src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "core/thread.h"
18#include "gba/gba.h"
19}
20
21#include "GDBController.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25struct mArguments;
26
27namespace QGBA {
28
29class ConfigController;
30class Display;
31class GameController;
32class GIFView;
33class LogView;
34class ShaderSelector;
35class ShortcutController;
36class VideoView;
37class WindowBackground;
38
39class Window : public QMainWindow {
40Q_OBJECT
41
42public:
43 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
44 virtual ~Window();
45
46 GameController* controller() { return m_controller; }
47
48 void setConfig(ConfigController*);
49 void argumentsPassed(mArguments*);
50
51 void resizeFrame(const QSize& size);
52
53signals:
54 void startDrawing(mCoreThread*);
55 void shutdown();
56 void audioBufferSamplesChanged(int samples);
57 void sampleRateChanged(unsigned samples);
58 void fpsTargetChanged(float target);
59
60public slots:
61 void selectROM();
62 void selectBIOS();
63 void selectPatch();
64 void enterFullScreen();
65 void exitFullScreen();
66 void toggleFullScreen();
67 void loadConfig();
68 void reloadConfig();
69 void saveConfig();
70
71 void replaceROM();
72
73 void multiplayerChanged();
74
75 void importSharkport();
76 void exportSharkport();
77
78 void openSettingsWindow();
79 void openOverrideWindow();
80 void openSensorWindow();
81 void openCheatsWindow();
82
83 void openPaletteWindow();
84 void openMemoryWindow();
85 void openIOViewer();
86
87 void openAboutScreen();
88 void openROMInfo();
89
90#ifdef USE_FFMPEG
91 void openVideoWindow();
92#endif
93
94#ifdef USE_MAGICK
95 void openGIFWindow();
96#endif
97
98#ifdef USE_GDB_STUB
99 void gdbOpen();
100#endif
101
102protected:
103 virtual void keyPressEvent(QKeyEvent* event) override;
104 virtual void keyReleaseEvent(QKeyEvent* event) override;
105 virtual void resizeEvent(QResizeEvent*) override;
106 virtual void showEvent(QShowEvent*) override;
107 virtual void closeEvent(QCloseEvent*) override;
108 virtual void focusInEvent(QFocusEvent*) override;
109 virtual void focusOutEvent(QFocusEvent*) override;
110 virtual void dragEnterEvent(QDragEnterEvent*) override;
111 virtual void dropEvent(QDropEvent*) override;
112 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
113
114private slots:
115 void gameStarted(mCoreThread*, const QString&);
116 void gameStopped();
117 void gameCrashed(const QString&);
118 void gameFailed();
119 void unimplementedBiosCall(int);
120
121 void tryMakePortable();
122 void mustRestart();
123
124 void recordFrame();
125 void showFPS();
126 void focusCheck();
127
128private:
129 static const int FPS_TIMER_INTERVAL = 2000;
130 static const int FRAME_LIST_SIZE = 120;
131
132 void setupMenu(QMenuBar*);
133 void openStateWindow(LoadSave);
134
135 void attachWidget(QWidget* widget);
136 void detachWidget(QWidget* widget);
137
138 void appendMRU(const QString& fname);
139 void updateMRU();
140
141 void openView(QWidget* widget);
142
143 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
144 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
145
146 void updateTitle(float fps = -1);
147
148 GameController* m_controller;
149 Display* m_display;
150 // TODO: Move these to a new class
151 QList<QAction*> m_gameActions;
152 QList<QAction*> m_nonMpActions;
153 QList<QAction*> m_gbaActions;
154 QMap<int, QAction*> m_frameSizes;
155 LogController m_log;
156 LogView* m_logView;
157 LoadSaveState* m_stateWindow;
158 WindowBackground* m_screenWidget;
159 QPixmap m_logo;
160 ConfigController* m_config;
161 InputController m_inputController;
162 QList<QDateTime> m_frameList;
163 QTimer m_fpsTimer;
164 QList<QString> m_mruFiles;
165 QMenu* m_mruMenu;
166 ShortcutController* m_shortcutController;
167 ShaderSelector* m_shaderView;
168 int m_playerId;
169 bool m_fullscreenOnStart;
170 QTimer m_focusCheck;
171 bool m_autoresume;
172
173 bool m_hitUnimplementedBiosCall;
174
175#ifdef USE_FFMPEG
176 VideoView* m_videoView;
177#endif
178
179#ifdef USE_MAGICK
180 GIFView* m_gifView;
181#endif
182
183#ifdef USE_GDB_STUB
184 GDBController* m_gdbController;
185#endif
186};
187
188class WindowBackground : public QLabel {
189Q_OBJECT
190
191public:
192 WindowBackground(QWidget* parent = 0);
193
194 void setSizeHint(const QSize& size);
195 virtual QSize sizeHint() const override;
196 void setLockAspectRatio(int width, int height);
197
198protected:
199 virtual void paintEvent(QPaintEvent*) override;
200
201private:
202 QSize m_sizeHint;
203 int m_aspectWidth;
204 int m_aspectHeight;
205};
206
207}
208
209#endif