src/gba/gba-serialize.c (view raw)
1#include "gba-serialize.h"
2
3#include "gba-io.h"
4#include "memory.h"
5
6#include <fcntl.h>
7#include <limits.h>
8#include <stdio.h>
9#include <string.h>
10#include <unistd.h>
11
12const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
13
14void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
15 state->versionMagic = GBA_SAVESTATE_MAGIC;
16 state->biosChecksum = gba->biosChecksum;
17 state->id = ((struct GBACartridge*) gba->memory.rom)->id;
18 memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
19
20 memcpy(state->cpu.gprs, gba->cpu.gprs, sizeof(state->cpu.gprs));
21 state->cpu.cpsr = gba->cpu.cpsr;
22 state->cpu.spsr = gba->cpu.spsr;
23 state->cpu.cycles = gba->cpu.cycles;
24 state->cpu.nextEvent = gba->cpu.nextEvent;
25 memcpy(state->cpu.bankedRegisters, gba->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
26 memcpy(state->cpu.bankedSPSRs, gba->cpu.bankedSPSRs, 6 * sizeof(int32_t));
27
28 GBAMemorySerialize(&gba->memory, state);
29 GBAIOSerialize(gba, state);
30 GBAVideoSerialize(&gba->video, state);
31}
32
33void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
34 if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
35 GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
36 return;
37 }
38 if (state->biosChecksum != gba->biosChecksum) {
39 GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
40 return;
41 }
42 if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
43 GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
44 return;
45 }
46 memcpy(gba->cpu.gprs, state->cpu.gprs, sizeof(gba->cpu.gprs));
47 gba->cpu.cpsr = state->cpu.cpsr;
48 gba->cpu.spsr = state->cpu.spsr;
49 gba->cpu.cycles = state->cpu.cycles;
50 gba->cpu.nextEvent = state->cpu.nextEvent;
51 memcpy(gba->cpu.bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
52 memcpy(gba->cpu.bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
53 gba->cpu.executionMode = gba->cpu.cpsr.t ? MODE_THUMB : MODE_ARM;
54 ARMSetPrivilegeMode(&gba->cpu, gba->cpu.cpsr.priv);
55 gba->cpu.memory->setActiveRegion(gba->cpu.memory, gba->cpu.gprs[ARM_PC]);
56
57 GBAMemoryDeserialize(&gba->memory, state);
58 GBAIODeserialize(gba, state);
59 GBAVideoDeserialize(&gba->video, state);
60}
61
62static int _getStateFd(struct GBA* gba, int slot) {
63 char path[PATH_MAX];
64 path[PATH_MAX - 1] = '\0';
65 snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
66 int fd = open(path, O_CREAT | O_RDWR, 0777);
67 if (fd >= 0) {
68 ftruncate(fd, sizeof(struct GBASerializedState));
69 }
70 return fd;
71}
72
73int GBASaveState(struct GBA* gba, int slot) {
74 int fd = _getStateFd(gba, slot);
75 if (fd < 0) {
76 return 0;
77 }
78 struct GBASerializedState* state = GBAMapState(fd);
79 GBASerialize(gba, state);
80 GBADeallocateState(state);
81 close(fd);
82 return 1;
83}
84
85int GBALoadState(struct GBA* gba, int slot) {
86 int fd = _getStateFd(gba, slot);
87 if (fd < 0) {
88 return 0;
89 }
90 struct GBASerializedState* state = GBAMapState(fd);
91 GBADeserialize(gba, state);
92 GBADeallocateState(state);
93 close(fd);
94 return 1;
95}
96
97struct GBASerializedState* GBAMapState(int fd) {
98 return fileMemoryMap(fd, sizeof(struct GBASerializedState), MEMORY_WRITE);
99}
100
101struct GBASerializedState* GBAAloocateState(void) {
102 return anonymousMemoryMap(sizeof(struct GBASerializedState));
103}
104
105void GBADeallocateState(struct GBASerializedState* state) {
106 mappedMemoryFree(state, sizeof(struct GBASerializedState));
107}