CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4 - GBA: Reset now reloads multiboot ROMs
5 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
6Misc:
7 - GBA Savedata: EEPROM performance fixes
8 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
9 - GB Memory: Support running from blocked memory
10 - Qt: Don't unload ROM immediately if it crashes
11 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
12
130.7.0: (Future)
14Features:
15 - ELF support
16 - Game Boy Camera support
17 - Qt: Set default Game Boy colors
18 - Game Boy Printer support
19 - Super Game Boy support
20 - Customizable autofire speed
21 - Ability to set default Game Boy model
22 - Map viewer
23 - Automatic cheat loading and saving
24 - GameShark and Action Replay button support
25 - AGBPrint support
26 - Debugger: Conditional breakpoints and watchpoints
27 - Ability to select GB/GBC/SGB BIOS on console ports
28 - Optional automatic state saving/loading
29 - Access to ur0 and uma0 partitions on the Vita
30 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
31 - GBA: ARMIPS/A22i-style and ELF symbol table support
32 - Initial Switch port
33Bugfixes:
34 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
35 - GB Serialize: Fix audio state loading
36 - GB Video: Fix dot clock timing being slightly wrong
37 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
38 - ARM: Fix MSR when T bit is set
39 - GB Serialize: Fix game title check
40 - GB: Revamp IRQ handling based on new information
41 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
42 - GB Video: Fix loading states while in mode 3
43 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
44 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
45 - GB Timer: Minor accuracy improvements
46 - GB Audio: Clock frame events on DIV
47 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
48 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
49 - GBA Savedata: Fix savedata modified time updating when read-only
50 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
51 - GBA Video: Start timing mid-scanline when skipping BIOS
52 - Core: Fix audio sync breaking when interrupted
53 - Qt: Improve FPS timer stability
54 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
55 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
56 - GBA BIOS: Fix BitUnPack final byte
57 - GB I/O: DMA register is R/W
58 - GB Video: Fix SCX timing
59 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
60 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
61 - GBA Video: Make layer disabling work consistently
62 - GB: Fix IRQ disabling on the same T-cycle as an assert
63 - Core: Fix ordering events when scheduling during events
64 - GBA: Reset WAITCNT properly
65 - GBA Serialize: Fix loading states in Hblank
66 - PSP2: Fix more issues causing poor audio
67 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
68 - GB, GBA Savedata: Fix unmasking savedata crash
69 - GBA DMA: Fix temporal sorting of DMAs of different priorities
70 - FFmpeg: Fix encoding audio/video queue issues
71 - GB Serialize: Fix IRQ pending/EI pending confusion
72 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
73 - GB Audio: Fix channel 3 reset value
74 - GB Audio: Fix channel 4 initial LFSR
75 - GB, GBA Video: Don't call finishFrame twice in thread proxy
76 - GB Audio: Fix channel 1, 2 and 4 reset timing
77 - Util: Fix wrapping edge cases in RingFIFO
78 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
79 - GBA BIOS: Fix BitUnPack narrowing
80Misc:
81 - GBA Timer: Use global cycles for timers
82 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
83 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
84 - Qt: Redo GameController into multiple classes
85 - Test: Restructure test suite into multiple executables
86 - Python: Integrate tests from cinema test suite
87 - Util: Don't build crc32 if the function already exists
88 - GBA: Implement display start DMAs
89 - Qt: Prevent window from being created off-screen
90 - Qt: Add option to disable FPS display
91 - GBA: Improve multiboot image detection
92 - GB MBC: Remove erroneous bank 0 wrapping
93 - GBA Cheats: Allow multiple ROM patches in the same slot
94 - GB: Skip BIOS option now works
95 - Libretro: Add frameskip option
96 - GBA Memory: 64 MiB GBA Video cartridge support
97 - PSP2: Use system enter key by default
98 - 3DS: Remove deprecated CSND interface
99 - Qt: Options to mess around with layer placement
100 - GBA Savedata: Remove ability to disable realistic timing
101 - Qt: Add load alternate save option
102 - GB Audio: Improved audio quality
103 - GB, GBA Audio: Increase max audio volume
104 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
105 - GB Video: Darken colors in GBA mode
106 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
107 - FFmpeg: Support lossless h.264 encoding
108 - Feature: Added loading savestates from command line
109 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
110 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
111 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
112 - Core: Remove broken option for whether rewinding restores save games
113 - FFmpeg: Support lossless VP9 encoding
114 - mGUI: Add fast forward toggle
115Changes from beta 1:
116Features:
117 - Libretro: Add Game Boy cheat support
118 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
119 - Switch: Rumble support
120 - Switch: Rotation support
121 - Switch: Screen stretching options
122 - Qt: State file load/save menu options
123 - Windows installer
124 - Tile viewer now has adjustable width
125 - Python: Experimental audio API
126Bugfixes:
127 - PSP2: Fix audio crackling after fast forward
128 - PSP2: Fix audio crackling when buffer is full
129 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
130 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
131 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
132 - Switch: Fix incorrect mapping for fast forward cap
133 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
134 - Qt: Fix jumbled background when paused
135 - Qt: Fix FPS counter on Windows
136 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
137 - Qt: Fix focus issues with load/save state overlay
138 - GB Video: Fix SGB border hole size
139 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
140 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
141 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
142 - Core: Remember to deinit proxy ring FIFO
143 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
144 - Core: Reroot timing list when (de)scheduling
145 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
146 - GBA I/O: SOUNDCNT_HI is readable when sound is off
147 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
148 - Libretro: Fix adding codes with hooks
149 - GBA: Fix GB Player features
150 - Qt: Ensure FATAL logs reach log view
151 - GB MBC: Fix MBC30 SRAM
152Misc:
153 - mGUI: Add SGB border configuration option
154 - mGUI: Add support for different settings types
155 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
156 - Wii: Expose stretch configuration in settings
157 - Wii: Stretch now sets pixel-accurate mode size cap
158 - Qt: Ensure camera image is valid
159 - GB: Improved SGB2 support
160 - Libretro: Reduce rumble callbacks
161 - Debugger: Minor text fixes
162 - Qt: Debugger console history
163 - Qt: Detect presence of GL_ARB_framebuffer_object
164 - Python: Minor API improvements
165 - Qt: Minor memory view tweaks
166 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
167 - Debugger: Readability improvements (fixes mgba.io/i/1238)
168 - GB Audio: Skip frame if enabled when clock is high
169 - Res: Improve modeling of AGB/AGS screen in shaders
170
1710.7 beta 1: (2018-09-24)
172- Initial beta for 0.7
173
1740.6.3: (2018-04-14)
175Bugfixes:
176 - GB Audio: Revert unsigned audio changes
177 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
178 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
179
1800.6.2: (2018-04-03)
181Bugfixes:
182 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
183 - 3DS: Fix opening files in directory names with trailing slashes
184 - LR35902: Fix watchpoints not reporting new value
185 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
186 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
187 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
188 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
189 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
190 - GBA: Fix SharkPort saves for EEPROM games
191 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
192 - GBA BIOS: Fix incorrect exit condition in LZ77
193 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
194 - GBA Cheats: Fix slide codes not initializing properly
195 - GBA DMA: ROM reads are forced to increment
196 - GBA Hardware: RTC accuracy improvements
197 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
198 - GBA Memory: Fix copy-on-write memory leak
199 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
200 - GBA Savedata: Fix crash when resizing flash
201 - GBA Video: Force align 256-color tiles
202 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
203 - PSP2: Fix issues causing poor audio
204 - Python: Fix package directory
205 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
206 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
207 - Wii: Fix screen tear when unpausing
208 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
209Misc:
210 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
211 - GB MBC: Remove erroneous bank 0 wrapping
212 - GBA: Improve multiboot image detection
213 - PSP2: Use system enter key by default
214
2150.6.1: (2017-10-01)
216Bugfixes:
217 - GB, GBA: Fix crashes when attempting to identify null VFiles
218 - GB, GBA: Fix sync to video with frameskip
219 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
220 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
221 - GB Core: Fix palette loading when loading a foreign config
222 - GB MBC: Pocket Cam memory should be accessible without enabling
223 - GB MBC: Fix SRAM sizes 4 and 5
224 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
225 - GB MBC: Fix RTC loading when file size is off
226 - GB Memory: Initialize peripheral pointers
227 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
228 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
229 - GB Memory: Actually load latch time from savestate
230 - GB Serialize: Fix deserializing video STAT
231 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
232 - GB Video: Fix potential hang when ending mode 0
233 - GB Video: Fix read mode when enabling LCD
234 - GBA: Reset active region as needed when loading a ROM
235 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
236 - GBA BIOS: Use core's VRAM variable instead of renderer's
237 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
238 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
239 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
240 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
241 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
242 - Python: Fix importing .gb or .gba before .core
243 - Qt: Fix command line debugger closing second game
244 - Qt: Fix LOG argument order
245 - Qt: Fix timezone issues with time overrides
246 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
247 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
248Misc:
249 - CMake: Fix CPack dependencies for libpng 1.6
250 - GBA: Detect hardware for Pokémon FireRed ROM hacks
251 - GBA Cheats: Improve detection of raw cheats
252 - Qt: Don't rebuild library view if style hasn't changed
253 - Qt: Allow overrides to be saved before a game is loaded
254 - Qt: Hide mouse immediately when loading
255 - SDL: Fix 2.0.5 build on macOS under some circumstances
256 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
257
2580.6.0: (2017-07-16)
259Features:
260 - Library view
261 - Sprite viewer
262 - Debugging console
263 - Improved memory viewer
264 - Memory search
265 - Command line ability to override configuration values
266 - Add option to allow preloading the entire ROM before running
267 - Add option for whether rewinding restores save games
268 - Savestates now contain any RTC override data
269 - Add option to lock video to integer scaling
270 - LR35902: Watchpoints
271 - LR35902/GB-Z80 disassembler
272 - GB: Tile viewer
273 - GB: Video/audio channel enabling/disabling
274 - GB: Symbol table support
275 - GB MBC: Add MBC1 multicart support
276 - GBA: Support printing debug strings from inside a game
277 - GBA: Better cheat type autodetection
278 - Implement keypad interrupts
279 - Configuration of gamepad hats
280 - Video log recording for testing and bug reporting
281 - Debugger: Segment/bank support
282 - Debugger: Execution tracing
283 - Qt: German translation (by Lothar Serra Mari)
284 - Qt: Spanish translation (by Kevin López)
285 - Qt: Italian translation (by theheroGAC)
286Bugfixes:
287 - ARM7: Fix MLA/*MULL/*MLAL timing
288 - Core: Fix crash with rewind if savestates shrink
289 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
290 - Core: Fix directory sets crashing on close if base isn't properly detached
291 - FFmpeg: Fix overflow and general issues with audio encoding
292 - GB: Fix flickering when screen is strobed quickly
293 - GB: Fix STAT blocking
294 - GB MBC: Fix ROM bank overflows getting set to bank 0
295 - GB MBC: Fix swapping carts not detect new MBC
296 - GB Timer: Improve DIV reset behavior
297 - GB Timer: Fix DIV batching if TAC changes
298 - GB Video: Reset renderer when loading state
299 - GBA: Fix multiboot ROM loading
300 - GBA: Fix multiboot loading resulting in too small WRAM
301 - GBA BIOS: Implement BitUnPack
302 - GBA BIOS: Fix ArcTan sign in HLE BIOS
303 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
304 - GBA BIOS: Fix INT_MIN/-1 crash
305 - GBA Hardware: Fix crash if a savestate lies about game hardware
306 - GBA I/O: Handle audio registers specially when deserializing
307 - GBA Memory: Improve initial skipped BIOS state
308 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
309 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
310 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
311 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
312 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
313 - LR35902: Fix core never exiting with certain event patterns
314 - LR35902: Fix pc overflowing current region off-by-one
315 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
316 - OpenGL: Fix some shaders causing offset graphics
317 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
318 - Qt: Fix window icon being stretched
319 - Qt: Fix data directory path
320 - Qt: Fix timing issues on high refresh rate monitors
321 - Qt: Fix linking after some windows have been closed
322 - Qt: Fix crash when changing audio settings after a game is closed
323 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
324 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
325 - Qt: Fix game unpausing after frame advancing and refocusing
326 - SDL: Fix game crash check
327 - SDL: Fix race condition with audio thread when starting
328 - SDL: Fix showing version number
329 - Test: Fix crash when loading invalid file
330 - Test: Fix crash when fuzzing fails to load a file
331 - Test: Don't rely on core for frames elapsed
332 - Test: Fix crash when loading invalid file
333 - Test: Fix crash when fuzzing fails to load a file
334 - Tools: Fix recurring multiple times over the same library
335 - Util: Fix overflow when loading invalid UPS patches
336 - Util: Fix highest-fd socket not being returned by SocketAccept
337 - Windows: Fix VDir.rewind
338Misc:
339 - All: Add C++ header guards
340 - All: Move time.h include to common.h
341 - 3DS, PSP2, Wii: Last directory loaded is saved
342 - CMake: Add ability to just print version string
343 - Core: New, faster event timing subsystem
344 - Core: Clean up some thread state checks
345 - Core: Add generic checksum function
346 - Core: Cores can now have multiple sets of callbacks
347 - Core: Restore sleep callback
348 - Core: Move rewind diffing to its own thread
349 - Core: Ability to enumerate and modify video and audio channels
350 - Core: List memory segments in the core
351 - Core: Move savestate creation time to extdata
352 - Core: Config values can now be hexadecimal
353 - Core: Improved threading interrupted detection
354 - Debugger: Modularize CLI debugger
355 - Debugger: Make building with debugging aspects optional
356 - Debugger: Add functions for read- or write-only watchpoints
357 - Debugger: Make attaching a backend idempotent
358 - Debugger: Add mDebuggerRunFrame convenience function
359 - Feature: Move game database from flatfile to SQLite3
360 - Feature: Support ImageMagick 7
361 - Feature: Make -l option explicit
362 - FFmpeg: Return false if a file fails to open
363 - FFmpeg: Force MP4 files to YUV420P
364 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
365 - GB: Reset with initial state of DIV register
366 - GB MBC: New MBC7 implementation
367 - GB Audio: Simplify envelope code
368 - GB Audio: Improve initial envelope samples
369 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
370 - GB Video: Improved video timings
371 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
372 - GBA, GB: ROM is now unloaded if a patch is applied
373 - GBA DMA: Refactor DMA out of memory.c
374 - GBA DMA: Move DMAs to using absolute timing
375 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
376 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
377 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
378 - GBA Memory: Support reading/writing POSTFLG
379 - GBA Memory: Remove unused prefetch cruft
380 - GBA Timer: Improve accuracy of timers
381 - GBA Video: Clean up unused timers
382 - GBA Video: Allow multiple handles into the same tile cache
383 - GBA Video, GB Video: Colors are now fully scaled
384 - GBA Video: Optimize when BLD* registers are written frequently
385 - OpenGL: Add xBR-lv2 shader
386 - Qt: Move last directory setting from qt.ini to config.ini
387 - Qt: Improved HiDPI support
388 - Qt: Expose configuration directory
389 - Qt: Merge "Save" and "OK" buttons in shader options
390 - Qt: Automatically load controller profile when plugged in
391 - Qt: Rename "Resample video" option to "Bilinear filtering"
392 - Qt: Remove audio thread
393 - Qt: Remove audio buffer sizing in AudioProcessorQt
394 - Qt: Re-enable QtMultimedia on Windows
395 - Qt: Make "Mute" able to be bound to a key
396 - Qt: Add .gb/.gbc files to the extension list in Info.plist
397 - Qt: Relax hard dependency on OpenGL
398 - Qt: Better highlight active key in control binding
399 - SDL: Remove scancode key input
400 - SDL: Automatically map controllers when plugged in
401 - Test: Add a basic test suite
402 - Util: Add size counting to Table
403 - Util: Add 8-bit PNG write support
404 - Util: Tune patch-fast extent sizes
405 - VFS: Call msync when syncing mapped data
406 - VFS: Allow truncating memory chunk VFiles
407 - VFS: Fix some minor VFile issues with FILEs
408 - VFS: Optimize expanding in-memory files
409 - VFS: Add VFileFIFO for operating on circle buffers
410Changes from beta 1:
411Features:
412 - Qt: Italian translation (by theheroGAC)
413 - Qt: Updated German translation
414Bugfixes:
415 - GB Audio: Fix incorrect channel 4 iteration
416 - GB Audio: Fix zombie mode bit masking
417 - GB Serialize: Fix timer serialization
418 - GB Video: Fix LYC regression
419 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
420 - GBA Timer: Fix count-up timing overflowing timer 3
421 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
422 - Qt: Fix memory search close button (fixes mgba.io/i/769)
423 - Qt: Fix window icon being stretched
424 - Qt: Fix initial window size (fixes mgba.io/i/766)
425 - Qt: Fix data directory path
426 - Qt: Fix controls not saving on non-SDL builds
427 - Qt: Fix translation initialization (fixes mgba.io/i/776)
428 - Qt: Fix patch loading while a game is running
429 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
430 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
431 - Qt: Fix GL-less build
432 - Qt: Fix Software renderer not handling alpha bits properly
433 - Qt: Fix screen background improperly stretching
434 - SDL: Fix cheats not loading
435Misc:
436 - GB Serialize: Add MBC state serialization
437 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
438 - GBA Timer: Improve accuracy of timers
439 - PSP2: Update toolchain to use vita.cmake
440 - Qt: Add language selector
441 - Qt: Minor test fixes
442 - Qt: Move shader settings into main settings window
443 - Qt: Dismiss game crashing/failing dialogs when a new game loads
444 - Qt: Properly ship Qt translations
445 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
446
4470.6 beta 1: (2017-06-29)
448 - Initial beta for 0.6
449
4500.5.2: (2016-12-31)
451Bugfixes:
452 - All: Fix fullscreen config option being ignored
453 - ARM7: PSR mode bits should not get sign extended
454 - GB: Fix audio not being deinitialized
455 - GB: Fix crash when masking savedata
456 - GB: Properly initialize sramRealVf variable
457 - GB Audio: Fix serialization of channel 3 and NR52 properties
458 - GB Audio: Reset envelope timer when reseting sound channel
459 - GB MBC: Fix SRAM dangling pointer with RTC games
460 - GB MBC: Fix initializing MBC when no ROM is loaded
461 - GB Memory: Fix patching ROM bank 0
462 - GB Memory: Fix starting HDMAs during mode 0
463 - GB Memory: Fix HDMA5 value after DMA completes
464 - GB Video: Initialize LCDC in renderer
465 - GB Video: Hblank IRQs should mask LYC=LY IRQs
466 - GBA: Fix IRQs firing after already being cleared
467 - GBA: Only unhalt CPU if appropriate bit is set in IE
468 - GBA: Add savegame override for Crash Bandicoot 2
469 - GBA BIOS: Fix MidiKey2Freq BIOS reads
470 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
471 - GBA Cheats: Fix GameShark ROM patches
472 - GBA I/O: Mask off WAITCNT bits that cannot be written
473 - GBA Memory: Fix misaligned BIOS reads
474 - GBA Memory: Fix VCOUNT being writable
475 - GBA Video: Fix out of bounds sprite transforms
476 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
477 - Libretro: Fix disabling BIOS
478 - Libretro: Fix Game Boy savestates and audio
479 - Qt: Fix changing resolution of software renderer
480 - Qt: Fix setting overrides
481 - Qt: Fix cut off tiles and alignment issues in tile viewer
482 - Qt: Only reset window dimensions when first shown
483 - Qt: Fix Qt Multimedia audio driver on big endian
484 - Qt: Fix Apply button for key and controller configurations
485 - VFS: Fix resizing memory chunks when not needed
486 - Windows: Fix Unicode directory handling
487Misc:
488 - GB, GBA: Prevent loading null ROMs
489 - GB Audio: Initialize wave RAM to GBC values
490 - GB Memory: Reset ROM bank when loading a ROM
491 - PSP2: Improved controller rumble
492
4930.5.1: (2016-10-05)
494Bugfixes:
495 - Core: Fix importing save games as read-only
496 - FFmpeg: Fix encoding AAC
497 - GB: Fix invalid STOP behavior on Game Boy Color
498 - GB: Initialize audio properly
499 - GB: Properly clear KEY1 bit 0 when switching speeds
500 - GB: Properly unload save files when unloading a ROM
501 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
502 - GB MBC: Fix MBC7 when size is incorrectly specified
503 - GB MBC: Fix RTC access when no save file is loaded
504 - GB SIO: Don't auto-clock external shift clock
505 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
506 - GB Video: Fix video frames getting missed when LCDC is off
507 - GB Video: Clear screen when LCDC is off
508 - GBA Cheats: Fix holding onto pointers that may get invalidated
509 - GBA Cheats: Fix key-activated CodeBreaker cheats
510 - GBA Cheats: Fix uninitialized memory getting freed when saving
511 - GBA Hardware: Improve Game Boy Player rumble behavior
512 - GBA Memory: Fix several unused I/O register read values
513 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
514 - LR35902: Fix events running with the wrong cycle active
515 - Qt: Fix "close" button on Overrides view
516 - Qt: Fix saving overrides
517 - Qt: Fix directory set unloading when replacing the ROM
518 - Qt: Fix patch loading
519 - Qt: Fix crash when saving an override if a game isn't loaded
520 - Qt: Fix showing default display driver as OpenGL (force 1.x)
521 - SDL: Attach rumble in SDL frontend
522 - Util: Fix PNG identification on files too small to be a PNG
523Misc:
524 - All: Only update version info if needed
525 - All: Split out install locations for Libretro and OpenEmu
526 - FFmpeg: Encoding cleanup
527 - GB: Reset active region when reloading ROM
528 - GB Memory: Initialize RAM pattern for GBC
529 - GB Video: Improved video timings
530 - Qt: Manage window sizes slightly better
531 - Qt: Remember scale option independent of core dimensions
532
5330.5.0: (2016-09-19)
534Features:
535 - Game Boy support
536 - Support for encrypted CodeBreaker GBA cheats
537 - Emulation of Vast Fame protected GBA carts (taizou)
538 - Tile viewer
539 - Threaded rendering mode
540 - Libretro: Memory map and achievement support (leiradel)
541 - GUI: Add UI control remapping
542 - GUI: Add fast-forward
543 - Wii: 240p support
544 - 3DS: Adjustable screen darkening
545 - Ability to temporarily load a savegame
546 - Load specific files out of archives
547 - Automatic BIOS detection
548Bugfixes:
549 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
550 - Debugger: Fix GDB breakpoints
551 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
552 - GBA: Fix filehandle leak with savegames
553 - GBA: Timer 0 cannot be count up
554 - GBA: Count up timers should not count themselves
555 - GBA Memory: Fix mirror on non-overdumped Classic NES games
556 - GBA Memory: Fix ldm {pc}
557 - GBA Savedata: Fix savedata sync timer
558 - GBA Savedata: Only unmap savedata if present
559 - GBA Serialize: Savestates now properly store prefetch
560 - GBA Video: WIN0/1 take priority over OBJWIN
561 - GBA Video: Fix out-of-order OBJWIN
562 - PSP2: Fix GPU crash while exiting
563 - PSP2: Fix VSync
564 - PSP2: Fix accelerometer range
565 - PSP2: Actually load screen mode setting
566 - PSP2: Fix gyroscope direction
567 - PSP2: Delete threads after they return
568 - PSP2: Fix mapping/unmapping from not at 0
569 - Qt: Fix bug in software renderer scaling
570 - Qt: Fix hanging key press after disabling autofire
571 - Qt: Fix being unable to pause manually when using auto-pausing
572 - SDL: Fix axes being mapped wrong
573 - Util: Fix realloc semantics in utf16to8
574 - Util: Fix inserting too many items into a hash table
575 - VFS: Fix uninitialized varaible reading from 7z
576 - VFS: Fix reading multiple files from a 7z archive
577 - Wii: Fix framelimiting after a slowdown
578 - Wii: Fix garbage flash at startup
579Misc:
580 - 3DS: Use blip_add_delta_fast for a small speed improvement
581 - 3DS: Allow UTF-16 filenames
582 - 3DS: Port to using citro3D
583 - 3DS: Use system font for menus
584 - 3DS: Attempt to use Core 2 for threads
585 - 3DS: Adjustable filering
586 - 3DS: 3D banner
587 - All: Add QUIET parameter to silence CMake
588 - All: Faster memory read/write
589 - ARM7: Support forcing Thumb mode via MSR
590 - ARM7: Flush prefetch cache when loading CPSR via MSR
591 - ARM7: Clean up instruction decoding for future expandability
592 - Debugger: Support register and memory writes via GDB stub
593 - Debugger: Add software breakpoint support to gdb
594 - FFmpeg: Full support for libavcodec 56+
595 - GBA: Better debug logging if event processing breaks
596 - GBA Audio: Force audio DMAs to not increment destination
597 - GBA BIOS: Use custom ArcTan, not relying on OS
598 - GBA Hardware: Clean up dead code in GBP
599 - GBA Memory: Optimize stalling behavior
600 - GBA Memory: Optimize Load-/StoreMultiple
601 - GBA Savedata: Add realistic timing for EEPROM
602 - GBA Serialize: Savestates now store if CPU was halted
603 - GBA Video: Remove old slow path fallback
604 - GBA Video: Optimize sprite drawing
605 - GBA Video: Optimize mode 0 rendering
606 - GBA Video: Optimize compositing cases slightly
607 - GUI: Screenshot dimensions are now passed through
608 - GUI: Add back logging
609 - GUI: Only reload config if manually saved
610 - GUI: Increase scrolling speed
611 - OpenGL: Log shader compilation failure
612 - OpenGL: Add texSize uniform
613 - Qt: Make -g flag work in Qt build
614 - Qt: Simplify OpenGL context creation
615 - Qt: Thread startup improvements
616 - Qt: Make audio channel/video layer options shortcut mappable
617 - Qt: Remove some C99isms from C++ code
618 - Qt: Remove default autofire mappings
619 - Qt: Make reseting when pasued frame-accurate
620 - Qt: Rearchitect game closing codepath
621 - PSP2: Use system font for menus
622 - PSP2: Add rumble for PS TV
623 - PSP2: Add fit-to-height screen mode
624 - PSP2: Sync files per descriptor
625 - PSP2: Allow UTF-8 filenames
626 - PSP2: Screenshots are now saved into the Photo Gallery
627 - PSP2: Stop underclocking when menuing
628 - SDL: Increase default audio buffer size to 1024 samples
629 - SDL: More responsive rumble
630 - Util: Add Vector GetConstPointer
631 - Util: Add rtrim
632 - Util: Add endswith
633 - VFS: Improve zip file detection
634 - Wii: Add pixelated resample filter
635 - Windows: Add native VDir support
636 - Util: Add PRIz macro for libc versions that don't support %z
637
6380.4.1: (2016-07-11)
639Bugfixes:
640 - All: Fix several file handle leaks
641 - All: Fix instruction tables getting zeroed when linking sometimes
642 - ARM7: Fix flags on SBC/RSC
643 - ARM7: Fix setting spsr privilege bits when spsr is empty
644 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
645 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
646 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
647 - GBA Memory: Fix executing code from OBJ region of VRAM
648 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
649 - GBA Serialize: Fix loading savegames from savestates
650 - OpenGL: Correct boolean vector strcmp strings for uniforms
651 - Qt: Fix sending gameStopped twice
652 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
653 - Qt: Fix initial state of key mapping
654 - Qt: Initialize m_useBios
655 - SDL: Fix joystick initialization on BSD
656 - SDL: Fix potential joystick crash in games with rumble
657 - SDL: Fix SDL 1.2 build
658 - SDL: Fix sporadic crash when deinitializing audio
659 - Shaders: Fix AGS-001 shader with some bad drivers
660 - Util: Use closesocket on Windows
661 - Util: Fix socket bind addresses
662 - VFS: Fix reading 7z archives without rewinding first
663 - VFS: VFileFromFD should not open directories
664 - Wii: Fix tilting direction
665 - Util: Fix realloc semantics in utf16to8
666Misc:
667 - All: Allow use of external minizip library
668 - Debugger: CLI debugger now exits when end-of-stream is reached
669 - FFmpeg: Update dependencies on Ubuntu
670 - GBA: Slightly optimize GBAProcessEvents
671 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
672 - GBA Video: Null renderer should return proper register values
673 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
674 - Qt: Add preset for DualShock 4
675 - Qt: Update 360 input profile on OS X to reflect newer drivers
676 - Qt: Remove use of NaN
677 - Qt: Canonicalize file paths when loading games
678 - Qt: Add refresh button to controller editing
679 - SDL: Remove default gamepad mappings
680 - Util: Fix intermittent build failure on OS X
681 - VFS: VFile.sync now updates modified time
682
6830.4.0: (2016-02-02)
684Features:
685 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
686 - I/O viewer
687 - Booting of multiboot images
688 - Customization of GIF recording
689 - Libretro: Cheat code support
690 - Support for GLSL shaders
691 - ROM information view
692 - Support for VBA-style cheat codes
693 - Savestates now store creation timestamps
694 - Key autofire
695 - Libretro: Allow blocking opposing directional input
696 - OpenEmu core for OS X
697 - Libretro: Settings for using BIOS and skipping intro
698 - Libretro: Customizable idle loop removal
699 - Implemented cycle counting for sprite rendering
700 - Cleaner, unified settings window
701 - Added a setting for pausing when the emulator is not in focus
702 - Customizable paths for save games, save states, screenshots and patches
703 - Controller hotplugging
704 - Ability to store save games and active cheats within savestates
705Bugfixes:
706 - ARM7: Fix sign of unaligned LDRSH
707 - ARM7: Fix decoding of some ARM ALU instructions with shifters
708 - Debugger: Fix watchpoints in gdb
709 - GBA: Fix warnings when creating and loading savestates
710 - GBA: Fix Iridion II savetype
711 - GBA BIOS: Fix misaligned CpuSet
712 - GBA Cheats: Fix cheats setting the Action Replay version
713 - GBA Hardware: Fix GPIO on big endian
714 - GBA Memory: Fix DMA register writing behavior
715 - GBA Memory: Fix DMAs triggering two cycles early
716 - Libretro: Fix aspect ratio
717 - Qt: Fix some potential crashes with the gamepad mapping
718 - Qt: Fix keys being mapped incorrectly when loading configuration file
719 - Util: Fix PowerPC PNG read/write pixel order
720 - Util: Fix excessive memory allocation when decoding a PNG
721 - VFS: Fix VFileReadline and remove _vfdReadline
722Misc:
723 - All: Improved PowerPC support
724 - All: Fix some undefined behavior warnings
725 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
726 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
727 - GBA: Implement bad I/O register loading
728 - GBA: Allow jumping to OAM and palette RAM
729 - GBA BIOS: Finish implementing RegisterRamReset
730 - GBA Config: Add "override" layer for better one-time configuration
731 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
732 - GBA Memory: Use a dynamically sized mask for ROM memory
733 - GBA Memory: Implement several unimplemented memory access types
734 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
735 - GBA RR: Starting from savestate now embeds the savegame
736 - GBA RR: Add preliminary SRAM support for VBM loading
737 - GBA RR: Add support for resets in movies
738 - GBA Video: Remove lastHblank, as it is implied
739 - Libretro: Use anonymous memory mappers for large blocks of memory
740 - Libretro: Add install target for libretro core
741 - Qt: Window size command line options are now supported
742 - Qt: Increase usability of key mapper
743 - Qt: Add 'Apply' button to settings window
744 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
745 - Qt: Allow use of modifier keys as input
746 - Qt: Optimize log viewer
747 - Qt: Added button for breaking into the GDB debugger
748 - Qt: Add box for showing duration of rewind
749 - SDL: Support fullscreen in SDL 1.2
750 - SDL: Allow GBASDLAudio to be used without a thread context
751 - Util: Use VFile for configuration
752 - Util: Add MutexTryLock
753
7540.3.2: (2015-12-16)
755Bugfixes:
756 - ARM7: Fix STRT/STRBT
757 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
758 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
759 - Libretro: Fix problems with rumble not turning off
760 - GBA: Fix idle skip state being retained between games
761 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
762 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
763 - GBA BIOS: Fix Sqrt sign
764 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
765 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
766 - GBA Memory: Fix DMA behavior for SRAM accesses
767 - GBA Memory: Fix Store8 to OBJ VRAM
768 - GBA Memory: Fix alignment of LDM/STM on SRAM
769 - GBA Memory: Fix unaligned out-of-bounds ROM loads
770 - GBA Memory: Fix timing of DMAs
771 - GBA Video: Fix _mix for 15-bit color
772 - GBA Video: Fix OAM and palette initialization
773 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
774 - Qt: Use safer isLoaded check in GameController
775 - Qt: Fix a race condition in PainterGL that could lead to a crash
776 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
777 - Qt: Fix font size in memory viewer
778 - Qt: Fix a crash in the memory viewer
779 - Qt: Add additional checks in CheatModel to prevent crashes
780 - Qt: Fix race condition with setting sample rate
781 - Qt: Fix crash when closing multiplayer windows
782 - Qt: Fix resetting while paused
783Misc:
784 - GBA Audio: Implement missing flags on SOUNDCNT_X register
785 - Qt: Add mute option to menu
786
7870.3.1: (2015-10-24)
788Bugfixes:
789 - ARM7: Fix instruction decoding of Thumb shifts
790 - GBA: Deinit savegame when unloading a ROM
791 - GBA: Fix BIOS check on big endian
792 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
793 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
794 - GBA Audio: Fix audio channels being silenced at the wrong time
795 - GBA Memory: Fix bad BIOS Load16 on big endian
796 - GBA Memory: Fix bad Load8 on big endian
797 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
798 - GBA Video: Fix edge case with sprite blend modes and semitransparency
799 - GBA Video: Fix objwin and blending interaction on sprites
800 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
801 - Libretro: Fix a memory leak with the render buffer
802 - Qt: Windows no longer spawn in the top left on first launch
803 - Qt: Fix install path of XDG desktop file with DESTDIR
804 - Qt: Fix drag and drop on Windows
805 - Qt: Reenable double buffering, as disabling it broke some Windows configs
806 - VFS: Fix return values of VFileFILE.read and .write
807Misc:
808 - All: Reset next event to cycles instead of zero to interrupt
809 - All: Add --version flag
810 - ARM7: Force disable LTO on two files to work around a GCC bug
811 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
812 - GBA: Better memory handling with PNG savestates
813 - GBA: Additional savestate sanity checks
814 - GBA: Check for cycle count being too high
815 - GBA Audio: Allow GBAAVStream to have no video callback
816 - GBA BIOS: Implement RegisterRamReset for SIO registers
817 - Qt: Remove useless help icons in dialogs
818 - Qt: Prevent savestate window from opening while in multiplayer
819 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
820 - Qt: Dropping multiplayer windows works more cleanly now
821
8220.3.0: (2015-08-16)
823Features:
824 - Ability to hide individual background layers, or OBJs
825 - Ability to mute individual audio channels
826 - Palette viewer and exporter
827 - Volume control
828 - More shortcuts are editable (e.g. quick save/load)
829 - Rewind now shows the frame after rewinding
830 - Import/Export of GameShark/Action Replay snapshots
831 - Add "Step backwards" item for single increment rewind
832 - Deadzone estimation for game controllers
833 - Analog inputs can be used for shortcuts
834 - Menu items for specific solar sensor brightness levels
835 - Remappable controls for tilt and gyroscope sensors
836 - Status messages for actions taken while a game is running (e.g. save/load state)
837 - Memory inspector
838 - Screensaver can now be suspended while a game is running
839 - Load/save the most recent savestate slot
840 - Support varible speed (PWM) rumble
841 - Ability to cap fast forward speed
842 - Finer control over FPS target
843 - Holdable shortcut for rewinding one frame at a time
844 - Ability to boot directly into the BIOS
845 - Preliminary support for yanking out the game pak while a game is running
846 - Thumb-drive mode by putting a file called portable.ini in the same folder
847 - Configurable display driver, between software and OpenGL
848 - Undo-able savestate loading and saving
849 - Controller profiles now store shortcut settings
850 - Default controller profiles for several common controllers
851 - Libretro now supports BIOS, rumble and solar sensor
852 - Implement BIOS call Stop, for sleep mode
853 - Automatically load patches, if found
854 - Improved video synchronization
855 - Configurable audio output sample rate
856Bugfixes:
857 - ARM7: Fix SWI and IRQ timings
858 - ARM7: Fix Thumb MUL timing
859 - ARM7: Fix timing of multiplies to use N cycles
860 - ARM7: ARMHotplugDetach should call deinit
861 - Debugger: Fix use-after-free in breakpoint clearing code
862 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
863 - GBA: Cap audio FIFO read size during deserialization
864 - GBA: Check for corrupted savestates when loading
865 - GBA: Check for improperly sized savestates when loading
866 - GBA: Check for savestates made from differently sized ROMs
867 - GBA: Fix calls to endian-independent loadstores
868 - GBA: Fix timing of reading from timer registers
869 - GBA: Ensure cycles never go negative
870 - GBA Audio: Force audio FIFOs to 32-bit
871 - GBA Audio: Fix audio pitch changing when adjusting buffer size
872 - GBA Audio: Fix sample order in audio channel 3
873 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
874 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
875 - GBA Memory: Improve Thumb open bus behavior
876 - GBA Memory: Fix potential DMA issue when loading a savestate
877 - GBA Memory: Fix load/store multiple video memory waitstates
878 - GBA SIO: Fix reseting when there are SIO devices attached
879 - GBA Video: Blended sprites should never have other effects applied
880 - GBA Video: Fix out-of-bounds tiles in mosaic
881 - GBA Video: Fix windows not affecting sprites
882 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
883 - GBA Video: Fix timing on first scanline
884 - Qt: Better cleanup when a game crashes
885 - Qt: Fix open ROM dialog filtering for archive formats
886 - Qt: Cap the maximum number of multiplayer windows
887 - Qt: Fix maximum year in sensor override
888 - Qt: Fix window being too tall after exiting fullscreen
889 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
890 - Qt: Fix analog buttons not getting unmapped
891 - Qt: Fix passing command line options
892 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
893 - SDL: Fix SDL build when OpenGL is missing
894 - Util: Allow loading IPS patches that grow the ROM
895 - VFS: Fix resource leaks if some allocations fail
896 - VFS: Fix line-reading to return proper values
897 - Video: Fix an issue with very long filenames
898 - Util: Fix formatting of floats
899Misc:
900 - All: Add --help flag for command line programs
901 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
902 - All: Enable static linking for Windows
903 - All: Enable static linking for OS X
904 - All: Threads are now named
905 - All: Proper handling of Unicode file paths
906 - ARM7: Add emulation for Undefined CPU mode
907 - ARM7: Reduce the size of the Thumb instruction table
908 - GBA: Add status log level
909 - GBA: GBARewind now returns how many states it has rewound
910 - GBA: SIO logging layer
911 - GBA BIOS: Stub out SoundBias
912 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
913 - GBA: Don't include GBACLIDebugger struct unless needed
914 - GBA: Savedata is now synced shortly after data finishes being written
915 - GBA: Process multiple timer events at once, if necessary
916 - GBA Audio: Implement audio reset for channels A/B
917 - GBA Audio: Process multiple audio events at once, if necessary
918 - GBA Hardware: Backport generic RTC source into core
919 - GBA Input: Allow axes and buttons to be mapped to the same key
920 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
921 - GBA SIO: Add a dummy driver for Normal mode
922 - GBA Thread: Add functionality for running callbacks on the GBA thread
923 - GBA Thread: Split GBASync into a separate file
924 - GBA Video: Refactor software renderer into separate files
925 - GBA Video: Slightly optimize mode 0 mosaic rendering
926 - Debugger: Free watchpoints in addition to breakpoints
927 - Qt: Handle saving input settings better
928 - Qt: Move GL frame drawing back onto its own thread
929 - Qt: Fast forward (held) option moved from Other to Emulation menu
930 - Qt: Show version info in window title
931 - Qt: Migrate multiplayer window handling into GBAApp
932 - Qt: Unified file opening and saving with last location
933 - Qt: Fix windows being resizable when they shouldn't have been
934 - Qt: Only hide cursor in full screen
935 - Qt: Replace pause-after-frame mutex with an atomic
936 - Qt: Add application icon and XDG desktop files
937 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
938 - Qt: Don't save window size when entering fullscreen
939 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
940 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
941 - Qt: Increase usability of key mapper
942 - Qt: Show checkmark for window sizes
943 - Qt: Set window path to loaded ROM
944 - Perf: Ability to load savestates immediately on launch
945 - SDL: Properly check for initialization
946 - SDL: Clean up initialization functions
947 - SDL: Clean up GL context
948 - Util: Allow disabling the threading code entirely
949 - VFS: Add sync method to force syncing with backing
950
9510.2.1: (2015-05-13)
952Bugfixes:
953 - All: Fix sanitize-deb script not cleaning up after itself
954 - All: Fix dependencies for libavcodec on Debian-derived platforms
955 - ARM7: Handle writeback for PC in addressing modes 2 and 3
956 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
957 - ARM7: Fix ARM multiply instructions when PC is a destination register
958 - Debugger: Fix use-after-free in breakpoint clearing code
959 - Debugger: Fix boundary conditions in tab completion
960 - GBA: Fix timers not updating timing when writing to only the reload register
961 - GBA: Fix rewind boundary conditions
962 - GBA: Add initial I/O register settings for background matrix registers
963 - GBA: Fix hang when loading a savestate if sync to video is enabled
964 - GBA: Handle out-of-bounds I/O access
965 - GBA: Fix bounds-checking on EEPROM access
966 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
967 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
968 - GBA Memory: Allow SRAM to be 64kB
969 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
970 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
971 - GBA Video: Fix second frame mode 5
972 - Perf: Fix race condition if a game crashes immediately on start
973 - Qt: Fix Display object leak when closing a window
974 - Qt: Fix .deb dependencies
975 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
976 - Qt: Fix window not regaining focus after exiting savestate window
977 - Qt: Fix regression where video would not record if the game had already started
978 - Qt: Fix potential crash if a gamepad causes focus to change
979 - Qt: Fix controller axis querying
980 - Qt: Fix multiplayer windows opening as the wrong size
981 - Qt: Fix controllers sometimes not loading the right profile
982 - SDL: Fix boundary conditions for joystick adjustments
983 - SDL: Allocate properly sized input maps
984 - SDL: Fix potential build issues when Qt and SDL2 are in use
985 - Util: Fix resource leak in UTF-8 handling code
986 - Util: Fix a null-pointer issue when attempting to delete a key
987 - VFS: Fix resource leaks if some allocations fail
988 - Video: Fix an issue with very long filenames
989Misc:
990 - GBA Memory: Soft-crash if jumping past the end of a ROM
991 - Qt: Show multiplayer numbers in window title
992 - Qt: Solar sensor can have shortcuts set
993
9940.2.0: (2015-04-03)
995Features:
996 - Support for gamepad axes, e.g. analog sticks or triggers
997 - Add scale presets for up to 6x
998 - Settings window
999 - Bilinear resampling option
1000 - Add option to skip BIOS start screen
1001 - List of recently opened games
1002 - Support for games using the Solar Sensor
1003 - Better audio resampling via blip-buf
1004 - Game Pak overrides dialog for setting savetype and sensor values
1005 - Support for games using the tilt sensor
1006 - Remappable shortcuts for keyboard and gamepad
1007 - Rewinding of emulation
1008 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1009 - Support IPv6
1010 - Save directory of last loaded file
1011 - Support BPS patches
1012 - Automatically detect and optimize out idle loops
1013 - Configurable game overrides
1014 - Support loading 7-Zip files
1015 - Drag and drop game loading
1016 - Cheat code support
1017 - Runtime configurable audio driver
1018 - Libretro core for use with RetroArch and other front-ends
1019 - Controller profiles for setting different bindings for different controllers
1020 - Ability to lock aspect ratio
1021 - Local link cable support
1022 - Ability to switch which game controller is in use per instance
1023 - Ability to prevent opposing directional input
1024 - Warning dialog if an unimplemented BIOS feature is called
1025 - Debugger: Add CLI "frame", frame advance command
1026 - Debugger: Add CLI functions for writing to memory
1027 - Debugger: Add CLI functions for examining memory regions
1028 - Debugger: Add CLI function for writing a register
1029Bugfixes:
1030 - ARM7: Extend prefetch by one stage
1031 - ARM7: Fix cycle counting for loads
1032 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1033 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1034 - GBA: Initialize gba.sync to null
1035 - GBA: Fix timer initialization
1036 - GBA Audio: Support 16-bit writes to FIFO audio
1037 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1038 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1039 - GBA BIOS: Fix BIOS prefetch after reset
1040 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1041 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1042 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1043 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1044 - GBA Memory: Fix cycle counting for 32-bit load/stores
1045 - GBA RR: Fix fallthrough error when reading tags from a movie
1046 - GBA Thread: Fix possible hang when loading an archive
1047 - GBA Thread: Fix possible deadlock in video sync
1048 - Perf: Fix crash when the GBA thread fails to start
1049 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1050 - Qt: Fix crash when adjusting settings after closing a game
1051 - Qt: Fix crash when starting GDB stub after closing a game
1052 - Qt: Fix patch loading while a game is running
1053 - Qt: Fix crash when loading a game after stopping GDB server
1054 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1055 - Qt: Fix crash when attempting to pause if a game is not running
1056 - SDL: Properly clean up if a game doesn't launch
1057 - Util: Fix sockets on Windows
1058Misc:
1059 - All: Enable link-time optimization
1060 - Debugger: Watchpoints now work on STM/LDM instructions
1061 - Debugger: Clean up GDB stub network interfacing
1062 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1063 - Debugger: Merge Thumb BL instructions when disassembling
1064 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1065 - Debugger: Watchpoints now report address watched (fixes #68)
1066 - Debugger: Add support for soft breakpoints
1067 - Debugger: Make I/O register names be addresses instead of values
1068 - Debugger: Rename read/write commands
1069 - GBA: Improve accuracy of event timing
1070 - GBA: Add API for getting Configuration structs for overrides and input
1071 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1072 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1073 - GBA: Move A/V stream interface into core
1074 - GBA: Savestates now take into account savedata state machines (fixes #109)
1075 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1076 - GBA Memory: Simplify memory API and use fixed bus width
1077 - GBA Thread: Make GBASyncWaitFrameStart time out
1078 - GBA Video: Start video at the last scanline instead of the first
1079 - Qt: Optimize logo drawing
1080 - Qt: Move frame upload back onto main thread
1081 - Qt: Remember window position
1082 - Qt: Double-clicking on the window toggles full screen
1083 - Util: Use proper locale for reading and writing float values
1084
10850.1.1: (2015-01-24)
1086Bugfixes:
1087 - ARM7: Fix LDM writeback to a register already written
1088 - GBA: Fix timers 2 and 3 updating incorrectly
1089 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1090 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1091 - GBA Audio: Properly initialize audio FIFO channels
1092 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1093 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1094 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1095 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1096 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1097 - GBA BIOS: Fix HuffUnComp boundary conditions
1098 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1099 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1100 - GBA Memory: Filter out top nybble of DMA addresses
1101 - GBA Memory: Properly bounds-check VRAM accesses
1102 - GBA Memory: Fix initial DMA state
1103 - GBA Thread: Allow halted games to exit cleanly
1104 - GBA Video: Fix blend issues with obscured middle layers
1105 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1106 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1107 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1108 - GBA Video: Fix sprite boundary conditions with mosaic
1109 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1110 - Qt: Fix issue with set frame sizes being the wrong height
1111 - Qt: Fix emulator crashing when full screen if a game is not running
1112 - Qt: Fix window focus issues
1113 - Qt: Properly set default video recording settings
1114 - Qt: Fix a race condition when a game crashes immediately
1115 - Qt: Fix some cases where key mapping can break if focus is adjusted
1116 - Qt: Fix crash if a game pauses before any frames are shown
1117 - Debugger: Negative PC-relative loads now properly subtract the offset
1118 - Debugger: Align PC-relative loads in Thumb
1119 - Debugger: Fix watchpoints triggering too late
1120 - Debugger: Fix binary print putting spaces between digits
1121 - Video: Ensure FFmpeg encoder has audio frames
1122 - Video: Fix uncompressed PCM audio recording
1123 - Video: Fix FFmpeg crashing when the file extension is wrong
1124 - Util: Fix SOCKET_FAILED macro
1125Misc:
1126 - GBA: Exit cleanly on FATAL if the port supports it
1127 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1128 - Qt: Disable sync to video by default
1129 - Qt: Handle a game crash without crashing
1130 - Qt: Set default log level to FATAL, ERROR and WARN
1131 - Qt: Clarify some phrasing in the menus
1132 - Qt: Clear active buttons when focus is lost
1133
11340.1.0: (2014-12-13)
1135 - Initial release