all repos — mgba @ 888d037b3d6103c2b13e17ee87659f75317385c2

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

   1#include "video-software.h"
   2
   3#include "gba.h"
   4#include "gba-io.h"
   5
   6static const int _objSizes[32] = {
   7	8, 8,
   8	16, 16,
   9	32, 32,
  10	64, 64,
  11	16, 8,
  12	32, 8,
  13	32, 16,
  14	64, 32,
  15	8, 16,
  16	8, 32,
  17	16, 32,
  18	32, 64,
  19	0, 0,
  20	0, 0,
  21	0, 0,
  22	0, 0
  23};
  24
  25static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
  26static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
  27static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
  28static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
  29static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
  30static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
  31static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
  32
  33static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
  34static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
  35static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  36static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  37static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  38static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  39static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  40static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  41static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  42static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
  43static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
  44
  45static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
  46static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  47static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  48static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  49static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  50static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
  51static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
  52static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y);
  53static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
  54static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority);
  55
  56static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
  57static inline unsigned _brighten(unsigned color, int y);
  58static inline unsigned _darken(unsigned color, int y);
  59static unsigned _mix(int weightA, unsigned colorA, int weightB, unsigned colorB);
  60
  61void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
  62	renderer->d.init = GBAVideoSoftwareRendererInit;
  63	renderer->d.reset = GBAVideoSoftwareRendererInit;
  64	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
  65	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
  66	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
  67	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
  68	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
  69	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
  70}
  71
  72static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
  73	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
  74	int i;
  75
  76	softwareRenderer->dispcnt.packed = 0x0080;
  77
  78	softwareRenderer->target1Obj = 0;
  79	softwareRenderer->target1Bd = 0;
  80	softwareRenderer->target2Obj = 0;
  81	softwareRenderer->target2Bd = 0;
  82	softwareRenderer->blendEffect = BLEND_NONE;
  83	memset(softwareRenderer->normalPalette, 0, sizeof(softwareRenderer->normalPalette));
  84	memset(softwareRenderer->variantPalette, 0, sizeof(softwareRenderer->variantPalette));
  85
  86	softwareRenderer->blda = 0;
  87	softwareRenderer->bldb = 0;
  88	softwareRenderer->bldy = 0;
  89
  90	softwareRenderer->winN[0].h.packed = 0;
  91	softwareRenderer->winN[0].v.packed = 0;
  92	softwareRenderer->winN[0].control.packed = 0;
  93	softwareRenderer->winN[0].control.priority = 0;
  94	softwareRenderer->winN[1].h.packed = 0;
  95	softwareRenderer->winN[1].v.packed = 0;
  96	softwareRenderer->winN[1].control.packed = 0;
  97	softwareRenderer->winN[1].control.priority = 1;
  98	softwareRenderer->objwin.packed = 0;
  99	softwareRenderer->objwin.priority = 2;
 100	softwareRenderer->winout.packed = 0;
 101	softwareRenderer->winout.priority = 3;
 102
 103	softwareRenderer->mosaic.packed = 0;
 104
 105	for (i = 0; i < 4; ++i) {
 106		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
 107		bg->index = i;
 108		bg->enabled = 0;
 109		bg->priority = 0;
 110		bg->charBase = 0;
 111		bg->mosaic = 0;
 112		bg->multipalette = 0;
 113		bg->screenBase = 0;
 114		bg->overflow = 0;
 115		bg->size = 0;
 116		bg->target1 = 0;
 117		bg->target2 = 0;
 118		bg->x = 0;
 119		bg->y = 0;
 120		bg->refx = 0;
 121		bg->refy = 0;
 122		bg->dx = 256;
 123		bg->dmx = 0;
 124		bg->dy = 0;
 125		bg->dmy = 256;
 126		bg->sx = 0;
 127		bg->sy = 0;
 128	}
 129}
 130
 131static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
 132	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 133	UNUSED(softwareRenderer);
 134}
 135
 136static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
 137	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 138	switch (address) {
 139	case REG_DISPCNT:
 140		softwareRenderer->dispcnt.packed = value;
 141		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
 142		break;
 143	case REG_BG0CNT:
 144		value &= 0xFFCF;
 145		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
 146		break;
 147	case REG_BG1CNT:
 148		value &= 0xFFCF;
 149		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
 150		break;
 151	case REG_BG2CNT:
 152		value &= 0xFFCF;
 153		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
 154		break;
 155	case REG_BG3CNT:
 156		value &= 0xFFCF;
 157		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
 158		break;
 159	case REG_BG0HOFS:
 160		value &= 0x01FF;
 161		softwareRenderer->bg[0].x = value;
 162		break;
 163	case REG_BG0VOFS:
 164		value &= 0x01FF;
 165		softwareRenderer->bg[0].y = value;
 166		break;
 167	case REG_BG1HOFS:
 168		value &= 0x01FF;
 169		softwareRenderer->bg[1].x = value;
 170		break;
 171	case REG_BG1VOFS:
 172		value &= 0x01FF;
 173		softwareRenderer->bg[1].y = value;
 174		break;
 175	case REG_BG2HOFS:
 176		value &= 0x01FF;
 177		softwareRenderer->bg[2].x = value;
 178		break;
 179	case REG_BG2VOFS:
 180		value &= 0x01FF;
 181		softwareRenderer->bg[2].y = value;
 182		break;
 183	case REG_BG3HOFS:
 184		value &= 0x01FF;
 185		softwareRenderer->bg[3].x = value;
 186		break;
 187	case REG_BG3VOFS:
 188		value &= 0x01FF;
 189		softwareRenderer->bg[3].y = value;
 190		break;
 191	case REG_BG2PA:
 192		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value);
 193		break;
 194	case REG_BG2PB:
 195		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value);
 196		break;
 197	case REG_BG2PC:
 198		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value);
 199		break;
 200	case REG_BG2PD:
 201		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value);
 202		break;
 203	case REG_BG2X_LO:
 204		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
 205		break;
 206	case REG_BG2X_HI:
 207		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
 208		break;
 209	case REG_BG2Y_LO:
 210		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
 211		break;
 212	case REG_BG2Y_HI:
 213		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
 214		break;
 215	case REG_BG3PA:
 216		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value);
 217		break;
 218	case REG_BG3PB:
 219		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value);
 220		break;
 221	case REG_BG3PC:
 222		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value);
 223		break;
 224	case REG_BG3PD:
 225		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value);
 226		break;
 227	case REG_BG3X_LO:
 228		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
 229		break;
 230	case REG_BG3X_HI:
 231		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
 232		break;
 233	case REG_BG3Y_LO:
 234		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
 235		break;
 236	case REG_BG3Y_HI:
 237		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
 238		break;
 239	case REG_BLDCNT:
 240		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
 241		break;
 242	case REG_BLDALPHA:
 243		softwareRenderer->blda = value & 0x1F;
 244		if (softwareRenderer->blda > 0x10) {
 245			softwareRenderer->blda = 0x10;
 246		}
 247		softwareRenderer->bldb = (value >> 8) & 0x1F;
 248		if (softwareRenderer->bldb > 0x10) {
 249			softwareRenderer->bldb = 0x10;
 250		}
 251		break;
 252	case REG_BLDY:
 253		softwareRenderer->bldy = value & 0x1F;
 254		if (softwareRenderer->bldy > 0x10) {
 255			softwareRenderer->bldy = 0x10;
 256		}
 257		_updatePalettes(softwareRenderer);
 258		break;
 259	case REG_WIN0H:
 260		softwareRenderer->winN[0].h.packed = value;
 261		if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
 262			softwareRenderer->winN[0].h.start = 0;
 263		}
 264		if (softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end || softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) {
 265			softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS;
 266		}
 267		break;
 268	case REG_WIN1H:
 269		softwareRenderer->winN[1].h.packed = value;
 270		if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
 271			softwareRenderer->winN[1].h.start = 0;
 272		}
 273		if (softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end || softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) {
 274			softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS;
 275		}
 276		break;
 277	case REG_WIN0V:
 278		softwareRenderer->winN[0].v.packed = value;
 279		if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
 280			softwareRenderer->winN[0].v.start = 0;
 281		}
 282		if (softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end || softwareRenderer->winN[0].v.end > VIDEO_HORIZONTAL_PIXELS) {
 283			softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS;
 284		}
 285		break;
 286	case REG_WIN1V:
 287		softwareRenderer->winN[1].v.packed = value;
 288		if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
 289			softwareRenderer->winN[1].v.start = 0;
 290		}
 291		if (softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end || softwareRenderer->winN[1].v.end > VIDEO_HORIZONTAL_PIXELS) {
 292			softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS;
 293		}
 294		break;
 295	case REG_WININ:
 296		softwareRenderer->winN[0].control.packed = value;
 297		softwareRenderer->winN[1].control.packed = value >> 8;
 298		break;
 299	case REG_WINOUT:
 300		softwareRenderer->winout.packed = value;
 301		softwareRenderer->objwin.packed = value >> 8;
 302		break;
 303	case REG_MOSAIC:
 304		softwareRenderer->mosaic.packed = value;
 305		break;
 306	case REG_GREENSWP:
 307		GBALog(0, GBA_LOG_STUB, "Stub video register write: 0x%03X", address);
 308		break;
 309	default:
 310		GBALog(0, GBA_LOG_GAME_ERROR, "Invalid video register: 0x%03X", address);
 311	}
 312	return value;
 313}
 314
 315static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
 316	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 317	softwareRenderer->oamDirty = 1;
 318	UNUSED(oam);
 319}
 320
 321static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
 322	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 323#ifdef COLOR_16_BIT
 324#ifdef COLOR_5_6_5
 325	unsigned color = 0;
 326	color |= (value & 0x001F) << 11;
 327	color |= (value & 0x03E0) << 1;
 328	color |= (value & 0x7C00) >> 10;
 329#else
 330	unsigned color = value;
 331#endif
 332#else
 333	unsigned color = 0;
 334	color |= (value << 3) & 0xF8;
 335	color |= (value << 6) & 0xF800;
 336	color |= (value << 9) & 0xF80000;
 337#endif
 338	softwareRenderer->normalPalette[address >> 1] = color;
 339	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
 340		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
 341	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
 342		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
 343	}
 344}
 345
 346static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
 347	int activeWindow;
 348	int startX = 0;
 349	if (win->h.end > 0) {
 350		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
 351			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
 352				// Insert a window before the end of the active window
 353				struct Window oldWindow = softwareRenderer->windows[activeWindow];
 354				if (win->h.start > startX) {
 355					// And after the start of the active window
 356					int nextWindow = softwareRenderer->nWindows;
 357					++softwareRenderer->nWindows;
 358					for (; nextWindow > activeWindow; --nextWindow) {
 359						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
 360					}
 361					softwareRenderer->windows[activeWindow].endX = win->h.start;
 362					++activeWindow;
 363				}
 364				softwareRenderer->windows[activeWindow].control = win->control;
 365				softwareRenderer->windows[activeWindow].endX = win->h.end;
 366				if (win->h.end >= oldWindow.endX) {
 367					// Trim off extra windows we've overwritten
 368					for (++activeWindow; win->h.end >= softwareRenderer->windows[activeWindow].endX && softwareRenderer->nWindows > activeWindow; ++activeWindow) {
 369						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
 370						--softwareRenderer->nWindows;
 371					}
 372				} else {
 373					++activeWindow;
 374					int nextWindow = softwareRenderer->nWindows;
 375					++softwareRenderer->nWindows;
 376					for (; nextWindow > activeWindow; --nextWindow) {
 377						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
 378					}
 379					softwareRenderer->windows[activeWindow] = oldWindow;
 380				}
 381				break;
 382			}
 383			startX = softwareRenderer->windows[activeWindow].endX;
 384		}
 385	}
 386}
 387
 388static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
 389	int i;
 390	int oamMax = 0;
 391	for (i = 0; i < 128; ++i) {
 392		struct GBAObj* obj = &renderer->d.oam->obj[i];
 393		if (obj->transformed || !obj->disable) {
 394			int height = _objSizes[obj->shape * 8 + obj->size * 2 + 1];
 395			if (obj->transformed) {
 396				height <<= ((struct GBATransformedObj*) obj)->doublesize;
 397			}
 398			if (obj->y < VIDEO_VERTICAL_PIXELS || obj->y + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
 399				renderer->sprites[oamMax].y = obj->y;
 400				renderer->sprites[oamMax].endY = obj->y + height;
 401				renderer->sprites[oamMax].obj = *obj;
 402				++oamMax;
 403			}
 404		}
 405	}
 406	renderer->oamMax = oamMax;
 407	renderer->oamDirty = 0;
 408}
 409
 410
 411static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
 412	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 413
 414	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 415	if (softwareRenderer->dispcnt.forcedBlank) {
 416		int x;
 417		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 418			row[x] = GBA_COLOR_WHITE;
 419		}
 420		return;
 421	}
 422
 423	int x;
 424	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
 425		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
 426		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
 427		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
 428		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
 429	}
 430
 431	softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS;
 432	softwareRenderer->nWindows = 1;
 433	if (softwareRenderer->dispcnt.win0Enable || softwareRenderer->dispcnt.win1Enable || softwareRenderer->dispcnt.objwinEnable) {
 434		softwareRenderer->windows[0].control = softwareRenderer->winout;
 435		if (softwareRenderer->dispcnt.win1Enable && y < softwareRenderer->winN[1].v.end && y >= softwareRenderer->winN[1].v.start) {
 436			_breakWindow(softwareRenderer, &softwareRenderer->winN[1]);
 437		}
 438		if (softwareRenderer->dispcnt.win0Enable && y < softwareRenderer->winN[0].v.end && y >= softwareRenderer->winN[0].v.start) {
 439			_breakWindow(softwareRenderer, &softwareRenderer->winN[0]);
 440		}
 441	} else {
 442		softwareRenderer->windows[0].control.packed = 0xFF;
 443	}
 444
 445	int w;
 446	x = 0;
 447	for (w = 0; w < softwareRenderer->nWindows; ++w) {
 448		// TOOD: handle objwin on backdrop
 449		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
 450		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) {
 451			backdrop |= softwareRenderer->normalPalette[0];
 452		} else {
 453			backdrop |= softwareRenderer->variantPalette[0];
 454		}
 455		int end = softwareRenderer->windows[w].endX;
 456		for (; x < end; ++x) {
 457			softwareRenderer->row[x] = backdrop;
 458		}
 459	}
 460
 461	_drawScanline(softwareRenderer, y);
 462
 463	if (softwareRenderer->target2Bd) {
 464		x = 0;
 465		for (w = 0; w < softwareRenderer->nWindows; ++w) {
 466		uint32_t backdrop = FLAG_UNWRITTEN;
 467			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) {
 468				backdrop |= softwareRenderer->normalPalette[0];
 469			} else {
 470				backdrop |= softwareRenderer->variantPalette[0];
 471			}
 472			int end = softwareRenderer->windows[w].endX;
 473			for (; x < end; ++x) {
 474				uint32_t color = softwareRenderer->row[x];
 475				if (color & FLAG_TARGET_1) {
 476					softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
 477				}
 478			}
 479		}
 480	}
 481
 482#ifdef COLOR_16_BIT
 483#ifdef __arm__
 484	_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
 485#else
 486	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 487		row[x] = softwareRenderer->row[x];
 488	}
 489#endif
 490#else
 491	memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
 492#endif
 493}
 494
 495static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
 496	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 497
 498	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
 499	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
 500	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
 501	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
 502}
 503
 504static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
 505	renderer->bg[0].enabled = renderer->dispcnt.bg0Enable;
 506	renderer->bg[1].enabled = renderer->dispcnt.bg1Enable;
 507	renderer->bg[2].enabled = renderer->dispcnt.bg2Enable;
 508	renderer->bg[3].enabled = renderer->dispcnt.bg3Enable;
 509}
 510
 511static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 512	UNUSED(renderer);
 513	union GBARegisterBGCNT reg = { .packed = value };
 514	bg->priority = reg.priority;
 515	bg->charBase = reg.charBase << 14;
 516	bg->mosaic = reg.mosaic;
 517	bg->multipalette = reg.multipalette;
 518	bg->screenBase = reg.screenBase << 11;
 519	bg->overflow = reg.overflow;
 520	bg->size = reg.size;
 521}
 522
 523static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 524	bg->dx = value;
 525}
 526
 527static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 528	bg->dmx = value;
 529}
 530
 531static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 532	bg->dy = value;
 533}
 534
 535static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 536	bg->dmy = value;
 537}
 538
 539static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 540	bg->refx = (bg->refx & 0xFFFF0000) | value;
 541	bg->sx = bg->refx;
 542}
 543
 544static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 545	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
 546	bg->refx <<= 4;
 547	bg->refx >>= 4;
 548	bg->sx = bg->refx;
 549}
 550
 551static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 552	bg->refy = (bg->refy & 0xFFFF0000) | value;
 553	bg->sy = bg->refy;
 554}
 555
 556static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
 557	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
 558	bg->refy <<= 4;
 559	bg->refy >>= 4;
 560	bg->sy = bg->refy;
 561}
 562
 563static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
 564	union {
 565		struct {
 566			unsigned target1Bg0 : 1;
 567			unsigned target1Bg1 : 1;
 568			unsigned target1Bg2 : 1;
 569			unsigned target1Bg3 : 1;
 570			unsigned target1Obj : 1;
 571			unsigned target1Bd : 1;
 572			enum BlendEffect effect : 2;
 573			unsigned target2Bg0 : 1;
 574			unsigned target2Bg1 : 1;
 575			unsigned target2Bg2 : 1;
 576			unsigned target2Bg3 : 1;
 577			unsigned target2Obj : 1;
 578			unsigned target2Bd : 1;
 579		};
 580		uint16_t packed;
 581	} bldcnt = { .packed = value };
 582
 583	enum BlendEffect oldEffect = renderer->blendEffect;
 584
 585	renderer->bg[0].target1 = bldcnt.target1Bg0;
 586	renderer->bg[1].target1 = bldcnt.target1Bg1;
 587	renderer->bg[2].target1 = bldcnt.target1Bg2;
 588	renderer->bg[3].target1 = bldcnt.target1Bg3;
 589	renderer->bg[0].target2 = bldcnt.target2Bg0;
 590	renderer->bg[1].target2 = bldcnt.target2Bg1;
 591	renderer->bg[2].target2 = bldcnt.target2Bg2;
 592	renderer->bg[3].target2 = bldcnt.target2Bg3;
 593
 594	renderer->blendEffect = bldcnt.effect;
 595	renderer->target1Obj = bldcnt.target1Obj;
 596	renderer->target1Bd = bldcnt.target1Bd;
 597	renderer->target2Obj = bldcnt.target2Obj;
 598	renderer->target2Bd = bldcnt.target2Bd;
 599
 600	renderer->anyTarget2 = bldcnt.packed & 0x3F00;
 601
 602	if (oldEffect != renderer->blendEffect) {
 603		_updatePalettes(renderer);
 604	}
 605}
 606
 607#define TEST_LAYER_ENABLED(X) \
 608	(renderer->bg[X].enabled && \
 609	(renderer->currentWindow.bg ## X ## Enable || \
 610	(renderer->dispcnt.objwinEnable && renderer->objwin.bg ## X ## Enable)) && \
 611	renderer->bg[X].priority == priority)
 612
 613static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
 614	int w;
 615	renderer->end = 0;
 616	int spriteLayers = 0;
 617	if (renderer->dispcnt.objEnable) {
 618		if (renderer->oamDirty) {
 619			_cleanOAM(renderer);
 620		}
 621		int mosaicV = renderer->mosaic.objV + 1;
 622		int mosaicY = y - (y % mosaicV);
 623		for (w = 0; w < renderer->nWindows; ++w) {
 624			renderer->start = renderer->end;
 625			renderer->end = renderer->windows[w].endX;
 626			renderer->currentWindow = renderer->windows[w].control;
 627			if (!renderer->currentWindow.objEnable) {
 628				continue;
 629			}
 630			int i;
 631			int drawn;
 632			for (i = 0; i < renderer->oamMax; ++i) {
 633				int localY = y;
 634				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
 635				if (sprite->obj.mosaic) {
 636					localY = mosaicY;
 637				}
 638				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
 639					continue;
 640				}
 641				if (sprite->obj.transformed) {
 642					drawn = _preprocessTransformedSprite(renderer, &sprite->tobj, localY);
 643				} else {
 644					drawn = _preprocessSprite(renderer, &sprite->obj, localY);
 645				}
 646				spriteLayers |= drawn << sprite->obj.priority;
 647			}
 648		}
 649	}
 650
 651	int priority;
 652	for (priority = 0; priority < 4; ++priority) {
 653		if (spriteLayers & (1 << priority)) {
 654			_postprocessSprite(renderer, priority);
 655		}
 656		renderer->end = 0;
 657		for (w = 0; w < renderer->nWindows; ++w) {
 658			renderer->start = renderer->end;
 659			renderer->end = renderer->windows[w].endX;
 660			renderer->currentWindow = renderer->windows[w].control;
 661			if (TEST_LAYER_ENABLED(0) && renderer->dispcnt.mode < 2) {
 662				_drawBackgroundMode0(renderer, &renderer->bg[0], y);
 663			}
 664			if (TEST_LAYER_ENABLED(1) && renderer->dispcnt.mode < 2) {
 665				_drawBackgroundMode0(renderer, &renderer->bg[1], y);
 666			}
 667			if (TEST_LAYER_ENABLED(2)) {
 668				switch (renderer->dispcnt.mode) {
 669				case 0:
 670					_drawBackgroundMode0(renderer, &renderer->bg[2], y);
 671					break;
 672				case 1:
 673				case 2:
 674					_drawBackgroundMode2(renderer, &renderer->bg[2], y);
 675					break;
 676				case 3:
 677					_drawBackgroundMode3(renderer, &renderer->bg[2], y);
 678					break;
 679				case 4:
 680					_drawBackgroundMode4(renderer, &renderer->bg[2], y);
 681					break;
 682				case 5:
 683					_drawBackgroundMode5(renderer, &renderer->bg[2], y);
 684					break;
 685				}
 686			}
 687			if (TEST_LAYER_ENABLED(3)) {
 688				switch (renderer->dispcnt.mode) {
 689				case 0:
 690					_drawBackgroundMode0(renderer, &renderer->bg[3], y);
 691					break;
 692				case 2:
 693					_drawBackgroundMode2(renderer, &renderer->bg[3], y);
 694					break;
 695				}
 696			}
 697		}
 698	}
 699	renderer->bg[2].sx += renderer->bg[2].dmx;
 700	renderer->bg[2].sy += renderer->bg[2].dmy;
 701	renderer->bg[3].sx += renderer->bg[3].dmx;
 702	renderer->bg[3].sy += renderer->bg[3].dmy;
 703}
 704
 705// We stash the priority on the top bits so we can do a one-operator comparison
 706// The lower the number, the higher the priority, and sprites take precendence over backgrounds
 707// We want to do special processing if the color pixel is target 1, however
 708
 709static inline void _compositeBlendObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
 710	if (color >= current) {
 711		if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
 712			color = _mix(renderer->blda, current, renderer->bldb, color);
 713		} else {
 714			color = current & 0x00FFFFFF;
 715		}
 716	} else {
 717		color = (color & ~FLAG_TARGET_2) | (current & FLAG_OBJWIN);
 718	}
 719	*pixel = color;
 720}
 721
 722static inline void _compositeBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
 723	// We stash the priority on the top bits so we can do a one-operator comparison
 724	// The lower the number, the higher the priority, and sprites take precendence over backgrounds
 725	// We want to do special processing if the color pixel is target 1, however
 726	if (color >= current) {
 727		if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
 728			color = _mix(renderer->blda, current, renderer->bldb, color);
 729		} else {
 730			color = current & 0x00FFFFFF;
 731		}
 732	} else {
 733		color = color & ~FLAG_TARGET_2;
 734	}
 735	*pixel = color;
 736}
 737
 738static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
 739	UNUSED(renderer);
 740	if (color < current) {
 741		*pixel = color | (current & FLAG_OBJWIN);
 742	}
 743}
 744
 745static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
 746	UNUSED(renderer);
 747	if (color < current) {
 748		*pixel = color;
 749	}
 750}
 751
 752#define COMPOSITE_16_OBJWIN(BLEND) \
 753	if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
 754		unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[paletteData | pixelData] : palette[pixelData]; \
 755		_composite ## BLEND ## Objwin(renderer, pixel, color | flags, current); \
 756	}
 757
 758#define COMPOSITE_16_NO_OBJWIN(BLEND) \
 759	_composite ## BLEND ## NoObjwin(renderer, pixel, palette[pixelData] | flags, current);
 760
 761#define COMPOSITE_256_OBJWIN(BLEND) \
 762	if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
 763		unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[pixelData] : palette[pixelData]; \
 764		_composite ## BLEND ## Objwin(renderer, pixel, color | flags, current); \
 765	}
 766
 767#define COMPOSITE_256_NO_OBJWIN(BLEND) \
 768	COMPOSITE_16_NO_OBJWIN(BLEND)
 769
 770#define BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN) \
 771	pixelData = tileData & 0xF; \
 772	current = *pixel; \
 773	if (pixelData && IS_WRITABLE(current)) { \
 774		COMPOSITE_16_ ## OBJWIN (BLEND); \
 775	} \
 776	tileData >>= 4;
 777
 778#define BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN) \
 779	pixelData = tileData & 0xFF; \
 780	current = *pixel; \
 781	if (pixelData && IS_WRITABLE(current)) { \
 782		COMPOSITE_256_ ## OBJWIN (BLEND); \
 783	} \
 784	tileData >>= 8;
 785
 786#define BACKGROUND_TEXT_SELECT_CHARACTER \
 787	localX = tileX * 8 + inX; \
 788	xBase = localX & 0xF8; \
 789	if (background->size & 1) { \
 790		xBase += (localX & 0x100) << 5; \
 791	} \
 792	screenBase = yBase + (xBase >> 3); \
 793	mapData = vram[screenBase]; \
 794	localY = inY & 0x7; \
 795	if (GBA_TEXT_MAP_VFLIP(mapData)) { \
 796		localY = 7 - localY; \
 797	}
 798
 799#define PREPARE_OBJWIN \
 800	int objwinSlowPath = renderer->dispcnt.objwinEnable; \
 801	int objwinOnly = 0; \
 802	int objwinForceEnable = 0; \
 803	color_t* objwinPalette; \
 804	if (objwinSlowPath) { \
 805		if (background->target1 && renderer->objwin.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN)) { \
 806			objwinPalette = renderer->variantPalette; \
 807		} else { \
 808			objwinPalette = renderer->normalPalette; \
 809		} \
 810		switch (background->index) { \
 811		case 0: \
 812			objwinForceEnable = renderer->objwin.bg0Enable && renderer->currentWindow.bg0Enable; \
 813			objwinOnly = !renderer->objwin.bg0Enable; \
 814			break; \
 815		case 1: \
 816			objwinForceEnable = renderer->objwin.bg1Enable && renderer->currentWindow.bg1Enable; \
 817			objwinOnly = !renderer->objwin.bg1Enable; \
 818			break; \
 819		case 2: \
 820			objwinForceEnable = renderer->objwin.bg2Enable && renderer->currentWindow.bg2Enable; \
 821			objwinOnly = !renderer->objwin.bg2Enable; \
 822			break; \
 823		case 3: \
 824			objwinForceEnable = renderer->objwin.bg3Enable && renderer->currentWindow.bg3Enable; \
 825			objwinOnly = !renderer->objwin.bg3Enable; \
 826			break; \
 827		} \
 828	}
 829
 830#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \
 831	paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
 832	palette = &mainPalette[paletteData]; \
 833	charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY; \
 834	tileData = ((uint32_t*) vram)[charBase]; \
 835	if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
 836		tileData >>= 4 * mod8; \
 837		for (; outX < end; ++outX) { \
 838			uint32_t* pixel = &renderer->row[outX]; \
 839			BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 840		} \
 841	} else { \
 842		for (outX = end - 1; outX >= renderer->start; --outX) { \
 843			uint32_t* pixel = &renderer->row[outX]; \
 844			BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 845		} \
 846	}
 847
 848#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \
 849	charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY; \
 850	tileData = ((uint32_t*) vram)[charBase]; \
 851	paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
 852	palette = &mainPalette[paletteData]; \
 853	if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
 854		outX = renderer->end - mod8; \
 855		if (outX < renderer->start) { \
 856			tileData >>= 4 * (renderer->start - outX); \
 857			outX = renderer->start; \
 858		} \
 859		for (; outX < renderer->end; ++outX) { \
 860			uint32_t* pixel = &renderer->row[outX]; \
 861			BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 862		} \
 863	} else { \
 864		tileData >>= 4 * (0x8 - mod8); \
 865		int end2 = renderer->end - 8; \
 866		if (end2 < -1) { \
 867			end2 = -1; \
 868		} \
 869		for (outX = renderer->end - 1; outX > end2; --outX) { \
 870			uint32_t* pixel = &renderer->row[outX]; \
 871			BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 872		} \
 873	}
 874
 875#define DRAW_BACKGROUND_MODE_0_MOSAIC_16(BLEND, OBJWIN) \
 876	for (; tileX < tileEnd; ++tileX) { \
 877		BACKGROUND_TEXT_SELECT_CHARACTER; \
 878		charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY; \
 879		tileData = carryData; \
 880		for (x = 0; x < 8; ++x) { \
 881			if (!mosaicWait) { \
 882				paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
 883				palette = &mainPalette[paletteData]; \
 884				tileData = ((uint32_t*) vram)[charBase]; \
 885				if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
 886					tileData >>= x * 4; \
 887				} else { \
 888					tileData >>= (7 - x) * 4; \
 889				} \
 890				tileData &= 0xF; \
 891				tileData |= tileData << 4; \
 892				tileData |= tileData << 8; \
 893				tileData |= tileData << 12; \
 894				tileData |= tileData << 16; \
 895				tileData |= tileData << 20; \
 896				tileData |= tileData << 24; \
 897				tileData |= tileData << 28; \
 898				carryData = tileData; \
 899				mosaicWait = mosaicH; \
 900			} \
 901			--mosaicWait; \
 902			BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 903			++pixel; \
 904		} \
 905	}
 906
 907#define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \
 908	for (; tileX < tileEnd; ++tileX) { \
 909		BACKGROUND_TEXT_SELECT_CHARACTER; \
 910		paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
 911		palette = &mainPalette[paletteData]; \
 912		charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY; \
 913		tileData = ((uint32_t*) vram)[charBase]; \
 914		if (tileData) { \
 915			if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
 916				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 917				++pixel; \
 918				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 919				++pixel; \
 920				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 921				++pixel; \
 922				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 923				++pixel; \
 924				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 925				++pixel; \
 926				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 927				++pixel; \
 928				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 929				++pixel; \
 930				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 931				++pixel; \
 932			} else { \
 933				pixel += 7; \
 934				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 935				--pixel; \
 936				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 937				--pixel; \
 938				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 939				--pixel; \
 940				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 941				--pixel; \
 942				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 943				--pixel; \
 944				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 945				--pixel; \
 946				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 947				--pixel; \
 948				BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
 949				pixel += 8; \
 950			} \
 951		} else { \
 952			pixel += 8; \
 953		} \
 954	}
 955
 956#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \
 957	/* TODO: hflip */ \
 958	charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1); \
 959	int end2 = end - 4; \
 960	int shift = inX & 0x3; \
 961	if (end2 > 0) { \
 962		tileData = ((uint32_t*) vram)[charBase]; \
 963		tileData >>= 8 * shift; \
 964		shift = 0; \
 965		for (; outX < end2; ++outX) { \
 966			uint32_t* pixel = &renderer->row[outX]; \
 967			BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
 968		} \
 969	} \
 970	\
 971	tileData = ((uint32_t*) vram)[charBase + 1]; \
 972	tileData >>= 8 * shift; \
 973	for (; outX < end; ++outX) { \
 974		uint32_t* pixel = &renderer->row[outX]; \
 975		BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
 976	}
 977
 978#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \
 979	/* TODO: hflip */ \
 980	charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1); \
 981	outX = renderer->end - 8 + end; \
 982	int end2 = 4 - end; \
 983	if (end2 > 0) { \
 984		tileData = ((uint32_t*) vram)[charBase]; \
 985		for (; outX < renderer->end - end2; ++outX) { \
 986			uint32_t* pixel = &renderer->row[outX]; \
 987			BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
 988		} \
 989		++charBase; \
 990	} \
 991	\
 992	tileData = ((uint32_t*) vram)[charBase]; \
 993	for (; outX < renderer->end; ++outX) { \
 994		uint32_t* pixel = &renderer->row[outX]; \
 995		BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
 996	}
 997
 998#define DRAW_BACKGROUND_MODE_0_TILES_256(BLEND, OBJWIN) \
 999	for (; tileX < tileEnd; ++tileX) { \
1000		BACKGROUND_TEXT_SELECT_CHARACTER; \
1001		charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1); \
1002		if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
1003			tileData = ((uint32_t*) vram)[charBase]; \
1004			if (tileData) { \
1005					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1006					++pixel; \
1007					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1008					++pixel; \
1009					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1010					++pixel; \
1011					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1012					++pixel; \
1013			} else { \
1014				pixel += 4; \
1015			} \
1016			tileData = ((uint32_t*) vram)[charBase + 1]; \
1017			if (tileData) { \
1018					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1019					++pixel; \
1020					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1021					++pixel; \
1022					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1023					++pixel; \
1024					BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1025					++pixel; \
1026			} else { \
1027				pixel += 4; \
1028			} \
1029		} else { \
1030			uint32_t tileData = ((uint32_t*) vram)[charBase + 1]; \
1031			if (tileData) { \
1032				pixel += 3; \
1033				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1034				--pixel; \
1035				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1036				--pixel; \
1037				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1038				--pixel; \
1039				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1040			} \
1041			pixel += 4; \
1042			tileData = ((uint32_t*) vram)[charBase]; \
1043			if (tileData) { \
1044				pixel += 3; \
1045				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1046				--pixel; \
1047				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1048				--pixel; \
1049				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1050				--pixel; \
1051				BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1052			} \
1053			pixel += 4; \
1054		} \
1055	}
1056
1057#define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \
1058	for (; tileX < tileEnd; ++tileX) { \
1059		BACKGROUND_TEXT_SELECT_CHARACTER; \
1060		charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1); \
1061		tileData = carryData; \
1062		for (x = 0; x < 8; ++x) { \
1063			if (!mosaicWait) { \
1064				if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
1065					if (x >= 4) { \
1066						tileData = ((uint32_t*) vram)[charBase + 1]; \
1067						tileData >>= (x - 4) * 8; \
1068					} else { \
1069						tileData = ((uint32_t*) vram)[charBase]; \
1070						tileData >>= x * 8; \
1071					} \
1072				} else { \
1073					if (x >= 4) { \
1074						tileData = ((uint32_t*) vram)[charBase]; \
1075						tileData >>= (7 - x) * 8; \
1076					} else { \
1077						tileData = ((uint32_t*) vram)[charBase + 1]; \
1078						tileData >>= (3 - x) * 8; \
1079					} \
1080				} \
1081				tileData &= 0xFF; \
1082				carryData = tileData; \
1083				mosaicWait = mosaicH; \
1084			} \
1085			tileData |= tileData << 8; \
1086			--mosaicWait; \
1087			BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
1088			++pixel; \
1089		} \
1090	}
1091
1092#define DRAW_BACKGROUND_MODE_0(BPP, BLEND, OBJWIN) \
1093	uint32_t* pixel = &renderer->row[outX]; \
1094	if (background->mosaic && renderer->mosaic.bgH) { \
1095		int mosaicH = renderer->mosaic.bgH + 1; \
1096		int x; \
1097		int mosaicWait = outX % mosaicH; \
1098		int carryData = 0; \
1099		paletteData = 0; /* Quiets compiler warning */ \
1100		DRAW_BACKGROUND_MODE_0_MOSAIC_ ## BPP (BLEND, OBJWIN) \
1101		return; \
1102	} \
1103	\
1104	if (inX & 0x7) { \
1105		int mod8 = inX & 0x7; \
1106		BACKGROUND_TEXT_SELECT_CHARACTER; \
1107		\
1108		int end = outX + 0x8 - mod8; \
1109		if (end > renderer->end) { \
1110			/* TODO: ensure tiles are properly aligned from this*/ \
1111			end = renderer->end; \
1112		} \
1113		if (end == outX) { \
1114			return; \
1115		} \
1116		DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_ ## BPP (BLEND, OBJWIN) \
1117	} \
1118	if (inX & 0x7 || (renderer->end - renderer->start) & 0x7) { \
1119		tileX = tileEnd; \
1120		int pixelData; \
1121		int mod8 = (inX + renderer->end - renderer->start) & 0x7; \
1122		BACKGROUND_TEXT_SELECT_CHARACTER; \
1123		\
1124		int end = 0x8 - mod8; \
1125		UNUSED(end); \
1126		DRAW_BACKGROUND_MODE_0_TILE_PREFIX_ ## BPP (BLEND, OBJWIN) \
1127		\
1128		tileX = (inX & 0x7) != 0; \
1129		outX = renderer->start + tileX * 8 - (inX & 0x7); \
1130	} \
1131	\
1132	pixel = &renderer->row[outX]; \
1133	DRAW_BACKGROUND_MODE_0_TILES_ ## BPP (BLEND, OBJWIN)
1134
1135static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
1136	int inX = renderer->start + background->x;
1137	if (background->mosaic) {
1138		int mosaicV = renderer->mosaic.bgV + 1;
1139		y -= y % mosaicV;
1140	}
1141	int inY = y + background->y;
1142	uint16_t mapData;
1143
1144	unsigned yBase = inY & 0xF8;
1145	if (background->size == 2) {
1146		yBase += inY & 0x100;
1147	} else if (background->size == 3) {
1148		yBase += (inY & 0x100) << 1;
1149	}
1150	yBase = (background->screenBase >> 1) + (yBase << 2);
1151
1152	int localX;
1153	int localY;
1154
1155	unsigned xBase;
1156
1157	int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND;
1158	flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA);
1159	flags |= FLAG_TARGET_2 * background->target2;
1160
1161	uint32_t screenBase;
1162	uint32_t charBase;
1163	int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
1164	color_t* mainPalette = renderer->normalPalette;
1165	if (variant) {
1166		mainPalette = renderer->variantPalette;
1167	}
1168	color_t* palette = mainPalette;
1169	PREPARE_OBJWIN;
1170
1171	int outX = renderer->start;
1172
1173	uint32_t tileData;
1174	uint32_t current;
1175	int pixelData;
1176	int paletteData;
1177	int tileX = 0;
1178	int tileEnd = (renderer->end - renderer->start + (inX & 0x7)) >> 3;
1179	uint16_t* vram = renderer->d.vram;
1180
1181	if (!objwinSlowPath) {
1182		if (!(flags & FLAG_TARGET_2)) {
1183			if (!background->multipalette) {
1184				DRAW_BACKGROUND_MODE_0(16, NoBlend, NO_OBJWIN);
1185			} else {
1186				DRAW_BACKGROUND_MODE_0(256, NoBlend, NO_OBJWIN);
1187			}
1188		} else {
1189			if (!background->multipalette) {
1190				DRAW_BACKGROUND_MODE_0(16, Blend, NO_OBJWIN);
1191			} else {
1192				DRAW_BACKGROUND_MODE_0(256, Blend, NO_OBJWIN);
1193			}
1194		}
1195	} else {
1196		if (!(flags & FLAG_TARGET_2)) {
1197			if (!background->multipalette) {
1198				DRAW_BACKGROUND_MODE_0(16, NoBlend, OBJWIN);
1199			} else {
1200				DRAW_BACKGROUND_MODE_0(256, NoBlend, OBJWIN);
1201			}
1202		} else {
1203			if (!background->multipalette) {
1204				DRAW_BACKGROUND_MODE_0(16, Blend, OBJWIN);
1205			} else {
1206				DRAW_BACKGROUND_MODE_0(256, Blend, OBJWIN);
1207			}
1208		}
1209	}
1210}
1211
1212#define BACKGROUND_BITMAP_INIT \
1213	UNUSED(unused); \
1214	int32_t x = background->sx + (renderer->start - 1) * background->dx; \
1215	int32_t y = background->sy + (renderer->start - 1) * background->dy; \
1216	int32_t localX; \
1217	int32_t localY; \
1218	\
1219	int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \
1220	flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA); \
1221	flags |= FLAG_TARGET_2 * background->target2; \
1222	int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \
1223	color_t* palette = renderer->normalPalette; \
1224	if (variant) { \
1225		palette = renderer->variantPalette; \
1226	} \
1227	PREPARE_OBJWIN;
1228
1229#define BACKGROUND_BITMAP_ITERATE(W, H) \
1230	x += background->dx; \
1231	y += background->dy; \
1232	\
1233	if (x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) { \
1234		continue; \
1235	} else { \
1236		localX = x; \
1237		localY = y; \
1238	}
1239
1240static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1241	int sizeAdjusted = 0x8000 << background->size;
1242
1243	BACKGROUND_BITMAP_INIT;
1244
1245	uint32_t screenBase = background->screenBase;
1246	uint32_t charBase = background->charBase;
1247	uint8_t mapData;
1248	uint8_t tileData;
1249
1250	int outX;
1251	uint32_t* pixel;
1252	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1253		x += background->dx;
1254		y += background->dy;
1255
1256		if (background->overflow) {
1257			localX = x & (sizeAdjusted - 1);
1258			localY = y & (sizeAdjusted - 1);
1259		} else if ((x | y) & ~(sizeAdjusted - 1)) {
1260			continue;
1261		} else {
1262			localX = x;
1263			localY = y;
1264		}
1265		mapData = ((uint8_t*)renderer->d.vram)[screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)];
1266		tileData = ((uint8_t*)renderer->d.vram)[charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)];
1267
1268		uint32_t current = *pixel;
1269		if (tileData && IS_WRITABLE(current)) {
1270			if (!objwinSlowPath) {
1271				_compositeBlendNoObjwin(renderer, pixel, palette[tileData] | flags, current);
1272			} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
1273				color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
1274				_compositeBlendObjwin(renderer, pixel, currentPalette[tileData] | flags, current);
1275			}
1276		}
1277	}
1278}
1279
1280static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1281	BACKGROUND_BITMAP_INIT;
1282
1283	uint32_t color;
1284
1285	int outX;
1286	uint32_t* pixel;
1287	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1288		BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1289
1290		color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
1291#ifndef COLOR_16_BIT
1292		unsigned color32;
1293		color32 = 0;
1294		color32 |= (color << 3) & 0xF8;
1295		color32 |= (color << 6) & 0xF800;
1296		color32 |= (color << 9) & 0xF80000;
1297		color = color32;
1298#endif
1299
1300		uint32_t current = *pixel;
1301		if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) {
1302			if (!variant) {
1303				_compositeBlendObjwin(renderer, pixel, color | flags, current);
1304			} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
1305				_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
1306			} else if (renderer->blendEffect == BLEND_DARKEN) {
1307				_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
1308			}
1309		}
1310	}
1311}
1312
1313static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1314	BACKGROUND_BITMAP_INIT;
1315
1316	uint16_t color;
1317	uint32_t offset = 0;
1318	if (renderer->dispcnt.frameSelect) {
1319		offset = 0xA000;
1320	}
1321
1322	int outX;
1323	uint32_t* pixel;
1324	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1325		BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1326
1327		color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
1328
1329		uint32_t current = *pixel;
1330		if (color && IS_WRITABLE(current)) {
1331			if (!objwinSlowPath) {
1332				_compositeBlendNoObjwin(renderer, pixel, palette[color] | flags, current);
1333			} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
1334				color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
1335				_compositeBlendObjwin(renderer, pixel, currentPalette[color] | flags, current);
1336			}
1337		}
1338	}
1339}
1340
1341static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
1342	BACKGROUND_BITMAP_INIT;
1343
1344	uint32_t color;
1345	uint32_t offset = 0;
1346	if (renderer->dispcnt.frameSelect) {
1347		offset = 0xA000;
1348	}
1349
1350	int outX;
1351	uint32_t* pixel;
1352	for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
1353		BACKGROUND_BITMAP_ITERATE(160, 128);
1354
1355		color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160];
1356#ifndef COLOR_16_BIT
1357		unsigned color32 = 0;
1358		color32 |= (color << 9) & 0xF80000;
1359		color32 |= (color << 3) & 0xF8;
1360		color32 |= (color << 6) & 0xF800;
1361		color = color32;
1362#endif
1363
1364		uint32_t current = *pixel;
1365		if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) {
1366			if (!variant) {
1367				_compositeBlendObjwin(renderer, pixel, color | flags, current);
1368			} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
1369				_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
1370			} else if (renderer->blendEffect == BLEND_DARKEN) {
1371				_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
1372			}
1373		}
1374	}
1375}
1376
1377#define SPRITE_NORMAL_LOOP(DEPTH, TYPE) \
1378	SPRITE_YBASE_ ## DEPTH(inY); \
1379	for (; outX < condition; ++outX, inX += xOffset) { \
1380		if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
1381			continue; \
1382		} \
1383		SPRITE_XBASE_ ## DEPTH(inX); \
1384		SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \
1385	}
1386
1387#define SPRITE_MOSAIC_LOOP(DEPTH, TYPE) \
1388	SPRITE_YBASE_ ## DEPTH(inY); \
1389	if (outX % mosaicH) { \
1390		inX += (mosaicH - (outX % mosaicH)) * xOffset; \
1391		outX += mosaicH - (outX % mosaicH); \
1392	} \
1393	for (; outX < condition; ++outX, inX += xOffset) { \
1394		if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
1395			continue; \
1396		} \
1397		int localX = inX - xOffset * (outX % mosaicH); \
1398		SPRITE_XBASE_ ## DEPTH(localX); \
1399		SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \
1400	}
1401
1402#define SPRITE_TRANSFORMED_LOOP(DEPTH, TYPE) \
1403	int outX; \
1404	for (outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \
1405		if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
1406			continue; \
1407		} \
1408		int inX = outX - x; \
1409		int localX = ((mat->a * (inX - (totalWidth >> 1)) + mat->b * (inY - (totalHeight >> 1))) >> 8) + (width >> 1); \
1410		int localY = ((mat->c * (inX - (totalWidth >> 1)) + mat->d * (inY - (totalHeight >> 1))) >> 8) + (height >> 1); \
1411		\
1412		if (localX < 0 || localX >= width || localY < 0 || localY >= height) { \
1413			continue; \
1414		} \
1415		\
1416		SPRITE_YBASE_ ## DEPTH(localY); \
1417		SPRITE_XBASE_ ## DEPTH(localX); \
1418		SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \
1419	}
1420
1421#define SPRITE_XBASE_16(localX) unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2);
1422#define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4;
1423
1424#define SPRITE_DRAW_PIXEL_16_NORMAL(localX) \
1425	unsigned tileData = vramBase[((yBase + charBase + xBase) & 0x7FFF) >> 1]; \
1426	tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
1427	if (tileData && (renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags) { \
1428		renderer->spriteLayer[outX] = palette[tileData] | flags; \
1429	}
1430
1431#define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \
1432	unsigned tileData = vramBase[((yBase + charBase + xBase) & 0x7FFF) >> 1]; \
1433	tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
1434	if (tileData) { \
1435		renderer->row[outX] |= FLAG_OBJWIN; \
1436	}
1437
1438#define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6);
1439#define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x80) + (localY & 0x7) * 8;
1440
1441#define SPRITE_DRAW_PIXEL_256_NORMAL(localX) \
1442	unsigned tileData = vramBase[((yBase + charBase + xBase) & 0x7FFF) >> 1]; \
1443	tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
1444	if (tileData && (renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags) { \
1445		renderer->spriteLayer[outX] = palette[tileData] | flags; \
1446	}
1447
1448#define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \
1449	unsigned tileData = vramBase[((yBase + charBase + xBase) & 0x7FFF) >> 1]; \
1450	tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
1451	if (tileData) { \
1452		renderer->row[outX] |= FLAG_OBJWIN; \
1453	}
1454
1455static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
1456	int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
1457	int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
1458	int start = renderer->start;
1459	int end = renderer->end;
1460	uint32_t flags = sprite->priority << OFFSET_PRIORITY;
1461	flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
1462	flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
1463	int x = sprite->x;
1464	uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1];
1465	unsigned charBase = sprite->tile * 0x20;
1466	int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
1467	if (sprite->mode == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
1468		// Hack: if a sprite is blended, then the variant palette is not used, but we don't know if it's blended in advance
1469		variant = 0;
1470	}
1471	color_t* palette = &renderer->normalPalette[0x100];
1472	if (variant) {
1473		palette = &renderer->variantPalette[0x100];
1474	}
1475
1476	int outX = x >= start ? x : start;
1477	int condition = x + width;
1478	int mosaicH = 1;
1479	if (sprite->mosaic) {
1480		mosaicH = renderer->mosaic.objH + 1;
1481		if (condition % mosaicH) {
1482			condition += mosaicH - (condition % mosaicH);
1483		}
1484	}
1485	int inY = y - sprite->y;
1486	if (sprite->y + height - 256 >= 0) {
1487		inY += 256;
1488	}
1489	if (sprite->vflip) {
1490		inY = height - inY - 1;
1491	}
1492	if (end < condition) {
1493		condition = end;
1494	}
1495	int inX = outX - x;
1496	int xOffset = 1;
1497	if (sprite->hflip) {
1498		inX = width - inX - 1;
1499		xOffset = -1;
1500	}
1501	if (!sprite->multipalette) {
1502		palette = &palette[sprite->palette << 4];
1503		if (flags & FLAG_OBJWIN) {
1504			SPRITE_NORMAL_LOOP(16, OBJWIN);
1505		} else if (sprite->mosaic) {
1506			SPRITE_MOSAIC_LOOP(16, NORMAL);
1507		} else {
1508			SPRITE_NORMAL_LOOP(16, NORMAL);
1509		}
1510	} else {
1511		if (flags & FLAG_OBJWIN) {
1512			SPRITE_NORMAL_LOOP(256, OBJWIN);
1513		} else if (sprite->mosaic) {
1514			SPRITE_MOSAIC_LOOP(256, NORMAL);
1515		} else {
1516			SPRITE_NORMAL_LOOP(256, NORMAL);
1517		}
1518	}
1519	return 1;
1520}
1521
1522static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y) {
1523	int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
1524	int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
1525	int totalWidth = width << sprite->doublesize;
1526	int totalHeight = height << sprite->doublesize;
1527	int start = renderer->start;
1528	int end = renderer->end;
1529	uint32_t flags = sprite->priority << OFFSET_PRIORITY;
1530	flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
1531	flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
1532	int x = sprite->x;
1533	uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1];
1534	unsigned charBase = sprite->tile * 0x20;
1535	struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex];
1536	int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
1537	if (sprite->mode == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
1538		// Hack: if a sprite is blended, then the variant palette is not used, but we don't know if it's blended in advance
1539		variant = 0;
1540	}
1541	color_t* palette = &renderer->normalPalette[0x100];
1542	if (variant) {
1543		palette = &renderer->variantPalette[0x100];
1544	}
1545	int inY = y - sprite->y;
1546	if (inY < 0) {
1547		inY += 256;
1548	}
1549	if (!sprite->multipalette) {
1550		palette = &palette[sprite->palette << 4];
1551		if (flags & FLAG_OBJWIN) {
1552			SPRITE_TRANSFORMED_LOOP(16, OBJWIN);
1553		} else {
1554			SPRITE_TRANSFORMED_LOOP(16, NORMAL);
1555		}
1556	} else {
1557		if (flags & FLAG_OBJWIN) {
1558			SPRITE_TRANSFORMED_LOOP(256, OBJWIN);
1559		} else {
1560			SPRITE_TRANSFORMED_LOOP(256, NORMAL);
1561		}
1562	}
1563	return 1;
1564}
1565
1566static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority) {
1567	int x;
1568	uint32_t* pixel = renderer->row;
1569	uint32_t flags = FLAG_TARGET_2 * renderer->target2Obj;
1570
1571	int objwinSlowPath = renderer->dispcnt.objwinEnable;
1572	int objwinDisable = 0;
1573	if (objwinSlowPath) {
1574		objwinDisable = !renderer->objwin.objEnable;
1575	}
1576	if (objwinSlowPath && objwinDisable) {
1577		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x, ++pixel) {
1578			uint32_t color = renderer->spriteLayer[x] & ~FLAG_OBJWIN;
1579			uint32_t current = *pixel;
1580			if ((color & FLAG_UNWRITTEN) != FLAG_UNWRITTEN && !(current & FLAG_OBJWIN) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority) {
1581				_compositeBlendObjwin(renderer, pixel, color | flags, current);
1582			}
1583		}
1584	} else {
1585		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x, ++pixel) {
1586			uint32_t color = renderer->spriteLayer[x] & ~FLAG_OBJWIN;
1587			uint32_t current = *pixel;
1588			if ((color & FLAG_UNWRITTEN) != FLAG_UNWRITTEN && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority) {
1589				_compositeBlendNoObjwin(renderer, pixel, color | flags, current);
1590			}
1591		}
1592	}
1593}
1594
1595static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
1596	int i;
1597	if (renderer->blendEffect == BLEND_BRIGHTEN) {
1598		for (i = 0; i < 512; ++i) {
1599			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
1600		}
1601	} else if (renderer->blendEffect == BLEND_DARKEN) {
1602		for (i = 0; i < 512; ++i) {
1603			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
1604		}
1605	} else {
1606		for (i = 0; i < 512; ++i) {
1607			renderer->variantPalette[i] = renderer->normalPalette[i];
1608		}
1609	}
1610}
1611
1612static inline unsigned _brighten(unsigned color, int y) {
1613	unsigned c = 0;
1614	unsigned a;
1615#ifdef COLOR_16_BIT
1616	a = color & 0x1F;
1617	c |= (a + ((0x1F - a) * y) / 16) & 0x1F;
1618
1619#ifdef COLOR_5_6_5
1620	a = color & 0x7C0;
1621	c |= (a + ((0x7C0 - a) * y) / 16) & 0x7C0;
1622
1623	a = color & 0xF800;
1624	c |= (a + ((0xF800 - a) * y) / 16) & 0xF800;
1625#else
1626	a = color & 0x3E0;
1627	c |= (a + ((0x3E0 - a) * y) / 16) & 0x3E0;
1628
1629	a = color & 0x7C00;
1630	c |= (a + ((0x7C00 - a) * y) / 16) & 0x7C00;
1631#endif
1632#else
1633	a = color & 0xF8;
1634	c |= (a + ((0xF8 - a) * y) / 16) & 0xF8;
1635
1636	a = color & 0xF800;
1637	c |= (a + ((0xF800 - a) * y) / 16) & 0xF800;
1638
1639	a = color & 0xF80000;
1640	c |= (a + ((0xF80000 - a) * y) / 16) & 0xF80000;
1641#endif
1642	return c;
1643}
1644
1645static inline unsigned _darken(unsigned color, int y) {
1646	unsigned c = 0;
1647	unsigned a;
1648#ifdef COLOR_16_BIT
1649	a = color & 0x1F;
1650	c |= (a - (a * y) / 16) & 0x1F;
1651
1652#ifdef COLOR_5_6_5
1653	a = color & 0x7C0;
1654	c |= (a - (a * y) / 16) & 0x7C0;
1655
1656	a = color & 0xF800;
1657	c |= (a - (a * y) / 16) & 0xF800;
1658#else
1659	a = color & 0x3E0;
1660	c |= (a - (a * y) / 16) & 0x3E0;
1661
1662	a = color & 0x7C00;
1663	c |= (a - (a * y) / 16) & 0x7C00;
1664#endif
1665#else
1666	a = color & 0xF8;
1667	c |= (a - (a * y) / 16) & 0xF8;
1668
1669	a = color & 0xF800;
1670	c |= (a - (a * y) / 16) & 0xF800;
1671
1672	a = color & 0xF80000;
1673	c |= (a - (a * y) / 16) & 0xF80000;
1674#endif
1675	return c;
1676}
1677
1678static unsigned _mix(int weightA, unsigned colorA, int weightB, unsigned colorB) {
1679	unsigned c = 0;
1680	unsigned a, b;
1681#ifdef COLOR_16_BIT
1682#ifdef COLOR_5_6_5
1683	a = colorA & 0xF81F;
1684	b = colorB & 0xF81F;
1685	a |= (colorA & 0x7C0) << 16;
1686	b |= (colorB & 0x7C0) << 16;
1687	c = ((a * weightA + b * weightB) / 16);
1688	if (c & 0x08000000) {
1689		c = (c & ~0x0FC00000) | 0x07C00000;
1690	}
1691	if (c & 0x0020) {
1692		c = (c & ~0x003F) | 0x001F;
1693	}
1694	if (c & 0x10000) {
1695		c = (c & ~0x1F800) | 0xF800;
1696	}
1697	c = (c & 0xF81F) | ((c >> 16) & 0x07C0);
1698#else
1699	a = colorA & 0x7C1F;
1700	b = colorB & 0x7C1F;
1701	a |= (colorA & 0x3E0) << 16;
1702	b |= (colorB & 0x3E0) << 16;
1703	c = ((a * weightA + b * weightB) / 16);
1704	if (c & 0x04000000) {
1705		c = (c & ~0x07E00000) | 0x03E00000;
1706	}
1707	if (c & 0x0020) {
1708		c = (c & ~0x003F) | 0x001F;
1709	}
1710	if (c & 0x10000) {
1711		c = (c & ~0x1F800) | 0xF800;
1712	}
1713	c = (c & 0x7C1F) | ((c >> 16) & 0x03E0);
1714#endif
1715#else
1716	a = colorA & 0xF8;
1717	b = colorB & 0xF8;
1718	c |= ((a * weightA + b * weightB) / 16) & 0x1F8;
1719	if (c & 0x00000100) {
1720		c = 0x000000F8;
1721	}
1722
1723	a = colorA & 0xF800;
1724	b = colorB & 0xF800;
1725	c |= ((a * weightA + b * weightB) / 16) & 0x1F800;
1726	if (c & 0x00010000) {
1727		c = (c & 0x000000F8) | 0x0000F800;
1728	}
1729
1730	a = colorA & 0xF80000;
1731	b = colorB & 0xF80000;
1732	c |= ((a * weightA + b * weightB) / 16) & 0x1F80000;
1733	if (c & 0x01000000) {
1734		c = (c & 0x0000F8F8) | 0x00F80000;
1735	}
1736#endif
1737	return c;
1738}