CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GBA BIOS: Implement dummy sound driver calls
9 - GBA BIOS: Improve HLE BIOS timing
10 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
11 - GBA Memory: Improve gamepak prefetch timing
12 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
13 - GBA Video: Fix Hblank timing
14Other fixes:
15 - Core: Ensure ELF regions can be written before trying
16 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
17 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
18 - Debugger: Don't skip undefined instructions when debugger attached
19 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
20Misc:
21 - FFmpeg: Add looping option for GIF/APNG
22 - Qt: Renderer can be changed while a game is running
23 - Qt: Add hex index to palette view
24 - Qt: Add transformation matrix info to sprite view
25 - Qt: Disable Replace ROM option when no game loaded
26
270.8.1: (2020-02-16)
28Emulation fixes:
29 - GB Serialize: Fix timing bug loading channel 4 timing
30 - GBA: Fix multiboot entry point while skipping BIOS
31 - GBA BIOS: Fix undefined instruction HLE behavior
32 - GBA DMA: Fix invalid audio DMA parameters
33 - GBA Memory: Misaligned SRAM writes are ignored
34 - GBA Serialize: Fix serializing DMA transfer register
35 - GBA Serialize: Fix audio DMA timing deserialization
36 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
37 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
38 - GBA Video: Fix OpenGL sprite flag priority
39Other fixes:
40 - Core: Fix race condition initializing thread proxy
41 - Core: Fix integer overflow in ELF loading
42 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
43 - FFmpeg: Disallow recording video with no audio nor video
44 - GBA: Automatically skip BIOS for multiboot ROMs
45 - Qt: Only dynamically reset video scale if a game is running
46 - Qt: Fix race condition with proxied video events
47 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
48 - Qt: Fix missing OSD messages
49 - Qt: Fix crash unloading shaders
50 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
51 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
52 - Qt: Fix window title not updating after shutting down game
53 - Qt: Fix GIF view not allowing manual filename entry
54 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
55 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
56 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
57 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
58 - Util: Fix crash reading invalid ELFs
59 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
60Misc:
61 - FFmpeg: Add more presets
62 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
63 - SDL: Use DirectSound audio driver by default on Windows
64 - Switch: Make OpenGL scale adjustable while running
65
660.8.0: (2020-01-21)
67Features:
68 - Improved logging configuration
69 - One-Player BattleChip/Progress/Beast Link Gate support
70 - Add Game Boy Color palettes for original Game Boy games
71 - Debugger: Add unary operators and memory dereferencing
72 - GB: Expose platform information to CLI debugger
73 - Support Discord Rich Presence
74 - Debugger: Add tracing to file
75 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
76 - OpenGL renderer with high-resolution upscaling support
77 - Experimental high level "XQ" audio for most GBA games
78 - Interframe blending for games that use flicker effects
79 - Frame inspector for dissecting and debugging rendering
80 - Switch: Option to use built-in brightness sensor for Boktai
81 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
82 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
83 - Cheats: Add support for loading Libretro-style cht files
84 - GBA Cheats: Add support for loading EZ Flash-style cht files
85 - Support for unlicensed Wisdom Tree Game Boy mapper
86 - Qt: Add export button for tile view (closes mgba.io/i/1507)
87 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
88 - GB: Yanking gamepak now supported
89 - Qt: Memory range dumping (closes mgba.io/i/1298)
90Emulation fixes:
91 - GB: Fix using boot ROM with MMM01 games
92 - GB Audio: Only reset channel 3 sample in DMG mode
93 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
94 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
95 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
96 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
97 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
98 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
99 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
100 - GB Video: Fix color scaling in AGB mode
101 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
102 - GBA: Reset now reloads multiboot ROMs
103 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
104Other fixes:
105 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
106 - FFmpeg: Drain recording buffers
107 - GB: Fix reading ROM immediately after unmapping BIOS
108 - GB SIO: Fix lockstep failing games aren't reloaded
109 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
110 - Libretro: Fix crash changing allowing opposing directions (hhromic)
111 - Qt: Fix some Qt display driver race conditions
112 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
113 - Qt: Only show emulator restart warning once per settings saving
114 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
115 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
116 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
117Misc:
118 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
119 - Core: Add keysRead callback
120 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
121 - Core: Add more memory search ops (closes mgba.io/i/1510)
122 - Debugger: Make tracing compatible with breakpoints/watchpoints
123 - Debugger: Print breakpoint/watchpoint number when inserting
124 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
125 - FFmpeg: Support audio-only recording
126 - GB Memory: Support running from blocked memory
127 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
128 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
129 - GBA Savedata: EEPROM performance fixes
130 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
131 - Debugger: Add breakpoint and watchpoint listing
132 - mGUI: Remember name and position of last loaded game
133 - OpenGL: Only resize textures when needed
134 - Qt: Don't unload ROM immediately if it crashes
135 - Qt: Support switching webcams
136 - Qt: Cap window size on start to monitor size
137 - Qt: Open a message box for Qt frontend errors
138 - Qt: Increase maximum magnifications and scaling
139 - Qt: Add native FPS button to settings view
140 - Qt: Improve sync code
141 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
142 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
143 - Qt: Remove What's This icon from dialogs
144 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
145 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
146 - Qt: Show list of all sprites in sprite view
147 - Qt: Add option for disabling OSD messages
148 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
149 - SM83: Support PC-relative opcode decoding
150 - Switch: Dynamic display resizing
151 - Switch: Support file associations
152 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
153Changes from beta 1:
154Emulation fixes:
155 - ARM: Fix STR writeback pipeline stage
156 - ARM: Partially fix LDM/STM writeback with empty register list
157 - ARM: Fix stepping when events are pending
158 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
159 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
160 - GBA Timers: Improve timer startup emulation
161 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
162 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
163 - GBA Video: Fix effects blending improperly in some non-last windows
164 - GBA Video: Copy higher priority target 1 flag
165Other fixes:
166 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
167 - Core: Fix uninitialized memory issues with graphics caches
168 - Core: Return null for out of bounds cached tile VRAM querying
169 - GBA Video: Fix OpenGL fragment data binding
170 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
171 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
172 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
173 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
174 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
175 - Qt: Fix several cases where shader selections don't get saved
176 - Qt: Fix division by zero error in invalid TilePainter state
177 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
178 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
179 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
180 - Qt: Fix inability to clear default keybindings
181 - Qt: Release held actions if they get rebound
182 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
183 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
184 - Vita: Fix analog controls (fixes mgba.io/i/1554)
185 - Wii: Fix game fast-forwarding after slowing down
186 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
187Misc:
188 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
189 - GBA: Trim non-movie ROMs to 32 MiB if applicable
190 - GBA Audio: Redo channel 4 batching for GBA only
191 - GBA I/O: Stop logging several harmless invalid register reads
192 - GBA Video: Changing OpenGL scaling no longer requires restart
193 - Debugger: Separate aliases from main commands
194 - Debugger: Print break-/watchpoint ID when breaking in CLI
195 - Debugger: Minor interface cleanup
196 - SDL: Use controller GUID instead of name
197 - SM83: Rename LR35902 to SM83
198 - Tools: Allow using threaded renderer in perf.py
199 - Tools: Clean up unused argument in mgba-perf
200
2010.8 beta 1: (2019-10-20)
202- Initial beta for 0.8
203
2040.7.3: (2019-09-15)
205Emulation fixes:
206 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
207 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
208 - GB Audio: Improve channel 4 supersampling
209 - GB Printer: Reset printer buffer index after printing
210 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
211 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
212 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
213 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
214 - GBA Memory: Fix STM/LDM to invalid VRAM
215 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
216 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
217Other fixes:
218 - Core: Fix crashes if core directories aren't set
219 - Core: Fix crash when exiting game with cheats loaded
220 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
221 - GBA Cheats: Fix PARv3 Thumb hooks
222 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
223 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
224 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
225 - Qt: Fix race conditions initializing GDB stub
226 - Qt: Improve cheat view UX
227 - Libretro: Fix crash changing allowing opposing directions (hhromic)
228 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
229 - Switch: Fix threading-related crash on second launch
230Misc:
231 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
232 - Qt: Show error message if file failed to load
233
2340.7.2: (2019-05-25)
235Emulation fixes:
236 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
237 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
238 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
239 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
240 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
241 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
242 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
243 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
244 - GBA Video: Fix scanline cache with scale factor change edge cases
245 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
246 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
247Other fixes:
248 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
249 - All: Fix several memory leaks
250 - GB Core: Fix toggling WIN and OBJ being swapped
251 - GBA: Fix skipping BIOS on irregularly sized ROMs
252 - CMake: Fix .deb imagemagick dependencies
253 - FFmpeg: Improve initialization reliability and cleanup
254 - FFmpeg: Fix audio conversion producing gaps
255 - LR35902: Fix disassembly of several CB-prefix instructions
256 - LR35902: Fix trailing whitespace in disassembly
257 - Qt: More app metadata fixes
258 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
259 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
260 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
261 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
262 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
263 - Qt: Fix bounded fast forward with Qt Multimedia
264 - Qt: Fix saving settings with native FPS target
265 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
266Misc:
267 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
268 - Qt: Improve camera initialization
269 - Vita: Improved frame drawing speed
270
2710.7.1: (2019-02-24)
272Bugfixes:
273 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
274 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
275 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
276 - GB, GBA Serialize: Fix loading two states in a row
277 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
278 - GBA DMA: Fix Display Start DMAs
279 - GBA DMA: Fix DMA start/end timing
280 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
281 - GBA Memory: Fix a few AGBPrint crashes
282 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
283 - GBA SIO: Prevent writing read-only multiplayer bits
284 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
285 - Python: Fix crash when deleting files owned by library
286 - Python: Make sure GB link object isn't GC'd before GB object
287 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
288 - Qt: Fix tile and sprite views not always displaying at first
289 - Qt: Fix audio context holding onto closed game controller
290 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
291 - Qt: Fix window icon on X11
292 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
293 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
294 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
295Misc:
296 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
297 - Qt: Updated Italian translation (by Vecna)
298
2990.7.0: (2019-01-26)
300Features:
301 - ELF support
302 - Game Boy Camera support
303 - Qt: Set default Game Boy colors
304 - Game Boy Printer support
305 - Super Game Boy support
306 - Customizable autofire speed
307 - Ability to set default Game Boy model
308 - Map viewer
309 - Automatic cheat loading and saving
310 - GameShark and Action Replay button support
311 - AGBPrint support
312 - Debugger: Conditional breakpoints and watchpoints
313 - Ability to select GB/GBC/SGB BIOS on console ports
314 - Optional automatic state saving/loading
315 - Access to ur0 and uma0 partitions on the Vita
316 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
317 - GBA: ARMIPS/A22i-style and ELF symbol table support
318 - Initial Switch port
319Bugfixes:
320 - ARM: Fix MSR when T bit is set
321 - Core: Fix audio sync breaking when interrupted
322 - Core: Fix ordering events when scheduling during events
323 - FFmpeg: Fix encoding audio/video queue issues
324 - GB: Revamp IRQ handling based on new information
325 - GB: Fix IRQ disabling on the same T-cycle as an assert
326 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
327 - GB Audio: Clock frame events on DIV
328 - GB Audio: Fix channel 3 reset value
329 - GB Audio: Fix channel 4 initial LFSR
330 - GB Audio: Fix channel 1, 2 and 4 reset timing
331 - GB I/O: DMA register is R/W
332 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
333 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
334 - GB, GBA Savedata: Fix unmasking savedata crash
335 - GB Serialize: Fix audio state loading
336 - GB Serialize: Fix game title check
337 - GB Serialize: Fix IRQ pending/EI pending confusion
338 - GB Timer: Minor accuracy improvements
339 - GB Video: Fix dot clock timing being slightly wrong
340 - GB Video: Fix loading states while in mode 3
341 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
342 - GB Video: Fix SCX timing
343 - GB, GBA Video: Don't call finishFrame twice in thread proxy
344 - GBA: Reset WAITCNT properly
345 - GBA BIOS: Fix BitUnPack final byte
346 - GBA BIOS: Fix BitUnPack narrowing
347 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
348 - GBA DMA: Fix temporal sorting of DMAs of different priorities
349 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
350 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
351 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
352 - GBA Savedata: Fix savedata modified time updating when read-only
353 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
354 - GBA Serialize: Fix loading states in Hblank
355 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
356 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
357 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
358 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
359 - GBA Video: Start timing mid-scanline when skipping BIOS
360 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
361 - GBA Video: Make layer disabling work consistently
362 - PSP2: Fix more issues causing poor audio
363 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
364 - Qt: Improve FPS timer stability
365 - Util: Fix wrapping edge cases in RingFIFO
366Misc:
367 - 3DS: Remove deprecated CSND interface
368 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
369 - Core: Remove broken option for whether rewinding restores save games
370 - Feature: Added loading savestates from command line
371 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
372 - FFmpeg: Support lossless h.264 encoding
373 - FFmpeg: Support lossless VP9 encoding
374 - GBA Cheats: Allow multiple ROM patches in the same slot
375 - GB: Skip BIOS option now works
376 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
377 - GB Audio: Improved audio quality
378 - GB, GBA Audio: Increase max audio volume
379 - GB MBC: Remove erroneous bank 0 wrapping
380 - GB Video: Darken colors in GBA mode
381 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
382 - GBA: Implement display start DMAs
383 - GBA: Improve multiboot image detection
384 - GBA Memory: 64 MiB GBA Video cartridge support
385 - GBA Savedata: Remove ability to disable realistic timing
386 - GBA Timer: Use global cycles for timers
387 - Libretro: Add frameskip option
388 - mGUI: Add fast forward toggle
389 - PSP2: Use system enter key by default
390 - Python: Integrate tests from cinema test suite
391 - Qt: Redo GameController into multiple classes
392 - Qt: Prevent window from being created off-screen
393 - Qt: Add option to disable FPS display
394 - Qt: Options to mess around with layer placement
395 - Qt: Add load alternate save option
396 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
397 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
398 - Test: Restructure test suite into multiple executables
399 - Util: Don't build crc32 if the function already exists
400 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
401Changes from beta 1:
402Features:
403 - Libretro: Add Game Boy cheat support
404 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
405 - Switch: Rumble support
406 - Switch: Rotation support
407 - Switch: Screen stretching options
408 - Qt: State file load/save menu options
409 - Windows installer
410 - Tile viewer now has adjustable width
411 - Python: Experimental audio API
412Bugfixes:
413 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
414 - Core: Remember to deinit proxy ring FIFO
415 - Core: Reroot timing list when (de)scheduling
416 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
417 - GB MBC: Fix MBC30 SRAM
418 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
419 - GB Video: Fix SGB border hole size
420 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
421 - GBA: Fix GB Player features
422 - GBA I/O: SOUNDCNT_HI is readable when sound is off
423 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
424 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
425 - Libretro: Fix adding codes with hooks
426 - PSP2: Fix audio crackling after fast forward
427 - PSP2: Fix audio crackling when buffer is full
428 - Qt: Fix jumbled background when paused
429 - Qt: Fix FPS counter on Windows
430 - Qt: Fix focus issues with load/save state overlay
431 - Switch: Fix incorrect mapping for fast forward cap
432 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
433 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
434 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
435 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
436 - Qt: Ensure FATAL logs reach log view
437 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
438Misc:
439 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
440 - Debugger: Minor text fixes
441 - Debugger: Readability improvements (fixes mgba.io/i/1238)
442 - GB: Improved SGB2 support
443 - GB Audio: Skip frame if enabled when clock is high
444 - Libretro: Reduce rumble callbacks
445 - mGUI: Add SGB border configuration option
446 - mGUI: Add support for different settings types
447 - Python: Minor API improvements
448 - Qt: Ensure camera image is valid
449 - Qt: Debugger console history
450 - Qt: Detect presence of GL_ARB_framebuffer_object
451 - Qt: Minor memory view tweaks
452 - Res: Improve modeling of AGB/AGS screen in shaders
453 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
454 - Wii: Expose stretch configuration in settings
455 - Wii: Stretch now sets pixel-accurate mode size cap
456
4570.7 beta 1: (2018-09-24)
458- Initial beta for 0.7
459
4600.6.3: (2018-04-14)
461Bugfixes:
462 - GB Audio: Revert unsigned audio changes
463 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
464 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
465
4660.6.2: (2018-04-03)
467Bugfixes:
468 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
469 - 3DS: Fix opening files in directory names with trailing slashes
470 - LR35902: Fix watchpoints not reporting new value
471 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
472 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
473 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
474 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
475 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
476 - GBA: Fix SharkPort saves for EEPROM games
477 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
478 - GBA BIOS: Fix incorrect exit condition in LZ77
479 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
480 - GBA Cheats: Fix slide codes not initializing properly
481 - GBA DMA: ROM reads are forced to increment
482 - GBA Hardware: RTC accuracy improvements
483 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
484 - GBA Memory: Fix copy-on-write memory leak
485 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
486 - GBA Savedata: Fix crash when resizing flash
487 - GBA Video: Force align 256-color tiles
488 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
489 - PSP2: Fix issues causing poor audio
490 - Python: Fix package directory
491 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
492 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
493 - Wii: Fix screen tear when unpausing
494 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
495Misc:
496 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
497 - GB MBC: Remove erroneous bank 0 wrapping
498 - GBA: Improve multiboot image detection
499 - PSP2: Use system enter key by default
500
5010.6.1: (2017-10-01)
502Bugfixes:
503 - GB, GBA: Fix crashes when attempting to identify null VFiles
504 - GB, GBA: Fix sync to video with frameskip
505 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
506 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
507 - GB Core: Fix palette loading when loading a foreign config
508 - GB MBC: Pocket Cam memory should be accessible without enabling
509 - GB MBC: Fix SRAM sizes 4 and 5
510 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
511 - GB MBC: Fix RTC loading when file size is off
512 - GB Memory: Initialize peripheral pointers
513 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
514 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
515 - GB Memory: Actually load latch time from savestate
516 - GB Serialize: Fix deserializing video STAT
517 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
518 - GB Video: Fix potential hang when ending mode 0
519 - GB Video: Fix read mode when enabling LCD
520 - GBA: Reset active region as needed when loading a ROM
521 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
522 - GBA BIOS: Use core's VRAM variable instead of renderer's
523 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
524 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
525 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
526 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
527 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
528 - Python: Fix importing .gb or .gba before .core
529 - Qt: Fix command line debugger closing second game
530 - Qt: Fix LOG argument order
531 - Qt: Fix timezone issues with time overrides
532 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
533 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
534Misc:
535 - CMake: Fix CPack dependencies for libpng 1.6
536 - GBA: Detect hardware for Pokémon FireRed ROM hacks
537 - GBA Cheats: Improve detection of raw cheats
538 - Qt: Don't rebuild library view if style hasn't changed
539 - Qt: Allow overrides to be saved before a game is loaded
540 - Qt: Hide mouse immediately when loading
541 - SDL: Fix 2.0.5 build on macOS under some circumstances
542 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
543
5440.6.0: (2017-07-16)
545Features:
546 - Library view
547 - Sprite viewer
548 - Debugging console
549 - Improved memory viewer
550 - Memory search
551 - Command line ability to override configuration values
552 - Add option to allow preloading the entire ROM before running
553 - Add option for whether rewinding restores save games
554 - Savestates now contain any RTC override data
555 - Add option to lock video to integer scaling
556 - LR35902: Watchpoints
557 - LR35902/GB-Z80 disassembler
558 - GB: Tile viewer
559 - GB: Video/audio channel enabling/disabling
560 - GB: Symbol table support
561 - GB MBC: Add MBC1 multicart support
562 - GBA: Support printing debug strings from inside a game
563 - GBA: Better cheat type autodetection
564 - Implement keypad interrupts
565 - Configuration of gamepad hats
566 - Video log recording for testing and bug reporting
567 - Debugger: Segment/bank support
568 - Debugger: Execution tracing
569 - Qt: German translation (by Lothar Serra Mari)
570 - Qt: Spanish translation (by Kevin López)
571 - Qt: Italian translation (by theheroGAC)
572Bugfixes:
573 - ARM7: Fix MLA/*MULL/*MLAL timing
574 - Core: Fix crash with rewind if savestates shrink
575 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
576 - Core: Fix directory sets crashing on close if base isn't properly detached
577 - FFmpeg: Fix overflow and general issues with audio encoding
578 - GB: Fix flickering when screen is strobed quickly
579 - GB: Fix STAT blocking
580 - GB MBC: Fix ROM bank overflows getting set to bank 0
581 - GB MBC: Fix swapping carts not detect new MBC
582 - GB Timer: Improve DIV reset behavior
583 - GB Timer: Fix DIV batching if TAC changes
584 - GB Video: Reset renderer when loading state
585 - GBA: Fix multiboot ROM loading
586 - GBA: Fix multiboot loading resulting in too small WRAM
587 - GBA BIOS: Implement BitUnPack
588 - GBA BIOS: Fix ArcTan sign in HLE BIOS
589 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
590 - GBA BIOS: Fix INT_MIN/-1 crash
591 - GBA Hardware: Fix crash if a savestate lies about game hardware
592 - GBA I/O: Handle audio registers specially when deserializing
593 - GBA Memory: Improve initial skipped BIOS state
594 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
595 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
596 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
597 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
598 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
599 - LR35902: Fix core never exiting with certain event patterns
600 - LR35902: Fix pc overflowing current region off-by-one
601 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
602 - OpenGL: Fix some shaders causing offset graphics
603 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
604 - Qt: Fix window icon being stretched
605 - Qt: Fix data directory path
606 - Qt: Fix timing issues on high refresh rate monitors
607 - Qt: Fix linking after some windows have been closed
608 - Qt: Fix crash when changing audio settings after a game is closed
609 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
610 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
611 - Qt: Fix game unpausing after frame advancing and refocusing
612 - SDL: Fix game crash check
613 - SDL: Fix race condition with audio thread when starting
614 - SDL: Fix showing version number
615 - Test: Fix crash when loading invalid file
616 - Test: Fix crash when fuzzing fails to load a file
617 - Test: Don't rely on core for frames elapsed
618 - Test: Fix crash when loading invalid file
619 - Test: Fix crash when fuzzing fails to load a file
620 - Tools: Fix recurring multiple times over the same library
621 - Util: Fix overflow when loading invalid UPS patches
622 - Util: Fix highest-fd socket not being returned by SocketAccept
623 - Windows: Fix VDir.rewind
624Misc:
625 - All: Add C++ header guards
626 - All: Move time.h include to common.h
627 - 3DS, PSP2, Wii: Last directory loaded is saved
628 - CMake: Add ability to just print version string
629 - Core: New, faster event timing subsystem
630 - Core: Clean up some thread state checks
631 - Core: Add generic checksum function
632 - Core: Cores can now have multiple sets of callbacks
633 - Core: Restore sleep callback
634 - Core: Move rewind diffing to its own thread
635 - Core: Ability to enumerate and modify video and audio channels
636 - Core: List memory segments in the core
637 - Core: Move savestate creation time to extdata
638 - Core: Config values can now be hexadecimal
639 - Core: Improved threading interrupted detection
640 - Debugger: Modularize CLI debugger
641 - Debugger: Make building with debugging aspects optional
642 - Debugger: Add functions for read- or write-only watchpoints
643 - Debugger: Make attaching a backend idempotent
644 - Debugger: Add mDebuggerRunFrame convenience function
645 - Feature: Move game database from flatfile to SQLite3
646 - Feature: Support ImageMagick 7
647 - Feature: Make -l option explicit
648 - FFmpeg: Return false if a file fails to open
649 - FFmpeg: Force MP4 files to YUV420P
650 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
651 - GB: Reset with initial state of DIV register
652 - GB MBC: New MBC7 implementation
653 - GB Audio: Simplify envelope code
654 - GB Audio: Improve initial envelope samples
655 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
656 - GB Video: Improved video timings
657 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
658 - GBA, GB: ROM is now unloaded if a patch is applied
659 - GBA DMA: Refactor DMA out of memory.c
660 - GBA DMA: Move DMAs to using absolute timing
661 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
662 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
663 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
664 - GBA Memory: Support reading/writing POSTFLG
665 - GBA Memory: Remove unused prefetch cruft
666 - GBA Timer: Improve accuracy of timers
667 - GBA Video: Clean up unused timers
668 - GBA Video: Allow multiple handles into the same tile cache
669 - GBA Video, GB Video: Colors are now fully scaled
670 - GBA Video: Optimize when BLD* registers are written frequently
671 - OpenGL: Add xBR-lv2 shader
672 - Qt: Move last directory setting from qt.ini to config.ini
673 - Qt: Improved HiDPI support
674 - Qt: Expose configuration directory
675 - Qt: Merge "Save" and "OK" buttons in shader options
676 - Qt: Automatically load controller profile when plugged in
677 - Qt: Rename "Resample video" option to "Bilinear filtering"
678 - Qt: Remove audio thread
679 - Qt: Remove audio buffer sizing in AudioProcessorQt
680 - Qt: Re-enable QtMultimedia on Windows
681 - Qt: Make "Mute" able to be bound to a key
682 - Qt: Add .gb/.gbc files to the extension list in Info.plist
683 - Qt: Relax hard dependency on OpenGL
684 - Qt: Better highlight active key in control binding
685 - SDL: Remove scancode key input
686 - SDL: Automatically map controllers when plugged in
687 - Test: Add a basic test suite
688 - Util: Add size counting to Table
689 - Util: Add 8-bit PNG write support
690 - Util: Tune patch-fast extent sizes
691 - VFS: Call msync when syncing mapped data
692 - VFS: Allow truncating memory chunk VFiles
693 - VFS: Fix some minor VFile issues with FILEs
694 - VFS: Optimize expanding in-memory files
695 - VFS: Add VFileFIFO for operating on circle buffers
696Changes from beta 1:
697Features:
698 - Qt: Italian translation (by theheroGAC)
699 - Qt: Updated German translation
700Bugfixes:
701 - GB Audio: Fix incorrect channel 4 iteration
702 - GB Audio: Fix zombie mode bit masking
703 - GB Serialize: Fix timer serialization
704 - GB Video: Fix LYC regression
705 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
706 - GBA Timer: Fix count-up timing overflowing timer 3
707 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
708 - Qt: Fix memory search close button (fixes mgba.io/i/769)
709 - Qt: Fix window icon being stretched
710 - Qt: Fix initial window size (fixes mgba.io/i/766)
711 - Qt: Fix data directory path
712 - Qt: Fix controls not saving on non-SDL builds
713 - Qt: Fix translation initialization (fixes mgba.io/i/776)
714 - Qt: Fix patch loading while a game is running
715 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
716 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
717 - Qt: Fix GL-less build
718 - Qt: Fix Software renderer not handling alpha bits properly
719 - Qt: Fix screen background improperly stretching
720 - SDL: Fix cheats not loading
721Misc:
722 - GB Serialize: Add MBC state serialization
723 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
724 - GBA Timer: Improve accuracy of timers
725 - PSP2: Update toolchain to use vita.cmake
726 - Qt: Add language selector
727 - Qt: Minor test fixes
728 - Qt: Move shader settings into main settings window
729 - Qt: Dismiss game crashing/failing dialogs when a new game loads
730 - Qt: Properly ship Qt translations
731 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
732
7330.6 beta 1: (2017-06-29)
734 - Initial beta for 0.6
735
7360.5.2: (2016-12-31)
737Bugfixes:
738 - All: Fix fullscreen config option being ignored
739 - ARM7: PSR mode bits should not get sign extended
740 - GB: Fix audio not being deinitialized
741 - GB: Fix crash when masking savedata
742 - GB: Properly initialize sramRealVf variable
743 - GB Audio: Fix serialization of channel 3 and NR52 properties
744 - GB Audio: Reset envelope timer when reseting sound channel
745 - GB MBC: Fix SRAM dangling pointer with RTC games
746 - GB MBC: Fix initializing MBC when no ROM is loaded
747 - GB Memory: Fix patching ROM bank 0
748 - GB Memory: Fix starting HDMAs during mode 0
749 - GB Memory: Fix HDMA5 value after DMA completes
750 - GB Video: Initialize LCDC in renderer
751 - GB Video: Hblank IRQs should mask LYC=LY IRQs
752 - GBA: Fix IRQs firing after already being cleared
753 - GBA: Only unhalt CPU if appropriate bit is set in IE
754 - GBA: Add savegame override for Crash Bandicoot 2
755 - GBA BIOS: Fix MidiKey2Freq BIOS reads
756 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
757 - GBA Cheats: Fix GameShark ROM patches
758 - GBA I/O: Mask off WAITCNT bits that cannot be written
759 - GBA Memory: Fix misaligned BIOS reads
760 - GBA Memory: Fix VCOUNT being writable
761 - GBA Video: Fix out of bounds sprite transforms
762 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
763 - Libretro: Fix disabling BIOS
764 - Libretro: Fix Game Boy savestates and audio
765 - Qt: Fix changing resolution of software renderer
766 - Qt: Fix setting overrides
767 - Qt: Fix cut off tiles and alignment issues in tile viewer
768 - Qt: Only reset window dimensions when first shown
769 - Qt: Fix Qt Multimedia audio driver on big endian
770 - Qt: Fix Apply button for key and controller configurations
771 - VFS: Fix resizing memory chunks when not needed
772 - Windows: Fix Unicode directory handling
773Misc:
774 - GB, GBA: Prevent loading null ROMs
775 - GB Audio: Initialize wave RAM to GBC values
776 - GB Memory: Reset ROM bank when loading a ROM
777 - PSP2: Improved controller rumble
778
7790.5.1: (2016-10-05)
780Bugfixes:
781 - Core: Fix importing save games as read-only
782 - FFmpeg: Fix encoding AAC
783 - GB: Fix invalid STOP behavior on Game Boy Color
784 - GB: Initialize audio properly
785 - GB: Properly clear KEY1 bit 0 when switching speeds
786 - GB: Properly unload save files when unloading a ROM
787 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
788 - GB MBC: Fix MBC7 when size is incorrectly specified
789 - GB MBC: Fix RTC access when no save file is loaded
790 - GB SIO: Don't auto-clock external shift clock
791 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
792 - GB Video: Fix video frames getting missed when LCDC is off
793 - GB Video: Clear screen when LCDC is off
794 - GBA Cheats: Fix holding onto pointers that may get invalidated
795 - GBA Cheats: Fix key-activated CodeBreaker cheats
796 - GBA Cheats: Fix uninitialized memory getting freed when saving
797 - GBA Hardware: Improve Game Boy Player rumble behavior
798 - GBA Memory: Fix several unused I/O register read values
799 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
800 - LR35902: Fix events running with the wrong cycle active
801 - Qt: Fix "close" button on Overrides view
802 - Qt: Fix saving overrides
803 - Qt: Fix directory set unloading when replacing the ROM
804 - Qt: Fix patch loading
805 - Qt: Fix crash when saving an override if a game isn't loaded
806 - Qt: Fix showing default display driver as OpenGL (force 1.x)
807 - SDL: Attach rumble in SDL frontend
808 - Util: Fix PNG identification on files too small to be a PNG
809Misc:
810 - All: Only update version info if needed
811 - All: Split out install locations for Libretro and OpenEmu
812 - FFmpeg: Encoding cleanup
813 - GB: Reset active region when reloading ROM
814 - GB Memory: Initialize RAM pattern for GBC
815 - GB Video: Improved video timings
816 - Qt: Manage window sizes slightly better
817 - Qt: Remember scale option independent of core dimensions
818
8190.5.0: (2016-09-19)
820Features:
821 - Game Boy support
822 - Support for encrypted CodeBreaker GBA cheats
823 - Emulation of Vast Fame protected GBA carts (taizou)
824 - Tile viewer
825 - Threaded rendering mode
826 - Libretro: Memory map and achievement support (leiradel)
827 - GUI: Add UI control remapping
828 - GUI: Add fast-forward
829 - Wii: 240p support
830 - 3DS: Adjustable screen darkening
831 - Ability to temporarily load a savegame
832 - Load specific files out of archives
833 - Automatic BIOS detection
834Bugfixes:
835 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
836 - Debugger: Fix GDB breakpoints
837 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
838 - GBA: Fix filehandle leak with savegames
839 - GBA: Timer 0 cannot be count up
840 - GBA: Count up timers should not count themselves
841 - GBA Memory: Fix mirror on non-overdumped Classic NES games
842 - GBA Memory: Fix ldm {pc}
843 - GBA Savedata: Fix savedata sync timer
844 - GBA Savedata: Only unmap savedata if present
845 - GBA Serialize: Savestates now properly store prefetch
846 - GBA Video: WIN0/1 take priority over OBJWIN
847 - GBA Video: Fix out-of-order OBJWIN
848 - PSP2: Fix GPU crash while exiting
849 - PSP2: Fix VSync
850 - PSP2: Fix accelerometer range
851 - PSP2: Actually load screen mode setting
852 - PSP2: Fix gyroscope direction
853 - PSP2: Delete threads after they return
854 - PSP2: Fix mapping/unmapping from not at 0
855 - Qt: Fix bug in software renderer scaling
856 - Qt: Fix hanging key press after disabling autofire
857 - Qt: Fix being unable to pause manually when using auto-pausing
858 - SDL: Fix axes being mapped wrong
859 - Util: Fix realloc semantics in utf16to8
860 - Util: Fix inserting too many items into a hash table
861 - VFS: Fix uninitialized varaible reading from 7z
862 - VFS: Fix reading multiple files from a 7z archive
863 - Wii: Fix framelimiting after a slowdown
864 - Wii: Fix garbage flash at startup
865Misc:
866 - 3DS: Use blip_add_delta_fast for a small speed improvement
867 - 3DS: Allow UTF-16 filenames
868 - 3DS: Port to using citro3D
869 - 3DS: Use system font for menus
870 - 3DS: Attempt to use Core 2 for threads
871 - 3DS: Adjustable filering
872 - 3DS: 3D banner
873 - All: Add QUIET parameter to silence CMake
874 - All: Faster memory read/write
875 - ARM7: Support forcing Thumb mode via MSR
876 - ARM7: Flush prefetch cache when loading CPSR via MSR
877 - ARM7: Clean up instruction decoding for future expandability
878 - Debugger: Support register and memory writes via GDB stub
879 - Debugger: Add software breakpoint support to gdb
880 - FFmpeg: Full support for libavcodec 56+
881 - GBA: Better debug logging if event processing breaks
882 - GBA Audio: Force audio DMAs to not increment destination
883 - GBA BIOS: Use custom ArcTan, not relying on OS
884 - GBA Hardware: Clean up dead code in GBP
885 - GBA Memory: Optimize stalling behavior
886 - GBA Memory: Optimize Load-/StoreMultiple
887 - GBA Savedata: Add realistic timing for EEPROM
888 - GBA Serialize: Savestates now store if CPU was halted
889 - GBA Video: Remove old slow path fallback
890 - GBA Video: Optimize sprite drawing
891 - GBA Video: Optimize mode 0 rendering
892 - GBA Video: Optimize compositing cases slightly
893 - GUI: Screenshot dimensions are now passed through
894 - GUI: Add back logging
895 - GUI: Only reload config if manually saved
896 - GUI: Increase scrolling speed
897 - OpenGL: Log shader compilation failure
898 - OpenGL: Add texSize uniform
899 - Qt: Make -g flag work in Qt build
900 - Qt: Simplify OpenGL context creation
901 - Qt: Thread startup improvements
902 - Qt: Make audio channel/video layer options shortcut mappable
903 - Qt: Remove some C99isms from C++ code
904 - Qt: Remove default autofire mappings
905 - Qt: Make reseting when pasued frame-accurate
906 - Qt: Rearchitect game closing codepath
907 - PSP2: Use system font for menus
908 - PSP2: Add rumble for PS TV
909 - PSP2: Add fit-to-height screen mode
910 - PSP2: Sync files per descriptor
911 - PSP2: Allow UTF-8 filenames
912 - PSP2: Screenshots are now saved into the Photo Gallery
913 - PSP2: Stop underclocking when menuing
914 - SDL: Increase default audio buffer size to 1024 samples
915 - SDL: More responsive rumble
916 - Util: Add Vector GetConstPointer
917 - Util: Add rtrim
918 - Util: Add endswith
919 - VFS: Improve zip file detection
920 - Wii: Add pixelated resample filter
921 - Windows: Add native VDir support
922 - Util: Add PRIz macro for libc versions that don't support %z
923
9240.4.1: (2016-07-11)
925Bugfixes:
926 - All: Fix several file handle leaks
927 - All: Fix instruction tables getting zeroed when linking sometimes
928 - ARM7: Fix flags on SBC/RSC
929 - ARM7: Fix setting spsr privilege bits when spsr is empty
930 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
931 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
932 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
933 - GBA Memory: Fix executing code from OBJ region of VRAM
934 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
935 - GBA Serialize: Fix loading savegames from savestates
936 - OpenGL: Correct boolean vector strcmp strings for uniforms
937 - Qt: Fix sending gameStopped twice
938 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
939 - Qt: Fix initial state of key mapping
940 - Qt: Initialize m_useBios
941 - SDL: Fix joystick initialization on BSD
942 - SDL: Fix potential joystick crash in games with rumble
943 - SDL: Fix SDL 1.2 build
944 - SDL: Fix sporadic crash when deinitializing audio
945 - Shaders: Fix AGS-001 shader with some bad drivers
946 - Util: Use closesocket on Windows
947 - Util: Fix socket bind addresses
948 - VFS: Fix reading 7z archives without rewinding first
949 - VFS: VFileFromFD should not open directories
950 - Wii: Fix tilting direction
951 - Util: Fix realloc semantics in utf16to8
952Misc:
953 - All: Allow use of external minizip library
954 - Debugger: CLI debugger now exits when end-of-stream is reached
955 - FFmpeg: Update dependencies on Ubuntu
956 - GBA: Slightly optimize GBAProcessEvents
957 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
958 - GBA Video: Null renderer should return proper register values
959 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
960 - Qt: Add preset for DualShock 4
961 - Qt: Update 360 input profile on OS X to reflect newer drivers
962 - Qt: Remove use of NaN
963 - Qt: Canonicalize file paths when loading games
964 - Qt: Add refresh button to controller editing
965 - SDL: Remove default gamepad mappings
966 - Util: Fix intermittent build failure on OS X
967 - VFS: VFile.sync now updates modified time
968
9690.4.0: (2016-02-02)
970Features:
971 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
972 - I/O viewer
973 - Booting of multiboot images
974 - Customization of GIF recording
975 - Libretro: Cheat code support
976 - Support for GLSL shaders
977 - ROM information view
978 - Support for VBA-style cheat codes
979 - Savestates now store creation timestamps
980 - Key autofire
981 - Libretro: Allow blocking opposing directional input
982 - OpenEmu core for OS X
983 - Libretro: Settings for using BIOS and skipping intro
984 - Libretro: Customizable idle loop removal
985 - Implemented cycle counting for sprite rendering
986 - Cleaner, unified settings window
987 - Added a setting for pausing when the emulator is not in focus
988 - Customizable paths for save games, save states, screenshots and patches
989 - Controller hotplugging
990 - Ability to store save games and active cheats within savestates
991Bugfixes:
992 - ARM7: Fix sign of unaligned LDRSH
993 - ARM7: Fix decoding of some ARM ALU instructions with shifters
994 - Debugger: Fix watchpoints in gdb
995 - GBA: Fix warnings when creating and loading savestates
996 - GBA: Fix Iridion II savetype
997 - GBA BIOS: Fix misaligned CpuSet
998 - GBA Cheats: Fix cheats setting the Action Replay version
999 - GBA Hardware: Fix GPIO on big endian
1000 - GBA Memory: Fix DMA register writing behavior
1001 - GBA Memory: Fix DMAs triggering two cycles early
1002 - Libretro: Fix aspect ratio
1003 - Qt: Fix some potential crashes with the gamepad mapping
1004 - Qt: Fix keys being mapped incorrectly when loading configuration file
1005 - Util: Fix PowerPC PNG read/write pixel order
1006 - Util: Fix excessive memory allocation when decoding a PNG
1007 - VFS: Fix VFileReadline and remove _vfdReadline
1008Misc:
1009 - All: Improved PowerPC support
1010 - All: Fix some undefined behavior warnings
1011 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1012 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1013 - GBA: Implement bad I/O register loading
1014 - GBA: Allow jumping to OAM and palette RAM
1015 - GBA BIOS: Finish implementing RegisterRamReset
1016 - GBA Config: Add "override" layer for better one-time configuration
1017 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1018 - GBA Memory: Use a dynamically sized mask for ROM memory
1019 - GBA Memory: Implement several unimplemented memory access types
1020 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1021 - GBA RR: Starting from savestate now embeds the savegame
1022 - GBA RR: Add preliminary SRAM support for VBM loading
1023 - GBA RR: Add support for resets in movies
1024 - GBA Video: Remove lastHblank, as it is implied
1025 - Libretro: Use anonymous memory mappers for large blocks of memory
1026 - Libretro: Add install target for libretro core
1027 - Qt: Window size command line options are now supported
1028 - Qt: Increase usability of key mapper
1029 - Qt: Add 'Apply' button to settings window
1030 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1031 - Qt: Allow use of modifier keys as input
1032 - Qt: Optimize log viewer
1033 - Qt: Added button for breaking into the GDB debugger
1034 - Qt: Add box for showing duration of rewind
1035 - SDL: Support fullscreen in SDL 1.2
1036 - SDL: Allow GBASDLAudio to be used without a thread context
1037 - Util: Use VFile for configuration
1038 - Util: Add MutexTryLock
1039
10400.3.2: (2015-12-16)
1041Bugfixes:
1042 - ARM7: Fix STRT/STRBT
1043 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1044 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1045 - Libretro: Fix problems with rumble not turning off
1046 - GBA: Fix idle skip state being retained between games
1047 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1048 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1049 - GBA BIOS: Fix Sqrt sign
1050 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1051 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1052 - GBA Memory: Fix DMA behavior for SRAM accesses
1053 - GBA Memory: Fix Store8 to OBJ VRAM
1054 - GBA Memory: Fix alignment of LDM/STM on SRAM
1055 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1056 - GBA Memory: Fix timing of DMAs
1057 - GBA Video: Fix _mix for 15-bit color
1058 - GBA Video: Fix OAM and palette initialization
1059 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1060 - Qt: Use safer isLoaded check in GameController
1061 - Qt: Fix a race condition in PainterGL that could lead to a crash
1062 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1063 - Qt: Fix font size in memory viewer
1064 - Qt: Fix a crash in the memory viewer
1065 - Qt: Add additional checks in CheatModel to prevent crashes
1066 - Qt: Fix race condition with setting sample rate
1067 - Qt: Fix crash when closing multiplayer windows
1068 - Qt: Fix resetting while paused
1069Misc:
1070 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1071 - Qt: Add mute option to menu
1072
10730.3.1: (2015-10-24)
1074Bugfixes:
1075 - ARM7: Fix instruction decoding of Thumb shifts
1076 - GBA: Deinit savegame when unloading a ROM
1077 - GBA: Fix BIOS check on big endian
1078 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1079 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1080 - GBA Audio: Fix audio channels being silenced at the wrong time
1081 - GBA Memory: Fix bad BIOS Load16 on big endian
1082 - GBA Memory: Fix bad Load8 on big endian
1083 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1084 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1085 - GBA Video: Fix objwin and blending interaction on sprites
1086 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1087 - Libretro: Fix a memory leak with the render buffer
1088 - Qt: Windows no longer spawn in the top left on first launch
1089 - Qt: Fix install path of XDG desktop file with DESTDIR
1090 - Qt: Fix drag and drop on Windows
1091 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1092 - VFS: Fix return values of VFileFILE.read and .write
1093Misc:
1094 - All: Reset next event to cycles instead of zero to interrupt
1095 - All: Add --version flag
1096 - ARM7: Force disable LTO on two files to work around a GCC bug
1097 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1098 - GBA: Better memory handling with PNG savestates
1099 - GBA: Additional savestate sanity checks
1100 - GBA: Check for cycle count being too high
1101 - GBA Audio: Allow GBAAVStream to have no video callback
1102 - GBA BIOS: Implement RegisterRamReset for SIO registers
1103 - Qt: Remove useless help icons in dialogs
1104 - Qt: Prevent savestate window from opening while in multiplayer
1105 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1106 - Qt: Dropping multiplayer windows works more cleanly now
1107
11080.3.0: (2015-08-16)
1109Features:
1110 - Ability to hide individual background layers, or OBJs
1111 - Ability to mute individual audio channels
1112 - Palette viewer and exporter
1113 - Volume control
1114 - More shortcuts are editable (e.g. quick save/load)
1115 - Rewind now shows the frame after rewinding
1116 - Import/Export of GameShark/Action Replay snapshots
1117 - Add "Step backwards" item for single increment rewind
1118 - Deadzone estimation for game controllers
1119 - Analog inputs can be used for shortcuts
1120 - Menu items for specific solar sensor brightness levels
1121 - Remappable controls for tilt and gyroscope sensors
1122 - Status messages for actions taken while a game is running (e.g. save/load state)
1123 - Memory inspector
1124 - Screensaver can now be suspended while a game is running
1125 - Load/save the most recent savestate slot
1126 - Support varible speed (PWM) rumble
1127 - Ability to cap fast forward speed
1128 - Finer control over FPS target
1129 - Holdable shortcut for rewinding one frame at a time
1130 - Ability to boot directly into the BIOS
1131 - Preliminary support for yanking out the game pak while a game is running
1132 - Thumb-drive mode by putting a file called portable.ini in the same folder
1133 - Configurable display driver, between software and OpenGL
1134 - Undo-able savestate loading and saving
1135 - Controller profiles now store shortcut settings
1136 - Default controller profiles for several common controllers
1137 - Libretro now supports BIOS, rumble and solar sensor
1138 - Implement BIOS call Stop, for sleep mode
1139 - Automatically load patches, if found
1140 - Improved video synchronization
1141 - Configurable audio output sample rate
1142Bugfixes:
1143 - ARM7: Fix SWI and IRQ timings
1144 - ARM7: Fix Thumb MUL timing
1145 - ARM7: Fix timing of multiplies to use N cycles
1146 - ARM7: ARMHotplugDetach should call deinit
1147 - Debugger: Fix use-after-free in breakpoint clearing code
1148 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1149 - GBA: Cap audio FIFO read size during deserialization
1150 - GBA: Check for corrupted savestates when loading
1151 - GBA: Check for improperly sized savestates when loading
1152 - GBA: Check for savestates made from differently sized ROMs
1153 - GBA: Fix calls to endian-independent loadstores
1154 - GBA: Fix timing of reading from timer registers
1155 - GBA: Ensure cycles never go negative
1156 - GBA Audio: Force audio FIFOs to 32-bit
1157 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1158 - GBA Audio: Fix sample order in audio channel 3
1159 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1160 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1161 - GBA Memory: Improve Thumb open bus behavior
1162 - GBA Memory: Fix potential DMA issue when loading a savestate
1163 - GBA Memory: Fix load/store multiple video memory waitstates
1164 - GBA SIO: Fix reseting when there are SIO devices attached
1165 - GBA Video: Blended sprites should never have other effects applied
1166 - GBA Video: Fix out-of-bounds tiles in mosaic
1167 - GBA Video: Fix windows not affecting sprites
1168 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1169 - GBA Video: Fix timing on first scanline
1170 - Qt: Better cleanup when a game crashes
1171 - Qt: Fix open ROM dialog filtering for archive formats
1172 - Qt: Cap the maximum number of multiplayer windows
1173 - Qt: Fix maximum year in sensor override
1174 - Qt: Fix window being too tall after exiting fullscreen
1175 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1176 - Qt: Fix analog buttons not getting unmapped
1177 - Qt: Fix passing command line options
1178 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1179 - SDL: Fix SDL build when OpenGL is missing
1180 - Util: Allow loading IPS patches that grow the ROM
1181 - VFS: Fix resource leaks if some allocations fail
1182 - VFS: Fix line-reading to return proper values
1183 - Video: Fix an issue with very long filenames
1184 - Util: Fix formatting of floats
1185Misc:
1186 - All: Add --help flag for command line programs
1187 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1188 - All: Enable static linking for Windows
1189 - All: Enable static linking for OS X
1190 - All: Threads are now named
1191 - All: Proper handling of Unicode file paths
1192 - ARM7: Add emulation for Undefined CPU mode
1193 - ARM7: Reduce the size of the Thumb instruction table
1194 - GBA: Add status log level
1195 - GBA: GBARewind now returns how many states it has rewound
1196 - GBA: SIO logging layer
1197 - GBA BIOS: Stub out SoundBias
1198 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1199 - GBA: Don't include GBACLIDebugger struct unless needed
1200 - GBA: Savedata is now synced shortly after data finishes being written
1201 - GBA: Process multiple timer events at once, if necessary
1202 - GBA Audio: Implement audio reset for channels A/B
1203 - GBA Audio: Process multiple audio events at once, if necessary
1204 - GBA Hardware: Backport generic RTC source into core
1205 - GBA Input: Allow axes and buttons to be mapped to the same key
1206 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1207 - GBA SIO: Add a dummy driver for Normal mode
1208 - GBA Thread: Add functionality for running callbacks on the GBA thread
1209 - GBA Thread: Split GBASync into a separate file
1210 - GBA Video: Refactor software renderer into separate files
1211 - GBA Video: Slightly optimize mode 0 mosaic rendering
1212 - Debugger: Free watchpoints in addition to breakpoints
1213 - Qt: Handle saving input settings better
1214 - Qt: Move GL frame drawing back onto its own thread
1215 - Qt: Fast forward (held) option moved from Other to Emulation menu
1216 - Qt: Show version info in window title
1217 - Qt: Migrate multiplayer window handling into GBAApp
1218 - Qt: Unified file opening and saving with last location
1219 - Qt: Fix windows being resizable when they shouldn't have been
1220 - Qt: Only hide cursor in full screen
1221 - Qt: Replace pause-after-frame mutex with an atomic
1222 - Qt: Add application icon and XDG desktop files
1223 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1224 - Qt: Don't save window size when entering fullscreen
1225 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1226 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1227 - Qt: Increase usability of key mapper
1228 - Qt: Show checkmark for window sizes
1229 - Qt: Set window path to loaded ROM
1230 - Perf: Ability to load savestates immediately on launch
1231 - SDL: Properly check for initialization
1232 - SDL: Clean up initialization functions
1233 - SDL: Clean up GL context
1234 - Util: Allow disabling the threading code entirely
1235 - VFS: Add sync method to force syncing with backing
1236
12370.2.1: (2015-05-13)
1238Bugfixes:
1239 - All: Fix sanitize-deb script not cleaning up after itself
1240 - All: Fix dependencies for libavcodec on Debian-derived platforms
1241 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1242 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1243 - ARM7: Fix ARM multiply instructions when PC is a destination register
1244 - Debugger: Fix use-after-free in breakpoint clearing code
1245 - Debugger: Fix boundary conditions in tab completion
1246 - GBA: Fix timers not updating timing when writing to only the reload register
1247 - GBA: Fix rewind boundary conditions
1248 - GBA: Add initial I/O register settings for background matrix registers
1249 - GBA: Fix hang when loading a savestate if sync to video is enabled
1250 - GBA: Handle out-of-bounds I/O access
1251 - GBA: Fix bounds-checking on EEPROM access
1252 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1253 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1254 - GBA Memory: Allow SRAM to be 64kB
1255 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1256 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1257 - GBA Video: Fix second frame mode 5
1258 - Perf: Fix race condition if a game crashes immediately on start
1259 - Qt: Fix Display object leak when closing a window
1260 - Qt: Fix .deb dependencies
1261 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1262 - Qt: Fix window not regaining focus after exiting savestate window
1263 - Qt: Fix regression where video would not record if the game had already started
1264 - Qt: Fix potential crash if a gamepad causes focus to change
1265 - Qt: Fix controller axis querying
1266 - Qt: Fix multiplayer windows opening as the wrong size
1267 - Qt: Fix controllers sometimes not loading the right profile
1268 - SDL: Fix boundary conditions for joystick adjustments
1269 - SDL: Allocate properly sized input maps
1270 - SDL: Fix potential build issues when Qt and SDL2 are in use
1271 - Util: Fix resource leak in UTF-8 handling code
1272 - Util: Fix a null-pointer issue when attempting to delete a key
1273 - VFS: Fix resource leaks if some allocations fail
1274 - Video: Fix an issue with very long filenames
1275Misc:
1276 - GBA Memory: Soft-crash if jumping past the end of a ROM
1277 - Qt: Show multiplayer numbers in window title
1278 - Qt: Solar sensor can have shortcuts set
1279
12800.2.0: (2015-04-03)
1281Features:
1282 - Support for gamepad axes, e.g. analog sticks or triggers
1283 - Add scale presets for up to 6x
1284 - Settings window
1285 - Bilinear resampling option
1286 - Add option to skip BIOS start screen
1287 - List of recently opened games
1288 - Support for games using the Solar Sensor
1289 - Better audio resampling via blip-buf
1290 - Game Pak overrides dialog for setting savetype and sensor values
1291 - Support for games using the tilt sensor
1292 - Remappable shortcuts for keyboard and gamepad
1293 - Rewinding of emulation
1294 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1295 - Support IPv6
1296 - Save directory of last loaded file
1297 - Support BPS patches
1298 - Automatically detect and optimize out idle loops
1299 - Configurable game overrides
1300 - Support loading 7-Zip files
1301 - Drag and drop game loading
1302 - Cheat code support
1303 - Runtime configurable audio driver
1304 - Libretro core for use with RetroArch and other front-ends
1305 - Controller profiles for setting different bindings for different controllers
1306 - Ability to lock aspect ratio
1307 - Local link cable support
1308 - Ability to switch which game controller is in use per instance
1309 - Ability to prevent opposing directional input
1310 - Warning dialog if an unimplemented BIOS feature is called
1311 - Debugger: Add CLI "frame", frame advance command
1312 - Debugger: Add CLI functions for writing to memory
1313 - Debugger: Add CLI functions for examining memory regions
1314 - Debugger: Add CLI function for writing a register
1315Bugfixes:
1316 - ARM7: Extend prefetch by one stage
1317 - ARM7: Fix cycle counting for loads
1318 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1319 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1320 - GBA: Initialize gba.sync to null
1321 - GBA: Fix timer initialization
1322 - GBA Audio: Support 16-bit writes to FIFO audio
1323 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1324 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1325 - GBA BIOS: Fix BIOS prefetch after reset
1326 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1327 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1328 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1329 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1330 - GBA Memory: Fix cycle counting for 32-bit load/stores
1331 - GBA RR: Fix fallthrough error when reading tags from a movie
1332 - GBA Thread: Fix possible hang when loading an archive
1333 - GBA Thread: Fix possible deadlock in video sync
1334 - Perf: Fix crash when the GBA thread fails to start
1335 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1336 - Qt: Fix crash when adjusting settings after closing a game
1337 - Qt: Fix crash when starting GDB stub after closing a game
1338 - Qt: Fix patch loading while a game is running
1339 - Qt: Fix crash when loading a game after stopping GDB server
1340 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1341 - Qt: Fix crash when attempting to pause if a game is not running
1342 - SDL: Properly clean up if a game doesn't launch
1343 - Util: Fix sockets on Windows
1344Misc:
1345 - All: Enable link-time optimization
1346 - Debugger: Watchpoints now work on STM/LDM instructions
1347 - Debugger: Clean up GDB stub network interfacing
1348 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1349 - Debugger: Merge Thumb BL instructions when disassembling
1350 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1351 - Debugger: Watchpoints now report address watched (fixes #68)
1352 - Debugger: Add support for soft breakpoints
1353 - Debugger: Make I/O register names be addresses instead of values
1354 - Debugger: Rename read/write commands
1355 - GBA: Improve accuracy of event timing
1356 - GBA: Add API for getting Configuration structs for overrides and input
1357 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1358 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1359 - GBA: Move A/V stream interface into core
1360 - GBA: Savestates now take into account savedata state machines (fixes #109)
1361 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1362 - GBA Memory: Simplify memory API and use fixed bus width
1363 - GBA Thread: Make GBASyncWaitFrameStart time out
1364 - GBA Video: Start video at the last scanline instead of the first
1365 - Qt: Optimize logo drawing
1366 - Qt: Move frame upload back onto main thread
1367 - Qt: Remember window position
1368 - Qt: Double-clicking on the window toggles full screen
1369 - Util: Use proper locale for reading and writing float values
1370
13710.1.1: (2015-01-24)
1372Bugfixes:
1373 - ARM7: Fix LDM writeback to a register already written
1374 - GBA: Fix timers 2 and 3 updating incorrectly
1375 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1376 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1377 - GBA Audio: Properly initialize audio FIFO channels
1378 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1379 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1380 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1381 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1382 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1383 - GBA BIOS: Fix HuffUnComp boundary conditions
1384 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1385 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1386 - GBA Memory: Filter out top nybble of DMA addresses
1387 - GBA Memory: Properly bounds-check VRAM accesses
1388 - GBA Memory: Fix initial DMA state
1389 - GBA Thread: Allow halted games to exit cleanly
1390 - GBA Video: Fix blend issues with obscured middle layers
1391 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1392 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1393 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1394 - GBA Video: Fix sprite boundary conditions with mosaic
1395 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1396 - Qt: Fix issue with set frame sizes being the wrong height
1397 - Qt: Fix emulator crashing when full screen if a game is not running
1398 - Qt: Fix window focus issues
1399 - Qt: Properly set default video recording settings
1400 - Qt: Fix a race condition when a game crashes immediately
1401 - Qt: Fix some cases where key mapping can break if focus is adjusted
1402 - Qt: Fix crash if a game pauses before any frames are shown
1403 - Debugger: Negative PC-relative loads now properly subtract the offset
1404 - Debugger: Align PC-relative loads in Thumb
1405 - Debugger: Fix watchpoints triggering too late
1406 - Debugger: Fix binary print putting spaces between digits
1407 - Video: Ensure FFmpeg encoder has audio frames
1408 - Video: Fix uncompressed PCM audio recording
1409 - Video: Fix FFmpeg crashing when the file extension is wrong
1410 - Util: Fix SOCKET_FAILED macro
1411Misc:
1412 - GBA: Exit cleanly on FATAL if the port supports it
1413 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1414 - Qt: Disable sync to video by default
1415 - Qt: Handle a game crash without crashing
1416 - Qt: Set default log level to FATAL, ERROR and WARN
1417 - Qt: Clarify some phrasing in the menus
1418 - Qt: Clear active buttons when focus is lost
1419
14200.1.0: (2014-12-13)
1421 - Initial release