CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4Bugfixes:
5 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
6 - GBA: Reset now reloads multiboot ROMs
7 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
8 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
9 - Qt: Fix tile and sprite views not always displaying at first
10 - GBA Memory: Fix a few AGBPrint crashes
11 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
12 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
13Misc:
14 - GBA Savedata: EEPROM performance fixes
15 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
16 - GB Memory: Support running from blocked memory
17 - Qt: Don't unload ROM immediately if it crashes
18 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
19 - Debugger: Add breakpoint and watchpoint listing
20
210.7.0: (2019-01-26)
22Features:
23 - ELF support
24 - Game Boy Camera support
25 - Qt: Set default Game Boy colors
26 - Game Boy Printer support
27 - Super Game Boy support
28 - Customizable autofire speed
29 - Ability to set default Game Boy model
30 - Map viewer
31 - Automatic cheat loading and saving
32 - GameShark and Action Replay button support
33 - AGBPrint support
34 - Debugger: Conditional breakpoints and watchpoints
35 - Ability to select GB/GBC/SGB BIOS on console ports
36 - Optional automatic state saving/loading
37 - Access to ur0 and uma0 partitions on the Vita
38 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
39 - GBA: ARMIPS/A22i-style and ELF symbol table support
40 - Initial Switch port
41Bugfixes:
42 - ARM: Fix MSR when T bit is set
43 - Core: Fix audio sync breaking when interrupted
44 - Core: Fix ordering events when scheduling during events
45 - FFmpeg: Fix encoding audio/video queue issues
46 - GB: Revamp IRQ handling based on new information
47 - GB: Fix IRQ disabling on the same T-cycle as an assert
48 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
49 - GB Audio: Clock frame events on DIV
50 - GB Audio: Fix channel 3 reset value
51 - GB Audio: Fix channel 4 initial LFSR
52 - GB Audio: Fix channel 1, 2 and 4 reset timing
53 - GB I/O: DMA register is R/W
54 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
55 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GB Serialize: Fix audio state loading
58 - GB Serialize: Fix game title check
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB Timer: Minor accuracy improvements
61 - GB Video: Fix dot clock timing being slightly wrong
62 - GB Video: Fix loading states while in mode 3
63 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
64 - GB Video: Fix SCX timing
65 - GB, GBA Video: Don't call finishFrame twice in thread proxy
66 - GBA: Reset WAITCNT properly
67 - GBA BIOS: Fix BitUnPack final byte
68 - GBA BIOS: Fix BitUnPack narrowing
69 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
70 - GBA DMA: Fix temporal sorting of DMAs of different priorities
71 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
72 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
73 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
74 - GBA Savedata: Fix savedata modified time updating when read-only
75 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
76 - GBA Serialize: Fix loading states in Hblank
77 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
78 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
79 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
80 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
81 - GBA Video: Start timing mid-scanline when skipping BIOS
82 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
83 - GBA Video: Make layer disabling work consistently
84 - PSP2: Fix more issues causing poor audio
85 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
86 - Qt: Improve FPS timer stability
87 - Util: Fix wrapping edge cases in RingFIFO
88Misc:
89 - 3DS: Remove deprecated CSND interface
90 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
91 - Core: Remove broken option for whether rewinding restores save games
92 - Feature: Added loading savestates from command line
93 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
94 - FFmpeg: Support lossless h.264 encoding
95 - FFmpeg: Support lossless VP9 encoding
96 - GBA Cheats: Allow multiple ROM patches in the same slot
97 - GB: Skip BIOS option now works
98 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
99 - GB Audio: Improved audio quality
100 - GB, GBA Audio: Increase max audio volume
101 - GB MBC: Remove erroneous bank 0 wrapping
102 - GB Video: Darken colors in GBA mode
103 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
104 - GBA: Implement display start DMAs
105 - GBA: Improve multiboot image detection
106 - GBA Memory: 64 MiB GBA Video cartridge support
107 - GBA Savedata: Remove ability to disable realistic timing
108 - GBA Timer: Use global cycles for timers
109 - Libretro: Add frameskip option
110 - mGUI: Add fast forward toggle
111 - PSP2: Use system enter key by default
112 - Python: Integrate tests from cinema test suite
113 - Qt: Redo GameController into multiple classes
114 - Qt: Prevent window from being created off-screen
115 - Qt: Add option to disable FPS display
116 - Qt: Options to mess around with layer placement
117 - Qt: Add load alternate save option
118 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
119 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
120 - Test: Restructure test suite into multiple executables
121 - Util: Don't build crc32 if the function already exists
122 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
123Changes from beta 1:
124Features:
125 - Libretro: Add Game Boy cheat support
126 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
127 - Switch: Rumble support
128 - Switch: Rotation support
129 - Switch: Screen stretching options
130 - Qt: State file load/save menu options
131 - Windows installer
132 - Tile viewer now has adjustable width
133 - Python: Experimental audio API
134Bugfixes:
135 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
136 - Core: Remember to deinit proxy ring FIFO
137 - Core: Reroot timing list when (de)scheduling
138 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
139 - GB MBC: Fix MBC30 SRAM
140 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
141 - GB Video: Fix SGB border hole size
142 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
143 - GBA: Fix GB Player features
144 - GBA I/O: SOUNDCNT_HI is readable when sound is off
145 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
146 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
147 - Libretro: Fix adding codes with hooks
148 - PSP2: Fix audio crackling after fast forward
149 - PSP2: Fix audio crackling when buffer is full
150 - Qt: Fix jumbled background when paused
151 - Qt: Fix FPS counter on Windows
152 - Qt: Fix focus issues with load/save state overlay
153 - Switch: Fix incorrect mapping for fast forward cap
154 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
155 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
156 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
157 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
158 - Qt: Ensure FATAL logs reach log view
159 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
160Misc:
161 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
162 - Debugger: Minor text fixes
163 - Debugger: Readability improvements (fixes mgba.io/i/1238)
164 - GB: Improved SGB2 support
165 - GB Audio: Skip frame if enabled when clock is high
166 - Libretro: Reduce rumble callbacks
167 - mGUI: Add SGB border configuration option
168 - mGUI: Add support for different settings types
169 - Python: Minor API improvements
170 - Qt: Ensure camera image is valid
171 - Qt: Debugger console history
172 - Qt: Detect presence of GL_ARB_framebuffer_object
173 - Qt: Minor memory view tweaks
174 - Res: Improve modeling of AGB/AGS screen in shaders
175 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
176 - Wii: Expose stretch configuration in settings
177 - Wii: Stretch now sets pixel-accurate mode size cap
178
1790.7 beta 1: (2018-09-24)
180- Initial beta for 0.7
181
1820.6.3: (2018-04-14)
183Bugfixes:
184 - GB Audio: Revert unsigned audio changes
185 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
186 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
187
1880.6.2: (2018-04-03)
189Bugfixes:
190 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
191 - 3DS: Fix opening files in directory names with trailing slashes
192 - LR35902: Fix watchpoints not reporting new value
193 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
194 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
195 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
196 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
197 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
198 - GBA: Fix SharkPort saves for EEPROM games
199 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
200 - GBA BIOS: Fix incorrect exit condition in LZ77
201 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
202 - GBA Cheats: Fix slide codes not initializing properly
203 - GBA DMA: ROM reads are forced to increment
204 - GBA Hardware: RTC accuracy improvements
205 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
206 - GBA Memory: Fix copy-on-write memory leak
207 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
208 - GBA Savedata: Fix crash when resizing flash
209 - GBA Video: Force align 256-color tiles
210 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
211 - PSP2: Fix issues causing poor audio
212 - Python: Fix package directory
213 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
214 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
215 - Wii: Fix screen tear when unpausing
216 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
217Misc:
218 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
219 - GB MBC: Remove erroneous bank 0 wrapping
220 - GBA: Improve multiboot image detection
221 - PSP2: Use system enter key by default
222
2230.6.1: (2017-10-01)
224Bugfixes:
225 - GB, GBA: Fix crashes when attempting to identify null VFiles
226 - GB, GBA: Fix sync to video with frameskip
227 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
228 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
229 - GB Core: Fix palette loading when loading a foreign config
230 - GB MBC: Pocket Cam memory should be accessible without enabling
231 - GB MBC: Fix SRAM sizes 4 and 5
232 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
233 - GB MBC: Fix RTC loading when file size is off
234 - GB Memory: Initialize peripheral pointers
235 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
236 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
237 - GB Memory: Actually load latch time from savestate
238 - GB Serialize: Fix deserializing video STAT
239 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
240 - GB Video: Fix potential hang when ending mode 0
241 - GB Video: Fix read mode when enabling LCD
242 - GBA: Reset active region as needed when loading a ROM
243 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
244 - GBA BIOS: Use core's VRAM variable instead of renderer's
245 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
246 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
247 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
248 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
249 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
250 - Python: Fix importing .gb or .gba before .core
251 - Qt: Fix command line debugger closing second game
252 - Qt: Fix LOG argument order
253 - Qt: Fix timezone issues with time overrides
254 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
255 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
256Misc:
257 - CMake: Fix CPack dependencies for libpng 1.6
258 - GBA: Detect hardware for Pokémon FireRed ROM hacks
259 - GBA Cheats: Improve detection of raw cheats
260 - Qt: Don't rebuild library view if style hasn't changed
261 - Qt: Allow overrides to be saved before a game is loaded
262 - Qt: Hide mouse immediately when loading
263 - SDL: Fix 2.0.5 build on macOS under some circumstances
264 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
265
2660.6.0: (2017-07-16)
267Features:
268 - Library view
269 - Sprite viewer
270 - Debugging console
271 - Improved memory viewer
272 - Memory search
273 - Command line ability to override configuration values
274 - Add option to allow preloading the entire ROM before running
275 - Add option for whether rewinding restores save games
276 - Savestates now contain any RTC override data
277 - Add option to lock video to integer scaling
278 - LR35902: Watchpoints
279 - LR35902/GB-Z80 disassembler
280 - GB: Tile viewer
281 - GB: Video/audio channel enabling/disabling
282 - GB: Symbol table support
283 - GB MBC: Add MBC1 multicart support
284 - GBA: Support printing debug strings from inside a game
285 - GBA: Better cheat type autodetection
286 - Implement keypad interrupts
287 - Configuration of gamepad hats
288 - Video log recording for testing and bug reporting
289 - Debugger: Segment/bank support
290 - Debugger: Execution tracing
291 - Qt: German translation (by Lothar Serra Mari)
292 - Qt: Spanish translation (by Kevin López)
293 - Qt: Italian translation (by theheroGAC)
294Bugfixes:
295 - ARM7: Fix MLA/*MULL/*MLAL timing
296 - Core: Fix crash with rewind if savestates shrink
297 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
298 - Core: Fix directory sets crashing on close if base isn't properly detached
299 - FFmpeg: Fix overflow and general issues with audio encoding
300 - GB: Fix flickering when screen is strobed quickly
301 - GB: Fix STAT blocking
302 - GB MBC: Fix ROM bank overflows getting set to bank 0
303 - GB MBC: Fix swapping carts not detect new MBC
304 - GB Timer: Improve DIV reset behavior
305 - GB Timer: Fix DIV batching if TAC changes
306 - GB Video: Reset renderer when loading state
307 - GBA: Fix multiboot ROM loading
308 - GBA: Fix multiboot loading resulting in too small WRAM
309 - GBA BIOS: Implement BitUnPack
310 - GBA BIOS: Fix ArcTan sign in HLE BIOS
311 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
312 - GBA BIOS: Fix INT_MIN/-1 crash
313 - GBA Hardware: Fix crash if a savestate lies about game hardware
314 - GBA I/O: Handle audio registers specially when deserializing
315 - GBA Memory: Improve initial skipped BIOS state
316 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
317 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
318 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
319 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
320 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
321 - LR35902: Fix core never exiting with certain event patterns
322 - LR35902: Fix pc overflowing current region off-by-one
323 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
324 - OpenGL: Fix some shaders causing offset graphics
325 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
326 - Qt: Fix window icon being stretched
327 - Qt: Fix data directory path
328 - Qt: Fix timing issues on high refresh rate monitors
329 - Qt: Fix linking after some windows have been closed
330 - Qt: Fix crash when changing audio settings after a game is closed
331 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
332 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
333 - Qt: Fix game unpausing after frame advancing and refocusing
334 - SDL: Fix game crash check
335 - SDL: Fix race condition with audio thread when starting
336 - SDL: Fix showing version number
337 - Test: Fix crash when loading invalid file
338 - Test: Fix crash when fuzzing fails to load a file
339 - Test: Don't rely on core for frames elapsed
340 - Test: Fix crash when loading invalid file
341 - Test: Fix crash when fuzzing fails to load a file
342 - Tools: Fix recurring multiple times over the same library
343 - Util: Fix overflow when loading invalid UPS patches
344 - Util: Fix highest-fd socket not being returned by SocketAccept
345 - Windows: Fix VDir.rewind
346Misc:
347 - All: Add C++ header guards
348 - All: Move time.h include to common.h
349 - 3DS, PSP2, Wii: Last directory loaded is saved
350 - CMake: Add ability to just print version string
351 - Core: New, faster event timing subsystem
352 - Core: Clean up some thread state checks
353 - Core: Add generic checksum function
354 - Core: Cores can now have multiple sets of callbacks
355 - Core: Restore sleep callback
356 - Core: Move rewind diffing to its own thread
357 - Core: Ability to enumerate and modify video and audio channels
358 - Core: List memory segments in the core
359 - Core: Move savestate creation time to extdata
360 - Core: Config values can now be hexadecimal
361 - Core: Improved threading interrupted detection
362 - Debugger: Modularize CLI debugger
363 - Debugger: Make building with debugging aspects optional
364 - Debugger: Add functions for read- or write-only watchpoints
365 - Debugger: Make attaching a backend idempotent
366 - Debugger: Add mDebuggerRunFrame convenience function
367 - Feature: Move game database from flatfile to SQLite3
368 - Feature: Support ImageMagick 7
369 - Feature: Make -l option explicit
370 - FFmpeg: Return false if a file fails to open
371 - FFmpeg: Force MP4 files to YUV420P
372 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
373 - GB: Reset with initial state of DIV register
374 - GB MBC: New MBC7 implementation
375 - GB Audio: Simplify envelope code
376 - GB Audio: Improve initial envelope samples
377 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
378 - GB Video: Improved video timings
379 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
380 - GBA, GB: ROM is now unloaded if a patch is applied
381 - GBA DMA: Refactor DMA out of memory.c
382 - GBA DMA: Move DMAs to using absolute timing
383 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
384 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
385 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
386 - GBA Memory: Support reading/writing POSTFLG
387 - GBA Memory: Remove unused prefetch cruft
388 - GBA Timer: Improve accuracy of timers
389 - GBA Video: Clean up unused timers
390 - GBA Video: Allow multiple handles into the same tile cache
391 - GBA Video, GB Video: Colors are now fully scaled
392 - GBA Video: Optimize when BLD* registers are written frequently
393 - OpenGL: Add xBR-lv2 shader
394 - Qt: Move last directory setting from qt.ini to config.ini
395 - Qt: Improved HiDPI support
396 - Qt: Expose configuration directory
397 - Qt: Merge "Save" and "OK" buttons in shader options
398 - Qt: Automatically load controller profile when plugged in
399 - Qt: Rename "Resample video" option to "Bilinear filtering"
400 - Qt: Remove audio thread
401 - Qt: Remove audio buffer sizing in AudioProcessorQt
402 - Qt: Re-enable QtMultimedia on Windows
403 - Qt: Make "Mute" able to be bound to a key
404 - Qt: Add .gb/.gbc files to the extension list in Info.plist
405 - Qt: Relax hard dependency on OpenGL
406 - Qt: Better highlight active key in control binding
407 - SDL: Remove scancode key input
408 - SDL: Automatically map controllers when plugged in
409 - Test: Add a basic test suite
410 - Util: Add size counting to Table
411 - Util: Add 8-bit PNG write support
412 - Util: Tune patch-fast extent sizes
413 - VFS: Call msync when syncing mapped data
414 - VFS: Allow truncating memory chunk VFiles
415 - VFS: Fix some minor VFile issues with FILEs
416 - VFS: Optimize expanding in-memory files
417 - VFS: Add VFileFIFO for operating on circle buffers
418Changes from beta 1:
419Features:
420 - Qt: Italian translation (by theheroGAC)
421 - Qt: Updated German translation
422Bugfixes:
423 - GB Audio: Fix incorrect channel 4 iteration
424 - GB Audio: Fix zombie mode bit masking
425 - GB Serialize: Fix timer serialization
426 - GB Video: Fix LYC regression
427 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
428 - GBA Timer: Fix count-up timing overflowing timer 3
429 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
430 - Qt: Fix memory search close button (fixes mgba.io/i/769)
431 - Qt: Fix window icon being stretched
432 - Qt: Fix initial window size (fixes mgba.io/i/766)
433 - Qt: Fix data directory path
434 - Qt: Fix controls not saving on non-SDL builds
435 - Qt: Fix translation initialization (fixes mgba.io/i/776)
436 - Qt: Fix patch loading while a game is running
437 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
438 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
439 - Qt: Fix GL-less build
440 - Qt: Fix Software renderer not handling alpha bits properly
441 - Qt: Fix screen background improperly stretching
442 - SDL: Fix cheats not loading
443Misc:
444 - GB Serialize: Add MBC state serialization
445 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
446 - GBA Timer: Improve accuracy of timers
447 - PSP2: Update toolchain to use vita.cmake
448 - Qt: Add language selector
449 - Qt: Minor test fixes
450 - Qt: Move shader settings into main settings window
451 - Qt: Dismiss game crashing/failing dialogs when a new game loads
452 - Qt: Properly ship Qt translations
453 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
454
4550.6 beta 1: (2017-06-29)
456 - Initial beta for 0.6
457
4580.5.2: (2016-12-31)
459Bugfixes:
460 - All: Fix fullscreen config option being ignored
461 - ARM7: PSR mode bits should not get sign extended
462 - GB: Fix audio not being deinitialized
463 - GB: Fix crash when masking savedata
464 - GB: Properly initialize sramRealVf variable
465 - GB Audio: Fix serialization of channel 3 and NR52 properties
466 - GB Audio: Reset envelope timer when reseting sound channel
467 - GB MBC: Fix SRAM dangling pointer with RTC games
468 - GB MBC: Fix initializing MBC when no ROM is loaded
469 - GB Memory: Fix patching ROM bank 0
470 - GB Memory: Fix starting HDMAs during mode 0
471 - GB Memory: Fix HDMA5 value after DMA completes
472 - GB Video: Initialize LCDC in renderer
473 - GB Video: Hblank IRQs should mask LYC=LY IRQs
474 - GBA: Fix IRQs firing after already being cleared
475 - GBA: Only unhalt CPU if appropriate bit is set in IE
476 - GBA: Add savegame override for Crash Bandicoot 2
477 - GBA BIOS: Fix MidiKey2Freq BIOS reads
478 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
479 - GBA Cheats: Fix GameShark ROM patches
480 - GBA I/O: Mask off WAITCNT bits that cannot be written
481 - GBA Memory: Fix misaligned BIOS reads
482 - GBA Memory: Fix VCOUNT being writable
483 - GBA Video: Fix out of bounds sprite transforms
484 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
485 - Libretro: Fix disabling BIOS
486 - Libretro: Fix Game Boy savestates and audio
487 - Qt: Fix changing resolution of software renderer
488 - Qt: Fix setting overrides
489 - Qt: Fix cut off tiles and alignment issues in tile viewer
490 - Qt: Only reset window dimensions when first shown
491 - Qt: Fix Qt Multimedia audio driver on big endian
492 - Qt: Fix Apply button for key and controller configurations
493 - VFS: Fix resizing memory chunks when not needed
494 - Windows: Fix Unicode directory handling
495Misc:
496 - GB, GBA: Prevent loading null ROMs
497 - GB Audio: Initialize wave RAM to GBC values
498 - GB Memory: Reset ROM bank when loading a ROM
499 - PSP2: Improved controller rumble
500
5010.5.1: (2016-10-05)
502Bugfixes:
503 - Core: Fix importing save games as read-only
504 - FFmpeg: Fix encoding AAC
505 - GB: Fix invalid STOP behavior on Game Boy Color
506 - GB: Initialize audio properly
507 - GB: Properly clear KEY1 bit 0 when switching speeds
508 - GB: Properly unload save files when unloading a ROM
509 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
510 - GB MBC: Fix MBC7 when size is incorrectly specified
511 - GB MBC: Fix RTC access when no save file is loaded
512 - GB SIO: Don't auto-clock external shift clock
513 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
514 - GB Video: Fix video frames getting missed when LCDC is off
515 - GB Video: Clear screen when LCDC is off
516 - GBA Cheats: Fix holding onto pointers that may get invalidated
517 - GBA Cheats: Fix key-activated CodeBreaker cheats
518 - GBA Cheats: Fix uninitialized memory getting freed when saving
519 - GBA Hardware: Improve Game Boy Player rumble behavior
520 - GBA Memory: Fix several unused I/O register read values
521 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
522 - LR35902: Fix events running with the wrong cycle active
523 - Qt: Fix "close" button on Overrides view
524 - Qt: Fix saving overrides
525 - Qt: Fix directory set unloading when replacing the ROM
526 - Qt: Fix patch loading
527 - Qt: Fix crash when saving an override if a game isn't loaded
528 - Qt: Fix showing default display driver as OpenGL (force 1.x)
529 - SDL: Attach rumble in SDL frontend
530 - Util: Fix PNG identification on files too small to be a PNG
531Misc:
532 - All: Only update version info if needed
533 - All: Split out install locations for Libretro and OpenEmu
534 - FFmpeg: Encoding cleanup
535 - GB: Reset active region when reloading ROM
536 - GB Memory: Initialize RAM pattern for GBC
537 - GB Video: Improved video timings
538 - Qt: Manage window sizes slightly better
539 - Qt: Remember scale option independent of core dimensions
540
5410.5.0: (2016-09-19)
542Features:
543 - Game Boy support
544 - Support for encrypted CodeBreaker GBA cheats
545 - Emulation of Vast Fame protected GBA carts (taizou)
546 - Tile viewer
547 - Threaded rendering mode
548 - Libretro: Memory map and achievement support (leiradel)
549 - GUI: Add UI control remapping
550 - GUI: Add fast-forward
551 - Wii: 240p support
552 - 3DS: Adjustable screen darkening
553 - Ability to temporarily load a savegame
554 - Load specific files out of archives
555 - Automatic BIOS detection
556Bugfixes:
557 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
558 - Debugger: Fix GDB breakpoints
559 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
560 - GBA: Fix filehandle leak with savegames
561 - GBA: Timer 0 cannot be count up
562 - GBA: Count up timers should not count themselves
563 - GBA Memory: Fix mirror on non-overdumped Classic NES games
564 - GBA Memory: Fix ldm {pc}
565 - GBA Savedata: Fix savedata sync timer
566 - GBA Savedata: Only unmap savedata if present
567 - GBA Serialize: Savestates now properly store prefetch
568 - GBA Video: WIN0/1 take priority over OBJWIN
569 - GBA Video: Fix out-of-order OBJWIN
570 - PSP2: Fix GPU crash while exiting
571 - PSP2: Fix VSync
572 - PSP2: Fix accelerometer range
573 - PSP2: Actually load screen mode setting
574 - PSP2: Fix gyroscope direction
575 - PSP2: Delete threads after they return
576 - PSP2: Fix mapping/unmapping from not at 0
577 - Qt: Fix bug in software renderer scaling
578 - Qt: Fix hanging key press after disabling autofire
579 - Qt: Fix being unable to pause manually when using auto-pausing
580 - SDL: Fix axes being mapped wrong
581 - Util: Fix realloc semantics in utf16to8
582 - Util: Fix inserting too many items into a hash table
583 - VFS: Fix uninitialized varaible reading from 7z
584 - VFS: Fix reading multiple files from a 7z archive
585 - Wii: Fix framelimiting after a slowdown
586 - Wii: Fix garbage flash at startup
587Misc:
588 - 3DS: Use blip_add_delta_fast for a small speed improvement
589 - 3DS: Allow UTF-16 filenames
590 - 3DS: Port to using citro3D
591 - 3DS: Use system font for menus
592 - 3DS: Attempt to use Core 2 for threads
593 - 3DS: Adjustable filering
594 - 3DS: 3D banner
595 - All: Add QUIET parameter to silence CMake
596 - All: Faster memory read/write
597 - ARM7: Support forcing Thumb mode via MSR
598 - ARM7: Flush prefetch cache when loading CPSR via MSR
599 - ARM7: Clean up instruction decoding for future expandability
600 - Debugger: Support register and memory writes via GDB stub
601 - Debugger: Add software breakpoint support to gdb
602 - FFmpeg: Full support for libavcodec 56+
603 - GBA: Better debug logging if event processing breaks
604 - GBA Audio: Force audio DMAs to not increment destination
605 - GBA BIOS: Use custom ArcTan, not relying on OS
606 - GBA Hardware: Clean up dead code in GBP
607 - GBA Memory: Optimize stalling behavior
608 - GBA Memory: Optimize Load-/StoreMultiple
609 - GBA Savedata: Add realistic timing for EEPROM
610 - GBA Serialize: Savestates now store if CPU was halted
611 - GBA Video: Remove old slow path fallback
612 - GBA Video: Optimize sprite drawing
613 - GBA Video: Optimize mode 0 rendering
614 - GBA Video: Optimize compositing cases slightly
615 - GUI: Screenshot dimensions are now passed through
616 - GUI: Add back logging
617 - GUI: Only reload config if manually saved
618 - GUI: Increase scrolling speed
619 - OpenGL: Log shader compilation failure
620 - OpenGL: Add texSize uniform
621 - Qt: Make -g flag work in Qt build
622 - Qt: Simplify OpenGL context creation
623 - Qt: Thread startup improvements
624 - Qt: Make audio channel/video layer options shortcut mappable
625 - Qt: Remove some C99isms from C++ code
626 - Qt: Remove default autofire mappings
627 - Qt: Make reseting when pasued frame-accurate
628 - Qt: Rearchitect game closing codepath
629 - PSP2: Use system font for menus
630 - PSP2: Add rumble for PS TV
631 - PSP2: Add fit-to-height screen mode
632 - PSP2: Sync files per descriptor
633 - PSP2: Allow UTF-8 filenames
634 - PSP2: Screenshots are now saved into the Photo Gallery
635 - PSP2: Stop underclocking when menuing
636 - SDL: Increase default audio buffer size to 1024 samples
637 - SDL: More responsive rumble
638 - Util: Add Vector GetConstPointer
639 - Util: Add rtrim
640 - Util: Add endswith
641 - VFS: Improve zip file detection
642 - Wii: Add pixelated resample filter
643 - Windows: Add native VDir support
644 - Util: Add PRIz macro for libc versions that don't support %z
645
6460.4.1: (2016-07-11)
647Bugfixes:
648 - All: Fix several file handle leaks
649 - All: Fix instruction tables getting zeroed when linking sometimes
650 - ARM7: Fix flags on SBC/RSC
651 - ARM7: Fix setting spsr privilege bits when spsr is empty
652 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
653 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
654 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
655 - GBA Memory: Fix executing code from OBJ region of VRAM
656 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
657 - GBA Serialize: Fix loading savegames from savestates
658 - OpenGL: Correct boolean vector strcmp strings for uniforms
659 - Qt: Fix sending gameStopped twice
660 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
661 - Qt: Fix initial state of key mapping
662 - Qt: Initialize m_useBios
663 - SDL: Fix joystick initialization on BSD
664 - SDL: Fix potential joystick crash in games with rumble
665 - SDL: Fix SDL 1.2 build
666 - SDL: Fix sporadic crash when deinitializing audio
667 - Shaders: Fix AGS-001 shader with some bad drivers
668 - Util: Use closesocket on Windows
669 - Util: Fix socket bind addresses
670 - VFS: Fix reading 7z archives without rewinding first
671 - VFS: VFileFromFD should not open directories
672 - Wii: Fix tilting direction
673 - Util: Fix realloc semantics in utf16to8
674Misc:
675 - All: Allow use of external minizip library
676 - Debugger: CLI debugger now exits when end-of-stream is reached
677 - FFmpeg: Update dependencies on Ubuntu
678 - GBA: Slightly optimize GBAProcessEvents
679 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
680 - GBA Video: Null renderer should return proper register values
681 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
682 - Qt: Add preset for DualShock 4
683 - Qt: Update 360 input profile on OS X to reflect newer drivers
684 - Qt: Remove use of NaN
685 - Qt: Canonicalize file paths when loading games
686 - Qt: Add refresh button to controller editing
687 - SDL: Remove default gamepad mappings
688 - Util: Fix intermittent build failure on OS X
689 - VFS: VFile.sync now updates modified time
690
6910.4.0: (2016-02-02)
692Features:
693 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
694 - I/O viewer
695 - Booting of multiboot images
696 - Customization of GIF recording
697 - Libretro: Cheat code support
698 - Support for GLSL shaders
699 - ROM information view
700 - Support for VBA-style cheat codes
701 - Savestates now store creation timestamps
702 - Key autofire
703 - Libretro: Allow blocking opposing directional input
704 - OpenEmu core for OS X
705 - Libretro: Settings for using BIOS and skipping intro
706 - Libretro: Customizable idle loop removal
707 - Implemented cycle counting for sprite rendering
708 - Cleaner, unified settings window
709 - Added a setting for pausing when the emulator is not in focus
710 - Customizable paths for save games, save states, screenshots and patches
711 - Controller hotplugging
712 - Ability to store save games and active cheats within savestates
713Bugfixes:
714 - ARM7: Fix sign of unaligned LDRSH
715 - ARM7: Fix decoding of some ARM ALU instructions with shifters
716 - Debugger: Fix watchpoints in gdb
717 - GBA: Fix warnings when creating and loading savestates
718 - GBA: Fix Iridion II savetype
719 - GBA BIOS: Fix misaligned CpuSet
720 - GBA Cheats: Fix cheats setting the Action Replay version
721 - GBA Hardware: Fix GPIO on big endian
722 - GBA Memory: Fix DMA register writing behavior
723 - GBA Memory: Fix DMAs triggering two cycles early
724 - Libretro: Fix aspect ratio
725 - Qt: Fix some potential crashes with the gamepad mapping
726 - Qt: Fix keys being mapped incorrectly when loading configuration file
727 - Util: Fix PowerPC PNG read/write pixel order
728 - Util: Fix excessive memory allocation when decoding a PNG
729 - VFS: Fix VFileReadline and remove _vfdReadline
730Misc:
731 - All: Improved PowerPC support
732 - All: Fix some undefined behavior warnings
733 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
734 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
735 - GBA: Implement bad I/O register loading
736 - GBA: Allow jumping to OAM and palette RAM
737 - GBA BIOS: Finish implementing RegisterRamReset
738 - GBA Config: Add "override" layer for better one-time configuration
739 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
740 - GBA Memory: Use a dynamically sized mask for ROM memory
741 - GBA Memory: Implement several unimplemented memory access types
742 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
743 - GBA RR: Starting from savestate now embeds the savegame
744 - GBA RR: Add preliminary SRAM support for VBM loading
745 - GBA RR: Add support for resets in movies
746 - GBA Video: Remove lastHblank, as it is implied
747 - Libretro: Use anonymous memory mappers for large blocks of memory
748 - Libretro: Add install target for libretro core
749 - Qt: Window size command line options are now supported
750 - Qt: Increase usability of key mapper
751 - Qt: Add 'Apply' button to settings window
752 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
753 - Qt: Allow use of modifier keys as input
754 - Qt: Optimize log viewer
755 - Qt: Added button for breaking into the GDB debugger
756 - Qt: Add box for showing duration of rewind
757 - SDL: Support fullscreen in SDL 1.2
758 - SDL: Allow GBASDLAudio to be used without a thread context
759 - Util: Use VFile for configuration
760 - Util: Add MutexTryLock
761
7620.3.2: (2015-12-16)
763Bugfixes:
764 - ARM7: Fix STRT/STRBT
765 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
766 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
767 - Libretro: Fix problems with rumble not turning off
768 - GBA: Fix idle skip state being retained between games
769 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
770 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
771 - GBA BIOS: Fix Sqrt sign
772 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
773 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
774 - GBA Memory: Fix DMA behavior for SRAM accesses
775 - GBA Memory: Fix Store8 to OBJ VRAM
776 - GBA Memory: Fix alignment of LDM/STM on SRAM
777 - GBA Memory: Fix unaligned out-of-bounds ROM loads
778 - GBA Memory: Fix timing of DMAs
779 - GBA Video: Fix _mix for 15-bit color
780 - GBA Video: Fix OAM and palette initialization
781 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
782 - Qt: Use safer isLoaded check in GameController
783 - Qt: Fix a race condition in PainterGL that could lead to a crash
784 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
785 - Qt: Fix font size in memory viewer
786 - Qt: Fix a crash in the memory viewer
787 - Qt: Add additional checks in CheatModel to prevent crashes
788 - Qt: Fix race condition with setting sample rate
789 - Qt: Fix crash when closing multiplayer windows
790 - Qt: Fix resetting while paused
791Misc:
792 - GBA Audio: Implement missing flags on SOUNDCNT_X register
793 - Qt: Add mute option to menu
794
7950.3.1: (2015-10-24)
796Bugfixes:
797 - ARM7: Fix instruction decoding of Thumb shifts
798 - GBA: Deinit savegame when unloading a ROM
799 - GBA: Fix BIOS check on big endian
800 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
801 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
802 - GBA Audio: Fix audio channels being silenced at the wrong time
803 - GBA Memory: Fix bad BIOS Load16 on big endian
804 - GBA Memory: Fix bad Load8 on big endian
805 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
806 - GBA Video: Fix edge case with sprite blend modes and semitransparency
807 - GBA Video: Fix objwin and blending interaction on sprites
808 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
809 - Libretro: Fix a memory leak with the render buffer
810 - Qt: Windows no longer spawn in the top left on first launch
811 - Qt: Fix install path of XDG desktop file with DESTDIR
812 - Qt: Fix drag and drop on Windows
813 - Qt: Reenable double buffering, as disabling it broke some Windows configs
814 - VFS: Fix return values of VFileFILE.read and .write
815Misc:
816 - All: Reset next event to cycles instead of zero to interrupt
817 - All: Add --version flag
818 - ARM7: Force disable LTO on two files to work around a GCC bug
819 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
820 - GBA: Better memory handling with PNG savestates
821 - GBA: Additional savestate sanity checks
822 - GBA: Check for cycle count being too high
823 - GBA Audio: Allow GBAAVStream to have no video callback
824 - GBA BIOS: Implement RegisterRamReset for SIO registers
825 - Qt: Remove useless help icons in dialogs
826 - Qt: Prevent savestate window from opening while in multiplayer
827 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
828 - Qt: Dropping multiplayer windows works more cleanly now
829
8300.3.0: (2015-08-16)
831Features:
832 - Ability to hide individual background layers, or OBJs
833 - Ability to mute individual audio channels
834 - Palette viewer and exporter
835 - Volume control
836 - More shortcuts are editable (e.g. quick save/load)
837 - Rewind now shows the frame after rewinding
838 - Import/Export of GameShark/Action Replay snapshots
839 - Add "Step backwards" item for single increment rewind
840 - Deadzone estimation for game controllers
841 - Analog inputs can be used for shortcuts
842 - Menu items for specific solar sensor brightness levels
843 - Remappable controls for tilt and gyroscope sensors
844 - Status messages for actions taken while a game is running (e.g. save/load state)
845 - Memory inspector
846 - Screensaver can now be suspended while a game is running
847 - Load/save the most recent savestate slot
848 - Support varible speed (PWM) rumble
849 - Ability to cap fast forward speed
850 - Finer control over FPS target
851 - Holdable shortcut for rewinding one frame at a time
852 - Ability to boot directly into the BIOS
853 - Preliminary support for yanking out the game pak while a game is running
854 - Thumb-drive mode by putting a file called portable.ini in the same folder
855 - Configurable display driver, between software and OpenGL
856 - Undo-able savestate loading and saving
857 - Controller profiles now store shortcut settings
858 - Default controller profiles for several common controllers
859 - Libretro now supports BIOS, rumble and solar sensor
860 - Implement BIOS call Stop, for sleep mode
861 - Automatically load patches, if found
862 - Improved video synchronization
863 - Configurable audio output sample rate
864Bugfixes:
865 - ARM7: Fix SWI and IRQ timings
866 - ARM7: Fix Thumb MUL timing
867 - ARM7: Fix timing of multiplies to use N cycles
868 - ARM7: ARMHotplugDetach should call deinit
869 - Debugger: Fix use-after-free in breakpoint clearing code
870 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
871 - GBA: Cap audio FIFO read size during deserialization
872 - GBA: Check for corrupted savestates when loading
873 - GBA: Check for improperly sized savestates when loading
874 - GBA: Check for savestates made from differently sized ROMs
875 - GBA: Fix calls to endian-independent loadstores
876 - GBA: Fix timing of reading from timer registers
877 - GBA: Ensure cycles never go negative
878 - GBA Audio: Force audio FIFOs to 32-bit
879 - GBA Audio: Fix audio pitch changing when adjusting buffer size
880 - GBA Audio: Fix sample order in audio channel 3
881 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
882 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
883 - GBA Memory: Improve Thumb open bus behavior
884 - GBA Memory: Fix potential DMA issue when loading a savestate
885 - GBA Memory: Fix load/store multiple video memory waitstates
886 - GBA SIO: Fix reseting when there are SIO devices attached
887 - GBA Video: Blended sprites should never have other effects applied
888 - GBA Video: Fix out-of-bounds tiles in mosaic
889 - GBA Video: Fix windows not affecting sprites
890 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
891 - GBA Video: Fix timing on first scanline
892 - Qt: Better cleanup when a game crashes
893 - Qt: Fix open ROM dialog filtering for archive formats
894 - Qt: Cap the maximum number of multiplayer windows
895 - Qt: Fix maximum year in sensor override
896 - Qt: Fix window being too tall after exiting fullscreen
897 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
898 - Qt: Fix analog buttons not getting unmapped
899 - Qt: Fix passing command line options
900 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
901 - SDL: Fix SDL build when OpenGL is missing
902 - Util: Allow loading IPS patches that grow the ROM
903 - VFS: Fix resource leaks if some allocations fail
904 - VFS: Fix line-reading to return proper values
905 - Video: Fix an issue with very long filenames
906 - Util: Fix formatting of floats
907Misc:
908 - All: Add --help flag for command line programs
909 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
910 - All: Enable static linking for Windows
911 - All: Enable static linking for OS X
912 - All: Threads are now named
913 - All: Proper handling of Unicode file paths
914 - ARM7: Add emulation for Undefined CPU mode
915 - ARM7: Reduce the size of the Thumb instruction table
916 - GBA: Add status log level
917 - GBA: GBARewind now returns how many states it has rewound
918 - GBA: SIO logging layer
919 - GBA BIOS: Stub out SoundBias
920 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
921 - GBA: Don't include GBACLIDebugger struct unless needed
922 - GBA: Savedata is now synced shortly after data finishes being written
923 - GBA: Process multiple timer events at once, if necessary
924 - GBA Audio: Implement audio reset for channels A/B
925 - GBA Audio: Process multiple audio events at once, if necessary
926 - GBA Hardware: Backport generic RTC source into core
927 - GBA Input: Allow axes and buttons to be mapped to the same key
928 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
929 - GBA SIO: Add a dummy driver for Normal mode
930 - GBA Thread: Add functionality for running callbacks on the GBA thread
931 - GBA Thread: Split GBASync into a separate file
932 - GBA Video: Refactor software renderer into separate files
933 - GBA Video: Slightly optimize mode 0 mosaic rendering
934 - Debugger: Free watchpoints in addition to breakpoints
935 - Qt: Handle saving input settings better
936 - Qt: Move GL frame drawing back onto its own thread
937 - Qt: Fast forward (held) option moved from Other to Emulation menu
938 - Qt: Show version info in window title
939 - Qt: Migrate multiplayer window handling into GBAApp
940 - Qt: Unified file opening and saving with last location
941 - Qt: Fix windows being resizable when they shouldn't have been
942 - Qt: Only hide cursor in full screen
943 - Qt: Replace pause-after-frame mutex with an atomic
944 - Qt: Add application icon and XDG desktop files
945 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
946 - Qt: Don't save window size when entering fullscreen
947 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
948 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
949 - Qt: Increase usability of key mapper
950 - Qt: Show checkmark for window sizes
951 - Qt: Set window path to loaded ROM
952 - Perf: Ability to load savestates immediately on launch
953 - SDL: Properly check for initialization
954 - SDL: Clean up initialization functions
955 - SDL: Clean up GL context
956 - Util: Allow disabling the threading code entirely
957 - VFS: Add sync method to force syncing with backing
958
9590.2.1: (2015-05-13)
960Bugfixes:
961 - All: Fix sanitize-deb script not cleaning up after itself
962 - All: Fix dependencies for libavcodec on Debian-derived platforms
963 - ARM7: Handle writeback for PC in addressing modes 2 and 3
964 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
965 - ARM7: Fix ARM multiply instructions when PC is a destination register
966 - Debugger: Fix use-after-free in breakpoint clearing code
967 - Debugger: Fix boundary conditions in tab completion
968 - GBA: Fix timers not updating timing when writing to only the reload register
969 - GBA: Fix rewind boundary conditions
970 - GBA: Add initial I/O register settings for background matrix registers
971 - GBA: Fix hang when loading a savestate if sync to video is enabled
972 - GBA: Handle out-of-bounds I/O access
973 - GBA: Fix bounds-checking on EEPROM access
974 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
975 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
976 - GBA Memory: Allow SRAM to be 64kB
977 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
978 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
979 - GBA Video: Fix second frame mode 5
980 - Perf: Fix race condition if a game crashes immediately on start
981 - Qt: Fix Display object leak when closing a window
982 - Qt: Fix .deb dependencies
983 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
984 - Qt: Fix window not regaining focus after exiting savestate window
985 - Qt: Fix regression where video would not record if the game had already started
986 - Qt: Fix potential crash if a gamepad causes focus to change
987 - Qt: Fix controller axis querying
988 - Qt: Fix multiplayer windows opening as the wrong size
989 - Qt: Fix controllers sometimes not loading the right profile
990 - SDL: Fix boundary conditions for joystick adjustments
991 - SDL: Allocate properly sized input maps
992 - SDL: Fix potential build issues when Qt and SDL2 are in use
993 - Util: Fix resource leak in UTF-8 handling code
994 - Util: Fix a null-pointer issue when attempting to delete a key
995 - VFS: Fix resource leaks if some allocations fail
996 - Video: Fix an issue with very long filenames
997Misc:
998 - GBA Memory: Soft-crash if jumping past the end of a ROM
999 - Qt: Show multiplayer numbers in window title
1000 - Qt: Solar sensor can have shortcuts set
1001
10020.2.0: (2015-04-03)
1003Features:
1004 - Support for gamepad axes, e.g. analog sticks or triggers
1005 - Add scale presets for up to 6x
1006 - Settings window
1007 - Bilinear resampling option
1008 - Add option to skip BIOS start screen
1009 - List of recently opened games
1010 - Support for games using the Solar Sensor
1011 - Better audio resampling via blip-buf
1012 - Game Pak overrides dialog for setting savetype and sensor values
1013 - Support for games using the tilt sensor
1014 - Remappable shortcuts for keyboard and gamepad
1015 - Rewinding of emulation
1016 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1017 - Support IPv6
1018 - Save directory of last loaded file
1019 - Support BPS patches
1020 - Automatically detect and optimize out idle loops
1021 - Configurable game overrides
1022 - Support loading 7-Zip files
1023 - Drag and drop game loading
1024 - Cheat code support
1025 - Runtime configurable audio driver
1026 - Libretro core for use with RetroArch and other front-ends
1027 - Controller profiles for setting different bindings for different controllers
1028 - Ability to lock aspect ratio
1029 - Local link cable support
1030 - Ability to switch which game controller is in use per instance
1031 - Ability to prevent opposing directional input
1032 - Warning dialog if an unimplemented BIOS feature is called
1033 - Debugger: Add CLI "frame", frame advance command
1034 - Debugger: Add CLI functions for writing to memory
1035 - Debugger: Add CLI functions for examining memory regions
1036 - Debugger: Add CLI function for writing a register
1037Bugfixes:
1038 - ARM7: Extend prefetch by one stage
1039 - ARM7: Fix cycle counting for loads
1040 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1041 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1042 - GBA: Initialize gba.sync to null
1043 - GBA: Fix timer initialization
1044 - GBA Audio: Support 16-bit writes to FIFO audio
1045 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1046 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1047 - GBA BIOS: Fix BIOS prefetch after reset
1048 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1049 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1050 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1051 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1052 - GBA Memory: Fix cycle counting for 32-bit load/stores
1053 - GBA RR: Fix fallthrough error when reading tags from a movie
1054 - GBA Thread: Fix possible hang when loading an archive
1055 - GBA Thread: Fix possible deadlock in video sync
1056 - Perf: Fix crash when the GBA thread fails to start
1057 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1058 - Qt: Fix crash when adjusting settings after closing a game
1059 - Qt: Fix crash when starting GDB stub after closing a game
1060 - Qt: Fix patch loading while a game is running
1061 - Qt: Fix crash when loading a game after stopping GDB server
1062 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1063 - Qt: Fix crash when attempting to pause if a game is not running
1064 - SDL: Properly clean up if a game doesn't launch
1065 - Util: Fix sockets on Windows
1066Misc:
1067 - All: Enable link-time optimization
1068 - Debugger: Watchpoints now work on STM/LDM instructions
1069 - Debugger: Clean up GDB stub network interfacing
1070 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1071 - Debugger: Merge Thumb BL instructions when disassembling
1072 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1073 - Debugger: Watchpoints now report address watched (fixes #68)
1074 - Debugger: Add support for soft breakpoints
1075 - Debugger: Make I/O register names be addresses instead of values
1076 - Debugger: Rename read/write commands
1077 - GBA: Improve accuracy of event timing
1078 - GBA: Add API for getting Configuration structs for overrides and input
1079 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1080 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1081 - GBA: Move A/V stream interface into core
1082 - GBA: Savestates now take into account savedata state machines (fixes #109)
1083 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1084 - GBA Memory: Simplify memory API and use fixed bus width
1085 - GBA Thread: Make GBASyncWaitFrameStart time out
1086 - GBA Video: Start video at the last scanline instead of the first
1087 - Qt: Optimize logo drawing
1088 - Qt: Move frame upload back onto main thread
1089 - Qt: Remember window position
1090 - Qt: Double-clicking on the window toggles full screen
1091 - Util: Use proper locale for reading and writing float values
1092
10930.1.1: (2015-01-24)
1094Bugfixes:
1095 - ARM7: Fix LDM writeback to a register already written
1096 - GBA: Fix timers 2 and 3 updating incorrectly
1097 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1098 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1099 - GBA Audio: Properly initialize audio FIFO channels
1100 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1101 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1102 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1103 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1104 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1105 - GBA BIOS: Fix HuffUnComp boundary conditions
1106 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1107 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1108 - GBA Memory: Filter out top nybble of DMA addresses
1109 - GBA Memory: Properly bounds-check VRAM accesses
1110 - GBA Memory: Fix initial DMA state
1111 - GBA Thread: Allow halted games to exit cleanly
1112 - GBA Video: Fix blend issues with obscured middle layers
1113 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1114 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1115 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1116 - GBA Video: Fix sprite boundary conditions with mosaic
1117 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1118 - Qt: Fix issue with set frame sizes being the wrong height
1119 - Qt: Fix emulator crashing when full screen if a game is not running
1120 - Qt: Fix window focus issues
1121 - Qt: Properly set default video recording settings
1122 - Qt: Fix a race condition when a game crashes immediately
1123 - Qt: Fix some cases where key mapping can break if focus is adjusted
1124 - Qt: Fix crash if a game pauses before any frames are shown
1125 - Debugger: Negative PC-relative loads now properly subtract the offset
1126 - Debugger: Align PC-relative loads in Thumb
1127 - Debugger: Fix watchpoints triggering too late
1128 - Debugger: Fix binary print putting spaces between digits
1129 - Video: Ensure FFmpeg encoder has audio frames
1130 - Video: Fix uncompressed PCM audio recording
1131 - Video: Fix FFmpeg crashing when the file extension is wrong
1132 - Util: Fix SOCKET_FAILED macro
1133Misc:
1134 - GBA: Exit cleanly on FATAL if the port supports it
1135 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1136 - Qt: Disable sync to video by default
1137 - Qt: Handle a game crash without crashing
1138 - Qt: Set default log level to FATAL, ERROR and WARN
1139 - Qt: Clarify some phrasing in the menus
1140 - Qt: Clear active buttons when focus is lost
1141
11420.1.0: (2014-12-13)
1143 - Initial release