
757 - Tile viewer
758 - Threaded rendering mode
759 - Libretro: Memory map and achievement support (leiradel)
760 - GUI: Add UI control remapping
761 - GUI: Add fast-forward
762 - Wii: 240p support
763 - 3DS: Adjustable screen darkening
764 - Ability to temporarily load a savegame
765 - Load specific files out of archives
766 - Automatic BIOS detection
767Bugfixes:
768 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
769 - Debugger: Fix GDB breakpoints
770 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
771 - GBA: Fix filehandle leak with savegames
772 - GBA: Timer 0 cannot be count up
773 - GBA: Count up timers should not count themselves
774 - GBA Memory: Fix mirror on non-overdumped Classic NES games
775 - GBA Memory: Fix ldm {pc}
776 - GBA Savedata: Fix savedata sync timer
777 - GBA Savedata: Only unmap savedata if present
778 - GBA Serialize: Savestates now properly store prefetch
779 - GBA Video: WIN0/1 take priority over OBJWIN
780 - GBA Video: Fix out-of-order OBJWIN
781 - PSP2: Fix GPU crash while exiting
782 - PSP2: Fix VSync
783 - PSP2: Fix accelerometer range
784 - PSP2: Actually load screen mode setting
785 - PSP2: Fix gyroscope direction
786 - PSP2: Delete threads after they return
787 - PSP2: Fix mapping/unmapping from not at 0
788 - Qt: Fix bug in software renderer scaling
789 - Qt: Fix hanging key press after disabling autofire
790 - Qt: Fix being unable to pause manually when using auto-pausing
791 - SDL: Fix axes being mapped wrong
792 - Util: Fix realloc semantics in utf16to8
793 - Util: Fix inserting too many items into a hash table
794 - VFS: Fix uninitialized varaible reading from 7z
795 - VFS: Fix reading multiple files from a 7z archive
796 - Wii: Fix framelimiting after a slowdown
797 - Wii: Fix garbage flash at startup
798Misc:
799 - 3DS: Use blip_add_delta_fast for a small speed improvement
800 - 3DS: Allow UTF-16 filenames
801 - 3DS: Port to using citro3D
802 - 3DS: Use system font for menus
803 - 3DS: Attempt to use Core 2 for threads
804 - 3DS: Adjustable filering
805 - 3DS: 3D banner
806 - All: Add QUIET parameter to silence CMake
807 - All: Faster memory read/write
808 - ARM7: Support forcing Thumb mode via MSR
809 - ARM7: Flush prefetch cache when loading CPSR via MSR
810 - ARM7: Clean up instruction decoding for future expandability
811 - Debugger: Support register and memory writes via GDB stub
812 - Debugger: Add software breakpoint support to gdb
813 - FFmpeg: Full support for libavcodec 56+
814 - GBA: Better debug logging if event processing breaks
815 - GBA Audio: Force audio DMAs to not increment destination
816 - GBA BIOS: Use custom ArcTan, not relying on OS
817 - GBA Hardware: Clean up dead code in GBP
818 - GBA Memory: Optimize stalling behavior
819 - GBA Memory: Optimize Load-/StoreMultiple
820 - GBA Savedata: Add realistic timing for EEPROM
821 - GBA Serialize: Savestates now store if CPU was halted
822 - GBA Video: Remove old slow path fallback
823 - GBA Video: Optimize sprite drawing
824 - GBA Video: Optimize mode 0 rendering
825 - GBA Video: Optimize compositing cases slightly
826 - GUI: Screenshot dimensions are now passed through
827 - GUI: Add back logging
828 - GUI: Only reload config if manually saved
829 - GUI: Increase scrolling speed
830 - OpenGL: Log shader compilation failure
831 - OpenGL: Add texSize uniform
832 - Qt: Make -g flag work in Qt build
833 - Qt: Simplify OpenGL context creation
834 - Qt: Thread startup improvements
835 - Qt: Make audio channel/video layer options shortcut mappable
836 - Qt: Remove some C99isms from C++ code
837 - Qt: Remove default autofire mappings
838 - Qt: Make reseting when pasued frame-accurate
839 - Qt: Rearchitect game closing codepath
840 - PSP2: Use system font for menus
841 - PSP2: Add rumble for PS TV
842 - PSP2: Add fit-to-height screen mode
843 - PSP2: Sync files per descriptor
844 - PSP2: Allow UTF-8 filenames
845 - PSP2: Screenshots are now saved into the Photo Gallery
846 - PSP2: Stop underclocking when menuing
847 - SDL: Increase default audio buffer size to 1024 samples
848 - SDL: More responsive rumble
849 - Util: Add Vector GetConstPointer
850 - Util: Add rtrim
851 - Util: Add endswith
852 - VFS: Improve zip file detection
853 - Wii: Add pixelated resample filter
854 - Windows: Add native VDir support
855 - Util: Add PRIz macro for libc versions that don't support %z
856
8570.4.1: (2016-07-11)
858Bugfixes:
859 - All: Fix several file handle leaks
860 - All: Fix instruction tables getting zeroed when linking sometimes
861 - ARM7: Fix flags on SBC/RSC
862 - ARM7: Fix setting spsr privilege bits when spsr is empty
863 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
864 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
865 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
866 - GBA Memory: Fix executing code from OBJ region of VRAM
867 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
868 - GBA Serialize: Fix loading savegames from savestates
869 - OpenGL: Correct boolean vector strcmp strings for uniforms
870 - Qt: Fix sending gameStopped twice
871 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
872 - Qt: Fix initial state of key mapping
873 - Qt: Initialize m_useBios
874 - SDL: Fix joystick initialization on BSD
875 - SDL: Fix potential joystick crash in games with rumble
876 - SDL: Fix SDL 1.2 build
877 - SDL: Fix sporadic crash when deinitializing audio
878 - Shaders: Fix AGS-001 shader with some bad drivers
879 - Util: Use closesocket on Windows
880 - Util: Fix socket bind addresses
881 - VFS: Fix reading 7z archives without rewinding first
882 - VFS: VFileFromFD should not open directories
883 - Wii: Fix tilting direction
884 - Util: Fix realloc semantics in utf16to8
885Misc:
886 - All: Allow use of external minizip library
887 - Debugger: CLI debugger now exits when end-of-stream is reached
888 - FFmpeg: Update dependencies on Ubuntu
889 - GBA: Slightly optimize GBAProcessEvents
890 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
891 - GBA Video: Null renderer should return proper register values
892 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
893 - Qt: Add preset for DualShock 4
894 - Qt: Update 360 input profile on OS X to reflect newer drivers
895 - Qt: Remove use of NaN
896 - Qt: Canonicalize file paths when loading games
897 - Qt: Add refresh button to controller editing
898 - SDL: Remove default gamepad mappings
899 - Util: Fix intermittent build failure on OS X
900 - VFS: VFile.sync now updates modified time
901
9020.4.0: (2016-02-02)
903Features:
904 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
905 - I/O viewer
906 - Booting of multiboot images
907 - Customization of GIF recording
908 - Libretro: Cheat code support
909 - Support for GLSL shaders
910 - ROM information view
911 - Support for VBA-style cheat codes
912 - Savestates now store creation timestamps
913 - Key autofire
914 - Libretro: Allow blocking opposing directional input
915 - OpenEmu core for OS X
916 - Libretro: Settings for using BIOS and skipping intro
917 - Libretro: Customizable idle loop removal
918 - Implemented cycle counting for sprite rendering
919 - Cleaner, unified settings window
920 - Added a setting for pausing when the emulator is not in focus
921 - Customizable paths for save games, save states, screenshots and patches
922 - Controller hotplugging
923 - Ability to store save games and active cheats within savestates
924Bugfixes:
925 - ARM7: Fix sign of unaligned LDRSH
926 - ARM7: Fix decoding of some ARM ALU instructions with shifters
927 - Debugger: Fix watchpoints in gdb
928 - GBA: Fix warnings when creating and loading savestates
929 - GBA: Fix Iridion II savetype
930 - GBA BIOS: Fix misaligned CpuSet
931 - GBA Cheats: Fix cheats setting the Action Replay version
932 - GBA Hardware: Fix GPIO on big endian
933 - GBA Memory: Fix DMA register writing behavior
934 - GBA Memory: Fix DMAs triggering two cycles early
935 - Libretro: Fix aspect ratio
936 - Qt: Fix some potential crashes with the gamepad mapping
937 - Qt: Fix keys being mapped incorrectly when loading configuration file
938 - Util: Fix PowerPC PNG read/write pixel order
939 - Util: Fix excessive memory allocation when decoding a PNG
940 - VFS: Fix VFileReadline and remove _vfdReadline
941Misc:
942 - All: Improved PowerPC support
943 - All: Fix some undefined behavior warnings
944 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
945 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
946 - GBA: Implement bad I/O register loading
947 - GBA: Allow jumping to OAM and palette RAM
948 - GBA BIOS: Finish implementing RegisterRamReset
949 - GBA Config: Add "override" layer for better one-time configuration
950 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
951 - GBA Memory: Use a dynamically sized mask for ROM memory
952 - GBA Memory: Implement several unimplemented memory access types
953 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
954 - GBA RR: Starting from savestate now embeds the savegame
955 - GBA RR: Add preliminary SRAM support for VBM loading
956 - GBA RR: Add support for resets in movies
957 - GBA Video: Remove lastHblank, as it is implied
958 - Libretro: Use anonymous memory mappers for large blocks of memory
959 - Libretro: Add install target for libretro core
960 - Qt: Window size command line options are now supported
961 - Qt: Increase usability of key mapper
962 - Qt: Add 'Apply' button to settings window
963 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
964 - Qt: Allow use of modifier keys as input
965 - Qt: Optimize log viewer
966 - Qt: Added button for breaking into the GDB debugger
967 - Qt: Add box for showing duration of rewind
968 - SDL: Support fullscreen in SDL 1.2
969 - SDL: Allow GBASDLAudio to be used without a thread context
970 - Util: Use VFile for configuration
971 - Util: Add MutexTryLock
972
9730.3.2: (2015-12-16)
974Bugfixes:
975 - ARM7: Fix STRT/STRBT
976 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
977 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
978 - Libretro: Fix problems with rumble not turning off
979 - GBA: Fix idle skip state being retained between games
980 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
981 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
982 - GBA BIOS: Fix Sqrt sign
983 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
984 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
985 - GBA Memory: Fix DMA behavior for SRAM accesses
986 - GBA Memory: Fix Store8 to OBJ VRAM
987 - GBA Memory: Fix alignment of LDM/STM on SRAM
988 - GBA Memory: Fix unaligned out-of-bounds ROM loads
989 - GBA Memory: Fix timing of DMAs
990 - GBA Video: Fix _mix for 15-bit color
991 - GBA Video: Fix OAM and palette initialization
992 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
993 - Qt: Use safer isLoaded check in GameController
994 - Qt: Fix a race condition in PainterGL that could lead to a crash
995 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
996 - Qt: Fix font size in memory viewer
997 - Qt: Fix a crash in the memory viewer
998 - Qt: Add additional checks in CheatModel to prevent crashes
999 - Qt: Fix race condition with setting sample rate
1000 - Qt: Fix crash when closing multiplayer windows
1001 - Qt: Fix resetting while paused
1002Misc:
1003 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1004 - Qt: Add mute option to menu
1005
10060.3.1: (2015-10-24)
1007Bugfixes:
1008 - ARM7: Fix instruction decoding of Thumb shifts
1009 - GBA: Deinit savegame when unloading a ROM
1010 - GBA: Fix BIOS check on big endian
1011 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1012 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1013 - GBA Audio: Fix audio channels being silenced at the wrong time
1014 - GBA Memory: Fix bad BIOS Load16 on big endian
1015 - GBA Memory: Fix bad Load8 on big endian
1016 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1017 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1018 - GBA Video: Fix objwin and blending interaction on sprites
1019 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1020 - Libretro: Fix a memory leak with the render buffer
1021 - Qt: Windows no longer spawn in the top left on first launch
1022 - Qt: Fix install path of XDG desktop file with DESTDIR
1023 - Qt: Fix drag and drop on Windows
1024 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1025 - VFS: Fix return values of VFileFILE.read and .write
1026Misc:
1027 - All: Reset next event to cycles instead of zero to interrupt
1028 - All: Add --version flag
1029 - ARM7: Force disable LTO on two files to work around a GCC bug
1030 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1031 - GBA: Better memory handling with PNG savestates
1032 - GBA: Additional savestate sanity checks
1033 - GBA: Check for cycle count being too high
1034 - GBA Audio: Allow GBAAVStream to have no video callback
1035 - GBA BIOS: Implement RegisterRamReset for SIO registers
1036 - Qt: Remove useless help icons in dialogs
1037 - Qt: Prevent savestate window from opening while in multiplayer
1038 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1039 - Qt: Dropping multiplayer windows works more cleanly now
1040
10410.3.0: (2015-08-16)
1042Features:
1043 - Ability to hide individual background layers, or OBJs
1044 - Ability to mute individual audio channels
1045 - Palette viewer and exporter
1046 - Volume control
1047 - More shortcuts are editable (e.g. quick save/load)
1048 - Rewind now shows the frame after rewinding
1049 - Import/Export of GameShark/Action Replay snapshots
1050 - Add "Step backwards" item for single increment rewind
1051 - Deadzone estimation for game controllers
1052 - Analog inputs can be used for shortcuts
1053 - Menu items for specific solar sensor brightness levels
1054 - Remappable controls for tilt and gyroscope sensors
1055 - Status messages for actions taken while a game is running (e.g. save/load state)
1056 - Memory inspector
1057 - Screensaver can now be suspended while a game is running
1058 - Load/save the most recent savestate slot
1059 - Support varible speed (PWM) rumble
1060 - Ability to cap fast forward speed
1061 - Finer control over FPS target
1062 - Holdable shortcut for rewinding one frame at a time
1063 - Ability to boot directly into the BIOS
1064 - Preliminary support for yanking out the game pak while a game is running
1065 - Thumb-drive mode by putting a file called portable.ini in the same folder
1066 - Configurable display driver, between software and OpenGL
1067 - Undo-able savestate loading and saving
1068 - Controller profiles now store shortcut settings
1069 - Default controller profiles for several common controllers
1070 - Libretro now supports BIOS, rumble and solar sensor
1071 - Implement BIOS call Stop, for sleep mode
1072 - Automatically load patches, if found
1073 - Improved video synchronization
1074 - Configurable audio output sample rate
1075Bugfixes:
1076 - ARM7: Fix SWI and IRQ timings
1077 - ARM7: Fix Thumb MUL timing
1078 - ARM7: Fix timing of multiplies to use N cycles
1079 - ARM7: ARMHotplugDetach should call deinit
1080 - Debugger: Fix use-after-free in breakpoint clearing code
1081 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1082 - GBA: Cap audio FIFO read size during deserialization
1083 - GBA: Check for corrupted savestates when loading
1084 - GBA: Check for improperly sized savestates when loading
1085 - GBA: Check for savestates made from differently sized ROMs
1086 - GBA: Fix calls to endian-independent loadstores
1087 - GBA: Fix timing of reading from timer registers
1088 - GBA: Ensure cycles never go negative
1089 - GBA Audio: Force audio FIFOs to 32-bit
1090 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1091 - GBA Audio: Fix sample order in audio channel 3
1092 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1093 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1094 - GBA Memory: Improve Thumb open bus behavior
1095 - GBA Memory: Fix potential DMA issue when loading a savestate
1096 - GBA Memory: Fix load/store multiple video memory waitstates
1097 - GBA SIO: Fix reseting when there are SIO devices attached
1098 - GBA Video: Blended sprites should never have other effects applied
1099 - GBA Video: Fix out-of-bounds tiles in mosaic
1100 - GBA Video: Fix windows not affecting sprites
1101 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1102 - GBA Video: Fix timing on first scanline
1103 - Qt: Better cleanup when a game crashes
1104 - Qt: Fix open ROM dialog filtering for archive formats
1105 - Qt: Cap the maximum number of multiplayer windows
1106 - Qt: Fix maximum year in sensor override
1107 - Qt: Fix window being too tall after exiting fullscreen
1108 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1109 - Qt: Fix analog buttons not getting unmapped
1110 - Qt: Fix passing command line options
1111 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1112 - SDL: Fix SDL build when OpenGL is missing
1113 - Util: Allow loading IPS patches that grow the ROM
1114 - VFS: Fix resource leaks if some allocations fail
1115 - VFS: Fix line-reading to return proper values
1116 - Video: Fix an issue with very long filenames
1117 - Util: Fix formatting of floats
1118Misc:
1119 - All: Add --help flag for command line programs
1120 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1121 - All: Enable static linking for Windows
1122 - All: Enable static linking for OS X
1123 - All: Threads are now named
1124 - All: Proper handling of Unicode file paths
1125 - ARM7: Add emulation for Undefined CPU mode
1126 - ARM7: Reduce the size of the Thumb instruction table
1127 - GBA: Add status log level
1128 - GBA: GBARewind now returns how many states it has rewound
1129 - GBA: SIO logging layer
1130 - GBA BIOS: Stub out SoundBias
1131 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1132 - GBA: Don't include GBACLIDebugger struct unless needed
1133 - GBA: Savedata is now synced shortly after data finishes being written
1134 - GBA: Process multiple timer events at once, if necessary
1135 - GBA Audio: Implement audio reset for channels A/B
1136 - GBA Audio: Process multiple audio events at once, if necessary
1137 - GBA Hardware: Backport generic RTC source into core
1138 - GBA Input: Allow axes and buttons to be mapped to the same key
1139 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1140 - GBA SIO: Add a dummy driver for Normal mode
1141 - GBA Thread: Add functionality for running callbacks on the GBA thread
1142 - GBA Thread: Split GBASync into a separate file
1143 - GBA Video: Refactor software renderer into separate files
1144 - GBA Video: Slightly optimize mode 0 mosaic rendering
1145 - Debugger: Free watchpoints in addition to breakpoints
1146 - Qt: Handle saving input settings better
1147 - Qt: Move GL frame drawing back onto its own thread
1148 - Qt: Fast forward (held) option moved from Other to Emulation menu
1149 - Qt: Show version info in window title
1150 - Qt: Migrate multiplayer window handling into GBAApp
1151 - Qt: Unified file opening and saving with last location
1152 - Qt: Fix windows being resizable when they shouldn't have been
1153 - Qt: Only hide cursor in full screen
1154 - Qt: Replace pause-after-frame mutex with an atomic
1155 - Qt: Add application icon and XDG desktop files
1156 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1157 - Qt: Don't save window size when entering fullscreen
1158 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1159 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1160 - Qt: Increase usability of key mapper
1161 - Qt: Show checkmark for window sizes
1162 - Qt: Set window path to loaded ROM
1163 - Perf: Ability to load savestates immediately on launch
1164 - SDL: Properly check for initialization
1165 - SDL: Clean up initialization functions
1166 - SDL: Clean up GL context
1167 - Util: Allow disabling the threading code entirely
1168 - VFS: Add sync method to force syncing with backing
1169
11700.2.1: (2015-05-13)
1171Bugfixes:
1172 - All: Fix sanitize-deb script not cleaning up after itself
1173 - All: Fix dependencies for libavcodec on Debian-derived platforms
1174 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1175 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1176 - ARM7: Fix ARM multiply instructions when PC is a destination register
1177 - Debugger: Fix use-after-free in breakpoint clearing code
1178 - Debugger: Fix boundary conditions in tab completion
1179 - GBA: Fix timers not updating timing when writing to only the reload register
1180 - GBA: Fix rewind boundary conditions
1181 - GBA: Add initial I/O register settings for background matrix registers
1182 - GBA: Fix hang when loading a savestate if sync to video is enabled
1183 - GBA: Handle out-of-bounds I/O access
1184 - GBA: Fix bounds-checking on EEPROM access
1185 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1186 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1187 - GBA Memory: Allow SRAM to be 64kB
1188 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1189 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1190 - GBA Video: Fix second frame mode 5
1191 - Perf: Fix race condition if a game crashes immediately on start
1192 - Qt: Fix Display object leak when closing a window
1193 - Qt: Fix .deb dependencies
1194 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1195 - Qt: Fix window not regaining focus after exiting savestate window
1196 - Qt: Fix regression where video would not record if the game had already started
1197 - Qt: Fix potential crash if a gamepad causes focus to change
1198 - Qt: Fix controller axis querying
1199 - Qt: Fix multiplayer windows opening as the wrong size
1200 - Qt: Fix controllers sometimes not loading the right profile
1201 - SDL: Fix boundary conditions for joystick adjustments
1202 - SDL: Allocate properly sized input maps
1203 - SDL: Fix potential build issues when Qt and SDL2 are in use
1204 - Util: Fix resource leak in UTF-8 handling code
1205 - Util: Fix a null-pointer issue when attempting to delete a key
1206 - VFS: Fix resource leaks if some allocations fail
1207 - Video: Fix an issue with very long filenames
1208Misc:
1209 - GBA Memory: Soft-crash if jumping past the end of a ROM
1210 - Qt: Show multiplayer numbers in window title
1211 - Qt: Solar sensor can have shortcuts set
1212
12130.2.0: (2015-04-03)
1214Features:
1215 - Support for gamepad axes, e.g. analog sticks or triggers
1216 - Add scale presets for up to 6x
1217 - Settings window
1218 - Bilinear resampling option
1219 - Add option to skip BIOS start screen
1220 - List of recently opened games
1221 - Support for games using the Solar Sensor
1222 - Better audio resampling via blip-buf
1223 - Game Pak overrides dialog for setting savetype and sensor values
1224 - Support for games using the tilt sensor
1225 - Remappable shortcuts for keyboard and gamepad
1226 - Rewinding of emulation
1227 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1228 - Support IPv6
1229 - Save directory of last loaded file
1230 - Support BPS patches
1231 - Automatically detect and optimize out idle loops
1232 - Configurable game overrides
1233 - Support loading 7-Zip files
1234 - Drag and drop game loading
1235 - Cheat code support
1236 - Runtime configurable audio driver
1237 - Libretro core for use with RetroArch and other front-ends
1238 - Controller profiles for setting different bindings for different controllers
1239 - Ability to lock aspect ratio
1240 - Local link cable support
1241 - Ability to switch which game controller is in use per instance
1242 - Ability to prevent opposing directional input
1243 - Warning dialog if an unimplemented BIOS feature is called
1244 - Debugger: Add CLI "frame", frame advance command
1245 - Debugger: Add CLI functions for writing to memory
1246 - Debugger: Add CLI functions for examining memory regions
1247 - Debugger: Add CLI function for writing a register
1248Bugfixes:
1249 - ARM7: Extend prefetch by one stage
1250 - ARM7: Fix cycle counting for loads
1251 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1252 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1253 - GBA: Initialize gba.sync to null
1254 - GBA: Fix timer initialization
1255 - GBA Audio: Support 16-bit writes to FIFO audio
1256 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1257 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1258 - GBA BIOS: Fix BIOS prefetch after reset
1259 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1260 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1261 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1262 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1263 - GBA Memory: Fix cycle counting for 32-bit load/stores
1264 - GBA RR: Fix fallthrough error when reading tags from a movie
1265 - GBA Thread: Fix possible hang when loading an archive
1266 - GBA Thread: Fix possible deadlock in video sync
1267 - Perf: Fix crash when the GBA thread fails to start
1268 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1269 - Qt: Fix crash when adjusting settings after closing a game
1270 - Qt: Fix crash when starting GDB stub after closing a game
1271 - Qt: Fix patch loading while a game is running
1272 - Qt: Fix crash when loading a game after stopping GDB server
1273 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1274 - Qt: Fix crash when attempting to pause if a game is not running
1275 - SDL: Properly clean up if a game doesn't launch
1276 - Util: Fix sockets on Windows
1277Misc:
1278 - All: Enable link-time optimization
1279 - Debugger: Watchpoints now work on STM/LDM instructions
1280 - Debugger: Clean up GDB stub network interfacing
1281 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1282 - Debugger: Merge Thumb BL instructions when disassembling
1283 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1284 - Debugger: Watchpoints now report address watched (fixes #68)
1285 - Debugger: Add support for soft breakpoints
1286 - Debugger: Make I/O register names be addresses instead of values
1287 - Debugger: Rename read/write commands
1288 - GBA: Improve accuracy of event timing
1289 - GBA: Add API for getting Configuration structs for overrides and input
1290 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1291 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1292 - GBA: Move A/V stream interface into core
1293 - GBA: Savestates now take into account savedata state machines (fixes #109)
1294 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1295 - GBA Memory: Simplify memory API and use fixed bus width
1296 - GBA Thread: Make GBASyncWaitFrameStart time out
1297 - GBA Video: Start video at the last scanline instead of the first
1298 - Qt: Optimize logo drawing
1299 - Qt: Move frame upload back onto main thread
1300 - Qt: Remember window position
1301 - Qt: Double-clicking on the window toggles full screen
1302 - Util: Use proper locale for reading and writing float values
1303
13040.1.1: (2015-01-24)
1305Bugfixes:
1306 - ARM7: Fix LDM writeback to a register already written
1307 - GBA: Fix timers 2 and 3 updating incorrectly
1308 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1309 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1310 - GBA Audio: Properly initialize audio FIFO channels
1311 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1312 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1313 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1314 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1315 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1316 - GBA BIOS: Fix HuffUnComp boundary conditions
1317 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1318 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1319 - GBA Memory: Filter out top nybble of DMA addresses
1320 - GBA Memory: Properly bounds-check VRAM accesses
1321 - GBA Memory: Fix initial DMA state
1322 - GBA Thread: Allow halted games to exit cleanly
1323 - GBA Video: Fix blend issues with obscured middle layers
1324 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1325 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1326 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1327 - GBA Video: Fix sprite boundary conditions with mosaic
1328 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1329 - Qt: Fix issue with set frame sizes being the wrong height
1330 - Qt: Fix emulator crashing when full screen if a game is not running
1331 - Qt: Fix window focus issues
1332 - Qt: Properly set default video recording settings
1333 - Qt: Fix a race condition when a game crashes immediately
1334 - Qt: Fix some cases where key mapping can break if focus is adjusted
1335 - Qt: Fix crash if a game pauses before any frames are shown
1336 - Debugger: Negative PC-relative loads now properly subtract the offset
1337 - Debugger: Align PC-relative loads in Thumb
1338 - Debugger: Fix watchpoints triggering too late
1339 - Debugger: Fix binary print putting spaces between digits
1340 - Video: Ensure FFmpeg encoder has audio frames
1341 - Video: Fix uncompressed PCM audio recording
1342 - Video: Fix FFmpeg crashing when the file extension is wrong
1343 - Util: Fix SOCKET_FAILED macro
1344Misc:
1345 - GBA: Exit cleanly on FATAL if the port supports it
1346 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1347 - Qt: Disable sync to video by default
1348 - Qt: Handle a game crash without crashing
1349 - Qt: Set default log level to FATAL, ERROR and WARN
1350 - Qt: Clarify some phrasing in the menus
1351 - Qt: Clear active buttons when focus is lost
1352
13530.1.0: (2014-12-13)
1354 - Initial release