all repos — mgba @ 8708a0db52de758753a675bc646fb7b6cdafb874

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Features:
   3 - Improved logging configuration
   4 - One-Player BattleChip/Progress/Beast Link Gate support
   5 - Add Game Boy Color palettes for original Game Boy games
   6 - Debugger: Add unary operators and memory dereferencing
   7 - GB: Expose platform information to CLI debugger
   8 - Support Discord Rich Presence
   9 - Debugger: Add tracing to file
  10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  11 - OpenGL renderer with high-resolution upscaling support
  12 - Experimental high level "XQ" audio for most GBA games
  13 - Interframe blending for games that use flicker effects
  14 - Frame inspector for dissecting and debugging rendering
  15 - Switch: Option to use built-in brightness sensor for Boktai
  16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  18 - Cheats: Add support for loading Libretro-style cht files
  19 - GBA Cheats: Add support for loading EZ Flash-style cht files
  20 - Support for unlicensed Wisdom Tree Game Boy mapper
  21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  23 - GB: Yanking gamepak now supported
  24Emulation fixes:
  25 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
  26 - GBA: Reset now reloads multiboot ROMs
  27 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  28 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  29 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  31 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
  32 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
  33 - GB Audio: Only reset channel 3 sample in DMG mode
  34 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
  35 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
  36 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
  37 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
  38 - GBA Memory: Fix STM/LDM to invalid VRAM
  39 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
  40 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  41 - GB Printer: Reset printer buffer index after printing
  42 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
  43 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
  44 - GB Audio: Improve channel 4 supersampling
  45Other fixes:
  46 - Qt: Fix some Qt display driver race conditions
  47 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
  48 - Switch: Fix threading-related crash on second launch
  49 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
  50 - Core: Fix crashes if core directories aren't set
  51 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
  52 - GB SIO: Fix lockstep failing games aren't reloaded
  53 - Core: Fix crash when exiting game with cheats loaded
  54 - GBA Cheats: Fix PARv3 Thumb hooks
  55 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
  56 - Libretro: Fix crash changing allowing opposing directions (hhromic)
  57 - Qt: Fix race conditions initializing GDB stub
  58 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
  59 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
  60 - Qt: Only show emulator restart warning once per settings saving
  61 - Qt: Improve cheat view UX
  62 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
  63 - FFmpeg: Drain recording buffers
  64Misc:
  65 - GBA Savedata: EEPROM performance fixes
  66 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  67 - GB Memory: Support running from blocked memory
  68 - Qt: Don't unload ROM immediately if it crashes
  69 - Debugger: Add breakpoint and watchpoint listing
  70 - LR35902: Support PC-relative opcode decoding
  71 - Qt: Support switching webcams
  72 - Core: Add keysRead callback
  73 - Qt: Cap window size on start to monitor size
  74 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
  75 - Debugger: Make tracing compatible with breakpoints/watchpoints
  76 - Debugger: Print breakpoint/watchpoint number when inserting
  77 - Qt: Open a message box for Qt frontend errors
  78 - FFmpeg: Support audio-only recording
  79 - Qt: Increase maximum magnifications and scaling
  80 - Qt: Add native FPS button to settings view
  81 - Qt: Improve sync code
  82 - Switch: Dynamic display resizing
  83 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
  84 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
  85 - mGUI: Remember name and position of last loaded game
  86 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
  87 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
  88 - Switch: Support file associations
  89 - Qt: Show error message if file failed to load
  90 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
  91 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
  92 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
  93
  940.7.2: (2019-05-25)
  95Emulation fixes:
  96 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
  97 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
  98 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
  99 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 100 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 101 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 102 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 103 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 104 - GBA Video: Fix scanline cache with scale factor change edge cases
 105 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 106 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 107Other fixes:
 108 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 109 - All: Fix several memory leaks
 110 - GB Core: Fix toggling WIN and OBJ being swapped
 111 - GBA: Fix skipping BIOS on irregularly sized ROMs
 112 - CMake: Fix .deb imagemagick dependencies
 113 - FFmpeg: Improve initialization reliability and cleanup
 114 - FFmpeg: Fix audio conversion producing gaps
 115 - LR35902: Fix disassembly of several CB-prefix instructions
 116 - LR35902: Fix trailing whitespace in disassembly
 117 - Qt: More app metadata fixes
 118 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 119 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 120 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 121 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 122 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 123 - Qt: Fix bounded fast forward with Qt Multimedia
 124 - Qt: Fix saving settings with native FPS target
 125 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 126Misc:
 127 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 128 - Qt: Improve camera initialization
 129 - Vita: Improved frame drawing speed
 130
 1310.7.1: (2019-02-24)
 132Bugfixes:
 133 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 134 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 135 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 136 - GB, GBA Serialize: Fix loading two states in a row
 137 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 138 - GBA DMA: Fix Display Start DMAs
 139 - GBA DMA: Fix DMA start/end timing
 140 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 141 - GBA Memory: Fix a few AGBPrint crashes
 142 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 143 - GBA SIO: Prevent writing read-only multiplayer bits
 144 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 145 - Python: Fix crash when deleting files owned by library
 146 - Python: Make sure GB link object isn't GC'd before GB object
 147 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 148 - Qt: Fix tile and sprite views not always displaying at first
 149 - Qt: Fix audio context holding onto closed game controller
 150 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 151 - Qt: Fix window icon on X11
 152 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 153 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 154 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 155Misc:
 156 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 157 - Qt: Updated Italian translation (by Vecna)
 158
 1590.7.0: (2019-01-26)
 160Features:
 161 - ELF support
 162 - Game Boy Camera support
 163 - Qt: Set default Game Boy colors
 164 - Game Boy Printer support
 165 - Super Game Boy support
 166 - Customizable autofire speed
 167 - Ability to set default Game Boy model
 168 - Map viewer
 169 - Automatic cheat loading and saving
 170 - GameShark and Action Replay button support
 171 - AGBPrint support
 172 - Debugger: Conditional breakpoints and watchpoints
 173 - Ability to select GB/GBC/SGB BIOS on console ports
 174 - Optional automatic state saving/loading
 175 - Access to ur0 and uma0 partitions on the Vita
 176 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 177 - GBA: ARMIPS/A22i-style and ELF symbol table support
 178 - Initial Switch port
 179Bugfixes:
 180 - ARM: Fix MSR when T bit is set
 181 - Core: Fix audio sync breaking when interrupted
 182 - Core: Fix ordering events when scheduling during events
 183 - FFmpeg: Fix encoding audio/video queue issues
 184 - GB: Revamp IRQ handling based on new information
 185 - GB: Fix IRQ disabling on the same T-cycle as an assert
 186 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 187 - GB Audio: Clock frame events on DIV
 188 - GB Audio: Fix channel 3 reset value
 189 - GB Audio: Fix channel 4 initial LFSR
 190 - GB Audio: Fix channel 1, 2 and 4 reset timing
 191 - GB I/O: DMA register is R/W
 192 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 193 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 194 - GB, GBA Savedata: Fix unmasking savedata crash
 195 - GB Serialize: Fix audio state loading
 196 - GB Serialize: Fix game title check
 197 - GB Serialize: Fix IRQ pending/EI pending confusion
 198 - GB Timer: Minor accuracy improvements
 199 - GB Video: Fix dot clock timing being slightly wrong
 200 - GB Video: Fix loading states while in mode 3
 201 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 202 - GB Video: Fix SCX timing
 203 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 204 - GBA: Reset WAITCNT properly
 205 - GBA BIOS: Fix BitUnPack final byte
 206 - GBA BIOS: Fix BitUnPack narrowing
 207 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 208 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 209 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 210 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 211 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 212 - GBA Savedata: Fix savedata modified time updating when read-only
 213 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 214 - GBA Serialize: Fix loading states in Hblank
 215 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 216 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 217 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 218 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 219 - GBA Video: Start timing mid-scanline when skipping BIOS
 220 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 221 - GBA Video: Make layer disabling work consistently
 222 - PSP2: Fix more issues causing poor audio
 223 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 224 - Qt: Improve FPS timer stability
 225 - Util: Fix wrapping edge cases in RingFIFO
 226Misc:
 227 - 3DS: Remove deprecated CSND interface
 228 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 229 - Core: Remove broken option for whether rewinding restores save games
 230 - Feature: Added loading savestates from command line
 231 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 232 - FFmpeg: Support lossless h.264 encoding
 233 - FFmpeg: Support lossless VP9 encoding
 234 - GBA Cheats: Allow multiple ROM patches in the same slot
 235 - GB: Skip BIOS option now works
 236 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 237 - GB Audio: Improved audio quality
 238 - GB, GBA Audio: Increase max audio volume
 239 - GB MBC: Remove erroneous bank 0 wrapping
 240 - GB Video: Darken colors in GBA mode
 241 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 242 - GBA: Implement display start DMAs
 243 - GBA: Improve multiboot image detection
 244 - GBA Memory: 64 MiB GBA Video cartridge support
 245 - GBA Savedata: Remove ability to disable realistic timing
 246 - GBA Timer: Use global cycles for timers
 247 - Libretro: Add frameskip option
 248 - mGUI: Add fast forward toggle
 249 - PSP2: Use system enter key by default
 250 - Python: Integrate tests from cinema test suite
 251 - Qt: Redo GameController into multiple classes
 252 - Qt: Prevent window from being created off-screen
 253 - Qt: Add option to disable FPS display
 254 - Qt: Options to mess around with layer placement
 255 - Qt: Add load alternate save option
 256 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 257 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 258 - Test: Restructure test suite into multiple executables
 259 - Util: Don't build crc32 if the function already exists
 260 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 261Changes from beta 1:
 262Features:
 263 - Libretro: Add Game Boy cheat support
 264 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 265 - Switch: Rumble support
 266 - Switch: Rotation support
 267 - Switch: Screen stretching options
 268 - Qt: State file load/save menu options
 269 - Windows installer
 270 - Tile viewer now has adjustable width
 271 - Python: Experimental audio API
 272Bugfixes:
 273 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 274 - Core: Remember to deinit proxy ring FIFO
 275 - Core: Reroot timing list when (de)scheduling
 276 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 277 - GB MBC: Fix MBC30 SRAM
 278 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 279 - GB Video: Fix SGB border hole size
 280 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 281 - GBA: Fix GB Player features
 282 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 283 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 284 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 285 - Libretro: Fix adding codes with hooks
 286 - PSP2: Fix audio crackling after fast forward
 287 - PSP2: Fix audio crackling when buffer is full
 288 - Qt: Fix jumbled background when paused
 289 - Qt: Fix FPS counter on Windows
 290 - Qt: Fix focus issues with load/save state overlay
 291 - Switch: Fix incorrect mapping for fast forward cap
 292 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 293 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 294 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 295 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 296 - Qt: Ensure FATAL logs reach log view
 297 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 298Misc:
 299 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 300 - Debugger: Minor text fixes
 301 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 302 - GB: Improved SGB2 support
 303 - GB Audio: Skip frame if enabled when clock is high
 304 - Libretro: Reduce rumble callbacks
 305 - mGUI: Add SGB border configuration option
 306 - mGUI: Add support for different settings types
 307 - Python: Minor API improvements
 308 - Qt: Ensure camera image is valid
 309 - Qt: Debugger console history
 310 - Qt: Detect presence of GL_ARB_framebuffer_object
 311 - Qt: Minor memory view tweaks
 312 - Res: Improve modeling of AGB/AGS screen in shaders
 313 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 314 - Wii: Expose stretch configuration in settings
 315 - Wii: Stretch now sets pixel-accurate mode size cap
 316
 3170.7 beta 1: (2018-09-24)
 318- Initial beta for 0.7
 319
 3200.6.3: (2018-04-14)
 321Bugfixes:
 322 - GB Audio: Revert unsigned audio changes
 323 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 324 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 325
 3260.6.2: (2018-04-03)
 327Bugfixes:
 328 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 329 - 3DS: Fix opening files in directory names with trailing slashes
 330 - LR35902: Fix watchpoints not reporting new value
 331 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 332 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 333 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 334 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 335 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 336 - GBA: Fix SharkPort saves for EEPROM games
 337 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 338 - GBA BIOS: Fix incorrect exit condition in LZ77
 339 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 340 - GBA Cheats: Fix slide codes not initializing properly
 341 - GBA DMA: ROM reads are forced to increment
 342 - GBA Hardware: RTC accuracy improvements
 343 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 344 - GBA Memory: Fix copy-on-write memory leak
 345 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 346 - GBA Savedata: Fix crash when resizing flash
 347 - GBA Video: Force align 256-color tiles
 348 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 349 - PSP2: Fix issues causing poor audio
 350 - Python: Fix package directory
 351 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 352 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 353 - Wii: Fix screen tear when unpausing
 354 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 355Misc:
 356 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 357 - GB MBC: Remove erroneous bank 0 wrapping
 358 - GBA: Improve multiboot image detection
 359 - PSP2: Use system enter key by default
 360
 3610.6.1: (2017-10-01)
 362Bugfixes:
 363 - GB, GBA: Fix crashes when attempting to identify null VFiles
 364 - GB, GBA: Fix sync to video with frameskip
 365 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 366 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 367 - GB Core: Fix palette loading when loading a foreign config
 368 - GB MBC: Pocket Cam memory should be accessible without enabling
 369 - GB MBC: Fix SRAM sizes 4 and 5
 370 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 371 - GB MBC: Fix RTC loading when file size is off
 372 - GB Memory: Initialize peripheral pointers
 373 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 374 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 375 - GB Memory: Actually load latch time from savestate
 376 - GB Serialize: Fix deserializing video STAT
 377 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 378 - GB Video: Fix potential hang when ending mode 0
 379 - GB Video: Fix read mode when enabling LCD
 380 - GBA: Reset active region as needed when loading a ROM
 381 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 382 - GBA BIOS: Use core's VRAM variable instead of renderer's
 383 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 384 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 385 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 386 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 387 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 388 - Python: Fix importing .gb or .gba before .core
 389 - Qt: Fix command line debugger closing second game
 390 - Qt: Fix LOG argument order
 391 - Qt: Fix timezone issues with time overrides
 392 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 393 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 394Misc:
 395 - CMake: Fix CPack dependencies for libpng 1.6
 396 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 397 - GBA Cheats: Improve detection of raw cheats
 398 - Qt: Don't rebuild library view if style hasn't changed
 399 - Qt: Allow overrides to be saved before a game is loaded
 400 - Qt: Hide mouse immediately when loading
 401 - SDL: Fix 2.0.5 build on macOS under some circumstances
 402 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 403
 4040.6.0: (2017-07-16)
 405Features:
 406 - Library view
 407 - Sprite viewer
 408 - Debugging console
 409 - Improved memory viewer
 410 - Memory search
 411 - Command line ability to override configuration values
 412 - Add option to allow preloading the entire ROM before running
 413 - Add option for whether rewinding restores save games
 414 - Savestates now contain any RTC override data
 415 - Add option to lock video to integer scaling
 416 - LR35902: Watchpoints
 417 - LR35902/GB-Z80 disassembler
 418 - GB: Tile viewer
 419 - GB: Video/audio channel enabling/disabling
 420 - GB: Symbol table support
 421 - GB MBC: Add MBC1 multicart support
 422 - GBA: Support printing debug strings from inside a game
 423 - GBA: Better cheat type autodetection
 424 - Implement keypad interrupts
 425 - Configuration of gamepad hats
 426 - Video log recording for testing and bug reporting
 427 - Debugger: Segment/bank support
 428 - Debugger: Execution tracing
 429 - Qt: German translation (by Lothar Serra Mari)
 430 - Qt: Spanish translation (by Kevin López)
 431 - Qt: Italian translation (by theheroGAC)
 432Bugfixes:
 433 - ARM7: Fix MLA/*MULL/*MLAL timing
 434 - Core: Fix crash with rewind if savestates shrink
 435 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 436 - Core: Fix directory sets crashing on close if base isn't properly detached
 437 - FFmpeg: Fix overflow and general issues with audio encoding
 438 - GB: Fix flickering when screen is strobed quickly
 439 - GB: Fix STAT blocking
 440 - GB MBC: Fix ROM bank overflows getting set to bank 0
 441 - GB MBC: Fix swapping carts not detect new MBC
 442 - GB Timer: Improve DIV reset behavior
 443 - GB Timer: Fix DIV batching if TAC changes
 444 - GB Video: Reset renderer when loading state
 445 - GBA: Fix multiboot ROM loading
 446 - GBA: Fix multiboot loading resulting in too small WRAM
 447 - GBA BIOS: Implement BitUnPack
 448 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 449 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 450 - GBA BIOS: Fix INT_MIN/-1 crash
 451 - GBA Hardware: Fix crash if a savestate lies about game hardware
 452 - GBA I/O: Handle audio registers specially when deserializing
 453 - GBA Memory: Improve initial skipped BIOS state
 454 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 455 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 456 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 457 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 458 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 459 - LR35902: Fix core never exiting with certain event patterns
 460 - LR35902: Fix pc overflowing current region off-by-one
 461 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 462 - OpenGL: Fix some shaders causing offset graphics
 463 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 464 - Qt: Fix window icon being stretched
 465 - Qt: Fix data directory path
 466 - Qt: Fix timing issues on high refresh rate monitors
 467 - Qt: Fix linking after some windows have been closed
 468 - Qt: Fix crash when changing audio settings after a game is closed
 469 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 470 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 471 - Qt: Fix game unpausing after frame advancing and refocusing
 472 - SDL: Fix game crash check
 473 - SDL: Fix race condition with audio thread when starting
 474 - SDL: Fix showing version number
 475 - Test: Fix crash when loading invalid file
 476 - Test: Fix crash when fuzzing fails to load a file
 477 - Test: Don't rely on core for frames elapsed
 478 - Test: Fix crash when loading invalid file
 479 - Test: Fix crash when fuzzing fails to load a file
 480 - Tools: Fix recurring multiple times over the same library
 481 - Util: Fix overflow when loading invalid UPS patches
 482 - Util: Fix highest-fd socket not being returned by SocketAccept
 483 - Windows: Fix VDir.rewind
 484Misc:
 485 - All: Add C++ header guards
 486 - All: Move time.h include to common.h
 487 - 3DS, PSP2, Wii: Last directory loaded is saved
 488 - CMake: Add ability to just print version string
 489 - Core: New, faster event timing subsystem
 490 - Core: Clean up some thread state checks
 491 - Core: Add generic checksum function
 492 - Core: Cores can now have multiple sets of callbacks
 493 - Core: Restore sleep callback
 494 - Core: Move rewind diffing to its own thread
 495 - Core: Ability to enumerate and modify video and audio channels
 496 - Core: List memory segments in the core
 497 - Core: Move savestate creation time to extdata
 498 - Core: Config values can now be hexadecimal
 499 - Core: Improved threading interrupted detection
 500 - Debugger: Modularize CLI debugger
 501 - Debugger: Make building with debugging aspects optional
 502 - Debugger: Add functions for read- or write-only watchpoints
 503 - Debugger: Make attaching a backend idempotent
 504 - Debugger: Add mDebuggerRunFrame convenience function
 505 - Feature: Move game database from flatfile to SQLite3
 506 - Feature: Support ImageMagick 7
 507 - Feature: Make -l option explicit
 508 - FFmpeg: Return false if a file fails to open
 509 - FFmpeg: Force MP4 files to YUV420P
 510 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 511 - GB: Reset with initial state of DIV register
 512 - GB MBC: New MBC7 implementation
 513 - GB Audio: Simplify envelope code
 514 - GB Audio: Improve initial envelope samples
 515 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 516 - GB Video: Improved video timings
 517 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 518 - GBA, GB: ROM is now unloaded if a patch is applied
 519 - GBA DMA: Refactor DMA out of memory.c
 520 - GBA DMA: Move DMAs to using absolute timing
 521 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 522 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 523 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 524 - GBA Memory: Support reading/writing POSTFLG
 525 - GBA Memory: Remove unused prefetch cruft
 526 - GBA Timer: Improve accuracy of timers
 527 - GBA Video: Clean up unused timers
 528 - GBA Video: Allow multiple handles into the same tile cache
 529 - GBA Video, GB Video: Colors are now fully scaled
 530 - GBA Video: Optimize when BLD* registers are written frequently
 531 - OpenGL: Add xBR-lv2 shader
 532 - Qt: Move last directory setting from qt.ini to config.ini
 533 - Qt: Improved HiDPI support
 534 - Qt: Expose configuration directory
 535 - Qt: Merge "Save" and "OK" buttons in shader options
 536 - Qt: Automatically load controller profile when plugged in
 537 - Qt: Rename "Resample video" option to "Bilinear filtering"
 538 - Qt: Remove audio thread
 539 - Qt: Remove audio buffer sizing in AudioProcessorQt
 540 - Qt: Re-enable QtMultimedia on Windows
 541 - Qt: Make "Mute" able to be bound to a key
 542 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 543 - Qt: Relax hard dependency on OpenGL
 544 - Qt: Better highlight active key in control binding
 545 - SDL: Remove scancode key input
 546 - SDL: Automatically map controllers when plugged in
 547 - Test: Add a basic test suite
 548 - Util: Add size counting to Table
 549 - Util: Add 8-bit PNG write support
 550 - Util: Tune patch-fast extent sizes
 551 - VFS: Call msync when syncing mapped data
 552 - VFS: Allow truncating memory chunk VFiles
 553 - VFS: Fix some minor VFile issues with FILEs
 554 - VFS: Optimize expanding in-memory files
 555 - VFS: Add VFileFIFO for operating on circle buffers
 556Changes from beta 1:
 557Features:
 558 - Qt: Italian translation (by theheroGAC)
 559 - Qt: Updated German translation
 560Bugfixes:
 561 - GB Audio: Fix incorrect channel 4 iteration
 562 - GB Audio: Fix zombie mode bit masking
 563 - GB Serialize: Fix timer serialization
 564 - GB Video: Fix LYC regression
 565 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 566 - GBA Timer: Fix count-up timing overflowing timer 3
 567 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 568 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 569 - Qt: Fix window icon being stretched
 570 - Qt: Fix initial window size (fixes mgba.io/i/766)
 571 - Qt: Fix data directory path
 572 - Qt: Fix controls not saving on non-SDL builds
 573 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 574 - Qt: Fix patch loading while a game is running
 575 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 576 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 577 - Qt: Fix GL-less build
 578 - Qt: Fix Software renderer not handling alpha bits properly
 579 - Qt: Fix screen background improperly stretching
 580 - SDL: Fix cheats not loading
 581Misc:
 582 - GB Serialize: Add MBC state serialization
 583 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 584 - GBA Timer: Improve accuracy of timers
 585 - PSP2: Update toolchain to use vita.cmake
 586 - Qt: Add language selector
 587 - Qt: Minor test fixes
 588 - Qt: Move shader settings into main settings window
 589 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 590 - Qt: Properly ship Qt translations
 591 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 592
 5930.6 beta 1: (2017-06-29)
 594 - Initial beta for 0.6
 595
 5960.5.2: (2016-12-31)
 597Bugfixes:
 598 - All: Fix fullscreen config option being ignored
 599 - ARM7: PSR mode bits should not get sign extended
 600 - GB: Fix audio not being deinitialized
 601 - GB: Fix crash when masking savedata
 602 - GB: Properly initialize sramRealVf variable
 603 - GB Audio: Fix serialization of channel 3 and NR52 properties
 604 - GB Audio: Reset envelope timer when reseting sound channel
 605 - GB MBC: Fix SRAM dangling pointer with RTC games
 606 - GB MBC: Fix initializing MBC when no ROM is loaded
 607 - GB Memory: Fix patching ROM bank 0
 608 - GB Memory: Fix starting HDMAs during mode 0
 609 - GB Memory: Fix HDMA5 value after DMA completes
 610 - GB Video: Initialize LCDC in renderer
 611 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 612 - GBA: Fix IRQs firing after already being cleared
 613 - GBA: Only unhalt CPU if appropriate bit is set in IE
 614 - GBA: Add savegame override for Crash Bandicoot 2
 615 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 616 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 617 - GBA Cheats: Fix GameShark ROM patches
 618 - GBA I/O: Mask off WAITCNT bits that cannot be written
 619 - GBA Memory: Fix misaligned BIOS reads
 620 - GBA Memory: Fix VCOUNT being writable
 621 - GBA Video: Fix out of bounds sprite transforms
 622 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 623 - Libretro: Fix disabling BIOS
 624 - Libretro: Fix Game Boy savestates and audio
 625 - Qt: Fix changing resolution of software renderer
 626 - Qt: Fix setting overrides
 627 - Qt: Fix cut off tiles and alignment issues in tile viewer
 628 - Qt: Only reset window dimensions when first shown
 629 - Qt: Fix Qt Multimedia audio driver on big endian
 630 - Qt: Fix Apply button for key and controller configurations
 631 - VFS: Fix resizing memory chunks when not needed
 632 - Windows: Fix Unicode directory handling
 633Misc:
 634 - GB, GBA: Prevent loading null ROMs
 635 - GB Audio: Initialize wave RAM to GBC values
 636 - GB Memory: Reset ROM bank when loading a ROM
 637 - PSP2: Improved controller rumble
 638
 6390.5.1: (2016-10-05)
 640Bugfixes:
 641 - Core: Fix importing save games as read-only
 642 - FFmpeg: Fix encoding AAC
 643 - GB: Fix invalid STOP behavior on Game Boy Color
 644 - GB: Initialize audio properly
 645 - GB: Properly clear KEY1 bit 0 when switching speeds
 646 - GB: Properly unload save files when unloading a ROM
 647 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 648 - GB MBC: Fix MBC7 when size is incorrectly specified
 649 - GB MBC: Fix RTC access when no save file is loaded
 650 - GB SIO: Don't auto-clock external shift clock
 651 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 652 - GB Video: Fix video frames getting missed when LCDC is off
 653 - GB Video: Clear screen when LCDC is off
 654 - GBA Cheats: Fix holding onto pointers that may get invalidated
 655 - GBA Cheats: Fix key-activated CodeBreaker cheats
 656 - GBA Cheats: Fix uninitialized memory getting freed when saving
 657 - GBA Hardware: Improve Game Boy Player rumble behavior
 658 - GBA Memory: Fix several unused I/O register read values
 659 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 660 - LR35902: Fix events running with the wrong cycle active
 661 - Qt: Fix "close" button on Overrides view
 662 - Qt: Fix saving overrides
 663 - Qt: Fix directory set unloading when replacing the ROM
 664 - Qt: Fix patch loading
 665 - Qt: Fix crash when saving an override if a game isn't loaded
 666 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 667 - SDL: Attach rumble in SDL frontend
 668 - Util: Fix PNG identification on files too small to be a PNG
 669Misc:
 670 - All: Only update version info if needed
 671 - All: Split out install locations for Libretro and OpenEmu
 672 - FFmpeg: Encoding cleanup
 673 - GB: Reset active region when reloading ROM
 674 - GB Memory: Initialize RAM pattern for GBC
 675 - GB Video: Improved video timings
 676 - Qt: Manage window sizes slightly better
 677 - Qt: Remember scale option independent of core dimensions
 678
 6790.5.0: (2016-09-19)
 680Features:
 681 - Game Boy support
 682 - Support for encrypted CodeBreaker GBA cheats
 683 - Emulation of Vast Fame protected GBA carts (taizou)
 684 - Tile viewer
 685 - Threaded rendering mode
 686 - Libretro: Memory map and achievement support (leiradel)
 687 - GUI: Add UI control remapping
 688 - GUI: Add fast-forward
 689 - Wii: 240p support
 690 - 3DS: Adjustable screen darkening
 691 - Ability to temporarily load a savegame
 692 - Load specific files out of archives
 693 - Automatic BIOS detection
 694Bugfixes:
 695 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 696 - Debugger: Fix GDB breakpoints
 697 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 698 - GBA: Fix filehandle leak with savegames
 699 - GBA: Timer 0 cannot be count up
 700 - GBA: Count up timers should not count themselves
 701 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 702 - GBA Memory: Fix ldm {pc}
 703 - GBA Savedata: Fix savedata sync timer
 704 - GBA Savedata: Only unmap savedata if present
 705 - GBA Serialize: Savestates now properly store prefetch
 706 - GBA Video: WIN0/1 take priority over OBJWIN
 707 - GBA Video: Fix out-of-order OBJWIN
 708 - PSP2: Fix GPU crash while exiting
 709 - PSP2: Fix VSync
 710 - PSP2: Fix accelerometer range
 711 - PSP2: Actually load screen mode setting
 712 - PSP2: Fix gyroscope direction
 713 - PSP2: Delete threads after they return
 714 - PSP2: Fix mapping/unmapping from not at 0
 715 - Qt: Fix bug in software renderer scaling
 716 - Qt: Fix hanging key press after disabling autofire
 717 - Qt: Fix being unable to pause manually when using auto-pausing
 718 - SDL: Fix axes being mapped wrong
 719 - Util: Fix realloc semantics in utf16to8
 720 - Util: Fix inserting too many items into a hash table
 721 - VFS: Fix uninitialized varaible reading from 7z
 722 - VFS: Fix reading multiple files from a 7z archive
 723 - Wii: Fix framelimiting after a slowdown
 724 - Wii: Fix garbage flash at startup
 725Misc:
 726 - 3DS: Use blip_add_delta_fast for a small speed improvement
 727 - 3DS: Allow UTF-16 filenames
 728 - 3DS: Port to using citro3D
 729 - 3DS: Use system font for menus
 730 - 3DS: Attempt to use Core 2 for threads
 731 - 3DS: Adjustable filering
 732 - 3DS: 3D banner
 733 - All: Add QUIET parameter to silence CMake
 734 - All: Faster memory read/write
 735 - ARM7: Support forcing Thumb mode via MSR
 736 - ARM7: Flush prefetch cache when loading CPSR via MSR
 737 - ARM7: Clean up instruction decoding for future expandability
 738 - Debugger: Support register and memory writes via GDB stub
 739 - Debugger: Add software breakpoint support to gdb
 740 - FFmpeg: Full support for libavcodec 56+
 741 - GBA: Better debug logging if event processing breaks
 742 - GBA Audio: Force audio DMAs to not increment destination
 743 - GBA BIOS: Use custom ArcTan, not relying on OS
 744 - GBA Hardware: Clean up dead code in GBP
 745 - GBA Memory: Optimize stalling behavior
 746 - GBA Memory: Optimize Load-/StoreMultiple
 747 - GBA Savedata: Add realistic timing for EEPROM
 748 - GBA Serialize: Savestates now store if CPU was halted
 749 - GBA Video: Remove old slow path fallback
 750 - GBA Video: Optimize sprite drawing
 751 - GBA Video: Optimize mode 0 rendering
 752 - GBA Video: Optimize compositing cases slightly
 753 - GUI: Screenshot dimensions are now passed through
 754 - GUI: Add back logging
 755 - GUI: Only reload config if manually saved
 756 - GUI: Increase scrolling speed
 757 - OpenGL: Log shader compilation failure
 758 - OpenGL: Add texSize uniform
 759 - Qt: Make -g flag work in Qt build
 760 - Qt: Simplify OpenGL context creation
 761 - Qt: Thread startup improvements
 762 - Qt: Make audio channel/video layer options shortcut mappable
 763 - Qt: Remove some C99isms from C++ code
 764 - Qt: Remove default autofire mappings
 765 - Qt: Make reseting when pasued frame-accurate
 766 - Qt: Rearchitect game closing codepath
 767 - PSP2: Use system font for menus
 768 - PSP2: Add rumble for PS TV
 769 - PSP2: Add fit-to-height screen mode
 770 - PSP2: Sync files per descriptor
 771 - PSP2: Allow UTF-8 filenames
 772 - PSP2: Screenshots are now saved into the Photo Gallery
 773 - PSP2: Stop underclocking when menuing
 774 - SDL: Increase default audio buffer size to 1024 samples
 775 - SDL: More responsive rumble
 776 - Util: Add Vector GetConstPointer
 777 - Util: Add rtrim
 778 - Util: Add endswith
 779 - VFS: Improve zip file detection
 780 - Wii: Add pixelated resample filter
 781 - Windows: Add native VDir support
 782 - Util: Add PRIz macro for libc versions that don't support %z
 783
 7840.4.1: (2016-07-11)
 785Bugfixes:
 786 - All: Fix several file handle leaks
 787 - All: Fix instruction tables getting zeroed when linking sometimes
 788 - ARM7: Fix flags on SBC/RSC
 789 - ARM7: Fix setting spsr privilege bits when spsr is empty
 790 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 791 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 792 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 793 - GBA Memory: Fix executing code from OBJ region of VRAM
 794 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 795 - GBA Serialize: Fix loading savegames from savestates
 796 - OpenGL: Correct boolean vector strcmp strings for uniforms
 797 - Qt: Fix sending gameStopped twice
 798 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 799 - Qt: Fix initial state of key mapping
 800 - Qt: Initialize m_useBios
 801 - SDL: Fix joystick initialization on BSD
 802 - SDL: Fix potential joystick crash in games with rumble
 803 - SDL: Fix SDL 1.2 build
 804 - SDL: Fix sporadic crash when deinitializing audio
 805 - Shaders: Fix AGS-001 shader with some bad drivers
 806 - Util: Use closesocket on Windows
 807 - Util: Fix socket bind addresses
 808 - VFS: Fix reading 7z archives without rewinding first
 809 - VFS: VFileFromFD should not open directories
 810 - Wii: Fix tilting direction
 811 - Util: Fix realloc semantics in utf16to8
 812Misc:
 813 - All: Allow use of external minizip library
 814 - Debugger: CLI debugger now exits when end-of-stream is reached
 815 - FFmpeg: Update dependencies on Ubuntu
 816 - GBA: Slightly optimize GBAProcessEvents
 817 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 818 - GBA Video: Null renderer should return proper register values
 819 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 820 - Qt: Add preset for DualShock 4
 821 - Qt: Update 360 input profile on OS X to reflect newer drivers
 822 - Qt: Remove use of NaN
 823 - Qt: Canonicalize file paths when loading games
 824 - Qt: Add refresh button to controller editing
 825 - SDL: Remove default gamepad mappings
 826 - Util: Fix intermittent build failure on OS X
 827 - VFS: VFile.sync now updates modified time
 828
 8290.4.0: (2016-02-02)
 830Features:
 831 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 832 - I/O viewer
 833 - Booting of multiboot images
 834 - Customization of GIF recording
 835 - Libretro: Cheat code support
 836 - Support for GLSL shaders
 837 - ROM information view
 838 - Support for VBA-style cheat codes
 839 - Savestates now store creation timestamps
 840 - Key autofire
 841 - Libretro: Allow blocking opposing directional input
 842 - OpenEmu core for OS X
 843 - Libretro: Settings for using BIOS and skipping intro
 844 - Libretro: Customizable idle loop removal
 845 - Implemented cycle counting for sprite rendering
 846 - Cleaner, unified settings window
 847 - Added a setting for pausing when the emulator is not in focus
 848 - Customizable paths for save games, save states, screenshots and patches
 849 - Controller hotplugging
 850 - Ability to store save games and active cheats within savestates
 851Bugfixes:
 852 - ARM7: Fix sign of unaligned LDRSH
 853 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 854 - Debugger: Fix watchpoints in gdb
 855 - GBA: Fix warnings when creating and loading savestates
 856 - GBA: Fix Iridion II savetype
 857 - GBA BIOS: Fix misaligned CpuSet
 858 - GBA Cheats: Fix cheats setting the Action Replay version
 859 - GBA Hardware: Fix GPIO on big endian
 860 - GBA Memory: Fix DMA register writing behavior
 861 - GBA Memory: Fix DMAs triggering two cycles early
 862 - Libretro: Fix aspect ratio
 863 - Qt: Fix some potential crashes with the gamepad mapping
 864 - Qt: Fix keys being mapped incorrectly when loading configuration file
 865 - Util: Fix PowerPC PNG read/write pixel order
 866 - Util: Fix excessive memory allocation when decoding a PNG
 867 - VFS: Fix VFileReadline and remove _vfdReadline
 868Misc:
 869 - All: Improved PowerPC support
 870 - All: Fix some undefined behavior warnings
 871 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 872 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 873 - GBA: Implement bad I/O register loading
 874 - GBA: Allow jumping to OAM and palette RAM
 875 - GBA BIOS: Finish implementing RegisterRamReset
 876 - GBA Config: Add "override" layer for better one-time configuration
 877 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 878 - GBA Memory: Use a dynamically sized mask for ROM memory
 879 - GBA Memory: Implement several unimplemented memory access types
 880 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 881 - GBA RR: Starting from savestate now embeds the savegame
 882 - GBA RR: Add preliminary SRAM support for VBM loading
 883 - GBA RR: Add support for resets in movies
 884 - GBA Video: Remove lastHblank, as it is implied
 885 - Libretro: Use anonymous memory mappers for large blocks of memory
 886 - Libretro: Add install target for libretro core
 887 - Qt: Window size command line options are now supported
 888 - Qt: Increase usability of key mapper
 889 - Qt: Add 'Apply' button to settings window
 890 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 891 - Qt: Allow use of modifier keys as input
 892 - Qt: Optimize log viewer
 893 - Qt: Added button for breaking into the GDB debugger
 894 - Qt: Add box for showing duration of rewind
 895 - SDL: Support fullscreen in SDL 1.2
 896 - SDL: Allow GBASDLAudio to be used without a thread context
 897 - Util: Use VFile for configuration
 898 - Util: Add MutexTryLock
 899
 9000.3.2: (2015-12-16)
 901Bugfixes:
 902 - ARM7: Fix STRT/STRBT
 903 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 904 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 905 - Libretro: Fix problems with rumble not turning off
 906 - GBA: Fix idle skip state being retained between games
 907 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 908 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 909 - GBA BIOS: Fix Sqrt sign
 910 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 911 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 912 - GBA Memory: Fix DMA behavior for SRAM accesses
 913 - GBA Memory: Fix Store8 to OBJ VRAM
 914 - GBA Memory: Fix alignment of LDM/STM on SRAM
 915 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 916 - GBA Memory: Fix timing of DMAs
 917 - GBA Video: Fix _mix for 15-bit color
 918 - GBA Video: Fix OAM and palette initialization
 919 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 920 - Qt: Use safer isLoaded check in GameController
 921 - Qt: Fix a race condition in PainterGL that could lead to a crash
 922 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 923 - Qt: Fix font size in memory viewer
 924 - Qt: Fix a crash in the memory viewer
 925 - Qt: Add additional checks in CheatModel to prevent crashes
 926 - Qt: Fix race condition with setting sample rate
 927 - Qt: Fix crash when closing multiplayer windows
 928 - Qt: Fix resetting while paused
 929Misc:
 930 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 931 - Qt: Add mute option to menu
 932
 9330.3.1: (2015-10-24)
 934Bugfixes:
 935 - ARM7: Fix instruction decoding of Thumb shifts
 936 - GBA: Deinit savegame when unloading a ROM
 937 - GBA: Fix BIOS check on big endian
 938 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 939 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 940 - GBA Audio: Fix audio channels being silenced at the wrong time
 941 - GBA Memory: Fix bad BIOS Load16 on big endian
 942 - GBA Memory: Fix bad Load8 on big endian
 943 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 944 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 945 - GBA Video: Fix objwin and blending interaction on sprites
 946 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 947 - Libretro: Fix a memory leak with the render buffer
 948 - Qt: Windows no longer spawn in the top left on first launch
 949 - Qt: Fix install path of XDG desktop file with DESTDIR
 950 - Qt: Fix drag and drop on Windows
 951 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 952 - VFS: Fix return values of VFileFILE.read and .write
 953Misc:
 954 - All: Reset next event to cycles instead of zero to interrupt
 955 - All: Add --version flag
 956 - ARM7: Force disable LTO on two files to work around a GCC bug
 957 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 958 - GBA: Better memory handling with PNG savestates
 959 - GBA: Additional savestate sanity checks
 960 - GBA: Check for cycle count being too high
 961 - GBA Audio: Allow GBAAVStream to have no video callback
 962 - GBA BIOS: Implement RegisterRamReset for SIO registers
 963 - Qt: Remove useless help icons in dialogs
 964 - Qt: Prevent savestate window from opening while in multiplayer
 965 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 966 - Qt: Dropping multiplayer windows works more cleanly now
 967
 9680.3.0: (2015-08-16)
 969Features:
 970 - Ability to hide individual background layers, or OBJs
 971 - Ability to mute individual audio channels
 972 - Palette viewer and exporter
 973 - Volume control
 974 - More shortcuts are editable (e.g. quick save/load)
 975 - Rewind now shows the frame after rewinding
 976 - Import/Export of GameShark/Action Replay snapshots
 977 - Add "Step backwards" item for single increment rewind
 978 - Deadzone estimation for game controllers
 979 - Analog inputs can be used for shortcuts
 980 - Menu items for specific solar sensor brightness levels
 981 - Remappable controls for tilt and gyroscope sensors
 982 - Status messages for actions taken while a game is running (e.g. save/load state)
 983 - Memory inspector
 984 - Screensaver can now be suspended while a game is running
 985 - Load/save the most recent savestate slot
 986 - Support varible speed (PWM) rumble
 987 - Ability to cap fast forward speed
 988 - Finer control over FPS target
 989 - Holdable shortcut for rewinding one frame at a time
 990 - Ability to boot directly into the BIOS
 991 - Preliminary support for yanking out the game pak while a game is running
 992 - Thumb-drive mode by putting a file called portable.ini in the same folder
 993 - Configurable display driver, between software and OpenGL
 994 - Undo-able savestate loading and saving
 995 - Controller profiles now store shortcut settings
 996 - Default controller profiles for several common controllers
 997 - Libretro now supports BIOS, rumble and solar sensor
 998 - Implement BIOS call Stop, for sleep mode
 999 - Automatically load patches, if found
1000 - Improved video synchronization
1001 - Configurable audio output sample rate
1002Bugfixes:
1003 - ARM7: Fix SWI and IRQ timings
1004 - ARM7: Fix Thumb MUL timing
1005 - ARM7: Fix timing of multiplies to use N cycles
1006 - ARM7: ARMHotplugDetach should call deinit
1007 - Debugger: Fix use-after-free in breakpoint clearing code
1008 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1009 - GBA: Cap audio FIFO read size during deserialization
1010 - GBA: Check for corrupted savestates when loading
1011 - GBA: Check for improperly sized savestates when loading
1012 - GBA: Check for savestates made from differently sized ROMs
1013 - GBA: Fix calls to endian-independent loadstores
1014 - GBA: Fix timing of reading from timer registers
1015 - GBA: Ensure cycles never go negative
1016 - GBA Audio: Force audio FIFOs to 32-bit
1017 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1018 - GBA Audio: Fix sample order in audio channel 3
1019 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1020 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1021 - GBA Memory: Improve Thumb open bus behavior
1022 - GBA Memory: Fix potential DMA issue when loading a savestate
1023 - GBA Memory: Fix load/store multiple video memory waitstates
1024 - GBA SIO: Fix reseting when there are SIO devices attached
1025 - GBA Video: Blended sprites should never have other effects applied
1026 - GBA Video: Fix out-of-bounds tiles in mosaic
1027 - GBA Video: Fix windows not affecting sprites
1028 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1029 - GBA Video: Fix timing on first scanline
1030 - Qt: Better cleanup when a game crashes
1031 - Qt: Fix open ROM dialog filtering for archive formats
1032 - Qt: Cap the maximum number of multiplayer windows
1033 - Qt: Fix maximum year in sensor override
1034 - Qt: Fix window being too tall after exiting fullscreen
1035 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1036 - Qt: Fix analog buttons not getting unmapped
1037 - Qt: Fix passing command line options
1038 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1039 - SDL: Fix SDL build when OpenGL is missing
1040 - Util: Allow loading IPS patches that grow the ROM
1041 - VFS: Fix resource leaks if some allocations fail
1042 - VFS: Fix line-reading to return proper values
1043 - Video: Fix an issue with very long filenames
1044 - Util: Fix formatting of floats
1045Misc:
1046 - All: Add --help flag for command line programs
1047 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1048 - All: Enable static linking for Windows
1049 - All: Enable static linking for OS X
1050 - All: Threads are now named
1051 - All: Proper handling of Unicode file paths
1052 - ARM7: Add emulation for Undefined CPU mode
1053 - ARM7: Reduce the size of the Thumb instruction table
1054 - GBA: Add status log level
1055 - GBA: GBARewind now returns how many states it has rewound
1056 - GBA: SIO logging layer
1057 - GBA BIOS: Stub out SoundBias
1058 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1059 - GBA: Don't include GBACLIDebugger struct unless needed
1060 - GBA: Savedata is now synced shortly after data finishes being written
1061 - GBA: Process multiple timer events at once, if necessary
1062 - GBA Audio: Implement audio reset for channels A/B
1063 - GBA Audio: Process multiple audio events at once, if necessary
1064 - GBA Hardware: Backport generic RTC source into core
1065 - GBA Input: Allow axes and buttons to be mapped to the same key
1066 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1067 - GBA SIO: Add a dummy driver for Normal mode
1068 - GBA Thread: Add functionality for running callbacks on the GBA thread
1069 - GBA Thread: Split GBASync into a separate file
1070 - GBA Video: Refactor software renderer into separate files
1071 - GBA Video: Slightly optimize mode 0 mosaic rendering
1072 - Debugger: Free watchpoints in addition to breakpoints
1073 - Qt: Handle saving input settings better
1074 - Qt: Move GL frame drawing back onto its own thread
1075 - Qt: Fast forward (held) option moved from Other to Emulation menu
1076 - Qt: Show version info in window title
1077 - Qt: Migrate multiplayer window handling into GBAApp
1078 - Qt: Unified file opening and saving with last location
1079 - Qt: Fix windows being resizable when they shouldn't have been
1080 - Qt: Only hide cursor in full screen
1081 - Qt: Replace pause-after-frame mutex with an atomic
1082 - Qt: Add application icon and XDG desktop files
1083 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1084 - Qt: Don't save window size when entering fullscreen
1085 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1086 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1087 - Qt: Increase usability of key mapper
1088 - Qt: Show checkmark for window sizes
1089 - Qt: Set window path to loaded ROM
1090 - Perf: Ability to load savestates immediately on launch
1091 - SDL: Properly check for initialization
1092 - SDL: Clean up initialization functions
1093 - SDL: Clean up GL context
1094 - Util: Allow disabling the threading code entirely
1095 - VFS: Add sync method to force syncing with backing
1096
10970.2.1: (2015-05-13)
1098Bugfixes:
1099 - All: Fix sanitize-deb script not cleaning up after itself
1100 - All: Fix dependencies for libavcodec on Debian-derived platforms
1101 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1102 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1103 - ARM7: Fix ARM multiply instructions when PC is a destination register
1104 - Debugger: Fix use-after-free in breakpoint clearing code
1105 - Debugger: Fix boundary conditions in tab completion
1106 - GBA: Fix timers not updating timing when writing to only the reload register
1107 - GBA: Fix rewind boundary conditions
1108 - GBA: Add initial I/O register settings for background matrix registers
1109 - GBA: Fix hang when loading a savestate if sync to video is enabled
1110 - GBA: Handle out-of-bounds I/O access
1111 - GBA: Fix bounds-checking on EEPROM access
1112 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1113 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1114 - GBA Memory: Allow SRAM to be 64kB
1115 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1116 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1117 - GBA Video: Fix second frame mode 5
1118 - Perf: Fix race condition if a game crashes immediately on start
1119 - Qt: Fix Display object leak when closing a window
1120 - Qt: Fix .deb dependencies
1121 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1122 - Qt: Fix window not regaining focus after exiting savestate window
1123 - Qt: Fix regression where video would not record if the game had already started
1124 - Qt: Fix potential crash if a gamepad causes focus to change
1125 - Qt: Fix controller axis querying
1126 - Qt: Fix multiplayer windows opening as the wrong size
1127 - Qt: Fix controllers sometimes not loading the right profile
1128 - SDL: Fix boundary conditions for joystick adjustments
1129 - SDL: Allocate properly sized input maps
1130 - SDL: Fix potential build issues when Qt and SDL2 are in use
1131 - Util: Fix resource leak in UTF-8 handling code
1132 - Util: Fix a null-pointer issue when attempting to delete a key
1133 - VFS: Fix resource leaks if some allocations fail
1134 - Video: Fix an issue with very long filenames
1135Misc:
1136 - GBA Memory: Soft-crash if jumping past the end of a ROM
1137 - Qt: Show multiplayer numbers in window title
1138 - Qt: Solar sensor can have shortcuts set
1139
11400.2.0: (2015-04-03)
1141Features:
1142 - Support for gamepad axes, e.g. analog sticks or triggers
1143 - Add scale presets for up to 6x
1144 - Settings window
1145 - Bilinear resampling option
1146 - Add option to skip BIOS start screen
1147 - List of recently opened games
1148 - Support for games using the Solar Sensor
1149 - Better audio resampling via blip-buf
1150 - Game Pak overrides dialog for setting savetype and sensor values
1151 - Support for games using the tilt sensor
1152 - Remappable shortcuts for keyboard and gamepad
1153 - Rewinding of emulation
1154 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1155 - Support IPv6
1156 - Save directory of last loaded file
1157 - Support BPS patches
1158 - Automatically detect and optimize out idle loops
1159 - Configurable game overrides
1160 - Support loading 7-Zip files
1161 - Drag and drop game loading
1162 - Cheat code support
1163 - Runtime configurable audio driver
1164 - Libretro core for use with RetroArch and other front-ends
1165 - Controller profiles for setting different bindings for different controllers
1166 - Ability to lock aspect ratio
1167 - Local link cable support
1168 - Ability to switch which game controller is in use per instance
1169 - Ability to prevent opposing directional input
1170 - Warning dialog if an unimplemented BIOS feature is called
1171 - Debugger: Add CLI "frame", frame advance command
1172 - Debugger: Add CLI functions for writing to memory
1173 - Debugger: Add CLI functions for examining memory regions
1174 - Debugger: Add CLI function for writing a register
1175Bugfixes:
1176 - ARM7: Extend prefetch by one stage
1177 - ARM7: Fix cycle counting for loads
1178 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1179 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1180 - GBA: Initialize gba.sync to null
1181 - GBA: Fix timer initialization
1182 - GBA Audio: Support 16-bit writes to FIFO audio
1183 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1184 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1185 - GBA BIOS: Fix BIOS prefetch after reset
1186 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1187 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1188 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1189 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1190 - GBA Memory: Fix cycle counting for 32-bit load/stores
1191 - GBA RR: Fix fallthrough error when reading tags from a movie
1192 - GBA Thread: Fix possible hang when loading an archive
1193 - GBA Thread: Fix possible deadlock in video sync
1194 - Perf: Fix crash when the GBA thread fails to start
1195 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1196 - Qt: Fix crash when adjusting settings after closing a game
1197 - Qt: Fix crash when starting GDB stub after closing a game
1198 - Qt: Fix patch loading while a game is running
1199 - Qt: Fix crash when loading a game after stopping GDB server
1200 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1201 - Qt: Fix crash when attempting to pause if a game is not running
1202 - SDL: Properly clean up if a game doesn't launch
1203 - Util: Fix sockets on Windows
1204Misc:
1205 - All: Enable link-time optimization
1206 - Debugger: Watchpoints now work on STM/LDM instructions
1207 - Debugger: Clean up GDB stub network interfacing
1208 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1209 - Debugger: Merge Thumb BL instructions when disassembling
1210 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1211 - Debugger: Watchpoints now report address watched (fixes #68)
1212 - Debugger: Add support for soft breakpoints
1213 - Debugger: Make I/O register names be addresses instead of values
1214 - Debugger: Rename read/write commands
1215 - GBA: Improve accuracy of event timing
1216 - GBA: Add API for getting Configuration structs for overrides and input
1217 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1218 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1219 - GBA: Move A/V stream interface into core
1220 - GBA: Savestates now take into account savedata state machines (fixes #109)
1221 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1222 - GBA Memory: Simplify memory API and use fixed bus width
1223 - GBA Thread: Make GBASyncWaitFrameStart time out
1224 - GBA Video: Start video at the last scanline instead of the first
1225 - Qt: Optimize logo drawing
1226 - Qt: Move frame upload back onto main thread
1227 - Qt: Remember window position
1228 - Qt: Double-clicking on the window toggles full screen
1229 - Util: Use proper locale for reading and writing float values
1230
12310.1.1: (2015-01-24)
1232Bugfixes:
1233 - ARM7: Fix LDM writeback to a register already written
1234 - GBA: Fix timers 2 and 3 updating incorrectly
1235 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1236 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1237 - GBA Audio: Properly initialize audio FIFO channels
1238 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1239 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1240 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1241 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1242 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1243 - GBA BIOS: Fix HuffUnComp boundary conditions
1244 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1245 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1246 - GBA Memory: Filter out top nybble of DMA addresses
1247 - GBA Memory: Properly bounds-check VRAM accesses
1248 - GBA Memory: Fix initial DMA state
1249 - GBA Thread: Allow halted games to exit cleanly
1250 - GBA Video: Fix blend issues with obscured middle layers
1251 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1252 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1253 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1254 - GBA Video: Fix sprite boundary conditions with mosaic
1255 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1256 - Qt: Fix issue with set frame sizes being the wrong height
1257 - Qt: Fix emulator crashing when full screen if a game is not running
1258 - Qt: Fix window focus issues
1259 - Qt: Properly set default video recording settings
1260 - Qt: Fix a race condition when a game crashes immediately
1261 - Qt: Fix some cases where key mapping can break if focus is adjusted
1262 - Qt: Fix crash if a game pauses before any frames are shown
1263 - Debugger: Negative PC-relative loads now properly subtract the offset
1264 - Debugger: Align PC-relative loads in Thumb
1265 - Debugger: Fix watchpoints triggering too late
1266 - Debugger: Fix binary print putting spaces between digits
1267 - Video: Ensure FFmpeg encoder has audio frames
1268 - Video: Fix uncompressed PCM audio recording
1269 - Video: Fix FFmpeg crashing when the file extension is wrong
1270 - Util: Fix SOCKET_FAILED macro
1271Misc:
1272 - GBA: Exit cleanly on FATAL if the port supports it
1273 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1274 - Qt: Disable sync to video by default
1275 - Qt: Handle a game crash without crashing
1276 - Qt: Set default log level to FATAL, ERROR and WARN
1277 - Qt: Clarify some phrasing in the menus
1278 - Qt: Clear active buttons when focus is lost
1279
12800.1.0: (2014-12-13)
1281 - Initial release