all repos — mgba @ 88009ed12f99e153879ec0e229f02d803dd033a6

mGBA Game Boy Advance Emulator

src/gba/core.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "core.h"
  7
  8#include "core/core.h"
  9#include "core/log.h"
 10#include "gba/gba.h"
 11#include "gba/context/overrides.h"
 12#include "gba/renderers/video-software.h"
 13#include "gba/serialize.h"
 14#include "util/memory.h"
 15#include "util/patch.h"
 16#include "util/vfs.h"
 17
 18struct GBACore {
 19	struct mCore d;
 20	struct GBAVideoSoftwareRenderer renderer;
 21	int keys;
 22	struct mCPUComponent* components[GBA_COMPONENT_MAX];
 23	const struct Configuration* overrides;
 24};
 25
 26static bool _GBACoreInit(struct mCore* core) {
 27	struct GBACore* gbacore = (struct GBACore*) core;
 28
 29	struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore));
 30	struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA));
 31	if (!cpu || !gba) {
 32		free(cpu);
 33		free(gba);
 34		return false;
 35	}
 36	core->cpu = cpu;
 37	core->board = gba;
 38	gbacore->overrides = 0;
 39
 40	GBACreate(gba);
 41	// TODO: Restore debugger and cheats
 42	memset(gbacore->components, 0, sizeof(gbacore->components));
 43	ARMSetComponents(cpu, &gba->d, GBA_COMPONENT_MAX, gbacore->components);
 44	ARMInit(cpu);
 45
 46	GBAVideoSoftwareRendererCreate(&gbacore->renderer);
 47
 48	gbacore->keys = 0;
 49	gba->keySource = &gbacore->keys;
 50
 51#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
 52	mDirectorySetInit(&core->dirs);
 53#endif
 54	
 55	return true;
 56}
 57
 58static void _GBACoreDeinit(struct mCore* core) {
 59	ARMDeinit(core->cpu);
 60	GBADestroy(core->board);
 61	mappedMemoryFree(core->cpu, sizeof(struct ARMCore));
 62	mappedMemoryFree(core->board, sizeof(struct GBA));
 63#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
 64	mDirectorySetDeinit(&core->dirs);
 65#endif
 66}
 67
 68static enum mPlatform _GBACorePlatform(struct mCore* core) {
 69	UNUSED(core);
 70	return PLATFORM_GBA;
 71}
 72
 73static void _GBACoreSetSync(struct mCore* core, struct mCoreSync* sync) {
 74	struct GBA* gba = core->board;
 75	gba->sync = sync;
 76}
 77
 78static void _GBACoreLoadConfig(struct mCore* core, const struct mCoreConfig* config) {
 79	struct GBA* gba = core->board;
 80	gba->audio.masterVolume = core->opts.volume;
 81
 82#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
 83	struct GBACore* gbacore = (struct GBACore*) core;
 84	gbacore->overrides = mCoreConfigGetOverridesConst(config);
 85
 86	struct VFile* bios = 0;
 87	if (core->opts.useBios) {
 88		bios = VFileOpen(core->opts.bios, O_RDONLY);
 89	}
 90	if (bios) {
 91		GBALoadBIOS(gba, bios);
 92	}
 93#endif
 94
 95	const char* idleOptimization = mCoreConfigGetValue(config, "idleOptimization");
 96	if (idleOptimization) {
 97		if (strcasecmp(idleOptimization, "ignore") == 0) {
 98			gba->idleOptimization = IDLE_LOOP_IGNORE;
 99		} else if (strcasecmp(idleOptimization, "remove") == 0) {
100			gba->idleOptimization = IDLE_LOOP_REMOVE;
101		} else if (strcasecmp(idleOptimization, "detect") == 0) {
102			gba->idleOptimization = IDLE_LOOP_DETECT;
103		}
104	}
105}
106
107static void _GBACoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) {
108	UNUSED(core);
109	*width = VIDEO_HORIZONTAL_PIXELS;
110	*height = VIDEO_VERTICAL_PIXELS;
111}
112
113static void _GBACoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t stride) {
114	struct GBACore* gbacore = (struct GBACore*) core;
115	gbacore->renderer.outputBuffer = buffer;
116	gbacore->renderer.outputBufferStride = stride;
117}
118
119static void _GBACoreGetVideoBuffer(struct mCore* core, color_t** buffer, size_t* stride) {
120	struct GBACore* gbacore = (struct GBACore*) core;
121	*buffer = gbacore->renderer.outputBuffer;
122	*stride = gbacore->renderer.outputBufferStride;
123}
124
125static struct blip_t* _GBACoreGetAudioChannel(struct mCore* core, int ch) {
126	struct GBA* gba = core->board;
127	switch (ch) {
128	case 0:
129		return gba->audio.psg.left;
130	case 1:
131		return gba->audio.psg.right;
132	default:
133		return NULL;
134	}
135}
136
137static void _GBACoreSetAudioBufferSize(struct mCore* core, size_t samples) {
138	struct GBA* gba = core->board;
139	GBAAudioResizeBuffer(&gba->audio, samples);
140}
141
142static size_t _GBACoreGetAudioBufferSize(struct mCore* core) {
143	struct GBA* gba = core->board;
144	return gba->audio.samples;
145}
146
147static void _GBACoreSetAVStream(struct mCore* core, struct mAVStream* stream) {
148	struct GBA* gba = core->board;
149	gba->stream = stream;
150}
151
152static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) {
153	return GBALoadROM2(core->board, vf);
154}
155
156static bool _GBACoreLoadBIOS(struct mCore* core, struct VFile* vf, int type) {
157	UNUSED(type);
158	if (!GBAIsBIOS(vf)) {
159		return false;
160	}
161	GBALoadBIOS(core->board, vf);
162	return true;
163}
164
165static bool _GBACoreLoadSave(struct mCore* core, struct VFile* vf) {
166	return GBALoadSave(core->board, vf);
167}
168
169static bool _GBACoreLoadPatch(struct mCore* core, struct VFile* vf) {
170	if (!vf) {
171		return false;
172	}
173	struct Patch patch;
174	if (!loadPatch(vf, &patch)) {
175		return false;
176	}
177	GBAApplyPatch(core->board, &patch);
178	return true;
179}
180
181static void _GBACoreUnloadROM(struct mCore* core) {
182	return GBAUnloadROM(core->board);
183}
184
185static void _GBACoreReset(struct mCore* core) {
186	struct GBACore* gbacore = (struct GBACore*) core;
187	struct GBA* gba = (struct GBA*) core->board;
188	if (gbacore->renderer.outputBuffer) {
189		GBAVideoAssociateRenderer(&gba->video, &gbacore->renderer.d);
190	}
191	ARMReset(core->cpu);
192	if (core->opts.skipBios) {
193		GBASkipBIOS(core->board);
194	}
195
196	struct GBACartridgeOverride override;
197	const struct GBACartridge* cart = (const struct GBACartridge*) gba->memory.rom;
198	memcpy(override.id, &cart->id, sizeof(override.id));
199	if (GBAOverrideFind(gbacore->overrides, &override)) {
200		GBAOverrideApply(gba, &override);
201	}
202}
203
204static void _GBACoreRunFrame(struct mCore* core) {
205	struct GBA* gba = core->board;
206	int32_t frameCounter = gba->video.frameCounter;
207	while (gba->video.frameCounter == frameCounter) {
208		ARMRunLoop(core->cpu);
209	}
210}
211
212static void _GBACoreRunLoop(struct mCore* core) {
213	ARMRunLoop(core->cpu);
214}
215
216static void _GBACoreStep(struct mCore* core) {
217	ARMRun(core->cpu);
218}
219
220static bool _GBACoreLoadState(struct mCore* core, struct VFile* vf, int flags) {
221	return GBALoadStateNamed(core->board, vf, flags);
222}
223
224static bool _GBACoreSaveState(struct mCore* core, struct VFile* vf, int flags) {
225	return GBASaveStateNamed(core->board, vf, flags);
226}
227
228static void _GBACoreSetKeys(struct mCore* core, uint32_t keys) {
229	struct GBACore* gbacore = (struct GBACore*) core;
230	gbacore->keys = keys;
231}
232
233static void _GBACoreAddKeys(struct mCore* core, uint32_t keys) {
234	struct GBACore* gbacore = (struct GBACore*) core;
235	gbacore->keys |= keys;
236}
237
238static void _GBACoreClearKeys(struct mCore* core, uint32_t keys) {
239	struct GBACore* gbacore = (struct GBACore*) core;
240	gbacore->keys &= ~keys;
241}
242
243static int32_t _GBACoreFrameCounter(struct mCore* core) {
244	struct GBA* gba = core->board;
245	return gba->video.frameCounter;
246}
247
248static int32_t _GBACoreFrameCycles(struct mCore* core) {
249	UNUSED(core);
250	return VIDEO_TOTAL_LENGTH;
251}
252
253static int32_t _GBACoreFrequency(struct mCore* core) {
254	UNUSED(core);
255	return GBA_ARM7TDMI_FREQUENCY;
256}
257
258static void _GBACoreGetGameTitle(struct mCore* core, char* title) {
259	GBAGetGameTitle(core->board, title);
260}
261
262static void _GBACoreSetRTC(struct mCore* core, struct mRTCSource* rtc) {
263	struct GBA* gba = core->board;
264	gba->rtcSource = rtc;
265}
266
267struct mCore* GBACoreCreate(void) {
268	struct GBACore* gbacore = malloc(sizeof(*gbacore));
269	struct mCore* core = &gbacore->d;
270	memset(&core->opts, 0, sizeof(core->opts));
271	core->cpu = 0;
272	core->board = 0;
273	core->init = _GBACoreInit;
274	core->deinit = _GBACoreDeinit;
275	core->platform = _GBACorePlatform;
276	core->setSync = _GBACoreSetSync;
277	core->loadConfig = _GBACoreLoadConfig;
278	core->desiredVideoDimensions = _GBACoreDesiredVideoDimensions;
279	core->setVideoBuffer = _GBACoreSetVideoBuffer;
280	core->getVideoBuffer = _GBACoreGetVideoBuffer;
281	core->getAudioChannel = _GBACoreGetAudioChannel;
282	core->setAudioBufferSize = _GBACoreSetAudioBufferSize;
283	core->getAudioBufferSize = _GBACoreGetAudioBufferSize;
284	core->setAVStream = _GBACoreSetAVStream;
285	core->isROM = GBAIsROM;
286	core->loadROM = _GBACoreLoadROM;
287	core->loadBIOS = _GBACoreLoadBIOS;
288	core->loadSave = _GBACoreLoadSave;
289	core->loadPatch = _GBACoreLoadPatch;
290	core->unloadROM = _GBACoreUnloadROM;
291	core->reset = _GBACoreReset;
292	core->runFrame = _GBACoreRunFrame;
293	core->runLoop = _GBACoreRunLoop;
294	core->step = _GBACoreStep;
295	core->loadState = _GBACoreLoadState;
296	core->saveState = _GBACoreSaveState;
297	core->setKeys = _GBACoreSetKeys;
298	core->addKeys = _GBACoreAddKeys;
299	core->clearKeys = _GBACoreClearKeys;
300	core->frameCounter = _GBACoreFrameCounter;
301	core->frameCycles = _GBACoreFrameCycles;
302	core->frequency = _GBACoreFrequency;
303	core->getGameTitle = _GBACoreGetGameTitle;
304	core->setRTC = _GBACoreSetRTC;
305	return core;
306}