all repos — mgba @ 857fc21d21af7de0785764b4250ae831a382f6f1

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QStackedLayout>
  15
  16#include "CheatsView.h"
  17#include "ConfigController.h"
  18#include "Display.h"
  19#include "GameController.h"
  20#include "GBAApp.h"
  21#include "GBAKeyEditor.h"
  22#include "GDBController.h"
  23#include "GDBWindow.h"
  24#include "GIFView.h"
  25#include "LoadSaveState.h"
  26#include "LogView.h"
  27#include "MultiplayerController.h"
  28#include "MemoryView.h"
  29#include "OverrideView.h"
  30#include "PaletteView.h"
  31#include "SensorView.h"
  32#include "SettingsView.h"
  33#include "ShortcutController.h"
  34#include "ShortcutView.h"
  35#include "VideoView.h"
  36
  37extern "C" {
  38#include "platform/commandline.h"
  39}
  40
  41using namespace QGBA;
  42
  43#ifdef __WIN32
  44// This is a macro everywhere except MinGW, it seems
  45using std::isnan;
  46#endif
  47
  48Window::Window(ConfigController* config, int playerId, QWidget* parent)
  49	: QMainWindow(parent)
  50	, m_logView(new LogView())
  51	, m_stateWindow(nullptr)
  52	, m_screenWidget(new WindowBackground())
  53	, m_logo(":/res/mgba-1024.png")
  54	, m_config(config)
  55	, m_inputController(playerId)
  56#ifdef USE_FFMPEG
  57	, m_videoView(nullptr)
  58#endif
  59#ifdef USE_MAGICK
  60	, m_gifView(nullptr)
  61#endif
  62#ifdef USE_GDB_STUB
  63	, m_gdbController(nullptr)
  64#endif
  65	, m_mruMenu(nullptr)
  66	, m_shortcutController(new ShortcutController(this))
  67	, m_playerId(playerId)
  68{
  69	setFocusPolicy(Qt::StrongFocus);
  70	setAcceptDrops(true);
  71	m_controller = new GameController(this);
  72	m_controller->setInputController(&m_inputController);
  73	m_controller->setOverrides(m_config->overrides());
  74	updateTitle();
  75
  76	m_display = Display::create(this);
  77
  78	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  79	m_logo = m_logo; // Free memory left over in old pixmap
  80
  81	m_screenWidget->setMinimumSize(m_display->minimumSize());
  82	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  83	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  84	m_screenWidget->setPixmap(m_logo);
  85	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  86	setCentralWidget(m_screenWidget);
  87
  88	QVariant windowPos = m_config->getQtOption("windowPos");
  89	if (!windowPos.isNull()) {
  90		move(windowPos.toPoint());
  91	}
  92
  93	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  94	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  95	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
  96	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
  97	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
  98	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
  99	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
 100	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 101#ifndef Q_OS_MAC
 102	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 103	connect(m_controller, &GameController::gameUnpaused, [this]() {
 104		if(isFullScreen()) {
 105			menuBar()->hide();
 106		}
 107	});
 108#endif
 109	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 110	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 111	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 112	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 113	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 114	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 115	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 116	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 117	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 118	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 119	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 120	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 121	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 122	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 123	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 124	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 125	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 126	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 127	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 128	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 129
 130	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 131	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 132
 133	m_shortcutController->setConfigController(m_config);
 134	setupMenu(menuBar());
 135}
 136
 137Window::~Window() {
 138	delete m_logView;
 139
 140#ifdef USE_FFMPEG
 141	delete m_videoView;
 142#endif
 143
 144#ifdef USE_MAGICK
 145	delete m_gifView;
 146#endif
 147}
 148
 149void Window::argumentsPassed(GBAArguments* args) {
 150	loadConfig();
 151
 152	if (args->patch) {
 153		m_controller->loadPatch(args->patch);
 154	}
 155
 156	if (args->fname) {
 157		m_controller->loadGame(args->fname, args->dirmode);
 158	}
 159}
 160
 161void Window::resizeFrame(int width, int height) {
 162	QSize newSize(width, height);
 163	newSize -= m_screenWidget->size();
 164	newSize += size();
 165	resize(newSize);
 166}
 167
 168void Window::setConfig(ConfigController* config) {
 169	m_config = config;
 170}
 171
 172void Window::loadConfig() {
 173	const GBAOptions* opts = m_config->options();
 174
 175	m_logView->setLevels(opts->logLevel);
 176
 177	m_controller->setOptions(opts);
 178	m_display->lockAspectRatio(opts->lockAspectRatio);
 179	m_display->filter(opts->resampleVideo);
 180
 181	if (opts->bios) {
 182		m_controller->loadBIOS(opts->bios);
 183	}
 184
 185	if (opts->fpsTarget) {
 186		emit fpsTargetChanged(opts->fpsTarget);
 187	}
 188
 189	if (opts->audioBuffers) {
 190		emit audioBufferSamplesChanged(opts->audioBuffers);
 191	}
 192
 193	if (opts->width && opts->height) {
 194		resizeFrame(opts->width, opts->height);
 195	}
 196
 197	if (opts->fullscreen) {
 198		enterFullScreen();
 199	}
 200
 201	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 202
 203	m_mruFiles = m_config->getMRU();
 204	updateMRU();
 205
 206	m_inputController.setConfiguration(m_config);
 207}
 208
 209void Window::saveConfig() {
 210	m_inputController.saveConfiguration();
 211	m_config->write();
 212}
 213
 214void Window::selectROM() {
 215	QStringList formats{
 216		"*.gba",
 217#ifdef USE_LIBZIP
 218		"*.zip",
 219#endif
 220#ifdef USE_LZMA
 221		"*.7z",
 222#endif
 223		"*.rom",
 224		"*.bin"};
 225	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 226	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 227	if (!filename.isEmpty()) {
 228		m_controller->loadGame(filename);
 229	}
 230}
 231
 232void Window::selectBIOS() {
 233	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 234	if (!filename.isEmpty()) {
 235		m_config->setOption("bios", filename);
 236		m_config->updateOption("bios");
 237		m_config->setOption("useBios", true);
 238		m_config->updateOption("useBios");
 239		m_controller->loadBIOS(filename);
 240	}
 241}
 242
 243void Window::selectPatch() {
 244	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 245	if (!filename.isEmpty()) {
 246		m_controller->loadPatch(filename);
 247	}
 248}
 249
 250void Window::openView(QWidget* widget) {
 251	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 252	widget->setAttribute(Qt::WA_DeleteOnClose);
 253	widget->show();
 254}
 255
 256void Window::importSharkport() {
 257	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 258	if (!filename.isEmpty()) {
 259		m_controller->importSharkport(filename);
 260	}
 261}
 262
 263void Window::exportSharkport() {
 264	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 265	if (!filename.isEmpty()) {
 266		m_controller->exportSharkport(filename);
 267	}
 268}
 269
 270void Window::openKeymapWindow() {
 271	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 272	openView(keyEditor);
 273}
 274
 275void Window::openSettingsWindow() {
 276	SettingsView* settingsWindow = new SettingsView(m_config);
 277	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 278	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 279	openView(settingsWindow);
 280}
 281
 282void Window::openShortcutWindow() {
 283#ifdef BUILD_SDL
 284	m_inputController.recalibrateAxes();
 285#endif
 286	ShortcutView* shortcutView = new ShortcutView();
 287	shortcutView->setController(m_shortcutController);
 288	openView(shortcutView);
 289}
 290
 291void Window::openOverrideWindow() {
 292	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 293	openView(overrideWindow);
 294}
 295
 296void Window::openSensorWindow() {
 297	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 298	openView(sensorWindow);
 299}
 300
 301void Window::openCheatsWindow() {
 302	CheatsView* cheatsWindow = new CheatsView(m_controller);
 303	openView(cheatsWindow);
 304}
 305
 306void Window::openPaletteWindow() {
 307	PaletteView* paletteWindow = new PaletteView(m_controller);
 308	openView(paletteWindow);
 309}
 310
 311void Window::openMemoryWindow() {
 312	MemoryView* memoryWindow = new MemoryView(m_controller);
 313	openView(memoryWindow);
 314}
 315
 316#ifdef BUILD_SDL
 317void Window::openGamepadWindow() {
 318	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 319	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 320	openView(keyEditor);
 321}
 322#endif
 323
 324#ifdef USE_FFMPEG
 325void Window::openVideoWindow() {
 326	if (!m_videoView) {
 327		m_videoView = new VideoView();
 328		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 329		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 330		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 331		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 332		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 333	}
 334	m_videoView->show();
 335}
 336#endif
 337
 338#ifdef USE_MAGICK
 339void Window::openGIFWindow() {
 340	if (!m_gifView) {
 341		m_gifView = new GIFView();
 342		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 343		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 344		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 345		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 346		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 347	}
 348	m_gifView->show();
 349}
 350#endif
 351
 352#ifdef USE_GDB_STUB
 353void Window::gdbOpen() {
 354	if (!m_gdbController) {
 355		m_gdbController = new GDBController(m_controller, this);
 356	}
 357	GDBWindow* window = new GDBWindow(m_gdbController);
 358	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
 359	window->setAttribute(Qt::WA_DeleteOnClose);
 360	window->show();
 361}
 362#endif
 363
 364void Window::keyPressEvent(QKeyEvent* event) {
 365	if (event->isAutoRepeat()) {
 366		QWidget::keyPressEvent(event);
 367		return;
 368	}
 369	GBAKey key = m_inputController.mapKeyboard(event->key());
 370	if (key == GBA_KEY_NONE) {
 371		QWidget::keyPressEvent(event);
 372		return;
 373	}
 374	m_controller->keyPressed(key);
 375	event->accept();
 376}
 377
 378void Window::keyReleaseEvent(QKeyEvent* event) {
 379	if (event->isAutoRepeat()) {
 380		QWidget::keyReleaseEvent(event);
 381		return;
 382	}
 383	GBAKey key = m_inputController.mapKeyboard(event->key());
 384	if (key == GBA_KEY_NONE) {
 385		QWidget::keyPressEvent(event);
 386		return;
 387	}
 388	m_controller->keyReleased(key);
 389	event->accept();
 390}
 391
 392void Window::resizeEvent(QResizeEvent*) {
 393	m_config->setOption("height", m_screenWidget->height());
 394	m_config->setOption("width", m_screenWidget->width());
 395	m_config->setOption("fullscreen", isFullScreen());
 396}
 397
 398void Window::closeEvent(QCloseEvent* event) {
 399	emit shutdown();
 400	m_config->setQtOption("windowPos", pos());
 401	saveConfig();
 402	QMainWindow::closeEvent(event);
 403}
 404
 405void Window::focusOutEvent(QFocusEvent*) {
 406	m_controller->setTurbo(false, false);
 407	m_controller->stopRewinding();
 408	m_controller->clearKeys();
 409}
 410
 411void Window::dragEnterEvent(QDragEnterEvent* event) {
 412	if (event->mimeData()->hasFormat("text/uri-list")) {
 413		event->acceptProposedAction();
 414	}
 415}
 416
 417void Window::dropEvent(QDropEvent* event) {
 418	QString uris = event->mimeData()->data("text/uri-list");
 419	uris = uris.trimmed();
 420	if (uris.contains("\n")) {
 421		// Only one file please
 422		return;
 423	}
 424	QUrl url(uris);
 425	if (!url.isLocalFile()) {
 426		// No remote loading
 427		return;
 428	}
 429	event->accept();
 430	m_controller->loadGame(url.path());
 431}
 432
 433void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 434	if (event->button() != Qt::LeftButton) {
 435		return;
 436	}
 437	toggleFullScreen();
 438}
 439
 440void Window::enterFullScreen() {
 441	if (isFullScreen()) {
 442		return;
 443	}
 444	showFullScreen();
 445	setCursor(Qt::BlankCursor);
 446#ifndef Q_OS_MAC
 447	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 448		menuBar()->hide();
 449	}
 450#endif
 451}
 452
 453void Window::exitFullScreen() {
 454	if (!isFullScreen()) {
 455		return;
 456	}
 457	unsetCursor();
 458	showNormal();
 459	menuBar()->show();
 460}
 461
 462void Window::toggleFullScreen() {
 463	if (isFullScreen()) {
 464		exitFullScreen();
 465	} else {
 466		enterFullScreen();
 467	}
 468}
 469
 470void Window::gameStarted(GBAThread* context) {
 471	char title[13] = { '\0' };
 472	MutexLock(&context->stateMutex);
 473	if (context->state < THREAD_EXITING) {
 474		emit startDrawing(context);
 475		GBAGetGameTitle(context->gba, title);
 476	} else {
 477		MutexUnlock(&context->stateMutex);
 478		return;
 479	}
 480	MutexUnlock(&context->stateMutex);
 481	foreach (QAction* action, m_gameActions) {
 482		action->setDisabled(false);
 483	}
 484	if (context->fname) {
 485		appendMRU(context->fname);
 486	}
 487	updateTitle();
 488	attachWidget(m_display);
 489
 490#ifndef Q_OS_MAC
 491	if(isFullScreen()) {
 492		menuBar()->hide();
 493	}
 494#endif
 495
 496	m_hitUnimplementedBiosCall = false;
 497	m_fpsTimer.start();
 498}
 499
 500void Window::gameStopped() {
 501	foreach (QAction* action, m_gameActions) {
 502		action->setDisabled(true);
 503	}
 504	updateTitle();
 505	detachWidget(m_display);
 506	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 507	m_screenWidget->setPixmap(m_logo);
 508
 509	m_fpsTimer.stop();
 510}
 511
 512void Window::gameCrashed(const QString& errorMessage) {
 513	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 514		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 515		QMessageBox::Ok, this,  Qt::Sheet);
 516	crash->setAttribute(Qt::WA_DeleteOnClose);
 517	crash->show();
 518}
 519
 520void Window::gameFailed() {
 521	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 522		tr("Could not load game. Are you sure it's in the correct format?"),
 523		QMessageBox::Ok, this,  Qt::Sheet);
 524	fail->setAttribute(Qt::WA_DeleteOnClose);
 525	fail->show();
 526}
 527
 528void Window::unimplementedBiosCall(int call) {
 529	if (m_hitUnimplementedBiosCall) {
 530		return;
 531	}
 532	m_hitUnimplementedBiosCall = true;
 533
 534	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
 535		tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 536		QMessageBox::Ok, this,  Qt::Sheet);
 537	fail->setAttribute(Qt::WA_DeleteOnClose);
 538	fail->show();
 539}
 540
 541void Window::recordFrame() {
 542	m_frameList.append(QDateTime::currentDateTime());
 543	while (m_frameList.count() > FRAME_LIST_SIZE) {
 544		m_frameList.removeFirst();
 545	}
 546}
 547
 548void Window::showFPS() {
 549	if (m_frameList.isEmpty()) {
 550		updateTitle();
 551		return;
 552	}
 553	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 554	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 555	fps = round(fps) / 10.f;
 556	updateTitle(fps);
 557}
 558
 559void Window::updateTitle(float fps) {
 560	QString title;
 561
 562	m_controller->threadInterrupt();
 563	if (m_controller->isLoaded()) {
 564		char gameTitle[13] = { '\0' };
 565		GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 566
 567		title = (gameTitle);
 568	}
 569	MultiplayerController* multiplayer = m_controller->multiplayerController();
 570	if (multiplayer && multiplayer->attached() > 1) {
 571		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 572	}
 573	m_controller->threadContinue();
 574	if (title.isNull()) {
 575		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 576	} else if (isnan(fps)) {
 577		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 578	} else {
 579		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 580	}
 581}
 582
 583void Window::openStateWindow(LoadSave ls) {
 584	if (m_stateWindow) {
 585		return;
 586	}
 587	bool wasPaused = m_controller->isPaused();
 588	m_stateWindow = new LoadSaveState(m_controller);
 589	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 590	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 591	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 592		m_screenWidget->layout()->removeWidget(m_stateWindow);
 593		m_stateWindow = nullptr;
 594		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 595	});
 596	if (!wasPaused) {
 597		m_controller->setPaused(true);
 598		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 599	}
 600	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 601	m_stateWindow->setMode(ls);
 602	attachWidget(m_stateWindow);
 603}
 604
 605void Window::setupMenu(QMenuBar* menubar) {
 606	menubar->clear();
 607	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 608	m_shortcutController->addMenu(fileMenu);
 609	installEventFilter(m_shortcutController);
 610	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
 611	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 612	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 613	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 614
 615	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 616
 617	fileMenu->addSeparator();
 618
 619	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 620	loadState->setShortcut(tr("F10"));
 621	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 622	m_gameActions.append(loadState);
 623	addControlledAction(fileMenu, loadState, "loadState");
 624
 625	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 626	saveState->setShortcut(tr("Shift+F10"));
 627	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 628	m_gameActions.append(saveState);
 629	addControlledAction(fileMenu, saveState, "saveState");
 630
 631	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 632	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 633	m_shortcutController->addMenu(quickLoadMenu);
 634	m_shortcutController->addMenu(quickSaveMenu);
 635
 636	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 637	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 638	m_gameActions.append(quickLoad);
 639	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 640
 641	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 642	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 643	m_gameActions.append(quickSave);
 644	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 645
 646	quickLoadMenu->addSeparator();
 647	quickSaveMenu->addSeparator();
 648
 649	int i;
 650	for (i = 1; i < 10; ++i) {
 651		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 652		quickLoad->setShortcut(tr("F%1").arg(i));
 653		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 654		m_gameActions.append(quickLoad);
 655		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 656
 657		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 658		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 659		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 660		m_gameActions.append(quickSave);
 661		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 662	}
 663
 664	fileMenu->addSeparator();
 665	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 666	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 667	m_gameActions.append(importShark);
 668	addControlledAction(fileMenu, importShark, "importShark");
 669
 670	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 671	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 672	m_gameActions.append(exportShark);
 673	addControlledAction(fileMenu, exportShark, "exportShark");
 674
 675	fileMenu->addSeparator();
 676	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 677	connect(multiWindow, &QAction::triggered, [this]() {
 678		GBAApp::app()->newWindow();
 679	});
 680	addControlledAction(fileMenu, multiWindow, "multiWindow");
 681
 682#ifndef Q_OS_MAC
 683	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 684#endif
 685
 686	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 687	m_shortcutController->addMenu(emulationMenu);
 688	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 689	reset->setShortcut(tr("Ctrl+R"));
 690	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 691	m_gameActions.append(reset);
 692	addControlledAction(emulationMenu, reset, "reset");
 693
 694	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 695	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 696	m_gameActions.append(shutdown);
 697	addControlledAction(emulationMenu, shutdown, "shutdown");
 698	emulationMenu->addSeparator();
 699
 700	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 701	pause->setChecked(false);
 702	pause->setCheckable(true);
 703	pause->setShortcut(tr("Ctrl+P"));
 704	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 705	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 706		pause->setChecked(true);
 707
 708		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
 709		QPixmap pixmap;
 710		pixmap.convertFromImage(currentImage.rgbSwapped());
 711		m_screenWidget->setPixmap(pixmap);
 712		m_screenWidget->setLockAspectRatio(3, 2);
 713	});
 714	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 715	m_gameActions.append(pause);
 716	addControlledAction(emulationMenu, pause, "pause");
 717
 718	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 719	frameAdvance->setShortcut(tr("Ctrl+N"));
 720	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 721	m_gameActions.append(frameAdvance);
 722	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 723
 724	emulationMenu->addSeparator();
 725
 726	m_shortcutController->addFunctions(emulationMenu, [this]() {
 727		m_controller->setTurbo(true, false);
 728	}, [this]() {
 729		m_controller->setTurbo(false, false);
 730	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 731
 732	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 733	turbo->setCheckable(true);
 734	turbo->setChecked(false);
 735	turbo->setShortcut(tr("Shift+Tab"));
 736	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 737	addControlledAction(emulationMenu, turbo, "fastForward");
 738
 739	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 740	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 741	ffspeed->connect([this](const QVariant& value) {
 742		m_controller->setTurboSpeed(value.toFloat());
 743	}, this);
 744	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 745	ffspeed->setValue(QVariant(-1.0f));
 746	ffspeedMenu->addSeparator();
 747	for (i = 2; i < 11; ++i) {
 748		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 749	}
 750	m_config->updateOption("fastForwardRatio");
 751
 752	m_shortcutController->addFunctions(emulationMenu, [this]() {
 753		m_controller->startRewinding();
 754	}, [this]() {
 755		m_controller->stopRewinding();
 756	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 757
 758	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 759	rewind->setShortcut(tr("`"));
 760	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 761	m_gameActions.append(rewind);
 762	addControlledAction(emulationMenu, rewind, "rewind");
 763
 764	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 765	frameRewind->setShortcut(tr("Ctrl+B"));
 766	connect(frameRewind, &QAction::triggered, [this] () {
 767		m_controller->rewind(1);
 768	});
 769	m_gameActions.append(frameRewind);
 770	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 771
 772	ConfigOption* videoSync = m_config->addOption("videoSync");
 773	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 774	videoSync->connect([this](const QVariant& value) {
 775		m_controller->setVideoSync(value.toBool());
 776	}, this);
 777	m_config->updateOption("videoSync");
 778
 779	ConfigOption* audioSync = m_config->addOption("audioSync");
 780	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 781	audioSync->connect([this](const QVariant& value) {
 782		m_controller->setAudioSync(value.toBool());
 783	}, this);
 784	m_config->updateOption("audioSync");
 785
 786	emulationMenu->addSeparator();
 787
 788	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 789	m_shortcutController->addMenu(solarMenu);
 790	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 791	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 792	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 793
 794	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 795	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 796	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 797
 798	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 799	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 800	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 801
 802	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 803	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 804	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 805
 806	solarMenu->addSeparator();
 807	for (int i = 0; i <= 10; ++i) {
 808		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
 809		connect(setSolar, &QAction::triggered, [this, i]() {
 810			m_controller->setLuminanceLevel(i);
 811		});
 812		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
 813	}
 814
 815	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
 816	m_shortcutController->addMenu(avMenu);
 817	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
 818	m_shortcutController->addMenu(frameMenu, avMenu);
 819	for (int i = 1; i <= 6; ++i) {
 820		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
 821		connect(setSize, &QAction::triggered, [this, i]() {
 822			showNormal();
 823			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
 824		});
 825		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
 826	}
 827	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
 828
 829	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
 830	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
 831	lockAspectRatio->connect([this](const QVariant& value) {
 832		m_display->lockAspectRatio(value.toBool());
 833	}, this);
 834	m_config->updateOption("lockAspectRatio");
 835
 836	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
 837	resampleVideo->addBoolean(tr("Resample video"), avMenu);
 838	resampleVideo->connect([this](const QVariant& value) {
 839		m_display->filter(value.toBool());
 840	}, this);
 841	m_config->updateOption("resampleVideo");
 842
 843	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
 844	ConfigOption* skip = m_config->addOption("frameskip");
 845	skip->connect([this](const QVariant& value) {
 846		m_controller->setFrameskip(value.toInt());
 847	}, this);
 848	for (int i = 0; i <= 10; ++i) {
 849		skip->addValue(QString::number(i), i, skipMenu);
 850	}
 851	m_config->updateOption("frameskip");
 852
 853	avMenu->addSeparator();
 854
 855	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
 856	ConfigOption* buffers = m_config->addOption("audioBuffers");
 857	buffers->connect([this](const QVariant& value) {
 858		emit audioBufferSamplesChanged(value.toInt());
 859	}, this);
 860	buffers->addValue(tr("512"), 512, buffersMenu);
 861	buffers->addValue(tr("768"), 768, buffersMenu);
 862	buffers->addValue(tr("1024"), 1024, buffersMenu);
 863	buffers->addValue(tr("2048"), 2048, buffersMenu);
 864	buffers->addValue(tr("4096"), 4096, buffersMenu);
 865	m_config->updateOption("audioBuffers");
 866
 867	avMenu->addSeparator();
 868
 869	QMenu* target = avMenu->addMenu(tr("FPS target"));
 870	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
 871	fpsTargetOption->connect([this](const QVariant& value) {
 872		emit fpsTargetChanged(value.toFloat());
 873	}, this);
 874	fpsTargetOption->addValue(tr("15"), 15, target);
 875	fpsTargetOption->addValue(tr("30"), 30, target);
 876	fpsTargetOption->addValue(tr("45"), 45, target);
 877	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
 878	fpsTargetOption->addValue(tr("60"), 60, target);
 879	fpsTargetOption->addValue(tr("90"), 90, target);
 880	fpsTargetOption->addValue(tr("120"), 120, target);
 881	fpsTargetOption->addValue(tr("240"), 240, target);
 882	m_config->updateOption("fpsTarget");
 883
 884#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
 885	avMenu->addSeparator();
 886#endif
 887
 888#ifdef USE_PNG
 889	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
 890	screenshot->setShortcut(tr("F12"));
 891	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
 892	m_gameActions.append(screenshot);
 893	addControlledAction(avMenu, screenshot, "screenshot");
 894#endif
 895
 896#ifdef USE_FFMPEG
 897	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
 898	recordOutput->setShortcut(tr("F11"));
 899	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
 900	addControlledAction(avMenu, recordOutput, "recordOutput");
 901#endif
 902
 903#ifdef USE_MAGICK
 904	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
 905	recordGIF->setShortcut(tr("Shift+F11"));
 906	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
 907	addControlledAction(avMenu, recordGIF, "recordGIF");
 908#endif
 909
 910	avMenu->addSeparator();
 911	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
 912
 913	for (int i = 0; i < 4; ++i) {
 914		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
 915		enableBg->setCheckable(true);
 916		enableBg->setChecked(true);
 917		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
 918		m_gameActions.append(enableBg);
 919		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
 920	}
 921
 922	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
 923	enableObj->setCheckable(true);
 924	enableObj->setChecked(true);
 925	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
 926	m_gameActions.append(enableObj);
 927	addControlledAction(videoLayers, enableObj, "enableOBJ");
 928
 929	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
 930
 931	for (int i = 0; i < 4; ++i) {
 932		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
 933		enableCh->setCheckable(true);
 934		enableCh->setChecked(true);
 935		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
 936		m_gameActions.append(enableCh);
 937		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
 938	}
 939
 940	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
 941	enableChA->setCheckable(true);
 942	enableChA->setChecked(true);
 943	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
 944	m_gameActions.append(enableChA);
 945	addControlledAction(audioChannels, enableChA, QString("enableChA"));
 946
 947	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
 948	enableChB->setCheckable(true);
 949	enableChB->setChecked(true);
 950	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
 951	m_gameActions.append(enableChB);
 952	addControlledAction(audioChannels, enableChB, QString("enableChB"));
 953
 954	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
 955	m_shortcutController->addMenu(toolsMenu);
 956	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
 957	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
 958	addControlledAction(toolsMenu, viewLogs, "viewLogs");
 959
 960	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
 961	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
 962	addControlledAction(toolsMenu, overrides, "overrideWindow");
 963
 964	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
 965	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
 966	addControlledAction(toolsMenu, sensors, "sensorWindow");
 967
 968	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
 969	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
 970	addControlledAction(toolsMenu, cheats, "cheatsWindow");
 971
 972#ifdef USE_GDB_STUB
 973	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
 974	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
 975	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
 976#endif
 977
 978	toolsMenu->addSeparator();
 979	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
 980	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
 981
 982	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
 983	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
 984	addControlledAction(toolsMenu, keymap, "remapKeyboard");
 985
 986#ifdef BUILD_SDL
 987	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
 988	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
 989	addControlledAction(toolsMenu, gamepad, "remapGamepad");
 990#endif
 991
 992	toolsMenu->addSeparator();
 993
 994	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
 995	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
 996	m_gameActions.append(paletteView);
 997	addControlledAction(toolsMenu, paletteView, "paletteWindow");
 998
 999	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1000	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1001	m_gameActions.append(memoryView);
1002	addControlledAction(toolsMenu, memoryView, "memoryView");
1003
1004	ConfigOption* skipBios = m_config->addOption("skipBios");
1005	skipBios->connect([this](const QVariant& value) {
1006		m_controller->setSkipBIOS(value.toBool());
1007	}, this);
1008
1009	ConfigOption* volume = m_config->addOption("volume");
1010	volume->connect([this](const QVariant& value) {
1011		m_controller->setVolume(value.toInt());
1012	}, this);
1013
1014	ConfigOption* mute = m_config->addOption("mute");
1015	mute->connect([this](const QVariant& value) {
1016		m_controller->setMute(value.toBool());
1017	}, this);
1018
1019	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1020	rewindEnable->connect([this](const QVariant& value) {
1021		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1022	}, this);
1023
1024	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1025	rewindBufferCapacity->connect([this](const QVariant& value) {
1026		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1027	}, this);
1028
1029	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1030	rewindBufferInterval->connect([this](const QVariant& value) {
1031		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1032	}, this);
1033
1034	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1035	allowOpposingDirections->connect([this](const QVariant& value) {
1036		m_inputController.setAllowOpposing(value.toBool());
1037	}, this);
1038
1039	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1040	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1041	exitFullScreen->setShortcut(QKeySequence("Esc"));
1042	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1043
1044	foreach (QAction* action, m_gameActions) {
1045		action->setDisabled(true);
1046	}
1047}
1048
1049void Window::attachWidget(QWidget* widget) {
1050	m_screenWidget->layout()->addWidget(widget);
1051	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1052}
1053
1054void Window::detachWidget(QWidget* widget) {
1055	m_screenWidget->layout()->removeWidget(widget);
1056}
1057
1058void Window::appendMRU(const QString& fname) {
1059	int index = m_mruFiles.indexOf(fname);
1060	if (index >= 0) {
1061		m_mruFiles.removeAt(index);
1062	}
1063	m_mruFiles.prepend(fname);
1064	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1065		m_mruFiles.removeLast();
1066	}
1067	updateMRU();
1068}
1069
1070void Window::updateMRU() {
1071	if (!m_mruMenu) {
1072		return;
1073	}
1074	m_mruMenu->clear();
1075	int i = 0;
1076	for (const QString& file : m_mruFiles) {
1077		QAction* item = new QAction(file, m_mruMenu);
1078		item->setShortcut(QString("Ctrl+%1").arg(i));
1079		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1080		m_mruMenu->addAction(item);
1081		++i;
1082	}
1083	m_config->setMRU(m_mruFiles);
1084	m_config->write();
1085	m_mruMenu->setEnabled(i > 0);
1086}
1087
1088QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1089	addHiddenAction(menu, action, name);
1090	menu->addAction(action);
1091	return action;
1092}
1093
1094QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1095	m_shortcutController->addAction(menu, action, name);
1096	action->setShortcutContext(Qt::WidgetShortcut);
1097	addAction(action);
1098	return action;
1099}
1100
1101WindowBackground::WindowBackground(QWidget* parent)
1102	: QLabel(parent)
1103{
1104	setLayout(new QStackedLayout());
1105	layout()->setContentsMargins(0, 0, 0, 0);
1106	setAlignment(Qt::AlignCenter);
1107}
1108
1109void WindowBackground::setSizeHint(const QSize& hint) {
1110	m_sizeHint = hint;
1111}
1112
1113QSize WindowBackground::sizeHint() const {
1114	return m_sizeHint;
1115}
1116
1117void WindowBackground::setLockAspectRatio(int width, int height) {
1118	m_aspectWidth = width;
1119	m_aspectHeight = height;
1120}
1121
1122void WindowBackground::paintEvent(QPaintEvent*) {
1123	const QPixmap* logo = pixmap();
1124	if (!logo) {
1125		return;
1126	}
1127	QPainter painter(this);
1128	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1129	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1130	QSize s = size();
1131	QSize ds = s;
1132	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1133		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1134	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1135		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1136	}
1137	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1138	QRect full(origin, ds);
1139	painter.drawPixmap(full, *logo);
1140}