all repos — mgba @ 855923e4b03385fe22139ca25850be8b9953ad81

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23Bugfixes:
 24 - ARM7: Fix SWI and IRQ timings
 25 - GBA Audio: Force audio FIFOs to 32-bit
 26 - GBA Memory: Improve Thumb open bus behavior
 27 - VFS: Fix resource leaks if some allocations fail
 28 - Video: Fix an issue with very long filenames
 29 - GBA Video: Blended sprites should never have other effects applied
 30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 31 - Qt: Better cleanup when a game crashes
 32 - Qt: Fix open ROM dialog filtering for archive formats
 33 - ARM7: Fix Thumb MUL timing
 34 - Qt: Cap the maximum number of multiplayer windows
 35 - Qt: Fix maximum year in sensor override
 36 - GBA: Cap audio FIFO read size during deserialization
 37 - GBA: Check for corrupted savestates when loading
 38 - GBA: Check for improperly sized savestates when loading
 39 - GBA: Check for savestates made from differently sized ROMs
 40 - GBA Video: Fix out-of-bounds tiles in mosaic
 41 - GBA Memory: Fix potential DMA issue when loading a savestate
 42Misc:
 43 - Qt: Handle saving input settings better
 44 - Debugger: Free watchpoints in addition to breakpoints
 45 - Qt: Move GL frame drawing back onto its own thread
 46 - GBA: Add status log level
 47 - GBA Thread: Add functionality for running callbacks on the GBA thread
 48 - Qt: Fast forward (held) option moved from Other to Emulation menu
 49 - All: Add --help flag for command line programs
 50 - Qt: Show version info in window title
 51 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 52 - GBA SIO: Add a dummy driver for Normal mode
 53 - GBA: GBARewind now returns how many states it has rewound
 54 - All: Enable static linking for Windows
 55 - All: Enable static linking for OS X
 56 - Qt: Migrate multiplayer window handling into GBAApp
 57 - Qt: Unified file opening and saving with last location
 58 - Qt: Fix windows being resizable when they shouldn't have been
 59 - Qt: Only hide cursor in full screen
 60 - Perf: Ability to load savestates immediately on launch
 61 - Qt: Replace pause-after-frame mutex with an atomic
 62 - Util: Allow disabling the threading code entirely
 63
 640.2.1: (2015-05-13)
 65Bugfixes:
 66 - All: Fix sanitize-deb script not cleaning up after itself
 67 - All: Fix dependencies for libavcodec on Debian-derived platforms
 68 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 69 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 70 - ARM7: Fix ARM multiply instructions when PC is a destination register
 71 - Debugger: Fix use-after-free in breakpoint clearing code
 72 - Debugger: Fix boundary conditions in tab completion
 73 - GBA: Fix timers not updating timing when writing to only the reload register
 74 - GBA: Fix rewind boundary conditions
 75 - GBA: Add initial I/O register settings for background matrix registers
 76 - GBA: Fix hang when loading a savestate if sync to video is enabled
 77 - GBA: Handle out-of-bounds I/O access
 78 - GBA: Fix bounds-checking on EEPROM access
 79 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 80 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 81 - GBA Memory: Allow SRAM to be 64kB
 82 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 83 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 84 - GBA Video: Fix second frame mode 5
 85 - Perf: Fix race condition if a game crashes immediately on start
 86 - Qt: Fix Display object leak when closing a window
 87 - Qt: Fix .deb dependencies
 88 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 89 - Qt: Fix window not regaining focus after exiting savestate window
 90 - Qt: Fix regression where video would not record if the game had already started
 91 - Qt: Fix potential crash if a gamepad causes focus to change
 92 - Qt: Fix controller axis querying
 93 - Qt: Fix multiplayer windows opening as the wrong size
 94 - Qt: Fix controllers sometimes not loading the right profile
 95 - SDL: Fix boundary conditions for joystick adjustments
 96 - SDL: Allocate properly sized input maps
 97 - SDL: Fix potential build issues when Qt and SDL2 are in use
 98 - Util: Fix resource leak in UTF-8 handling code
 99 - Util: Fix a null-pointer issue when attempting to delete a key
100 - VFS: Fix resource leaks if some allocations fail
101 - Video: Fix an issue with very long filenames
102Misc:
103 - GBA Memory: Soft-crash if jumping past the end of a ROM
104 - Qt: Show multiplayer numbers in window title
105 - Qt: Solar sensor can have shortcuts set
106
1070.2.0: (2015-04-03)
108Features:
109 - Support for gamepad axes, e.g. analog sticks or triggers
110 - Add scale presets for up to 6x
111 - Settings window
112 - Bilinear resampling option
113 - Add option to skip BIOS start screen
114 - List of recently opened games
115 - Support for games using the Solar Sensor
116 - Better audio resampling via blip-buf
117 - Game Pak overrides dialog for setting savetype and sensor values
118 - Support for games using the tilt sensor
119 - Remappable shortcuts for keyboard and gamepad
120 - Rewinding of emulation
121 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
122 - Support IPv6
123 - Save directory of last loaded file
124 - Support BPS patches
125 - Automatically detect and optimize out idle loops
126 - Configurable game overrides
127 - Support loading 7-Zip files
128 - Drag and drop game loading
129 - Cheat code support
130 - Runtime configurable audio driver
131 - Libretro core for use with RetroArch and other front-ends
132 - Controller profiles for setting different bindings for different controllers
133 - Ability to lock aspect ratio
134 - Local link cable support
135 - Ability to switch which game controller is in use per instance
136 - Ability to prevent opposing directional input
137 - Warning dialog if an unimplemented BIOS feature is called
138 - Debugger: Add CLI "frame", frame advance command
139 - Debugger: Add CLI functions for writing to memory
140 - Debugger: Add CLI functions for examining memory regions
141 - Debugger: Add CLI function for writing a register
142Bugfixes:
143 - ARM7: Extend prefetch by one stage
144 - ARM7: Fix cycle counting for loads
145 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
146 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
147 - GBA: Initialize gba.sync to null
148 - GBA: Fix timer initialization
149 - GBA Audio: Support 16-bit writes to FIFO audio
150 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
151 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
152 - GBA BIOS: Fix BIOS prefetch after reset
153 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
154 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
155 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
156 - GBA Memory: Fix I cycles that had been moved to ARM7 core
157 - GBA Memory: Fix cycle counting for 32-bit load/stores
158 - GBA RR: Fix fallthrough error when reading tags from a movie
159 - GBA Thread: Fix possible hang when loading an archive
160 - GBA Thread: Fix possible deadlock in video sync
161 - Perf: Fix crash when the GBA thread fails to start
162 - Qt: Fix crash starting a GDB stub if a game isn't loaded
163 - Qt: Fix crash when adjusting settings after closing a game
164 - Qt: Fix crash when starting GDB stub after closing a game
165 - Qt: Fix patch loading while a game is running
166 - Qt: Fix crash when loading a game after stopping GDB server
167 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
168 - Qt: Fix crash when attempting to pause if a game is not running
169 - SDL: Properly clean up if a game doesn't launch
170 - Util: Fix sockets on Windows
171Misc:
172 - All: Enable link-time optimization
173 - Debugger: Watchpoints now work on STM/LDM instructions
174 - Debugger: Clean up GDB stub network interfacing
175 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
176 - Debugger: Merge Thumb BL instructions when disassembling
177 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
178 - Debugger: Watchpoints now report address watched (fixes #68)
179 - Debugger: Add support for soft breakpoints
180 - Debugger: Make I/O register names be addresses instead of values
181 - Debugger: Rename read/write commands
182 - GBA: Improve accuracy of event timing
183 - GBA: Add API for getting Configuration structs for overrides and input
184 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
185 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
186 - GBA: Move A/V stream interface into core
187 - GBA: Savestates now take into account savedata state machines (fixes #109)
188 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
189 - GBA Memory: Simplify memory API and use fixed bus width
190 - GBA Thread: Make GBASyncWaitFrameStart time out
191 - GBA Video: Start video at the last scanline instead of the first
192 - Qt: Optimize logo drawing
193 - Qt: Move frame upload back onto main thread
194 - Qt: Remember window position
195 - Qt: Double-clicking on the window toggles full screen
196 - Util: Use proper locale for reading and writing float values
197
1980.1.1: (2015-01-24)
199Bugfixes:
200 - ARM7: Fix LDM writeback to a register already written
201 - GBA: Fix timers 2 and 3 updating incorrectly
202 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
203 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
204 - GBA Audio: Properly initialize audio FIFO channels
205 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
206 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
207 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
208 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
209 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
210 - GBA BIOS: Fix HuffUnComp boundary conditions
211 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
212 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
213 - GBA Memory: Filter out top nybble of DMA addresses
214 - GBA Memory: Properly bounds-check VRAM accesses
215 - GBA Memory: Fix initial DMA state
216 - GBA Thread: Allow halted games to exit cleanly
217 - GBA Video: Fix blend issues with obscured middle layers
218 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
219 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
220 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
221 - GBA Video: Fix sprite boundary conditions with mosaic
222 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
223 - Qt: Fix issue with set frame sizes being the wrong height
224 - Qt: Fix emulator crashing when full screen if a game is not running
225 - Qt: Fix window focus issues
226 - Qt: Properly set default video recording settings
227 - Qt: Fix a race condition when a game crashes immediately
228 - Qt: Fix some cases where key mapping can break if focus is adjusted
229 - Qt: Fix crash if a game pauses before any frames are shown
230 - Debugger: Negative PC-relative loads now properly subtract the offset
231 - Debugger: Align PC-relative loads in Thumb
232 - Debugger: Fix watchpoints triggering too late
233 - Debugger: Fix binary print putting spaces between digits
234 - Video: Ensure FFmpeg encoder has audio frames
235 - Video: Fix uncompressed PCM audio recording
236 - Video: Fix FFmpeg crashing when the file extension is wrong
237 - Util: Fix SOCKET_FAILED macro
238Misc:
239 - GBA: Exit cleanly on FATAL if the port supports it
240 - GBA Memory: Implement 16- and 32-bit loads from SRAM
241 - Qt: Disable sync to video by default
242 - Qt: Handle a game crash without crashing
243 - Qt: Set default log level to FATAL, ERROR and WARN
244 - Qt: Clarify some phrasing in the menus
245 - Qt: Clear active buttons when focus is lost
246
2470.1.0: (2014-12-13)
248 - Initial release