CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24Bugfixes:
25 - ARM7: Fix SWI and IRQ timings
26 - GBA Audio: Force audio FIFOs to 32-bit
27 - GBA Memory: Improve Thumb open bus behavior
28 - VFS: Fix resource leaks if some allocations fail
29 - Video: Fix an issue with very long filenames
30 - GBA Video: Blended sprites should never have other effects applied
31 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
32 - Qt: Better cleanup when a game crashes
33 - Qt: Fix open ROM dialog filtering for archive formats
34 - ARM7: Fix Thumb MUL timing
35 - Qt: Cap the maximum number of multiplayer windows
36 - Qt: Fix maximum year in sensor override
37 - GBA: Cap audio FIFO read size during deserialization
38 - GBA: Check for corrupted savestates when loading
39 - GBA: Check for improperly sized savestates when loading
40 - GBA: Check for savestates made from differently sized ROMs
41 - GBA Video: Fix out-of-bounds tiles in mosaic
42 - GBA Memory: Fix potential DMA issue when loading a savestate
43 - GBA Audio: Fix audio pitch changing when adjusting buffer size
44 - SDL: Fix SDL build when OpenGL is missing
45 - ARM7: Fix timing of multiplies to use N cycles
46Misc:
47 - Qt: Handle saving input settings better
48 - Debugger: Free watchpoints in addition to breakpoints
49 - Qt: Move GL frame drawing back onto its own thread
50 - GBA: Add status log level
51 - GBA Thread: Add functionality for running callbacks on the GBA thread
52 - Qt: Fast forward (held) option moved from Other to Emulation menu
53 - All: Add --help flag for command line programs
54 - Qt: Show version info in window title
55 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
56 - GBA SIO: Add a dummy driver for Normal mode
57 - GBA: GBARewind now returns how many states it has rewound
58 - All: Enable static linking for Windows
59 - All: Enable static linking for OS X
60 - Qt: Migrate multiplayer window handling into GBAApp
61 - Qt: Unified file opening and saving with last location
62 - Qt: Fix windows being resizable when they shouldn't have been
63 - Qt: Only hide cursor in full screen
64 - Perf: Ability to load savestates immediately on launch
65 - Qt: Replace pause-after-frame mutex with an atomic
66 - Util: Allow disabling the threading code entirely
67 - GBA: SIO logging layer
68 - Qt: Add application icon and XDG desktop files
69 - GBA Thread: Split GBASync into a separate file
70 - SDL: Properly check for initialization
71 - SDL: Clean up initialization functions
72 - All: Threads are now named
73
740.2.1: (2015-05-13)
75Bugfixes:
76 - All: Fix sanitize-deb script not cleaning up after itself
77 - All: Fix dependencies for libavcodec on Debian-derived platforms
78 - ARM7: Handle writeback for PC in addressing modes 2 and 3
79 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
80 - ARM7: Fix ARM multiply instructions when PC is a destination register
81 - Debugger: Fix use-after-free in breakpoint clearing code
82 - Debugger: Fix boundary conditions in tab completion
83 - GBA: Fix timers not updating timing when writing to only the reload register
84 - GBA: Fix rewind boundary conditions
85 - GBA: Add initial I/O register settings for background matrix registers
86 - GBA: Fix hang when loading a savestate if sync to video is enabled
87 - GBA: Handle out-of-bounds I/O access
88 - GBA: Fix bounds-checking on EEPROM access
89 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
90 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
91 - GBA Memory: Allow SRAM to be 64kB
92 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
93 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
94 - GBA Video: Fix second frame mode 5
95 - Perf: Fix race condition if a game crashes immediately on start
96 - Qt: Fix Display object leak when closing a window
97 - Qt: Fix .deb dependencies
98 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
99 - Qt: Fix window not regaining focus after exiting savestate window
100 - Qt: Fix regression where video would not record if the game had already started
101 - Qt: Fix potential crash if a gamepad causes focus to change
102 - Qt: Fix controller axis querying
103 - Qt: Fix multiplayer windows opening as the wrong size
104 - Qt: Fix controllers sometimes not loading the right profile
105 - SDL: Fix boundary conditions for joystick adjustments
106 - SDL: Allocate properly sized input maps
107 - SDL: Fix potential build issues when Qt and SDL2 are in use
108 - Util: Fix resource leak in UTF-8 handling code
109 - Util: Fix a null-pointer issue when attempting to delete a key
110 - VFS: Fix resource leaks if some allocations fail
111 - Video: Fix an issue with very long filenames
112Misc:
113 - GBA Memory: Soft-crash if jumping past the end of a ROM
114 - Qt: Show multiplayer numbers in window title
115 - Qt: Solar sensor can have shortcuts set
116
1170.2.0: (2015-04-03)
118Features:
119 - Support for gamepad axes, e.g. analog sticks or triggers
120 - Add scale presets for up to 6x
121 - Settings window
122 - Bilinear resampling option
123 - Add option to skip BIOS start screen
124 - List of recently opened games
125 - Support for games using the Solar Sensor
126 - Better audio resampling via blip-buf
127 - Game Pak overrides dialog for setting savetype and sensor values
128 - Support for games using the tilt sensor
129 - Remappable shortcuts for keyboard and gamepad
130 - Rewinding of emulation
131 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
132 - Support IPv6
133 - Save directory of last loaded file
134 - Support BPS patches
135 - Automatically detect and optimize out idle loops
136 - Configurable game overrides
137 - Support loading 7-Zip files
138 - Drag and drop game loading
139 - Cheat code support
140 - Runtime configurable audio driver
141 - Libretro core for use with RetroArch and other front-ends
142 - Controller profiles for setting different bindings for different controllers
143 - Ability to lock aspect ratio
144 - Local link cable support
145 - Ability to switch which game controller is in use per instance
146 - Ability to prevent opposing directional input
147 - Warning dialog if an unimplemented BIOS feature is called
148 - Debugger: Add CLI "frame", frame advance command
149 - Debugger: Add CLI functions for writing to memory
150 - Debugger: Add CLI functions for examining memory regions
151 - Debugger: Add CLI function for writing a register
152Bugfixes:
153 - ARM7: Extend prefetch by one stage
154 - ARM7: Fix cycle counting for loads
155 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
156 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
157 - GBA: Initialize gba.sync to null
158 - GBA: Fix timer initialization
159 - GBA Audio: Support 16-bit writes to FIFO audio
160 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
161 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
162 - GBA BIOS: Fix BIOS prefetch after reset
163 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
164 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
165 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
166 - GBA Memory: Fix I cycles that had been moved to ARM7 core
167 - GBA Memory: Fix cycle counting for 32-bit load/stores
168 - GBA RR: Fix fallthrough error when reading tags from a movie
169 - GBA Thread: Fix possible hang when loading an archive
170 - GBA Thread: Fix possible deadlock in video sync
171 - Perf: Fix crash when the GBA thread fails to start
172 - Qt: Fix crash starting a GDB stub if a game isn't loaded
173 - Qt: Fix crash when adjusting settings after closing a game
174 - Qt: Fix crash when starting GDB stub after closing a game
175 - Qt: Fix patch loading while a game is running
176 - Qt: Fix crash when loading a game after stopping GDB server
177 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
178 - Qt: Fix crash when attempting to pause if a game is not running
179 - SDL: Properly clean up if a game doesn't launch
180 - Util: Fix sockets on Windows
181Misc:
182 - All: Enable link-time optimization
183 - Debugger: Watchpoints now work on STM/LDM instructions
184 - Debugger: Clean up GDB stub network interfacing
185 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
186 - Debugger: Merge Thumb BL instructions when disassembling
187 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
188 - Debugger: Watchpoints now report address watched (fixes #68)
189 - Debugger: Add support for soft breakpoints
190 - Debugger: Make I/O register names be addresses instead of values
191 - Debugger: Rename read/write commands
192 - GBA: Improve accuracy of event timing
193 - GBA: Add API for getting Configuration structs for overrides and input
194 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
195 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
196 - GBA: Move A/V stream interface into core
197 - GBA: Savestates now take into account savedata state machines (fixes #109)
198 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
199 - GBA Memory: Simplify memory API and use fixed bus width
200 - GBA Thread: Make GBASyncWaitFrameStart time out
201 - GBA Video: Start video at the last scanline instead of the first
202 - Qt: Optimize logo drawing
203 - Qt: Move frame upload back onto main thread
204 - Qt: Remember window position
205 - Qt: Double-clicking on the window toggles full screen
206 - Util: Use proper locale for reading and writing float values
207
2080.1.1: (2015-01-24)
209Bugfixes:
210 - ARM7: Fix LDM writeback to a register already written
211 - GBA: Fix timers 2 and 3 updating incorrectly
212 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
213 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
214 - GBA Audio: Properly initialize audio FIFO channels
215 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
216 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
217 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
218 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
219 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
220 - GBA BIOS: Fix HuffUnComp boundary conditions
221 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
222 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
223 - GBA Memory: Filter out top nybble of DMA addresses
224 - GBA Memory: Properly bounds-check VRAM accesses
225 - GBA Memory: Fix initial DMA state
226 - GBA Thread: Allow halted games to exit cleanly
227 - GBA Video: Fix blend issues with obscured middle layers
228 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
229 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
230 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
231 - GBA Video: Fix sprite boundary conditions with mosaic
232 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
233 - Qt: Fix issue with set frame sizes being the wrong height
234 - Qt: Fix emulator crashing when full screen if a game is not running
235 - Qt: Fix window focus issues
236 - Qt: Properly set default video recording settings
237 - Qt: Fix a race condition when a game crashes immediately
238 - Qt: Fix some cases where key mapping can break if focus is adjusted
239 - Qt: Fix crash if a game pauses before any frames are shown
240 - Debugger: Negative PC-relative loads now properly subtract the offset
241 - Debugger: Align PC-relative loads in Thumb
242 - Debugger: Fix watchpoints triggering too late
243 - Debugger: Fix binary print putting spaces between digits
244 - Video: Ensure FFmpeg encoder has audio frames
245 - Video: Fix uncompressed PCM audio recording
246 - Video: Fix FFmpeg crashing when the file extension is wrong
247 - Util: Fix SOCKET_FAILED macro
248Misc:
249 - GBA: Exit cleanly on FATAL if the port supports it
250 - GBA Memory: Implement 16- and 32-bit loads from SRAM
251 - Qt: Disable sync to video by default
252 - Qt: Handle a game crash without crashing
253 - Qt: Set default log level to FATAL, ERROR and WARN
254 - Qt: Clarify some phrasing in the menus
255 - Qt: Clear active buttons when focus is lost
256
2570.1.0: (2014-12-13)
258 - Initial release