CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5Bugfixes:
6 - VFS: Fix reading 7z archives without rewinding first
7 - Qt: Fix sending gameStopped twice
8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
10 - OpenGL: Correct boolean vector strcmp strings for uniforms
11 - Wii: Fix tilting direction
12 - SDL: Fix joystick initialization on BSD
13 - SDL: Fix potential joystick crash in games with rumble
14 - SDL: Fix axes being mapped wrong
15 - Qt: Fix initial state of key mapping
16 - Shaders: Fix AGS-001 shader with some bad drivers
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Qt: Initialize m_useBios
19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
20 - GBA Serialize: Fix loading savegames from savestates
21 - All: Fix several file handle leaks
22 - Util: Use closesocket on Windows
23 - GBA Memory: Fix executing code from OBJ region of VRAM
24 - Util: Fix socket bind addresses
25 - All: Fix instruction tables getting zeroed when linking sometimes
26 - SDL: Fix SDL 1.2 build
27 - ARM7: Fix flags on SBC/RSC
28 - Util: Fix realloc semantics in utf16to8
29Misc:
30 - GBA: Slightly optimize GBAProcessEvents
31 - Qt: Add preset for DualShock 4
32 - SDL: Remove default gamepad mappings
33 - Qt: Update 360 input profile on OS X to reflect newer drivers
34 - Qt: Remove use of NaN
35 - 3DS: Use blip_add_delta_fast for a small speed improvement
36 - FFmpeg: Update dependencies on Ubuntu
37 - OpenGL: Log shader compilation failure
38 - All: Allow use of external minizip library
39 - Qt: Remove some C99isms from C++ code
40 - Windows: Add native VDir support
41 - All: Add QUIET parameter to silence CMake
42 - GBA Video: Null renderer should return proper register values
43 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
44 - ARM7: Support forcing Thumb mode via MSR
45 - ARM7: Flush prefetch cache when loading CPSR via MSR
46 - Qt: Canonicalize file paths when loading games
47 - OpenGL: Add texSize uniform
48 - Qt: Add refresh button to controller editing
49 - ARM7: Clean up instruction decoding for future expandability
50 - Debugger: CLI debugger now exits when end-of-stream is reached
51
520.4.0: (2016-02-02)
53Features:
54 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
55 - I/O viewer
56 - Booting of multiboot images
57 - Customization of GIF recording
58 - Libretro: Cheat code support
59 - Support for GLSL shaders
60 - ROM information view
61 - Support for VBA-style cheat codes
62 - Savestates now store creation timestamps
63 - Key autofire
64 - Libretro: Allow blocking opposing directional input
65 - OpenEmu core for OS X
66 - Libretro: Settings for using BIOS and skipping intro
67 - Libretro: Customizable idle loop removal
68 - Implemented cycle counting for sprite rendering
69 - Cleaner, unified settings window
70 - Added a setting for pausing when the emulator is not in focus
71 - Customizable paths for save games, save states, screenshots and patches
72 - Controller hotplugging
73 - Ability to store save games and active cheats within savestates
74Bugfixes:
75 - ARM7: Fix sign of unaligned LDRSH
76 - ARM7: Fix decoding of some ARM ALU instructions with shifters
77 - Debugger: Fix watchpoints in gdb
78 - GBA: Fix warnings when creating and loading savestates
79 - GBA: Fix Iridion II savetype
80 - GBA BIOS: Fix misaligned CpuSet
81 - GBA Cheats: Fix cheats setting the Action Replay version
82 - GBA Hardware: Fix GPIO on big endian
83 - GBA Memory: Fix DMA register writing behavior
84 - GBA Memory: Fix DMAs triggering two cycles early
85 - Libretro: Fix aspect ratio
86 - Qt: Fix some potential crashes with the gamepad mapping
87 - Qt: Fix keys being mapped incorrectly when loading configuration file
88 - Util: Fix PowerPC PNG read/write pixel order
89 - Util: Fix excessive memory allocation when decoding a PNG
90 - VFS: Fix VFileReadline and remove _vfdReadline
91Misc:
92 - All: Improved PowerPC support
93 - All: Fix some undefined behavior warnings
94 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
95 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
96 - GBA: Implement bad I/O register loading
97 - GBA: Allow jumping to OAM and palette RAM
98 - GBA BIOS: Finish implementing RegisterRamReset
99 - GBA Config: Add "override" layer for better one-time configuration
100 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
101 - GBA Memory: Use a dynamically sized mask for ROM memory
102 - GBA Memory: Implement several unimplemented memory access types
103 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
104 - GBA RR: Starting from savestate now embeds the savegame
105 - GBA RR: Add preliminary SRAM support for VBM loading
106 - GBA RR: Add support for resets in movies
107 - GBA Video: Remove lastHblank, as it is implied
108 - Libretro: Use anonymous memory mappers for large blocks of memory
109 - Libretro: Add install target for libretro core
110 - Qt: Window size command line options are now supported
111 - Qt: Increase usability of key mapper
112 - Qt: Add 'Apply' button to settings window
113 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
114 - Qt: Allow use of modifier keys as input
115 - Qt: Optimize log viewer
116 - Qt: Added button for breaking into the GDB debugger
117 - Qt: Add box for showing duration of rewind
118 - SDL: Support fullscreen in SDL 1.2
119 - SDL: Allow GBASDLAudio to be used without a thread context
120 - Util: Use VFile for configuration
121 - Util: Add MutexTryLock
122
1230.3.2: (2015-12-16)
124Bugfixes:
125 - ARM7: Fix STRT/STRBT
126 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
127 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
128 - Libretro: Fix problems with rumble not turning off
129 - GBA: Fix idle skip state being retained between games
130 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
131 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
132 - GBA BIOS: Fix Sqrt sign
133 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
134 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
135 - GBA Memory: Fix DMA behavior for SRAM accesses
136 - GBA Memory: Fix Store8 to OBJ VRAM
137 - GBA Memory: Fix alignment of LDM/STM on SRAM
138 - GBA Memory: Fix unaligned out-of-bounds ROM loads
139 - GBA Memory: Fix timing of DMAs
140 - GBA Video: Fix _mix for 15-bit color
141 - GBA Video: Fix OAM and palette initialization
142 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
143 - Qt: Use safer isLoaded check in GameController
144 - Qt: Fix a race condition in PainterGL that could lead to a crash
145 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
146 - Qt: Fix font size in memory viewer
147 - Qt: Fix a crash in the memory viewer
148 - Qt: Add additional checks in CheatModel to prevent crashes
149 - Qt: Fix race condition with setting sample rate
150 - Qt: Fix crash when closing multiplayer windows
151 - Qt: Fix resetting while paused
152Misc:
153 - GBA Audio: Implement missing flags on SOUNDCNT_X register
154 - Qt: Add mute option to menu
155
1560.3.1: (2015-10-24)
157Bugfixes:
158 - ARM7: Fix instruction decoding of Thumb shifts
159 - GBA: Deinit savegame when unloading a ROM
160 - GBA: Fix BIOS check on big endian
161 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
162 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
163 - GBA Audio: Fix audio channels being silenced at the wrong time
164 - GBA Memory: Fix bad BIOS Load16 on big endian
165 - GBA Memory: Fix bad Load8 on big endian
166 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
167 - GBA Video: Fix edge case with sprite blend modes and semitransparency
168 - GBA Video: Fix objwin and blending interaction on sprites
169 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
170 - Libretro: Fix a memory leak with the render buffer
171 - Qt: Windows no longer spawn in the top left on first launch
172 - Qt: Fix install path of XDG desktop file with DESTDIR
173 - Qt: Fix drag and drop on Windows
174 - Qt: Reenable double buffering, as disabling it broke some Windows configs
175 - VFS: Fix return values of VFileFILE.read and .write
176Misc:
177 - All: Reset next event to cycles instead of zero to interrupt
178 - All: Add --version flag
179 - ARM7: Force disable LTO on two files to work around a GCC bug
180 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
181 - GBA: Better memory handling with PNG savestates
182 - GBA: Additional savestate sanity checks
183 - GBA: Check for cycle count being too high
184 - GBA Audio: Allow GBAAVStream to have no video callback
185 - GBA BIOS: Implement RegisterRamReset for SIO registers
186 - Qt: Remove useless help icons in dialogs
187 - Qt: Prevent savestate window from opening while in multiplayer
188 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
189 - Qt: Dropping multiplayer windows works more cleanly now
190
1910.3.0: (2015-08-16)
192Features:
193 - Ability to hide individual background layers, or OBJs
194 - Ability to mute individual audio channels
195 - Palette viewer and exporter
196 - Volume control
197 - More shortcuts are editable (e.g. quick save/load)
198 - Rewind now shows the frame after rewinding
199 - Import/Export of GameShark/Action Replay snapshots
200 - Add "Step backwards" item for single increment rewind
201 - Deadzone estimation for game controllers
202 - Analog inputs can be used for shortcuts
203 - Menu items for specific solar sensor brightness levels
204 - Remappable controls for tilt and gyroscope sensors
205 - Status messages for actions taken while a game is running (e.g. save/load state)
206 - Memory inspector
207 - Screensaver can now be suspended while a game is running
208 - Load/save the most recent savestate slot
209 - Support varible speed (PWM) rumble
210 - Ability to cap fast forward speed
211 - Finer control over FPS target
212 - Holdable shortcut for rewinding one frame at a time
213 - Ability to boot directly into the BIOS
214 - Preliminary support for yanking out the game pak while a game is running
215 - Thumb-drive mode by putting a file called portable.ini in the same folder
216 - Configurable display driver, between software and OpenGL
217 - Undo-able savestate loading and saving
218 - Controller profiles now store shortcut settings
219 - Default controller profiles for several common controllers
220 - Libretro now supports BIOS, rumble and solar sensor
221 - Implement BIOS call Stop, for sleep mode
222 - Automatically load patches, if found
223 - Improved video synchronization
224 - Configurable audio output sample rate
225Bugfixes:
226 - ARM7: Fix SWI and IRQ timings
227 - ARM7: Fix Thumb MUL timing
228 - ARM7: Fix timing of multiplies to use N cycles
229 - ARM7: ARMHotplugDetach should call deinit
230 - Debugger: Fix use-after-free in breakpoint clearing code
231 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
232 - GBA: Cap audio FIFO read size during deserialization
233 - GBA: Check for corrupted savestates when loading
234 - GBA: Check for improperly sized savestates when loading
235 - GBA: Check for savestates made from differently sized ROMs
236 - GBA: Fix calls to endian-independent loadstores
237 - GBA: Fix timing of reading from timer registers
238 - GBA: Ensure cycles never go negative
239 - GBA Audio: Force audio FIFOs to 32-bit
240 - GBA Audio: Fix audio pitch changing when adjusting buffer size
241 - GBA Audio: Fix sample order in audio channel 3
242 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
243 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
244 - GBA Memory: Improve Thumb open bus behavior
245 - GBA Memory: Fix potential DMA issue when loading a savestate
246 - GBA Memory: Fix load/store multiple video memory waitstates
247 - GBA SIO: Fix reseting when there are SIO devices attached
248 - GBA Video: Blended sprites should never have other effects applied
249 - GBA Video: Fix out-of-bounds tiles in mosaic
250 - GBA Video: Fix windows not affecting sprites
251 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
252 - GBA Video: Fix timing on first scanline
253 - Qt: Better cleanup when a game crashes
254 - Qt: Fix open ROM dialog filtering for archive formats
255 - Qt: Cap the maximum number of multiplayer windows
256 - Qt: Fix maximum year in sensor override
257 - Qt: Fix window being too tall after exiting fullscreen
258 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
259 - Qt: Fix analog buttons not getting unmapped
260 - Qt: Fix passing command line options
261 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
262 - SDL: Fix SDL build when OpenGL is missing
263 - Util: Allow loading IPS patches that grow the ROM
264 - VFS: Fix resource leaks if some allocations fail
265 - VFS: Fix line-reading to return proper values
266 - Video: Fix an issue with very long filenames
267 - Util: Fix formatting of floats
268Misc:
269 - All: Add --help flag for command line programs
270 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
271 - All: Enable static linking for Windows
272 - All: Enable static linking for OS X
273 - All: Threads are now named
274 - All: Proper handling of Unicode file paths
275 - ARM7: Add emulation for Undefined CPU mode
276 - ARM7: Reduce the size of the Thumb instruction table
277 - GBA: Add status log level
278 - GBA: GBARewind now returns how many states it has rewound
279 - GBA: SIO logging layer
280 - GBA BIOS: Stub out SoundBias
281 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
282 - GBA: Don't include GBACLIDebugger struct unless needed
283 - GBA: Savedata is now synced shortly after data finishes being written
284 - GBA: Process multiple timer events at once, if necessary
285 - GBA Audio: Implement audio reset for channels A/B
286 - GBA Audio: Process multiple audio events at once, if necessary
287 - GBA Hardware: Backport generic RTC source into core
288 - GBA Input: Allow axes and buttons to be mapped to the same key
289 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
290 - GBA SIO: Add a dummy driver for Normal mode
291 - GBA Thread: Add functionality for running callbacks on the GBA thread
292 - GBA Thread: Split GBASync into a separate file
293 - GBA Video: Refactor software renderer into separate files
294 - GBA Video: Slightly optimize mode 0 mosaic rendering
295 - Debugger: Free watchpoints in addition to breakpoints
296 - Qt: Handle saving input settings better
297 - Qt: Move GL frame drawing back onto its own thread
298 - Qt: Fast forward (held) option moved from Other to Emulation menu
299 - Qt: Show version info in window title
300 - Qt: Migrate multiplayer window handling into GBAApp
301 - Qt: Unified file opening and saving with last location
302 - Qt: Fix windows being resizable when they shouldn't have been
303 - Qt: Only hide cursor in full screen
304 - Qt: Replace pause-after-frame mutex with an atomic
305 - Qt: Add application icon and XDG desktop files
306 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
307 - Qt: Don't save window size when entering fullscreen
308 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
309 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
310 - Qt: Increase usability of key mapper
311 - Qt: Show checkmark for window sizes
312 - Qt: Set window path to loaded ROM
313 - Perf: Ability to load savestates immediately on launch
314 - SDL: Properly check for initialization
315 - SDL: Clean up initialization functions
316 - SDL: Clean up GL context
317 - Util: Allow disabling the threading code entirely
318 - VFS: Add sync method to force syncing with backing
319
3200.2.1: (2015-05-13)
321Bugfixes:
322 - All: Fix sanitize-deb script not cleaning up after itself
323 - All: Fix dependencies for libavcodec on Debian-derived platforms
324 - ARM7: Handle writeback for PC in addressing modes 2 and 3
325 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
326 - ARM7: Fix ARM multiply instructions when PC is a destination register
327 - Debugger: Fix use-after-free in breakpoint clearing code
328 - Debugger: Fix boundary conditions in tab completion
329 - GBA: Fix timers not updating timing when writing to only the reload register
330 - GBA: Fix rewind boundary conditions
331 - GBA: Add initial I/O register settings for background matrix registers
332 - GBA: Fix hang when loading a savestate if sync to video is enabled
333 - GBA: Handle out-of-bounds I/O access
334 - GBA: Fix bounds-checking on EEPROM access
335 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
336 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
337 - GBA Memory: Allow SRAM to be 64kB
338 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
339 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
340 - GBA Video: Fix second frame mode 5
341 - Perf: Fix race condition if a game crashes immediately on start
342 - Qt: Fix Display object leak when closing a window
343 - Qt: Fix .deb dependencies
344 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
345 - Qt: Fix window not regaining focus after exiting savestate window
346 - Qt: Fix regression where video would not record if the game had already started
347 - Qt: Fix potential crash if a gamepad causes focus to change
348 - Qt: Fix controller axis querying
349 - Qt: Fix multiplayer windows opening as the wrong size
350 - Qt: Fix controllers sometimes not loading the right profile
351 - SDL: Fix boundary conditions for joystick adjustments
352 - SDL: Allocate properly sized input maps
353 - SDL: Fix potential build issues when Qt and SDL2 are in use
354 - Util: Fix resource leak in UTF-8 handling code
355 - Util: Fix a null-pointer issue when attempting to delete a key
356 - VFS: Fix resource leaks if some allocations fail
357 - Video: Fix an issue with very long filenames
358Misc:
359 - GBA Memory: Soft-crash if jumping past the end of a ROM
360 - Qt: Show multiplayer numbers in window title
361 - Qt: Solar sensor can have shortcuts set
362
3630.2.0: (2015-04-03)
364Features:
365 - Support for gamepad axes, e.g. analog sticks or triggers
366 - Add scale presets for up to 6x
367 - Settings window
368 - Bilinear resampling option
369 - Add option to skip BIOS start screen
370 - List of recently opened games
371 - Support for games using the Solar Sensor
372 - Better audio resampling via blip-buf
373 - Game Pak overrides dialog for setting savetype and sensor values
374 - Support for games using the tilt sensor
375 - Remappable shortcuts for keyboard and gamepad
376 - Rewinding of emulation
377 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
378 - Support IPv6
379 - Save directory of last loaded file
380 - Support BPS patches
381 - Automatically detect and optimize out idle loops
382 - Configurable game overrides
383 - Support loading 7-Zip files
384 - Drag and drop game loading
385 - Cheat code support
386 - Runtime configurable audio driver
387 - Libretro core for use with RetroArch and other front-ends
388 - Controller profiles for setting different bindings for different controllers
389 - Ability to lock aspect ratio
390 - Local link cable support
391 - Ability to switch which game controller is in use per instance
392 - Ability to prevent opposing directional input
393 - Warning dialog if an unimplemented BIOS feature is called
394 - Debugger: Add CLI "frame", frame advance command
395 - Debugger: Add CLI functions for writing to memory
396 - Debugger: Add CLI functions for examining memory regions
397 - Debugger: Add CLI function for writing a register
398Bugfixes:
399 - ARM7: Extend prefetch by one stage
400 - ARM7: Fix cycle counting for loads
401 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
402 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
403 - GBA: Initialize gba.sync to null
404 - GBA: Fix timer initialization
405 - GBA Audio: Support 16-bit writes to FIFO audio
406 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
407 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
408 - GBA BIOS: Fix BIOS prefetch after reset
409 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
410 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
411 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
412 - GBA Memory: Fix I cycles that had been moved to ARM7 core
413 - GBA Memory: Fix cycle counting for 32-bit load/stores
414 - GBA RR: Fix fallthrough error when reading tags from a movie
415 - GBA Thread: Fix possible hang when loading an archive
416 - GBA Thread: Fix possible deadlock in video sync
417 - Perf: Fix crash when the GBA thread fails to start
418 - Qt: Fix crash starting a GDB stub if a game isn't loaded
419 - Qt: Fix crash when adjusting settings after closing a game
420 - Qt: Fix crash when starting GDB stub after closing a game
421 - Qt: Fix patch loading while a game is running
422 - Qt: Fix crash when loading a game after stopping GDB server
423 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
424 - Qt: Fix crash when attempting to pause if a game is not running
425 - SDL: Properly clean up if a game doesn't launch
426 - Util: Fix sockets on Windows
427Misc:
428 - All: Enable link-time optimization
429 - Debugger: Watchpoints now work on STM/LDM instructions
430 - Debugger: Clean up GDB stub network interfacing
431 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
432 - Debugger: Merge Thumb BL instructions when disassembling
433 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
434 - Debugger: Watchpoints now report address watched (fixes #68)
435 - Debugger: Add support for soft breakpoints
436 - Debugger: Make I/O register names be addresses instead of values
437 - Debugger: Rename read/write commands
438 - GBA: Improve accuracy of event timing
439 - GBA: Add API for getting Configuration structs for overrides and input
440 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
441 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
442 - GBA: Move A/V stream interface into core
443 - GBA: Savestates now take into account savedata state machines (fixes #109)
444 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
445 - GBA Memory: Simplify memory API and use fixed bus width
446 - GBA Thread: Make GBASyncWaitFrameStart time out
447 - GBA Video: Start video at the last scanline instead of the first
448 - Qt: Optimize logo drawing
449 - Qt: Move frame upload back onto main thread
450 - Qt: Remember window position
451 - Qt: Double-clicking on the window toggles full screen
452 - Util: Use proper locale for reading and writing float values
453
4540.1.1: (2015-01-24)
455Bugfixes:
456 - ARM7: Fix LDM writeback to a register already written
457 - GBA: Fix timers 2 and 3 updating incorrectly
458 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
459 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
460 - GBA Audio: Properly initialize audio FIFO channels
461 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
462 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
463 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
464 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
465 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
466 - GBA BIOS: Fix HuffUnComp boundary conditions
467 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
468 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
469 - GBA Memory: Filter out top nybble of DMA addresses
470 - GBA Memory: Properly bounds-check VRAM accesses
471 - GBA Memory: Fix initial DMA state
472 - GBA Thread: Allow halted games to exit cleanly
473 - GBA Video: Fix blend issues with obscured middle layers
474 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
475 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
476 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
477 - GBA Video: Fix sprite boundary conditions with mosaic
478 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
479 - Qt: Fix issue with set frame sizes being the wrong height
480 - Qt: Fix emulator crashing when full screen if a game is not running
481 - Qt: Fix window focus issues
482 - Qt: Properly set default video recording settings
483 - Qt: Fix a race condition when a game crashes immediately
484 - Qt: Fix some cases where key mapping can break if focus is adjusted
485 - Qt: Fix crash if a game pauses before any frames are shown
486 - Debugger: Negative PC-relative loads now properly subtract the offset
487 - Debugger: Align PC-relative loads in Thumb
488 - Debugger: Fix watchpoints triggering too late
489 - Debugger: Fix binary print putting spaces between digits
490 - Video: Ensure FFmpeg encoder has audio frames
491 - Video: Fix uncompressed PCM audio recording
492 - Video: Fix FFmpeg crashing when the file extension is wrong
493 - Util: Fix SOCKET_FAILED macro
494Misc:
495 - GBA: Exit cleanly on FATAL if the port supports it
496 - GBA Memory: Implement 16- and 32-bit loads from SRAM
497 - Qt: Disable sync to video by default
498 - Qt: Handle a game crash without crashing
499 - Qt: Set default log level to FATAL, ERROR and WARN
500 - Qt: Clarify some phrasing in the menus
501 - Qt: Clear active buttons when focus is lost
502
5030.1.0: (2014-12-13)
504 - Initial release