all repos — mgba @ 861928d12a25ade175917c18879340472dbc2895

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Misc:
  3 - Qt: Window size command line options are now supported
  4
  50.3.0: (2015-08-16)
  6Features:
  7 - Ability to hide individual background layers, or OBJs
  8 - Ability to mute individual audio channels
  9 - Palette viewer and exporter
 10 - Volume control
 11 - More shortcuts are editable (e.g. quick save/load)
 12 - Rewind now shows the frame after rewinding
 13 - Import/Export of GameShark/Action Replay snapshots
 14 - Add "Step backwards" item for single increment rewind
 15 - Deadzone estimation for game controllers
 16 - Analog inputs can be used for shortcuts
 17 - Menu items for specific solar sensor brightness levels
 18 - Remappable controls for tilt and gyroscope sensors
 19 - Status messages for actions taken while a game is running (e.g. save/load state)
 20 - Memory inspector
 21 - Screensaver can now be suspended while a game is running
 22 - Load/save the most recent savestate slot
 23 - Support varible speed (PWM) rumble
 24 - Ability to cap fast forward speed
 25 - Finer control over FPS target
 26 - Holdable shortcut for rewinding one frame at a time
 27 - Ability to boot directly into the BIOS
 28 - Preliminary support for yanking out the game pak while a game is running
 29 - Thumb-drive mode by putting a file called portable.ini in the same folder
 30 - Configurable display driver, between software and OpenGL
 31 - Undo-able savestate loading and saving
 32 - Controller profiles now store shortcut settings
 33 - Default controller profiles for several common controllers
 34 - Libretro now supports BIOS, rumble and solar sensor
 35 - Implement BIOS call Stop, for sleep mode
 36 - Automatically load patches, if found
 37 - Improved video synchronization
 38 - Configurable audio output sample rate
 39Bugfixes:
 40 - ARM7: Fix SWI and IRQ timings
 41 - ARM7: Fix Thumb MUL timing
 42 - ARM7: Fix timing of multiplies to use N cycles
 43 - ARM7: ARMHotplugDetach should call deinit
 44 - Debugger: Fix use-after-free in breakpoint clearing code
 45 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 46 - GBA: Cap audio FIFO read size during deserialization
 47 - GBA: Check for corrupted savestates when loading
 48 - GBA: Check for improperly sized savestates when loading
 49 - GBA: Check for savestates made from differently sized ROMs
 50 - GBA: Fix calls to endian-independent loadstores
 51 - GBA: Fix timing of reading from timer registers
 52 - GBA: Ensure cycles never go negative
 53 - GBA Audio: Force audio FIFOs to 32-bit
 54 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 55 - GBA Audio: Fix sample order in audio channel 3
 56 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 57 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 58 - GBA Memory: Improve Thumb open bus behavior
 59 - GBA Memory: Fix potential DMA issue when loading a savestate
 60 - GBA Memory: Fix load/store multiple video memory waitstates
 61 - GBA SIO: Fix reseting when there are SIO devices attached
 62 - GBA Video: Blended sprites should never have other effects applied
 63 - GBA Video: Fix out-of-bounds tiles in mosaic
 64 - GBA Video: Fix windows not affecting sprites
 65 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 66 - GBA Video: Fix timing on first scanline
 67 - Qt: Better cleanup when a game crashes
 68 - Qt: Fix open ROM dialog filtering for archive formats
 69 - Qt: Cap the maximum number of multiplayer windows
 70 - Qt: Fix maximum year in sensor override
 71 - Qt: Fix window being too tall after exiting fullscreen
 72 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 73 - Qt: Fix analog buttons not getting unmapped
 74 - Qt: Fix passing command line options
 75 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 76 - SDL: Fix SDL build when OpenGL is missing
 77 - Util: Allow loading IPS patches that grow the ROM
 78 - VFS: Fix resource leaks if some allocations fail
 79 - VFS: Fix line-reading to return proper values
 80 - Video: Fix an issue with very long filenames
 81 - Util: Fix formatting of floats
 82Misc:
 83 - All: Add --help flag for command line programs
 84 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 85 - All: Enable static linking for Windows
 86 - All: Enable static linking for OS X
 87 - All: Threads are now named
 88 - All: Proper handling of Unicode file paths
 89 - ARM7: Add emulation for Undefined CPU mode
 90 - ARM7: Reduce the size of the Thumb instruction table
 91 - GBA: Add status log level
 92 - GBA: GBARewind now returns how many states it has rewound
 93 - GBA: SIO logging layer
 94 - GBA BIOS: Stub out SoundBias
 95 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 96 - GBA: Don't include GBACLIDebugger struct unless needed
 97 - GBA: Savedata is now synced shortly after data finishes being written
 98 - GBA: Process multiple timer events at once, if necessary
 99 - GBA Audio: Implement audio reset for channels A/B
100 - GBA Audio: Process multiple audio events at once, if necessary
101 - GBA Hardware: Backport generic RTC source into core
102 - GBA Input: Allow axes and buttons to be mapped to the same key
103 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
104 - GBA SIO: Add a dummy driver for Normal mode
105 - GBA Thread: Add functionality for running callbacks on the GBA thread
106 - GBA Thread: Split GBASync into a separate file
107 - GBA Video: Refactor software renderer into separate files
108 - GBA Video: Slightly optimize mode 0 mosaic rendering
109 - Debugger: Free watchpoints in addition to breakpoints
110 - Qt: Handle saving input settings better
111 - Qt: Move GL frame drawing back onto its own thread
112 - Qt: Fast forward (held) option moved from Other to Emulation menu
113 - Qt: Show version info in window title
114 - Qt: Migrate multiplayer window handling into GBAApp
115 - Qt: Unified file opening and saving with last location
116 - Qt: Fix windows being resizable when they shouldn't have been
117 - Qt: Only hide cursor in full screen
118 - Qt: Replace pause-after-frame mutex with an atomic
119 - Qt: Add application icon and XDG desktop files
120 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
121 - Qt: Don't save window size when entering fullscreen
122 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
123 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
124 - Qt: Increase usability of key mapper
125 - Qt: Show checkmark for window sizes
126 - Qt: Set window path to loaded ROM
127 - Perf: Ability to load savestates immediately on launch
128 - SDL: Properly check for initialization
129 - SDL: Clean up initialization functions
130 - SDL: Clean up GL context
131 - Util: Allow disabling the threading code entirely
132 - VFS: Add sync method to force syncing with backing
133
1340.2.1: (2015-05-13)
135Bugfixes:
136 - All: Fix sanitize-deb script not cleaning up after itself
137 - All: Fix dependencies for libavcodec on Debian-derived platforms
138 - ARM7: Handle writeback for PC in addressing modes 2 and 3
139 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
140 - ARM7: Fix ARM multiply instructions when PC is a destination register
141 - Debugger: Fix use-after-free in breakpoint clearing code
142 - Debugger: Fix boundary conditions in tab completion
143 - GBA: Fix timers not updating timing when writing to only the reload register
144 - GBA: Fix rewind boundary conditions
145 - GBA: Add initial I/O register settings for background matrix registers
146 - GBA: Fix hang when loading a savestate if sync to video is enabled
147 - GBA: Handle out-of-bounds I/O access
148 - GBA: Fix bounds-checking on EEPROM access
149 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
150 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
151 - GBA Memory: Allow SRAM to be 64kB
152 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
153 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
154 - GBA Video: Fix second frame mode 5
155 - Perf: Fix race condition if a game crashes immediately on start
156 - Qt: Fix Display object leak when closing a window
157 - Qt: Fix .deb dependencies
158 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
159 - Qt: Fix window not regaining focus after exiting savestate window
160 - Qt: Fix regression where video would not record if the game had already started
161 - Qt: Fix potential crash if a gamepad causes focus to change
162 - Qt: Fix controller axis querying
163 - Qt: Fix multiplayer windows opening as the wrong size
164 - Qt: Fix controllers sometimes not loading the right profile
165 - SDL: Fix boundary conditions for joystick adjustments
166 - SDL: Allocate properly sized input maps
167 - SDL: Fix potential build issues when Qt and SDL2 are in use
168 - Util: Fix resource leak in UTF-8 handling code
169 - Util: Fix a null-pointer issue when attempting to delete a key
170 - VFS: Fix resource leaks if some allocations fail
171 - Video: Fix an issue with very long filenames
172Misc:
173 - GBA Memory: Soft-crash if jumping past the end of a ROM
174 - Qt: Show multiplayer numbers in window title
175 - Qt: Solar sensor can have shortcuts set
176
1770.2.0: (2015-04-03)
178Features:
179 - Support for gamepad axes, e.g. analog sticks or triggers
180 - Add scale presets for up to 6x
181 - Settings window
182 - Bilinear resampling option
183 - Add option to skip BIOS start screen
184 - List of recently opened games
185 - Support for games using the Solar Sensor
186 - Better audio resampling via blip-buf
187 - Game Pak overrides dialog for setting savetype and sensor values
188 - Support for games using the tilt sensor
189 - Remappable shortcuts for keyboard and gamepad
190 - Rewinding of emulation
191 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
192 - Support IPv6
193 - Save directory of last loaded file
194 - Support BPS patches
195 - Automatically detect and optimize out idle loops
196 - Configurable game overrides
197 - Support loading 7-Zip files
198 - Drag and drop game loading
199 - Cheat code support
200 - Runtime configurable audio driver
201 - Libretro core for use with RetroArch and other front-ends
202 - Controller profiles for setting different bindings for different controllers
203 - Ability to lock aspect ratio
204 - Local link cable support
205 - Ability to switch which game controller is in use per instance
206 - Ability to prevent opposing directional input
207 - Warning dialog if an unimplemented BIOS feature is called
208 - Debugger: Add CLI "frame", frame advance command
209 - Debugger: Add CLI functions for writing to memory
210 - Debugger: Add CLI functions for examining memory regions
211 - Debugger: Add CLI function for writing a register
212Bugfixes:
213 - ARM7: Extend prefetch by one stage
214 - ARM7: Fix cycle counting for loads
215 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
216 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
217 - GBA: Initialize gba.sync to null
218 - GBA: Fix timer initialization
219 - GBA Audio: Support 16-bit writes to FIFO audio
220 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
221 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
222 - GBA BIOS: Fix BIOS prefetch after reset
223 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
224 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
225 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
226 - GBA Memory: Fix I cycles that had been moved to ARM7 core
227 - GBA Memory: Fix cycle counting for 32-bit load/stores
228 - GBA RR: Fix fallthrough error when reading tags from a movie
229 - GBA Thread: Fix possible hang when loading an archive
230 - GBA Thread: Fix possible deadlock in video sync
231 - Perf: Fix crash when the GBA thread fails to start
232 - Qt: Fix crash starting a GDB stub if a game isn't loaded
233 - Qt: Fix crash when adjusting settings after closing a game
234 - Qt: Fix crash when starting GDB stub after closing a game
235 - Qt: Fix patch loading while a game is running
236 - Qt: Fix crash when loading a game after stopping GDB server
237 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
238 - Qt: Fix crash when attempting to pause if a game is not running
239 - SDL: Properly clean up if a game doesn't launch
240 - Util: Fix sockets on Windows
241Misc:
242 - All: Enable link-time optimization
243 - Debugger: Watchpoints now work on STM/LDM instructions
244 - Debugger: Clean up GDB stub network interfacing
245 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
246 - Debugger: Merge Thumb BL instructions when disassembling
247 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
248 - Debugger: Watchpoints now report address watched (fixes #68)
249 - Debugger: Add support for soft breakpoints
250 - Debugger: Make I/O register names be addresses instead of values
251 - Debugger: Rename read/write commands
252 - GBA: Improve accuracy of event timing
253 - GBA: Add API for getting Configuration structs for overrides and input
254 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
255 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
256 - GBA: Move A/V stream interface into core
257 - GBA: Savestates now take into account savedata state machines (fixes #109)
258 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
259 - GBA Memory: Simplify memory API and use fixed bus width
260 - GBA Thread: Make GBASyncWaitFrameStart time out
261 - GBA Video: Start video at the last scanline instead of the first
262 - Qt: Optimize logo drawing
263 - Qt: Move frame upload back onto main thread
264 - Qt: Remember window position
265 - Qt: Double-clicking on the window toggles full screen
266 - Util: Use proper locale for reading and writing float values
267
2680.1.1: (2015-01-24)
269Bugfixes:
270 - ARM7: Fix LDM writeback to a register already written
271 - GBA: Fix timers 2 and 3 updating incorrectly
272 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
273 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
274 - GBA Audio: Properly initialize audio FIFO channels
275 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
276 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
277 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
278 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
279 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
280 - GBA BIOS: Fix HuffUnComp boundary conditions
281 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
282 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
283 - GBA Memory: Filter out top nybble of DMA addresses
284 - GBA Memory: Properly bounds-check VRAM accesses
285 - GBA Memory: Fix initial DMA state
286 - GBA Thread: Allow halted games to exit cleanly
287 - GBA Video: Fix blend issues with obscured middle layers
288 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
289 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
290 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
291 - GBA Video: Fix sprite boundary conditions with mosaic
292 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
293 - Qt: Fix issue with set frame sizes being the wrong height
294 - Qt: Fix emulator crashing when full screen if a game is not running
295 - Qt: Fix window focus issues
296 - Qt: Properly set default video recording settings
297 - Qt: Fix a race condition when a game crashes immediately
298 - Qt: Fix some cases where key mapping can break if focus is adjusted
299 - Qt: Fix crash if a game pauses before any frames are shown
300 - Debugger: Negative PC-relative loads now properly subtract the offset
301 - Debugger: Align PC-relative loads in Thumb
302 - Debugger: Fix watchpoints triggering too late
303 - Debugger: Fix binary print putting spaces between digits
304 - Video: Ensure FFmpeg encoder has audio frames
305 - Video: Fix uncompressed PCM audio recording
306 - Video: Fix FFmpeg crashing when the file extension is wrong
307 - Util: Fix SOCKET_FAILED macro
308Misc:
309 - GBA: Exit cleanly on FATAL if the port supports it
310 - GBA Memory: Implement 16- and 32-bit loads from SRAM
311 - Qt: Disable sync to video by default
312 - Qt: Handle a game crash without crashing
313 - Qt: Set default log level to FATAL, ERROR and WARN
314 - Qt: Clarify some phrasing in the menus
315 - Qt: Clear active buttons when focus is lost
316
3170.1.0: (2014-12-13)
318 - Initial release