src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba/supervisor/thread.h"
13}
14
15using namespace QGBA;
16
17DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
18 : Display(parent)
19 , m_isDrawing(false)
20 , m_gl(new EmptyGLWidget(format, this))
21 , m_painter(new PainterGL(m_gl))
22 , m_drawThread(nullptr)
23 , m_context(nullptr)
24{
25 m_gl->setMouseTracking(true);
26 m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
27}
28
29DisplayGL::~DisplayGL() {
30 delete m_painter;
31}
32
33void DisplayGL::startDrawing(GBAThread* thread) {
34 if (m_drawThread) {
35 return;
36 }
37 m_isDrawing = true;
38 m_painter->setContext(thread);
39 m_painter->setMessagePainter(messagePainter());
40 m_context = thread;
41 m_painter->resize(size());
42 m_gl->move(0, 0);
43 m_drawThread = new QThread(this);
44 m_drawThread->setObjectName("Painter Thread");
45 m_gl->context()->doneCurrent();
46 m_gl->context()->moveToThread(m_drawThread);
47 m_painter->moveToThread(m_drawThread);
48 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
49 m_drawThread->start();
50 GBASyncSetVideoSync(&m_context->sync, false);
51
52 lockAspectRatio(isAspectRatioLocked());
53 filter(isFiltered());
54 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
55 resizePainter();
56}
57
58void DisplayGL::stopDrawing() {
59 if (m_drawThread) {
60 m_isDrawing = false;
61 if (GBAThreadIsActive(m_context)) {
62 GBAThreadInterrupt(m_context);
63 }
64 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
65 m_drawThread->exit();
66 m_drawThread = nullptr;
67 if (GBAThreadIsActive(m_context)) {
68 GBAThreadContinue(m_context);
69 }
70 }
71}
72
73void DisplayGL::pauseDrawing() {
74 if (m_drawThread) {
75 m_isDrawing = false;
76 if (GBAThreadIsActive(m_context)) {
77 GBAThreadInterrupt(m_context);
78 }
79 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
80 if (GBAThreadIsActive(m_context)) {
81 GBAThreadContinue(m_context);
82 }
83 }
84}
85
86void DisplayGL::unpauseDrawing() {
87 if (m_drawThread) {
88 m_isDrawing = true;
89 if (GBAThreadIsActive(m_context)) {
90 GBAThreadInterrupt(m_context);
91 }
92 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
93 if (GBAThreadIsActive(m_context)) {
94 GBAThreadContinue(m_context);
95 }
96 }
97}
98
99void DisplayGL::forceDraw() {
100 if (m_drawThread) {
101 QMetaObject::invokeMethod(m_painter, "forceDraw");
102 }
103}
104
105void DisplayGL::lockAspectRatio(bool lock) {
106 Display::lockAspectRatio(lock);
107 if (m_drawThread) {
108 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
109 }
110}
111
112void DisplayGL::filter(bool filter) {
113 Display::filter(filter);
114 if (m_drawThread) {
115 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
116 }
117}
118
119void DisplayGL::framePosted(const uint32_t* buffer) {
120 if (m_drawThread && buffer) {
121 m_painter->enqueue(buffer);
122 QMetaObject::invokeMethod(m_painter, "draw");
123 }
124}
125
126void DisplayGL::resizeEvent(QResizeEvent* event) {
127 Display::resizeEvent(event);
128 resizePainter();
129}
130
131void DisplayGL::resizePainter() {
132 m_gl->resize(size());
133 if (m_drawThread) {
134 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
135 }
136}
137
138PainterGL::PainterGL(QGLWidget* parent)
139 : m_gl(parent)
140 , m_active(false)
141 , m_context(nullptr)
142 , m_messagePainter(nullptr)
143{
144#ifdef BUILD_GL
145 GBAGLContextCreate(&m_backend);
146#elif defined(BUILD_GLES2)
147 GBAGLES2ContextCreate(&m_backend);
148#endif
149 m_backend.d.swap = [](VideoBackend* v) {
150 PainterGL* painter = static_cast<PainterGL*>(v->user);
151 painter->m_gl->swapBuffers();
152 };
153 m_backend.d.user = this;
154 m_backend.d.filter = false;
155 m_backend.d.lockAspectRatio = false;
156
157 for (int i = 0; i < 2; ++i) {
158 m_free.append(new uint32_t[256 * 256]);
159 }
160}
161
162PainterGL::~PainterGL() {
163 while (!m_queue.isEmpty()) {
164 delete[] m_queue.dequeue();
165 }
166 for (auto item : m_free) {
167 delete[] item;
168 }
169}
170
171void PainterGL::setContext(GBAThread* context) {
172 m_context = context;
173}
174
175void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
176 m_messagePainter = messagePainter;
177}
178
179void PainterGL::resize(const QSize& size) {
180 m_size = size;
181 if (m_active) {
182 forceDraw();
183 }
184}
185
186void PainterGL::lockAspectRatio(bool lock) {
187 m_backend.d.lockAspectRatio = lock;
188 if (m_active) {
189 forceDraw();
190 }
191}
192
193void PainterGL::filter(bool filter) {
194 m_backend.d.filter = filter;
195 if (m_active) {
196 forceDraw();
197 }
198}
199
200void PainterGL::start() {
201 m_gl->makeCurrent();
202 m_backend.d.init(&m_backend.d, reinterpret_cast<WHandle>(m_gl->winId()));
203 m_gl->doneCurrent();
204 m_active = true;
205}
206
207void PainterGL::draw() {
208 if (m_queue.isEmpty()) {
209 return;
210 }
211 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip) || !m_queue.isEmpty()) {
212 dequeue();
213 m_painter.begin(m_gl->context()->device());
214 performDraw();
215 m_painter.end();
216 GBASyncWaitFrameEnd(&m_context->sync);
217 m_backend.d.swap(&m_backend.d);
218 } else {
219 GBASyncWaitFrameEnd(&m_context->sync);
220 }
221 if (!m_queue.isEmpty()) {
222 QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
223 }
224}
225
226void PainterGL::forceDraw() {
227 m_painter.begin(m_gl->context()->device());
228 performDraw();
229 m_painter.end();
230 m_backend.d.swap(&m_backend.d);
231}
232
233void PainterGL::stop() {
234 m_active = false;
235 m_gl->makeCurrent();
236 dequeueAll();
237 m_backend.d.clear(&m_backend.d);
238 m_backend.d.swap(&m_backend.d);
239 m_backend.d.deinit(&m_backend.d);
240 m_gl->doneCurrent();
241 m_gl->context()->moveToThread(m_gl->thread());
242 moveToThread(m_gl->thread());
243}
244
245void PainterGL::pause() {
246 m_active = false;
247 // Make sure both buffers are filled
248 m_gl->makeCurrent();
249 dequeueAll();
250 forceDraw();
251 forceDraw();
252 m_gl->doneCurrent();
253}
254
255void PainterGL::unpause() {
256 m_active = true;
257}
258
259void PainterGL::performDraw() {
260 m_painter.beginNativePainting();
261 float r = m_gl->devicePixelRatio();
262 m_backend.d.resized(&m_backend.d, m_size.width() * r, m_size.height() * r);
263 m_backend.d.drawFrame(&m_backend.d);
264 m_painter.endNativePainting();
265 if (m_messagePainter) {
266 m_messagePainter->paint(&m_painter);
267 }
268}
269
270void PainterGL::enqueue(const uint32_t* backing) {
271 m_mutex.lock();
272 uint32_t* buffer;
273 if (m_free.isEmpty()) {
274 buffer = m_queue.dequeue();
275 } else {
276 buffer = m_free.takeLast();
277 }
278 memcpy(buffer, backing, 256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
279 m_queue.enqueue(buffer);
280 m_mutex.unlock();
281}
282
283void PainterGL::dequeue() {
284 m_mutex.lock();
285 if (m_queue.isEmpty()) {
286 m_mutex.unlock();
287 return;
288 }
289 uint32_t* buffer = m_queue.dequeue();
290 m_backend.d.postFrame(&m_backend.d, buffer);
291 m_free.append(buffer);
292 m_mutex.unlock();
293}
294
295void PainterGL::dequeueAll() {
296 uint32_t* buffer;
297 m_mutex.lock();
298 while (!m_queue.isEmpty()) {
299 buffer = m_queue.dequeue();
300 m_free.append(buffer);
301 }
302 m_backend.d.postFrame(&m_backend.d, buffer);
303 m_mutex.unlock();
304}