CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8Bugfixes:
9 - Util: Fix PowerPC PNG read/write pixel order
10 - Qt: Use safer isLoaded check in GameController
11 - GBA: Fix idle skip state being retained between games
12 - Qt: Fix a race condition in PainterGL that could lead to a crash
13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
14 - GBA Video: Fix _mix for 15-bit color
15 - VFS: Fix VFileReadline and remove _vfdReadline
16 - Qt: Fix font size in memory viewer
17 - GBA Memory: Fix DMA register writing behavior
18 - Qt: Fix a crash in the memory viewer
19 - GBA BIOS: Fix misaligned CpuSet
20 - Libretro: Fix problems with rumble not turning off
21 - ARM7: Fix sign of unaligned LDRSH
22 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
23 - GBA Memory: Fix DMA behavior for SRAM accesses
24 - GBA Memory: Fix Store8 to OBJ VRAM
25 - GBA Memory: Fix alignment of LDM/STM on SRAM
26 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
27 - GBA Memory: Fix unaligned out-of-bounds ROM loads
28 - GBA: Fix warnings when creating and loading savestates
29 - Qt: Add additional checks in CheatModel to prevent crashes
30 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
31Misc:
32 - Qt: Window size command line options are now supported
33 - Qt: Increase usability of key mapper
34 - GBA Memory: Use a dynamically sized mask for ROM memory
35 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
36 - SDL: Support fullscreen in SDL 1.2
37 - Libretro: Use anonymous memory mappers for large blocks of memory
38 - Qt: Add 'Apply' button to settings window
39 - GBA Video: Remove lastHblank, as it is implied
40 - GBA Config: Add "override" layer for better one-time configuration
41 - SDL: Allow GBASDLAudio to be used without a thread context
42 - All: Improved PowerPC support
43 - All: Fix some undefined behavior warnings
44 - GBA Audio: Implement missing flags on SOUNDCNT_X register
45 - Util: Use VFile for configuration
46 - GBA Memory: Implement several unimplemented memory access types
47 - GBA: Implement bad I/O register loading
48 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
49 - Util: Add MutexTryLock
50
510.3.1: (2015-10-24)
52Bugfixes:
53 - ARM7: Fix instruction decoding of Thumb shifts
54 - GBA: Deinit savegame when unloading a ROM
55 - GBA: Fix BIOS check on big endian
56 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
57 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
58 - GBA Audio: Fix audio channels being silenced at the wrong time
59 - GBA Memory: Fix bad BIOS Load16 on big endian
60 - GBA Memory: Fix bad Load8 on big endian
61 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
62 - GBA Video: Fix edge case with sprite blend modes and semitransparency
63 - GBA Video: Fix objwin and blending interaction on sprites
64 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
65 - Libretro: Fix a memory leak with the render buffer
66 - Qt: Windows no longer spawn in the top left on first launch
67 - Qt: Fix install path of XDG desktop file with DESTDIR
68 - Qt: Fix drag and drop on Windows
69 - Qt: Reenable double buffering, as disabling it broke some Windows configs
70 - VFS: Fix return values of VFileFILE.read and .write
71Misc:
72 - All: Reset next event to cycles instead of zero to interrupt
73 - All: Add --version flag
74 - ARM7: Force disable LTO on two files to work around a GCC bug
75 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
76 - GBA: Better memory handling with PNG savestates
77 - GBA: Additional savestate sanity checks
78 - GBA: Check for cycle count being too high
79 - GBA Audio: Allow GBAAVStream to have no video callback
80 - GBA BIOS: Implement RegisterRamReset for SIO registers
81 - Qt: Remove useless help icons in dialogs
82 - Qt: Prevent savestate window from opening while in multiplayer
83 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
84 - Qt: Dropping multiplayer windows works more cleanly now
85
860.3.0: (2015-08-16)
87Features:
88 - Ability to hide individual background layers, or OBJs
89 - Ability to mute individual audio channels
90 - Palette viewer and exporter
91 - Volume control
92 - More shortcuts are editable (e.g. quick save/load)
93 - Rewind now shows the frame after rewinding
94 - Import/Export of GameShark/Action Replay snapshots
95 - Add "Step backwards" item for single increment rewind
96 - Deadzone estimation for game controllers
97 - Analog inputs can be used for shortcuts
98 - Menu items for specific solar sensor brightness levels
99 - Remappable controls for tilt and gyroscope sensors
100 - Status messages for actions taken while a game is running (e.g. save/load state)
101 - Memory inspector
102 - Screensaver can now be suspended while a game is running
103 - Load/save the most recent savestate slot
104 - Support varible speed (PWM) rumble
105 - Ability to cap fast forward speed
106 - Finer control over FPS target
107 - Holdable shortcut for rewinding one frame at a time
108 - Ability to boot directly into the BIOS
109 - Preliminary support for yanking out the game pak while a game is running
110 - Thumb-drive mode by putting a file called portable.ini in the same folder
111 - Configurable display driver, between software and OpenGL
112 - Undo-able savestate loading and saving
113 - Controller profiles now store shortcut settings
114 - Default controller profiles for several common controllers
115 - Libretro now supports BIOS, rumble and solar sensor
116 - Implement BIOS call Stop, for sleep mode
117 - Automatically load patches, if found
118 - Improved video synchronization
119 - Configurable audio output sample rate
120Bugfixes:
121 - ARM7: Fix SWI and IRQ timings
122 - ARM7: Fix Thumb MUL timing
123 - ARM7: Fix timing of multiplies to use N cycles
124 - ARM7: ARMHotplugDetach should call deinit
125 - Debugger: Fix use-after-free in breakpoint clearing code
126 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
127 - GBA: Cap audio FIFO read size during deserialization
128 - GBA: Check for corrupted savestates when loading
129 - GBA: Check for improperly sized savestates when loading
130 - GBA: Check for savestates made from differently sized ROMs
131 - GBA: Fix calls to endian-independent loadstores
132 - GBA: Fix timing of reading from timer registers
133 - GBA: Ensure cycles never go negative
134 - GBA Audio: Force audio FIFOs to 32-bit
135 - GBA Audio: Fix audio pitch changing when adjusting buffer size
136 - GBA Audio: Fix sample order in audio channel 3
137 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
138 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
139 - GBA Memory: Improve Thumb open bus behavior
140 - GBA Memory: Fix potential DMA issue when loading a savestate
141 - GBA Memory: Fix load/store multiple video memory waitstates
142 - GBA SIO: Fix reseting when there are SIO devices attached
143 - GBA Video: Blended sprites should never have other effects applied
144 - GBA Video: Fix out-of-bounds tiles in mosaic
145 - GBA Video: Fix windows not affecting sprites
146 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
147 - GBA Video: Fix timing on first scanline
148 - Qt: Better cleanup when a game crashes
149 - Qt: Fix open ROM dialog filtering for archive formats
150 - Qt: Cap the maximum number of multiplayer windows
151 - Qt: Fix maximum year in sensor override
152 - Qt: Fix window being too tall after exiting fullscreen
153 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
154 - Qt: Fix analog buttons not getting unmapped
155 - Qt: Fix passing command line options
156 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
157 - SDL: Fix SDL build when OpenGL is missing
158 - Util: Allow loading IPS patches that grow the ROM
159 - VFS: Fix resource leaks if some allocations fail
160 - VFS: Fix line-reading to return proper values
161 - Video: Fix an issue with very long filenames
162 - Util: Fix formatting of floats
163Misc:
164 - All: Add --help flag for command line programs
165 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
166 - All: Enable static linking for Windows
167 - All: Enable static linking for OS X
168 - All: Threads are now named
169 - All: Proper handling of Unicode file paths
170 - ARM7: Add emulation for Undefined CPU mode
171 - ARM7: Reduce the size of the Thumb instruction table
172 - GBA: Add status log level
173 - GBA: GBARewind now returns how many states it has rewound
174 - GBA: SIO logging layer
175 - GBA BIOS: Stub out SoundBias
176 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
177 - GBA: Don't include GBACLIDebugger struct unless needed
178 - GBA: Savedata is now synced shortly after data finishes being written
179 - GBA: Process multiple timer events at once, if necessary
180 - GBA Audio: Implement audio reset for channels A/B
181 - GBA Audio: Process multiple audio events at once, if necessary
182 - GBA Hardware: Backport generic RTC source into core
183 - GBA Input: Allow axes and buttons to be mapped to the same key
184 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
185 - GBA SIO: Add a dummy driver for Normal mode
186 - GBA Thread: Add functionality for running callbacks on the GBA thread
187 - GBA Thread: Split GBASync into a separate file
188 - GBA Video: Refactor software renderer into separate files
189 - GBA Video: Slightly optimize mode 0 mosaic rendering
190 - Debugger: Free watchpoints in addition to breakpoints
191 - Qt: Handle saving input settings better
192 - Qt: Move GL frame drawing back onto its own thread
193 - Qt: Fast forward (held) option moved from Other to Emulation menu
194 - Qt: Show version info in window title
195 - Qt: Migrate multiplayer window handling into GBAApp
196 - Qt: Unified file opening and saving with last location
197 - Qt: Fix windows being resizable when they shouldn't have been
198 - Qt: Only hide cursor in full screen
199 - Qt: Replace pause-after-frame mutex with an atomic
200 - Qt: Add application icon and XDG desktop files
201 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
202 - Qt: Don't save window size when entering fullscreen
203 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
204 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
205 - Qt: Increase usability of key mapper
206 - Qt: Show checkmark for window sizes
207 - Qt: Set window path to loaded ROM
208 - Perf: Ability to load savestates immediately on launch
209 - SDL: Properly check for initialization
210 - SDL: Clean up initialization functions
211 - SDL: Clean up GL context
212 - Util: Allow disabling the threading code entirely
213 - VFS: Add sync method to force syncing with backing
214
2150.2.1: (2015-05-13)
216Bugfixes:
217 - All: Fix sanitize-deb script not cleaning up after itself
218 - All: Fix dependencies for libavcodec on Debian-derived platforms
219 - ARM7: Handle writeback for PC in addressing modes 2 and 3
220 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
221 - ARM7: Fix ARM multiply instructions when PC is a destination register
222 - Debugger: Fix use-after-free in breakpoint clearing code
223 - Debugger: Fix boundary conditions in tab completion
224 - GBA: Fix timers not updating timing when writing to only the reload register
225 - GBA: Fix rewind boundary conditions
226 - GBA: Add initial I/O register settings for background matrix registers
227 - GBA: Fix hang when loading a savestate if sync to video is enabled
228 - GBA: Handle out-of-bounds I/O access
229 - GBA: Fix bounds-checking on EEPROM access
230 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
231 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
232 - GBA Memory: Allow SRAM to be 64kB
233 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
234 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
235 - GBA Video: Fix second frame mode 5
236 - Perf: Fix race condition if a game crashes immediately on start
237 - Qt: Fix Display object leak when closing a window
238 - Qt: Fix .deb dependencies
239 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
240 - Qt: Fix window not regaining focus after exiting savestate window
241 - Qt: Fix regression where video would not record if the game had already started
242 - Qt: Fix potential crash if a gamepad causes focus to change
243 - Qt: Fix controller axis querying
244 - Qt: Fix multiplayer windows opening as the wrong size
245 - Qt: Fix controllers sometimes not loading the right profile
246 - SDL: Fix boundary conditions for joystick adjustments
247 - SDL: Allocate properly sized input maps
248 - SDL: Fix potential build issues when Qt and SDL2 are in use
249 - Util: Fix resource leak in UTF-8 handling code
250 - Util: Fix a null-pointer issue when attempting to delete a key
251 - VFS: Fix resource leaks if some allocations fail
252 - Video: Fix an issue with very long filenames
253Misc:
254 - GBA Memory: Soft-crash if jumping past the end of a ROM
255 - Qt: Show multiplayer numbers in window title
256 - Qt: Solar sensor can have shortcuts set
257
2580.2.0: (2015-04-03)
259Features:
260 - Support for gamepad axes, e.g. analog sticks or triggers
261 - Add scale presets for up to 6x
262 - Settings window
263 - Bilinear resampling option
264 - Add option to skip BIOS start screen
265 - List of recently opened games
266 - Support for games using the Solar Sensor
267 - Better audio resampling via blip-buf
268 - Game Pak overrides dialog for setting savetype and sensor values
269 - Support for games using the tilt sensor
270 - Remappable shortcuts for keyboard and gamepad
271 - Rewinding of emulation
272 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
273 - Support IPv6
274 - Save directory of last loaded file
275 - Support BPS patches
276 - Automatically detect and optimize out idle loops
277 - Configurable game overrides
278 - Support loading 7-Zip files
279 - Drag and drop game loading
280 - Cheat code support
281 - Runtime configurable audio driver
282 - Libretro core for use with RetroArch and other front-ends
283 - Controller profiles for setting different bindings for different controllers
284 - Ability to lock aspect ratio
285 - Local link cable support
286 - Ability to switch which game controller is in use per instance
287 - Ability to prevent opposing directional input
288 - Warning dialog if an unimplemented BIOS feature is called
289 - Debugger: Add CLI "frame", frame advance command
290 - Debugger: Add CLI functions for writing to memory
291 - Debugger: Add CLI functions for examining memory regions
292 - Debugger: Add CLI function for writing a register
293Bugfixes:
294 - ARM7: Extend prefetch by one stage
295 - ARM7: Fix cycle counting for loads
296 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
297 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
298 - GBA: Initialize gba.sync to null
299 - GBA: Fix timer initialization
300 - GBA Audio: Support 16-bit writes to FIFO audio
301 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
302 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
303 - GBA BIOS: Fix BIOS prefetch after reset
304 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
305 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
306 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
307 - GBA Memory: Fix I cycles that had been moved to ARM7 core
308 - GBA Memory: Fix cycle counting for 32-bit load/stores
309 - GBA RR: Fix fallthrough error when reading tags from a movie
310 - GBA Thread: Fix possible hang when loading an archive
311 - GBA Thread: Fix possible deadlock in video sync
312 - Perf: Fix crash when the GBA thread fails to start
313 - Qt: Fix crash starting a GDB stub if a game isn't loaded
314 - Qt: Fix crash when adjusting settings after closing a game
315 - Qt: Fix crash when starting GDB stub after closing a game
316 - Qt: Fix patch loading while a game is running
317 - Qt: Fix crash when loading a game after stopping GDB server
318 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
319 - Qt: Fix crash when attempting to pause if a game is not running
320 - SDL: Properly clean up if a game doesn't launch
321 - Util: Fix sockets on Windows
322Misc:
323 - All: Enable link-time optimization
324 - Debugger: Watchpoints now work on STM/LDM instructions
325 - Debugger: Clean up GDB stub network interfacing
326 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
327 - Debugger: Merge Thumb BL instructions when disassembling
328 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
329 - Debugger: Watchpoints now report address watched (fixes #68)
330 - Debugger: Add support for soft breakpoints
331 - Debugger: Make I/O register names be addresses instead of values
332 - Debugger: Rename read/write commands
333 - GBA: Improve accuracy of event timing
334 - GBA: Add API for getting Configuration structs for overrides and input
335 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
336 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
337 - GBA: Move A/V stream interface into core
338 - GBA: Savestates now take into account savedata state machines (fixes #109)
339 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
340 - GBA Memory: Simplify memory API and use fixed bus width
341 - GBA Thread: Make GBASyncWaitFrameStart time out
342 - GBA Video: Start video at the last scanline instead of the first
343 - Qt: Optimize logo drawing
344 - Qt: Move frame upload back onto main thread
345 - Qt: Remember window position
346 - Qt: Double-clicking on the window toggles full screen
347 - Util: Use proper locale for reading and writing float values
348
3490.1.1: (2015-01-24)
350Bugfixes:
351 - ARM7: Fix LDM writeback to a register already written
352 - GBA: Fix timers 2 and 3 updating incorrectly
353 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
354 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
355 - GBA Audio: Properly initialize audio FIFO channels
356 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
357 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
358 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
359 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
360 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
361 - GBA BIOS: Fix HuffUnComp boundary conditions
362 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
363 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
364 - GBA Memory: Filter out top nybble of DMA addresses
365 - GBA Memory: Properly bounds-check VRAM accesses
366 - GBA Memory: Fix initial DMA state
367 - GBA Thread: Allow halted games to exit cleanly
368 - GBA Video: Fix blend issues with obscured middle layers
369 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
370 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
371 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
372 - GBA Video: Fix sprite boundary conditions with mosaic
373 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
374 - Qt: Fix issue with set frame sizes being the wrong height
375 - Qt: Fix emulator crashing when full screen if a game is not running
376 - Qt: Fix window focus issues
377 - Qt: Properly set default video recording settings
378 - Qt: Fix a race condition when a game crashes immediately
379 - Qt: Fix some cases where key mapping can break if focus is adjusted
380 - Qt: Fix crash if a game pauses before any frames are shown
381 - Debugger: Negative PC-relative loads now properly subtract the offset
382 - Debugger: Align PC-relative loads in Thumb
383 - Debugger: Fix watchpoints triggering too late
384 - Debugger: Fix binary print putting spaces between digits
385 - Video: Ensure FFmpeg encoder has audio frames
386 - Video: Fix uncompressed PCM audio recording
387 - Video: Fix FFmpeg crashing when the file extension is wrong
388 - Util: Fix SOCKET_FAILED macro
389Misc:
390 - GBA: Exit cleanly on FATAL if the port supports it
391 - GBA Memory: Implement 16- and 32-bit loads from SRAM
392 - Qt: Disable sync to video by default
393 - Qt: Handle a game crash without crashing
394 - Qt: Set default log level to FATAL, ERROR and WARN
395 - Qt: Clarify some phrasing in the menus
396 - Qt: Clear active buttons when focus is lost
397
3980.1.0: (2014-12-13)
399 - Initial release