all repos — mgba @ 8904e4b540e103a734d9b88a4f93b0eba1604a17

mGBA Game Boy Advance Emulator

src/gba/overrides.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/overrides.h>
  7
  8#include <mgba/internal/gba/gba.h>
  9#include <mgba/internal/gba/hardware.h>
 10
 11#include <mgba-util/configuration.h>
 12
 13static const struct GBACartridgeOverride _overrides[] = {
 14	// Advance Wars
 15	{ "AWRE", SAVEDATA_FLASH512, HW_NONE, 0x8038810, false },
 16	{ "AWRP", SAVEDATA_FLASH512, HW_NONE, 0x8038810, false },
 17
 18	// Advance Wars 2: Black Hole Rising
 19	{ "AW2E", SAVEDATA_FLASH512, HW_NONE, 0x8036E08, false },
 20	{ "AW2P", SAVEDATA_FLASH512, HW_NONE, 0x803719C, false },
 21
 22	// Boktai: The Sun is in Your Hand
 23	{ "U3IJ", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 24	{ "U3IE", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 25	{ "U3IP", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 26
 27	// Boktai 2: Solar Boy Django
 28	{ "U32J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 29	{ "U32E", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 30	{ "U32P", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
 31
 32	// Crash Bandicoot 2 - N-Tranced
 33	{ "AC8J", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 34	{ "AC8E", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 35	{ "AC8P", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 36
 37	// Dragon Ball Z - The Legacy of Goku
 38	{ "ALGP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 39
 40	// Dragon Ball Z - The Legacy of Goku II
 41	{ "ALFJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 42	{ "ALFE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 43	{ "ALFP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 44
 45	// Dragon Ball Z - Taiketsu
 46	{ "BDBE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 47	{ "BDBP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
 48
 49	// Drill Dozer
 50	{ "V49J", SAVEDATA_SRAM, HW_RUMBLE, IDLE_LOOP_NONE, false },
 51	{ "V49E", SAVEDATA_SRAM, HW_RUMBLE, IDLE_LOOP_NONE, false },
 52
 53	// e-Reader
 54	{ "PEAJ", SAVEDATA_FLASH1M, HW_EREADER, IDLE_LOOP_NONE },
 55	{ "PSAJ", SAVEDATA_FLASH1M, HW_EREADER, IDLE_LOOP_NONE },
 56	{ "PSAE", SAVEDATA_FLASH1M, HW_EREADER, IDLE_LOOP_NONE },
 57
 58	// Final Fantasy Tactics Advance
 59	{ "AFXE", SAVEDATA_FLASH512, HW_NONE, 0x8000428, false },
 60
 61	// F-Zero - Climax
 62	{ "BFTJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
 63
 64	// Iridion II
 65	{ "AI2E", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
 66	{ "AI2P", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
 67
 68	// Golden Sun: The Lost Age
 69	{ "AGFE", SAVEDATA_FLASH512, HW_NONE, 0x801353A, false },
 70
 71	// Koro Koro Puzzle - Happy Panechu!
 72	{ "KHPJ", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
 73
 74	// Legendz - Yomigaeru Shiren no Shima
 75	{ "BLJJ", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
 76	{ "BLJK", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
 77
 78	// Legendz - Sign of Nekuromu
 79	{ "BLVJ", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
 80
 81	// Mega Man Battle Network
 82	{ "AREE", SAVEDATA_SRAM, HW_NONE, 0x800032E, false },
 83
 84	// Mega Man Zero
 85	{ "AZCE", SAVEDATA_SRAM, HW_NONE, 0x80004E8, false },
 86
 87	// Metal Slug Advance
 88	{ "BSME", SAVEDATA_EEPROM, HW_NONE, 0x8000290, false },
 89
 90	// Pokemon Ruby
 91	{ "AXVJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 92	{ "AXVE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 93	{ "AXVP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 94	{ "AXVI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 95	{ "AXVS", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 96	{ "AXVD", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 97	{ "AXVF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
 98
 99	// Pokemon Sapphire
100	{ "AXPJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
101	{ "AXPE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
102	{ "AXPP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
103	{ "AXPI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
104	{ "AXPS", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
105	{ "AXPD", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
106	{ "AXPF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
107
108	// Pokemon Emerald
109	{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
110	{ "BPEE", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
111	{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
112	{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
113	{ "BPES", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
114	{ "BPED", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
115	{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
116
117	// Pokemon Mystery Dungeon
118	{ "B24J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
119	{ "B24E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
120	{ "B24P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
121	{ "B24U", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
122
123	// Pokemon FireRed
124	{ "BPRJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
125	{ "BPRE", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
126	{ "BPRP", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
127	{ "BPRI", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
128	{ "BPRS", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
129	{ "BPRD", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
130	{ "BPRF", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
131
132	// Pokemon LeafGreen
133	{ "BPGJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
134	{ "BPGE", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
135	{ "BPGP", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
136	{ "BPGI", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
137	{ "BPGS", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
138	{ "BPGD", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
139	{ "BPGF", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
140
141	// RockMan EXE 4.5 - Real Operation
142	{ "BR4J", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE, false },
143
144	// Rocky
145	{ "AR8E", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
146	{ "AROP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
147
148	// Sennen Kazoku
149	{ "BKAJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE, false },
150
151	// Shin Bokura no Taiyou: Gyakushuu no Sabata
152	{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
153
154	// Super Mario Advance 2
155	{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
156	{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
157	{ "AA2P", SAVEDATA_AUTODETECT, HW_NONE, 0x800052E, false },
158
159	// Super Mario Advance 3
160	{ "A3AJ", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C, false },
161	{ "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C, false },
162	{ "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C, false },
163
164	// Super Mario Advance 4
165	{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, 0x800072A, false },
166	{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, 0x800072A, false },
167	{ "AX4P", SAVEDATA_FLASH1M, HW_NONE, 0x800072A, false },
168
169	// Super Monkey Ball Jr.
170	{ "ALUE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
171	{ "ALUP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
172
173	// Top Gun - Combat Zones
174	{ "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
175
176	// Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle
177	{ "BUHJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
178
179	// Wario Ware Twisted
180	{ "RZWJ", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
181	{ "RZWE", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
182	{ "RZWP", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
183
184	// Yoshi's Universal Gravitation
185	{ "KYGJ", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
186	{ "KYGE", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
187	{ "KYGP", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE, false },
188
189	// Aging cartridge
190	{ "TCHK", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
191
192	// Famicom Mini series 3 (FDS), some aren't mirrored (22 - 28)
193	// See https://forum.no-intro.org/viewtopic.php?f=2&t=4221 for discussion
194	{ "FNMJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
195	{ "FMRJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
196	{ "FPTJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
197	{ "FLBJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
198	{ "FFMJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
199	{ "FTKJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
200	{ "FTUJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
201
202	{ { 0, 0, 0, 0 }, 0, 0, IDLE_LOOP_NONE, false }
203};
204
205bool GBAOverrideFind(const struct Configuration* config, struct GBACartridgeOverride* override) {
206	override->savetype = SAVEDATA_AUTODETECT;
207	override->hardware = HW_NONE;
208	override->idleLoop = IDLE_LOOP_NONE;
209	override->mirroring = false;
210	override->vbaBugCompat = false;
211	bool found = false;
212
213	int i;
214	for (i = 0; _overrides[i].id[0]; ++i) {
215		if (memcmp(override->id, _overrides[i].id, sizeof(override->id)) == 0) {
216			*override = _overrides[i];
217			found = true;
218			break;
219		}
220	}
221	if (!found && override->id[0] == 'F') {
222		// Classic NES Series
223		override->savetype = SAVEDATA_EEPROM;
224		override->mirroring = true;
225		found = true;
226	}
227
228	if (config) {
229		char sectionName[16];
230		snprintf(sectionName, sizeof(sectionName), "override.%c%c%c%c", override->id[0], override->id[1], override->id[2], override->id[3]);
231		const char* savetype = ConfigurationGetValue(config, sectionName, "savetype");
232		const char* hardware = ConfigurationGetValue(config, sectionName, "hardware");
233		const char* idleLoop = ConfigurationGetValue(config, sectionName, "idleLoop");
234
235		if (savetype) {
236			if (strcasecmp(savetype, "SRAM") == 0) {
237				found = true;
238				override->savetype = SAVEDATA_SRAM;
239			} else if (strcasecmp(savetype, "EEPROM") == 0) {
240				found = true;
241				override->savetype = SAVEDATA_EEPROM;
242			} else if (strcasecmp(savetype, "EEPROM512") == 0) {
243				found = true;
244				override->savetype = SAVEDATA_EEPROM512;
245			} else if (strcasecmp(savetype, "FLASH512") == 0) {
246				found = true;
247				override->savetype = SAVEDATA_FLASH512;
248			} else if (strcasecmp(savetype, "FLASH1M") == 0) {
249				found = true;
250				override->savetype = SAVEDATA_FLASH1M;
251			} else if (strcasecmp(savetype, "NONE") == 0) {
252				found = true;
253				override->savetype = SAVEDATA_FORCE_NONE;
254			}
255		}
256
257		if (hardware) {
258			char* end;
259			long type = strtoul(hardware, &end, 0);
260			if (end && !*end) {
261				override->hardware = type;
262				found = true;
263			}
264		}
265
266		if (idleLoop) {
267			char* end;
268			uint32_t address = strtoul(idleLoop, &end, 16);
269			if (end && !*end) {
270				override->idleLoop = address;
271				found = true;
272			}
273		}
274	}
275	return found;
276}
277
278void GBAOverrideSave(struct Configuration* config, const struct GBACartridgeOverride* override) {
279	char sectionName[16];
280	snprintf(sectionName, sizeof(sectionName), "override.%c%c%c%c", override->id[0], override->id[1], override->id[2], override->id[3]);
281	const char* savetype = 0;
282	switch (override->savetype) {
283	case SAVEDATA_SRAM:
284		savetype = "SRAM";
285		break;
286	case SAVEDATA_EEPROM:
287		savetype = "EEPROM";
288		break;
289	case SAVEDATA_EEPROM512:
290		savetype = "EEPROM512";
291		break;
292	case SAVEDATA_FLASH512:
293		savetype = "FLASH512";
294		break;
295	case SAVEDATA_FLASH1M:
296		savetype = "FLASH1M";
297		break;
298	case SAVEDATA_FORCE_NONE:
299		savetype = "NONE";
300		break;
301	case SAVEDATA_AUTODETECT:
302		break;
303	}
304	ConfigurationSetValue(config, sectionName, "savetype", savetype);
305
306	if (override->hardware != HW_NO_OVERRIDE) {
307		ConfigurationSetIntValue(config, sectionName, "hardware", override->hardware);
308	} else {
309		ConfigurationClearValue(config, sectionName, "hardware");
310	}
311
312	if (override->idleLoop != IDLE_LOOP_NONE) {
313		ConfigurationSetUIntValue(config, sectionName, "idleLoop", override->idleLoop);
314	} else {
315		ConfigurationClearValue(config, sectionName, "idleLoop");
316	}
317}
318
319void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* override) {
320	if (override->savetype != SAVEDATA_AUTODETECT) {
321		GBASavedataForceType(&gba->memory.savedata, override->savetype);
322	}
323
324	gba->vbaBugCompat = override->vbaBugCompat;
325
326	if (override->hardware != HW_NO_OVERRIDE) {
327		GBAHardwareClear(&gba->memory.hw);
328
329		if (override->hardware & HW_RTC) {
330			GBAHardwareInitRTC(&gba->memory.hw);
331		}
332
333		if (override->hardware & HW_GYRO) {
334			GBAHardwareInitGyro(&gba->memory.hw);
335		}
336
337		if (override->hardware & HW_RUMBLE) {
338			GBAHardwareInitRumble(&gba->memory.hw);
339		}
340
341		if (override->hardware & HW_LIGHT_SENSOR) {
342			GBAHardwareInitLight(&gba->memory.hw);
343		}
344
345		if (override->hardware & HW_TILT) {
346			GBAHardwareInitTilt(&gba->memory.hw);
347		}
348
349		if (override->hardware & HW_EREADER) {
350			GBAHardwareInitEReader(&gba->memory.hw);
351		}
352
353		if (override->hardware & HW_GB_PLAYER_DETECTION) {
354			gba->memory.hw.devices |= HW_GB_PLAYER_DETECTION;
355		} else {
356			gba->memory.hw.devices &= ~HW_GB_PLAYER_DETECTION;
357		}
358	}
359
360	if (override->idleLoop != IDLE_LOOP_NONE) {
361		gba->idleLoop = override->idleLoop;
362		if (gba->idleOptimization == IDLE_LOOP_DETECT) {
363			gba->idleOptimization = IDLE_LOOP_REMOVE;
364		}
365	}
366
367	if (override->mirroring) {
368		gba->memory.mirroring = true;
369	}
370}
371
372void GBAOverrideApplyDefaults(struct GBA* gba, const struct Configuration* overrides) {
373	struct GBACartridgeOverride override = { .idleLoop = IDLE_LOOP_NONE };
374	const struct GBACartridge* cart = (const struct GBACartridge*) gba->memory.rom;
375	if (cart) {
376		memcpy(override.id, &cart->id, sizeof(override.id));
377
378		if (!strncmp("pokemon red version", &((const char*) gba->memory.rom)[0x108], 20) && gba->romCrc32 != 0xDD88761C) {
379			// Enable FLASH1M and RTC on Pokémon FireRed ROM hacks
380			override.savetype = SAVEDATA_FLASH1M;
381			override.hardware = HW_RTC;
382			override.vbaBugCompat = true;
383			GBAOverrideApply(gba, &override);
384		} else if (GBAOverrideFind(overrides, &override)) {
385			GBAOverrideApply(gba, &override);
386		}
387	}
388}