src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba/supervisor/thread.h"
13}
14
15using namespace QGBA;
16
17DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
18 : Display(parent)
19 , m_gl(new EmptyGLWidget(format, this))
20 , m_painter(new PainterGL(m_gl))
21 , m_drawThread(nullptr)
22 , m_context(nullptr)
23{
24 m_gl->setMouseTracking(true);
25 m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
26}
27
28DisplayGL::~DisplayGL() {
29 delete m_painter;
30}
31
32void DisplayGL::startDrawing(GBAThread* thread) {
33 if (m_drawThread) {
34 return;
35 }
36 m_painter->setContext(thread);
37 m_painter->setMessagePainter(messagePainter());
38 m_context = thread;
39 m_painter->resize(size());
40 m_gl->move(0, 0);
41 m_drawThread = new QThread(this);
42 m_drawThread->setObjectName("Painter Thread");
43 m_gl->context()->doneCurrent();
44 m_gl->context()->moveToThread(m_drawThread);
45 m_painter->moveToThread(m_drawThread);
46 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
47 m_drawThread->start();
48 GBASyncSetVideoSync(&m_context->sync, false);
49
50 lockAspectRatio(isAspectRatioLocked());
51 filter(isFiltered());
52 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
53 resizePainter();
54}
55
56void DisplayGL::stopDrawing() {
57 if (m_drawThread) {
58 if (GBAThreadIsActive(m_context)) {
59 GBAThreadInterrupt(m_context);
60 }
61 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
62 m_drawThread->exit();
63 m_drawThread = nullptr;
64 if (GBAThreadIsActive(m_context)) {
65 GBAThreadContinue(m_context);
66 }
67 }
68}
69
70void DisplayGL::pauseDrawing() {
71 if (m_drawThread) {
72 if (GBAThreadIsActive(m_context)) {
73 GBAThreadInterrupt(m_context);
74 }
75 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
76 if (GBAThreadIsActive(m_context)) {
77 GBAThreadContinue(m_context);
78 }
79 }
80}
81
82void DisplayGL::unpauseDrawing() {
83 if (m_drawThread) {
84 if (GBAThreadIsActive(m_context)) {
85 GBAThreadInterrupt(m_context);
86 }
87 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
88 if (GBAThreadIsActive(m_context)) {
89 GBAThreadContinue(m_context);
90 }
91 }
92}
93
94void DisplayGL::forceDraw() {
95 if (m_drawThread) {
96 QMetaObject::invokeMethod(m_painter, "forceDraw");
97 }
98}
99
100void DisplayGL::lockAspectRatio(bool lock) {
101 Display::lockAspectRatio(lock);
102 if (m_drawThread) {
103 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
104 }
105}
106
107void DisplayGL::filter(bool filter) {
108 Display::filter(filter);
109 if (m_drawThread) {
110 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
111 }
112}
113
114void DisplayGL::framePosted(const uint32_t* buffer) {
115 if (m_drawThread && buffer) {
116 QMetaObject::invokeMethod(m_painter, "setBacking", Q_ARG(const uint32_t*, buffer));
117 }
118}
119
120void DisplayGL::resizeEvent(QResizeEvent* event) {
121 Display::resizeEvent(event);
122 resizePainter();
123}
124
125void DisplayGL::resizePainter() {
126 m_gl->resize(size());
127 if (m_drawThread) {
128 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
129 }
130}
131
132PainterGL::PainterGL(QGLWidget* parent)
133 : m_gl(parent)
134 , m_active(false)
135 , m_context(nullptr)
136 , m_messagePainter(nullptr)
137{
138#ifdef BUILD_GL
139 GBAGLContextCreate(&m_backend);
140#elif defined(BUILD_GLES2)
141 GBAGLES2ContextCreate(&m_backend);
142#endif
143 m_backend.d.swap = [](VideoBackend* v) {
144 PainterGL* painter = static_cast<PainterGL*>(v->user);
145 painter->m_gl->swapBuffers();
146 };
147 m_backend.d.user = this;
148 m_backend.d.filter = false;
149 m_backend.d.lockAspectRatio = false;
150}
151
152void PainterGL::setContext(GBAThread* context) {
153 m_context = context;
154}
155
156void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
157 m_messagePainter = messagePainter;
158}
159
160void PainterGL::setBacking(const uint32_t* backing) {
161 m_gl->makeCurrent();
162 m_backend.d.postFrame(&m_backend.d, backing);
163 if (m_active) {
164 draw();
165 }
166 m_gl->doneCurrent();
167}
168
169void PainterGL::resize(const QSize& size) {
170 m_size = size;
171 if (m_active) {
172 forceDraw();
173 }
174}
175
176void PainterGL::lockAspectRatio(bool lock) {
177 m_backend.d.lockAspectRatio = lock;
178 if (m_active) {
179 forceDraw();
180 }
181}
182
183void PainterGL::filter(bool filter) {
184 m_backend.d.filter = filter;
185 if (m_active) {
186 forceDraw();
187 }
188}
189
190void PainterGL::start() {
191 m_gl->makeCurrent();
192 m_backend.d.init(&m_backend.d, reinterpret_cast<WHandle>(m_gl->winId()));
193 m_gl->doneCurrent();
194 m_active = true;
195}
196
197void PainterGL::draw() {
198 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
199 m_painter.begin(m_gl->context()->device());
200 performDraw();
201 m_painter.end();
202 GBASyncWaitFrameEnd(&m_context->sync);
203 m_backend.d.swap(&m_backend.d);
204 } else {
205 GBASyncWaitFrameEnd(&m_context->sync);
206 }
207}
208
209void PainterGL::forceDraw() {
210 m_painter.begin(m_gl->context()->device());
211 performDraw();
212 m_painter.end();
213 m_backend.d.swap(&m_backend.d);
214}
215
216void PainterGL::stop() {
217 m_active = false;
218 m_gl->makeCurrent();
219 m_backend.d.clear(&m_backend.d);
220 m_backend.d.swap(&m_backend.d);
221 m_backend.d.deinit(&m_backend.d);
222 m_gl->doneCurrent();
223 m_gl->context()->moveToThread(m_gl->thread());
224 moveToThread(m_gl->thread());
225}
226
227void PainterGL::pause() {
228 m_active = false;
229 // Make sure both buffers are filled
230 forceDraw();
231 forceDraw();
232}
233
234void PainterGL::unpause() {
235 m_active = true;
236}
237
238void PainterGL::performDraw() {
239 m_painter.beginNativePainting();
240 float r = m_gl->devicePixelRatio();
241 m_backend.d.resized(&m_backend.d, m_size.width() * r, m_size.height() * r);
242 m_backend.d.drawFrame(&m_backend.d);
243 m_painter.endNativePainting();
244 if (m_messagePainter) {
245 m_messagePainter->paint(&m_painter);
246 }
247}