all repos — mgba @ 879d6983d180e597c06c1a46c528138328b47646

mGBA Game Boy Advance Emulator

src/platform/qt/OverrideView.cpp (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "OverrideView.h"
  7
  8#include <QPushButton>
  9
 10#include "ConfigController.h"
 11#include "CoreController.h"
 12
 13#ifdef M_CORE_GBA
 14#include "GBAOverride.h"
 15#include <mgba/internal/gba/gba.h>
 16#endif
 17
 18#ifdef M_CORE_GB
 19#include "GBOverride.h"
 20#include <mgba/internal/gb/gb.h>
 21#endif
 22
 23using namespace QGBA;
 24
 25#ifdef M_CORE_GB
 26QList<enum GBModel> OverrideView::s_gbModelList;
 27QList<enum GBMemoryBankControllerType> OverrideView::s_mbcList;
 28#endif
 29
 30OverrideView::OverrideView(ConfigController* config, QWidget* parent)
 31	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 32	, m_config(config)
 33{
 34#ifdef M_CORE_GB
 35	if (s_mbcList.isEmpty()) {
 36		// NB: Keep in sync with OverrideView.ui
 37		s_mbcList.append(GB_MBC_AUTODETECT);
 38		s_mbcList.append(GB_MBC_NONE);
 39		s_mbcList.append(GB_MBC1);
 40		s_mbcList.append(GB_MBC2);
 41		s_mbcList.append(GB_MBC3);
 42		s_mbcList.append(GB_MBC3_RTC);
 43		s_mbcList.append(GB_MBC5);
 44		s_mbcList.append(GB_MBC5_RUMBLE);
 45		s_mbcList.append(GB_MBC6);
 46		s_mbcList.append(GB_MBC7);
 47		s_mbcList.append(GB_MMM01);
 48		s_mbcList.append(GB_POCKETCAM);
 49		s_mbcList.append(GB_TAMA5);
 50		s_mbcList.append(GB_HuC1);
 51		s_mbcList.append(GB_HuC3);
 52	}
 53	if (s_gbModelList.isEmpty()) {
 54		// NB: Keep in sync with OverrideView.ui
 55		s_gbModelList.append(GB_MODEL_AUTODETECT);
 56		s_gbModelList.append(GB_MODEL_DMG);
 57		s_gbModelList.append(GB_MODEL_SGB);
 58		s_gbModelList.append(GB_MODEL_CGB);
 59		s_gbModelList.append(GB_MODEL_AGB);
 60	}
 61#endif
 62	m_ui.setupUi(this);
 63
 64	connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) {
 65		m_ui.hwRTC->setEnabled(!enabled);
 66		m_ui.hwGyro->setEnabled(!enabled);
 67		m_ui.hwLight->setEnabled(!enabled);
 68		m_ui.hwTilt->setEnabled(!enabled);
 69		m_ui.hwRumble->setEnabled(!enabled);
 70	});
 71
 72#ifdef M_CORE_GB
 73	m_colorPickers[0] = ColorPicker(m_ui.color0, QColor(0xF8, 0xF8, 0xF8));
 74	m_colorPickers[1] = ColorPicker(m_ui.color1, QColor(0xA8, 0xA8, 0xA8));
 75	m_colorPickers[2] = ColorPicker(m_ui.color2, QColor(0x50, 0x50, 0x50));
 76	m_colorPickers[3] = ColorPicker(m_ui.color3, QColor(0x00, 0x00, 0x00));
 77	m_colorPickers[4] = ColorPicker(m_ui.color4, QColor(0xF8, 0xF8, 0xF8));
 78	m_colorPickers[5] = ColorPicker(m_ui.color5, QColor(0xA8, 0xA8, 0xA8));
 79	m_colorPickers[6] = ColorPicker(m_ui.color6, QColor(0x50, 0x50, 0x50));
 80	m_colorPickers[7] = ColorPicker(m_ui.color7, QColor(0x00, 0x00, 0x00));
 81	m_colorPickers[8] = ColorPicker(m_ui.color8, QColor(0xF8, 0xF8, 0xF8));
 82	m_colorPickers[9] = ColorPicker(m_ui.color9, QColor(0xA8, 0xA8, 0xA8));
 83	m_colorPickers[10] = ColorPicker(m_ui.color10, QColor(0x50, 0x50, 0x50));
 84	m_colorPickers[11] = ColorPicker(m_ui.color11, QColor(0x00, 0x00, 0x00));
 85	for (int colorId = 0; colorId < 12; ++colorId) {
 86		connect(&m_colorPickers[colorId], &ColorPicker::colorChanged, this, [this, colorId](const QColor& color) {
 87			m_gbColors[colorId] = color.rgb() | 0xFF000000;
 88		});
 89	}
 90#endif
 91
 92#ifndef M_CORE_GBA
 93	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA));
 94#endif
 95#ifndef M_CORE_GB
 96	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB));
 97#endif
 98
 99	connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &OverrideView::saveOverride);
100	connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
101
102	m_recheck.setInterval(200);
103	connect(&m_recheck, &QTimer::timeout, this, &OverrideView::recheck);
104}
105
106void OverrideView::setController(std::shared_ptr<CoreController> controller) {
107	m_controller = controller;
108	connect(controller.get(), &CoreController::started, this, &OverrideView::gameStarted);
109	connect(controller.get(), &CoreController::stopping, this, &OverrideView::gameStopped);
110	recheck();
111}
112
113void OverrideView::saveOverride() {
114	if (!m_controller) {
115		m_savePending = true;
116		return;
117	}
118
119	Override* override = m_controller->override();
120	if (!override) {
121		return;
122	}
123	m_config->saveOverride(*override);
124}
125
126void OverrideView::recheck() {
127	if (!m_controller) {
128		return;
129	}
130	if (m_controller->hasStarted()) {
131		gameStarted();
132	} else {
133		updateOverrides();
134	}
135}
136
137void OverrideView::updateOverrides() {
138	if (!m_controller) {
139		return;
140	}
141#ifdef M_CORE_GBA
142	if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
143		std::unique_ptr<GBAOverride> gba(new GBAOverride);
144		memset(gba->override.id, 0, 4);
145		gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
146		gba->override.hardware = HW_NO_OVERRIDE;
147		gba->override.idleLoop = IDLE_LOOP_NONE;
148		gba->override.mirroring = false;
149
150		if (!m_ui.hwAutodetect->isChecked()) {
151			gba->override.hardware = HW_NONE;
152			if (m_ui.hwRTC->isChecked()) {
153				gba->override.hardware |= HW_RTC;
154			}
155			if (m_ui.hwGyro->isChecked()) {
156				gba->override.hardware |= HW_GYRO;
157			}
158			if (m_ui.hwLight->isChecked()) {
159				gba->override.hardware |= HW_LIGHT_SENSOR;
160			}
161			if (m_ui.hwTilt->isChecked()) {
162				gba->override.hardware |= HW_TILT;
163			}
164			if (m_ui.hwRumble->isChecked()) {
165				gba->override.hardware |= HW_RUMBLE;
166			}
167		}
168		if (m_ui.hwGBPlayer->isChecked()) {
169			gba->override.hardware |= HW_GB_PLAYER_DETECTION;
170		}
171
172		bool ok;
173		uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
174		if (ok) {
175			gba->override.idleLoop = parsedIdleLoop;
176		}
177
178		if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
179		    gba->override.idleLoop != IDLE_LOOP_NONE) {
180			m_controller->setOverride(std::move(gba));
181		} else {
182			m_controller->clearOverride();
183		}
184	}
185#endif
186#ifdef M_CORE_GB
187	if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
188		std::unique_ptr<GBOverride> gb(new GBOverride);
189		gb->override.mbc = s_mbcList[m_ui.mbc->currentIndex()];
190		gb->override.model = s_gbModelList[m_ui.gbModel->currentIndex()];
191		bool hasColor = false;
192		for (int i = 0; i < 12; ++i) {
193			gb->override.gbColors[i] = m_gbColors[i];
194			hasColor = hasColor || (m_gbColors[i] & 0xFF000000);
195		}
196		bool hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
197		hasOverride = hasOverride || hasColor;
198		if (hasOverride) {
199			m_controller->setOverride(std::move(gb));
200		} else {
201			m_controller->clearOverride();
202		}
203	}
204#endif
205}
206
207void OverrideView::gameStarted() {
208	CoreController::Interrupter interrupter(m_controller);
209	mCoreThread* thread = m_controller->thread();
210
211	m_ui.tabWidget->setEnabled(false);
212	m_recheck.start();
213
214	switch (thread->core->platform(thread->core)) {
215#ifdef M_CORE_GBA
216	case PLATFORM_GBA: {
217		m_ui.tabWidget->setCurrentWidget(m_ui.tabGBA);
218		GBA* gba = static_cast<GBA*>(thread->core->board);
219		m_ui.savetype->setCurrentIndex(gba->memory.savedata.type + 1);
220		m_ui.hwRTC->setChecked(gba->memory.hw.devices & HW_RTC);
221		m_ui.hwGyro->setChecked(gba->memory.hw.devices & HW_GYRO);
222		m_ui.hwLight->setChecked(gba->memory.hw.devices & HW_LIGHT_SENSOR);
223		m_ui.hwTilt->setChecked(gba->memory.hw.devices & HW_TILT);
224		m_ui.hwRumble->setChecked(gba->memory.hw.devices & HW_RUMBLE);
225		m_ui.hwGBPlayer->setChecked(gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
226
227		if (gba->idleLoop != IDLE_LOOP_NONE) {
228			m_ui.idleLoop->setText(QString::number(gba->idleLoop, 16));
229		} else {
230			m_ui.idleLoop->clear();
231		}
232		break;
233	}
234#endif
235#ifdef M_CORE_GB
236	case PLATFORM_GB: {
237		m_ui.tabWidget->setCurrentWidget(m_ui.tabGB);
238		GB* gb = static_cast<GB*>(thread->core->board);
239		int mbc = s_mbcList.indexOf(gb->memory.mbcType);
240		if (mbc >= 0) {
241			m_ui.mbc->setCurrentIndex(mbc);
242		} else {
243			m_ui.mbc->setCurrentIndex(0);
244		}
245		int model = s_gbModelList.indexOf(gb->model);
246		if (model >= 0) {
247			m_ui.gbModel->setCurrentIndex(model);
248		} else {
249			m_ui.gbModel->setCurrentIndex(0);
250		}
251		break;
252	}
253#endif
254	case PLATFORM_NONE:
255		break;
256	}
257
258	if (m_savePending) {
259		m_savePending = false;
260		saveOverride();
261	}
262}
263
264void OverrideView::gameStopped() {
265	m_recheck.stop();
266	m_controller.reset();
267	m_ui.tabWidget->setEnabled(true);
268	m_ui.savetype->setCurrentIndex(0);
269	m_ui.idleLoop->clear();
270
271	m_ui.mbc->setCurrentIndex(0);
272	m_ui.gbModel->setCurrentIndex(0);
273}