src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "ArchiveInspector.h"
19#include "CheatsView.h"
20#include "ConfigController.h"
21#include "Display.h"
22#include "GameController.h"
23#include "GBAApp.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "IOViewer.h"
28#include "LoadSaveState.h"
29#include "LogView.h"
30#include "MultiplayerController.h"
31#include "MemoryView.h"
32#include "OverrideView.h"
33#include "PaletteView.h"
34#include "TileView.h"
35#include "ROMInfo.h"
36#include "SensorView.h"
37#include "SettingsView.h"
38#include "ShaderSelector.h"
39#include "ShortcutController.h"
40#include "VideoView.h"
41
42extern "C" {
43#include "core/version.h"
44#ifdef M_CORE_GB
45#include "gb/gb.h"
46#endif
47#include "feature/commandline.h"
48#include "util/nointro.h"
49#include "util/vfs.h"
50}
51
52using namespace QGBA;
53
54Window::Window(ConfigController* config, int playerId, QWidget* parent)
55 : QMainWindow(parent)
56 , m_log(0)
57 , m_logView(new LogView(&m_log))
58 , m_stateWindow(nullptr)
59 , m_screenWidget(new WindowBackground())
60 , m_logo(":/res/mgba-1024.png")
61 , m_config(config)
62 , m_inputController(playerId, this)
63#ifdef USE_FFMPEG
64 , m_videoView(nullptr)
65#endif
66#ifdef USE_MAGICK
67 , m_gifView(nullptr)
68#endif
69#ifdef USE_GDB_STUB
70 , m_gdbController(nullptr)
71#endif
72 , m_mruMenu(nullptr)
73 , m_shortcutController(new ShortcutController(this))
74 , m_playerId(playerId)
75 , m_fullscreenOnStart(false)
76 , m_autoresume(false)
77{
78 setFocusPolicy(Qt::StrongFocus);
79 setAcceptDrops(true);
80 setAttribute(Qt::WA_DeleteOnClose);
81 m_controller = new GameController(this);
82 m_controller->setInputController(&m_inputController);
83 updateTitle();
84
85 m_display = Display::create(this);
86 m_shaderView = new ShaderSelector(m_display, m_config);
87
88 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
89 m_logo = m_logo; // Free memory left over in old pixmap
90
91 m_screenWidget->setMinimumSize(m_display->minimumSize());
92 m_screenWidget->setSizePolicy(m_display->sizePolicy());
93 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
94 m_screenWidget->setPixmap(m_logo);
95 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
96 setCentralWidget(m_screenWidget);
97
98 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
99 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
100 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
101 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
102 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
103 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
104 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
105 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
106 unsigned width, height;
107 context->core->desiredVideoDimensions(context->core, &width, &height);
108 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
109 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
110 QPixmap pixmap;
111 pixmap.convertFromImage(currentImage);
112 m_screenWidget->setPixmap(pixmap);
113 m_screenWidget->setLockAspectRatio(width, height);
114 });
115 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
116#ifndef Q_OS_MAC
117 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
118 connect(m_controller, &GameController::gameUnpaused, [this]() {
119 if(isFullScreen()) {
120 menuBar()->hide();
121 }
122 });
123#endif
124 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
125 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
126 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
127 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
128 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
129 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
130 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
131 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
132 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
133 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
134 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
135 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
136 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
137 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
138 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
139 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
140 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
141 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
142 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
143 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
144 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
145 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
146 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
147 connect(m_display, &Display::hideCursor, [this]() {
148 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
149 m_screenWidget->setCursor(Qt::BlankCursor);
150 }
151 });
152 connect(m_display, &Display::showCursor, [this]() {
153 m_screenWidget->unsetCursor();
154 });
155 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
156
157 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
158 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
159 m_focusCheck.setInterval(200);
160
161 m_shortcutController->setConfigController(m_config);
162 setupMenu(menuBar());
163}
164
165Window::~Window() {
166 delete m_logView;
167
168#ifdef USE_FFMPEG
169 delete m_videoView;
170#endif
171
172#ifdef USE_MAGICK
173 delete m_gifView;
174#endif
175}
176
177void Window::argumentsPassed(mArguments* args) {
178 loadConfig();
179
180 if (args->patch) {
181 m_controller->loadPatch(args->patch);
182 }
183
184 if (args->fname) {
185 m_controller->loadGame(args->fname);
186 }
187
188#ifdef USE_GDB_STUB
189 if (args->debuggerType == DEBUGGER_GDB) {
190 if (!m_gdbController) {
191 m_gdbController = new GDBController(m_controller, this);
192 m_gdbController->listen();
193 }
194 }
195#endif
196}
197
198void Window::resizeFrame(const QSize& size) {
199 QSize newSize(size);
200 m_screenWidget->setSizeHint(newSize);
201 newSize -= m_screenWidget->size();
202 newSize += this->size();
203 resize(newSize);
204}
205
206void Window::setConfig(ConfigController* config) {
207 m_config = config;
208}
209
210void Window::loadConfig() {
211 const mCoreOptions* opts = m_config->options();
212 reloadConfig();
213
214 // TODO: Move these to ConfigController
215 if (opts->fpsTarget) {
216 emit fpsTargetChanged(opts->fpsTarget);
217 }
218
219 if (opts->audioBuffers) {
220 emit audioBufferSamplesChanged(opts->audioBuffers);
221 }
222
223 if (opts->sampleRate) {
224 emit sampleRateChanged(opts->sampleRate);
225 }
226
227 if (opts->width && opts->height) {
228 resizeFrame(QSize(opts->width, opts->height));
229 }
230
231 if (opts->fullscreen) {
232 enterFullScreen();
233 }
234
235 if (opts->shader) {
236 struct VDir* shader = VDirOpen(opts->shader);
237 if (shader) {
238 m_display->setShaders(shader);
239 m_shaderView->refreshShaders();
240 shader->close(shader);
241 }
242 }
243
244 m_mruFiles = m_config->getMRU();
245 updateMRU();
246
247 m_inputController.setConfiguration(m_config);
248 m_controller->setUseBIOS(opts->useBios);
249}
250
251void Window::reloadConfig() {
252 const mCoreOptions* opts = m_config->options();
253
254 m_log.setLevels(opts->logLevel);
255
256 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
257 bool ok;
258 int flags = saveStateExtdata.toInt(&ok);
259 if (ok) {
260 m_controller->setSaveStateExtdata(flags);
261 }
262
263 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
264 flags = loadStateExtdata.toInt(&ok);
265 if (ok) {
266 m_controller->setLoadStateExtdata(flags);
267 }
268
269 m_controller->setConfig(m_config->config());
270 m_display->lockAspectRatio(opts->lockAspectRatio);
271 m_display->filter(opts->resampleVideo);
272
273 if (opts->bios) {
274 m_controller->loadBIOS(opts->bios);
275 }
276
277 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
278}
279
280void Window::saveConfig() {
281 m_inputController.saveConfiguration();
282 m_config->write();
283}
284
285QString Window::getFilters() const {
286 QStringList filters;
287 QStringList formats;
288
289#ifdef M_CORE_GBA
290 QStringList gbaFormats{
291 "*.gba",
292#if defined(USE_LIBZIP) || defined(USE_ZLIB)
293 "*.zip",
294#endif
295#ifdef USE_LZMA
296 "*.7z",
297#endif
298 "*.agb",
299 "*.mb",
300 "*.rom",
301 "*.bin"};
302 formats.append(gbaFormats);
303 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
304#endif
305
306#ifdef M_CORE_GB
307 QStringList gbFormats{
308 "*.gb",
309 "*.gbc",
310#if defined(USE_LIBZIP) || defined(USE_ZLIB)
311 "*.zip",
312#endif
313#ifdef USE_LZMA
314 "*.7z",
315#endif
316 "*.rom",
317 "*.bin"};
318 formats.append(gbFormats);
319 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
320#endif
321
322 formats.removeDuplicates();
323 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
324 return filters.join(";;");
325}
326
327QString Window::getFiltersArchive() const {
328 QStringList filters;
329
330 QStringList formats{
331#if defined(USE_LIBZIP) || defined(USE_ZLIB)
332 "*.zip",
333#endif
334#ifdef USE_LZMA
335 "*.7z",
336#endif
337 };
338 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
339 return filters.join(";;");
340}
341
342void Window::selectROM() {
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
344 if (!filename.isEmpty()) {
345 m_controller->loadGame(filename);
346 }
347}
348
349void Window::selectROMInArchive() {
350 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
351 if (filename.isEmpty()) {
352 return;
353 }
354 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
355 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
356 VFile* output = archiveInspector->selectedVFile();
357 if (output) {
358 m_controller->loadGame(output);
359 }
360 archiveInspector->close();
361 });
362 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
363 archiveInspector->show();
364}
365
366void Window::replaceROM() {
367 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
368 if (!filename.isEmpty()) {
369 m_controller->replaceGame(filename);
370 }
371}
372
373void Window::selectSave(bool temporary) {
374 QStringList formats{"*.sav"};
375 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
377 if (!filename.isEmpty()) {
378 m_controller->loadSave(filename, temporary);
379 }
380}
381
382void Window::multiplayerChanged() {
383 disconnect(nullptr, this, SLOT(multiplayerChanged()));
384 int attached = 1;
385 MultiplayerController* multiplayer = m_controller->multiplayerController();
386 if (multiplayer) {
387 attached = multiplayer->attached();
388 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
389 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
390 m_playerId = multiplayer->playerId(m_controller);
391 }
392 if (m_controller->isLoaded()) {
393 for (QAction* action : m_nonMpActions) {
394 action->setDisabled(attached > 1);
395 }
396 }
397}
398
399void Window::selectBIOS() {
400 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
401 if (!filename.isEmpty()) {
402 QFileInfo info(filename);
403 m_config->setOption("bios", info.canonicalFilePath());
404 m_config->updateOption("bios");
405 m_config->setOption("useBios", true);
406 m_config->updateOption("useBios");
407 m_controller->loadBIOS(info.canonicalFilePath());
408 }
409}
410
411void Window::selectPatch() {
412 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
413 if (!filename.isEmpty()) {
414 m_controller->loadPatch(filename);
415 }
416}
417
418void Window::openView(QWidget* widget) {
419 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
420 widget->setAttribute(Qt::WA_DeleteOnClose);
421 widget->show();
422}
423
424void Window::importSharkport() {
425 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
426 if (!filename.isEmpty()) {
427 m_controller->importSharkport(filename);
428 }
429}
430
431void Window::exportSharkport() {
432 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
433 if (!filename.isEmpty()) {
434 m_controller->exportSharkport(filename);
435 }
436}
437
438void Window::openSettingsWindow() {
439 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
440 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
441 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
442 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
443 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
444 openView(settingsWindow);
445}
446
447void Window::openOverrideWindow() {
448 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
449 openView(overrideWindow);
450}
451
452void Window::openSensorWindow() {
453 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
454 openView(sensorWindow);
455}
456
457void Window::openCheatsWindow() {
458 CheatsView* cheatsWindow = new CheatsView(m_controller);
459 openView(cheatsWindow);
460}
461
462void Window::openPaletteWindow() {
463 PaletteView* paletteWindow = new PaletteView(m_controller);
464 openView(paletteWindow);
465}
466
467void Window::openTileWindow() {
468 TileView* tileWindow = new TileView(m_controller);
469 openView(tileWindow);
470}
471
472void Window::openMemoryWindow() {
473 MemoryView* memoryWindow = new MemoryView(m_controller);
474 openView(memoryWindow);
475}
476
477void Window::openIOViewer() {
478 IOViewer* ioViewer = new IOViewer(m_controller);
479 openView(ioViewer);
480}
481
482void Window::openAboutScreen() {
483 AboutScreen* about = new AboutScreen();
484 openView(about);
485}
486
487void Window::openROMInfo() {
488 ROMInfo* romInfo = new ROMInfo(m_controller);
489 openView(romInfo);
490}
491
492#ifdef USE_FFMPEG
493void Window::openVideoWindow() {
494 if (!m_videoView) {
495 m_videoView = new VideoView();
496 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
497 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
498 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
499 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
500 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
501 }
502 m_videoView->show();
503}
504#endif
505
506#ifdef USE_MAGICK
507void Window::openGIFWindow() {
508 if (!m_gifView) {
509 m_gifView = new GIFView();
510 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
511 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
512 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
513 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
514 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
515 }
516 m_gifView->show();
517}
518#endif
519
520#ifdef USE_GDB_STUB
521void Window::gdbOpen() {
522 if (!m_gdbController) {
523 m_gdbController = new GDBController(m_controller, this);
524 }
525 GDBWindow* window = new GDBWindow(m_gdbController);
526 openView(window);
527}
528#endif
529
530void Window::keyPressEvent(QKeyEvent* event) {
531 if (event->isAutoRepeat()) {
532 QWidget::keyPressEvent(event);
533 return;
534 }
535 GBAKey key = m_inputController.mapKeyboard(event->key());
536 if (key == GBA_KEY_NONE) {
537 QWidget::keyPressEvent(event);
538 return;
539 }
540 m_controller->keyPressed(key);
541 event->accept();
542}
543
544void Window::keyReleaseEvent(QKeyEvent* event) {
545 if (event->isAutoRepeat()) {
546 QWidget::keyReleaseEvent(event);
547 return;
548 }
549 GBAKey key = m_inputController.mapKeyboard(event->key());
550 if (key == GBA_KEY_NONE) {
551 QWidget::keyPressEvent(event);
552 return;
553 }
554 m_controller->keyReleased(key);
555 event->accept();
556}
557
558void Window::resizeEvent(QResizeEvent* event) {
559 if (!isFullScreen()) {
560 m_config->setOption("height", m_screenWidget->height());
561 m_config->setOption("width", m_screenWidget->width());
562 }
563
564 int factor = 0;
565 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
566 if (m_controller->isLoaded()) {
567 size = m_controller->screenDimensions();
568 }
569 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
570 event->size().width() / size.width() == event->size().height() / size.height()) {
571 factor = event->size().width() / size.width();
572 }
573 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
574 bool enableSignals = iter.value()->blockSignals(true);
575 if (iter.key() == factor) {
576 iter.value()->setChecked(true);
577 } else {
578 iter.value()->setChecked(false);
579 }
580 iter.value()->blockSignals(enableSignals);
581 }
582
583 m_config->setOption("fullscreen", isFullScreen());
584}
585
586void Window::showEvent(QShowEvent* event) {
587 resizeFrame(m_screenWidget->sizeHint());
588 QVariant windowPos = m_config->getQtOption("windowPos");
589 if (!windowPos.isNull()) {
590 move(windowPos.toPoint());
591 } else {
592 QRect rect = frameGeometry();
593 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
594 move(rect.topLeft());
595 }
596 if (m_fullscreenOnStart) {
597 enterFullScreen();
598 m_fullscreenOnStart = false;
599 }
600}
601
602void Window::closeEvent(QCloseEvent* event) {
603 emit shutdown();
604 m_config->setQtOption("windowPos", pos());
605 saveConfig();
606 QMainWindow::closeEvent(event);
607}
608
609void Window::focusInEvent(QFocusEvent*) {
610 m_display->forceDraw();
611}
612
613void Window::focusOutEvent(QFocusEvent*) {
614 m_controller->setTurbo(false, false);
615 m_controller->stopRewinding();
616 m_controller->clearKeys();
617}
618
619void Window::dragEnterEvent(QDragEnterEvent* event) {
620 if (event->mimeData()->hasFormat("text/uri-list")) {
621 event->acceptProposedAction();
622 }
623}
624
625void Window::dropEvent(QDropEvent* event) {
626 QString uris = event->mimeData()->data("text/uri-list");
627 uris = uris.trimmed();
628 if (uris.contains("\n")) {
629 // Only one file please
630 return;
631 }
632 QUrl url(uris);
633 if (!url.isLocalFile()) {
634 // No remote loading
635 return;
636 }
637 event->accept();
638 m_controller->loadGame(url.toLocalFile());
639}
640
641void Window::mouseDoubleClickEvent(QMouseEvent* event) {
642 if (event->button() != Qt::LeftButton) {
643 return;
644 }
645 toggleFullScreen();
646}
647
648void Window::enterFullScreen() {
649 if (!isVisible()) {
650 m_fullscreenOnStart = true;
651 return;
652 }
653 if (isFullScreen()) {
654 return;
655 }
656 showFullScreen();
657#ifndef Q_OS_MAC
658 if (m_controller->isLoaded() && !m_controller->isPaused()) {
659 menuBar()->hide();
660 }
661#endif
662}
663
664void Window::exitFullScreen() {
665 if (!isFullScreen()) {
666 return;
667 }
668 m_screenWidget->unsetCursor();
669 menuBar()->show();
670 showNormal();
671}
672
673void Window::toggleFullScreen() {
674 if (isFullScreen()) {
675 exitFullScreen();
676 } else {
677 enterFullScreen();
678 }
679}
680
681void Window::gameStarted(mCoreThread* context, const QString& fname) {
682 MutexLock(&context->stateMutex);
683 if (context->state < THREAD_EXITING) {
684 emit startDrawing(context);
685 } else {
686 MutexUnlock(&context->stateMutex);
687 return;
688 }
689 MutexUnlock(&context->stateMutex);
690 foreach (QAction* action, m_gameActions) {
691 action->setDisabled(false);
692 }
693#ifdef M_CORE_GBA
694 foreach (QAction* action, m_gbaActions) {
695 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
696 }
697#endif
698 multiplayerChanged();
699 if (!fname.isEmpty()) {
700 setWindowFilePath(fname);
701 appendMRU(fname);
702 }
703 updateTitle();
704 unsigned width, height;
705 context->core->desiredVideoDimensions(context->core, &width, &height);
706 m_display->setMinimumSize(width, height);
707 attachWidget(m_display);
708
709#ifndef Q_OS_MAC
710 if (isFullScreen()) {
711 menuBar()->hide();
712 }
713#endif
714
715 m_hitUnimplementedBiosCall = false;
716 m_fpsTimer.start();
717 m_focusCheck.start();
718}
719
720void Window::gameStopped() {
721#ifdef M_CORE_GBA
722 foreach (QAction* action, m_gbaActions) {
723 action->setDisabled(false);
724 }
725#endif
726 foreach (QAction* action, m_gameActions) {
727 action->setDisabled(true);
728 }
729 setWindowFilePath(QString());
730 updateTitle();
731 detachWidget(m_display);
732 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
733 m_screenWidget->setPixmap(m_logo);
734 m_screenWidget->unsetCursor();
735
736 m_fpsTimer.stop();
737 m_focusCheck.stop();
738}
739
740void Window::gameCrashed(const QString& errorMessage) {
741 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
742 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
743 QMessageBox::Ok, this, Qt::Sheet);
744 crash->setAttribute(Qt::WA_DeleteOnClose);
745 crash->show();
746}
747
748void Window::gameFailed() {
749 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
750 tr("Could not load game. Are you sure it's in the correct format?"),
751 QMessageBox::Ok, this, Qt::Sheet);
752 fail->setAttribute(Qt::WA_DeleteOnClose);
753 fail->show();
754}
755
756void Window::unimplementedBiosCall(int call) {
757 if (m_hitUnimplementedBiosCall) {
758 return;
759 }
760 m_hitUnimplementedBiosCall = true;
761
762 QMessageBox* fail = new QMessageBox(
763 QMessageBox::Warning, tr("Unimplemented BIOS call"),
764 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
765 QMessageBox::Ok, this, Qt::Sheet);
766 fail->setAttribute(Qt::WA_DeleteOnClose);
767 fail->show();
768}
769
770void Window::tryMakePortable() {
771 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
772 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
773 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
774 confirm->setAttribute(Qt::WA_DeleteOnClose);
775 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
776 confirm->show();
777}
778
779void Window::mustRestart() {
780 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
781 tr("Some changes will not take effect until the emulator is restarted."),
782 QMessageBox::Ok, this, Qt::Sheet);
783 dialog->setAttribute(Qt::WA_DeleteOnClose);
784 dialog->show();
785}
786
787void Window::recordFrame() {
788 m_frameList.append(QDateTime::currentDateTime());
789 while (m_frameList.count() > FRAME_LIST_SIZE) {
790 m_frameList.removeFirst();
791 }
792}
793
794void Window::showFPS() {
795 if (m_frameList.isEmpty()) {
796 updateTitle();
797 return;
798 }
799 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
800 float fps = (m_frameList.count() - 1) * 10000.f / interval;
801 fps = round(fps) / 10.f;
802 updateTitle(fps);
803}
804
805void Window::updateTitle(float fps) {
806 QString title;
807
808 m_controller->threadInterrupt();
809 if (m_controller->isLoaded()) {
810 const NoIntroDB* db = GBAApp::app()->gameDB();
811 NoIntroGame game{};
812 uint32_t crc32 = 0;
813
814 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
815 #ifdef M_CORE_GBA
816 case PLATFORM_GBA: {
817 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
818 crc32 = gba->romCrc32;
819 break;
820 }
821 #endif
822 #ifdef M_CORE_GB
823 case PLATFORM_GB: {
824 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
825 crc32 = gb->romCrc32;
826 break;
827 }
828 #endif
829 default:
830 break;
831 }
832
833 if (db && crc32) {
834 NoIntroDBLookupGameByCRC(db, crc32, &game);
835 title = QLatin1String(game.name);
836 } else {
837 char gameTitle[17] = { '\0' };
838 mCore* core = m_controller->thread()->core;
839 core->getGameTitle(core, gameTitle);
840 title = gameTitle;
841 }
842 }
843 MultiplayerController* multiplayer = m_controller->multiplayerController();
844 if (multiplayer && multiplayer->attached() > 1) {
845 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
846 }
847 m_controller->threadContinue();
848 if (title.isNull()) {
849 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
850 } else if (fps < 0) {
851 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
852 } else {
853 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
854 }
855}
856
857void Window::openStateWindow(LoadSave ls) {
858 if (m_stateWindow) {
859 return;
860 }
861 MultiplayerController* multiplayer = m_controller->multiplayerController();
862 if (multiplayer && multiplayer->attached() > 1) {
863 return;
864 }
865 bool wasPaused = m_controller->isPaused();
866 m_stateWindow = new LoadSaveState(m_controller);
867 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
868 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
869 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
870 detachWidget(m_stateWindow);
871 m_stateWindow = nullptr;
872 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
873 });
874 if (!wasPaused) {
875 m_controller->setPaused(true);
876 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
877 }
878 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
879 m_stateWindow->setMode(ls);
880 attachWidget(m_stateWindow);
881}
882
883void Window::setupMenu(QMenuBar* menubar) {
884 menubar->clear();
885 QMenu* fileMenu = menubar->addMenu(tr("&File"));
886 m_shortcutController->addMenu(fileMenu);
887 installEventFilter(m_shortcutController);
888 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
889 "loadROM");
890 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
891 "loadROMInArchive");
892
893 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
894
895 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
896 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
897 m_gameActions.append(loadTemporarySave);
898 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
899
900 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
901 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
902
903 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
904
905 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
906 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
907 m_gameActions.append(romInfo);
908 addControlledAction(fileMenu, romInfo, "romInfo");
909
910 m_mruMenu = fileMenu->addMenu(tr("Recent"));
911
912 fileMenu->addSeparator();
913
914 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
915
916 fileMenu->addSeparator();
917
918 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
919 loadState->setShortcut(tr("F10"));
920 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
921 m_gameActions.append(loadState);
922 m_nonMpActions.append(loadState);
923 addControlledAction(fileMenu, loadState, "loadState");
924
925 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
926 saveState->setShortcut(tr("Shift+F10"));
927 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
928 m_gameActions.append(saveState);
929 m_nonMpActions.append(saveState);
930 addControlledAction(fileMenu, saveState, "saveState");
931
932 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
933 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
934 m_shortcutController->addMenu(quickLoadMenu);
935 m_shortcutController->addMenu(quickSaveMenu);
936
937 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
938 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
939 m_gameActions.append(quickLoad);
940 m_nonMpActions.append(quickLoad);
941 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
942
943 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
944 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
945 m_gameActions.append(quickSave);
946 m_nonMpActions.append(quickSave);
947 addControlledAction(quickSaveMenu, quickSave, "quickSave");
948
949 quickLoadMenu->addSeparator();
950 quickSaveMenu->addSeparator();
951
952 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
953 undoLoadState->setShortcut(tr("F11"));
954 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
955 m_gameActions.append(undoLoadState);
956 m_nonMpActions.append(undoLoadState);
957 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
958
959 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
960 undoSaveState->setShortcut(tr("Shift+F11"));
961 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
962 m_gameActions.append(undoSaveState);
963 m_nonMpActions.append(undoSaveState);
964 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
965
966 quickLoadMenu->addSeparator();
967 quickSaveMenu->addSeparator();
968
969 int i;
970 for (i = 1; i < 10; ++i) {
971 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
972 quickLoad->setShortcut(tr("F%1").arg(i));
973 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
974 m_gameActions.append(quickLoad);
975 m_nonMpActions.append(quickLoad);
976 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
977
978 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
979 quickSave->setShortcut(tr("Shift+F%1").arg(i));
980 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
981 m_gameActions.append(quickSave);
982 m_nonMpActions.append(quickSave);
983 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
984 }
985
986#ifdef M_CORE_GBA
987 fileMenu->addSeparator();
988 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
989 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
990 m_gameActions.append(importShark);
991 m_gbaActions.append(importShark);
992 addControlledAction(fileMenu, importShark, "importShark");
993
994 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
995 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
996 m_gameActions.append(exportShark);
997 m_gbaActions.append(exportShark);
998 addControlledAction(fileMenu, exportShark, "exportShark");
999#endif
1000
1001 fileMenu->addSeparator();
1002 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1003 connect(multiWindow, &QAction::triggered, [this]() {
1004 GBAApp::app()->newWindow();
1005 });
1006 addControlledAction(fileMenu, multiWindow, "multiWindow");
1007
1008#ifndef Q_OS_MAC
1009 fileMenu->addSeparator();
1010#endif
1011
1012 QAction* about = new QAction(tr("About"), fileMenu);
1013 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1014 fileMenu->addAction(about);
1015
1016#ifndef Q_OS_MAC
1017 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1018#endif
1019
1020 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1021 m_shortcutController->addMenu(emulationMenu);
1022 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1023 reset->setShortcut(tr("Ctrl+R"));
1024 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1025 m_gameActions.append(reset);
1026 addControlledAction(emulationMenu, reset, "reset");
1027
1028 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1029 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1030 m_gameActions.append(shutdown);
1031 addControlledAction(emulationMenu, shutdown, "shutdown");
1032
1033#ifdef M_CORE_GBA
1034 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1035 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1036 m_gameActions.append(yank);
1037 m_gbaActions.append(yank);
1038 addControlledAction(emulationMenu, yank, "yank");
1039#endif
1040 emulationMenu->addSeparator();
1041
1042 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1043 pause->setChecked(false);
1044 pause->setCheckable(true);
1045 pause->setShortcut(tr("Ctrl+P"));
1046 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1047 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1048 pause->setChecked(true);
1049 });
1050 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1051 m_gameActions.append(pause);
1052 addControlledAction(emulationMenu, pause, "pause");
1053
1054 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1055 frameAdvance->setShortcut(tr("Ctrl+N"));
1056 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1057 m_gameActions.append(frameAdvance);
1058 m_nonMpActions.append(frameAdvance);
1059 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1060
1061 emulationMenu->addSeparator();
1062
1063 m_shortcutController->addFunctions(emulationMenu, [this]() {
1064 m_controller->setTurbo(true, false);
1065 }, [this]() {
1066 m_controller->setTurbo(false, false);
1067 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1068
1069 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1070 turbo->setCheckable(true);
1071 turbo->setChecked(false);
1072 turbo->setShortcut(tr("Shift+Tab"));
1073 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1074 addControlledAction(emulationMenu, turbo, "fastForward");
1075
1076 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1077 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1078 ffspeed->connect([this](const QVariant& value) {
1079 m_controller->setTurboSpeed(value.toFloat());
1080 }, this);
1081 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1082 ffspeed->setValue(QVariant(-1.0f));
1083 ffspeedMenu->addSeparator();
1084 for (i = 2; i < 11; ++i) {
1085 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1086 }
1087 m_config->updateOption("fastForwardRatio");
1088
1089 m_shortcutController->addFunctions(emulationMenu, [this]() {
1090 m_controller->startRewinding();
1091 }, [this]() {
1092 m_controller->stopRewinding();
1093 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1094
1095 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1096 rewind->setShortcut(tr("`"));
1097 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1098 m_gameActions.append(rewind);
1099 m_nonMpActions.append(rewind);
1100 addControlledAction(emulationMenu, rewind, "rewind");
1101
1102 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1103 frameRewind->setShortcut(tr("Ctrl+B"));
1104 connect(frameRewind, &QAction::triggered, [this] () {
1105 m_controller->rewind(1);
1106 });
1107 m_gameActions.append(frameRewind);
1108 m_nonMpActions.append(frameRewind);
1109 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1110
1111 ConfigOption* videoSync = m_config->addOption("videoSync");
1112 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1113 videoSync->connect([this](const QVariant& value) {
1114 reloadConfig();
1115 }, this);
1116 m_config->updateOption("videoSync");
1117
1118 ConfigOption* audioSync = m_config->addOption("audioSync");
1119 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1120 audioSync->connect([this](const QVariant& value) {
1121 reloadConfig();
1122 }, this);
1123 m_config->updateOption("audioSync");
1124
1125 emulationMenu->addSeparator();
1126
1127 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1128 m_shortcutController->addMenu(solarMenu);
1129 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1130 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1131 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1132
1133 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1134 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1135 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1136
1137 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1138 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1139 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1140
1141 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1142 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1143 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1144
1145 solarMenu->addSeparator();
1146 for (int i = 0; i <= 10; ++i) {
1147 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1148 connect(setSolar, &QAction::triggered, [this, i]() {
1149 m_controller->setLuminanceLevel(i);
1150 });
1151 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1152 }
1153
1154 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1155 m_shortcutController->addMenu(avMenu);
1156 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1157 m_shortcutController->addMenu(frameMenu, avMenu);
1158 for (int i = 1; i <= 6; ++i) {
1159 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1160 setSize->setCheckable(true);
1161 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1162 showNormal();
1163 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1164 if (m_controller->isLoaded()) {
1165 size = m_controller->screenDimensions();
1166 }
1167 size *= i;
1168 resizeFrame(size);
1169 bool enableSignals = setSize->blockSignals(true);
1170 setSize->setChecked(true);
1171 setSize->blockSignals(enableSignals);
1172 });
1173 m_frameSizes[i] = setSize;
1174 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1175 }
1176 QKeySequence fullscreenKeys;
1177#ifdef Q_OS_WIN
1178 fullscreenKeys = QKeySequence("Alt+Return");
1179#else
1180 fullscreenKeys = QKeySequence("Ctrl+F");
1181#endif
1182 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1183
1184 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1185 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1186 lockAspectRatio->connect([this](const QVariant& value) {
1187 m_display->lockAspectRatio(value.toBool());
1188 }, this);
1189 m_config->updateOption("lockAspectRatio");
1190
1191 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1192 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1193 resampleVideo->connect([this](const QVariant& value) {
1194 m_display->filter(value.toBool());
1195 }, this);
1196 m_config->updateOption("resampleVideo");
1197
1198 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1199 ConfigOption* skip = m_config->addOption("frameskip");
1200 skip->connect([this](const QVariant& value) {
1201 reloadConfig();
1202 }, this);
1203 for (int i = 0; i <= 10; ++i) {
1204 skip->addValue(QString::number(i), i, skipMenu);
1205 }
1206 m_config->updateOption("frameskip");
1207
1208 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1209 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1210 if (!m_display->supportsShaders()) {
1211 shaderView->setEnabled(false);
1212 }
1213 addControlledAction(avMenu, shaderView, "shaderSelector");
1214
1215 avMenu->addSeparator();
1216
1217 ConfigOption* mute = m_config->addOption("mute");
1218 mute->addBoolean(tr("Mute"), avMenu);
1219 mute->connect([this](const QVariant& value) {
1220 reloadConfig();
1221 }, this);
1222 m_config->updateOption("mute");
1223
1224 QMenu* target = avMenu->addMenu(tr("FPS target"));
1225 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1226 fpsTargetOption->connect([this](const QVariant& value) {
1227 emit fpsTargetChanged(value.toFloat());
1228 }, this);
1229 fpsTargetOption->addValue(tr("15"), 15, target);
1230 fpsTargetOption->addValue(tr("30"), 30, target);
1231 fpsTargetOption->addValue(tr("45"), 45, target);
1232 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1233 fpsTargetOption->addValue(tr("60"), 60, target);
1234 fpsTargetOption->addValue(tr("90"), 90, target);
1235 fpsTargetOption->addValue(tr("120"), 120, target);
1236 fpsTargetOption->addValue(tr("240"), 240, target);
1237 m_config->updateOption("fpsTarget");
1238
1239#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1240 avMenu->addSeparator();
1241#endif
1242
1243#ifdef USE_PNG
1244 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1245 screenshot->setShortcut(tr("F12"));
1246 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1247 m_gameActions.append(screenshot);
1248 addControlledAction(avMenu, screenshot, "screenshot");
1249#endif
1250
1251#ifdef USE_FFMPEG
1252 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1253 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1254 addControlledAction(avMenu, recordOutput, "recordOutput");
1255#endif
1256
1257#ifdef USE_MAGICK
1258 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1259 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1260 addControlledAction(avMenu, recordGIF, "recordGIF");
1261#endif
1262
1263 avMenu->addSeparator();
1264 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1265 m_shortcutController->addMenu(videoLayers, avMenu);
1266
1267 for (int i = 0; i < 4; ++i) {
1268 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1269 enableBg->setCheckable(true);
1270 enableBg->setChecked(true);
1271 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1272 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1273 }
1274
1275 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1276 enableObj->setCheckable(true);
1277 enableObj->setChecked(true);
1278 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1279 addControlledAction(videoLayers, enableObj, "enableOBJ");
1280
1281 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1282 m_shortcutController->addMenu(audioChannels, avMenu);
1283
1284 for (int i = 0; i < 4; ++i) {
1285 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1286 enableCh->setCheckable(true);
1287 enableCh->setChecked(true);
1288 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1289 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1290 }
1291
1292 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1293 enableChA->setCheckable(true);
1294 enableChA->setChecked(true);
1295 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1296 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1297
1298 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1299 enableChB->setCheckable(true);
1300 enableChB->setChecked(true);
1301 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1302 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1303
1304 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1305 m_shortcutController->addMenu(toolsMenu);
1306 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1307 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1308 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1309
1310#ifdef M_CORE_GBA
1311 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1312 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1313 m_gbaActions.append(overrides);
1314 addControlledAction(toolsMenu, overrides, "overrideWindow");
1315#endif
1316
1317 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1318 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1319 addControlledAction(toolsMenu, sensors, "sensorWindow");
1320
1321 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1322 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1323 m_gameActions.append(cheats);
1324 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1325
1326#ifdef USE_GDB_STUB
1327 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1328 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1329 m_gbaActions.append(gdbWindow);
1330 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1331#endif
1332
1333 toolsMenu->addSeparator();
1334 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1335 "settings");
1336
1337 toolsMenu->addSeparator();
1338
1339 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1340 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1341 m_gameActions.append(paletteView);
1342 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1343
1344#ifdef M_CORE_GBA
1345 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1346 connect(tileView, SIGNAL(triggered()), this, SLOT(openTileWindow()));
1347 m_gameActions.append(tileView);
1348 m_gbaActions.append(tileView);
1349 addControlledAction(toolsMenu, tileView, "tileWindow");
1350#endif
1351
1352 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1353 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1354 m_gameActions.append(memoryView);
1355 addControlledAction(toolsMenu, memoryView, "memoryView");
1356
1357#ifdef M_CORE_GBA
1358 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1359 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1360 m_gameActions.append(ioViewer);
1361 m_gbaActions.append(ioViewer);
1362 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1363#endif
1364
1365 ConfigOption* skipBios = m_config->addOption("skipBios");
1366 skipBios->connect([this](const QVariant& value) {
1367 reloadConfig();
1368 }, this);
1369
1370 ConfigOption* useBios = m_config->addOption("useBios");
1371 useBios->connect([this](const QVariant& value) {
1372 m_controller->setUseBIOS(value.toBool());
1373 }, this);
1374
1375 ConfigOption* buffers = m_config->addOption("audioBuffers");
1376 buffers->connect([this](const QVariant& value) {
1377 emit audioBufferSamplesChanged(value.toInt());
1378 }, this);
1379
1380 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1381 sampleRate->connect([this](const QVariant& value) {
1382 emit sampleRateChanged(value.toUInt());
1383 }, this);
1384
1385 ConfigOption* volume = m_config->addOption("volume");
1386 volume->connect([this](const QVariant& value) {
1387 reloadConfig();
1388 }, this);
1389
1390 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1391 rewindEnable->connect([this](const QVariant& value) {
1392 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1393 }, this);
1394
1395 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1396 rewindBufferCapacity->connect([this](const QVariant& value) {
1397 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1398 }, this);
1399
1400 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1401 allowOpposingDirections->connect([this](const QVariant& value) {
1402 m_inputController.setAllowOpposing(value.toBool());
1403 }, this);
1404
1405 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1406 saveStateExtdata->connect([this](const QVariant& value) {
1407 m_controller->setSaveStateExtdata(value.toInt());
1408 }, this);
1409
1410 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1411 loadStateExtdata->connect([this](const QVariant& value) {
1412 m_controller->setLoadStateExtdata(value.toInt());
1413 }, this);
1414
1415 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1416 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1417 exitFullScreen->setShortcut(QKeySequence("Esc"));
1418 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1419
1420 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1421 m_shortcutController->addMenu(autofireMenu);
1422
1423 m_shortcutController->addFunctions(autofireMenu, [this]() {
1424 m_controller->setAutofire(GBA_KEY_A, true);
1425 }, [this]() {
1426 m_controller->setAutofire(GBA_KEY_A, false);
1427 }, QKeySequence(), tr("Autofire A"), "autofireA");
1428
1429 m_shortcutController->addFunctions(autofireMenu, [this]() {
1430 m_controller->setAutofire(GBA_KEY_B, true);
1431 }, [this]() {
1432 m_controller->setAutofire(GBA_KEY_B, false);
1433 }, QKeySequence(), tr("Autofire B"), "autofireB");
1434
1435 m_shortcutController->addFunctions(autofireMenu, [this]() {
1436 m_controller->setAutofire(GBA_KEY_L, true);
1437 }, [this]() {
1438 m_controller->setAutofire(GBA_KEY_L, false);
1439 }, QKeySequence(), tr("Autofire L"), "autofireL");
1440
1441 m_shortcutController->addFunctions(autofireMenu, [this]() {
1442 m_controller->setAutofire(GBA_KEY_R, true);
1443 }, [this]() {
1444 m_controller->setAutofire(GBA_KEY_R, false);
1445 }, QKeySequence(), tr("Autofire R"), "autofireR");
1446
1447 m_shortcutController->addFunctions(autofireMenu, [this]() {
1448 m_controller->setAutofire(GBA_KEY_START, true);
1449 }, [this]() {
1450 m_controller->setAutofire(GBA_KEY_START, false);
1451 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1452
1453 m_shortcutController->addFunctions(autofireMenu, [this]() {
1454 m_controller->setAutofire(GBA_KEY_SELECT, true);
1455 }, [this]() {
1456 m_controller->setAutofire(GBA_KEY_SELECT, false);
1457 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1458
1459 m_shortcutController->addFunctions(autofireMenu, [this]() {
1460 m_controller->setAutofire(GBA_KEY_UP, true);
1461 }, [this]() {
1462 m_controller->setAutofire(GBA_KEY_UP, false);
1463 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1464
1465 m_shortcutController->addFunctions(autofireMenu, [this]() {
1466 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1467 }, [this]() {
1468 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1469 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1470
1471 m_shortcutController->addFunctions(autofireMenu, [this]() {
1472 m_controller->setAutofire(GBA_KEY_DOWN, true);
1473 }, [this]() {
1474 m_controller->setAutofire(GBA_KEY_DOWN, false);
1475 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1476
1477 m_shortcutController->addFunctions(autofireMenu, [this]() {
1478 m_controller->setAutofire(GBA_KEY_LEFT, true);
1479 }, [this]() {
1480 m_controller->setAutofire(GBA_KEY_LEFT, false);
1481 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1482
1483 foreach (QAction* action, m_gameActions) {
1484 action->setDisabled(true);
1485 }
1486}
1487
1488void Window::attachWidget(QWidget* widget) {
1489 m_screenWidget->layout()->addWidget(widget);
1490 m_screenWidget->unsetCursor();
1491 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1492}
1493
1494void Window::detachWidget(QWidget* widget) {
1495 m_screenWidget->layout()->removeWidget(widget);
1496}
1497
1498void Window::appendMRU(const QString& fname) {
1499 int index = m_mruFiles.indexOf(fname);
1500 if (index >= 0) {
1501 m_mruFiles.removeAt(index);
1502 }
1503 m_mruFiles.prepend(fname);
1504 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1505 m_mruFiles.removeLast();
1506 }
1507 updateMRU();
1508}
1509
1510void Window::updateMRU() {
1511 if (!m_mruMenu) {
1512 return;
1513 }
1514 m_mruMenu->clear();
1515 int i = 0;
1516 for (const QString& file : m_mruFiles) {
1517 QAction* item = new QAction(file, m_mruMenu);
1518 item->setShortcut(QString("Ctrl+%1").arg(i));
1519 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1520 m_mruMenu->addAction(item);
1521 ++i;
1522 }
1523 m_config->setMRU(m_mruFiles);
1524 m_config->write();
1525 m_mruMenu->setEnabled(i > 0);
1526}
1527
1528QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1529 addHiddenAction(menu, action, name);
1530 menu->addAction(action);
1531 return action;
1532}
1533
1534QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1535 m_shortcutController->addAction(menu, action, name);
1536 action->setShortcutContext(Qt::WidgetShortcut);
1537 addAction(action);
1538 return action;
1539}
1540
1541void Window::focusCheck() {
1542 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1543 return;
1544 }
1545 if (QGuiApplication::focusWindow() && m_autoresume) {
1546 m_controller->setPaused(false);
1547 m_autoresume = false;
1548 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1549 m_autoresume = true;
1550 m_controller->setPaused(true);
1551 }
1552}
1553
1554WindowBackground::WindowBackground(QWidget* parent)
1555 : QLabel(parent)
1556{
1557 setLayout(new QStackedLayout());
1558 layout()->setContentsMargins(0, 0, 0, 0);
1559 setAlignment(Qt::AlignCenter);
1560}
1561
1562void WindowBackground::setSizeHint(const QSize& hint) {
1563 m_sizeHint = hint;
1564}
1565
1566QSize WindowBackground::sizeHint() const {
1567 return m_sizeHint;
1568}
1569
1570void WindowBackground::setLockAspectRatio(int width, int height) {
1571 m_aspectWidth = width;
1572 m_aspectHeight = height;
1573}
1574
1575void WindowBackground::paintEvent(QPaintEvent*) {
1576 const QPixmap* logo = pixmap();
1577 if (!logo) {
1578 return;
1579 }
1580 QPainter painter(this);
1581 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1582 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1583 QSize s = size();
1584 QSize ds = s;
1585 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1586 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1587 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1588 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1589 }
1590 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1591 QRect full(origin, ds);
1592 painter.drawPixmap(full, *logo);
1593}