CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6Bugfixes:
7 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
8 - Python: Fix importing .gb or .gba before .core
9 - GBA: Reset active region as needed when loading a ROM
10 - Qt: Fix command line debugger closing second game
11 - GB Serialize: Fix audio state loading
12 - GB Video: Fix dot clock timing being slightly wrong
13 - GB MBC: Pocket Cam memory should be accessible without enabling
14 - GB Memory: Initialize peripheral pointers
15 - GB MBC: Fix SRAM sizes 4 and 5
16 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
17 - GB Core: Fix palette loading when loading a foreign config
18 - Qt: Fix LOG argument order
19 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
20 - GB, GBA: Fix crashes when attempting to identify null VFiles
21 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
22 - GB MBC: Fix RTC loading when file size is off
23Misc:
24 - GBA Timer: Use global cycles for timers
25 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
26 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
27 - Qt: Don't rebuild library view if style hasn't changed
28 - Qt: Redo GameController into multiple classes
29 - SDL: Fix 2.0.5 build on macOS under some circumstances
30
310.6.0: (2017-07-16)
32Features:
33 - Library view
34 - Sprite viewer
35 - Debugging console
36 - Improved memory viewer
37 - Memory search
38 - Command line ability to override configuration values
39 - Add option to allow preloading the entire ROM before running
40 - Add option for whether rewinding restores save games
41 - Savestates now contain any RTC override data
42 - Add option to lock video to integer scaling
43 - LR35902: Watchpoints
44 - LR35902/GB-Z80 disassembler
45 - GB: Tile viewer
46 - GB: Video/audio channel enabling/disabling
47 - GB: Symbol table support
48 - GB MBC: Add MBC1 multicart support
49 - GBA: Support printing debug strings from inside a game
50 - GBA: Better cheat type autodetection
51 - Implement keypad interrupts
52 - Configuration of gamepad hats
53 - Video log recording for testing and bug reporting
54 - Debugger: Segment/bank support
55 - Debugger: Execution tracing
56 - Qt: German translation (by Lothar Serra Mari)
57 - Qt: Spanish translation (by Kevin López)
58 - Qt: Italian translation (by theheroGAC)
59Bugfixes:
60 - ARM7: Fix MLA/*MULL/*MLAL timing
61 - Core: Fix crash with rewind if savestates shrink
62 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
63 - Core: Fix directory sets crashing on close if base isn't properly detached
64 - FFmpeg: Fix overflow and general issues with audio encoding
65 - GB: Fix flickering when screen is strobed quickly
66 - GB: Fix STAT blocking
67 - GB MBC: Fix ROM bank overflows getting set to bank 0
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Improve DIV reset behavior
70 - GB Timer: Fix DIV batching if TAC changes
71 - GB Video: Reset renderer when loading state
72 - GBA: Fix multiboot ROM loading
73 - GBA: Fix multiboot loading resulting in too small WRAM
74 - GBA BIOS: Implement BitUnPack
75 - GBA BIOS: Fix ArcTan sign in HLE BIOS
76 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
77 - GBA BIOS: Fix INT_MIN/-1 crash
78 - GBA Hardware: Fix crash if a savestate lies about game hardware
79 - GBA I/O: Handle audio registers specially when deserializing
80 - GBA Memory: Improve initial skipped BIOS state
81 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
82 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
83 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
84 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
85 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
86 - LR35902: Fix core never exiting with certain event patterns
87 - LR35902: Fix pc overflowing current region off-by-one
88 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
89 - OpenGL: Fix some shaders causing offset graphics
90 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
91 - Qt: Fix window icon being stretched
92 - Qt: Fix data directory path
93 - Qt: Fix timing issues on high refresh rate monitors
94 - Qt: Fix linking after some windows have been closed
95 - Qt: Fix crash when changing audio settings after a game is closed
96 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
97 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
98 - Qt: Fix game unpausing after frame advancing and refocusing
99 - SDL: Fix game crash check
100 - SDL: Fix race condition with audio thread when starting
101 - SDL: Fix showing version number
102 - Test: Fix crash when loading invalid file
103 - Test: Fix crash when fuzzing fails to load a file
104 - Test: Don't rely on core for frames elapsed
105 - Test: Fix crash when loading invalid file
106 - Test: Fix crash when fuzzing fails to load a file
107 - Tools: Fix recurring multiple times over the same library
108 - Util: Fix overflow when loading invalid UPS patches
109 - Util: Fix highest-fd socket not being returned by SocketAccept
110 - Windows: Fix VDir.rewind
111Misc:
112 - All: Add C++ header guards
113 - All: Move time.h include to common.h
114 - 3DS, PSP2, Wii: Last directory loaded is saved
115 - CMake: Add ability to just print version string
116 - Core: New, faster event timing subsystem
117 - Core: Clean up some thread state checks
118 - Core: Add generic checksum function
119 - Core: Cores can now have multiple sets of callbacks
120 - Core: Restore sleep callback
121 - Core: Move rewind diffing to its own thread
122 - Core: Ability to enumerate and modify video and audio channels
123 - Core: List memory segments in the core
124 - Core: Move savestate creation time to extdata
125 - Core: Config values can now be hexadecimal
126 - Core: Improved threading interrupted detection
127 - Debugger: Modularize CLI debugger
128 - Debugger: Make building with debugging aspects optional
129 - Debugger: Add functions for read- or write-only watchpoints
130 - Debugger: Make attaching a backend idempotent
131 - Debugger: Add mDebuggerRunFrame convenience function
132 - Feature: Move game database from flatfile to SQLite3
133 - Feature: Support ImageMagick 7
134 - Feature: Make -l option explicit
135 - FFmpeg: Return false if a file fails to open
136 - FFmpeg: Force MP4 files to YUV420P
137 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
138 - GB: Reset with initial state of DIV register
139 - GB MBC: New MBC7 implementation
140 - GB Audio: Simplify envelope code
141 - GB Audio: Improve initial envelope samples
142 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
143 - GB Video: Improved video timings
144 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
145 - GBA, GB: ROM is now unloaded if a patch is applied
146 - GBA DMA: Refactor DMA out of memory.c
147 - GBA DMA: Move DMAs to using absolute timing
148 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
149 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
150 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
151 - GBA Memory: Support reading/writing POSTFLG
152 - GBA Memory: Remove unused prefetch cruft
153 - GBA Timer: Improve accuracy of timers
154 - GBA Video: Clean up unused timers
155 - GBA Video: Allow multiple handles into the same tile cache
156 - GBA Video, GB Video: Colors are now fully scaled
157 - GBA Video: Optimize when BLD* registers are written frequently
158 - OpenGL: Add xBR-lv2 shader
159 - Qt: Move last directory setting from qt.ini to config.ini
160 - Qt: Improved HiDPI support
161 - Qt: Expose configuration directory
162 - Qt: Merge "Save" and "OK" buttons in shader options
163 - Qt: Automatically load controller profile when plugged in
164 - Qt: Rename "Resample video" option to "Bilinear filtering"
165 - Qt: Remove audio thread
166 - Qt: Remove audio buffer sizing in AudioProcessorQt
167 - Qt: Re-enable QtMultimedia on Windows
168 - Qt: Make "Mute" able to be bound to a key
169 - Qt: Add .gb/.gbc files to the extension list in Info.plist
170 - Qt: Relax hard dependency on OpenGL
171 - Qt: Better highlight active key in control binding
172 - SDL: Remove scancode key input
173 - SDL: Automatically map controllers when plugged in
174 - Test: Add a basic test suite
175 - Util: Add size counting to Table
176 - Util: Add 8-bit PNG write support
177 - Util: Tune patch-fast extent sizes
178 - VFS: Call msync when syncing mapped data
179 - VFS: Allow truncating memory chunk VFiles
180 - VFS: Fix some minor VFile issues with FILEs
181 - VFS: Optimize expanding in-memory files
182 - VFS: Add VFileFIFO for operating on circle buffers
183Changes from beta 1:
184Features:
185 - Qt: Italian translation (by theheroGAC)
186 - Qt: Updated German translation
187Bugfixes:
188 - GB Audio: Fix incorrect channel 4 iteration
189 - GB Audio: Fix zombie mode bit masking
190 - GB Serialize: Fix timer serialization
191 - GB Video: Fix LYC regression
192 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
193 - GBA Timer: Fix count-up timing overflowing timer 3
194 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
195 - Qt: Fix memory search close button (fixes mgba.io/i/769)
196 - Qt: Fix window icon being stretched
197 - Qt: Fix initial window size (fixes mgba.io/i/766)
198 - Qt: Fix data directory path
199 - Qt: Fix controls not saving on non-SDL builds
200 - Qt: Fix translation initialization (fixes mgba.io/i/776)
201 - Qt: Fix patch loading while a game is running
202 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
203 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
204 - Qt: Fix GL-less build
205 - Qt: Fix Software renderer not handling alpha bits properly
206 - Qt: Fix screen background improperly stretching
207 - SDL: Fix cheats not loading
208Misc:
209 - GB Serialize: Add MBC state serialization
210 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
211 - GBA Timer: Improve accuracy of timers
212 - PSP2: Update toolchain to use vita.cmake
213 - Qt: Add language selector
214 - Qt: Minor test fixes
215 - Qt: Move shader settings into main settings window
216 - Qt: Dismiss game crashing/failing dialogs when a new game loads
217 - Qt: Properly ship Qt translations
218 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
219
2200.6 beta 1: (2017-06-29)
221 - Initial beta for 0.6
222
2230.5.2: (2016-12-31)
224Bugfixes:
225 - All: Fix fullscreen config option being ignored
226 - ARM7: PSR mode bits should not get sign extended
227 - GB: Fix audio not being deinitialized
228 - GB: Fix crash when masking savedata
229 - GB: Properly initialize sramRealVf variable
230 - GB Audio: Fix serialization of channel 3 and NR52 properties
231 - GB Audio: Reset envelope timer when reseting sound channel
232 - GB MBC: Fix SRAM dangling pointer with RTC games
233 - GB MBC: Fix initializing MBC when no ROM is loaded
234 - GB Memory: Fix patching ROM bank 0
235 - GB Memory: Fix starting HDMAs during mode 0
236 - GB Memory: Fix HDMA5 value after DMA completes
237 - GB Video: Initialize LCDC in renderer
238 - GB Video: Hblank IRQs should mask LYC=LY IRQs
239 - GBA: Fix IRQs firing after already being cleared
240 - GBA: Only unhalt CPU if appropriate bit is set in IE
241 - GBA: Add savegame override for Crash Bandicoot 2
242 - GBA BIOS: Fix MidiKey2Freq BIOS reads
243 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
244 - GBA Cheats: Fix GameShark ROM patches
245 - GBA I/O: Mask off WAITCNT bits that cannot be written
246 - GBA Memory: Fix misaligned BIOS reads
247 - GBA Memory: Fix VCOUNT being writable
248 - GBA Video: Fix out of bounds sprite transforms
249 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
250 - Libretro: Fix disabling BIOS
251 - Libretro: Fix Game Boy savestates and audio
252 - Qt: Fix changing resolution of software renderer
253 - Qt: Fix setting overrides
254 - Qt: Fix cut off tiles and alignment issues in tile viewer
255 - Qt: Only reset window dimensions when first shown
256 - Qt: Fix Qt Multimedia audio driver on big endian
257 - Qt: Fix Apply button for key and controller configurations
258 - VFS: Fix resizing memory chunks when not needed
259 - Windows: Fix Unicode directory handling
260Misc:
261 - GB, GBA: Prevent loading null ROMs
262 - GB Audio: Initialize wave RAM to GBC values
263 - GB Memory: Reset ROM bank when loading a ROM
264 - PSP2: Improved controller rumble
265
2660.5.1: (2016-10-05)
267Bugfixes:
268 - Core: Fix importing save games as read-only
269 - FFmpeg: Fix encoding AAC
270 - GB: Fix invalid STOP behavior on Game Boy Color
271 - GB: Initialize audio properly
272 - GB: Properly clear KEY1 bit 0 when switching speeds
273 - GB: Properly unload save files when unloading a ROM
274 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
275 - GB MBC: Fix MBC7 when size is incorrectly specified
276 - GB MBC: Fix RTC access when no save file is loaded
277 - GB SIO: Don't auto-clock external shift clock
278 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
279 - GB Video: Fix video frames getting missed when LCDC is off
280 - GB Video: Clear screen when LCDC is off
281 - GBA Cheats: Fix holding onto pointers that may get invalidated
282 - GBA Cheats: Fix key-activated CodeBreaker cheats
283 - GBA Cheats: Fix uninitialized memory getting freed when saving
284 - GBA Hardware: Improve Game Boy Player rumble behavior
285 - GBA Memory: Fix several unused I/O register read values
286 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
287 - LR35902: Fix events running with the wrong cycle active
288 - Qt: Fix "close" button on Overrides view
289 - Qt: Fix saving overrides
290 - Qt: Fix directory set unloading when replacing the ROM
291 - Qt: Fix patch loading
292 - Qt: Fix crash when saving an override if a game isn't loaded
293 - Qt: Fix showing default display driver as OpenGL (force 1.x)
294 - SDL: Attach rumble in SDL frontend
295 - Util: Fix PNG identification on files too small to be a PNG
296Misc:
297 - All: Only update version info if needed
298 - All: Split out install locations for Libretro and OpenEmu
299 - FFmpeg: Encoding cleanup
300 - GB: Reset active region when reloading ROM
301 - GB Memory: Initialize RAM pattern for GBC
302 - GB Video: Improved video timings
303 - Qt: Manage window sizes slightly better
304 - Qt: Remember scale option independent of core dimensions
305
3060.5.0: (2016-09-19)
307Features:
308 - Game Boy support
309 - Support for encrypted CodeBreaker GBA cheats
310 - Emulation of Vast Fame protected GBA carts (taizou)
311 - Tile viewer
312 - Threaded rendering mode
313 - Libretro: Memory map and achievement support (leiradel)
314 - GUI: Add UI control remapping
315 - GUI: Add fast-forward
316 - Wii: 240p support
317 - 3DS: Adjustable screen darkening
318 - Ability to temporarily load a savegame
319 - Load specific files out of archives
320 - Automatic BIOS detection
321Bugfixes:
322 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
323 - Debugger: Fix GDB breakpoints
324 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
325 - GBA: Fix filehandle leak with savegames
326 - GBA: Timer 0 cannot be count up
327 - GBA: Count up timers should not count themselves
328 - GBA Memory: Fix mirror on non-overdumped Classic NES games
329 - GBA Memory: Fix ldm {pc}
330 - GBA Savedata: Fix savedata sync timer
331 - GBA Savedata: Only unmap savedata if present
332 - GBA Serialize: Savestates now properly store prefetch
333 - GBA Video: WIN0/1 take priority over OBJWIN
334 - GBA Video: Fix out-of-order OBJWIN
335 - PSP2: Fix GPU crash while exiting
336 - PSP2: Fix VSync
337 - PSP2: Fix accelerometer range
338 - PSP2: Actually load screen mode setting
339 - PSP2: Fix gyroscope direction
340 - PSP2: Delete threads after they return
341 - PSP2: Fix mapping/unmapping from not at 0
342 - Qt: Fix bug in software renderer scaling
343 - Qt: Fix hanging key press after disabling autofire
344 - Qt: Fix being unable to pause manually when using auto-pausing
345 - SDL: Fix axes being mapped wrong
346 - Util: Fix realloc semantics in utf16to8
347 - Util: Fix inserting too many items into a hash table
348 - VFS: Fix uninitialized varaible reading from 7z
349 - VFS: Fix reading multiple files from a 7z archive
350 - Wii: Fix framelimiting after a slowdown
351 - Wii: Fix garbage flash at startup
352Misc:
353 - 3DS: Use blip_add_delta_fast for a small speed improvement
354 - 3DS: Allow UTF-16 filenames
355 - 3DS: Port to using citro3D
356 - 3DS: Use system font for menus
357 - 3DS: Attempt to use Core 2 for threads
358 - 3DS: Adjustable filering
359 - 3DS: 3D banner
360 - All: Add QUIET parameter to silence CMake
361 - All: Faster memory read/write
362 - ARM7: Support forcing Thumb mode via MSR
363 - ARM7: Flush prefetch cache when loading CPSR via MSR
364 - ARM7: Clean up instruction decoding for future expandability
365 - Debugger: Support register and memory writes via GDB stub
366 - Debugger: Add software breakpoint support to gdb
367 - FFmpeg: Full support for libavcodec 56+
368 - GBA: Better debug logging if event processing breaks
369 - GBA Audio: Force audio DMAs to not increment destination
370 - GBA BIOS: Use custom ArcTan, not relying on OS
371 - GBA Hardware: Clean up dead code in GBP
372 - GBA Memory: Optimize stalling behavior
373 - GBA Memory: Optimize Load-/StoreMultiple
374 - GBA Savedata: Add realistic timing for EEPROM
375 - GBA Serialize: Savestates now store if CPU was halted
376 - GBA Video: Remove old slow path fallback
377 - GBA Video: Optimize sprite drawing
378 - GBA Video: Optimize mode 0 rendering
379 - GBA Video: Optimize compositing cases slightly
380 - GUI: Screenshot dimensions are now passed through
381 - GUI: Add back logging
382 - GUI: Only reload config if manually saved
383 - GUI: Increase scrolling speed
384 - OpenGL: Log shader compilation failure
385 - OpenGL: Add texSize uniform
386 - Qt: Make -g flag work in Qt build
387 - Qt: Simplify OpenGL context creation
388 - Qt: Thread startup improvements
389 - Qt: Make audio channel/video layer options shortcut mappable
390 - Qt: Remove some C99isms from C++ code
391 - Qt: Remove default autofire mappings
392 - Qt: Make reseting when pasued frame-accurate
393 - Qt: Rearchitect game closing codepath
394 - PSP2: Use system font for menus
395 - PSP2: Add rumble for PS TV
396 - PSP2: Add fit-to-height screen mode
397 - PSP2: Sync files per descriptor
398 - PSP2: Allow UTF-8 filenames
399 - PSP2: Screenshots are now saved into the Photo Gallery
400 - PSP2: Stop underclocking when menuing
401 - SDL: Increase default audio buffer size to 1024 samples
402 - SDL: More responsive rumble
403 - Util: Add Vector GetConstPointer
404 - Util: Add rtrim
405 - Util: Add endswith
406 - VFS: Improve zip file detection
407 - Wii: Add pixelated resample filter
408 - Windows: Add native VDir support
409 - Util: Add PRIz macro for libc versions that don't support %z
410
4110.4.1: (2016-07-11)
412Bugfixes:
413 - All: Fix several file handle leaks
414 - All: Fix instruction tables getting zeroed when linking sometimes
415 - ARM7: Fix flags on SBC/RSC
416 - ARM7: Fix setting spsr privilege bits when spsr is empty
417 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
418 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
419 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
420 - GBA Memory: Fix executing code from OBJ region of VRAM
421 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
422 - GBA Serialize: Fix loading savegames from savestates
423 - OpenGL: Correct boolean vector strcmp strings for uniforms
424 - Qt: Fix sending gameStopped twice
425 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
426 - Qt: Fix initial state of key mapping
427 - Qt: Initialize m_useBios
428 - SDL: Fix joystick initialization on BSD
429 - SDL: Fix potential joystick crash in games with rumble
430 - SDL: Fix SDL 1.2 build
431 - SDL: Fix sporadic crash when deinitializing audio
432 - Shaders: Fix AGS-001 shader with some bad drivers
433 - Util: Use closesocket on Windows
434 - Util: Fix socket bind addresses
435 - VFS: Fix reading 7z archives without rewinding first
436 - VFS: VFileFromFD should not open directories
437 - Wii: Fix tilting direction
438 - Util: Fix realloc semantics in utf16to8
439Misc:
440 - All: Allow use of external minizip library
441 - Debugger: CLI debugger now exits when end-of-stream is reached
442 - FFmpeg: Update dependencies on Ubuntu
443 - GBA: Slightly optimize GBAProcessEvents
444 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
445 - GBA Video: Null renderer should return proper register values
446 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
447 - Qt: Add preset for DualShock 4
448 - Qt: Update 360 input profile on OS X to reflect newer drivers
449 - Qt: Remove use of NaN
450 - Qt: Canonicalize file paths when loading games
451 - Qt: Add refresh button to controller editing
452 - SDL: Remove default gamepad mappings
453 - Util: Fix intermittent build failure on OS X
454 - VFS: VFile.sync now updates modified time
455
4560.4.0: (2016-02-02)
457Features:
458 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
459 - I/O viewer
460 - Booting of multiboot images
461 - Customization of GIF recording
462 - Libretro: Cheat code support
463 - Support for GLSL shaders
464 - ROM information view
465 - Support for VBA-style cheat codes
466 - Savestates now store creation timestamps
467 - Key autofire
468 - Libretro: Allow blocking opposing directional input
469 - OpenEmu core for OS X
470 - Libretro: Settings for using BIOS and skipping intro
471 - Libretro: Customizable idle loop removal
472 - Implemented cycle counting for sprite rendering
473 - Cleaner, unified settings window
474 - Added a setting for pausing when the emulator is not in focus
475 - Customizable paths for save games, save states, screenshots and patches
476 - Controller hotplugging
477 - Ability to store save games and active cheats within savestates
478Bugfixes:
479 - ARM7: Fix sign of unaligned LDRSH
480 - ARM7: Fix decoding of some ARM ALU instructions with shifters
481 - Debugger: Fix watchpoints in gdb
482 - GBA: Fix warnings when creating and loading savestates
483 - GBA: Fix Iridion II savetype
484 - GBA BIOS: Fix misaligned CpuSet
485 - GBA Cheats: Fix cheats setting the Action Replay version
486 - GBA Hardware: Fix GPIO on big endian
487 - GBA Memory: Fix DMA register writing behavior
488 - GBA Memory: Fix DMAs triggering two cycles early
489 - Libretro: Fix aspect ratio
490 - Qt: Fix some potential crashes with the gamepad mapping
491 - Qt: Fix keys being mapped incorrectly when loading configuration file
492 - Util: Fix PowerPC PNG read/write pixel order
493 - Util: Fix excessive memory allocation when decoding a PNG
494 - VFS: Fix VFileReadline and remove _vfdReadline
495Misc:
496 - All: Improved PowerPC support
497 - All: Fix some undefined behavior warnings
498 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
499 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
500 - GBA: Implement bad I/O register loading
501 - GBA: Allow jumping to OAM and palette RAM
502 - GBA BIOS: Finish implementing RegisterRamReset
503 - GBA Config: Add "override" layer for better one-time configuration
504 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
505 - GBA Memory: Use a dynamically sized mask for ROM memory
506 - GBA Memory: Implement several unimplemented memory access types
507 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
508 - GBA RR: Starting from savestate now embeds the savegame
509 - GBA RR: Add preliminary SRAM support for VBM loading
510 - GBA RR: Add support for resets in movies
511 - GBA Video: Remove lastHblank, as it is implied
512 - Libretro: Use anonymous memory mappers for large blocks of memory
513 - Libretro: Add install target for libretro core
514 - Qt: Window size command line options are now supported
515 - Qt: Increase usability of key mapper
516 - Qt: Add 'Apply' button to settings window
517 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
518 - Qt: Allow use of modifier keys as input
519 - Qt: Optimize log viewer
520 - Qt: Added button for breaking into the GDB debugger
521 - Qt: Add box for showing duration of rewind
522 - SDL: Support fullscreen in SDL 1.2
523 - SDL: Allow GBASDLAudio to be used without a thread context
524 - Util: Use VFile for configuration
525 - Util: Add MutexTryLock
526
5270.3.2: (2015-12-16)
528Bugfixes:
529 - ARM7: Fix STRT/STRBT
530 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
531 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
532 - Libretro: Fix problems with rumble not turning off
533 - GBA: Fix idle skip state being retained between games
534 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
535 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
536 - GBA BIOS: Fix Sqrt sign
537 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
538 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
539 - GBA Memory: Fix DMA behavior for SRAM accesses
540 - GBA Memory: Fix Store8 to OBJ VRAM
541 - GBA Memory: Fix alignment of LDM/STM on SRAM
542 - GBA Memory: Fix unaligned out-of-bounds ROM loads
543 - GBA Memory: Fix timing of DMAs
544 - GBA Video: Fix _mix for 15-bit color
545 - GBA Video: Fix OAM and palette initialization
546 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
547 - Qt: Use safer isLoaded check in GameController
548 - Qt: Fix a race condition in PainterGL that could lead to a crash
549 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
550 - Qt: Fix font size in memory viewer
551 - Qt: Fix a crash in the memory viewer
552 - Qt: Add additional checks in CheatModel to prevent crashes
553 - Qt: Fix race condition with setting sample rate
554 - Qt: Fix crash when closing multiplayer windows
555 - Qt: Fix resetting while paused
556Misc:
557 - GBA Audio: Implement missing flags on SOUNDCNT_X register
558 - Qt: Add mute option to menu
559
5600.3.1: (2015-10-24)
561Bugfixes:
562 - ARM7: Fix instruction decoding of Thumb shifts
563 - GBA: Deinit savegame when unloading a ROM
564 - GBA: Fix BIOS check on big endian
565 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
566 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
567 - GBA Audio: Fix audio channels being silenced at the wrong time
568 - GBA Memory: Fix bad BIOS Load16 on big endian
569 - GBA Memory: Fix bad Load8 on big endian
570 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
571 - GBA Video: Fix edge case with sprite blend modes and semitransparency
572 - GBA Video: Fix objwin and blending interaction on sprites
573 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
574 - Libretro: Fix a memory leak with the render buffer
575 - Qt: Windows no longer spawn in the top left on first launch
576 - Qt: Fix install path of XDG desktop file with DESTDIR
577 - Qt: Fix drag and drop on Windows
578 - Qt: Reenable double buffering, as disabling it broke some Windows configs
579 - VFS: Fix return values of VFileFILE.read and .write
580Misc:
581 - All: Reset next event to cycles instead of zero to interrupt
582 - All: Add --version flag
583 - ARM7: Force disable LTO on two files to work around a GCC bug
584 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
585 - GBA: Better memory handling with PNG savestates
586 - GBA: Additional savestate sanity checks
587 - GBA: Check for cycle count being too high
588 - GBA Audio: Allow GBAAVStream to have no video callback
589 - GBA BIOS: Implement RegisterRamReset for SIO registers
590 - Qt: Remove useless help icons in dialogs
591 - Qt: Prevent savestate window from opening while in multiplayer
592 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
593 - Qt: Dropping multiplayer windows works more cleanly now
594
5950.3.0: (2015-08-16)
596Features:
597 - Ability to hide individual background layers, or OBJs
598 - Ability to mute individual audio channels
599 - Palette viewer and exporter
600 - Volume control
601 - More shortcuts are editable (e.g. quick save/load)
602 - Rewind now shows the frame after rewinding
603 - Import/Export of GameShark/Action Replay snapshots
604 - Add "Step backwards" item for single increment rewind
605 - Deadzone estimation for game controllers
606 - Analog inputs can be used for shortcuts
607 - Menu items for specific solar sensor brightness levels
608 - Remappable controls for tilt and gyroscope sensors
609 - Status messages for actions taken while a game is running (e.g. save/load state)
610 - Memory inspector
611 - Screensaver can now be suspended while a game is running
612 - Load/save the most recent savestate slot
613 - Support varible speed (PWM) rumble
614 - Ability to cap fast forward speed
615 - Finer control over FPS target
616 - Holdable shortcut for rewinding one frame at a time
617 - Ability to boot directly into the BIOS
618 - Preliminary support for yanking out the game pak while a game is running
619 - Thumb-drive mode by putting a file called portable.ini in the same folder
620 - Configurable display driver, between software and OpenGL
621 - Undo-able savestate loading and saving
622 - Controller profiles now store shortcut settings
623 - Default controller profiles for several common controllers
624 - Libretro now supports BIOS, rumble and solar sensor
625 - Implement BIOS call Stop, for sleep mode
626 - Automatically load patches, if found
627 - Improved video synchronization
628 - Configurable audio output sample rate
629Bugfixes:
630 - ARM7: Fix SWI and IRQ timings
631 - ARM7: Fix Thumb MUL timing
632 - ARM7: Fix timing of multiplies to use N cycles
633 - ARM7: ARMHotplugDetach should call deinit
634 - Debugger: Fix use-after-free in breakpoint clearing code
635 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
636 - GBA: Cap audio FIFO read size during deserialization
637 - GBA: Check for corrupted savestates when loading
638 - GBA: Check for improperly sized savestates when loading
639 - GBA: Check for savestates made from differently sized ROMs
640 - GBA: Fix calls to endian-independent loadstores
641 - GBA: Fix timing of reading from timer registers
642 - GBA: Ensure cycles never go negative
643 - GBA Audio: Force audio FIFOs to 32-bit
644 - GBA Audio: Fix audio pitch changing when adjusting buffer size
645 - GBA Audio: Fix sample order in audio channel 3
646 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
647 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
648 - GBA Memory: Improve Thumb open bus behavior
649 - GBA Memory: Fix potential DMA issue when loading a savestate
650 - GBA Memory: Fix load/store multiple video memory waitstates
651 - GBA SIO: Fix reseting when there are SIO devices attached
652 - GBA Video: Blended sprites should never have other effects applied
653 - GBA Video: Fix out-of-bounds tiles in mosaic
654 - GBA Video: Fix windows not affecting sprites
655 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
656 - GBA Video: Fix timing on first scanline
657 - Qt: Better cleanup when a game crashes
658 - Qt: Fix open ROM dialog filtering for archive formats
659 - Qt: Cap the maximum number of multiplayer windows
660 - Qt: Fix maximum year in sensor override
661 - Qt: Fix window being too tall after exiting fullscreen
662 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
663 - Qt: Fix analog buttons not getting unmapped
664 - Qt: Fix passing command line options
665 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
666 - SDL: Fix SDL build when OpenGL is missing
667 - Util: Allow loading IPS patches that grow the ROM
668 - VFS: Fix resource leaks if some allocations fail
669 - VFS: Fix line-reading to return proper values
670 - Video: Fix an issue with very long filenames
671 - Util: Fix formatting of floats
672Misc:
673 - All: Add --help flag for command line programs
674 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
675 - All: Enable static linking for Windows
676 - All: Enable static linking for OS X
677 - All: Threads are now named
678 - All: Proper handling of Unicode file paths
679 - ARM7: Add emulation for Undefined CPU mode
680 - ARM7: Reduce the size of the Thumb instruction table
681 - GBA: Add status log level
682 - GBA: GBARewind now returns how many states it has rewound
683 - GBA: SIO logging layer
684 - GBA BIOS: Stub out SoundBias
685 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
686 - GBA: Don't include GBACLIDebugger struct unless needed
687 - GBA: Savedata is now synced shortly after data finishes being written
688 - GBA: Process multiple timer events at once, if necessary
689 - GBA Audio: Implement audio reset for channels A/B
690 - GBA Audio: Process multiple audio events at once, if necessary
691 - GBA Hardware: Backport generic RTC source into core
692 - GBA Input: Allow axes and buttons to be mapped to the same key
693 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
694 - GBA SIO: Add a dummy driver for Normal mode
695 - GBA Thread: Add functionality for running callbacks on the GBA thread
696 - GBA Thread: Split GBASync into a separate file
697 - GBA Video: Refactor software renderer into separate files
698 - GBA Video: Slightly optimize mode 0 mosaic rendering
699 - Debugger: Free watchpoints in addition to breakpoints
700 - Qt: Handle saving input settings better
701 - Qt: Move GL frame drawing back onto its own thread
702 - Qt: Fast forward (held) option moved from Other to Emulation menu
703 - Qt: Show version info in window title
704 - Qt: Migrate multiplayer window handling into GBAApp
705 - Qt: Unified file opening and saving with last location
706 - Qt: Fix windows being resizable when they shouldn't have been
707 - Qt: Only hide cursor in full screen
708 - Qt: Replace pause-after-frame mutex with an atomic
709 - Qt: Add application icon and XDG desktop files
710 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
711 - Qt: Don't save window size when entering fullscreen
712 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
713 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
714 - Qt: Increase usability of key mapper
715 - Qt: Show checkmark for window sizes
716 - Qt: Set window path to loaded ROM
717 - Perf: Ability to load savestates immediately on launch
718 - SDL: Properly check for initialization
719 - SDL: Clean up initialization functions
720 - SDL: Clean up GL context
721 - Util: Allow disabling the threading code entirely
722 - VFS: Add sync method to force syncing with backing
723
7240.2.1: (2015-05-13)
725Bugfixes:
726 - All: Fix sanitize-deb script not cleaning up after itself
727 - All: Fix dependencies for libavcodec on Debian-derived platforms
728 - ARM7: Handle writeback for PC in addressing modes 2 and 3
729 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
730 - ARM7: Fix ARM multiply instructions when PC is a destination register
731 - Debugger: Fix use-after-free in breakpoint clearing code
732 - Debugger: Fix boundary conditions in tab completion
733 - GBA: Fix timers not updating timing when writing to only the reload register
734 - GBA: Fix rewind boundary conditions
735 - GBA: Add initial I/O register settings for background matrix registers
736 - GBA: Fix hang when loading a savestate if sync to video is enabled
737 - GBA: Handle out-of-bounds I/O access
738 - GBA: Fix bounds-checking on EEPROM access
739 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
740 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
741 - GBA Memory: Allow SRAM to be 64kB
742 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
743 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
744 - GBA Video: Fix second frame mode 5
745 - Perf: Fix race condition if a game crashes immediately on start
746 - Qt: Fix Display object leak when closing a window
747 - Qt: Fix .deb dependencies
748 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
749 - Qt: Fix window not regaining focus after exiting savestate window
750 - Qt: Fix regression where video would not record if the game had already started
751 - Qt: Fix potential crash if a gamepad causes focus to change
752 - Qt: Fix controller axis querying
753 - Qt: Fix multiplayer windows opening as the wrong size
754 - Qt: Fix controllers sometimes not loading the right profile
755 - SDL: Fix boundary conditions for joystick adjustments
756 - SDL: Allocate properly sized input maps
757 - SDL: Fix potential build issues when Qt and SDL2 are in use
758 - Util: Fix resource leak in UTF-8 handling code
759 - Util: Fix a null-pointer issue when attempting to delete a key
760 - VFS: Fix resource leaks if some allocations fail
761 - Video: Fix an issue with very long filenames
762Misc:
763 - GBA Memory: Soft-crash if jumping past the end of a ROM
764 - Qt: Show multiplayer numbers in window title
765 - Qt: Solar sensor can have shortcuts set
766
7670.2.0: (2015-04-03)
768Features:
769 - Support for gamepad axes, e.g. analog sticks or triggers
770 - Add scale presets for up to 6x
771 - Settings window
772 - Bilinear resampling option
773 - Add option to skip BIOS start screen
774 - List of recently opened games
775 - Support for games using the Solar Sensor
776 - Better audio resampling via blip-buf
777 - Game Pak overrides dialog for setting savetype and sensor values
778 - Support for games using the tilt sensor
779 - Remappable shortcuts for keyboard and gamepad
780 - Rewinding of emulation
781 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
782 - Support IPv6
783 - Save directory of last loaded file
784 - Support BPS patches
785 - Automatically detect and optimize out idle loops
786 - Configurable game overrides
787 - Support loading 7-Zip files
788 - Drag and drop game loading
789 - Cheat code support
790 - Runtime configurable audio driver
791 - Libretro core for use with RetroArch and other front-ends
792 - Controller profiles for setting different bindings for different controllers
793 - Ability to lock aspect ratio
794 - Local link cable support
795 - Ability to switch which game controller is in use per instance
796 - Ability to prevent opposing directional input
797 - Warning dialog if an unimplemented BIOS feature is called
798 - Debugger: Add CLI "frame", frame advance command
799 - Debugger: Add CLI functions for writing to memory
800 - Debugger: Add CLI functions for examining memory regions
801 - Debugger: Add CLI function for writing a register
802Bugfixes:
803 - ARM7: Extend prefetch by one stage
804 - ARM7: Fix cycle counting for loads
805 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
806 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
807 - GBA: Initialize gba.sync to null
808 - GBA: Fix timer initialization
809 - GBA Audio: Support 16-bit writes to FIFO audio
810 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
811 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
812 - GBA BIOS: Fix BIOS prefetch after reset
813 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
814 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
815 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
816 - GBA Memory: Fix I cycles that had been moved to ARM7 core
817 - GBA Memory: Fix cycle counting for 32-bit load/stores
818 - GBA RR: Fix fallthrough error when reading tags from a movie
819 - GBA Thread: Fix possible hang when loading an archive
820 - GBA Thread: Fix possible deadlock in video sync
821 - Perf: Fix crash when the GBA thread fails to start
822 - Qt: Fix crash starting a GDB stub if a game isn't loaded
823 - Qt: Fix crash when adjusting settings after closing a game
824 - Qt: Fix crash when starting GDB stub after closing a game
825 - Qt: Fix patch loading while a game is running
826 - Qt: Fix crash when loading a game after stopping GDB server
827 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
828 - Qt: Fix crash when attempting to pause if a game is not running
829 - SDL: Properly clean up if a game doesn't launch
830 - Util: Fix sockets on Windows
831Misc:
832 - All: Enable link-time optimization
833 - Debugger: Watchpoints now work on STM/LDM instructions
834 - Debugger: Clean up GDB stub network interfacing
835 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
836 - Debugger: Merge Thumb BL instructions when disassembling
837 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
838 - Debugger: Watchpoints now report address watched (fixes #68)
839 - Debugger: Add support for soft breakpoints
840 - Debugger: Make I/O register names be addresses instead of values
841 - Debugger: Rename read/write commands
842 - GBA: Improve accuracy of event timing
843 - GBA: Add API for getting Configuration structs for overrides and input
844 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
845 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
846 - GBA: Move A/V stream interface into core
847 - GBA: Savestates now take into account savedata state machines (fixes #109)
848 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
849 - GBA Memory: Simplify memory API and use fixed bus width
850 - GBA Thread: Make GBASyncWaitFrameStart time out
851 - GBA Video: Start video at the last scanline instead of the first
852 - Qt: Optimize logo drawing
853 - Qt: Move frame upload back onto main thread
854 - Qt: Remember window position
855 - Qt: Double-clicking on the window toggles full screen
856 - Util: Use proper locale for reading and writing float values
857
8580.1.1: (2015-01-24)
859Bugfixes:
860 - ARM7: Fix LDM writeback to a register already written
861 - GBA: Fix timers 2 and 3 updating incorrectly
862 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
863 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
864 - GBA Audio: Properly initialize audio FIFO channels
865 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
866 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
867 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
868 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
869 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
870 - GBA BIOS: Fix HuffUnComp boundary conditions
871 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
872 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
873 - GBA Memory: Filter out top nybble of DMA addresses
874 - GBA Memory: Properly bounds-check VRAM accesses
875 - GBA Memory: Fix initial DMA state
876 - GBA Thread: Allow halted games to exit cleanly
877 - GBA Video: Fix blend issues with obscured middle layers
878 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
879 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
880 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
881 - GBA Video: Fix sprite boundary conditions with mosaic
882 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
883 - Qt: Fix issue with set frame sizes being the wrong height
884 - Qt: Fix emulator crashing when full screen if a game is not running
885 - Qt: Fix window focus issues
886 - Qt: Properly set default video recording settings
887 - Qt: Fix a race condition when a game crashes immediately
888 - Qt: Fix some cases where key mapping can break if focus is adjusted
889 - Qt: Fix crash if a game pauses before any frames are shown
890 - Debugger: Negative PC-relative loads now properly subtract the offset
891 - Debugger: Align PC-relative loads in Thumb
892 - Debugger: Fix watchpoints triggering too late
893 - Debugger: Fix binary print putting spaces between digits
894 - Video: Ensure FFmpeg encoder has audio frames
895 - Video: Fix uncompressed PCM audio recording
896 - Video: Fix FFmpeg crashing when the file extension is wrong
897 - Util: Fix SOCKET_FAILED macro
898Misc:
899 - GBA: Exit cleanly on FATAL if the port supports it
900 - GBA Memory: Implement 16- and 32-bit loads from SRAM
901 - Qt: Disable sync to video by default
902 - Qt: Handle a game crash without crashing
903 - Qt: Set default log level to FATAL, ERROR and WARN
904 - Qt: Clarify some phrasing in the menus
905 - Qt: Clear active buttons when focus is lost
906
9070.1.0: (2014-12-13)
908 - Initial release