all repos — mgba @ 871c21fb6cf9041b4ac7c7f7074e0b2eb77484fe

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8Bugfixes:
  9 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 10 - Python: Fix importing .gb or .gba before .core
 11 - GBA: Reset active region as needed when loading a ROM
 12 - Qt: Fix command line debugger closing second game
 13 - GB Serialize: Fix audio state loading
 14 - GB Video: Fix dot clock timing being slightly wrong
 15 - GB MBC: Pocket Cam memory should be accessible without enabling
 16 - GB Memory: Initialize peripheral pointers
 17 - GB MBC: Fix SRAM sizes 4 and 5
 18 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 19 - GB Core: Fix palette loading when loading a foreign config
 20 - Qt: Fix LOG argument order
 21 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 22 - GB, GBA: Fix crashes when attempting to identify null VFiles
 23 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 24 - GB MBC: Fix RTC loading when file size is off
 25Misc:
 26 - GBA Timer: Use global cycles for timers
 27 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 28 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 29 - Qt: Don't rebuild library view if style hasn't changed
 30 - Qt: Redo GameController into multiple classes
 31 - SDL: Fix 2.0.5 build on macOS under some circumstances
 32
 330.6.0: (2017-07-16)
 34Features:
 35 - Library view
 36 - Sprite viewer
 37 - Debugging console
 38 - Improved memory viewer
 39 - Memory search
 40 - Command line ability to override configuration values
 41 - Add option to allow preloading the entire ROM before running
 42 - Add option for whether rewinding restores save games
 43 - Savestates now contain any RTC override data
 44 - Add option to lock video to integer scaling
 45 - LR35902: Watchpoints
 46 - LR35902/GB-Z80 disassembler
 47 - GB: Tile viewer
 48 - GB: Video/audio channel enabling/disabling
 49 - GB: Symbol table support
 50 - GB MBC: Add MBC1 multicart support
 51 - GBA: Support printing debug strings from inside a game
 52 - GBA: Better cheat type autodetection
 53 - Implement keypad interrupts
 54 - Configuration of gamepad hats
 55 - Video log recording for testing and bug reporting
 56 - Debugger: Segment/bank support
 57 - Debugger: Execution tracing
 58 - Qt: German translation (by Lothar Serra Mari)
 59 - Qt: Spanish translation (by Kevin López)
 60 - Qt: Italian translation (by theheroGAC)
 61Bugfixes:
 62 - ARM7: Fix MLA/*MULL/*MLAL timing
 63 - Core: Fix crash with rewind if savestates shrink
 64 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 65 - Core: Fix directory sets crashing on close if base isn't properly detached
 66 - FFmpeg: Fix overflow and general issues with audio encoding
 67 - GB: Fix flickering when screen is strobed quickly
 68 - GB: Fix STAT blocking
 69 - GB MBC: Fix ROM bank overflows getting set to bank 0
 70 - GB MBC: Fix swapping carts not detect new MBC
 71 - GB Timer: Improve DIV reset behavior
 72 - GB Timer: Fix DIV batching if TAC changes
 73 - GB Video: Reset renderer when loading state
 74 - GBA: Fix multiboot ROM loading
 75 - GBA: Fix multiboot loading resulting in too small WRAM
 76 - GBA BIOS: Implement BitUnPack
 77 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 78 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 79 - GBA BIOS: Fix INT_MIN/-1 crash
 80 - GBA Hardware: Fix crash if a savestate lies about game hardware
 81 - GBA I/O: Handle audio registers specially when deserializing
 82 - GBA Memory: Improve initial skipped BIOS state
 83 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 84 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 85 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 86 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 87 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 88 - LR35902: Fix core never exiting with certain event patterns
 89 - LR35902: Fix pc overflowing current region off-by-one
 90 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 91 - OpenGL: Fix some shaders causing offset graphics
 92 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 93 - Qt: Fix window icon being stretched
 94 - Qt: Fix data directory path
 95 - Qt: Fix timing issues on high refresh rate monitors
 96 - Qt: Fix linking after some windows have been closed
 97 - Qt: Fix crash when changing audio settings after a game is closed
 98 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 99 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
100 - Qt: Fix game unpausing after frame advancing and refocusing
101 - SDL: Fix game crash check
102 - SDL: Fix race condition with audio thread when starting
103 - SDL: Fix showing version number
104 - Test: Fix crash when loading invalid file
105 - Test: Fix crash when fuzzing fails to load a file
106 - Test: Don't rely on core for frames elapsed
107 - Test: Fix crash when loading invalid file
108 - Test: Fix crash when fuzzing fails to load a file
109 - Tools: Fix recurring multiple times over the same library
110 - Util: Fix overflow when loading invalid UPS patches
111 - Util: Fix highest-fd socket not being returned by SocketAccept
112 - Windows: Fix VDir.rewind
113Misc:
114 - All: Add C++ header guards
115 - All: Move time.h include to common.h
116 - 3DS, PSP2, Wii: Last directory loaded is saved
117 - CMake: Add ability to just print version string
118 - Core: New, faster event timing subsystem
119 - Core: Clean up some thread state checks
120 - Core: Add generic checksum function
121 - Core: Cores can now have multiple sets of callbacks
122 - Core: Restore sleep callback
123 - Core: Move rewind diffing to its own thread
124 - Core: Ability to enumerate and modify video and audio channels
125 - Core: List memory segments in the core
126 - Core: Move savestate creation time to extdata
127 - Core: Config values can now be hexadecimal
128 - Core: Improved threading interrupted detection
129 - Debugger: Modularize CLI debugger
130 - Debugger: Make building with debugging aspects optional
131 - Debugger: Add functions for read- or write-only watchpoints
132 - Debugger: Make attaching a backend idempotent
133 - Debugger: Add mDebuggerRunFrame convenience function
134 - Feature: Move game database from flatfile to SQLite3
135 - Feature: Support ImageMagick 7
136 - Feature: Make -l option explicit
137 - FFmpeg: Return false if a file fails to open
138 - FFmpeg: Force MP4 files to YUV420P
139 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
140 - GB: Reset with initial state of DIV register
141 - GB MBC: New MBC7 implementation
142 - GB Audio: Simplify envelope code
143 - GB Audio: Improve initial envelope samples
144 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
145 - GB Video: Improved video timings
146 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
147 - GBA, GB: ROM is now unloaded if a patch is applied
148 - GBA DMA: Refactor DMA out of memory.c
149 - GBA DMA: Move DMAs to using absolute timing
150 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
151 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
152 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
153 - GBA Memory: Support reading/writing POSTFLG
154 - GBA Memory: Remove unused prefetch cruft
155 - GBA Timer: Improve accuracy of timers
156 - GBA Video: Clean up unused timers
157 - GBA Video: Allow multiple handles into the same tile cache
158 - GBA Video, GB Video: Colors are now fully scaled
159 - GBA Video: Optimize when BLD* registers are written frequently
160 - OpenGL: Add xBR-lv2 shader
161 - Qt: Move last directory setting from qt.ini to config.ini
162 - Qt: Improved HiDPI support
163 - Qt: Expose configuration directory
164 - Qt: Merge "Save" and "OK" buttons in shader options
165 - Qt: Automatically load controller profile when plugged in
166 - Qt: Rename "Resample video" option to "Bilinear filtering"
167 - Qt: Remove audio thread
168 - Qt: Remove audio buffer sizing in AudioProcessorQt
169 - Qt: Re-enable QtMultimedia on Windows
170 - Qt: Make "Mute" able to be bound to a key
171 - Qt: Add .gb/.gbc files to the extension list in Info.plist
172 - Qt: Relax hard dependency on OpenGL
173 - Qt: Better highlight active key in control binding
174 - SDL: Remove scancode key input
175 - SDL: Automatically map controllers when plugged in
176 - Test: Add a basic test suite
177 - Util: Add size counting to Table
178 - Util: Add 8-bit PNG write support
179 - Util: Tune patch-fast extent sizes
180 - VFS: Call msync when syncing mapped data
181 - VFS: Allow truncating memory chunk VFiles
182 - VFS: Fix some minor VFile issues with FILEs
183 - VFS: Optimize expanding in-memory files
184 - VFS: Add VFileFIFO for operating on circle buffers
185Changes from beta 1:
186Features:
187 - Qt: Italian translation (by theheroGAC)
188 - Qt: Updated German translation
189Bugfixes:
190 - GB Audio: Fix incorrect channel 4 iteration
191 - GB Audio: Fix zombie mode bit masking
192 - GB Serialize: Fix timer serialization
193 - GB Video: Fix LYC regression
194 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
195 - GBA Timer: Fix count-up timing overflowing timer 3
196 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
197 - Qt: Fix memory search close button (fixes mgba.io/i/769)
198 - Qt: Fix window icon being stretched
199 - Qt: Fix initial window size (fixes mgba.io/i/766)
200 - Qt: Fix data directory path
201 - Qt: Fix controls not saving on non-SDL builds
202 - Qt: Fix translation initialization (fixes mgba.io/i/776)
203 - Qt: Fix patch loading while a game is running
204 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
205 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
206 - Qt: Fix GL-less build
207 - Qt: Fix Software renderer not handling alpha bits properly
208 - Qt: Fix screen background improperly stretching
209 - SDL: Fix cheats not loading
210Misc:
211 - GB Serialize: Add MBC state serialization
212 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
213 - GBA Timer: Improve accuracy of timers
214 - PSP2: Update toolchain to use vita.cmake
215 - Qt: Add language selector
216 - Qt: Minor test fixes
217 - Qt: Move shader settings into main settings window
218 - Qt: Dismiss game crashing/failing dialogs when a new game loads
219 - Qt: Properly ship Qt translations
220 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
221
2220.6 beta 1: (2017-06-29)
223 - Initial beta for 0.6
224
2250.5.2: (2016-12-31)
226Bugfixes:
227 - All: Fix fullscreen config option being ignored
228 - ARM7: PSR mode bits should not get sign extended
229 - GB: Fix audio not being deinitialized
230 - GB: Fix crash when masking savedata
231 - GB: Properly initialize sramRealVf variable
232 - GB Audio: Fix serialization of channel 3 and NR52 properties
233 - GB Audio: Reset envelope timer when reseting sound channel
234 - GB MBC: Fix SRAM dangling pointer with RTC games
235 - GB MBC: Fix initializing MBC when no ROM is loaded
236 - GB Memory: Fix patching ROM bank 0
237 - GB Memory: Fix starting HDMAs during mode 0
238 - GB Memory: Fix HDMA5 value after DMA completes
239 - GB Video: Initialize LCDC in renderer
240 - GB Video: Hblank IRQs should mask LYC=LY IRQs
241 - GBA: Fix IRQs firing after already being cleared
242 - GBA: Only unhalt CPU if appropriate bit is set in IE
243 - GBA: Add savegame override for Crash Bandicoot 2
244 - GBA BIOS: Fix MidiKey2Freq BIOS reads
245 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
246 - GBA Cheats: Fix GameShark ROM patches
247 - GBA I/O: Mask off WAITCNT bits that cannot be written
248 - GBA Memory: Fix misaligned BIOS reads
249 - GBA Memory: Fix VCOUNT being writable
250 - GBA Video: Fix out of bounds sprite transforms
251 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
252 - Libretro: Fix disabling BIOS
253 - Libretro: Fix Game Boy savestates and audio
254 - Qt: Fix changing resolution of software renderer
255 - Qt: Fix setting overrides
256 - Qt: Fix cut off tiles and alignment issues in tile viewer
257 - Qt: Only reset window dimensions when first shown
258 - Qt: Fix Qt Multimedia audio driver on big endian
259 - Qt: Fix Apply button for key and controller configurations
260 - VFS: Fix resizing memory chunks when not needed
261 - Windows: Fix Unicode directory handling
262Misc:
263 - GB, GBA: Prevent loading null ROMs
264 - GB Audio: Initialize wave RAM to GBC values
265 - GB Memory: Reset ROM bank when loading a ROM
266 - PSP2: Improved controller rumble
267
2680.5.1: (2016-10-05)
269Bugfixes:
270 - Core: Fix importing save games as read-only
271 - FFmpeg: Fix encoding AAC
272 - GB: Fix invalid STOP behavior on Game Boy Color
273 - GB: Initialize audio properly
274 - GB: Properly clear KEY1 bit 0 when switching speeds
275 - GB: Properly unload save files when unloading a ROM
276 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
277 - GB MBC: Fix MBC7 when size is incorrectly specified
278 - GB MBC: Fix RTC access when no save file is loaded
279 - GB SIO: Don't auto-clock external shift clock
280 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
281 - GB Video: Fix video frames getting missed when LCDC is off
282 - GB Video: Clear screen when LCDC is off
283 - GBA Cheats: Fix holding onto pointers that may get invalidated
284 - GBA Cheats: Fix key-activated CodeBreaker cheats
285 - GBA Cheats: Fix uninitialized memory getting freed when saving
286 - GBA Hardware: Improve Game Boy Player rumble behavior
287 - GBA Memory: Fix several unused I/O register read values
288 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
289 - LR35902: Fix events running with the wrong cycle active
290 - Qt: Fix "close" button on Overrides view
291 - Qt: Fix saving overrides
292 - Qt: Fix directory set unloading when replacing the ROM
293 - Qt: Fix patch loading
294 - Qt: Fix crash when saving an override if a game isn't loaded
295 - Qt: Fix showing default display driver as OpenGL (force 1.x)
296 - SDL: Attach rumble in SDL frontend
297 - Util: Fix PNG identification on files too small to be a PNG
298Misc:
299 - All: Only update version info if needed
300 - All: Split out install locations for Libretro and OpenEmu
301 - FFmpeg: Encoding cleanup
302 - GB: Reset active region when reloading ROM
303 - GB Memory: Initialize RAM pattern for GBC
304 - GB Video: Improved video timings
305 - Qt: Manage window sizes slightly better
306 - Qt: Remember scale option independent of core dimensions
307
3080.5.0: (2016-09-19)
309Features:
310 - Game Boy support
311 - Support for encrypted CodeBreaker GBA cheats
312 - Emulation of Vast Fame protected GBA carts (taizou)
313 - Tile viewer
314 - Threaded rendering mode
315 - Libretro: Memory map and achievement support (leiradel)
316 - GUI: Add UI control remapping
317 - GUI: Add fast-forward
318 - Wii: 240p support
319 - 3DS: Adjustable screen darkening
320 - Ability to temporarily load a savegame
321 - Load specific files out of archives
322 - Automatic BIOS detection
323Bugfixes:
324 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
325 - Debugger: Fix GDB breakpoints
326 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
327 - GBA: Fix filehandle leak with savegames
328 - GBA: Timer 0 cannot be count up
329 - GBA: Count up timers should not count themselves
330 - GBA Memory: Fix mirror on non-overdumped Classic NES games
331 - GBA Memory: Fix ldm {pc}
332 - GBA Savedata: Fix savedata sync timer
333 - GBA Savedata: Only unmap savedata if present
334 - GBA Serialize: Savestates now properly store prefetch
335 - GBA Video: WIN0/1 take priority over OBJWIN
336 - GBA Video: Fix out-of-order OBJWIN
337 - PSP2: Fix GPU crash while exiting
338 - PSP2: Fix VSync
339 - PSP2: Fix accelerometer range
340 - PSP2: Actually load screen mode setting
341 - PSP2: Fix gyroscope direction
342 - PSP2: Delete threads after they return
343 - PSP2: Fix mapping/unmapping from not at 0
344 - Qt: Fix bug in software renderer scaling
345 - Qt: Fix hanging key press after disabling autofire
346 - Qt: Fix being unable to pause manually when using auto-pausing
347 - SDL: Fix axes being mapped wrong
348 - Util: Fix realloc semantics in utf16to8
349 - Util: Fix inserting too many items into a hash table
350 - VFS: Fix uninitialized varaible reading from 7z
351 - VFS: Fix reading multiple files from a 7z archive
352 - Wii: Fix framelimiting after a slowdown
353 - Wii: Fix garbage flash at startup
354Misc:
355 - 3DS: Use blip_add_delta_fast for a small speed improvement
356 - 3DS: Allow UTF-16 filenames
357 - 3DS: Port to using citro3D
358 - 3DS: Use system font for menus
359 - 3DS: Attempt to use Core 2 for threads
360 - 3DS: Adjustable filering
361 - 3DS: 3D banner
362 - All: Add QUIET parameter to silence CMake
363 - All: Faster memory read/write
364 - ARM7: Support forcing Thumb mode via MSR
365 - ARM7: Flush prefetch cache when loading CPSR via MSR
366 - ARM7: Clean up instruction decoding for future expandability
367 - Debugger: Support register and memory writes via GDB stub
368 - Debugger: Add software breakpoint support to gdb
369 - FFmpeg: Full support for libavcodec 56+
370 - GBA: Better debug logging if event processing breaks
371 - GBA Audio: Force audio DMAs to not increment destination
372 - GBA BIOS: Use custom ArcTan, not relying on OS
373 - GBA Hardware: Clean up dead code in GBP
374 - GBA Memory: Optimize stalling behavior
375 - GBA Memory: Optimize Load-/StoreMultiple
376 - GBA Savedata: Add realistic timing for EEPROM
377 - GBA Serialize: Savestates now store if CPU was halted
378 - GBA Video: Remove old slow path fallback
379 - GBA Video: Optimize sprite drawing
380 - GBA Video: Optimize mode 0 rendering
381 - GBA Video: Optimize compositing cases slightly
382 - GUI: Screenshot dimensions are now passed through
383 - GUI: Add back logging
384 - GUI: Only reload config if manually saved
385 - GUI: Increase scrolling speed
386 - OpenGL: Log shader compilation failure
387 - OpenGL: Add texSize uniform
388 - Qt: Make -g flag work in Qt build
389 - Qt: Simplify OpenGL context creation
390 - Qt: Thread startup improvements
391 - Qt: Make audio channel/video layer options shortcut mappable
392 - Qt: Remove some C99isms from C++ code
393 - Qt: Remove default autofire mappings
394 - Qt: Make reseting when pasued frame-accurate
395 - Qt: Rearchitect game closing codepath
396 - PSP2: Use system font for menus
397 - PSP2: Add rumble for PS TV
398 - PSP2: Add fit-to-height screen mode
399 - PSP2: Sync files per descriptor
400 - PSP2: Allow UTF-8 filenames
401 - PSP2: Screenshots are now saved into the Photo Gallery
402 - PSP2: Stop underclocking when menuing
403 - SDL: Increase default audio buffer size to 1024 samples
404 - SDL: More responsive rumble
405 - Util: Add Vector GetConstPointer
406 - Util: Add rtrim
407 - Util: Add endswith
408 - VFS: Improve zip file detection
409 - Wii: Add pixelated resample filter
410 - Windows: Add native VDir support
411 - Util: Add PRIz macro for libc versions that don't support %z
412
4130.4.1: (2016-07-11)
414Bugfixes:
415 - All: Fix several file handle leaks
416 - All: Fix instruction tables getting zeroed when linking sometimes
417 - ARM7: Fix flags on SBC/RSC
418 - ARM7: Fix setting spsr privilege bits when spsr is empty
419 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
420 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
421 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
422 - GBA Memory: Fix executing code from OBJ region of VRAM
423 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
424 - GBA Serialize: Fix loading savegames from savestates
425 - OpenGL: Correct boolean vector strcmp strings for uniforms
426 - Qt: Fix sending gameStopped twice
427 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
428 - Qt: Fix initial state of key mapping
429 - Qt: Initialize m_useBios
430 - SDL: Fix joystick initialization on BSD
431 - SDL: Fix potential joystick crash in games with rumble
432 - SDL: Fix SDL 1.2 build
433 - SDL: Fix sporadic crash when deinitializing audio
434 - Shaders: Fix AGS-001 shader with some bad drivers
435 - Util: Use closesocket on Windows
436 - Util: Fix socket bind addresses
437 - VFS: Fix reading 7z archives without rewinding first
438 - VFS: VFileFromFD should not open directories
439 - Wii: Fix tilting direction
440 - Util: Fix realloc semantics in utf16to8
441Misc:
442 - All: Allow use of external minizip library
443 - Debugger: CLI debugger now exits when end-of-stream is reached
444 - FFmpeg: Update dependencies on Ubuntu
445 - GBA: Slightly optimize GBAProcessEvents
446 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
447 - GBA Video: Null renderer should return proper register values
448 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
449 - Qt: Add preset for DualShock 4
450 - Qt: Update 360 input profile on OS X to reflect newer drivers
451 - Qt: Remove use of NaN
452 - Qt: Canonicalize file paths when loading games
453 - Qt: Add refresh button to controller editing
454 - SDL: Remove default gamepad mappings
455 - Util: Fix intermittent build failure on OS X
456 - VFS: VFile.sync now updates modified time
457
4580.4.0: (2016-02-02)
459Features:
460 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
461 - I/O viewer
462 - Booting of multiboot images
463 - Customization of GIF recording
464 - Libretro: Cheat code support
465 - Support for GLSL shaders
466 - ROM information view
467 - Support for VBA-style cheat codes
468 - Savestates now store creation timestamps
469 - Key autofire
470 - Libretro: Allow blocking opposing directional input
471 - OpenEmu core for OS X
472 - Libretro: Settings for using BIOS and skipping intro
473 - Libretro: Customizable idle loop removal
474 - Implemented cycle counting for sprite rendering
475 - Cleaner, unified settings window
476 - Added a setting for pausing when the emulator is not in focus
477 - Customizable paths for save games, save states, screenshots and patches
478 - Controller hotplugging
479 - Ability to store save games and active cheats within savestates
480Bugfixes:
481 - ARM7: Fix sign of unaligned LDRSH
482 - ARM7: Fix decoding of some ARM ALU instructions with shifters
483 - Debugger: Fix watchpoints in gdb
484 - GBA: Fix warnings when creating and loading savestates
485 - GBA: Fix Iridion II savetype
486 - GBA BIOS: Fix misaligned CpuSet
487 - GBA Cheats: Fix cheats setting the Action Replay version
488 - GBA Hardware: Fix GPIO on big endian
489 - GBA Memory: Fix DMA register writing behavior
490 - GBA Memory: Fix DMAs triggering two cycles early
491 - Libretro: Fix aspect ratio
492 - Qt: Fix some potential crashes with the gamepad mapping
493 - Qt: Fix keys being mapped incorrectly when loading configuration file
494 - Util: Fix PowerPC PNG read/write pixel order
495 - Util: Fix excessive memory allocation when decoding a PNG
496 - VFS: Fix VFileReadline and remove _vfdReadline
497Misc:
498 - All: Improved PowerPC support
499 - All: Fix some undefined behavior warnings
500 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
501 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
502 - GBA: Implement bad I/O register loading
503 - GBA: Allow jumping to OAM and palette RAM
504 - GBA BIOS: Finish implementing RegisterRamReset
505 - GBA Config: Add "override" layer for better one-time configuration
506 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
507 - GBA Memory: Use a dynamically sized mask for ROM memory
508 - GBA Memory: Implement several unimplemented memory access types
509 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
510 - GBA RR: Starting from savestate now embeds the savegame
511 - GBA RR: Add preliminary SRAM support for VBM loading
512 - GBA RR: Add support for resets in movies
513 - GBA Video: Remove lastHblank, as it is implied
514 - Libretro: Use anonymous memory mappers for large blocks of memory
515 - Libretro: Add install target for libretro core
516 - Qt: Window size command line options are now supported
517 - Qt: Increase usability of key mapper
518 - Qt: Add 'Apply' button to settings window
519 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
520 - Qt: Allow use of modifier keys as input
521 - Qt: Optimize log viewer
522 - Qt: Added button for breaking into the GDB debugger
523 - Qt: Add box for showing duration of rewind
524 - SDL: Support fullscreen in SDL 1.2
525 - SDL: Allow GBASDLAudio to be used without a thread context
526 - Util: Use VFile for configuration
527 - Util: Add MutexTryLock
528
5290.3.2: (2015-12-16)
530Bugfixes:
531 - ARM7: Fix STRT/STRBT
532 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
533 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
534 - Libretro: Fix problems with rumble not turning off
535 - GBA: Fix idle skip state being retained between games
536 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
537 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
538 - GBA BIOS: Fix Sqrt sign
539 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
540 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
541 - GBA Memory: Fix DMA behavior for SRAM accesses
542 - GBA Memory: Fix Store8 to OBJ VRAM
543 - GBA Memory: Fix alignment of LDM/STM on SRAM
544 - GBA Memory: Fix unaligned out-of-bounds ROM loads
545 - GBA Memory: Fix timing of DMAs
546 - GBA Video: Fix _mix for 15-bit color
547 - GBA Video: Fix OAM and palette initialization
548 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
549 - Qt: Use safer isLoaded check in GameController
550 - Qt: Fix a race condition in PainterGL that could lead to a crash
551 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
552 - Qt: Fix font size in memory viewer
553 - Qt: Fix a crash in the memory viewer
554 - Qt: Add additional checks in CheatModel to prevent crashes
555 - Qt: Fix race condition with setting sample rate
556 - Qt: Fix crash when closing multiplayer windows
557 - Qt: Fix resetting while paused
558Misc:
559 - GBA Audio: Implement missing flags on SOUNDCNT_X register
560 - Qt: Add mute option to menu
561
5620.3.1: (2015-10-24)
563Bugfixes:
564 - ARM7: Fix instruction decoding of Thumb shifts
565 - GBA: Deinit savegame when unloading a ROM
566 - GBA: Fix BIOS check on big endian
567 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
568 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
569 - GBA Audio: Fix audio channels being silenced at the wrong time
570 - GBA Memory: Fix bad BIOS Load16 on big endian
571 - GBA Memory: Fix bad Load8 on big endian
572 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
573 - GBA Video: Fix edge case with sprite blend modes and semitransparency
574 - GBA Video: Fix objwin and blending interaction on sprites
575 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
576 - Libretro: Fix a memory leak with the render buffer
577 - Qt: Windows no longer spawn in the top left on first launch
578 - Qt: Fix install path of XDG desktop file with DESTDIR
579 - Qt: Fix drag and drop on Windows
580 - Qt: Reenable double buffering, as disabling it broke some Windows configs
581 - VFS: Fix return values of VFileFILE.read and .write
582Misc:
583 - All: Reset next event to cycles instead of zero to interrupt
584 - All: Add --version flag
585 - ARM7: Force disable LTO on two files to work around a GCC bug
586 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
587 - GBA: Better memory handling with PNG savestates
588 - GBA: Additional savestate sanity checks
589 - GBA: Check for cycle count being too high
590 - GBA Audio: Allow GBAAVStream to have no video callback
591 - GBA BIOS: Implement RegisterRamReset for SIO registers
592 - Qt: Remove useless help icons in dialogs
593 - Qt: Prevent savestate window from opening while in multiplayer
594 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
595 - Qt: Dropping multiplayer windows works more cleanly now
596
5970.3.0: (2015-08-16)
598Features:
599 - Ability to hide individual background layers, or OBJs
600 - Ability to mute individual audio channels
601 - Palette viewer and exporter
602 - Volume control
603 - More shortcuts are editable (e.g. quick save/load)
604 - Rewind now shows the frame after rewinding
605 - Import/Export of GameShark/Action Replay snapshots
606 - Add "Step backwards" item for single increment rewind
607 - Deadzone estimation for game controllers
608 - Analog inputs can be used for shortcuts
609 - Menu items for specific solar sensor brightness levels
610 - Remappable controls for tilt and gyroscope sensors
611 - Status messages for actions taken while a game is running (e.g. save/load state)
612 - Memory inspector
613 - Screensaver can now be suspended while a game is running
614 - Load/save the most recent savestate slot
615 - Support varible speed (PWM) rumble
616 - Ability to cap fast forward speed
617 - Finer control over FPS target
618 - Holdable shortcut for rewinding one frame at a time
619 - Ability to boot directly into the BIOS
620 - Preliminary support for yanking out the game pak while a game is running
621 - Thumb-drive mode by putting a file called portable.ini in the same folder
622 - Configurable display driver, between software and OpenGL
623 - Undo-able savestate loading and saving
624 - Controller profiles now store shortcut settings
625 - Default controller profiles for several common controllers
626 - Libretro now supports BIOS, rumble and solar sensor
627 - Implement BIOS call Stop, for sleep mode
628 - Automatically load patches, if found
629 - Improved video synchronization
630 - Configurable audio output sample rate
631Bugfixes:
632 - ARM7: Fix SWI and IRQ timings
633 - ARM7: Fix Thumb MUL timing
634 - ARM7: Fix timing of multiplies to use N cycles
635 - ARM7: ARMHotplugDetach should call deinit
636 - Debugger: Fix use-after-free in breakpoint clearing code
637 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
638 - GBA: Cap audio FIFO read size during deserialization
639 - GBA: Check for corrupted savestates when loading
640 - GBA: Check for improperly sized savestates when loading
641 - GBA: Check for savestates made from differently sized ROMs
642 - GBA: Fix calls to endian-independent loadstores
643 - GBA: Fix timing of reading from timer registers
644 - GBA: Ensure cycles never go negative
645 - GBA Audio: Force audio FIFOs to 32-bit
646 - GBA Audio: Fix audio pitch changing when adjusting buffer size
647 - GBA Audio: Fix sample order in audio channel 3
648 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
649 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
650 - GBA Memory: Improve Thumb open bus behavior
651 - GBA Memory: Fix potential DMA issue when loading a savestate
652 - GBA Memory: Fix load/store multiple video memory waitstates
653 - GBA SIO: Fix reseting when there are SIO devices attached
654 - GBA Video: Blended sprites should never have other effects applied
655 - GBA Video: Fix out-of-bounds tiles in mosaic
656 - GBA Video: Fix windows not affecting sprites
657 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
658 - GBA Video: Fix timing on first scanline
659 - Qt: Better cleanup when a game crashes
660 - Qt: Fix open ROM dialog filtering for archive formats
661 - Qt: Cap the maximum number of multiplayer windows
662 - Qt: Fix maximum year in sensor override
663 - Qt: Fix window being too tall after exiting fullscreen
664 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
665 - Qt: Fix analog buttons not getting unmapped
666 - Qt: Fix passing command line options
667 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
668 - SDL: Fix SDL build when OpenGL is missing
669 - Util: Allow loading IPS patches that grow the ROM
670 - VFS: Fix resource leaks if some allocations fail
671 - VFS: Fix line-reading to return proper values
672 - Video: Fix an issue with very long filenames
673 - Util: Fix formatting of floats
674Misc:
675 - All: Add --help flag for command line programs
676 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
677 - All: Enable static linking for Windows
678 - All: Enable static linking for OS X
679 - All: Threads are now named
680 - All: Proper handling of Unicode file paths
681 - ARM7: Add emulation for Undefined CPU mode
682 - ARM7: Reduce the size of the Thumb instruction table
683 - GBA: Add status log level
684 - GBA: GBARewind now returns how many states it has rewound
685 - GBA: SIO logging layer
686 - GBA BIOS: Stub out SoundBias
687 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
688 - GBA: Don't include GBACLIDebugger struct unless needed
689 - GBA: Savedata is now synced shortly after data finishes being written
690 - GBA: Process multiple timer events at once, if necessary
691 - GBA Audio: Implement audio reset for channels A/B
692 - GBA Audio: Process multiple audio events at once, if necessary
693 - GBA Hardware: Backport generic RTC source into core
694 - GBA Input: Allow axes and buttons to be mapped to the same key
695 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
696 - GBA SIO: Add a dummy driver for Normal mode
697 - GBA Thread: Add functionality for running callbacks on the GBA thread
698 - GBA Thread: Split GBASync into a separate file
699 - GBA Video: Refactor software renderer into separate files
700 - GBA Video: Slightly optimize mode 0 mosaic rendering
701 - Debugger: Free watchpoints in addition to breakpoints
702 - Qt: Handle saving input settings better
703 - Qt: Move GL frame drawing back onto its own thread
704 - Qt: Fast forward (held) option moved from Other to Emulation menu
705 - Qt: Show version info in window title
706 - Qt: Migrate multiplayer window handling into GBAApp
707 - Qt: Unified file opening and saving with last location
708 - Qt: Fix windows being resizable when they shouldn't have been
709 - Qt: Only hide cursor in full screen
710 - Qt: Replace pause-after-frame mutex with an atomic
711 - Qt: Add application icon and XDG desktop files
712 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
713 - Qt: Don't save window size when entering fullscreen
714 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
715 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
716 - Qt: Increase usability of key mapper
717 - Qt: Show checkmark for window sizes
718 - Qt: Set window path to loaded ROM
719 - Perf: Ability to load savestates immediately on launch
720 - SDL: Properly check for initialization
721 - SDL: Clean up initialization functions
722 - SDL: Clean up GL context
723 - Util: Allow disabling the threading code entirely
724 - VFS: Add sync method to force syncing with backing
725
7260.2.1: (2015-05-13)
727Bugfixes:
728 - All: Fix sanitize-deb script not cleaning up after itself
729 - All: Fix dependencies for libavcodec on Debian-derived platforms
730 - ARM7: Handle writeback for PC in addressing modes 2 and 3
731 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
732 - ARM7: Fix ARM multiply instructions when PC is a destination register
733 - Debugger: Fix use-after-free in breakpoint clearing code
734 - Debugger: Fix boundary conditions in tab completion
735 - GBA: Fix timers not updating timing when writing to only the reload register
736 - GBA: Fix rewind boundary conditions
737 - GBA: Add initial I/O register settings for background matrix registers
738 - GBA: Fix hang when loading a savestate if sync to video is enabled
739 - GBA: Handle out-of-bounds I/O access
740 - GBA: Fix bounds-checking on EEPROM access
741 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
742 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
743 - GBA Memory: Allow SRAM to be 64kB
744 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
745 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
746 - GBA Video: Fix second frame mode 5
747 - Perf: Fix race condition if a game crashes immediately on start
748 - Qt: Fix Display object leak when closing a window
749 - Qt: Fix .deb dependencies
750 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
751 - Qt: Fix window not regaining focus after exiting savestate window
752 - Qt: Fix regression where video would not record if the game had already started
753 - Qt: Fix potential crash if a gamepad causes focus to change
754 - Qt: Fix controller axis querying
755 - Qt: Fix multiplayer windows opening as the wrong size
756 - Qt: Fix controllers sometimes not loading the right profile
757 - SDL: Fix boundary conditions for joystick adjustments
758 - SDL: Allocate properly sized input maps
759 - SDL: Fix potential build issues when Qt and SDL2 are in use
760 - Util: Fix resource leak in UTF-8 handling code
761 - Util: Fix a null-pointer issue when attempting to delete a key
762 - VFS: Fix resource leaks if some allocations fail
763 - Video: Fix an issue with very long filenames
764Misc:
765 - GBA Memory: Soft-crash if jumping past the end of a ROM
766 - Qt: Show multiplayer numbers in window title
767 - Qt: Solar sensor can have shortcuts set
768
7690.2.0: (2015-04-03)
770Features:
771 - Support for gamepad axes, e.g. analog sticks or triggers
772 - Add scale presets for up to 6x
773 - Settings window
774 - Bilinear resampling option
775 - Add option to skip BIOS start screen
776 - List of recently opened games
777 - Support for games using the Solar Sensor
778 - Better audio resampling via blip-buf
779 - Game Pak overrides dialog for setting savetype and sensor values
780 - Support for games using the tilt sensor
781 - Remappable shortcuts for keyboard and gamepad
782 - Rewinding of emulation
783 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
784 - Support IPv6
785 - Save directory of last loaded file
786 - Support BPS patches
787 - Automatically detect and optimize out idle loops
788 - Configurable game overrides
789 - Support loading 7-Zip files
790 - Drag and drop game loading
791 - Cheat code support
792 - Runtime configurable audio driver
793 - Libretro core for use with RetroArch and other front-ends
794 - Controller profiles for setting different bindings for different controllers
795 - Ability to lock aspect ratio
796 - Local link cable support
797 - Ability to switch which game controller is in use per instance
798 - Ability to prevent opposing directional input
799 - Warning dialog if an unimplemented BIOS feature is called
800 - Debugger: Add CLI "frame", frame advance command
801 - Debugger: Add CLI functions for writing to memory
802 - Debugger: Add CLI functions for examining memory regions
803 - Debugger: Add CLI function for writing a register
804Bugfixes:
805 - ARM7: Extend prefetch by one stage
806 - ARM7: Fix cycle counting for loads
807 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
808 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
809 - GBA: Initialize gba.sync to null
810 - GBA: Fix timer initialization
811 - GBA Audio: Support 16-bit writes to FIFO audio
812 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
813 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
814 - GBA BIOS: Fix BIOS prefetch after reset
815 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
816 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
817 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
818 - GBA Memory: Fix I cycles that had been moved to ARM7 core
819 - GBA Memory: Fix cycle counting for 32-bit load/stores
820 - GBA RR: Fix fallthrough error when reading tags from a movie
821 - GBA Thread: Fix possible hang when loading an archive
822 - GBA Thread: Fix possible deadlock in video sync
823 - Perf: Fix crash when the GBA thread fails to start
824 - Qt: Fix crash starting a GDB stub if a game isn't loaded
825 - Qt: Fix crash when adjusting settings after closing a game
826 - Qt: Fix crash when starting GDB stub after closing a game
827 - Qt: Fix patch loading while a game is running
828 - Qt: Fix crash when loading a game after stopping GDB server
829 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
830 - Qt: Fix crash when attempting to pause if a game is not running
831 - SDL: Properly clean up if a game doesn't launch
832 - Util: Fix sockets on Windows
833Misc:
834 - All: Enable link-time optimization
835 - Debugger: Watchpoints now work on STM/LDM instructions
836 - Debugger: Clean up GDB stub network interfacing
837 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
838 - Debugger: Merge Thumb BL instructions when disassembling
839 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
840 - Debugger: Watchpoints now report address watched (fixes #68)
841 - Debugger: Add support for soft breakpoints
842 - Debugger: Make I/O register names be addresses instead of values
843 - Debugger: Rename read/write commands
844 - GBA: Improve accuracy of event timing
845 - GBA: Add API for getting Configuration structs for overrides and input
846 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
847 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
848 - GBA: Move A/V stream interface into core
849 - GBA: Savestates now take into account savedata state machines (fixes #109)
850 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
851 - GBA Memory: Simplify memory API and use fixed bus width
852 - GBA Thread: Make GBASyncWaitFrameStart time out
853 - GBA Video: Start video at the last scanline instead of the first
854 - Qt: Optimize logo drawing
855 - Qt: Move frame upload back onto main thread
856 - Qt: Remember window position
857 - Qt: Double-clicking on the window toggles full screen
858 - Util: Use proper locale for reading and writing float values
859
8600.1.1: (2015-01-24)
861Bugfixes:
862 - ARM7: Fix LDM writeback to a register already written
863 - GBA: Fix timers 2 and 3 updating incorrectly
864 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
865 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
866 - GBA Audio: Properly initialize audio FIFO channels
867 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
868 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
869 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
870 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
871 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
872 - GBA BIOS: Fix HuffUnComp boundary conditions
873 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
874 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
875 - GBA Memory: Filter out top nybble of DMA addresses
876 - GBA Memory: Properly bounds-check VRAM accesses
877 - GBA Memory: Fix initial DMA state
878 - GBA Thread: Allow halted games to exit cleanly
879 - GBA Video: Fix blend issues with obscured middle layers
880 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
881 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
882 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
883 - GBA Video: Fix sprite boundary conditions with mosaic
884 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
885 - Qt: Fix issue with set frame sizes being the wrong height
886 - Qt: Fix emulator crashing when full screen if a game is not running
887 - Qt: Fix window focus issues
888 - Qt: Properly set default video recording settings
889 - Qt: Fix a race condition when a game crashes immediately
890 - Qt: Fix some cases where key mapping can break if focus is adjusted
891 - Qt: Fix crash if a game pauses before any frames are shown
892 - Debugger: Negative PC-relative loads now properly subtract the offset
893 - Debugger: Align PC-relative loads in Thumb
894 - Debugger: Fix watchpoints triggering too late
895 - Debugger: Fix binary print putting spaces between digits
896 - Video: Ensure FFmpeg encoder has audio frames
897 - Video: Fix uncompressed PCM audio recording
898 - Video: Fix FFmpeg crashing when the file extension is wrong
899 - Util: Fix SOCKET_FAILED macro
900Misc:
901 - GBA: Exit cleanly on FATAL if the port supports it
902 - GBA Memory: Implement 16- and 32-bit loads from SRAM
903 - Qt: Disable sync to video by default
904 - Qt: Handle a game crash without crashing
905 - Qt: Set default log level to FATAL, ERROR and WARN
906 - Qt: Clarify some phrasing in the menus
907 - Qt: Clear active buttons when focus is lost
908
9090.1.0: (2014-12-13)
910 - Initial release