/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GBAApp.h" #include "AudioProcessor.h" #include "CoreController.h" #include "CoreManager.h" #include "ConfigController.h" #include "Display.h" #include "LogController.h" #include "VFileDevice.h" #include "Window.h" #include #include #include #include #include #ifdef USE_SQLITE3 #include "feature/sqlite3/no-intro.h" #endif #ifdef USE_DISCORD_RPC #include "DiscordCoordinator.h" #endif using namespace QGBA; static GBAApp* g_app = nullptr; mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt"); GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config) : QApplication(argc, argv) , m_configController(config) { g_app = this; #ifdef BUILD_SDL SDL_Init(SDL_INIT_NOPARACHUTE); #endif SocketSubsystemInit(); qRegisterMetaType("const uint32_t*"); qRegisterMetaType("mCoreThread*"); if (!m_configController->getQtOption("displayDriver").isNull()) { Display::setDriver(static_cast(m_configController->getQtOption("displayDriver").toInt())); } reloadGameDB(); m_manager.setConfig(m_configController->config()); m_manager.setMultiplayerController(&m_multiplayer); if (!m_configController->getQtOption("audioDriver").isNull()) { AudioProcessor::setDriver(static_cast(m_configController->getQtOption("audioDriver").toInt())); } LogController::global()->load(m_configController); #ifdef USE_DISCORD_RPC ConfigOption* useDiscordPresence = m_configController->addOption("useDiscordPresence"); useDiscordPresence->addBoolean(tr("Enable Discord Rich Presence")); useDiscordPresence->connect([](const QVariant& value) { if (value.toBool()) { DiscordCoordinator::init(); } else { DiscordCoordinator::deinit(); } }, this); m_configController->updateOption("useDiscordPresence"); #endif connect(this, &GBAApp::aboutToQuit, this, &GBAApp::cleanup); } void GBAApp::cleanup() { m_workerThreads.waitForDone(); while (!m_workerJobs.isEmpty()) { finishJob(m_workerJobs.firstKey()); } #ifdef USE_SQLITE3 if (m_db) { NoIntroDBDestroy(m_db); } #endif #ifdef USE_DISCORD_RPC DiscordCoordinator::deinit(); #endif } bool GBAApp::event(QEvent* event) { if (event->type() == QEvent::FileOpen) { CoreController* core = m_manager.loadGame(static_cast(event)->file()); m_windows[0]->setController(core, static_cast(event)->file()); return true; } return QApplication::event(event); } Window* GBAApp::newWindow() { if (m_windows.count() >= MAX_GBAS) { return nullptr; } Window* w = new Window(&m_manager, m_configController, m_multiplayer.attached()); connect(w, &Window::destroyed, [this, w]() { m_windows.removeAll(w); for (Window* w : m_windows) { w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS); } }); m_windows.append(w); w->setAttribute(Qt::WA_DeleteOnClose); w->loadConfig(); w->show(); w->multiplayerChanged(); for (Window* w : m_windows) { w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS); } return w; } GBAApp* GBAApp::app() { return g_app; } void GBAApp::pauseAll(QList* paused) { for (auto& window : m_windows) { if (!window->controller() || window->controller()->isPaused()) { continue; } window->controller()->setPaused(true); paused->append(window); } } void GBAApp::continueAll(const QList& paused) { for (auto& window : paused) { if (window->controller()) { window->controller()->setPaused(false); } } } QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) { QList paused; pauseAll(&paused); QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter); continueAll(paused); if (!filename.isEmpty()) { m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath()); } return filename; } QStringList GBAApp::getOpenFileNames(QWidget* owner, const QString& title, const QString& filter) { QList paused; pauseAll(&paused); QStringList filenames = QFileDialog::getOpenFileNames(owner, title, m_configController->getOption("lastDirectory"), filter); continueAll(paused); if (!filenames.isEmpty()) { m_configController->setOption("lastDirectory", QFileInfo(filenames.at(0)).dir().canonicalPath()); } return filenames; } QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) { QList paused; pauseAll(&paused); QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter); continueAll(paused); if (!filename.isEmpty()) { m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath()); } return filename; } QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) { QList paused; pauseAll(&paused); QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController->getOption("lastDirectory")); continueAll(paused); if (!filename.isEmpty()) { m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath()); } return filename; } QString GBAApp::dataDir() { #ifdef DATADIR QString path = QString::fromUtf8(DATADIR); #else QString path = QCoreApplication::applicationDirPath(); #ifdef Q_OS_MAC path += QLatin1String("/../Resources"); #endif #endif return path; } #ifdef USE_SQLITE3 bool GBAApp::reloadGameDB() { NoIntroDB* db = nullptr; db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData()); if (db && m_db) { NoIntroDBDestroy(m_db); } if (db) { std::shared_ptr parser = std::make_shared(db); submitWorkerJob(std::bind(&GameDBParser::parseNoIntroDB, parser)); m_db = db; return true; } return false; } #else bool GBAApp::reloadGameDB() { return false; } #endif qint64 GBAApp::submitWorkerJob(std::function job, std::function callback) { return submitWorkerJob(job, nullptr, callback); } qint64 GBAApp::submitWorkerJob(std::function job, QObject* context, std::function callback) { qint64 jobId = m_nextJob; ++m_nextJob; WorkerJob* jobRunnable = new WorkerJob(jobId, job, this); m_workerJobs.insert(jobId, jobRunnable); if (callback) { waitOnJob(jobId, context, callback); } m_workerThreads.start(jobRunnable); return jobId; } bool GBAApp::removeWorkerJob(qint64 jobId) { for (auto& job : m_workerJobCallbacks.values(jobId)) { disconnect(job); } m_workerJobCallbacks.remove(jobId); if (!m_workerJobs.contains(jobId)) { return true; } bool success = false; #if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0)) success = m_workerThreads.tryTake(m_workerJobs[jobId]); #endif if (success) { m_workerJobs.remove(jobId); } return success; } bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function callback) { if (!m_workerJobs.contains(jobId)) { return false; } if (!context) { context = this; } QMetaObject::Connection connection = connect(this, &GBAApp::jobFinished, context, [jobId, callback](qint64 testedJobId) { if (jobId != testedJobId) { return; } callback(); }); m_workerJobCallbacks.insert(m_nextJob, connection); return true; } void GBAApp::finishJob(qint64 jobId) { m_workerJobs.remove(jobId); emit jobFinished(jobId); m_workerJobCallbacks.remove(jobId); } GBAApp::WorkerJob::WorkerJob(qint64 id, std::function job, GBAApp* owner) : m_id(id) , m_job(job) , m_owner(owner) { setAutoDelete(true); } void GBAApp::WorkerJob::run() { m_job(); QMetaObject::invokeMethod(m_owner, "finishJob", Q_ARG(qint64, m_id)); } #ifdef USE_SQLITE3 GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent) : QObject(parent) , m_db(db) { // Nothing to do } void GameDBParser::parseNoIntroDB() { VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY); if (vf) { NoIntroDBLoadClrMamePro(m_db, vf); vf->close(vf); } } #endif