all repos — mgba @ 85285a68e51d3d8b4030c8a45db8f4787beaec93

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if appropriate bit is set in IE
 37 - GBA Video: Fix out of bounds sprite transforms
 38 - GB: Fix crash when masking savedata
 39 - GB Audio: Fix serialization of channel 3 and NR52 properties
 40 - GB: Properly initialize sramRealVf variable
 41 - Qt: Fix Apply button for key and controller configurations
 42 - GB Video: Initialize LCDC in renderer
 43 - GBA I/O: Mask off WAITCNT bits that cannot be written
 44 - GB Memory: Fix HDMA5 value after DMA completes
 45 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 46 - GB Audio: Reset envelope timer when reseting sound channel
 47Misc:
 48 - SDL: Remove scancode key input
 49 - GBA Video: Clean up unused timers
 50 - Test: Add a basic test suite
 51 - GBA Video: Allow multiple handles into the same tile cache
 52 - VFS: Call msync when syncing mapped data
 53 - GBA Video, GB Video: Colors are now fully scaled
 54 - PSP2: Improved controller rumble
 55 - GB, GBA: Prevent loading null ROMs
 56 - VFS: Allow truncating memory chunk VFiles
 57 - Debugger: Modularize CLI debugger
 58 - Core: Clean up some thread state checks
 59 - Debugger: Make building with debugging aspects optional
 60 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 61 - GBA Memory: Support reading/writing POSTFLG
 62 - Util: Add size counting to Table
 63 - Qt: Move last directory setting from qt.ini to config.ini
 64 - 3DS, PSP2, Wii: Last directory loaded is saved
 65 - GB Audio: Simplify envelope code
 66 - GB Audio: Improve initial envelope samples
 67 - GB Audio: Initialize wave RAM to GBC values
 68 - Debugger: Add functions for read- or write-only watchpoints
 69 - GB Memory: Reset ROM bank when loading a ROM
 70
 710.5.1: (2016-10-05)
 72Bugfixes:
 73 - Core: Fix importing save games as read-only
 74 - FFmpeg: Fix encoding AAC
 75 - GB: Fix invalid STOP behavior on Game Boy Color
 76 - GB: Initialize audio properly
 77 - GB: Properly clear KEY1 bit 0 when switching speeds
 78 - GB: Properly unload save files when unloading a ROM
 79 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 80 - GB MBC: Fix MBC7 when size is incorrectly specified
 81 - GB MBC: Fix RTC access when no save file is loaded
 82 - GB SIO: Don't auto-clock external shift clock
 83 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 84 - GB Video: Fix video frames getting missed when LCDC is off
 85 - GB Video: Clear screen when LCDC is off
 86 - GBA Cheats: Fix holding onto pointers that may get invalidated
 87 - GBA Cheats: Fix key-activated CodeBreaker cheats
 88 - GBA Cheats: Fix uninitialized memory getting freed when saving
 89 - GBA Hardware: Improve Game Boy Player rumble behavior
 90 - GBA Memory: Fix several unused I/O register read values
 91 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 92 - LR35902: Fix events running with the wrong cycle active
 93 - Qt: Fix "close" button on Overrides view
 94 - Qt: Fix saving overrides
 95 - Qt: Fix directory set unloading when replacing the ROM
 96 - Qt: Fix patch loading
 97 - Qt: Fix crash when saving an override if a game isn't loaded
 98 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 99 - SDL: Attach rumble in SDL frontend
100 - Util: Fix PNG identification on files too small to be a PNG
101Misc:
102 - All: Only update version info if needed
103 - All: Split out install locations for Libretro and OpenEmu
104 - FFmpeg: Encoding cleanup
105 - GB: Reset active region when reloading ROM
106 - GB Memory: Initialize RAM pattern for GBC
107 - GB Video: Improved video timings
108 - Qt: Manage window sizes slightly better
109 - Qt: Remember scale option independent of core dimensions
110
1110.5.0: (2016-09-19)
112Features:
113 - Game Boy support
114 - Support for encrypted CodeBreaker GBA cheats
115 - Emulation of Vast Fame protected GBA carts (taizou)
116 - Tile viewer
117 - Threaded rendering mode
118 - Libretro: Memory map and achievement support (leiradel)
119 - GUI: Add UI control remapping
120 - GUI: Add fast-forward
121 - Wii: 240p support
122 - 3DS: Adjustable screen darkening
123 - Ability to temporarily load a savegame
124 - Load specific files out of archives
125 - Automatic BIOS detection
126Bugfixes:
127 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
128 - Debugger: Fix GDB breakpoints
129 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
130 - GBA: Fix filehandle leak with savegames
131 - GBA: Timer 0 cannot be count up
132 - GBA: Count up timers should not count themselves
133 - GBA Memory: Fix mirror on non-overdumped Classic NES games
134 - GBA Memory: Fix ldm {pc}
135 - GBA Savedata: Fix savedata sync timer
136 - GBA Savedata: Only unmap savedata if present
137 - GBA Serialize: Savestates now properly store prefetch
138 - GBA Video: WIN0/1 take priority over OBJWIN
139 - GBA Video: Fix out-of-order OBJWIN
140 - PSP2: Fix GPU crash while exiting
141 - PSP2: Fix VSync
142 - PSP2: Fix accelerometer range
143 - PSP2: Actually load screen mode setting
144 - PSP2: Fix gyroscope direction
145 - PSP2: Delete threads after they return
146 - PSP2: Fix mapping/unmapping from not at 0
147 - Qt: Fix bug in software renderer scaling
148 - Qt: Fix hanging key press after disabling autofire
149 - Qt: Fix being unable to pause manually when using auto-pausing
150 - SDL: Fix axes being mapped wrong
151 - Util: Fix realloc semantics in utf16to8
152 - Util: Fix inserting too many items into a hash table
153 - VFS: Fix uninitialized varaible reading from 7z
154 - VFS: Fix reading multiple files from a 7z archive
155 - Wii: Fix framelimiting after a slowdown
156 - Wii: Fix garbage flash at startup
157Misc:
158 - 3DS: Use blip_add_delta_fast for a small speed improvement
159 - 3DS: Allow UTF-16 filenames
160 - 3DS: Port to using citro3D
161 - 3DS: Use system font for menus
162 - 3DS: Attempt to use Core 2 for threads
163 - 3DS: Adjustable filering
164 - 3DS: 3D banner
165 - All: Add QUIET parameter to silence CMake
166 - All: Faster memory read/write
167 - ARM7: Support forcing Thumb mode via MSR
168 - ARM7: Flush prefetch cache when loading CPSR via MSR
169 - ARM7: Clean up instruction decoding for future expandability
170 - Debugger: Support register and memory writes via GDB stub
171 - Debugger: Add software breakpoint support to gdb
172 - FFmpeg: Full support for libavcodec 56+
173 - GBA: Better debug logging if event processing breaks
174 - GBA Audio: Force audio DMAs to not increment destination
175 - GBA BIOS: Use custom ArcTan, not relying on OS
176 - GBA Hardware: Clean up dead code in GBP
177 - GBA Memory: Optimize stalling behavior
178 - GBA Memory: Optimize Load-/StoreMultiple
179 - GBA Savedata: Add realistic timing for EEPROM
180 - GBA Serialize: Savestates now store if CPU was halted
181 - GBA Video: Remove old slow path fallback
182 - GBA Video: Optimize sprite drawing
183 - GBA Video: Optimize mode 0 rendering
184 - GBA Video: Optimize compositing cases slightly
185 - GUI: Screenshot dimensions are now passed through
186 - GUI: Add back logging
187 - GUI: Only reload config if manually saved
188 - GUI: Increase scrolling speed
189 - OpenGL: Log shader compilation failure
190 - OpenGL: Add texSize uniform
191 - Qt: Make -g flag work in Qt build
192 - Qt: Simplify OpenGL context creation
193 - Qt: Thread startup improvements
194 - Qt: Make audio channel/video layer options shortcut mappable
195 - Qt: Remove some C99isms from C++ code
196 - Qt: Remove default autofire mappings
197 - Qt: Make reseting when pasued frame-accurate
198 - Qt: Rearchitect game closing codepath
199 - PSP2: Use system font for menus
200 - PSP2: Add rumble for PS TV
201 - PSP2: Add fit-to-height screen mode
202 - PSP2: Sync files per descriptor
203 - PSP2: Allow UTF-8 filenames
204 - PSP2: Screenshots are now saved into the Photo Gallery
205 - PSP2: Stop underclocking when menuing
206 - SDL: Increase default audio buffer size to 1024 samples
207 - SDL: More responsive rumble
208 - Util: Add Vector GetConstPointer
209 - Util: Add rtrim
210 - Util: Add endswith
211 - VFS: Improve zip file detection
212 - Wii: Add pixelated resample filter
213 - Windows: Add native VDir support
214 - Util: Add PRIz macro for libc versions that don't support %z
215
2160.4.1: (2016-07-11)
217Bugfixes:
218 - All: Fix several file handle leaks
219 - All: Fix instruction tables getting zeroed when linking sometimes
220 - ARM7: Fix flags on SBC/RSC
221 - ARM7: Fix setting spsr privilege bits when spsr is empty
222 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
223 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
224 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
225 - GBA Memory: Fix executing code from OBJ region of VRAM
226 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
227 - GBA Serialize: Fix loading savegames from savestates
228 - OpenGL: Correct boolean vector strcmp strings for uniforms
229 - Qt: Fix sending gameStopped twice
230 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
231 - Qt: Fix initial state of key mapping
232 - Qt: Initialize m_useBios
233 - SDL: Fix joystick initialization on BSD
234 - SDL: Fix potential joystick crash in games with rumble
235 - SDL: Fix SDL 1.2 build
236 - SDL: Fix sporadic crash when deinitializing audio
237 - Shaders: Fix AGS-001 shader with some bad drivers
238 - Util: Use closesocket on Windows
239 - Util: Fix socket bind addresses
240 - VFS: Fix reading 7z archives without rewinding first
241 - VFS: VFileFromFD should not open directories
242 - Wii: Fix tilting direction
243 - Util: Fix realloc semantics in utf16to8
244Misc:
245 - All: Allow use of external minizip library
246 - Debugger: CLI debugger now exits when end-of-stream is reached
247 - FFmpeg: Update dependencies on Ubuntu
248 - GBA: Slightly optimize GBAProcessEvents
249 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
250 - GBA Video: Null renderer should return proper register values
251 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
252 - Qt: Add preset for DualShock 4
253 - Qt: Update 360 input profile on OS X to reflect newer drivers
254 - Qt: Remove use of NaN
255 - Qt: Canonicalize file paths when loading games
256 - Qt: Add refresh button to controller editing
257 - SDL: Remove default gamepad mappings
258 - Util: Fix intermittent build failure on OS X
259 - VFS: VFile.sync now updates modified time
260
2610.4.0: (2016-02-02)
262Features:
263 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
264 - I/O viewer
265 - Booting of multiboot images
266 - Customization of GIF recording
267 - Libretro: Cheat code support
268 - Support for GLSL shaders
269 - ROM information view
270 - Support for VBA-style cheat codes
271 - Savestates now store creation timestamps
272 - Key autofire
273 - Libretro: Allow blocking opposing directional input
274 - OpenEmu core for OS X
275 - Libretro: Settings for using BIOS and skipping intro
276 - Libretro: Customizable idle loop removal
277 - Implemented cycle counting for sprite rendering
278 - Cleaner, unified settings window
279 - Added a setting for pausing when the emulator is not in focus
280 - Customizable paths for save games, save states, screenshots and patches
281 - Controller hotplugging
282 - Ability to store save games and active cheats within savestates
283Bugfixes:
284 - ARM7: Fix sign of unaligned LDRSH
285 - ARM7: Fix decoding of some ARM ALU instructions with shifters
286 - Debugger: Fix watchpoints in gdb
287 - GBA: Fix warnings when creating and loading savestates
288 - GBA: Fix Iridion II savetype
289 - GBA BIOS: Fix misaligned CpuSet
290 - GBA Cheats: Fix cheats setting the Action Replay version
291 - GBA Hardware: Fix GPIO on big endian
292 - GBA Memory: Fix DMA register writing behavior
293 - GBA Memory: Fix DMAs triggering two cycles early
294 - Libretro: Fix aspect ratio
295 - Qt: Fix some potential crashes with the gamepad mapping
296 - Qt: Fix keys being mapped incorrectly when loading configuration file
297 - Util: Fix PowerPC PNG read/write pixel order
298 - Util: Fix excessive memory allocation when decoding a PNG
299 - VFS: Fix VFileReadline and remove _vfdReadline
300Misc:
301 - All: Improved PowerPC support
302 - All: Fix some undefined behavior warnings
303 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
304 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
305 - GBA: Implement bad I/O register loading
306 - GBA: Allow jumping to OAM and palette RAM
307 - GBA BIOS: Finish implementing RegisterRamReset
308 - GBA Config: Add "override" layer for better one-time configuration
309 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
310 - GBA Memory: Use a dynamically sized mask for ROM memory
311 - GBA Memory: Implement several unimplemented memory access types
312 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
313 - GBA RR: Starting from savestate now embeds the savegame
314 - GBA RR: Add preliminary SRAM support for VBM loading
315 - GBA RR: Add support for resets in movies
316 - GBA Video: Remove lastHblank, as it is implied
317 - Libretro: Use anonymous memory mappers for large blocks of memory
318 - Libretro: Add install target for libretro core
319 - Qt: Window size command line options are now supported
320 - Qt: Increase usability of key mapper
321 - Qt: Add 'Apply' button to settings window
322 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
323 - Qt: Allow use of modifier keys as input
324 - Qt: Optimize log viewer
325 - Qt: Added button for breaking into the GDB debugger
326 - Qt: Add box for showing duration of rewind
327 - SDL: Support fullscreen in SDL 1.2
328 - SDL: Allow GBASDLAudio to be used without a thread context
329 - Util: Use VFile for configuration
330 - Util: Add MutexTryLock
331
3320.3.2: (2015-12-16)
333Bugfixes:
334 - ARM7: Fix STRT/STRBT
335 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
336 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
337 - Libretro: Fix problems with rumble not turning off
338 - GBA: Fix idle skip state being retained between games
339 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
340 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
341 - GBA BIOS: Fix Sqrt sign
342 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
343 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
344 - GBA Memory: Fix DMA behavior for SRAM accesses
345 - GBA Memory: Fix Store8 to OBJ VRAM
346 - GBA Memory: Fix alignment of LDM/STM on SRAM
347 - GBA Memory: Fix unaligned out-of-bounds ROM loads
348 - GBA Memory: Fix timing of DMAs
349 - GBA Video: Fix _mix for 15-bit color
350 - GBA Video: Fix OAM and palette initialization
351 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
352 - Qt: Use safer isLoaded check in GameController
353 - Qt: Fix a race condition in PainterGL that could lead to a crash
354 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
355 - Qt: Fix font size in memory viewer
356 - Qt: Fix a crash in the memory viewer
357 - Qt: Add additional checks in CheatModel to prevent crashes
358 - Qt: Fix race condition with setting sample rate
359 - Qt: Fix crash when closing multiplayer windows
360 - Qt: Fix resetting while paused
361Misc:
362 - GBA Audio: Implement missing flags on SOUNDCNT_X register
363 - Qt: Add mute option to menu
364
3650.3.1: (2015-10-24)
366Bugfixes:
367 - ARM7: Fix instruction decoding of Thumb shifts
368 - GBA: Deinit savegame when unloading a ROM
369 - GBA: Fix BIOS check on big endian
370 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
371 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
372 - GBA Audio: Fix audio channels being silenced at the wrong time
373 - GBA Memory: Fix bad BIOS Load16 on big endian
374 - GBA Memory: Fix bad Load8 on big endian
375 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
376 - GBA Video: Fix edge case with sprite blend modes and semitransparency
377 - GBA Video: Fix objwin and blending interaction on sprites
378 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
379 - Libretro: Fix a memory leak with the render buffer
380 - Qt: Windows no longer spawn in the top left on first launch
381 - Qt: Fix install path of XDG desktop file with DESTDIR
382 - Qt: Fix drag and drop on Windows
383 - Qt: Reenable double buffering, as disabling it broke some Windows configs
384 - VFS: Fix return values of VFileFILE.read and .write
385Misc:
386 - All: Reset next event to cycles instead of zero to interrupt
387 - All: Add --version flag
388 - ARM7: Force disable LTO on two files to work around a GCC bug
389 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
390 - GBA: Better memory handling with PNG savestates
391 - GBA: Additional savestate sanity checks
392 - GBA: Check for cycle count being too high
393 - GBA Audio: Allow GBAAVStream to have no video callback
394 - GBA BIOS: Implement RegisterRamReset for SIO registers
395 - Qt: Remove useless help icons in dialogs
396 - Qt: Prevent savestate window from opening while in multiplayer
397 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
398 - Qt: Dropping multiplayer windows works more cleanly now
399
4000.3.0: (2015-08-16)
401Features:
402 - Ability to hide individual background layers, or OBJs
403 - Ability to mute individual audio channels
404 - Palette viewer and exporter
405 - Volume control
406 - More shortcuts are editable (e.g. quick save/load)
407 - Rewind now shows the frame after rewinding
408 - Import/Export of GameShark/Action Replay snapshots
409 - Add "Step backwards" item for single increment rewind
410 - Deadzone estimation for game controllers
411 - Analog inputs can be used for shortcuts
412 - Menu items for specific solar sensor brightness levels
413 - Remappable controls for tilt and gyroscope sensors
414 - Status messages for actions taken while a game is running (e.g. save/load state)
415 - Memory inspector
416 - Screensaver can now be suspended while a game is running
417 - Load/save the most recent savestate slot
418 - Support varible speed (PWM) rumble
419 - Ability to cap fast forward speed
420 - Finer control over FPS target
421 - Holdable shortcut for rewinding one frame at a time
422 - Ability to boot directly into the BIOS
423 - Preliminary support for yanking out the game pak while a game is running
424 - Thumb-drive mode by putting a file called portable.ini in the same folder
425 - Configurable display driver, between software and OpenGL
426 - Undo-able savestate loading and saving
427 - Controller profiles now store shortcut settings
428 - Default controller profiles for several common controllers
429 - Libretro now supports BIOS, rumble and solar sensor
430 - Implement BIOS call Stop, for sleep mode
431 - Automatically load patches, if found
432 - Improved video synchronization
433 - Configurable audio output sample rate
434Bugfixes:
435 - ARM7: Fix SWI and IRQ timings
436 - ARM7: Fix Thumb MUL timing
437 - ARM7: Fix timing of multiplies to use N cycles
438 - ARM7: ARMHotplugDetach should call deinit
439 - Debugger: Fix use-after-free in breakpoint clearing code
440 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
441 - GBA: Cap audio FIFO read size during deserialization
442 - GBA: Check for corrupted savestates when loading
443 - GBA: Check for improperly sized savestates when loading
444 - GBA: Check for savestates made from differently sized ROMs
445 - GBA: Fix calls to endian-independent loadstores
446 - GBA: Fix timing of reading from timer registers
447 - GBA: Ensure cycles never go negative
448 - GBA Audio: Force audio FIFOs to 32-bit
449 - GBA Audio: Fix audio pitch changing when adjusting buffer size
450 - GBA Audio: Fix sample order in audio channel 3
451 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
452 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
453 - GBA Memory: Improve Thumb open bus behavior
454 - GBA Memory: Fix potential DMA issue when loading a savestate
455 - GBA Memory: Fix load/store multiple video memory waitstates
456 - GBA SIO: Fix reseting when there are SIO devices attached
457 - GBA Video: Blended sprites should never have other effects applied
458 - GBA Video: Fix out-of-bounds tiles in mosaic
459 - GBA Video: Fix windows not affecting sprites
460 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
461 - GBA Video: Fix timing on first scanline
462 - Qt: Better cleanup when a game crashes
463 - Qt: Fix open ROM dialog filtering for archive formats
464 - Qt: Cap the maximum number of multiplayer windows
465 - Qt: Fix maximum year in sensor override
466 - Qt: Fix window being too tall after exiting fullscreen
467 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
468 - Qt: Fix analog buttons not getting unmapped
469 - Qt: Fix passing command line options
470 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
471 - SDL: Fix SDL build when OpenGL is missing
472 - Util: Allow loading IPS patches that grow the ROM
473 - VFS: Fix resource leaks if some allocations fail
474 - VFS: Fix line-reading to return proper values
475 - Video: Fix an issue with very long filenames
476 - Util: Fix formatting of floats
477Misc:
478 - All: Add --help flag for command line programs
479 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
480 - All: Enable static linking for Windows
481 - All: Enable static linking for OS X
482 - All: Threads are now named
483 - All: Proper handling of Unicode file paths
484 - ARM7: Add emulation for Undefined CPU mode
485 - ARM7: Reduce the size of the Thumb instruction table
486 - GBA: Add status log level
487 - GBA: GBARewind now returns how many states it has rewound
488 - GBA: SIO logging layer
489 - GBA BIOS: Stub out SoundBias
490 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
491 - GBA: Don't include GBACLIDebugger struct unless needed
492 - GBA: Savedata is now synced shortly after data finishes being written
493 - GBA: Process multiple timer events at once, if necessary
494 - GBA Audio: Implement audio reset for channels A/B
495 - GBA Audio: Process multiple audio events at once, if necessary
496 - GBA Hardware: Backport generic RTC source into core
497 - GBA Input: Allow axes and buttons to be mapped to the same key
498 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
499 - GBA SIO: Add a dummy driver for Normal mode
500 - GBA Thread: Add functionality for running callbacks on the GBA thread
501 - GBA Thread: Split GBASync into a separate file
502 - GBA Video: Refactor software renderer into separate files
503 - GBA Video: Slightly optimize mode 0 mosaic rendering
504 - Debugger: Free watchpoints in addition to breakpoints
505 - Qt: Handle saving input settings better
506 - Qt: Move GL frame drawing back onto its own thread
507 - Qt: Fast forward (held) option moved from Other to Emulation menu
508 - Qt: Show version info in window title
509 - Qt: Migrate multiplayer window handling into GBAApp
510 - Qt: Unified file opening and saving with last location
511 - Qt: Fix windows being resizable when they shouldn't have been
512 - Qt: Only hide cursor in full screen
513 - Qt: Replace pause-after-frame mutex with an atomic
514 - Qt: Add application icon and XDG desktop files
515 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
516 - Qt: Don't save window size when entering fullscreen
517 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
518 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
519 - Qt: Increase usability of key mapper
520 - Qt: Show checkmark for window sizes
521 - Qt: Set window path to loaded ROM
522 - Perf: Ability to load savestates immediately on launch
523 - SDL: Properly check for initialization
524 - SDL: Clean up initialization functions
525 - SDL: Clean up GL context
526 - Util: Allow disabling the threading code entirely
527 - VFS: Add sync method to force syncing with backing
528
5290.2.1: (2015-05-13)
530Bugfixes:
531 - All: Fix sanitize-deb script not cleaning up after itself
532 - All: Fix dependencies for libavcodec on Debian-derived platforms
533 - ARM7: Handle writeback for PC in addressing modes 2 and 3
534 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
535 - ARM7: Fix ARM multiply instructions when PC is a destination register
536 - Debugger: Fix use-after-free in breakpoint clearing code
537 - Debugger: Fix boundary conditions in tab completion
538 - GBA: Fix timers not updating timing when writing to only the reload register
539 - GBA: Fix rewind boundary conditions
540 - GBA: Add initial I/O register settings for background matrix registers
541 - GBA: Fix hang when loading a savestate if sync to video is enabled
542 - GBA: Handle out-of-bounds I/O access
543 - GBA: Fix bounds-checking on EEPROM access
544 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
545 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
546 - GBA Memory: Allow SRAM to be 64kB
547 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
548 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
549 - GBA Video: Fix second frame mode 5
550 - Perf: Fix race condition if a game crashes immediately on start
551 - Qt: Fix Display object leak when closing a window
552 - Qt: Fix .deb dependencies
553 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
554 - Qt: Fix window not regaining focus after exiting savestate window
555 - Qt: Fix regression where video would not record if the game had already started
556 - Qt: Fix potential crash if a gamepad causes focus to change
557 - Qt: Fix controller axis querying
558 - Qt: Fix multiplayer windows opening as the wrong size
559 - Qt: Fix controllers sometimes not loading the right profile
560 - SDL: Fix boundary conditions for joystick adjustments
561 - SDL: Allocate properly sized input maps
562 - SDL: Fix potential build issues when Qt and SDL2 are in use
563 - Util: Fix resource leak in UTF-8 handling code
564 - Util: Fix a null-pointer issue when attempting to delete a key
565 - VFS: Fix resource leaks if some allocations fail
566 - Video: Fix an issue with very long filenames
567Misc:
568 - GBA Memory: Soft-crash if jumping past the end of a ROM
569 - Qt: Show multiplayer numbers in window title
570 - Qt: Solar sensor can have shortcuts set
571
5720.2.0: (2015-04-03)
573Features:
574 - Support for gamepad axes, e.g. analog sticks or triggers
575 - Add scale presets for up to 6x
576 - Settings window
577 - Bilinear resampling option
578 - Add option to skip BIOS start screen
579 - List of recently opened games
580 - Support for games using the Solar Sensor
581 - Better audio resampling via blip-buf
582 - Game Pak overrides dialog for setting savetype and sensor values
583 - Support for games using the tilt sensor
584 - Remappable shortcuts for keyboard and gamepad
585 - Rewinding of emulation
586 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
587 - Support IPv6
588 - Save directory of last loaded file
589 - Support BPS patches
590 - Automatically detect and optimize out idle loops
591 - Configurable game overrides
592 - Support loading 7-Zip files
593 - Drag and drop game loading
594 - Cheat code support
595 - Runtime configurable audio driver
596 - Libretro core for use with RetroArch and other front-ends
597 - Controller profiles for setting different bindings for different controllers
598 - Ability to lock aspect ratio
599 - Local link cable support
600 - Ability to switch which game controller is in use per instance
601 - Ability to prevent opposing directional input
602 - Warning dialog if an unimplemented BIOS feature is called
603 - Debugger: Add CLI "frame", frame advance command
604 - Debugger: Add CLI functions for writing to memory
605 - Debugger: Add CLI functions for examining memory regions
606 - Debugger: Add CLI function for writing a register
607Bugfixes:
608 - ARM7: Extend prefetch by one stage
609 - ARM7: Fix cycle counting for loads
610 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
611 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
612 - GBA: Initialize gba.sync to null
613 - GBA: Fix timer initialization
614 - GBA Audio: Support 16-bit writes to FIFO audio
615 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
616 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
617 - GBA BIOS: Fix BIOS prefetch after reset
618 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
619 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
620 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
621 - GBA Memory: Fix I cycles that had been moved to ARM7 core
622 - GBA Memory: Fix cycle counting for 32-bit load/stores
623 - GBA RR: Fix fallthrough error when reading tags from a movie
624 - GBA Thread: Fix possible hang when loading an archive
625 - GBA Thread: Fix possible deadlock in video sync
626 - Perf: Fix crash when the GBA thread fails to start
627 - Qt: Fix crash starting a GDB stub if a game isn't loaded
628 - Qt: Fix crash when adjusting settings after closing a game
629 - Qt: Fix crash when starting GDB stub after closing a game
630 - Qt: Fix patch loading while a game is running
631 - Qt: Fix crash when loading a game after stopping GDB server
632 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
633 - Qt: Fix crash when attempting to pause if a game is not running
634 - SDL: Properly clean up if a game doesn't launch
635 - Util: Fix sockets on Windows
636Misc:
637 - All: Enable link-time optimization
638 - Debugger: Watchpoints now work on STM/LDM instructions
639 - Debugger: Clean up GDB stub network interfacing
640 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
641 - Debugger: Merge Thumb BL instructions when disassembling
642 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
643 - Debugger: Watchpoints now report address watched (fixes #68)
644 - Debugger: Add support for soft breakpoints
645 - Debugger: Make I/O register names be addresses instead of values
646 - Debugger: Rename read/write commands
647 - GBA: Improve accuracy of event timing
648 - GBA: Add API for getting Configuration structs for overrides and input
649 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
650 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
651 - GBA: Move A/V stream interface into core
652 - GBA: Savestates now take into account savedata state machines (fixes #109)
653 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
654 - GBA Memory: Simplify memory API and use fixed bus width
655 - GBA Thread: Make GBASyncWaitFrameStart time out
656 - GBA Video: Start video at the last scanline instead of the first
657 - Qt: Optimize logo drawing
658 - Qt: Move frame upload back onto main thread
659 - Qt: Remember window position
660 - Qt: Double-clicking on the window toggles full screen
661 - Util: Use proper locale for reading and writing float values
662
6630.1.1: (2015-01-24)
664Bugfixes:
665 - ARM7: Fix LDM writeback to a register already written
666 - GBA: Fix timers 2 and 3 updating incorrectly
667 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
668 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
669 - GBA Audio: Properly initialize audio FIFO channels
670 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
671 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
672 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
673 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
674 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
675 - GBA BIOS: Fix HuffUnComp boundary conditions
676 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
677 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
678 - GBA Memory: Filter out top nybble of DMA addresses
679 - GBA Memory: Properly bounds-check VRAM accesses
680 - GBA Memory: Fix initial DMA state
681 - GBA Thread: Allow halted games to exit cleanly
682 - GBA Video: Fix blend issues with obscured middle layers
683 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
684 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
685 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
686 - GBA Video: Fix sprite boundary conditions with mosaic
687 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
688 - Qt: Fix issue with set frame sizes being the wrong height
689 - Qt: Fix emulator crashing when full screen if a game is not running
690 - Qt: Fix window focus issues
691 - Qt: Properly set default video recording settings
692 - Qt: Fix a race condition when a game crashes immediately
693 - Qt: Fix some cases where key mapping can break if focus is adjusted
694 - Qt: Fix crash if a game pauses before any frames are shown
695 - Debugger: Negative PC-relative loads now properly subtract the offset
696 - Debugger: Align PC-relative loads in Thumb
697 - Debugger: Fix watchpoints triggering too late
698 - Debugger: Fix binary print putting spaces between digits
699 - Video: Ensure FFmpeg encoder has audio frames
700 - Video: Fix uncompressed PCM audio recording
701 - Video: Fix FFmpeg crashing when the file extension is wrong
702 - Util: Fix SOCKET_FAILED macro
703Misc:
704 - GBA: Exit cleanly on FATAL if the port supports it
705 - GBA Memory: Implement 16- and 32-bit loads from SRAM
706 - Qt: Disable sync to video by default
707 - Qt: Handle a game crash without crashing
708 - Qt: Set default log level to FATAL, ERROR and WARN
709 - Qt: Clarify some phrasing in the menus
710 - Qt: Clear active buttons when focus is lost
711
7120.1.0: (2014-12-13)
713 - Initial release