all repos — mgba @ 87791b9db94d71358ea71278f8d1f3b5a7547dd9

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/serialize.h>
  7
  8#include <mgba/internal/arm/macros.h>
  9#include <mgba/internal/gba/io.h>
 10#include <mgba/internal/gba/rr/rr.h>
 11
 12#include <mgba-util/memory.h>
 13#include <mgba-util/vfs.h>
 14
 15#include <fcntl.h>
 16
 17const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 18const uint32_t GBA_SAVESTATE_VERSION = 0x00000002;
 19
 20mLOG_DEFINE_CATEGORY(GBA_STATE, "GBA Savestate", "gba.serialize");
 21
 22struct GBABundledState {
 23	struct GBASerializedState* state;
 24	struct mStateExtdata* extdata;
 25};
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic);
 29	STORE_32(gba->biosChecksum, 0, &state->biosChecksum);
 30	STORE_32(gba->romCrc32, 0, &state->romCrc32);
 31	STORE_32(gba->timing.masterCycles, 0, &state->masterCycles);
 32
 33	if (gba->memory.rom) {
 34		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 35		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 36	} else {
 37		state->id = 0;
 38		memset(state->title, 0, sizeof(state->title));
 39	}
 40
 41	int i;
 42	for (i = 0; i < 16; ++i) {
 43		STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 44	}
 45	STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
 46	STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
 47	STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles);
 48	STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
 49	for (i = 0; i < 6; ++i) {
 50		int j;
 51		for (j = 0; j < 7; ++j) {
 52			STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
 53		}
 54		STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
 55	}
 56
 57	STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
 58	STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
 59	STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
 60	STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
 61
 62	GBASerializedMiscFlags miscFlags = 0;
 63	miscFlags = GBASerializedMiscFlagsSetHalted(miscFlags, gba->cpu->halted);
 64	STORE_32(miscFlags, 0, &state->miscFlags);
 65
 66	GBAMemorySerialize(&gba->memory, state);
 67	GBAIOSerialize(gba, state);
 68	GBAVideoSerialize(&gba->video, state);
 69	GBAAudioSerialize(&gba->audio, state);
 70	GBASavedataSerialize(&gba->memory.savedata, state);
 71
 72	state->associatedStreamId = 0;
 73	if (gba->rr) {
 74		gba->rr->stateSaved(gba->rr, state);
 75	}
 76}
 77
 78bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 79	bool error = false;
 80	int32_t check;
 81	uint32_t ucheck;
 82	LOAD_32(ucheck, 0, &state->versionMagic);
 83	if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
 84		mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 85		error = true;
 86	} else if (ucheck < GBA_SAVESTATE_MAGIC) {
 87		mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 88		error = true;
 89	} else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
 90		mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 91	}
 92	LOAD_32(ucheck, 0, &state->biosChecksum);
 93	if (ucheck != gba->biosChecksum) {
 94		mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
 95		uint32_t pc;
 96		LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 97		if (pc < SIZE_BIOS && pc >= 0x20) {
 98			error = true;
 99		}
100	}
101	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
102		mLOG(GBA_STATE, WARN, "Savestate is for a different game");
103		error = true;
104	} else if (!gba->memory.rom && state->id != 0) {
105		mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded");
106		error = true;
107	}
108	LOAD_32(ucheck, 0, &state->romCrc32);
109	if (ucheck != gba->romCrc32) {
110		mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game");
111	}
112	LOAD_32(check, 0, &state->cpu.cycles);
113	if (check < 0) {
114		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative");
115		error = true;
116	}
117	if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
118		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high");
119		error = true;
120	}
121	LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
122	int region = (check >> BASE_OFFSET);
123	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
124		mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM");
125		error = true;
126	}
127	if (error) {
128		return false;
129	}
130	gba->timing.root = NULL;
131	size_t i;
132	for (i = 0; i < 16; ++i) {
133		LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
134	}
135	LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
136	LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
137	LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
138	LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
139	for (i = 0; i < 6; ++i) {
140		int j;
141		for (j = 0; j < 7; ++j) {
142			LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
143		}
144		LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
145	}
146	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
147	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
148	if (state->biosPrefetch) {
149		LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
150	}
151	LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
152	if (gba->cpu->cpsr.t) {
153		gba->cpu->executionMode = MODE_THUMB;
154		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
155			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
156			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
157			gba->cpu->prefetch[0] &= 0xFFFF;
158			gba->cpu->prefetch[1] &= 0xFFFF;
159		} else {
160			// Maintain backwards compat
161			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
162			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
163		}
164	} else {
165		gba->cpu->executionMode = MODE_ARM;
166		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
167			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
168			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
169		} else {
170			// Maintain backwards compat
171			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
172			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
173		}
174	}
175	GBASerializedMiscFlags miscFlags = 0;
176	LOAD_32(miscFlags, 0, &state->miscFlags);
177	gba->cpu->halted = GBASerializedMiscFlagsGetHalted(miscFlags);
178
179	GBAVideoDeserialize(&gba->video, state);
180	GBAMemoryDeserialize(&gba->memory, state);
181	GBAIODeserialize(gba, state);
182	GBAAudioDeserialize(&gba->audio, state);
183	GBASavedataDeserialize(&gba->memory.savedata, state);
184
185	if (gba->rr) {
186		gba->rr->stateLoaded(gba->rr, state);
187	}
188	return true;
189}