all repos — mgba @ 8561c80a1c43392523ca3be614f2ae8d72b3a469

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7Bugfixes:
  8 - LR35902: Fix core never exiting with certain event patterns
  9 - GB Timer: Improve DIV reset behavior
 10 - GBA Memory: Fix misaligned BIOS reads
 11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 13 - GB MBC: Fix SRAM dangling pointer with RTC games
 14 - Windows: Fix Unicode directory handling
 15 - Qt: Fix changing resolution of software renderer
 16 - Qt: Fix setting overrides
 17 - GBA Cheats: Fix GameShark ROM patches
 18 - Qt: Fix cut off tiles and alignment issues in tile viewer
 19 - GB MBC: Fix initializing MBC when no ROM is loaded
 20Misc:
 21 - SDL: Remove scancode key input
 22 - GBA Video: Clean up unused timers
 23 - Test: Add a basic test suite
 24 - GBA Video: Allow multiple handles into the same tile cache
 25 - VFS: Call msync when syncing mapped data
 26 - GBA Video, GB Video: Colors are now fully scaled
 27 - PSP2: Improved controller rumble
 28 - GB, GBA: Prevent loading null ROMs
 29
 300.5.1: (2016-10-05)
 31Bugfixes:
 32 - Core: Fix importing save games as read-only
 33 - FFmpeg: Fix encoding AAC
 34 - GB: Fix invalid STOP behavior on Game Boy Color
 35 - GB: Initialize audio properly
 36 - GB: Properly clear KEY1 bit 0 when switching speeds
 37 - GB: Properly unload save files when unloading a ROM
 38 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 39 - GB MBC: Fix MBC7 when size is incorrectly specified
 40 - GB MBC: Fix RTC access when no save file is loaded
 41 - GB SIO: Don't auto-clock external shift clock
 42 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 43 - GB Video: Fix video frames getting missed when LCDC is off
 44 - GB Video: Clear screen when LCDC is off
 45 - GBA Cheats: Fix holding onto pointers that may get invalidated
 46 - GBA Cheats: Fix key-activated CodeBreaker cheats
 47 - GBA Cheats: Fix uninitialized memory getting freed when saving
 48 - GBA Hardware: Improve Game Boy Player rumble behavior
 49 - GBA Memory: Fix several unused I/O register read values
 50 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 51 - LR35902: Fix events running with the wrong cycle active
 52 - Qt: Fix "close" button on Overrides view
 53 - Qt: Fix saving overrides
 54 - Qt: Fix directory set unloading when replacing the ROM
 55 - Qt: Fix patch loading
 56 - Qt: Fix crash when saving an override if a game isn't loaded
 57 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 58 - SDL: Attach rumble in SDL frontend
 59 - Util: Fix PNG identification on files too small to be a PNG
 60Misc:
 61 - All: Only update version info if needed
 62 - All: Split out install locations for Libretro and OpenEmu
 63 - FFmpeg: Encoding cleanup
 64 - GB: Reset active region when reloading ROM
 65 - GB Memory: Initialize RAM pattern for GBC
 66 - GB Video: Improved video timings
 67 - Qt: Manage window sizes slightly better
 68 - Qt: Remember scale option independent of core dimensions
 69
 700.5.0: (2016-09-19)
 71Features:
 72 - Game Boy support
 73 - Support for encrypted CodeBreaker GBA cheats
 74 - Emulation of Vast Fame protected GBA carts (taizou)
 75 - Tile viewer
 76 - Threaded rendering mode
 77 - Libretro: Memory map and achievement support (leiradel)
 78 - GUI: Add UI control remapping
 79 - GUI: Add fast-forward
 80 - Wii: 240p support
 81 - 3DS: Adjustable screen darkening
 82 - Ability to temporarily load a savegame
 83 - Load specific files out of archives
 84 - Automatic BIOS detection
 85Bugfixes:
 86 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 87 - Debugger: Fix GDB breakpoints
 88 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 89 - GBA: Fix filehandle leak with savegames
 90 - GBA: Timer 0 cannot be count up
 91 - GBA: Count up timers should not count themselves
 92 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 93 - GBA Memory: Fix ldm {pc}
 94 - GBA Savedata: Fix savedata sync timer
 95 - GBA Savedata: Only unmap savedata if present
 96 - GBA Serialize: Savestates now properly store prefetch
 97 - GBA Video: WIN0/1 take priority over OBJWIN
 98 - GBA Video: Fix out-of-order OBJWIN
 99 - PSP2: Fix GPU crash while exiting
100 - PSP2: Fix VSync
101 - PSP2: Fix accelerometer range
102 - PSP2: Actually load screen mode setting
103 - PSP2: Fix gyroscope direction
104 - PSP2: Delete threads after they return
105 - PSP2: Fix mapping/unmapping from not at 0
106 - Qt: Fix bug in software renderer scaling
107 - Qt: Fix hanging key press after disabling autofire
108 - Qt: Fix being unable to pause manually when using auto-pausing
109 - SDL: Fix axes being mapped wrong
110 - Util: Fix realloc semantics in utf16to8
111 - Util: Fix inserting too many items into a hash table
112 - VFS: Fix uninitialized varaible reading from 7z
113 - VFS: Fix reading multiple files from a 7z archive
114 - Wii: Fix framelimiting after a slowdown
115 - Wii: Fix garbage flash at startup
116Misc:
117 - 3DS: Use blip_add_delta_fast for a small speed improvement
118 - 3DS: Allow UTF-16 filenames
119 - 3DS: Port to using citro3D
120 - 3DS: Use system font for menus
121 - 3DS: Attempt to use Core 2 for threads
122 - 3DS: Adjustable filering
123 - 3DS: 3D banner
124 - All: Add QUIET parameter to silence CMake
125 - All: Faster memory read/write
126 - ARM7: Support forcing Thumb mode via MSR
127 - ARM7: Flush prefetch cache when loading CPSR via MSR
128 - ARM7: Clean up instruction decoding for future expandability
129 - Debugger: Support register and memory writes via GDB stub
130 - Debugger: Add software breakpoint support to gdb
131 - FFmpeg: Full support for libavcodec 56+
132 - GBA: Better debug logging if event processing breaks
133 - GBA Audio: Force audio DMAs to not increment destination
134 - GBA BIOS: Use custom ArcTan, not relying on OS
135 - GBA Hardware: Clean up dead code in GBP
136 - GBA Memory: Optimize stalling behavior
137 - GBA Memory: Optimize Load-/StoreMultiple
138 - GBA Savedata: Add realistic timing for EEPROM
139 - GBA Serialize: Savestates now store if CPU was halted
140 - GBA Video: Remove old slow path fallback
141 - GBA Video: Optimize sprite drawing
142 - GBA Video: Optimize mode 0 rendering
143 - GBA Video: Optimize compositing cases slightly
144 - GUI: Screenshot dimensions are now passed through
145 - GUI: Add back logging
146 - GUI: Only reload config if manually saved
147 - GUI: Increase scrolling speed
148 - OpenGL: Log shader compilation failure
149 - OpenGL: Add texSize uniform
150 - Qt: Make -g flag work in Qt build
151 - Qt: Simplify OpenGL context creation
152 - Qt: Thread startup improvements
153 - Qt: Make audio channel/video layer options shortcut mappable
154 - Qt: Remove some C99isms from C++ code
155 - Qt: Remove default autofire mappings
156 - Qt: Make reseting when pasued frame-accurate
157 - Qt: Rearchitect game closing codepath
158 - PSP2: Use system font for menus
159 - PSP2: Add rumble for PS TV
160 - PSP2: Add fit-to-height screen mode
161 - PSP2: Sync files per descriptor
162 - PSP2: Allow UTF-8 filenames
163 - PSP2: Screenshots are now saved into the Photo Gallery
164 - PSP2: Stop underclocking when menuing
165 - SDL: Increase default audio buffer size to 1024 samples
166 - SDL: More responsive rumble
167 - Util: Add Vector GetConstPointer
168 - Util: Add rtrim
169 - Util: Add endswith
170 - VFS: Improve zip file detection
171 - Wii: Add pixelated resample filter
172 - Windows: Add native VDir support
173 - Util: Add PRIz macro for libc versions that don't support %z
174
1750.4.1: (2016-07-11)
176Bugfixes:
177 - All: Fix several file handle leaks
178 - All: Fix instruction tables getting zeroed when linking sometimes
179 - ARM7: Fix flags on SBC/RSC
180 - ARM7: Fix setting spsr privilege bits when spsr is empty
181 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
182 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
183 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
184 - GBA Memory: Fix executing code from OBJ region of VRAM
185 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
186 - GBA Serialize: Fix loading savegames from savestates
187 - OpenGL: Correct boolean vector strcmp strings for uniforms
188 - Qt: Fix sending gameStopped twice
189 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
190 - Qt: Fix initial state of key mapping
191 - Qt: Initialize m_useBios
192 - SDL: Fix joystick initialization on BSD
193 - SDL: Fix potential joystick crash in games with rumble
194 - SDL: Fix SDL 1.2 build
195 - SDL: Fix sporadic crash when deinitializing audio
196 - Shaders: Fix AGS-001 shader with some bad drivers
197 - Util: Use closesocket on Windows
198 - Util: Fix socket bind addresses
199 - VFS: Fix reading 7z archives without rewinding first
200 - VFS: VFileFromFD should not open directories
201 - Wii: Fix tilting direction
202 - Util: Fix realloc semantics in utf16to8
203Misc:
204 - All: Allow use of external minizip library
205 - Debugger: CLI debugger now exits when end-of-stream is reached
206 - FFmpeg: Update dependencies on Ubuntu
207 - GBA: Slightly optimize GBAProcessEvents
208 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
209 - GBA Video: Null renderer should return proper register values
210 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
211 - Qt: Add preset for DualShock 4
212 - Qt: Update 360 input profile on OS X to reflect newer drivers
213 - Qt: Remove use of NaN
214 - Qt: Canonicalize file paths when loading games
215 - Qt: Add refresh button to controller editing
216 - SDL: Remove default gamepad mappings
217 - Util: Fix intermittent build failure on OS X
218 - VFS: VFile.sync now updates modified time
219
2200.4.0: (2016-02-02)
221Features:
222 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
223 - I/O viewer
224 - Booting of multiboot images
225 - Customization of GIF recording
226 - Libretro: Cheat code support
227 - Support for GLSL shaders
228 - ROM information view
229 - Support for VBA-style cheat codes
230 - Savestates now store creation timestamps
231 - Key autofire
232 - Libretro: Allow blocking opposing directional input
233 - OpenEmu core for OS X
234 - Libretro: Settings for using BIOS and skipping intro
235 - Libretro: Customizable idle loop removal
236 - Implemented cycle counting for sprite rendering
237 - Cleaner, unified settings window
238 - Added a setting for pausing when the emulator is not in focus
239 - Customizable paths for save games, save states, screenshots and patches
240 - Controller hotplugging
241 - Ability to store save games and active cheats within savestates
242Bugfixes:
243 - ARM7: Fix sign of unaligned LDRSH
244 - ARM7: Fix decoding of some ARM ALU instructions with shifters
245 - Debugger: Fix watchpoints in gdb
246 - GBA: Fix warnings when creating and loading savestates
247 - GBA: Fix Iridion II savetype
248 - GBA BIOS: Fix misaligned CpuSet
249 - GBA Cheats: Fix cheats setting the Action Replay version
250 - GBA Hardware: Fix GPIO on big endian
251 - GBA Memory: Fix DMA register writing behavior
252 - GBA Memory: Fix DMAs triggering two cycles early
253 - Libretro: Fix aspect ratio
254 - Qt: Fix some potential crashes with the gamepad mapping
255 - Qt: Fix keys being mapped incorrectly when loading configuration file
256 - Util: Fix PowerPC PNG read/write pixel order
257 - Util: Fix excessive memory allocation when decoding a PNG
258 - VFS: Fix VFileReadline and remove _vfdReadline
259Misc:
260 - All: Improved PowerPC support
261 - All: Fix some undefined behavior warnings
262 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
263 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
264 - GBA: Implement bad I/O register loading
265 - GBA: Allow jumping to OAM and palette RAM
266 - GBA BIOS: Finish implementing RegisterRamReset
267 - GBA Config: Add "override" layer for better one-time configuration
268 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
269 - GBA Memory: Use a dynamically sized mask for ROM memory
270 - GBA Memory: Implement several unimplemented memory access types
271 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
272 - GBA RR: Starting from savestate now embeds the savegame
273 - GBA RR: Add preliminary SRAM support for VBM loading
274 - GBA RR: Add support for resets in movies
275 - GBA Video: Remove lastHblank, as it is implied
276 - Libretro: Use anonymous memory mappers for large blocks of memory
277 - Libretro: Add install target for libretro core
278 - Qt: Window size command line options are now supported
279 - Qt: Increase usability of key mapper
280 - Qt: Add 'Apply' button to settings window
281 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
282 - Qt: Allow use of modifier keys as input
283 - Qt: Optimize log viewer
284 - Qt: Added button for breaking into the GDB debugger
285 - Qt: Add box for showing duration of rewind
286 - SDL: Support fullscreen in SDL 1.2
287 - SDL: Allow GBASDLAudio to be used without a thread context
288 - Util: Use VFile for configuration
289 - Util: Add MutexTryLock
290
2910.3.2: (2015-12-16)
292Bugfixes:
293 - ARM7: Fix STRT/STRBT
294 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
295 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
296 - Libretro: Fix problems with rumble not turning off
297 - GBA: Fix idle skip state being retained between games
298 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
299 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
300 - GBA BIOS: Fix Sqrt sign
301 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
302 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
303 - GBA Memory: Fix DMA behavior for SRAM accesses
304 - GBA Memory: Fix Store8 to OBJ VRAM
305 - GBA Memory: Fix alignment of LDM/STM on SRAM
306 - GBA Memory: Fix unaligned out-of-bounds ROM loads
307 - GBA Memory: Fix timing of DMAs
308 - GBA Video: Fix _mix for 15-bit color
309 - GBA Video: Fix OAM and palette initialization
310 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
311 - Qt: Use safer isLoaded check in GameController
312 - Qt: Fix a race condition in PainterGL that could lead to a crash
313 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
314 - Qt: Fix font size in memory viewer
315 - Qt: Fix a crash in the memory viewer
316 - Qt: Add additional checks in CheatModel to prevent crashes
317 - Qt: Fix race condition with setting sample rate
318 - Qt: Fix crash when closing multiplayer windows
319 - Qt: Fix resetting while paused
320Misc:
321 - GBA Audio: Implement missing flags on SOUNDCNT_X register
322 - Qt: Add mute option to menu
323
3240.3.1: (2015-10-24)
325Bugfixes:
326 - ARM7: Fix instruction decoding of Thumb shifts
327 - GBA: Deinit savegame when unloading a ROM
328 - GBA: Fix BIOS check on big endian
329 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
330 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
331 - GBA Audio: Fix audio channels being silenced at the wrong time
332 - GBA Memory: Fix bad BIOS Load16 on big endian
333 - GBA Memory: Fix bad Load8 on big endian
334 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
335 - GBA Video: Fix edge case with sprite blend modes and semitransparency
336 - GBA Video: Fix objwin and blending interaction on sprites
337 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
338 - Libretro: Fix a memory leak with the render buffer
339 - Qt: Windows no longer spawn in the top left on first launch
340 - Qt: Fix install path of XDG desktop file with DESTDIR
341 - Qt: Fix drag and drop on Windows
342 - Qt: Reenable double buffering, as disabling it broke some Windows configs
343 - VFS: Fix return values of VFileFILE.read and .write
344Misc:
345 - All: Reset next event to cycles instead of zero to interrupt
346 - All: Add --version flag
347 - ARM7: Force disable LTO on two files to work around a GCC bug
348 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
349 - GBA: Better memory handling with PNG savestates
350 - GBA: Additional savestate sanity checks
351 - GBA: Check for cycle count being too high
352 - GBA Audio: Allow GBAAVStream to have no video callback
353 - GBA BIOS: Implement RegisterRamReset for SIO registers
354 - Qt: Remove useless help icons in dialogs
355 - Qt: Prevent savestate window from opening while in multiplayer
356 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
357 - Qt: Dropping multiplayer windows works more cleanly now
358
3590.3.0: (2015-08-16)
360Features:
361 - Ability to hide individual background layers, or OBJs
362 - Ability to mute individual audio channels
363 - Palette viewer and exporter
364 - Volume control
365 - More shortcuts are editable (e.g. quick save/load)
366 - Rewind now shows the frame after rewinding
367 - Import/Export of GameShark/Action Replay snapshots
368 - Add "Step backwards" item for single increment rewind
369 - Deadzone estimation for game controllers
370 - Analog inputs can be used for shortcuts
371 - Menu items for specific solar sensor brightness levels
372 - Remappable controls for tilt and gyroscope sensors
373 - Status messages for actions taken while a game is running (e.g. save/load state)
374 - Memory inspector
375 - Screensaver can now be suspended while a game is running
376 - Load/save the most recent savestate slot
377 - Support varible speed (PWM) rumble
378 - Ability to cap fast forward speed
379 - Finer control over FPS target
380 - Holdable shortcut for rewinding one frame at a time
381 - Ability to boot directly into the BIOS
382 - Preliminary support for yanking out the game pak while a game is running
383 - Thumb-drive mode by putting a file called portable.ini in the same folder
384 - Configurable display driver, between software and OpenGL
385 - Undo-able savestate loading and saving
386 - Controller profiles now store shortcut settings
387 - Default controller profiles for several common controllers
388 - Libretro now supports BIOS, rumble and solar sensor
389 - Implement BIOS call Stop, for sleep mode
390 - Automatically load patches, if found
391 - Improved video synchronization
392 - Configurable audio output sample rate
393Bugfixes:
394 - ARM7: Fix SWI and IRQ timings
395 - ARM7: Fix Thumb MUL timing
396 - ARM7: Fix timing of multiplies to use N cycles
397 - ARM7: ARMHotplugDetach should call deinit
398 - Debugger: Fix use-after-free in breakpoint clearing code
399 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
400 - GBA: Cap audio FIFO read size during deserialization
401 - GBA: Check for corrupted savestates when loading
402 - GBA: Check for improperly sized savestates when loading
403 - GBA: Check for savestates made from differently sized ROMs
404 - GBA: Fix calls to endian-independent loadstores
405 - GBA: Fix timing of reading from timer registers
406 - GBA: Ensure cycles never go negative
407 - GBA Audio: Force audio FIFOs to 32-bit
408 - GBA Audio: Fix audio pitch changing when adjusting buffer size
409 - GBA Audio: Fix sample order in audio channel 3
410 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
411 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
412 - GBA Memory: Improve Thumb open bus behavior
413 - GBA Memory: Fix potential DMA issue when loading a savestate
414 - GBA Memory: Fix load/store multiple video memory waitstates
415 - GBA SIO: Fix reseting when there are SIO devices attached
416 - GBA Video: Blended sprites should never have other effects applied
417 - GBA Video: Fix out-of-bounds tiles in mosaic
418 - GBA Video: Fix windows not affecting sprites
419 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
420 - GBA Video: Fix timing on first scanline
421 - Qt: Better cleanup when a game crashes
422 - Qt: Fix open ROM dialog filtering for archive formats
423 - Qt: Cap the maximum number of multiplayer windows
424 - Qt: Fix maximum year in sensor override
425 - Qt: Fix window being too tall after exiting fullscreen
426 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
427 - Qt: Fix analog buttons not getting unmapped
428 - Qt: Fix passing command line options
429 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
430 - SDL: Fix SDL build when OpenGL is missing
431 - Util: Allow loading IPS patches that grow the ROM
432 - VFS: Fix resource leaks if some allocations fail
433 - VFS: Fix line-reading to return proper values
434 - Video: Fix an issue with very long filenames
435 - Util: Fix formatting of floats
436Misc:
437 - All: Add --help flag for command line programs
438 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
439 - All: Enable static linking for Windows
440 - All: Enable static linking for OS X
441 - All: Threads are now named
442 - All: Proper handling of Unicode file paths
443 - ARM7: Add emulation for Undefined CPU mode
444 - ARM7: Reduce the size of the Thumb instruction table
445 - GBA: Add status log level
446 - GBA: GBARewind now returns how many states it has rewound
447 - GBA: SIO logging layer
448 - GBA BIOS: Stub out SoundBias
449 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
450 - GBA: Don't include GBACLIDebugger struct unless needed
451 - GBA: Savedata is now synced shortly after data finishes being written
452 - GBA: Process multiple timer events at once, if necessary
453 - GBA Audio: Implement audio reset for channels A/B
454 - GBA Audio: Process multiple audio events at once, if necessary
455 - GBA Hardware: Backport generic RTC source into core
456 - GBA Input: Allow axes and buttons to be mapped to the same key
457 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
458 - GBA SIO: Add a dummy driver for Normal mode
459 - GBA Thread: Add functionality for running callbacks on the GBA thread
460 - GBA Thread: Split GBASync into a separate file
461 - GBA Video: Refactor software renderer into separate files
462 - GBA Video: Slightly optimize mode 0 mosaic rendering
463 - Debugger: Free watchpoints in addition to breakpoints
464 - Qt: Handle saving input settings better
465 - Qt: Move GL frame drawing back onto its own thread
466 - Qt: Fast forward (held) option moved from Other to Emulation menu
467 - Qt: Show version info in window title
468 - Qt: Migrate multiplayer window handling into GBAApp
469 - Qt: Unified file opening and saving with last location
470 - Qt: Fix windows being resizable when they shouldn't have been
471 - Qt: Only hide cursor in full screen
472 - Qt: Replace pause-after-frame mutex with an atomic
473 - Qt: Add application icon and XDG desktop files
474 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
475 - Qt: Don't save window size when entering fullscreen
476 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
477 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
478 - Qt: Increase usability of key mapper
479 - Qt: Show checkmark for window sizes
480 - Qt: Set window path to loaded ROM
481 - Perf: Ability to load savestates immediately on launch
482 - SDL: Properly check for initialization
483 - SDL: Clean up initialization functions
484 - SDL: Clean up GL context
485 - Util: Allow disabling the threading code entirely
486 - VFS: Add sync method to force syncing with backing
487
4880.2.1: (2015-05-13)
489Bugfixes:
490 - All: Fix sanitize-deb script not cleaning up after itself
491 - All: Fix dependencies for libavcodec on Debian-derived platforms
492 - ARM7: Handle writeback for PC in addressing modes 2 and 3
493 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
494 - ARM7: Fix ARM multiply instructions when PC is a destination register
495 - Debugger: Fix use-after-free in breakpoint clearing code
496 - Debugger: Fix boundary conditions in tab completion
497 - GBA: Fix timers not updating timing when writing to only the reload register
498 - GBA: Fix rewind boundary conditions
499 - GBA: Add initial I/O register settings for background matrix registers
500 - GBA: Fix hang when loading a savestate if sync to video is enabled
501 - GBA: Handle out-of-bounds I/O access
502 - GBA: Fix bounds-checking on EEPROM access
503 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
504 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
505 - GBA Memory: Allow SRAM to be 64kB
506 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
507 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
508 - GBA Video: Fix second frame mode 5
509 - Perf: Fix race condition if a game crashes immediately on start
510 - Qt: Fix Display object leak when closing a window
511 - Qt: Fix .deb dependencies
512 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
513 - Qt: Fix window not regaining focus after exiting savestate window
514 - Qt: Fix regression where video would not record if the game had already started
515 - Qt: Fix potential crash if a gamepad causes focus to change
516 - Qt: Fix controller axis querying
517 - Qt: Fix multiplayer windows opening as the wrong size
518 - Qt: Fix controllers sometimes not loading the right profile
519 - SDL: Fix boundary conditions for joystick adjustments
520 - SDL: Allocate properly sized input maps
521 - SDL: Fix potential build issues when Qt and SDL2 are in use
522 - Util: Fix resource leak in UTF-8 handling code
523 - Util: Fix a null-pointer issue when attempting to delete a key
524 - VFS: Fix resource leaks if some allocations fail
525 - Video: Fix an issue with very long filenames
526Misc:
527 - GBA Memory: Soft-crash if jumping past the end of a ROM
528 - Qt: Show multiplayer numbers in window title
529 - Qt: Solar sensor can have shortcuts set
530
5310.2.0: (2015-04-03)
532Features:
533 - Support for gamepad axes, e.g. analog sticks or triggers
534 - Add scale presets for up to 6x
535 - Settings window
536 - Bilinear resampling option
537 - Add option to skip BIOS start screen
538 - List of recently opened games
539 - Support for games using the Solar Sensor
540 - Better audio resampling via blip-buf
541 - Game Pak overrides dialog for setting savetype and sensor values
542 - Support for games using the tilt sensor
543 - Remappable shortcuts for keyboard and gamepad
544 - Rewinding of emulation
545 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
546 - Support IPv6
547 - Save directory of last loaded file
548 - Support BPS patches
549 - Automatically detect and optimize out idle loops
550 - Configurable game overrides
551 - Support loading 7-Zip files
552 - Drag and drop game loading
553 - Cheat code support
554 - Runtime configurable audio driver
555 - Libretro core for use with RetroArch and other front-ends
556 - Controller profiles for setting different bindings for different controllers
557 - Ability to lock aspect ratio
558 - Local link cable support
559 - Ability to switch which game controller is in use per instance
560 - Ability to prevent opposing directional input
561 - Warning dialog if an unimplemented BIOS feature is called
562 - Debugger: Add CLI "frame", frame advance command
563 - Debugger: Add CLI functions for writing to memory
564 - Debugger: Add CLI functions for examining memory regions
565 - Debugger: Add CLI function for writing a register
566Bugfixes:
567 - ARM7: Extend prefetch by one stage
568 - ARM7: Fix cycle counting for loads
569 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
570 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
571 - GBA: Initialize gba.sync to null
572 - GBA: Fix timer initialization
573 - GBA Audio: Support 16-bit writes to FIFO audio
574 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
575 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
576 - GBA BIOS: Fix BIOS prefetch after reset
577 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
578 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
579 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
580 - GBA Memory: Fix I cycles that had been moved to ARM7 core
581 - GBA Memory: Fix cycle counting for 32-bit load/stores
582 - GBA RR: Fix fallthrough error when reading tags from a movie
583 - GBA Thread: Fix possible hang when loading an archive
584 - GBA Thread: Fix possible deadlock in video sync
585 - Perf: Fix crash when the GBA thread fails to start
586 - Qt: Fix crash starting a GDB stub if a game isn't loaded
587 - Qt: Fix crash when adjusting settings after closing a game
588 - Qt: Fix crash when starting GDB stub after closing a game
589 - Qt: Fix patch loading while a game is running
590 - Qt: Fix crash when loading a game after stopping GDB server
591 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
592 - Qt: Fix crash when attempting to pause if a game is not running
593 - SDL: Properly clean up if a game doesn't launch
594 - Util: Fix sockets on Windows
595Misc:
596 - All: Enable link-time optimization
597 - Debugger: Watchpoints now work on STM/LDM instructions
598 - Debugger: Clean up GDB stub network interfacing
599 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
600 - Debugger: Merge Thumb BL instructions when disassembling
601 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
602 - Debugger: Watchpoints now report address watched (fixes #68)
603 - Debugger: Add support for soft breakpoints
604 - Debugger: Make I/O register names be addresses instead of values
605 - Debugger: Rename read/write commands
606 - GBA: Improve accuracy of event timing
607 - GBA: Add API for getting Configuration structs for overrides and input
608 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
609 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
610 - GBA: Move A/V stream interface into core
611 - GBA: Savestates now take into account savedata state machines (fixes #109)
612 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
613 - GBA Memory: Simplify memory API and use fixed bus width
614 - GBA Thread: Make GBASyncWaitFrameStart time out
615 - GBA Video: Start video at the last scanline instead of the first
616 - Qt: Optimize logo drawing
617 - Qt: Move frame upload back onto main thread
618 - Qt: Remember window position
619 - Qt: Double-clicking on the window toggles full screen
620 - Util: Use proper locale for reading and writing float values
621
6220.1.1: (2015-01-24)
623Bugfixes:
624 - ARM7: Fix LDM writeback to a register already written
625 - GBA: Fix timers 2 and 3 updating incorrectly
626 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
627 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
628 - GBA Audio: Properly initialize audio FIFO channels
629 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
630 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
631 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
632 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
633 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
634 - GBA BIOS: Fix HuffUnComp boundary conditions
635 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
636 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
637 - GBA Memory: Filter out top nybble of DMA addresses
638 - GBA Memory: Properly bounds-check VRAM accesses
639 - GBA Memory: Fix initial DMA state
640 - GBA Thread: Allow halted games to exit cleanly
641 - GBA Video: Fix blend issues with obscured middle layers
642 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
643 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
644 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
645 - GBA Video: Fix sprite boundary conditions with mosaic
646 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
647 - Qt: Fix issue with set frame sizes being the wrong height
648 - Qt: Fix emulator crashing when full screen if a game is not running
649 - Qt: Fix window focus issues
650 - Qt: Properly set default video recording settings
651 - Qt: Fix a race condition when a game crashes immediately
652 - Qt: Fix some cases where key mapping can break if focus is adjusted
653 - Qt: Fix crash if a game pauses before any frames are shown
654 - Debugger: Negative PC-relative loads now properly subtract the offset
655 - Debugger: Align PC-relative loads in Thumb
656 - Debugger: Fix watchpoints triggering too late
657 - Debugger: Fix binary print putting spaces between digits
658 - Video: Ensure FFmpeg encoder has audio frames
659 - Video: Fix uncompressed PCM audio recording
660 - Video: Fix FFmpeg crashing when the file extension is wrong
661 - Util: Fix SOCKET_FAILED macro
662Misc:
663 - GBA: Exit cleanly on FATAL if the port supports it
664 - GBA Memory: Implement 16- and 32-bit loads from SRAM
665 - Qt: Disable sync to video by default
666 - Qt: Handle a game crash without crashing
667 - Qt: Set default log level to FATAL, ERROR and WARN
668 - Qt: Clarify some phrasing in the menus
669 - Qt: Clear active buttons when focus is lost
670
6710.1.0: (2014-12-13)
672 - Initial release